There are versions of this game that later released that would allow you to land at any time. You have to survive through a predetermined number of enemy waves before being able to land in the first release. So when the klaxon sounds, the next wave is released. Knowing this, it is cool how short you can get the time between waves just by either destroying them all or getting them off screen.
It is suppose to refer to the dismantling of the ship. I think I remember it being something with fuel rods? Don't quote me on that though. What I can tell you is, that I manipulate this part of the game to cut time...since completing the entire game doesn't require progressing through that sequence.
The destruction sequence is essentially a minigame that allows you to get bonus points in a timed sequence. The buttons flash between "QUIT" and a number, and the flashing gets faster the higher you go. Hitting "QUIT" ends the sequence (and the stage) with the highest bonus marker you lit. But that's slow for a TAS, so it opts to "QUIT" ASAP.
The purpose of each stage, is to defend yourself against a number of attack waves. These waves increase as the game progresses. At the beginning, you have 8 waves to clear away...by the end, its 15. I am basically flying around, in a specific way, to trigger the next way. By doing so, I can initiate the landing sequence as soon as possible and land. There is a certain amount of RNG, but the main trick is to get them cleared away...either by flying past them very fast or shooting them so that they de-spawn.
@@sarcasticguy4311 Its just a bonus round...but played off as a dismantling procedure. So obviously, we would want to skip that to make the TAS faster.
gameplay starts at 3:32 if you wanna avoid the epilepsy loading times
really cool effect on the dreadnaught destruction, i like
YES, more c64 tas:es please
There are versions of this game that later released that would allow you to land at any time. You have to survive through a predetermined number of enemy waves before being able to land in the first release. So when the klaxon sounds, the next wave is released. Knowing this, it is cool how short you can get the time between waves just by either destroying them all or getting them off screen.
Wow...great explanation. I wished that I had seen this before I responded to Sarcastic Guy.
Thanks. Your description is exactly right.
Skip the tapeloader and get to the fun at 3:30
wow, this game is pretty! if i didn’t know better, i’d think it was made for the NES
What is with this destruct sequence?
It is suppose to refer to the dismantling of the ship. I think I remember it being something with fuel rods? Don't quote me on that though.
What I can tell you is, that I manipulate this part of the game to cut time...since completing the entire game doesn't require progressing through that sequence.
The destruction sequence is essentially a minigame that allows you to get bonus points in a timed sequence. The buttons flash between "QUIT" and a number, and the flashing gets faster the higher you go. Hitting "QUIT" ends the sequence (and the stage) with the highest bonus marker you lit. But that's slow for a TAS, so it opts to "QUIT" ASAP.
@@interesting_output Better statement than mine. Thanks.
Wow! I'm First! LOL
22 minutes slower.
*Congrats. You Lose.*
This game doesn't make any sense.
Is the TAS abusing something?
The purpose of each stage, is to defend yourself against a number of attack waves. These waves increase as the game progresses. At the beginning, you have 8 waves to clear away...by the end, its 15. I am basically flying around, in a specific way, to trigger the next way. By doing so, I can initiate the landing sequence as soon as possible and land.
There is a certain amount of RNG, but the main trick is to get them cleared away...either by flying past them very fast or shooting them so that they de-spawn.
@@nymx_ Alrighty, that's all well and good. How about the "arming" part? Doesn't seem like anything is going on.
@@sarcasticguy4311 Its just a bonus round...but played off as a dismantling procedure. So obviously, we would want to skip that to make the TAS faster.
@@nymx_ That makes sense. Thanks for the explanation. Guess this was back in the time when we had to read manuals.