I love how this feels similar to Frontline action, but they are different too. Frontline theme felt menacing, like doom is approaching, that you are under attack, while DTB feels like you are fighting for control rather than survival, that you are fighting a rival.
Unfortunately, for this colony, prosperity is about to turn into peril. Not far from here, a vast army of "Dorylus nigricans" driver ants have established a temporary outpost. Like their new world counterparts, the "Eciton" army ants, they are nomadic, and will send out daily marauding columns in search of food. The local termite mounds will not go unnoticed for long.
Yes! It's finally here! The Driver Ant theme is amongst my favorites in the whole game along with the action OST of 3.2 and 4.2. Gives off an immediate sense of urgency against a prolonged and gradually oncoming threat that you need to constantly manage. A little bit of a shame that my favorite part isn't a part of the official action piece.
For my (medium difficulty, no challenge) run on Drive Them Back, I was having a lot of trouble balancing defending Termites from Drivers, but not farming them so hard they can't mount an effective defense against the Drivers, cause the AI has to play an economic game just like you do. Farm them too hard, and they can't macro soldiers to defend. Not hard enough, and you can't help them against the Drivers. It was a really tough balance to strike. I restarted many games that got into the late game, because I was having this same issue. Then I improved my micro and my early game optimization, and got a win during the second raid. They *technically* managed to kill that first termite nest, so I didn't save them all, but it was that raid where I won. Let the termites fight. Let the Drivers kick their butts. Intercept small groups with your own ants before they reach the termites, but let larger and more dangerous groups pass... for now. Intercept them after they are weakened, have gotten their kills, and are on their way back with food. Fights tend to group up less and you fight smaller Driver columns at once. Plus, you can steal the termites they've harvested. Learning to turn off/on attack on sight and food harvest as the situation develops is huge, here. You don't want to get your pullback micro interrupted because you left "attack on sight" on, nor do you want to lose half your fighting force just because your ants really want to return some harvested termite when there are more Drivers to kill. Even though you're not going to win on Day 1, apply the same strat here. Every driver you kill is one less driver the Termites have to deal with, and the stronger the termite nest will be for the day 2 raid. But be very careful. Know when to fight and know when to let them pass. Do not sacrifice large portions of your fighting force and food reserves to try and eek out a few extra kills or a scrap or two of harvested termite. If you can't quickly overwhelm a small group before they can get reinforced by the next part of the column, don't fight them. The caveat being, you're optimizing for a strong early-game fighting force and it's a gamble. If the Termite defense is too weak, or you choose a bad engagement, or don't steal enough harvested Termite from the drivers to feed your own army, you're sabotaging a stable economy and development for the late game. You either win early, or you've handicapped yourself. Make sure you have a couple medics. Don't go all soldiers. Medics are still decent fighters, they're cheaper, and more importantly, they give free army supply. Every soldier that dies still has its replacement hatch from the brood tile, so when the original soldier is healed and brought back into the fight, it's basically free army supply, even if they are in a weaker state. Use this idea, and your fights during the Day 1 raid, to bolster your numbers for Day 2.
@@Rocker-1681 I just raided the southwest mound on the first few days and once it was attacked I basically murdered (all but the king and queen) the northeast mound but I pushed the drivers back before they got to that mound and I felt so good and as the drivers retreated I pushed forward to the place they spawn
Narrator: The driver ant invaders pressed into the heart of the northwestern mound, finishing off the last of the defenders and slaughtering the termite queen and king. Narrator: Single-minded in their pursuit of meat, the drivers set their sights to the south. 3:48
This species is actually a viable playable species for the game, as despite their nomadic nature they dwell in nests for a few weeks at a time. Furthermore with minimal effort you can use the termite Queen asset and make it a driver ant queen.
The devs don’t plan on making a queen for them anything soon. But I see what you mean out of many different army ants. Driver ants are the best fit for a colony in eotu. But doesn’t mean they will be added
the way i beat it is wait for the driver ants to target the last colony of termites and build up your forces when the driver ants ravage the other nests.
@@alexmadness19I beat it (medium difficulty) with the opposite idea. Strong early game optimization for an effective early game fighting force at the cost of development you can use later on. Use small hit and run timings on weak groups in driver columns to weaken them and let the Termites put some work in on stronger groups. Intercept Drivers as they return, weakened, with harvested Termite, and steal their food. I won on Day 2 with only one Termite nest lost (which died the same day I won). Used these tactics on Day 1 as well to keep Termite strength as high as I could, even though I wasn't going to win that day. It's a gamble, and very micro-intensive requiring a little optimization practice, but very satisfying to pull off. Remember, the Termites have to play an economic game too. If you farm them too hard, they can't mount an effective defense.
Narrator: The Driver ant menace has returned and termite soldiers gather at their mound’s entrance to repel the invasion. Narrator: A brave effort, but futile; their defenses will not hold.
Extra Level idea: The great giants in this Level you have to defeat the great giants From each Campaign story Level. If you are going to do it you should add more them just that like Some punishment if you don’t do it on time and like in 4.1 Cold blood when you make one run away or kill one A lot of small Preachers will come after you. It’s not realistic but it’s a cool idea I think. Anyways love your games keep up the awesome great work and if you read this thank you.
it might happen since we literally have a fire ant queen cooking as a level and another where it’s literally an ant version of tug of war where we mysteriously get food and eggs
@@tdsfanguy "dont are realistic".... But yeah, they are KINDA realistic, but not realistic. In reality there would be less need for soldiers, more workers, and all ants would need to be fed constantly, more food sources that would be easier to obtain because forager ants would just... go out and get something, find something more and automatically lay a pheromone trail for more ants to get to. There would be a whole lot less action, ESPECIALLY for peaceful ants that prefer sweet things and nuts berries and plants than meat. Some ants have massive colonies with multiple queens (the black ant we play as is dusky ant, usually have 3 queens and their colonies all together like in hibernation), others like the popular (or infamous lol) fire ant, that uses FORAGING TUNNELS *cough cough not in game cough cough* to mainly eat sweets and meats. And the WORST offender of all: the way larger creatures work. So for the beetles thats fine right? pretty much a big ant. in reality the lil ones have to FIND the gap between the carapace before the beetle whips around to crush them with its jaws. Amphibians in cold blood are way too cocky and confident, they'd "jump"/leave MUCH earlier rather than sit there and take it. Bull frog should've been able to hop or walk around the map, and always use the brush ants off itself attack rather than slapping it's hands on the ground. Wish it would also one-shot other titans by doing a frog pounce animation (perhaps for treefrog and even lizard too?). A whole lot is unrealistic and limited, but at the same time, at least we didn't get the early demo version, that would be just like rise of beetles or whatever. Sorry for ranting, just fun talking about the potential of this idea of a game
This sounds different to the one ingame, there are two versions of every part, the high key ones that are present in this video, and the lowkey ones that I hear in mixture with the high key ones ingame, are there plans to release another action theme for them?
@@gamincaimin9954strange, but since they haven’t labeled this as anything different they probably won’t release a different version. I am curious what this low key version you are talking about is.
LETS GOOOO, NO MORE SITTING AROUND AT THE MAIN MENU!!!
lol
We need to teach ants how to play music. Imagine walking through a grassland and hearing this faintly in the distance
Lol😂
I’m on it!
LET THE WAR COMMENCE 🔥🔥🔥🔥
I love how this feels similar to Frontline action, but they are different too. Frontline theme felt menacing, like doom is approaching, that you are under attack, while DTB feels like you are fighting for control rather than survival, that you are fighting a rival.
Frontline reminds me of a march while this sounds much more like an all or nothing war to me with everything at stake
@@SpookerMe yeah, around 1:40 it starts to really feel like a fight for everything
it is survival aswell since the matabele need the termite colonies to survive
The Driver ants are back. Unchecked, they will eventually exhaust the Matabele’s food supply.
If there incresen into this area becomes too costly however they may not return
@@noxololubisi7942 an unfortunate Matabele scout has been snatched by Acontius lamottei, a wafer trapdoor spider.
@@Hourglasspup it tops its burrow with a hinged opening that blends perfectly with the surrounding substrate
@@Hourglasspup when feeling the vibration of a passing insect, it runs out strikes and drags the victim underground all in a blink of an eye
The driver ants are returning home for the day, their jaws filled with termites. They will be back for more tomorrow
KEPT US WAITING HUH?!
🗣️🗣️🔥🗣️WE DRIVING THEM BACK WITH THIS ONE🔥🗣️🔥🗣️🗣️
🤨
play it on easy be like:
What
That intro was the hardest thing I've heard this year holy shit.
Im so dumb...I just noticed "drive them back" is a reference to their name being driver ants...
Thank you for this obvious knowledge that for some reason I didn’t have
Fr @@BloodlossDrawing
And finally, we got 5.2's action theme!!!
Also, just curious, but does anyone think the termite mound in the title screen resembles a scorpion?
Yeah it does
Well there is an Alligatorback Scorpion chilling in the menu as well
Liam cooked and delivered
Definitely my favourite soundtrack aside from Front line
@@Stellarium-ui6so yeah they’re the two best
I HAVE BEEN WAITING FOR THIS FINALLY IT’S HERE!
This song goes crazy
Unfortunately, for this colony, prosperity is about to turn into peril.
Not far from here, a vast army of "Dorylus nigricans" driver ants have established a temporary outpost.
Like their new world counterparts, the "Eciton" army ants, they are nomadic, and will send out daily marauding columns in search of food.
The local termite mounds will not go unnoticed for long.
FINALLY, THIS HAS BEEN STUCK IN MY HEAD FOR AGES
*DRIVE THEM BACK!*
🪖🐜🐜🐜🐜🐜🐜 🗡🐜🐜🐜🐜
Yes! It's finally here! The Driver Ant theme is amongst my favorites in the whole game along with the action OST of 3.2 and 4.2. Gives off an immediate sense of urgency against a prolonged and gradually oncoming threat that you need to constantly manage.
A little bit of a shame that my favorite part isn't a part of the official action piece.
Oh god this released 3 minutes ago i was just going to watch something then boom drive them back action theme
Same
0:01
what i hear: trumpets, what my sister hears: ants violently farting
stinky ants
This is the best theme in the game change my mind
The best theme of the tier 5 has finally released, the wait was DEFINITELY worth it!
Song that plays when reckless drunk drivers run through the roads💀
Crazy😂💀
“the drivers are on the road, drive them back!”
@@alexmadness19 use the breathanalyzer!
🐜🪖🐜🪖🐜🪖🐜🪖🐜🪖🐜🪖
one of my favorites after frontline
Great choice for the main menu, ngl.
fr
This song is stuck in my head after playing tug of war 3 tooooo much times
Slug disco, I love ALL your soundtracks. IT'S perfect!
I don't know how to explain Driving Them Back. Every time I play it it's always down to the wire but I somehow manage to BARELY win
Yeah, there's really no time to rest until you've won. No momentum can be lost.
For my (medium difficulty, no challenge) run on Drive Them Back, I was having a lot of trouble balancing defending Termites from Drivers, but not farming them so hard they can't mount an effective defense against the Drivers, cause the AI has to play an economic game just like you do. Farm them too hard, and they can't macro soldiers to defend. Not hard enough, and you can't help them against the Drivers. It was a really tough balance to strike. I restarted many games that got into the late game, because I was having this same issue.
Then I improved my micro and my early game optimization, and got a win during the second raid. They *technically* managed to kill that first termite nest, so I didn't save them all, but it was that raid where I won.
Let the termites fight. Let the Drivers kick their butts. Intercept small groups with your own ants before they reach the termites, but let larger and more dangerous groups pass... for now. Intercept them after they are weakened, have gotten their kills, and are on their way back with food. Fights tend to group up less and you fight smaller Driver columns at once. Plus, you can steal the termites they've harvested. Learning to turn off/on attack on sight and food harvest as the situation develops is huge, here. You don't want to get your pullback micro interrupted because you left "attack on sight" on, nor do you want to lose half your fighting force just because your ants really want to return some harvested termite when there are more Drivers to kill.
Even though you're not going to win on Day 1, apply the same strat here. Every driver you kill is one less driver the Termites have to deal with, and the stronger the termite nest will be for the day 2 raid. But be very careful. Know when to fight and know when to let them pass. Do not sacrifice large portions of your fighting force and food reserves to try and eek out a few extra kills or a scrap or two of harvested termite. If you can't quickly overwhelm a small group before they can get reinforced by the next part of the column, don't fight them.
The caveat being, you're optimizing for a strong early-game fighting force and it's a gamble. If the Termite defense is too weak, or you choose a bad engagement, or don't steal enough harvested Termite from the drivers to feed your own army, you're sabotaging a stable economy and development for the late game. You either win early, or you've handicapped yourself. Make sure you have a couple medics. Don't go all soldiers. Medics are still decent fighters, they're cheaper, and more importantly, they give free army supply. Every soldier that dies still has its replacement hatch from the brood tile, so when the original soldier is healed and brought back into the fight, it's basically free army supply, even if they are in a weaker state. Use this idea, and your fights during the Day 1 raid, to bolster your numbers for Day 2.
@@Rocker-1681 I just raided the southwest mound on the first few days and once it was attacked I basically murdered (all but the king and queen) the northeast mound but I pushed the drivers back before they got to that mound and I felt so good and as the drivers retreated I pushed forward to the place they spawn
Narrator: The driver ant invaders pressed into the heart of the northwestern mound, finishing off the last of the defenders and slaughtering the termite queen and king.
Narrator: Single-minded in their pursuit of meat, the drivers set their sights to the south.
3:48
*ANOTHER MATABELE HAS BEEN ASSASSINATED*
Bro has trauma💀
this genuinely might surpass frontline action, the savannah soundtracks like the rest fit their respective environments and scenarios so well.
Finally i have been waiting for this!!!11!!1!!1!!!!
This is Officially my new favourite theme
Thank you Slug disco❤
The best song, even compared to front line and the REAL final experiment
Just beats front line and queen of the hill
Added to playlist 🎉
been playing since formicarium release and i dont think i will stop
This species is actually a viable playable species for the game, as despite their nomadic nature they dwell in nests for a few weeks at a time.
Furthermore with minimal effort you can use the termite Queen asset and make it a driver ant queen.
The devs don’t plan on making a queen for them anything soon. But I see what you mean out of many different army ants. Driver ants are the best fit for a colony in eotu. But doesn’t mean they will be added
@@victory8928makes sense considering they were scrapped in the prototype build that you could unlock
@@serpentine8229 nonamanex esenbeckii is actually a viable species bcuz they make nests underground if I remember
Yes It’s Here
Finally, i have them all.
This level is so gosh darn hard
Fr
the way i beat it is wait for the driver ants to target the last colony of termites and build up your forces when the driver ants ravage the other nests.
@@alexmadness19I beat it (medium difficulty) with the opposite idea. Strong early game optimization for an effective early game fighting force at the cost of development you can use later on. Use small hit and run timings on weak groups in driver columns to weaken them and let the Termites put some work in on stronger groups. Intercept Drivers as they return, weakened, with harvested Termite, and steal their food. I won on Day 2 with only one Termite nest lost (which died the same day I won).
Used these tactics on Day 1 as well to keep Termite strength as high as I could, even though I wasn't going to win that day. It's a gamble, and very micro-intensive requiring a little optimization practice, but very satisfying to pull off.
Remember, the Termites have to play an economic game too. If you farm them too hard, they can't mount an effective defense.
Ok my idea, is to upgrade your units to have around 20 soldiers, sell the lowest levels for extra food when your out, you’ll win by the last
Add this on Spotify please! 🙏 😭
thanks for uploading it. beacuse its damm good!
We driving the driver ants back with this one 🔥🔥🔥🔥🔥🔥🔥🔥
W theme
2:47 Everybody be sleeping on this part
That's one of my favorite parts of the soundtrack.
Narrator: The Driver ant menace has returned and termite soldiers gather at their mound’s entrance to repel the invasion.
Narrator: A brave effort, but futile; their defenses will not hold.
DRIVE THEM BACK !!! 1:00 IS MY FAVORITE part
Finally... I could listen to this all day!
crazy theme🔥
Extra Level idea: The great giants in this Level you have to defeat the great giants From each Campaign story Level. If you are going to do it you should add more them just that like Some punishment if you don’t do it on time and like in 4.1 Cold blood when you make one run away or kill one A lot of small Preachers will come after you. It’s not realistic but it’s a cool idea I think. Anyways love your games keep up the awesome great work and if you read this thank you.
Not going to happern if its not realistic
it might happen since we literally have a fire ant queen cooking as a level and another where it’s literally an ant version of tug of war where we mysteriously get food and eggs
Add hibernation to campaign levels, specifically to wood ant levels, as level 2.3
usually extra levels dont are realistic
@@tdsfanguy "dont are realistic".... But yeah, they are KINDA realistic, but not realistic. In reality there would be less need for soldiers, more workers, and all ants would need to be fed constantly, more food sources that would be easier to obtain because forager ants would just... go out and get something, find something more and automatically lay a pheromone trail for more ants to get to. There would be a whole lot less action, ESPECIALLY for peaceful ants that prefer sweet things and nuts berries and plants than meat. Some ants have massive colonies with multiple queens (the black ant we play as is dusky ant, usually have 3 queens and their colonies all together like in hibernation), others like the popular (or infamous lol) fire ant, that uses FORAGING TUNNELS *cough cough not in game cough cough* to mainly eat sweets and meats. And the WORST offender of all: the way larger creatures work. So for the beetles thats fine right? pretty much a big ant. in reality the lil ones have to FIND the gap between the carapace before the beetle whips around to crush them with its jaws. Amphibians in cold blood are way too cocky and confident, they'd "jump"/leave MUCH earlier rather than sit there and take it. Bull frog should've been able to hop or walk around the map, and always use the brush ants off itself attack rather than slapping it's hands on the ground. Wish it would also one-shot other titans by doing a frog pounce animation (perhaps for treefrog and even lizard too?). A whole lot is unrealistic and limited, but at the same time, at least we didn't get the early demo version, that would be just like rise of beetles or whatever. Sorry for ranting, just fun talking about the potential of this idea of a game
It finally here!
ITS HERE!!!
Yes
will we ever get the victory and defeat themes?
I hope one day they will be available
I have an question, when the Driver ants going to be released in Skirmish, Freeplay and Gene thief Colony?
Honestly the counterparts need a buff, so they and the stink ants should be added to their roster
This sounds different to the one ingame, there are two versions of every part, the high key ones that are present in this video, and the lowkey ones that I hear in mixture with the high key ones ingame, are there plans to release another action theme for them?
There is no different variation, what you are hearing is most likely the safe and action themes melding together, as they switch out.
@@praytogarfield9526 I have a half hour recording of it, there is variation.
@@gamincaimin9954strange, but since they haven’t labeled this as anything different they probably won’t release a different version. I am curious what this low key version you are talking about is.
@@praytogarfield9526 I forgot youtube deleted links, I made the recording public on my channel
Love It ❤
The new levels made me 100% confident these devs could absolutely NAIL a 40k Tyranid game.
JAMMING OUT ON THE MAIN MENU GOES HARD
we will stop the driver ants with this one
La estaba esperando ansioso, gracias!!
Driver ants in free play when?
Unfortunately, Driver Ants won't be in freeplay cuz of their nomadic lifestyle
Army ants are in free play tho
YEEEEAHHHHH BOOOOOOOIIIIIII
The Driver Ants’ theme
3:43 is my favourite bit
3:08 is the best
Now I can use this when I play as army ants
YES!
LETS GOO!
Yes!
We protecting our food with this one!!
YEEEEEEES FINALLY !
I just love the sounds of harassing an army ant colony 🤤
This just leaves one more theme.
Unless they make 5.3 and sannavah night.
3:00 *HERE THEY COMMMMMEEEE!!!*
off-brand army ants but they have a pretty good theme, probably rivals their's.
WE SAVING TERMITES WITH THIS ONE🗣🗣🗣📢📢🔥🔥🔥‼‼‼‼‼
YES
it’s finally here 🥹
Hold up all of the .2s but 4.2 are having you fight a force of besieging ants
1.2 raiders
2.2 nocturnal creatures
3.2 Eciton burchellii
4.2 refugees and water
5.2 Dorylus nigricans
@@-_-ok762 2.2 siege by lower ground colonies
They saved best for last!
This is my third favorite theme im the game behind frontline and the Harvest
pov: me and the boys on our way to normandy on June 6, 1944
More like queen of the hilll
The ost that competes whit front line.
3:20 broke the sound barrier as the ants got victory
Now, we are waiting for the savana night themes.
guys one question what ant is better cerapachys sulcinodis or dorylus nigricans/helvolus👇
they are kind same
It’s so good they used it for the main menu
Song is cool
I don't know how many times i have repeated the 3:15 part but I'm sure it's a lot of times
YEAAAAAAAH
3:43
u should do the driver ants raiding on the video that should be more cool!
The only thing the driver ants fear, is us...
Why is no People talking about how come that This is the new main theme when you boot up The game
Yo we got it :D
FINALLY
0:40 Nice beat drop
W music
is this slightly different than the one in the game?
No.
The in-game version has more transitional notes, which are just the safe and action theme occasionally playing together.
Tiny ant queen conductor
Or shes feeling the music
Way more challenging map compared to the army ants. 👍
Finally
🔥🔥🔥