Remy Note … turns out that sound is also in Mario 3, and it happens when you brake on the ground, try to move left while already at the left side of an autoscroller, or get pulled back to your last level clear after dying
+Magus12000BC No, Minoru Arakawa felt the game would've alienated the casual market, not just because it was overly difficult, but because it was too similar to the original.
>new TAS time to stop everything i'm doing to watch something awesome edit: oh my god, at the start of 8-2 he fireballs the beginning of the song edit2: and then remixes a majority of 8-4. i love this so much
According to my own calculation on my stopwatch, RTA timing (w/o load) of this run is about 7m43s, 10 seconds faster than Niftski's WR (2020). You can correct me if this is wrong or you know the exact time.
Imagine Bowser carefully planning army strategies building castles forts and walls to prevent Mario from saving princess Peach than he just sees Mario phasing through walls bending reality at his will speeding through everything recking every dude in his way and flawlessly do epic perfectly timed jumps on every platform in a mere less than 9 minutes
Am I the only one that gets really pissed of when people call hacks or cheats when they don't have a goddamn fucking clue about how old this game is and its shit hitboxes?
Actually the game checks if an enemy hits Mario every even frame and does not check it on odd frames, so the moment Mario ran though the firebar was designed to occur at an odd frame
Yes, the hitbox is that bad. There is no cheating involved whatsoever in most TASes. I only say "most" because certain TASes do use password screens and cheat codes and such.
If you think tool-assisted superplay is "cheating," then you've missed the entire point. The purpose of a TAS is _to entertain its viewers,_ not simply to beat a game, or to trick people into thinking that its author has mad skills. This is why TASes are called "movies." And since TASes are entertaining largely _because_ they do so much that wouldn't be practically possible in live play, it's a silly thing to shun them because of the way that they're made, because that's mostly what makes them so great.
I wonder if any of the code in this game was updated since the original SMB (assuming that Nintendo's programmers gained more experience with the hardware)
Its cuz there can be only 2 fireballs on screen and they were getting out of screen fast so it seems that Its cheating but there are only 2 fireballs at a time
Odd frames are skipped by the game, the game only checks if an enemy has hit Mario at even frames, so in this TAS the frames are lined up with odd frames where the game doesn't check if an enemy has hit Mario, you can watch Kosmic's video about it
It's called crouch swimming where the hitbox of Mario shrinks to his crouching hitbox but since Mario is under water swimming it does not look like he's crouching but in reality he actually is, if that makes sense
I'm always so fucking confused when I watch these lol. It's like What the fuck is even happening now, he phased through walls and fire. And shooting fire out of his ass lol.
Are you knew to speedrunning? A large amount of games on the NES console (and other consoles ofc) have such glitches, Mario's one are so renowned that not only the TAS but also human made speedruns exploit these glitches.
The game is more commonly known (by the people that run it) as SMB2j, since The Lost Levels isn't a title that exists on the NES. And as the game is called Super Mario Bros. 2 on the Famicom (which is what this is a playthrough of), calling it The Lost Levels causes more confusion than it solves problems. "The Lost Levels" is only used when that particular game within Super Mario All-Stars (and Super Mario All-Stars + Super Mario World) is being played on the SNES.
As the description says, "This is the real Super Mario Bros 2. It was never officially released in the USA and Europe. It was later ported to SNES, and released as "Lost Levels" on Super Mario All-stars."
Took me a long time to beat this game. Once you have the hang of World 8, it's one of the easier worlds so getting the stars on the title screen is not too hard. World 7 tho **P.T.S.D.**
3:19 What's happening here & how do you do that without taking damage the version I got you take damage without even hitting against it something strange with this walkthrough!!
I love how a lot of the actions match with the music.
Agree. That's another fun from TAS
It's make me laugh xD
Specifically how he makes 'screech' sounds to the song. (the sound when you brake from running)
Remy Note … turns out that sound is also in Mario 3, and it happens when you brake on the ground, try to move left while already at the left side of an autoscroller, or get pulled back to your last level clear after dying
7:41 lol
"Peace is paved with kingdom saved hurrah to Mario our only hero this ends your trip of a long friendship." Yep, that makes perfect sense.
"this ends your trip of a long friendship" I think she just broke up with him.
Peach used FRIENDZONE!
A critical hit!
Iennefalsh It’s Super Effective!
Mario Blacked Out!....
Luigi: *YOU FOOLS*
@aquatic it wasnt very effective...
And Japan thought that this game was too hard for North America. Smh.
I can't wait to bomb some Dodongos - No. Howard from NoA did.
I can't wait to bomb some Dodongos
NES Classic beats your comment
+Magus12000BC No, Minoru Arakawa felt the game would've alienated the casual market, not just because it was overly difficult, but because it was too similar to the original.
Sparky - You are half right. It was playtested here in the states.
+Magus12000BC Yes, I know. Your point?
>new TAS
time to stop everything i'm doing to watch something awesome
edit: oh my god, at the start of 8-2 he fireballs the beginning of the song
edit2: and then remixes a majority of 8-4. i love this so much
Infinite Phantasm that shit was rockin so hard tho!! I was like YOOOOOOOO!!!
yuuuup wa about to comment that
and 8-4
7:42 Mario is just dancing around.
Real talk, though, that music sync after landing at 1:41 was tops
There's more than just that one, but the skids after the spring and next jump stood out to me.
Superkidra
7:42
6:19 Alright wtf
Press left and right at the same time
@@puz not on unmodded controllers anyway, some 3rd party controllers allow both left+right
l+r vine warp
8:28 mario gets out of the friend zone
5:59 Perfect sync!
Very well done AND entertaining! Both important parts of a good TAS run!
6:34 The Battle of Berlin (1945) (Restored, Colorized)
Disorderly 2 haha
Nice!
7:23 Mario casually ignores physics
Oh but spongebobs fire on the sea is ok? Not like there's... Oh...
Good run HappyLee. This was fun to watch ^_^
I want 10 hours of 7:40 onwards :)
@@user-ll8ht1ug3b ??
soldiermaanSZN no the fuck you didn’t. stop this self promotion at once
soldiermaanSZN fuck off
@@user-ll8ht1ug3b nobody cares.
Here you go I actually made it no self promotion.
th-cam.com/video/um-oTMRY46Q/w-d-xo.html
0:33
And this is why I watch tas speedruns
Wtf!!!
Yo same!!
@@flyforce16 what
@@whydouexist3487 It was just a crazy maneuver
dedication to optimization is why i love tases
4-3 is unquestionably the great flagpole glitch in history.
7:26 this is some kind of joke right?
1:52 Developers: hahaha we built an annoying trap
Mario:
7:42 why did Mario go so hard on that😂
It’s basically like he’s beatboxing to the music haha
According to my own calculation on my stopwatch, RTA timing (w/o load) of this run is about 7m43s, 10 seconds faster than Niftski's WR (2020). You can correct me if this is wrong or you know the exact time.
It’s about a 7:42
7:43.054
I like how happylee always making his tases interesting to watch.
Your TASes are always so insane
Imagine Bowser carefully planning army strategies building castles forts and walls to prevent Mario from saving princess Peach than he just sees Mario phasing through walls bending reality at his will speeding through everything recking every dude in his way and flawlessly do epic perfectly timed jumps on every platform in a mere less than 9 minutes
4-1 music syncs up really nicely
those magic mushrooms did some special things to mario
Am I the only one that gets really pissed of when people call hacks or cheats when they don't have a goddamn fucking clue about how old this game is and its shit hitboxes?
Why do I keep finding this tas guy everywhere and why is he so good
I hope you’re joking.
The world's most nerve-wracking flagpole glitches.
1:43 Just made my day.
Peace Is Paved 8:26
She’s obviously full of concrete
I cannot get my head around clipping clear through the first fire bar in 4-4 (3:19)
Is there really that much spaghetti in the hitbox coding?
@BAXTER MADORE that would make a lot of sense. thanks! forgot all about this lol
@@benturner6270 7:12 Yeah but he's doing it with everything & not taking any damage
The fire bar moves in jumps every 8 frames, meaning with perfect positioning, it’s possible to walk through big fire bars.
Actually the game checks if an enemy hits Mario every even frame and does not check it on odd frames, so the moment Mario ran though the firebar was designed to occur at an odd frame
Now all we need is a verified save file or TAS of precisely this seven more times so we can see a TAS of levels A-D.
Anyone expect how fast TAS can kill Bowser?
6:20 I'm not new to TAS, especially not Super Mario Bros., BUT CAN SOMEONE PLEASE EXPLAIN THE HUGE WARP THERE?
sorry im like over a year late but i think its because of something about pressing l+r in the vine
is it me or is the sound from landing the same one used in SMB3?
I mean, come on. You can't NOT love this.
totally marrio you are awesome lol. when i first had it on sega master system i was totally full on in.
just seeing the eyeless toads floating around mario with that ending song made feel quite uncomfortable
3:20 how does that trick work?
The fireball goes too fast so it can't hurt mario
Mario is a gigachad 🗿
5:58 He did the thing........ Best start to a level
This is nuts...bravo HappyLee
how does mario go straight through the firebar at 3:18?
Exactly that's what I'm saying something not right with these speed runners versions
The fire bar moves in jumps every 8 frames, meaning with perfect positioning, it’s possible to walk through big fire bars.
Bro it's bcz the way game is designed
3:19 MARIO must’ve jumped in a pool before that
7:21 is the hitbox that bad or the guy who did this tas was cheating too much?
Yes, the hitbox is that bad.
There is no cheating involved whatsoever in most TASes. I only say "most" because certain TASes do use password screens and cheat codes and such.
Mundo Twalot Press the A and down at the same time when he touched floor. Then Mario can avoid dameges coming from upper torso.
E-102 Gamma the fact it's TAS makes the whole thing cheating. since when have save states not been considered cheating?
If you think tool-assisted superplay is "cheating," then you've missed the entire point. The purpose of a TAS is _to entertain its viewers,_ not simply to beat a game, or to trick people into thinking that its author has mad skills. This is why TASes are called "movies." And since TASes are entertaining largely _because_ they do so much that wouldn't be practically possible in live play, it's a silly thing to shun them because of the way that they're made, because that's mostly what makes them so great.
Mundo Twalot he goes through every damn thing
5:26 can you make a timesave there
9:00: Peach eyes are gone
You know that skirt sound mario makes when he needs to turn around? That's in smb3
Why is it that this TAS is the second thing that defines “Gotta Go Fast!” To me with the first being Sonic?
7:42
whaaaaaat!!!!!
6:07 huh? what's noise?
my goodness that's a lot of koopa death
Got Mario Party 3 for N64 today for my birthday.. and this video hypes my happeness skyrocket :D
Did you like it?
7:42
el nuevo disco remix de MARIO Jejejejejjejeje
Well I know for one fact, Mario is not as fast as sonic, but this TAS seems to prove otherwise.
This game is perfect for TASSERS
Why the NES version looks worse and why the stages were redesigned?
It’s a sequel to the original.
The 8-4 in this game is so cursed
No violation was found in this play.
I wonder if any of the code in this game was updated since the original SMB (assuming that Nintendo's programmers gained more experience with the hardware)
How’d u not get hit at 3:20
tasvideos.org/GameResources/NES/SuperMarioBros.html#FirebarHidingTrick
Well I have an explanation for that
peace is paved
3:17 someone needs to explain that to me
Its cuz there can be only 2 fireballs on screen and they were getting out of screen fast so it seems that Its cheating but there are only 2 fireballs at a time
The fire bar moves in jumps every 8 frames, meaning with perfect positioning, it’s possible to walk through big fire bars.
Odd frames are skipped by the game, the game only checks if an enemy has hit Mario at even frames, so in this TAS the frames are lined up with odd frames where the game doesn't check if an enemy has hit Mario, you can watch Kosmic's video about it
@@suyashagrawal1102 thanks!
"Mario, Bowser's kidnapped me ag-"
*_be there in 8_*
3:19 Excuse me?!
WHAT IS THAT HITBOX 7:22
It's called crouch swimming where the hitbox of Mario shrinks to his crouching hitbox but since Mario is under water swimming it does not look like he's crouching but in reality he actually is, if that makes sense
The John Wick of Super Marios...
Are there any other frame rules that are 1-2 frames off?
3:02: the heck was that?
pro mario has joined the game
0:37 Kills the Timer
I hate when idiots spam dislikes and leave ignorant comments on these TAS videos.
he breaks the laws of mario
I'm always so fucking confused when I watch these lol.
It's like
What the fuck is even happening now, he phased through walls and fire.
And shooting fire out of his ass lol.
this is the real jumpman!!!
I wonder how much quicker this is to human wr
Around 9 seconds.
Ah yes, the return of evil sentient football helmets.
Peace is paved.
Это был не просто быстрый тас, но и весьма весёлый!!!
Could you explain what happens in the 5-2 pipe and 8-2 vine please? The amount of commitment that goes into these must be insane :)
Griffiths F1 If you press L+R on a vine, you get teleported somehow
betweenplacements thank you!
Griffiths F1 yw! Didn’t think you would respond after 10 months :)
betweenplacements got no reason not to 😉 nothing wrong with being nice bro 😁
Are you planning to do Warpless 8-4 TAS?
Does someone know the rta time without loads?
About 7:42 iirc
TAS bot hacking or is the hitbox just off by a lot?
the hitbox suck on this game
GoldPlaysGames Wow... I can tell.. I think Nintendo put a lot of work into levels, but not the sprites of each character.
Root I've first played this on the Wii as a Virtual Consel. I didn't do good at it. Yeah.. I was young.
Are you knew to speedrunning? A large amount of games on the NES console (and other consoles ofc) have such glitches, Mario's one are so renowned that not only the TAS but also human made speedruns exploit these glitches.
Liednard I've been watching these videos. I love them as well.
RTA: 7:52.25
I never knew smb2j had skidding sfx
5:10 how??
Wow speedrun with Music sounds
This is what the Koopas see
Bismuth come pick me up i'm scared.
Super Mario Bros. DLC pack
What is the RTA timings of this TAS?
7:43.054
The title should say: "The Lost Levels", since that's the internationally known title. (it's mentioned in the "Game" block of the desc.)
The game is more commonly known (by the people that run it) as SMB2j, since The Lost Levels isn't a title that exists on the NES. And as the game is called Super Mario Bros. 2 on the Famicom (which is what this is a playthrough of), calling it The Lost Levels causes more confusion than it solves problems.
"The Lost Levels" is only used when that particular game within Super Mario All-Stars (and Super Mario All-Stars + Super Mario World) is being played on the SNES.
Interestingly, TH-cam gaming doesn't have the correct title either. Thanks for the explanation!
What is this, genocide%?
What is the rta time?
7:43.054
SMB1 Mario: Beaten this adventure in 4:58 minutes, with barely any glitches
SMB2(JP) Mario: HOLY SHIT THE SOUNDS AND GLITCHES ARE FUCKING INSANE
SMB2(JP) should be initialed SMBLL
Why does this say super Mario 2
As the description says, "This is the real Super Mario Bros 2. It was never officially released in the USA and Europe. It was later ported to SNES, and released as "Lost Levels" on Super Mario All-stars."
LevicusX Thanks for that, I feel like a jackass. I’d only heard of Doki Doki Panic until I googled it. Mind blown.
So you finished like a boss
this guy is amazing lol LUNATIC
It’s a TAS.
7:40 so song!
I got you
Took me a long time to beat this game. Once you have the hang of World 8, it's one of the easier worlds so getting the stars on the title screen is not too hard. World 7 tho **P.T.S.D.**
3:19 What's happening here & how do you do that without taking damage the version I got you take damage without even hitting against it something strange with this walkthrough!!
Walking through the fire bar requires extremely precise positioning. Also this is a TAS, not a walkthrough.