NEW UPDATE FOR EMPYRION, NOW WE CAN BUILD RING STATIONS!
ฝัง
- เผยแพร่เมื่อ 17 มิ.ย. 2024
- Eleon have just put out a new update that adds some pretty cool stuff, lets take a look at the highlights. What do you think?
Full patch notes: empyriononline.com/threads/v1...
Empyrion on Steam: store.steampowered.com/app/38...
EpicDesk Epic Mousepads: epicdesk.shop/lujfclpa
For 15% your order use code; SPANJ
==============================================================
Check out the Merch: www.redbubble.com/people/span...
==============================================================
Become a channel Member now: / @spanj
==============================================================
Subscribe to the Chaos Crew channel now: / @chaoscrew123
#empyriongalacticsurvival #updatenews #gaming
Support the channel on Patreon: / spanj
Low.ms hosted Multiplayer games servers: billing.low.ms/aff.php?aff=126
Follow me on Twitch: / spanj
Follow me on Twitter: / _spanj_
Join me on Discord: / discord
My Steam Workshop: steamcommunity.com/profiles/7...
Music/sound effects from Artlist.io
Contact me via email:
skipheads@gmail.com
My Rig
AMD Ryzen 5800x3d
32GB DDR4 RAM
Nvidia RTX 4080
1TB Intel M.2 Nvme SSD
Windows 11
Recording software Used:
OBS Studio x64
Videos Edited with:
Sony Vegas 15 - เกม
the one thing i want to see added to Empyrion still is a 2 or 3 part curved block for more gradual slopes on ship hulls
The new gravity gens will make mind-bending, labyrinthine POIs a terrifying new possibility.
They should name this update 'Escher.'
nice to see them still add new stuff to the game
Yeah, it's easier to just add some new blocks and do the whole "lookit da new shinies" instead of fixing long-standing bugs and actually having a complete main story :D
@@gfimadcat Its an extraordinarily large and ridiculously ambitious cheap game with a modest player-base produced by a small developer. That it works as well as it does is a small miracle. The limited restrictive bare bones game I bought all those years ago bears absolutely no resemblance to the sprawling vast adventure it is today. I cannot think of a game that has delivered more, nor a developer that has given me more value for my money.
@@osric1730 I've played Empyrion since Alpha 4, so it's not like I'm new to it - they *used* to listen to feedback, they *used* to actually try to fix bugs. The past year or so it's been all about getting that DLC done (so Funcom can get a return on investment), and very little on fixing actual bugs. That whole "can we see the radius on gravity generator" thing was first suggested years ago. Anyway...
Some of us are addicted. 😁
Dammit! I just managed to make my very first base from scratch and now I've gotta start all over. Got wayyyy too many ideas from the new pieces. Thanks for the preview of the new blocks and parts (and the explanations of course) Spanj, you rock
Smooth out the inside of your ring Spanj, become your very own personal Hamster
That 90 degree gravity transition was actually super impressive, considering how janky elevators are when you enter them at a slight tilt 🤣
Personally would LOVE to see small retractable landing wheels for sv's, etc, or even full on wheels like space engineers have.
Those four rod lights. Will be great for acting as rp fuel rods in generator rooms. The gravity stuff though. Attempts to build Elysiums space station,halos. You can build gravity lifts to get around space stations quick(the trick being to not take damage at the end). Or the poi trap trolling with the new gravity. Flip a switch and the gravity of the poi inverts or pulls you to a wall.
Wrong way round aaaaaah!!!😂😂 that was so funny
This is amazing, I love this game so much... I only wish you could adjust the gravity strength so you could have like 0.5 in your CV or whatever
A lot of fancy stuff, but still NO noticable crosshair for combat!! Eleon, Eleon...
Oh yes please - the vast majority of games have a selection of crosshairs of various shapes and colours. The tiny one that Eleon uses is easily lost esp. in combat
Cool to see new stuff added to Empyrion.
Happy to see new things for EGS... would love to see time spent improving soldier AI though... 2000+ hours in and counting...
This is pretty cool. I am glad they’re still adding to the game.
NO, WE NEED NEW HV /SV cockpits and new turrets !!!
also diagonal and swinging doors !!
While I do appreciate any updates Eleon makes to Empyrion, it does irk me when they add new things to only one grid type while leaving the other grid type lacking, like they've done here - we now have a large selection of light-emitting-block models for CVs and bases, meanwhile HVs and SVs are still stuck with 1 (or 3 if you count the 2 Spotlights variants as well).
RG or RE has all standard types of lights for SVs and HVs, just shrinked versions of these for BA/CV. What really bothers me is something they did with spotlights. They should be bright and they were before, but now they are very dim and can't illuminate anything even near your vessel.
Nice, excited to see new bases with wonky gravity
Elysium comes to mind, it would be a great recreation if done right. Appreciate the knowledge Spanj!
I really hope they'll add adaptive suspended landing gears some day. I hate landing on rigid landing gears and having your ship tilted off-horizon. Sometimes it's so bad you even can't go upstairs because of it. I know it's possible, I saw such stuff in Space Engineers!
Thank you for a look at how far the game's progressed. I put in 4K hours from release to, I think, Alpha 10 or so.
Another update!?!?! But... this game is past 1.0 release! How dare they continue to update!
it ok, i doubt they fixed anything :P if anything bug count has increased by at least 1 lol
If only Escher were alive to build his staircase in Empyrion.
It would be great if we could combine several blocks in the same volume. Like having a light but also a plant or having a door and another item.
Oh, we can build babylon 5!!
This was also my first thought. (well at least this style)
In a Inverted Gravity Trading Stations you can look up and see the other traders or stuff above you. Just walk arround to them.
Or a 3 dimentional docking hangar bay with a passage way for the ships in the middle but you can exit on food and transition on a curved inside way to the living quarter in an other direction.
I was thinking of The Behemoth from The Expanse, but yeah - some cool possibilities
Thats actually pretty cool so are we going to see a new playthrough with funky ships and spacestations
incredibly useful video and I am excited to test out for myself when i build my new CV
Are you building like a mad hatter on a ring station/ship like in 2001: A Space Odyssey yet? If so, don't forget to install your brand new HAL9000 A.I. heh heh.... once again, thanks a million for the new product showcase Spanj! 🤓👍
oh that is asking for some funky 3d mazes with gravity...
The patch notes said the gravity preview was changed to ctrl+f
That will be why it wasnt working for me then XD thanks, I didnt notice that, even after looking through them twice!
@@Spanj we can just be glad its not broken lol. I was hoping for more plug sockets in the scanning room though so I don't have to meet aliens with a wavering bikini line
I really like this game so glad it keeps getting updates and mods
you got your gravity generator on the wrong side for a ring ship or station. You need to reverse them so they push you out. that way you can run on the inside of the ring, not the outside
I think it's CTRL F now for the grav preview. Its in the description.
I would like to see the requirement of hydration (player character needs to drink water). After all, it is the single most important factor in the word 'Survival'.
Damn,😪 if only the Empyrion Universe were playable in VR!😢 The experience would be totally breathtaking!🤗
Lets build a Planet core !!
I am super interested in the new way the Gravity Generators work. I am mainly curious to see what people like Vermillion will do with creating trippy POI's with differing gravity orientations
I really wish eleon would let us tweak pitch yaw and roll individually left/right, up/down and counter/clockwise. Right now assymetrical vessels turn faster one way than the other and while you can change the rotation for that axis you can only do it for both directions at the same time, so the difference remains proportional. This makes assymetrical vessels nearly impossible to get flying properly. It's the reason i took a 4 year hiatus from empyrion, because i love assyms. I really hoped it'd have been fixed by now
Use Center of mass while building and place the thrusters symetrical to it.
You can use different weight blocks and empty space on the other side to balance your optical asymetrical build on mass.
Also try to put main thrust on line with center of mass and more RCs or smaller thrusters for turning on the outside edges.
In Reforged Eden 2 you also got the ability to upgrade thrusters. Wile having the same size they got different thrust ratio.
Also more as one Option in 1x1 outher shell need but 1 to 3 length.
But im must also say the thruster and turning mechanic is realy easy in EGS. If you play SciFi depending on thrusters and not a macial Impuls Engine or Gracity Drive or something you should have symetrical builds. Otherwise its just not possible with "real" physic.
In Fact ships should be Radial and axial symetrical in 2 planes per side to work properly ;)
So if you think this trugh you get shipbulding and movement mechanic in easy pyhsic mode to make games playable.
Even Space Enginer dont go this far to not just simplyfyithe thruster engagement point just to the center of mass and call it good enough.
@@Total_Egal I don't want realism to the extreme, otherwise i'd play Space engineers like you said. My main goal is making ships that look good and some designs don't allow you to place thrusters wherever. I know it should be symmetrical to the centre of mass but that's very restrictive aesthetically. Just allowing you to tweak the values would not break the game. You'd lose realism but empyrion is more of an arcadey game anyways
@@d00mnoodle As i said.. try to build with different mass on both sides of a vessel in mind on your asymetrical builds. should not be hard to make a heavy short side out of combat steel and a longer side made of steel and carbon.
Offset the thrust ratio of non symetric placed thrusters in RE2 with different tiered Thrusters.
@@Total_Egal i don't play RE and i prefer keeping the full hull of more durable blocks but i'll see if switching some parts to regular steel helps. Thanks for the helpful tip although this small addition of eleon would be a lot easier
@@d00mnoodle Eleon god way more important things on his platze as your realy special request. It would also make the Settings Menu more cluttered and add complexity where almost no one other than you need it.
I've never got much further than digging holes !
Great they have added these new blocks (the trees look terrific with the animations happening). All good but I do wish they would update the character models and animations as they look terrible and stop changing the crafting item icons it’s a waste of time. Land on a icon model and stick with it spend the time fixing bugs.
I still watch your videos! :D
I still heart your comments ;)
i was thinking the new grav gens had configurable field sizes. i suppose this is still miles better than the old way. what is REALLY nice is that the grav fields dont double up where they overlap. so you can cover a large ship/station with grav and not have parts where you suddenly cant walk up stairs. the other stuff is...meh. theres so many things in egs that desperately need attention, i dont think new lights and tree styles should be a thought at this point. that being said, as a KSP player....im just glad the devs still have a job at all...
Happy that the game is getting updates. That said, I am not really going to bother with it again until they update the very dated npc skins, movement and AI.
Just think of the trippy gravity puzzles that can be added to POIs .... and distorted gravity infected POIs ....
More block shapes please Eleon!
It would be nice if they'd just add a spherical gravity generator.
what i think it needs are new skins for the beesties, so we can have more Alien Races....... And as a scenario bilder make it that any creture you assign dialog to gets an exclamation sign over their head.... to stop aggrssive players mowing down the story givers then wondering what to do.
I feel like I can almost hear Revian and Vermillion cursing Eleon for releasing all of these blocks *now* after they've spent tonnes of time redesigning a bunch of POIs for RE2 😂 but it's very nice to see new stuff being added either way, it brings up interesting possibilities and we like to see new possibilities for player bases and beyond
Still missing a visual indicator for the gravity field. Like the debug options for oxygen or structure stability
I'm curious how the elevators work with the new grav gens. Also, can you turn one off and an opposite one on to shift the gravity in a ship. Time to head to creative!
Does the new gravity mechanic allow for walking on the inside of a ring as well as the outside? It looks like it should but you never know.
I haven’t played in awhile, do you still fall through your ship if you stand up while the ship is in motion?
Do we know if there will be an update for coop to have either log off pods or some sort of way to stay on your ship when you log off in coop
No update for moving your character while logged off, but iirc there is an ASTIC mod for it, I cant find the link for it right now but it will be on the official forums somewhere.
wonder how close you can have the grave generators ?
Building the deathstar
i've been playing this since it's very early aaccess, it's changed heaps over that time.
Gravity gen. On and off with spawners lol hoard on ceiling dropped at a core pop
Would be nice if they did some improvements to the ground combat & animations.
They changed the preview hotkey to Ctrl+F
A parked howerbike still need BA constructor to craft?
You'd think improving the AI, the campaign and the first-person shooter elements would be more important?
Two words. Dyson Sphere.
Spanj didn't read the patch notes. The alt-right click was changed to ctrl-f.
road = bike race course ?
EMPYRIONNNNNNNNNNNNNNNNNNNNN
Finally I don't have to be a Forerunner to buld a Halo.
i smel some chiling and bilding for a new ring base ? :P
Walking on ships when moving when ?
I'm glad to see Eleon is working on it, and not *just* going for profit gouging bullshit because of a publisher.
I hope they continue to be decent about things, because right now mods are what's keeping their game alive, it seems.
So, if they called it a game engine instead, would that make everything ok in your mind?
Escher lives!
you kind of sound like manny bianco from black books. 🙂
I mean its nice to have more things but something better would have been more block shapes. Kinda ridiculous that they still haven't done that. Something else would be nice, a modding dev tool kit, then modders could do things that everyone has been wanting that eleon hasn't been able to do yet.
wrong waY ROUUUNNDDD!!!!
Build babalon 5 !
I'm imaging making an insane 3d maze that isn't just multi level but multi directional and all, 4D maze anyone? lol.
Meh, who cares. Though I love this game Eleon needs to learn how to program, then they need to fix the litany of bugs that make their game a mess. I'm tired of getting shot at through walls, shooting consoles when I'm not shooting consoles, enemy units who insist on putting themselves in "time out", etc. etc.
What're the bets that if you crouch behind those new tables and shoot over them, the tables will blow up instead of the enemy you aimed at? 😂 The first person bit of the game is a joke, and kills every playthrough I try to start.
@@ReliquariumThat is more of a hitbox issue rather than a glitch. The more detailed the hitboxes the more processing power it takes.
They need to let real mods be a thing. That would put this game into the top games list. They claimed that mods would be a thing 3 or 4 years ago.
I like this game a lot but until I start seeing real mods for it on Nexus, it's on hold for me.
Their not going to, so make your own game. Find a team of like minded people and make a decent voxel game.
if Ely set up a Gofundme they would get the funds, and i personally think they dont really care anymore, so because of that you must make the game you want to play, stop asking and start making.
@@killerv135 Mmm, good point. Personally, not me though. I've done enough programming to know that's not how I want to spend my time. I'll stick with EGS until something better comes along.
This game really needs actual modding support. Real mods available on nexus would send this game into a whole other level AND make them a ton of money. Why they won't do it is beyond me. They're just pissin away money.
It always amuses me when Empyrion fans nut when their game gets what's been possible in Space Engineers since day one, and yet it still has a fraction of the feature set. You also still can't move around inside grids while they're in motion. Lol.
The building is pretty decent, especially now that you have new pieces to play with; but the game play itself is terrible. I started a new Reforged Eden 1 game and ended up uninstalling. After dying and being sent back to my home planet is very frustrating. Enemies spawning behind decorations like plants, and being able to shoot me, but I can't shoot them is also frustrating. Eventually I gave up and uninstalled. Eleon needs a new dev team to turn this game around; because right now, it really @#%!? sux.
Lights are nice and its great to see them still adding things. My question is, has Eleon just given up on fixing the bugs? I haven't played in quite a while.. So tired of people in the mesh, invisible enemies, ships stuck in ships, etc. They just have a laundry list of bugs that never seem to be really fixed. This is the game I loved to hate.
Bugs aren't really getting fixed - serious things yes but the small QoL stuff and other things that aren't show stoppers aren't being worked on at all it seems. Eleon fell into the trap where they got big enough and felt they didn't need to listen to their customers any longer, and then Funcom got involved which has put pressure on for Eleon to show some sort of profit (hence the DLC). I
@@gfimadcatnah dude, the DLC was for the fact that they have been working on this game for 9 years on a 20 bucks per sale budget.
So, after all they have done to work on the game for all that time I think they have earned a bit of extra cash influx. Nothing to do with Funcom.
Now they need to make it so we can move around a ship in flight.
update? i though this game is abandoned
you can always spot a non-physicist when they say 'gravity field'
Bruh....
It's 2024.
Why can't we have a normal sci-fi space exploration game with planets to explore and alien civilizations to meet and ancient artifacts to find all ready?
Like a good old Star Trek series going in the unknown and find what life is on distant worlds....
Bruh.....
Reminds me kinda of dual universe but sadly I got tired of DU…. Updates did not help the game but ruined it sadly 🤦🤦🤦🤦🤦
This game is dead to me. They promised a lot of improvements, like proper energy distribution system(which would make cpu obsolete), a better speed limit for ships based on acceleration, free roam in ship during transit, crew that you can actually use, and lots of stuff.
"All going to be added eventually" sure.
who's going to be the first to build Bsbylon 5?
FFS that lens flare is atrocious... WHY the hell do game devs just insist on that stupid shit.... We don't see them with our eyes guys putting them into games just breaks the immersion so much and they always look terrible... They have looked terrible in EGS for ever and have even caused visual bugs before but the devs just seam to be hell bent on keeping them for some reason. I wouldn't care so much if you could disable them but you cant.
is that all? what a disappointing update if you even call it an update.