Quickly Rig a Character in accuRig and Maya 2023 HumanIK
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- Hey there, fellow creators! Are you tired of your 3D characters just sitting there in a lifeless TPose? Fear not, because in this tutorial video, we're going to show you how to bring them to life with just a few simple steps!
We'll be using the powers of accuRig to create the joints for our character, and then we'll dive into Maya's HumanIK to create some fancy controllers. Trust me, it's easier than it sounds!
By the end of this video, you'll be able to quickly start animating your character, and your friends will be begging you to teach them your secrets. (Share my video!)
And, as a bonus joke for sticking around this long: Q: How was the animator falsely imprisoned? A: He was keyframed. 😅
Link to ActorCore download: actorcore.real...
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Great content. Clear, concise and exactly what I was looking for... You always got the answers when i need them... thanks sis.
Its been 3 years since working in Maya when I was a student but this makes me want to get back into it.
Blender doesn't have something like this?
Do it! Your character's can come to life so quickly now!
I'd like to see somebody rig a horse with humanIK. That sounds dumb, but autodesk's documentation says it's possible if you place the horse in a t-pose. They should provide pictures😭. By the way the method explained in this video also works for rigged models downloaded from Mixamo, except maybe for a differing character definition file Thanks for the great tutorials, Monica.
Am super excited, u don't what uve done in the animation field, dis is a great save of time. May God Bless You more and more. Thanks. This is the best channel in 2024
quick, easy and informative. Ty :)
Glad it was helpful!
You just save my semester at the uni! TY so much!!
Is there an easy/quick way to rig a face? Very helpful video!
god this is so much easier than it used to be in the old days, where you'd have to manually place all the joints, manually paint the skin weights, set up all the curves and link them up to stuff, etc. What a breeze. I can't believe this tool is free. I'd definitely recommend people still learn how to make a basic human rig tho, it will help you effectively place the joints in this software
It's a quick fix!
You always have the best videos for learning this stuff. Quick, to the point, and you explain the *why*. Thank you~!
Glad you like them! Thank you for watching :)
Such a great tutorial, clear, informative, well paced and covers a lot of extra stuff like how to reset pose etc
Thanks Mark! I appreciate taking the time to watch the video and comment
Love the veeeeeeee @ 9:46
Thanks for making us rigging artist ;)
You rlly help me, im so grateful, the tutorial was so easy to understand, again, thank youuu
Glad it helped! Thank you for watching!
I have taken a break from Maya for a few months and now that I'm back this tutorial really comes in handy. Thanks Monica! :)
Welcome back! Enjoy the process! 😊
YESSS. thank you!
This video is a lifesaver
I was looking for something like this and you came up with this tutorial, thank you very much🙌
Wonderful! I hope it helps!
very helpful! your stuff is always clean, easy to follow and straight to the point.
Thank you so much! That means a lot!
Your Channel really helped me get rid of the 'fear of rigging' , apperantly when the teacher is good , it actually is quite easy to understand ! ♥
Any tips on how to export this once I'm done ?
The export result I get is - separated skeleton that is slightly back , some parts are also not parented IDK why ..
would appreciate an export tutorial so I can take it to mixamo or something :D
very underrated channel , thanks for the info as always.
Thanks for taking the time to show us how this works!
this is so frekin cool! thank you so much for this!!! :DDDDDDD
Glad you like it!!
Thanks for the tutorial, it has been most valuable to speeding up my workflow.
Glad it helped! 😀
Thanks! This tutorial was great for a Maya newbie like me :)
Glad you liked it! Thank you for watching 😀
Fun fact: accuRig doesn't allow you to export the rigged character if your internet connection is off.
Interesting! A lot of software is doing that now. :/
@@AcademicPhoenixPlus Unfortunately, yeah :(
Thank you so much for this video. Exactly what I was looking for
Excellent, Thank You 🏆😁!
Excellent video. I've had the web page open for free accurig for a month or so and after watching your video, I may download it and use it.
I look forward to the next video with the addiontal rigging with hair.
Thank you :)
I was hesitant too, but now I'm sold :D
Thanks so much for the useful tutorials!
this is reallyy helpfull. thank you
Glad it was helpful!
awesome as usual
Thank you so much! I'm glad you liked the content 😊
Awesome!
Thank you!! Glad you like it!
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, i just a started a first rig for my model! And i'm have lot troubles with this, and now i see your rig tutorial! In time! Awesome!
That's awesome to hear!! I hope this helps make your animation easier!
I loved your little voice over during the human IK part lol
I love you btw you're hella cute and lovely 🥰
You are very kind, thank you!
ti amo.
Grazie :)
Thank you
You're welcome
thank you for this tutorial
❣❣
You're so welcome 😊 Thank you for watching!
very helpful, thank you!
Perfeito, vai me ajudar muito a otimizar meu tempo. Thanks Monica
Com certeza! Fico feliz em saber que pude ajudar a otimizar o seu tempo. Se precisar de mais alguma coisa, não hesite em me perguntar. Estou sempre aqui para ajudar. (with chatGPC translation help) :)
Your awesome. Thank you.
You are so welcome. Thank you for watching!
great tutor, thanks
Thanks for this tutorial
You are very welcome, Noob! Thank you for watching! 😊
Hello! Of course, this is very convenient. I pressed a few buttons and got a rig. Just what to do with blendshapes. I got vertix renumbering after AccuRig. And therefore I can’t use blendshapes
ur the best .. mon
Mayanın en güçlü olduğu özellik rigging ve animation. Tek ihtiyacı sculpt. Türkiye den selamlar 🇹🇷
Çok teşekkürler! Mayanın güçlü yönleri hakkında bilgi sahibi olduğunuz için sevindim. Sculpt konusunda size yardımcı olabilecek bir şeyler yapabilirsem lütfen bana bildirin. Selamlar Türkiye'ye! (with chatGPC translation help) :)
@@AcademicPhoenixPlus Türkçe yazmanız beni çok sevindirdi. Çok nazik ve kibar bir insansınız. Videolarınızı ilgi ile seyrediyorum. Mayanın sculpt için geliştirme yapacağını sanmıyorum, autodesk, mudboxu bitirmek istemez. Türkiye'ye gelirseniz bir dostunuz olduğunu unutmayın. Başkent Ankaradayım.
@@tuncaybozkus3633 Bu çok nazikçe söylediniz. Videolarımın yardımcı olduğunu duyduğunuza sevindim. Maya ve Mudbox konusunda haklı olabilirsiniz. Belki birleşirler mi? Dünyanın her yerinde arkadaşların olması her zaman güzeldir. Teşekkür ederim! :) (I got help from ChatGPT to write this!)
@@AcademicPhoenixPlus If aliaswavefront had continued, maybe maya would have been sculpted too. Even if it doesn't happen, I love maya. It forces me to problem solve. Life without problems is boring. 😁
thank u so much new subscriber
Thank you so much
Thank you very much Master
You are so welcome! Thank you for watching! 😊
Thanks good tutorial. One thing I noticed if you don't hide your joints and start moving the "Character1_Ctrl_Reference", the "RL_BoneRoot" will stick to the scene origin. I used a parent constraint to parent the BoneRoot to the ctrl_reference which seems to work, but wasn't sure if this would cause problems down the road.
Hello yes perfect tutorial.
Glad it's helpful!
it would be a good idea to make a basic rigging and advanced, all what you got, so we don't look to another place.
thx!
thank i want you share more tips
Thank you for such a great tutorial can you please guide me how can we add animations on it?
You mention that it could be 'better' and we could make it manually in Maya.
But, do you not think you could fix up the accuRig with a bit of weight painting? What makes it worse than any other rig? :)
Nice tutorial ❤ but is there a way to return to the original A Pose? I'm trying to add more bones and bind them but somehow the mesh "memory" is the A Pose and not the new T Pose. So if I add influence to a new bone the mesh would try to go to the original A Pose. 😢
Good video. But I had a quick question. Besides having more options, if you are using maya, why not just use the quick rig feature that is built into maya. It does the same thing.
Thaaaaaaaanxxxxxxxx
One thing I cannot for the life of me understand is that when you're moving a joint in the joint placement process, the joint just moves arbitrarily wherever it feels like on the Z axis relative to your camera. Every other 3d software would have it move only on the plane of your camera angle. This is insane to me.
EDIT- turn off the MIDPOINT PLACEMENT toggle if you want to avoid what I just described above and move joints only on the axis of your camera
Nice tip! Thanks for sharing :)
Hi, I feel like my fingers are frozen, only the fingertip controllers are visible 😅
Damn, excellent video! Considering I don't wanna get in any animation industry (dont live in NA or Europe), would you say that Blender is as good as Maya for animation?
Great tutorial, thanks so much for this!
Is there a way delete the extra bones in the chest and head without messing up the rest of the rig?
have several problems with this rig. Translate xyz are not 0 so that when I move the wrist and want it back at the tpose position, putting everything at 0 does not work. When I try to use this rig as a reference, the controllers are badly visible, not always on top of everything.
Yes, I agree, that part is not great. You can right click on the rig, and it will go to the Tpose. I'm going to be trying other autoriggers looking for something better :)
Hi, this is a great video and the process worked perfectly fine for me, though, how should I go about doing this to multiple characters in a scene without unlocking the character definition and deleting the control rig for other characters?
why you never talk about advance skeleton? it seems more amazing because it has facial rig in there. please make tutorial about advance skeleton
thanks for the rigging prosess but i can't able to readd my texture !!
Hi, very helpful tutorial , thank you for this!!, is there a way I can export the rigged character to any other 3d software w the control rigs and the joints?
is there a way to zero out the values of the controllers?
the link was not in the description... 6:51
Oops! Forgot to post it. here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character I also added to the description. Thank you for pointing it out!
@@AcademicPhoenixPlus thanks
its a lot better than Mixamo, I use this all the time.
Sadly, Mixamo rig isn't supported by Maya 2023, so this is a good alternative! Glad you like it :)
i get an error when tryign to import my model to maya, it says the : The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame. These nodes might have interactive behavior in Maya that differs from the source application.
How to export fbx in input pose? For example i don't need T pose, only i need A pose
Hello this is a fantastic tutorial . but i am stuck at 8 min 35 sec . for some reason i cant rotate the controler they seem lock somehow. Do you have any idea how to fix this? Thank you verry much for your time! (funny thing
if i select the bone itself it does rotate)
I've had the same issue. The arms of my character will lock up. Even when they initially work, it will happen when I reopen the file.
Hello Monika, I saw some blender tutorials that allows them to import even textures to accurig and import back in blender with textures..
Is it possible here as well?
Yes, try exporting an FBX instead of an obj. :)
Hi! Not sure if anyone else is having this same issue but.. when I create the control rig after finish assigning all the joints, for some odd reason the size of my controls are extremely tiny. Is there a way for me to set the size so I don't go through the stress of having to resize this? Thanks!
After importing the model how would you reapply the textures back in?
I appreciate your tutorials but for some reason my characters arms will lock up. Can you elaborate the sequence at 6:32 ?
Plz tell me,intermediate level animation classes...for maya
Should i need a plug in to rig in maya?
i did it just like you and for some reason everything above the hip is not working after i press create control rig ...
i use maya 2022
Hello I can't click the MEL code, is my May was broken?
This is not available for a Mac. Do you know any other softwares like this that are?
For some reason it works while in accuRig, but once in Maya none of the controls transfer over after importing, I end up with just the root, any chance you know how to fix that?
i didnt find the template to be anywhere how did u downloaded the template please help i need this for my assignment
When i set controls as shown in the video my fk controls does not work. Im using maya 2024. How to fix that
This template only works with rigs from Accurig?
not able to add mixamo clip to it, I don't know why
Какой клип ?
from which website i will get accuRig free version
Hey, so I essentially made the textures in Substance then imported them into Maya. However, after rigging using accuRig and then bringing em back to Maya they disappear.. Is there something i'm missing? Have been following your Kora series to texture etc
Hi there, Did you look in your hypershade? If you are using the same file, you should find the shaders in the hypershade. You can then reassign them into your character. I hope that helps!
@@AcademicPhoenixPlus It wasn't in the hypershade but I manually reapplied them anyways. Thanks regardless, love your tutorials! I'm making an indie personal film, would surely credit you!
How to continue in face rig
How to export my original pose file from accurig ?
what about the texture of the model??????🤔
probably that will come in future
Switching ik to fk isnt working for me
It doesn't work with Mac OS. AccuRIG is available for Windows OS only.
I'm sorry to hear that 😞
dont bother with 3d modeling on mac
just asking what was the link for the hik it seems to not be in the description
HumanIK is part of Maya. You'll find it at the top right portion of Maya. I hope that helps!
or do you mean the ActorCore? I posted it on the description but here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character
uhui
Face rig Mam
can i export it into slicer?
Thank you for your video but when I export in fbx my rig from accurig in maya it doesn't fit to my character... Somebody can help me ? thank you!!
I switched a setting in the Import fbx preference. Change it to add and it will work