You SUCK at Fighting Games BECAUSE You Haven’t Found The Right One (maybe)
ฝัง
- เผยแพร่เมื่อ 10 ก.ย. 2024
- I'm not the best at fighting games at all, but I wanted to present some games I think have a lot of history, significance, and are just plain fun to play! While I don't like them all, I still wanted to present them to people to see if anyone else would.
All use of video game footage in this video is under fair use of commentary.
#evolution #streetfighter #sf6 #streetfighter6 #tekken #tekken8 #tekken7 #umvc3 #gaming #videogame #smallyoutuber #art #artist #ultimatemarvelvscapcom3 #marvelvscapcom #dragonballfighterz #crtv #fighting #fightinggames #fightinggame #fightinggamecommunity #fightingvideogames #evo #spiderman #ryu #capcom #capcomgames #kazuya #juri #marvel #training #recommended #fyp
If you told me this video legitimately had 300 views I'd call you a liar. This production value is insane. Remember me when you're up there :'D
Thank you!! Took a lot of work but I’m really proud of how it came out. I’m glad you enjoyed it! ILL REMEMBER YOU
I can't wait for there to be a huge catalog of these videos I can binge watch. Love your videos
I can't wait to make more for you everyone to enjoy! thanks for the support!
I completely agree, fighting games are about getting better, if you focus only on winning: 1) you're gonna lose 2) you're gonna have a bad time.
Also, playing online against strangers can be very nerve wracking (for me included), especially when you're starting out. I'd say convincing a friend (who's also a noob at fighting games) to play with you and mash buttons together, is the best way to get into the genre.
Great video!
100% agree! Even playing with someone who knows how to play the game inside and out is a great starting point because they can tell you what you're doing wrong in the moment. Also, thank you!
This was so much fun to watch. Not only informative but funny. Makes me want to play some fighting games after all. Great job !
Thank you! I hope you pick one up and see for yourself just how fun they can be!
Dude you are going places I thing you were bigger
Thank you so much! I’m trying my best! 😁
No way, a Juri main who likes everything but the feet?
We are a small but dedicated community
Strength to you guys!
Growing up Mortal Kombat was my main game from the start to contiuation from playing a diverse of characters in the roster and pulling off sick moves and fatalities. And still till this day I still enjoy the hell out of the series despite all the ups and downs it has gone through over the years, MK1 included but I still enjoy the hell of that game as well regardless of what people say.
And I totally get that! I grew up playing MK on the N64 with my older brother and sister when I was a kid and I thought it was so cool even though I didn’t know what I was doing lol. I’ve played MK9 for hours with my brother and at friends houses. So many fond memories of that game specifically. It’s a great series and I never want it to fail, it’s just something I’m not into personally. I hope you continue to enjoy all the games with all its ups and downs. It sounds like a very important series to you
What fighting game are your favorite and which ones do you recommend? I'd love to see and play some more!
Melty blood community edition is free and imo relatively accessible as long as you play against people of similar skill
Its worth a shot
Seeing your Tekken segment, yeah you should really check out the Soulcalibur series! The characters have *more* moves than Tekken characters and movement is far far far more intuitive.
kof 13 kof 13 kof 13 kof 13 kof 13 kof 13
Granblue and tekken 8🐐 2xko was fun af that might be up there when the full game is out
@dl_keon1265 If it’s for free then it’s for me lol. Thanks for the recommendation!
It's funny, because I actually find Modern in SF6 to be really convoluted, especially because of the Assist button. I want to fight the opponent, not the controls, man... Classic is much more straightforward for me, especially given all the different rules Modern has with special attacks. Some attacks can be done manually, some cannot. Some specials have different versions with motion inputs, some are single versions with shortcut-only. There are just TONS and I mean TONS of rules to the control scheme that my brain just fails to keep up...
So yeah, I picked the easier control scheme. I'm playing Street Fighter 6, not Finger Twister 6, lol.
As someone who also started their fighting game journey fairly recently I too struggle with the 6 button fighters like classic SF 6 controls. After using a leverless fightpad for a few months now I understand classic controls a bit better, the layout makes way more sense when you see it on an arcade controller where all the buttons are basically in one place. Still rough to get my finger placement going because I am so used to 4-5 button fighting games but I am getting there.
YES I've been wanting a fighting stick myself since I don't think my brain can understand a leverless one but also for the buttons and the placements. I do want to learn classic controls for sure one day and I think a fight stick would help a lot for the reasons it helped you. I'm hoping I can get one for myself some day!
@@nickynobicky See I thought a leverless would be too complicated so at first I tried a regular arcade stick and I found that doing inputs was way easier once I got the hang of leverless. The directions seem intimidating at first because up is in a weird spot to what you might be used to but it does make sense once you get used to it. Mayflash makes some great and inexpensive arcade sticks my first one was an F500 and the one I have now that is a leverless is an F500 Flat. I tried Haute 42 out as my first leverless but it didn't have enough weight to it for me and kept sliding off my lap the Mayflash is a bit bulkier but doesn't shift during play which is nice. That being said transitioning from a regular controller to a fight pad of any kind will take a ton of getting used to but I think it is definitely worth it.
Great video! as an fgc kinda dude, these are great games to get in the genre!
Thank you! im glad you liked it! I was stressing picking out the games I felt like represented a vast majority of this genre and landed on these. It was really fun to make and play all of these games
@@nickynobicky yeah me and my friends played all these on our channel. If you ever want someone to spar with! I’ll be keeping my eyes out for more videos though!
I'll take this as my sign to get back into sf because I just got zoned out by HC in gg for 15 games and I'm bout to lose it
Do it!! And good luck!
man i remember buying sf6 like half a year ago and being really sceptical... yeah now i have 200 hours in sf6 and 300 in tekken. people should really grow some balls and play some fighting games. like i still suck but its fun as hell
It's such a fun genre! I have met people who don't want to try fighting games because they think it's too hard and not rewarding enough. SO I try to say to them that it's just as hard as some of the competitive FPS games they play like R6 Siege for example with all its characters and everything in it and the reward in playing fighting games is seeing yourself improve with every match and seeing that rank go up. And also just beating someone up is always fun too. You don't have to be the best. You just gotta have fun! As long as you're having fun you're winning in my book!
Me and my girl play Soul Caliber 6 (don’t ask why) and we make custom characters to fight each other with. It’s hilarious
I personally prefer Mortal Kombat because of the iconic characters that I know like the back of my hand and the gore is just done too damn good, I can still see the appeal of the other games though
And I completely understand that! People have presences and that's why I wanted to showcase it even if I'm not a big fan of it myself. There are loads of things to like about it!
Alot of problems very hard to me , charging, can't do 720 circle on keyboard so hard 😢😢
Nice vid!
Thank you so much!!
Another great video dude, I’m not a fighting game guy but you made it entertaining
I'm so glad you enjoyed it!
Some day, if you haven't already, you should try Devil May Cry 3
Funny enough I have DMC 5 on my backlog and have wanted to play the other games too. Thanks for the suggestion!
Oh thank God I'm not the only Juri fan who ain't into feet
We are a small but lovely community
Really good video man i love your content. Play tekken with me and my friends haha
Honestly my type of fighting game are probably tag team like mvci bbtag dbfz because the combo are fun to do so much freedom for combo and hitting 50 or 100 combo feel so good and also game like injustice 2 i really like injustice 2 have very fun combo and my first games on ps4 i got and i have tired tekken 7 i can do the combo but i suck at Tekken 7 but still amazing fun game also i do want to play umvc3 guilty gear series street fighter dbfz especially guilty gear strive also i don't worried about my game or game that interest in deading because i play offline i don't internet on console yet
Yeah those games are so much fun! I love the combo potential of those games. They’re great fun
if you want to play mortal kombat, try the 2011 game, it's one of the best
I remember playing that one as a kid. I played it a bunch at my friends house and with my brother and his friends. I had a lot of fun with. I should try to find it one of these days
think the fgs have 5 main problems that if fixed can make everyone happy:
1: Hiding important information
This is a problem because fgs have way too much going offscreen. A basic fg will show you only the combo, counter, recovery and one or two system mechanics. (Sf only shows when the combo ends and Tekken doesnt even show counters) When important stuff like incorrect block, punish, chance to escape, plus or minus have 0 way to know if you dont read it somewhere (because even the own game wont tell you).
How to fix: simply make like Dual Souls (goated game) and show it
2: Bad movement
Walking is kinda sluggish, jump is unsetting and poor explored. Crouch doenst let evade any move. Also in some games you cant even air block! Is kinda hard to explain that for someone who doesnt play fgs.
How to fix: Honestely i dont have many ideas, but making air block a standard, allow crouching low profile more standing moves, allow to change your jump direction more like a platformer would be a good start.
3: Confusing animations
A lot of moves make no sense. Like a kick that hit your feet hits mid (looking at you Valentine) , and the most overheading thing hitting mid too (looking at you Chipp and Sol from ggac). Not only that, but a Anti Air uppercut, a crouching punch that would be reasonable hitting mid hits low for no reason (looking at every under Night character). Combined with the problems above and below kinda kills the quality.
How to fix: Simply make them making sense. And if its too broken make it a littler weaker too.
4: Unbalance between high/low blocking
Ok, having 2 types of blocking is kinda bad by itself, but the advantages of one ridiculously outweigh the other. If you stand block you can protect yourself of moves that hit your head a torso but leaves your legs unprotected, and if you crouch block you can protect your torso and legs at the cost of having your head exposed. This sounds balanced on paper, but there are much more low moves than high moves, and most of them dont hit crouching characters. Well, they cant block an air attack so just need to jump and hit them, right? No, because the moment you leave the floor you cant do nothing untill you reach a range that will make every move miss. On top of that lows can be 2 frames while the fastest overhead is 18 frames (makes a huge difference), meaning that you cant punish them safely even if youre plus. A the end this makes the genre very annoying and the pros will take a giant advantage of the begginers because most of them block high.
How to fix: Might seem crazy, but i suggest 1 lows should be as fast as an overhead. 2 you should be able to do air attacks faster
5: Punishment for anything
You die because you moved foward instead of blocking, then you die because you blocked but got punished. So you jump and die because of that, then attack with a very safe move but you die because of that too.
How to fix: I have no idea, honestly 😔
A lot of your points are just a subjective dislikes of very important basic game systems. The only one I can kinda agree with is that FGs tend to not show enough information, but even that can be argued with.
1. Even if the game showed you 100% of the information you needed during a live match, would you really be able to internalize and apply all of it mid battle? Every match is at most 3 minutes long, there's no way you'd be able to fight, read info, understand it, and apply all the while someone's trying to beat you up. Once you go into training mode you will be able to see the command list, and while I agree that older games are really bad at showing information, newer titles tell you exactly how each move works.
2. The movement might feel sluggish to you if you're used to smash bros or other 2d games like metroidvanias where you have more movement and is the main way to avoid attacks. For example, in Hollow Knight you would need to evade all of the boss' attacks because if you touch them you lose health, but that is not the same in FGs. If you tried to apply the same concept to a FG it might indeed feel more sluggish, but remember that FGs have much more defensive options than other 2d games. Not only can you block, but you have other system mechanics like pushing away the opponent with a resource or throwing out an invincible move to counter their attack. Crouching DOES sometimes enable you to evade moves, but it's very much tied to game balance. If you could evade ANY move that looks slightly higher than your crouch it will make all of them much weaker. Not being able to block in the air is also a game balance decision. If you want more air blocking go play anime fighters.
3. All of it is tied to game balance. Some moves might be too strong so the developers have to change their properties, such as making a "low kick" hit "mid". I agree that it might be confusing at first but the alternative to that would be telling the devs to either never rebalance any moves, or create whole new animations any time they make a change. The first option is obviously unrealistic, but think about the second one. If each patch the devs changed your favorite character's animations, it would feel really uncanny and weird to play. People get very attached to the animations of their main, it would be a disservice to constantly change them.
4. How is having 2 ways to block a bad thing by itself??? FGs are already pretty complicated by themselves, you really dont want to overcomplicate the basic mechanics. It also kind of contradicts your other points: if you overcomplicate blocking, you're just gonna make the animations even more confusing, AND it'll require you to keep track of even more information which was another one of your points. Lets say theres a game where you have to switch between an overhead block, mid block, and low block. Now you have to know where each move hits and it's even more critical to differentiate between all the different animations. With the 2 way block system, you can just assume that they're gonna hit you low (so you naturally block low) and then react to the overhead (because as you said, its much slower than the lows). What is the problem with that? (You also forgot about throws which beat blocking altogether, which makes for a nice 3 way Rock Paper Scissors system). If you made lows and overhead hit with the same speed you might as well make them unblockables (you're not blocking a mix where both the low and overhead have 14 frames of startup, just look at Elphelt in Strive). And I dont understand what you mean by "pros will take a giant advantage of the beginners because most of them block high.", the whole point of this genre is to take advantage wherever you can (and its not hard for beginners to start blocking low).
5. What...? What are you suggesting then? Make all of your moves perfectly safe? It's like saying Rock Paper Scissors is bad because Rock loses to Paper. I don't know how experienced you are in this genre, but everything you do in a fight has a certain risk/reward to it. Some moves are safer but give you less reward for landing them. Sometimes you have to play riskier because your safe attacks will get you nowhere, which is another decision you'll need to consider in a match. If you were perfectly safe all of the time you'd just be playing creative mode in minecraft, there'd be no mindgames to be had between the opponents. Once you gain enough experience you'll realize that everything you mentioned in point 5 has reliable counterplay. You get a better idea of how to move forward without being punished, you get better at blocking your opponent's mixups, you understand when an opponent is trying to bait your jump, and you get better at using your own moves. I don't wanna be mean but it sounds like you're just swinging without understanding why.
Sorry for the long reply, it just felt to me like you had a deep misunderstanding of how this genre works. Hope you have a good day!
I'm gonna buy mk1 if it not gonna dying 😂
i dont even play snk games but snk heroins looks fire. why the hate mans
Some people hate it for overly sexualizing the female fighters of the game, and the main antagonist is a total pervert.
Honestly as I edited the video more and more I have to admit it does look pretty fun lol. The more I see it the more it looks like fun I can’t lie
@nickynobicky It is fun. Yeah! I barely see anyone talk about it. I wanted to get it on the Switch. It has a lot of fan-favorites ladies, say for King and Vanessa...
@@TheDatabaseNetwork normaly i hate fanservice in FGs but when thats its whole point i respect the honesty.
Lmao I'm watching video to get better but I'm classic and he modern 😂
A fighting game anyone should play is guilty gear strive. But you already know its good, def one of the best fighting games I’ve ever played, but you don’t seem to know that smash is the greatest. A party game that still outclasses any other fighting game. Also darkstalker, skull girl and jojo hftf are great.
Guilty gear is a great game as well. I’ve tried my hand at it twice now and I thought it was really cool. I haven’t had the time to really sink my teeth into it though
i would say tekken 8 is the easiest to get into rn, its a glorified casual game
That’s what I keep hearing as well. Hopefully it can be updated into something more hardcore players can enjoy
Or just get Soul Calibur. That's the only fighting game series you need, and is the best one.
I want soul caliber so much you have no idea! I played it when I was a little kid on my ps2 and thought it was so cool. Thank you for reminding me about that series! I need to get into it