plus i dont think this works on ps3 because i tried to add a object to a stage and it froze plus i tried to replace a model from a charecter to another one from a diffrent source and it dosent work... just makes the charecter model glitch out.
Question, VF5 vanilla looks better than final showdown. Is there a different lighting method or something? or shader of sort. Is it possible if you can somehow make it looks similar to vanilla's look.
in terms of Visuals 5 vanilla > 5R >>> 5FS definitely shaders, I tried to use, add or append 5 vanilla shaders into FS shaders but they are utilized in some ways very different making the two games different in such trivial ways. 5 Vanilla has so little details that you really do not expect to see, for one "Eyes" themselves are reflective of environment while 5FS is matte to prioritze performance stability probably. 5R on the other has shaders not compatible with PS3 making it not an option
@@journeyvids9737 definitely a budget port. also FS arcade was developed with the budget port in mind thus even making the visuals the arcade and console seamless. Proof of this is the lack of new physics from 5R and lesser framerate in some animations. outside the characters
@@journeyvids9737 VFes(VF5US) has VF5FS as a backend system. Anything RGG did is just masking the original assets of VF5FS. So, 5R or 5 Vanilla physics and shaders remain missing. Any alteration in the backend is just the additional particles and lightings to aid RGG visuals.
seeing this legendary series getting mod, is a dream of every vf fan, kudos to you for your great job
hope you feel better!
really burned out
make a video but with importing custom models to characters please.
niiiiiiiice. good job
Are you going to do VFX & SFX on some stages?
If you are, Can you release the next update?
plus i dont think this works on ps3 because i tried to add a object to a stage and it froze plus i tried to replace a model from a charecter to another one from a diffrent source and it dosent work... just makes the charecter model glitch out.
thanks for testing on retail ps3
can you do a tutorial on how to swap music eventually
what do you mean?
@@faikhozen5963 like replacing music with other music
like an example, kage’s vf5fs theme replaced with some other song
That's one of your tutorial Right?
This is amazing. Is there a way for the added meshes to have collision?
collission is a separate file and the variations we have for it is the other different stages
collission exists as ring wall to put it bluntly
I see. I was thinking how cool it would be to have Vf3 levels that aren't completely flat.
@@nitesat i thought of it too to be honest
thanks because everytime i did it froze the game
Question, VF5 vanilla looks better than final showdown. Is there a different lighting method or something? or shader of sort. Is it possible if you can somehow make it looks similar to vanilla's look.
in terms of Visuals 5 vanilla > 5R >>> 5FS
definitely shaders, I tried to use, add or append 5 vanilla shaders into FS shaders but they are utilized in some ways very different making the two games different in such trivial ways. 5 Vanilla has so little details that you really do not expect to see, for one "Eyes" themselves are reflective of environment while 5FS is matte to prioritze performance stability probably. 5R on the other has shaders not compatible with PS3 making it not an option
@@faikhozen5963 was the frame rate a problem in vanilla? Wasn't FS was a budget port since it didn't do well.
@@journeyvids9737 definitely a budget port. also FS arcade was developed with the budget port in mind thus even making the visuals the arcade and console seamless. Proof of this is the lack of new physics from 5R and lesser framerate in some animations. outside the characters
@@faikhozen5963 I see, thx for the information. Does ultimate showdown fix those physics other than looks?
@@journeyvids9737 VFes(VF5US) has VF5FS as a backend system. Anything RGG did is just masking the original assets of VF5FS. So, 5R or 5 Vanilla physics and shaders remain missing. Any alteration in the backend is just the additional particles and lightings to aid RGG visuals.
seeing this legendary series getting mod, is a dream of every vf fan, kudos to you for your great job