I know probably wont get an answer, but, the steam page mentions triple screen support, does that mean just support for ultrawide resolutions or proper triple screen support with side screens angle adjustments? I really hope is a proper support, is one of the few things that I disliked from previous games
Hey there! Do you think you can implement: 1. A recce 2. A personalized pacenote system with preset calls/notes There are times in many rally games that the notes can be either misleading, lack of necessary info or downright wrong
It seems EA let codemasters actually have control of this game. codemasters knows exactly what to improve from previous titles which makes me optimistic that this might be the new king of rally games
Really appreciate going into some of the depth into the reasons behind the tech choices and explaining the 'DR3' (may it rest in peace) to WRC transition. I hope the 'bonus' locations isn't something unique to the first game and will be something we see more of going forward. Thanks for the interview.
yeah it seems like the bonus locations were ones they were working on before having gotten the WRC license, but weren't in the WRC championship. kinda like how Portugal's stages are real roads near Fafe, but not Fafe. these were probably the same as that (1:1 recreations of real roads, but not WRC stages) and were going to be in DR3, but got scrapped as main locations once they got the WRC. very nice that we still got em!
Nice interview guys, really liked to know that the tarmac physics will get overhauled eheh that plus all of the amazing content, stages, dynamic weather and surfaces, damn, can’t wait to drive what will probably be the best rally game in years
@@gummbyandpokey Yes, I also don't have any monitor in my rig. That's the reason why previous WRC games were relegated to gamepad ( besides me preferring DR2 for "serious" rally)
What im wondering is if there's a career mode where you get to skip all the team management stuff, it would be nice to have both options because im pretty sure championships let you play as an existing driver and not yourself, nonetheless game looks amazing and can't wait
Now this is a deep dive compared to the 5min trailers we got. Very much appreciated, the elephant in the room is the handling on RBR and the mods that still are dropping today. I'd love a separate episode on the handling model changes alone. Like, did they for example compare tarmac feel to AC, iRacing or any of the other benchmarks? Or did they just revise their own approach, the latter is based on my own experience, very often that I end up with the same result, because I didn't take in new external info or fresh takes. I honestly never noticed any track dynamics in DR2.0 when it came to track wear. Tire strategy was near non existent unless somebody deliberately set up long intervals between services and this is actually where rallying and managing risk on long rallies really started to shine as you actually had to take care of your car, not just go flat out. I'm sure we will still not be able to do mixed tries strategy even if that is like the biggest headache for each rally driver. Tarmac cutting dirtying the road is also something I expect to not be in there as it probably would frustrate the main group. Even just saying "there's just no budget for it" is a perfectly valid response to any such questions, but did the market research somehow ask for "build your own car?". Everything else is amazing, but if there is not a lively, exhilarating handling model at the base, then I'll eventually go back to SimRallyFans again. Cautiously optimistic, but sitting on the fence for VR.
It would be good to know (1) details about the telemetry output and support for motion and similar systems, and (2) whether they made the handbrake analog rather than an on/off switch.
I’m so so hopeful that the game is very very similar to dirt rally 2.0 and not so much the other WRC games I couldn’t play them while owning dirt rally for 1 the sound was messed up badly and then of course dirt rally physics and graphics and menu systems just the entire game in general was so very simple and easy to maneuver thru except on the track that was difficult and wonderful and also the Tuning was very down to earth.
It will be interesting to see how they have improved on the physics as i do hope it lives up to expectations as Dirt 2.0 was quite a dissapointment that although they received quite alot of criticism for they never really addressed the problems. I will be waiting for the reviews from the credible youtubers before i part with my money this time around. I am only intetested in what really matters in a rally sim how does it feel with a wheel and does the sound immerse me in the overall experience. The alteration to pace notes is kind of irrelevant. Fingers crossed !
Wow. Nice work. I appreciate that, as I was definitely looking for info on this title The biggest thing for me is an improvement in the handling. Tyre model, FFB-sounds great. It seems they aren’t doing a radical overhaul of it, but an improvement is great Great to hear about UE giving the team a boost and allowing them to be more efficient with the production of the game Fun to hear about the development all around I’ll definitely be choosing the Scottish woman, I’m happy they’ve added this option The throttle control option for newer players I think is a great option. Due to the tight turns, narrow road, unfamiliar environment of a powerful car-I think this will really be a positive thing for a lot of players Looking forward to this title
15:20 my first car was a galant, not the vr4 though, but i knew about the VR4. v6 twin turbo, awd. at the time that was basically my dream car. its awesome to hear it will be in the game.
in regards to physics: "for new players, thats where we have done even more work" - a bit ominous for those that wan thte sim physics improved to hear they have been working so much on simplified handling for new/ arcade players.... that bieng said, they did say they carried over the dr2.0 gravel physics with some minor improvements, and said they have improved the tarmac to some extent. so hopefully catering to both audiences will work this time unlike the the disaster that was dirt 4.
DLC with Toyota Celica ST185, Celica ST205, Starlet and Corolla DX 😄 I know, I know - the game is not even out yet and the car list is pretty awesome as it is. Lots of cool things there.
One thing that would be really nice is if they could give us the Toyota 222d to play with. The 3d model exists so I know it could be done. Since we can now build our own rally cars this would be an amazing addition. I know the car never made it to the line up due to group b canceling but I'm sure this is many other rally lovers dream car since we always want what we can't have.
@@1035pm started off with a playseat challenge and quickly upgraded to the omega prime cockpit but started having bad lower back pain so decided to pack it all in.
Great interview and questions! They kept it tight on the Skoda Octavia WRC as dlc. Here's hoping!! Would love a suzuki swift r5 as well as dlc. Let's hope there's plenty of post launch content and support. Cant wait for the game. Now I gotta buy a console somehow 👀🤣
Great interview! High hopes for this one and with Codies knowing how to deliver, I pre-ordered, so don't leave me hanging 🙂Grid Legends DLC was a bit disappointing imo, but you can't strike gold every time, I guess. Pricing is good!
Do they specify which Unreal engine version they are using? I would love to see the Unreal 5.3 features implemented! Lumen and nanite tech would be amazing for this application!
i doubt it, if anything they may even be using UE4 for stability reasons, documentation and resources available. Maybe the next one can start implementing new lumen and nanite features
@@macedhxit is UE5. They specifically mention it. They won't publicly mention UE5 and then make the game using UE4. We can look at the game files when it's released and easily tell. Maybe it's an early version of UE5 which is why the graphics don't look that great. It definitely doesn't look like next gen rally game. Next gen graphics would be like that cop game demo, you couldn't tell if it was game or real life.
The game uses Unreal Engine 4.27. I feel that they are deliberately avoiding mentionig the version because they don't want to admit that they are using a 9 years old engine.
I want to be hyped for this. Hopefully EA won't shoot themselves in the foot and try to run this into the ground. Let us have at least one good codemasters WRC before you let the greed take over!
Would be cool for the game to just be updated with dlc instead of a yearly release. Unless there are significant game engine change like physics and stuff. Not a game dev so dont know what it take to make those changes. But would be nice to not need to buy a new wrc game every year to add one car , track or rule changes.
That would be best, keep updating the base game for years and simply release content packs each year. I think that's how they will go, I just can't see them adding enough to new content each year to warrant the same game with a few extras. This launch content is 4 years of work. People would be angry buying a new game for the same price with such little new content... but F1 do it every year.
@martsum398 wrc series has also done it for years but thats why i feels it just need updated content for stage changes or added cars , events or whatever. No need for a new title every year unless there is something major they cant add for some reason.
I've asked this question i dont know how many times on forums on ea but in the career mode will u be able to drive for actual teams or are just running your own team?if its the latter only its a real no go this game till its cheaper cause for immersion driving for official teams for me is a must
I believe career mode is for creating your own team (although there might be an option to just join a team instead). However there is also Championship mode where you can run a full season in any real wrc car and team anywya
This is EA, so it's clear this will be a yearly release. Why buy this one when next year there will be a "bigger, better" version? The claim "it's not yet determined" is not true - at this point in any game's development, things like this must be already set in stone. A service-based game is developed completely differently than standalone yearly releases.
what's the situation in regard to the tyres management , ? and the damages management ? no information with that ... i hope better than in DR 2.0 where it was badly not real ... ! !
11:50 im not a fan of this hybrid stuff. traditional rally was fine, it didnt need some silly tech to make it more 'exciting'. that being said its good they are keeping up with what is happening in irl wrc so those that want it can use it.
If they can make it a better looking game then AMS2 in VR and that the ffb and physics are as good as they say, it will take a mighty good sim to get me out of this one.
EA is bold enough to send people out for interviews. Lol, they must know they know nobody pays attention to racing games. I'm sure this entire thing is scripted by EA or these predators are extremely sharp and quick-witted to not even hesitate when being asked these questions.
Nope. Since it is a WRC licensed game, Rallycross is not featured. Maybe as an expansion in the future, but as for the base game itself, that discipline won't be there.
I guess we all know what to expect when the creative director said " we put more work into handling changes to make it accessible for new players". Shows what they are focusing on, which is $$$. I can't believe no one is going into the details of the physics and improvements to it. For a so-call 'Quintessential simracing experience' the only thing that was discussed is improvements to tarmac stages ( which was pretty poor in the previous game) . Thats it, everything else is filler, changes to handling for new players, career mode sounds amazing but is going to get boring real fast. etc. etc. When games like Forza Motorsport and GT go into so much detail about the improvements to the game physics, a simracing game prides itself with Career mode and moments as though they are groundbreaking new stuff.
Mixed feelings about this interview Why didn't you ask any question about the most controversial thing? - No PSVR2 Support. Personally I am very interested what will happen to Rallycross, did Codemasters drop it completely? or are there plans to bring it back?
Dude chill... I know you want It bad but atm you cant have anything... be patient.... be happy what you will get.. If you are rally fan then appreciate what will you get from them.
Don't Codies still hold WRX License? They did for DR2.0. I Genuinely looked it up, but couldn't find anything. Even if they don't have it, they have car models & tracks. I fail to understand why they didn't go for it. Variety is so good for ANY videogame@@mathorsky
You should have asked whether or not they will be testing their patches before release, since they currently do not do so for F1, leading to multiple patches claiming various items were fixed when they were not (repeatedly), and even releasing a patch which deleted every custom controller setup for every customer without warning. I haven't heard a single challenging question in any article or interview I've seen you guys do, so I'm not expecting any change here. You strike me as the kind of people who are just happy to get the interview and won't risk upsetting your little apple cart.
I believe that this is a different development team than F1, so I would consider whatever was typical for DR2 will be the case for WRC. I highly doubt that they won't test patches before release.
@@igametv4835 Hey "dude." They took the lead team off F1 to help push WRC out the door, not to mention that they are all in fact, Codemaster employees. That is one reason why the patches for F1 don't even fix the things they claim to fix. There is no reason to suspect that Codemasters or EA will treat WRC customers with any less contempt than they do the F1 crowd. Next time you have a thought, keep it to yourself.
@TraxionGG please ask developers to add the ability to cut tires like how Sebastian Loeb and others did before each stage especially in Monte Carlo. Loeb would pick a harder compound but cut many lines in the tyres to go fast on dry surface and manage on the icy parts. Also please ask developers to add Mitsubishi Lancer WRC 05, Peugeot 307 and Subaru WRC 05 and 06.
@@flaw3dgenius222 Someone likes centre-pivot steering and the jumps also looked way off in the CMR series. The only racing games from the 90s/early 2000s that holds up today are the early GT games. Haven't played the first Forza so can't say if it does.
@@idaanx I think you dont know your Codies games. No game was as good as Toca and Toca 2 on the Ego engine. CMR Dirt was abysmal compared to the older games...not remember the braking? You could stop on a dime. And that blooming holyfuck it was horrendous. The ego engine was a poor mans Neon engine.
@@flaw3dgenius222 Neon was used in Dirt 1 and Ego is just an evolution of this engine. And now it's TOCA 1 and 2 on Ego too? Dirt 2 or Grid was the first on Ego, don't remember which came first. Making the games more arcade doesn't have to do with the engine itself, just look at Dirt 3 and Dirt Rally, basically same engine different result in physics. Also the bloom was an artistic decision (a stupid one), not something forced on by the engine. I really think you're confusing (game) design decisions with what software tools bring to the table. But if you didn't like the previous games by CM, you will most likely not like the new one either. Unreal is just responsible for the graphics part.
When you showing some actual gameplay of full stages why haven’t any TH-cam channels for early codes to show footage we had plenty footage of previous games months before release
What would you like to know about EA SPORTS WRC? Let us know in the comments below and we'll try to answer them or pass them on!
Will there be crashed cars on road
Damage model
Dlc Focus 03 wrc
Would like to see this game using live service with annual updates instead of buying a new game every year.
Moving bodies in the cockpit, not static as in the trailers, look for CMR04 gameplay to see what I mean!
Glad the guys could talk to you for this, hopefully answers a lot of questions from players 😀
it feels like EA sports spends a lot of money to make youtubers cover this game. So I dont have any high hopes anymore.
They have been awesome and open about everything, my hopes are thru the roof!@@AndrewTSq
@@AndrewTSqwould you like to top up your half-empty glass?
I know probably wont get an answer, but, the steam page mentions triple screen support, does that mean just support for ultrawide resolutions or proper triple screen support with side screens angle adjustments? I really hope is a proper support, is one of the few things that I disliked from previous games
Hey there! Do you think you can implement:
1. A recce
2. A personalized pacenote system with preset calls/notes
There are times in many rally games that the notes can be either misleading, lack of necessary info or downright wrong
It seems EA let codemasters actually have control of this game. codemasters knows exactly what to improve from previous titles which makes me optimistic that this might be the new king of rally games
but still the physics i can already see they are worse than in 20+ years old richard burns rally...
They were already halfway through its development when EA bought Codemasters anyway, so I wouldn't expect much else.
Nope thye lied again its not even usable on a proper Rig. They are grifters.
and sti gonna be review mixed or mostly negative on steam.. and then EA will drop the game support.. so sad
Really appreciate going into some of the depth into the reasons behind the tech choices and explaining the 'DR3' (may it rest in peace) to WRC transition. I hope the 'bonus' locations isn't something unique to the first game and will be something we see more of going forward.
Thanks for the interview.
yeah it seems like the bonus locations were ones they were working on before having gotten the WRC license, but weren't in the WRC championship. kinda like how Portugal's stages are real roads near Fafe, but not Fafe. these were probably the same as that (1:1 recreations of real roads, but not WRC stages) and were going to be in DR3, but got scrapped as main locations once they got the WRC. very nice that we still got em!
Nice interview guys, really liked to know that the tarmac physics will get overhauled eheh that plus all of the amazing content, stages, dynamic weather and surfaces, damn, can’t wait to drive what will probably be the best rally game in years
Really looking forward for this one. Hopefully the game is really great
Shame the Fafe stage is not 1-to-1. That stage is so iconic. But the game looks very promising
Man great interview. Great questions, well delivered, and fun. On point!
I just hope that VR is done right (at least as good as DR2). There is no looking back after sim racing in VR...
Same and same, my rig doesn't have a proper monitor. So I'm pretty much only setup for vr
@@gummbyandpokey Yes, I also don't have any monitor in my rig. That's the reason why previous WRC games were relegated to gamepad ( besides me preferring DR2 for "serious" rally)
Vr thank you please😊
What im wondering is if there's a career mode where you get to skip all the team management stuff, it would be nice to have both options because im pretty sure championships let you play as an existing driver and not yourself, nonetheless game looks amazing and can't wait
Hope the tarmac is as good as Sebastian Loeb Rally Evo
Now this is a deep dive compared to the 5min trailers we got. Very much appreciated, the elephant in the room is the handling on RBR and the mods that still are dropping today. I'd love a separate episode on the handling model changes alone. Like, did they for example compare tarmac feel to AC, iRacing or any of the other benchmarks? Or did they just revise their own approach, the latter is based on my own experience, very often that I end up with the same result, because I didn't take in new external info or fresh takes.
I honestly never noticed any track dynamics in DR2.0 when it came to track wear. Tire strategy was near non existent unless somebody deliberately set up long intervals between services and this is actually where rallying and managing risk on long rallies really started to shine as you actually had to take care of your car, not just go flat out. I'm sure we will still not be able to do mixed tries strategy even if that is like the biggest headache for each rally driver. Tarmac cutting dirtying the road is also something I expect to not be in there as it probably would frustrate the main group. Even just saying "there's just no budget for it" is a perfectly valid response to any such questions, but did the market research somehow ask for "build your own car?".
Everything else is amazing, but if there is not a lively, exhilarating handling model at the base, then I'll eventually go back to SimRallyFans again. Cautiously optimistic, but sitting on the fence for VR.
I want Samir's co-driver for DLC please.
Yes unironically, they should make this happen
Yes please 😎
Hope it feels like Dirt Rally 2.0, but has the content of WRC. That would be the perfect blend.
The detailing on tge stages look's beautifully fantastic.!
It would be good to know (1) details about the telemetry output and support for motion and similar systems, and (2) whether they made the handbrake analog rather than an on/off switch.
yes.
I’m so so hopeful that the game is very very similar to dirt rally 2.0 and not so much the other WRC games I couldn’t play them while owning dirt rally for 1 the sound was messed up badly and then of course dirt rally physics and graphics and menu systems just the entire game in general was so very simple and easy to maneuver thru except on the track that was difficult and wonderful and also the Tuning was very down to earth.
It will be interesting to see how they have improved on the physics as i do hope it lives up to expectations as Dirt 2.0 was quite a dissapointment that although they received quite alot of criticism for they never really addressed the problems. I will be waiting for the reviews from the credible youtubers before i part with my money this time around. I am only intetested in what really matters in a rally sim how does it feel with a wheel and does the sound immerse me in the overall experience. The alteration to pace notes is kind of irrelevant. Fingers crossed !
Great interview. Cheers
Thank you!
Wow. Nice work. I appreciate that, as I was definitely looking for info on this title
The biggest thing for me is an improvement in the handling. Tyre model, FFB-sounds great. It seems they aren’t doing a radical overhaul of it, but an improvement is great
Great to hear about UE giving the team a boost and allowing them to be more efficient with the production of the game
Fun to hear about the development all around
I’ll definitely be choosing the Scottish woman, I’m happy they’ve added this option
The throttle control option for newer players I think is a great option. Due to the tight turns, narrow road, unfamiliar environment of a powerful car-I think this will really be a positive thing for a lot of players
Looking forward to this title
The only thing we know nothing about so far is: will the soundtrack again be an original composition by the brilliant Stuart Ross?
15:20 my first car was a galant, not the vr4 though, but i knew about the VR4. v6 twin turbo, awd. at the time that was basically my dream car. its awesome to hear it will be in the game.
in regards to physics: "for new players, thats where we have done even more work"
- a bit ominous for those that wan thte sim physics improved to hear they have been working so much on simplified handling for new/ arcade players....
that bieng said, they did say they carried over the dr2.0 gravel physics with some minor improvements, and said they have improved the tarmac to some extent.
so hopefully catering to both audiences will work this time unlike the the disaster that was dirt 4.
DLC with Toyota Celica ST185, Celica ST205, Starlet and Corolla DX 😄
I know, I know - the game is not even out yet and the car list is pretty awesome as it is. Lots of cool things there.
No split screen? What a bummer. WRC 6 to Generations had this feature and its a lot of fun .
One thing that would be really nice is if they could give us the Toyota 222d to play with. The 3d model exists so I know it could be done. Since we can now build our own rally cars this would be an amazing addition. I know the car never made it to the line up due to group b canceling but I'm sure this is many other rally lovers dream car since we always want what we can't have.
After recently selling all my SIM gear I hope the controller is decent enough....don't want to go down that rabbit hole again 🙈
Why? Why did you sell it?
@@1035pm started off with a playseat challenge and quickly upgraded to the omega prime cockpit but started having bad lower back pain so decided to pack it all in.
@@jamiepoulton5584 ahh no way!! Sorry to hear that mate.
What are the (realistic) vr recommended specs?
Great interview and questions! They kept it tight on the Skoda Octavia WRC as dlc. Here's hoping!! Would love a suzuki swift r5 as well as dlc. Let's hope there's plenty of post launch content and support. Cant wait for the game. Now I gotta buy a console somehow 👀🤣
Great interview! High hopes for this one and with Codies knowing how to deliver, I pre-ordered, so don't leave me hanging 🙂Grid Legends DLC was a bit disappointing imo, but you can't strike gold every time, I guess. Pricing is good!
Got to say brilliant questions . Great work
Glad you enjoyed!
I'd like to see' historically accurate assists only' mode &
leaderboards
What about psvr2? Will it come later?
Thank you so much! Can't wait!
the question is - if I choose wrc3 in the builder, if I become a world champion there, will I be able to go higher with my team or not?
Do they specify which Unreal engine version they are using? I would love to see the Unreal 5.3 features implemented! Lumen and nanite tech would be amazing for this application!
i doubt it, if anything they may even be using UE4 for stability reasons, documentation and resources available.
Maybe the next one can start implementing new lumen and nanite features
@@macedhxit is UE5. They specifically mention it. They won't publicly mention UE5 and then make the game using UE4. We can look at the game files when it's released and easily tell. Maybe it's an early version of UE5 which is why the graphics don't look that great. It definitely doesn't look like next gen rally game. Next gen graphics would be like that cop game demo, you couldn't tell if it was game or real life.
UE 5 2022
No way they have made this game in such a short time.
It's Def 4
It's UE 4.9.
The game uses Unreal Engine 4.27.
I feel that they are deliberately avoiding mentionig the version because they don't want to admit that they are using a 9 years old engine.
I want to be hyped for this. Hopefully EA won't shoot themselves in the foot and try to run this into the ground. Let us have at least one good codemasters WRC before you let the greed take over!
Would be cool for the game to just be updated with dlc instead of a yearly release. Unless there are significant game engine change like physics and stuff. Not a game dev so dont know what it take to make those changes. But would be nice to not need to buy a new wrc game every year to add one car , track or rule changes.
That would be best, keep updating the base game for years and simply release content packs each year. I think that's how they will go, I just can't see them adding enough to new content each year to warrant the same game with a few extras. This launch content is 4 years of work. People would be angry buying a new game for the same price with such little new content... but F1 do it every year.
@martsum398 wrc series has also done it for years but thats why i feels it just need updated content for stage changes or added cars , events or whatever. No need for a new title every year unless there is something major they cant add for some reason.
I can't wait to drive the Mitsubishi Galant... It was my first car.
Solid interview, nice one!
I love Jon's retro T-shirt
Will it work with Proton for linux players?
this was a great little interview
What's with the "new" old style EOA logo on one of the cody's t-shirt? Are we getting a new EA logo?
Great interview and info Tom! Cheers.
Im hoping for next gen graphics and immersion but expect wrc generations graphics and stage design. I just want to be wowed!
I've asked this question i dont know how many times on forums on ea but in the career mode will u be able to drive for actual teams or are just running your own team?if its the latter only its a real no go this game till its cheaper cause for immersion driving for official teams for me is a must
I believe career mode is for creating your own team (although there might be an option to just join a team instead).
However there is also Championship mode where you can run a full season in any real wrc car and team anywya
What is "Drivetrain Inertia"?
What is that? How can it effect the handle of cars?
Great interview, thanks
Thank you, awesome stuff
Why no psvr2 support?
Ask about the triple screen mode, if it has full angle adjustment?
This is EA, so it's clear this will be a yearly release. Why buy this one when next year there will be a "bigger, better" version? The claim "it's not yet determined" is not true - at this point in any game's development, things like this must be already set in stone. A service-based game is developed completely differently than standalone yearly releases.
Nice one 👍👍👍
Do you have a vid of the car being driven I really wanna hear it 💯😅
EA Sports WRC with a LIVE Co-Driver!
th-cam.com/video/ujTWMzd1DE0/w-d-xo.html
Missed opportunity to ask why PSVR2 isn’t going to be implemented.
what's the situation in regard to the tyres management , ? and the damages management ? no information with that ... i hope better than in DR 2.0 where it was badly not real ... ! !
Lets hope, they will not decide to make another project cars 3 or dirt 5, because of kids who can't drive
11:50 im not a fan of this hybrid stuff. traditional rally was fine, it didnt need some silly tech to make it more 'exciting'. that being said its good they are keeping up with what is happening in irl wrc so those that want it can use it.
Are you 8ft tall or is your camera pointing up your nose for a different reason?
He's not that tall, but Tyrion Lannister is his cameraman.
we are seeing some graphical stagnation this gen it seems. there hasnt really been much of a jump from the previous generation
If they can make it a better looking game then AMS2 in VR and that the ffb and physics are as good as they say, it will take a mighty good sim to get me out of this one.
Can you please add an evo 9 in the game later ?
great interview, but the breath in sound from Jon was highly distracting and should have been taken out during editing
the big question is will this game also have rallycross like dirt rally 2.0?
As much as I love rallycross the game is called WRC not World RX so I'd be 99% no
that is rough that was my most wanted feature
its a different franchise@@rollerboy444
We Want SAAB's Eric on the roof.
Dirt Rally 2.0 had awesome Rallycross mode, is that still in this change to WRC licence
EA is bold enough to send people out for interviews. Lol, they must know they know nobody pays attention to racing games. I'm sure this entire thing is scripted by EA or these predators are extremely sharp and quick-witted to not even hesitate when being asked these questions.
Why is nobody talking or asking about triple screen support?
It's said in previous news the triple screen support is included
20$ that Richard Burns Rally will still be the dominant Rally sim in 2025.
I wonder what the physics will be like on tarmac ??? 🧐🧐🧐
Wondering if is gonna be a annual total or not.
which he answered, they don't know the business model yet... we will get yearly content at the worst.
Yeah, I wish it would a single game supported through the next years, with new cars and stages and tweaks in the physics, if necessary.
@@euphoreonz is that an answer?
@@JoaoPires128 Yes? How is 'we don't know yet' not an answer?
@@euphoreonz it's the same thing I know...
Is Rallycross available?
Nope. Since it is a WRC licensed game, Rallycross is not featured. Maybe as an expansion in the future, but as for the base game itself, that discipline won't be there.
Definitely not & don't expect it too be.
Cars need weight, momentum, weight transfer, body roll. Handbrake should not be a 'magic slide button'.
I guess we all know what to expect when the creative director said " we put more work into handling changes to make it accessible for new players". Shows what they are focusing on, which is $$$.
I can't believe no one is going into the details of the physics and improvements to it. For a so-call 'Quintessential simracing experience' the only thing that was discussed is improvements to tarmac stages ( which was pretty poor in the previous game) . Thats it, everything else is filler, changes to handling for new players, career mode sounds amazing but is going to get boring real fast. etc. etc.
When games like Forza Motorsport and GT go into so much detail about the improvements to the game physics, a simracing game prides itself with Career mode and moments as though they are groundbreaking new stuff.
The interior driving looks way too smooth like they're driving on buttery smooth road even on gravel.
There's no Visceral feel to it.
Mixed feelings about this interview
Why didn't you ask any question about the most controversial thing? - No PSVR2 Support.
Personally I am very interested what will happen to Rallycross, did Codemasters drop it completely? or are there plans to bring it back?
Dude chill... I know you want It bad but atm you cant have anything... be patient.... be happy what you will get.. If you are rally fan then appreciate what will you get from them.
It's a WRC licensed game. Rallycross is a different FIA discipline so I don't expect it coming to the game at any point
Don't Codies still hold WRX License? They did for DR2.0. I Genuinely looked it up, but couldn't find anything.
Even if they don't have it, they have car models & tracks.
I fail to understand why they didn't go for it. Variety is so good for ANY videogame@@mathorsky
@@SnowChickenFlake Maybe it’ll come as a dlc or future update
@@tomasmenezes3683 Hopefully.
You should have asked whether or not they will be testing their patches before release, since they currently do not do so for F1, leading to multiple patches claiming various items were fixed when they were not (repeatedly), and even releasing a patch which deleted every custom controller setup for every customer without warning.
I haven't heard a single challenging question in any article or interview I've seen you guys do, so I'm not expecting any change here. You strike me as the kind of people who are just happy to get the interview and won't risk upsetting your little apple cart.
I believe that this is a different development team than F1, so I would consider whatever was typical for DR2 will be the case for WRC. I highly doubt that they won't test patches before release.
Dude that is a different team... before you type anything do your research properly... you that lazy?
@@igametv4835
Hey "dude." They took the lead team off F1 to help push WRC out the door, not to mention that they are all in fact, Codemaster employees. That is one reason why the patches for F1 don't even fix the things they claim to fix. There is no reason to suspect that Codemasters or EA will treat WRC customers with any less contempt than they do the F1 crowd.
Next time you have a thought, keep it to yourself.
@@Trekari hmmm... 5 developers including codemasters who only did handling and physics.... so you should ask other 4 developers for that question
If you can't easily change pace note that is a big disappointment.
@TraxionGG please ask developers to add the ability to cut tires like how Sebastian Loeb and others did before each stage especially in Monte Carlo. Loeb would pick a harder compound but cut many lines in the tyres to go fast on dry surface and manage on the icy parts. Also please ask developers to add Mitsubishi Lancer WRC 05, Peugeot 307 and Subaru WRC 05 and 06.
Thank god Ego Engine has gone... for me Codies and this engine was a massive fail. Before ego Codies were at the top of the game.
what? they made some of the finest racing games on the ego engine tho
dirt, dirt 2, dirt 3, grid 2008, grid 2, f1 games, dirt rally/2.0 etc
@@heisenberg3206 Erm yeah they were defo not Codies finest work.
The Dirts and Grids were absolutely awful compared to older titles.
@@flaw3dgenius222 Someone likes centre-pivot steering and the jumps also looked way off in the CMR series. The only racing games from the 90s/early 2000s that holds up today are the early GT games. Haven't played the first Forza so can't say if it does.
@@idaanx I think you dont know your Codies games. No game was as good as Toca and Toca 2 on the Ego engine. CMR Dirt was abysmal compared to the older games...not remember the braking? You could stop on a dime. And that blooming holyfuck it was horrendous.
The ego engine was a poor mans Neon engine.
@@flaw3dgenius222 Neon was used in Dirt 1 and Ego is just an evolution of this engine. And now it's TOCA 1 and 2 on Ego too? Dirt 2 or Grid was the first on Ego, don't remember which came first. Making the games more arcade doesn't have to do with the engine itself, just look at Dirt 3 and Dirt Rally, basically same engine different result in physics. Also the bloom was an artistic decision (a stupid one), not something forced on by the engine. I really think you're confusing (game) design decisions with what software tools bring to the table.
But if you didn't like the previous games by CM, you will most likely not like the new one either. Unreal is just responsible for the graphics part.
vr 😒
MY EXCITEMENT FOR THIS GAME DIED AS SOON AS XBOX SERIES S WAS MENTIONED.
You might as well made this game for last gen, too
Great interview. Thanks guys!
Really good job ! Thank You @codemasters
When you showing some actual gameplay of full stages why haven’t any TH-cam channels for early codes to show footage we had plenty footage of previous games months before release