Just ordered this, stock has arrived in Belgium. I was closely looking at the Meta Quest 3 but hadn’t been impressed when I tried it in store. Happy to see many features I like in this product (better screens, PCVR with DP, removable battery,..), and to support good old HTC. Keep up the good work, old friends. Sincerely, happy HTC One M7 customer
"The lenses and trackers are bonded to the main tube" - bonded with glue, or....? (Because we all know a lense mod would make this a perfect headset ;) )
Now only lets see if someone manages to make prescription lenses without loosing eye tracking, just looking at 12:38 minute really idk if this hole above screen will be able to make this possible
Will the stop strap be as easy to take off for us as it was in your video? I might take that off and replace it with a leather padded strap to reduce the pressure out on the top of my head. I promise I’m not going to pry my entire headset open because I don’t wanna mess with any of that
Are the fresnel lens the same as in the VP2 and VF3, or have these been improved? Pity that you didn't use pancakes like your XR Elite. Still, I'm looking forward to trying out my preordered Focus Vision with DisplayPort addon. It will be interesting to see if it works better with flight sims like msfs 2020 than my Quest Pro/rtx4090 with official link cable connected to my z790mb usb 3.2 gen2 type-c port. Last year my preordered XR Elite could not match this and I had to return it for a refund. Hopefully this won't be the case this time. Time will tell I guess. Thanks for your vids mate and best cheers from Australia.
my guess is having pancake lenses large enough to cover 120 degrees would probably bump up the price of the headset quite a lot. lenses on their own are already really expensive if you ever had to deal with buying glasses, and if pancakes with that wide FOV is even possible atm for a reasonable cost. some people said its not nearly as bad as the Index's lenses, so if thats true, then im more than willing to put up with that for the other benefits this headset gives
I've torn down my Vive Pro 2, these are the exact same optics, lens, and display assembly. They did seem to improve the IPD slider and adjustment mechanism, this one looks to be more robust and shouldn't move freely as much as it's predecessor.
@@OlivierFablu-c9m You’re probably right mate. I’m just hoping that between eye tracking, auto-IPD, DP adapter, and comfort I get a better result than my QPro/rtx4090/Link with msfs2020. I should get my VFV/DP adapter within about a week so time will tell I guess.
@@OlivierFablu-c9m Ya, I guess I'll be the judge of that very soon mate, lol! My local Vive store has a good 14 day return window so I'm not too worried about all that.
I pre-ordered the Focus Vision. Pretty excited as this is my first set of standalone VR goggles (I had a VR headset that worked with an old Samsung phone I owned). Does anyone know when the units are actually shipping out?
Will HTC be looking at Linux support any time in the future? Because I got one of these, and it's great, but for now I'm restricted to wireless streaming, or standalone, and while that's good enough for social games, it really clearly falls short when I fire up Beat Saber.
I know alot of people are whipping up a storm about the fresnel lenses, but as an index user this sounds like an upgrade in almost every way. 120 hz in the future, more fov, the higher res and the other gimmicks just makes it seem like a good deal
There has to be some discount from Valve in Q2 2024. $1,000 USD MSRP is bonkers in my opinion, especially with the specs that it does. Its primary gimmick like the hand tracking isnt even worth it, consider most game devs place their bias on the Quest Hand Tracking API
@@neojenshi4055 your points are valid, and I agree the price is a little much. But my case at least, with what I can and plan to do, the pros outway the price. If it can do what the index does but better, aside from being a standalone headset, I personally find it worth it.
I was waiting if dare to say fresnel but no. This would have been really good headset for me and i was considering it really, but no cant really go fresnel. Those are really bad in 2024. If you have used pancake lenses. Theres no going back. Difference is like night and day. Ienses are that which make difference. Watch reviews from their focus 3 and its optical stack. I think its still same
That's what I also thought when getting the HTC Vive pro 2 which used the same lenses and panels . But it was a major downgrade from the index . The sweetspot was so small that everything was always not in focus . It ruined the VR experience . I strongly advise not getting this headset . Get a Somnium vr1 instead in the basic Edition
I currently have the vive focus vision and as a former index user, the index lenses are much better. The vfv lenses has a very little sweet spot for your eyes and everything around you is just blurry. Even with adjusting the ipd, it's still blurry. Also, the fov feels much more less than the index. I can't recommend this
it is a lovely headset, though trying to use the 3.0 body trackers where a bit of a pain as you have to use the 3rd party OVR space calibrator plugin on SteamVR to use them, quite the same way as the Quest. would like to see a specialized dongle for the 3.0 trackers to connect to the headset, same for using 3rd party touch controllers that unfortunately uses base Stations.
There are watchman dongles for use with Vive trackers, wands and knuckle controllers. Search for them, 1 dongle per device, and 1 USB 3 port for each dongle (at least 15cm spacing between dongles). With some luck, you may find discontinued Super Wireless Dongles (SW4, SW3, even SW7 made by Tundra Lab) which can connect up to 4, 3, 7 trackers respectively in single dongle. Good Luck.
Despite being a VR player who love base station and wired PCVR, there are a lot of features in this headset I find very tempting. Still, I love OLED, and for that alone I think I prefer the good old Vive Pro.
Most likely will be both, but its important to take note most standalone games already have fixed framerates. Depending on what kind of games you play, your not really going to notice anything (unless your pcvr)
@@neojenshi4055 - I am mostly a wireless PCVR user who uses asynchronous re-projection when I need to to maintain 120. I am strongly considering this headset over buying a second quest 3 and want to pre-order before the deadline for the perks but there are just too many things I don't know. Will wireless PCVR get 120hz? Will I have access to re-projection on this headset? Will I be able to get prescription lens inserts on day 1 (thinking lenses for focus 3 would work but eye tracking could complicate that)? Edit: I repeated my question about refresh rate because it sounded like you may have misinterpreted me as to asking if 120 would come to standalone.
It says in their ads that 120Hz will only be available with a DisplayPort connection. TBH, I've never found 120Hz to be useful with either my Q2 or Q3 headsets, even with an i913900k/rtx4090. I mainly use 80Hz refresh rate (same as my Rift s) because I can't tell the difference between it and 90Hz, plus it gives me a little more performance/headroom. I do start to see a little ghosting with fast racing sims if I drop down to 72Hz though. Some are more refresh rate sensitive than others so you just need to find out what works best for you imho.
@@tomc1380 - you are right that it sounds like 120hz is only coming to tethered PCVR. The person in the video said it was coming to PCVR and didn't clarify, so I figured it was worth nudging to see if wireless 120 was in the works. I definitely agree that everyone has their preferences and tolerance BUT I am a firm believer in needing the 120 given my anecdotal experiences and the research (albeit limited) out there showing it makes a difference for virtual sickness. As a side note, I'd be real curious if this holds up when the frames are reprojected.
Maybe it's just me but I would love a stand-alone headset with no PC require but I wouldn't mind if it was wired to give it a bit more PC level performance. Especially in games like vrchat. In fact if a VR headset dedicated to just VR chat I would buy it in an instance if it meant it supported most PC avatars and would and if it had the option to have full body trackers similar to what Pico is doing with the Pico 4 ultra.
I do believe this headset gives you the choice between being standalone or plugging it into the PC for native PCVR. The only thing it doesn't have is choosing between inside out tracking or lighthouse tracking. But then again, I'm one of the rare ones who like lighthouse tracking.
@@replacesoundboard Yeah, I would have to do more research on this headset. If it could stand alone, play VR chat with better performance than the Quest 3. I would probably consider it. The entire reason I got into VR was just for VR chat. lol I feel like this is the case for too many people. Also that's another thing. I don't know how it would work but I wouldn't mind a standalone headset that needed lighthouse trackers or base stations . If that would make the process of full body easier. And more accurate and potentially leave more space for more processing to the actual game. I wouldn't mind it at all really but I don't know how that would work.
@@foofi5273 Seeing that it has a Qualcomm Snapdragon XR2 processor, and the ability to insert a 2TB SD card, I do believe the intent is to let you use it as a standalone headset, although it will also allow you to play wirelessly by connecting to a PC through Wi-Fi, and an add-on to play wired for those who really want to. Still, I wonder how well it will perform. The resolution and the lenses seem to be equal to the Vive Pro 2 (which wasn't bad in my opinion, although I preferred the Vive Pro 1 OLED so I returned the Pro 2). Some people don't like Fresnel but I can live with it. One thing for sure, since it's a less popular headset than the Quest 3, the operating system will probably be lacking in features/available games. But this headset seems to be entirely focused into inside out tracking and doesn't offer lighthouse tracking in any way.
@@foofi5273 Funny, I tried to reply to you and TH-cam hid my comment (only visible by setting the "display comment by newest". I probably used some keywords it doesn't like (perhaps the name of the processor). I guess this headset could be for you, although it's twice more expensive than a Quest 3. It has an integrated processor and can accept a 2TB SD card (to store games) so it definitely can run standalone. It also has Wi-Fi to play wirelessly on computer, and an optional add-on to play wired on PC for those who want the highest PCVR quality. Resolution and (Fresnel) lenses seem to be similar to the Vive Pro 2 (which I appreciated, although I much preferred the OLED from the Vive Pro 1, so I returned my Vive Pro 2). Some people don't like Fresnel but I don't mind it. At least screen-door effect is gone. and the field of view is quite good enough (even if part of it is blurry because of Fresnel lenses). The biggest drawback I believe is it's going to be a less popular headset than the Quest 3 (obviously because of the price but also because of the brand; some people don't know HTC, and some people hate them), so it's likely that the operating system of the headset will probably be lacking, either in features or in games.
@@foofi5273 Also, this headset seems to be entirely focused on inside-out tracking (for pure standalone playing), so it doesn't look like lighthouse tracking is an option at all. I guess that's one less hassle to think about (and saved money since lighthouses are expensive to purchase too).
I liked the teardown process, especially finding out it has a magnesium component. I’m really trying to see why VR arcade owners would buy this headset in bulk, though. Half the video goes on about build quality, but it still uses Fresnel lenses, which are literally the worst. These lenses make first-time VR users feel horrible. You can find the same optics in headsets costing $200-300 nowadays. High pixel density doesn’t mean much if the user can’t wear the headset for more than 15 minutes without feeling sick. This headset is trying to compete with old headsets, but at a much higher price 😰
HTC has lost its way. People making the decisions over there has me really confused. Likely lack of skilled people who can innovate against the larger companies in the space. End of the day we need more Software experiences not hardware.
You trully buttfucked your headset with those fresnel lenses. As a person who uses Headsets, how can you not understand how crazy it is to buy a $1300 headset in 2024 with freaking fresnel lenses? I really hope you actually make use of that eye-tracking and embed it into your system and make easy, frictionless eye-tracking software for gaming, instead of being either usuless or reliant of third-party/fan-made software like the Quest Pro did. You have to show us some value to differentiate you from the competition since there are too many downsides for a product with this pricetag.
Can you cut HTC some slack please? They did pancake lenses on the XR Elite. Heck I even emailed them telling them kindly that they were a generation behind on hardware but that doesn’t mean you need to get mad at them for using fresnel lenses. This might just be an upgraded Vive focus 3
@@SpringChickensOnlyMan Nah they should've known better from their rise of popularity of VR headset back in 2016. I hate how they absolutely did not innovate anything new on their headsets and just implement features from other inspiration of their failed products. This could've had been the perfect headset if it had pancake lenses! At least what they could've done is dropped the price of this thing for the dated features it already has.
@@califorupha1574 Okay maybe they’ll use pancake lenses on a different headset in the future but I don’t think they’re gonna lower the price that easily. They don’t sell your data to subsidize the cost of their products like Meta does
📌 Learn more:
www.vive.com/vive-focus-vision/
Can I still attach a facial tracker to this?
Just ordered this, stock has arrived in Belgium. I was closely looking at the Meta Quest 3 but hadn’t been impressed when I tried it in store. Happy to see many features I like in this product (better screens, PCVR with DP, removable battery,..), and to support good old HTC. Keep up the good work, old friends. Sincerely, happy HTC One M7 customer
"The lenses and trackers are bonded to the main tube" - bonded with glue, or....? (Because we all know a lense mod would make this a perfect headset ;) )
that headset looks great! and the video helped answer my questions from my previous comment on your q&a post, thank you!
so it can be used with no lightplaces and use the sensors? O r we still need to use a light place to use it like quest and pico?
Now only lets see if someone manages to make prescription lenses without loosing eye tracking, just looking at 12:38 minute really idk if this hole above screen will be able to make this possible
Will this headset allow for prescription lens inserts?
Will the stop strap be as easy to take off for us as it was in your video? I might take that off and replace it with a leather padded strap to reduce the pressure out on the top of my head. I promise I’m not going to pry my entire headset open because I don’t wanna mess with any of that
Bro this is sick
Are the fresnel lens the same as in the VP2 and VF3, or have these been improved? Pity that you didn't use pancakes like your XR Elite. Still, I'm looking forward to trying out my preordered Focus Vision with DisplayPort addon. It will be interesting to see if it works better with flight sims like msfs 2020 than my Quest Pro/rtx4090 with official link cable connected to my z790mb usb 3.2 gen2 type-c port. Last year my preordered XR Elite could not match this and I had to return it for a refund. Hopefully this won't be the case this time. Time will tell I guess. Thanks for your vids mate and best cheers from Australia.
my guess is having pancake lenses large enough to cover 120 degrees would probably bump up the price of the headset quite a lot. lenses on their own are already really expensive if you ever had to deal with buying glasses, and if pancakes with that wide FOV is even possible atm for a reasonable cost.
some people said its not nearly as bad as the Index's lenses, so if thats true, then im more than willing to put up with that for the other benefits this headset gives
I've torn down my Vive Pro 2, these are the exact same optics, lens, and display assembly. They did seem to improve the IPD slider and adjustment mechanism, this one looks to be more robust and shouldn't move freely as much as it's predecessor.
@@TheRandomMudk1p Thanks mate. Hopefully the improved ipd slider and auto feature will help hold you in the sweet spot. Time will tell I guess.
@@OlivierFablu-c9m You’re probably right mate. I’m just hoping that between eye tracking, auto-IPD, DP adapter, and comfort I get a better result than my QPro/rtx4090/Link with msfs2020. I should get my VFV/DP adapter within about a week so time will tell I guess.
@@OlivierFablu-c9m Ya, I guess I'll be the judge of that very soon mate, lol! My local Vive store has a good 14 day return window so I'm not too worried about all that.
This looks awesome. Excited to receive and test it out.
I wear glasses does that effect the eye tracking ?
No, use the included spacer
@@DaMu24 yeah figured that out it worked perfectly
I pre-ordered the Focus Vision. Pretty excited as this is my first set of standalone VR goggles (I had a VR headset that worked with an old Samsung phone I owned). Does anyone know when the units are actually shipping out?
Shen mentioned in the viverse discord that they should have started shipping on Oct 17
@@kevinpang4597 TY!
Will HTC be looking at Linux support any time in the future? Because I got one of these, and it's great, but for now I'm restricted to wireless streaming, or standalone, and while that's good enough for social games, it really clearly falls short when I fire up Beat Saber.
The main reason I want this headset is for eye and face tracking for animation and skits, does this headset track eyebrows?
I know alot of people are whipping up a storm about the fresnel lenses, but as an index user this sounds like an upgrade in almost every way. 120 hz in the future, more fov, the higher res and the other gimmicks just makes it seem like a good deal
There has to be some discount from Valve in Q2 2024.
$1,000 USD MSRP is bonkers in my opinion, especially with the specs that it does. Its primary gimmick like the hand tracking isnt even worth it, consider most game devs place their bias on the Quest Hand Tracking API
@@neojenshi4055 your points are valid, and I agree the price is a little much. But my case at least, with what I can and plan to do, the pros outway the price. If it can do what the index does but better, aside from being a standalone headset, I personally find it worth it.
I was waiting if dare to say fresnel but no. This would have been really good headset for me and i was considering it really, but no cant really go fresnel. Those are really bad in 2024. If you have used pancake lenses. Theres no going back. Difference is like night and day. Ienses are that which make difference. Watch reviews from their focus 3 and its optical stack. I think its still same
That's what I also thought when getting the HTC Vive pro 2 which used the same lenses and panels . But it was a major downgrade from the index . The sweetspot was so small that everything was always not in focus . It ruined the VR experience . I strongly advise not getting this headset . Get a Somnium vr1 instead in the basic Edition
I currently have the vive focus vision and as a former index user, the index lenses are much better. The vfv lenses has a very little sweet spot for your eyes and everything around you is just blurry. Even with adjusting the ipd, it's still blurry. Also, the fov feels much more less than the index. I can't recommend this
it is a lovely headset, though trying to use the 3.0 body trackers where a bit of a pain as you have to use the 3rd party OVR space calibrator plugin on SteamVR to use them, quite the same way as the Quest.
would like to see a specialized dongle for the 3.0 trackers to connect to the headset, same for using 3rd party touch controllers that unfortunately uses base Stations.
There are watchman dongles for use with Vive trackers, wands and knuckle controllers. Search for them, 1 dongle per device, and 1 USB 3 port for each dongle (at least 15cm spacing between dongles). With some luck, you may find discontinued Super Wireless Dongles (SW4, SW3, even SW7 made by Tundra Lab) which can connect up to 4, 3, 7 trackers respectively in single dongle. Good Luck.
Very cool
Still wish they would throw out the passthrough/standalone and set it up for base station tracking
If that's what you want maybe you should consider a Vive Pro2 combo. I think Vive has a sale on these right now.
Despite being a VR player who love base station and wired PCVR, there are a lot of features in this headset I find very tempting. Still, I love OLED, and for that alone I think I prefer the good old Vive Pro.
I just got it on Wednesday its great blown me away by not having any eye strain at all
@@akeelshah7904 Wait, it's already shipping? Nice.
So I take it you're not bothered by the Fresnel lenses then. Glad to see you're happy about it.
To clarify, is 120hz coming to PCVR or is it coming to just tethered PCVR?
Most likely will be both, but its important to take note most standalone games already have fixed framerates.
Depending on what kind of games you play, your not really going to notice anything (unless your pcvr)
@@neojenshi4055 - I am mostly a wireless PCVR user who uses asynchronous re-projection when I need to to maintain 120. I am strongly considering this headset over buying a second quest 3 and want to pre-order before the deadline for the perks but there are just too many things I don't know. Will wireless PCVR get 120hz? Will I have access to re-projection on this headset? Will I be able to get prescription lens inserts on day 1 (thinking lenses for focus 3 would work but eye tracking could complicate that)?
Edit: I repeated my question about refresh rate because it sounded like you may have misinterpreted me as to asking if 120 would come to standalone.
It says in their ads that 120Hz will only be available with a DisplayPort connection. TBH, I've never found 120Hz to be useful with either my Q2 or Q3 headsets, even with an i913900k/rtx4090. I mainly use 80Hz refresh rate (same as my Rift s) because I can't tell the difference between it and 90Hz, plus it gives me a little more performance/headroom. I do start to see a little ghosting with fast racing sims if I drop down to 72Hz though. Some are more refresh rate sensitive than others so you just need to find out what works best for you imho.
@@tomc1380 - you are right that it sounds like 120hz is only coming to tethered PCVR. The person in the video said it was coming to PCVR and didn't clarify, so I figured it was worth nudging to see if wireless 120 was in the works.
I definitely agree that everyone has their preferences and tolerance BUT I am a firm believer in needing the 120 given my anecdotal experiences and the research (albeit limited) out there showing it makes a difference for virtual sickness. As a side note, I'd be real curious if this holds up when the frames are reprojected.
Wish this headset had a front mod for base stations like cosmos elite
that existed? hek what would be lovely..
No it doesn't.
Maybe it's just me but I would love a stand-alone headset with no PC require but I wouldn't mind if it was wired to give it a bit more PC level performance. Especially in games like vrchat. In fact if a VR headset dedicated to just VR chat I would buy it in an instance if it meant it supported most PC avatars and would and if it had the option to have full body trackers similar to what Pico is doing with the Pico 4 ultra.
I do believe this headset gives you the choice between being standalone or plugging it into the PC for native PCVR. The only thing it doesn't have is choosing between inside out tracking or lighthouse tracking. But then again, I'm one of the rare ones who like lighthouse tracking.
@@replacesoundboard Yeah, I would have to do more research on this headset. If it could stand alone, play VR chat with better performance than the Quest 3. I would probably consider it. The entire reason I got into VR was just for VR chat. lol I feel like this is the case for too many people. Also that's another thing. I don't know how it would work but I wouldn't mind a standalone headset that needed lighthouse trackers or base stations . If that would make the process of full body easier. And more accurate and potentially leave more space for more processing to the actual game. I wouldn't mind it at all really but I don't know how that would work.
@@foofi5273 Seeing that it has a Qualcomm Snapdragon XR2 processor, and the ability to insert a 2TB SD card, I do believe the intent is to let you use it as a standalone headset, although it will also allow you to play wirelessly by connecting to a PC through Wi-Fi, and an add-on to play wired for those who really want to.
Still, I wonder how well it will perform. The resolution and the lenses seem to be equal to the Vive Pro 2 (which wasn't bad in my opinion, although I preferred the Vive Pro 1 OLED so I returned the Pro 2). Some people don't like Fresnel but I can live with it.
One thing for sure, since it's a less popular headset than the Quest 3, the operating system will probably be lacking in features/available games.
But this headset seems to be entirely focused into inside out tracking and doesn't offer lighthouse tracking in any way.
@@foofi5273 Funny, I tried to reply to you and TH-cam hid my comment (only visible by setting the "display comment by newest". I probably used some keywords it doesn't like (perhaps the name of the processor).
I guess this headset could be for you, although it's twice more expensive than a Quest 3. It has an integrated processor and can accept a 2TB SD card (to store games) so it definitely can run standalone. It also has Wi-Fi to play wirelessly on computer, and an optional add-on to play wired on PC for those who want the highest PCVR quality.
Resolution and (Fresnel) lenses seem to be similar to the Vive Pro 2 (which I appreciated, although I much preferred the OLED from the Vive Pro 1, so I returned my Vive Pro 2). Some people don't like Fresnel but I don't mind it. At least screen-door effect is gone. and the field of view is quite good enough (even if part of it is blurry because of Fresnel lenses).
The biggest drawback I believe is it's going to be a less popular headset than the Quest 3 (obviously because of the price but also because of the brand; some people don't know HTC, and some people hate them), so it's likely that the operating system of the headset will probably be lacking, either in features or in games.
@@foofi5273 Also, this headset seems to be entirely focused on inside-out tracking (for pure standalone playing), so it doesn't look like lighthouse tracking is an option at all. I guess that's one less hassle to think about (and saved money since lighthouses are expensive to purchase too).
had this for two days and returned. the lenses are horrendous
nooo my beloved headset
I liked the teardown process, especially finding out it has a magnesium component. I’m really trying to see why VR arcade owners would buy this headset in bulk, though. Half the video goes on about build quality, but it still uses Fresnel lenses, which are literally the worst. These lenses make first-time VR users feel horrible. You can find the same optics in headsets costing $200-300 nowadays. High pixel density doesn’t mean much if the user can’t wear the headset for more than 15 minutes without feeling sick. This headset is trying to compete with old headsets, but at a much higher price 😰
Good product
Bad actually
Very very bad actually. Crystal aero and especially vr1 is much much better
Fresnel lens is a deal breaker for me.
Not many likes geez what happened
HTC has lost its way. People making the decisions over there has me really confused. Likely lack of skilled people who can innovate against the larger companies in the space. End of the day we need more Software experiences not hardware.
@Killswitch1411 well said
You trully buttfucked your headset with those fresnel lenses. As a person who uses Headsets, how can you not understand how crazy it is to buy a $1300 headset in 2024 with freaking fresnel lenses? I really hope you actually make use of that eye-tracking and embed it into your system and make easy, frictionless eye-tracking software for gaming, instead of being either usuless or reliant of third-party/fan-made software like the Quest Pro did. You have to show us some value to differentiate you from the competition since there are too many downsides for a product with this pricetag.
Can you cut HTC some slack please? They did pancake lenses on the XR Elite. Heck I even emailed them telling them kindly that they were a generation behind on hardware but that doesn’t mean you need to get mad at them for using fresnel lenses. This might just be an upgraded Vive focus 3
The eyetracking tech on the focus vision is not great anyway.
Expect eyetrackvr performance. The cameras is located on the outer lens ring.
@@SpringChickensOnlyMan Nah they should've known better from their rise of popularity of VR headset back in 2016. I hate how they absolutely did not innovate anything new on their headsets and just implement features from other inspiration of their failed products. This could've had been the perfect headset if it had pancake lenses! At least what they could've done is dropped the price of this thing for the dated features it already has.
@@califorupha1574 Okay maybe they’ll use pancake lenses on a different headset in the future but I don’t think they’re gonna lower the price that easily. They don’t sell your data to subsidize the cost of their products like Meta does
Hi, fresnel lenses alowed a bigger VOF then the other lenses, it,s more immersive.