Quickly Rig a Character in accuRig and Maya 2023 HumanIK

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  • เผยแพร่เมื่อ 21 ส.ค. 2024
  • Hey there, fellow creators! Are you tired of your 3D characters just sitting there in a lifeless TPose? Fear not, because in this tutorial video, we're going to show you how to bring them to life with just a few simple steps!
    We'll be using the powers of accuRig to create the joints for our character, and then we'll dive into Maya's HumanIK to create some fancy controllers. Trust me, it's easier than it sounds!
    By the end of this video, you'll be able to quickly start animating your character, and your friends will be begging you to teach them your secrets. (Share my video!)
    And, as a bonus joke for sticking around this long: Q: How was the animator falsely imprisoned? A: He was keyframed. 😅
    Link to ActorCore download: actorcore.real...
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ความคิดเห็น • 148

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 ปีที่แล้ว +13

    Great content. Clear, concise and exactly what I was looking for... You always got the answers when i need them... thanks sis.

  • @connor6505
    @connor6505 ปีที่แล้ว +5

    Its been 3 years since working in Maya when I was a student but this makes me want to get back into it.

  • @AndresWalsh
    @AndresWalsh ปีที่แล้ว +2

    I'd like to see somebody rig a horse with humanIK. That sounds dumb, but autodesk's documentation says it's possible if you place the horse in a t-pose. They should provide pictures😭. By the way the method explained in this video also works for rigged models downloaded from Mixamo, except maybe for a differing character definition file Thanks for the great tutorials, Monica.

  • @xoganreolity9513
    @xoganreolity9513 ปีที่แล้ว +2

    Am super excited, u don't what uve done in the animation field, dis is a great save of time. May God Bless You more and more. Thanks. This is the best channel in 2024

  • @LoneKuroRaifu
    @LoneKuroRaifu หลายเดือนก่อน

    quick, easy and informative. Ty :)

  • @carlosjurado3683
    @carlosjurado3683 10 หลายเดือนก่อน +2

    You just save my semester at the uni! TY so much!!

  • @syn16
    @syn16 ปีที่แล้ว +11

    Is there an easy/quick way to rig a face? Very helpful video!

  • @moonasha
    @moonasha 27 วันที่ผ่านมา

    god this is so much easier than it used to be in the old days, where you'd have to manually place all the joints, manually paint the skin weights, set up all the curves and link them up to stuff, etc. What a breeze. I can't believe this tool is free. I'd definitely recommend people still learn how to make a basic human rig tho, it will help you effectively place the joints in this software

  • @danib1600
    @danib1600 5 หลายเดือนก่อน

    You always have the best videos for learning this stuff. Quick, to the point, and you explain the *why*. Thank you~!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 หลายเดือนก่อน

      Glad you like them! Thank you for watching :)

  • @mark-ge2yl
    @mark-ge2yl ปีที่แล้ว +3

    Such a great tutorial, clear, informative, well paced and covers a lot of extra stuff like how to reset pose etc

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +2

      Thanks Mark! I appreciate taking the time to watch the video and comment

  • @rohitdosti
    @rohitdosti 10 หลายเดือนก่อน

    Love the veeeeeeee @ 9:46
    Thanks for making us rigging artist ;)

  • @gigglies
    @gigglies 2 หลายเดือนก่อน

    You rlly help me, im so grateful, the tutorial was so easy to understand, again, thank youuu

  • @Chrinsj
    @Chrinsj ปีที่แล้ว

    I have taken a break from Maya for a few months and now that I'm back this tutorial really comes in handy. Thanks Monica! :)

  • @mae2309
    @mae2309 ปีที่แล้ว +1

    YESSS. thank you!

  • @tvsonicserbia5140
    @tvsonicserbia5140 ปีที่แล้ว

    This video is a lifesaver

  • @Arthur_Animagic_Studio
    @Arthur_Animagic_Studio ปีที่แล้ว +1

    I was looking for something like this and you came up with this tutorial, thank you very much🙌

  • @Brycicle3d
    @Brycicle3d ปีที่แล้ว +1

    very helpful! your stuff is always clean, easy to follow and straight to the point.

  • @TTomeRR223
    @TTomeRR223 4 หลายเดือนก่อน

    Your Channel really helped me get rid of the 'fear of rigging' , apperantly when the teacher is good , it actually is quite easy to understand ! ♥
    Any tips on how to export this once I'm done ?
    The export result I get is - separated skeleton that is slightly back , some parts are also not parented IDK why ..
    would appreciate an export tutorial so I can take it to mixamo or something :D

  • @saurabhsharma9163
    @saurabhsharma9163 ปีที่แล้ว

    very underrated channel , thanks for the info as always.

  • @clausbohm9807
    @clausbohm9807 7 หลายเดือนก่อน

    Thanks for taking the time to show us how this works!

  • @Kevin-fy9gn
    @Kevin-fy9gn 11 หลายเดือนก่อน

    this is so frekin cool! thank you so much for this!!! :DDDDDDD

  • @cloudshifter
    @cloudshifter 9 หลายเดือนก่อน

    Thanks for the tutorial, it has been most valuable to speeding up my workflow.

  • @naowao6207
    @naowao6207 7 หลายเดือนก่อน

    Thanks! This tutorial was great for a Maya newbie like me :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 หลายเดือนก่อน

      Glad you liked it! Thank you for watching 😀

  • @JackTheRocky
    @JackTheRocky ปีที่แล้ว +10

    Fun fact: accuRig doesn't allow you to export the rigged character if your internet connection is off.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +4

      Interesting! A lot of software is doing that now. :/

    • @JackTheRocky
      @JackTheRocky ปีที่แล้ว +1

      @@AcademicPhoenixPlus Unfortunately, yeah :(

  • @drudran
    @drudran 9 หลายเดือนก่อน

    Thank you so much for this video. Exactly what I was looking for

  • @JoshPurple
    @JoshPurple ปีที่แล้ว

    Excellent, Thank You 🏆😁!

  • @mus_cetiner
    @mus_cetiner ปีที่แล้ว

    Excellent video. I've had the web page open for free accurig for a month or so and after watching your video, I may download it and use it.
    I look forward to the next video with the addiontal rigging with hair.
    Thank you :)

  • @thffkfltm
    @thffkfltm ปีที่แล้ว

    Thanks so much for the useful tutorials!

  • @psychodeli1
    @psychodeli1 2 หลายเดือนก่อน

    this is reallyy helpfull. thank you

  • @hungstergaming1045
    @hungstergaming1045 ปีที่แล้ว

    awesome as usual

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Thank you so much! I'm glad you liked the content 😊

  • @riggsmurtah2788
    @riggsmurtah2788 ปีที่แล้ว

    Awesome!

  • @Timeshlft
    @Timeshlft ปีที่แล้ว

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, i just a started a first rig for my model! And i'm have lot troubles with this, and now i see your rig tutorial! In time! Awesome!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      That's awesome to hear!! I hope this helps make your animation easier!

  • @BoxKingKevin
    @BoxKingKevin ปีที่แล้ว

    I loved your little voice over during the human IK part lol
    I love you btw you're hella cute and lovely 🥰

  • @matteocolonnelli
    @matteocolonnelli 11 หลายเดือนก่อน

    ti amo.

  • @chamikamuthudevinda894
    @chamikamuthudevinda894 หลายเดือนก่อน

    Thank you

  • @shakilhossion8310
    @shakilhossion8310 10 หลายเดือนก่อน

    thank you for this tutorial
    ❣❣

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 หลายเดือนก่อน +1

      You're so welcome 😊 Thank you for watching!

  • @ramoncoppa403
    @ramoncoppa403 10 หลายเดือนก่อน

    very helpful, thank you!

  • @victoralsantos
    @victoralsantos ปีที่แล้ว +1

    Perfeito, vai me ajudar muito a otimizar meu tempo. Thanks Monica

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      Com certeza! Fico feliz em saber que pude ajudar a otimizar o seu tempo. Se precisar de mais alguma coisa, não hesite em me perguntar. Estou sempre aqui para ajudar. (with chatGPC translation help) :)

  • @richmo5d
    @richmo5d 6 หลายเดือนก่อน

    Your awesome. Thank you.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  6 หลายเดือนก่อน

      You are so welcome. Thank you for watching!

  • @user-gk2ub2on5f
    @user-gk2ub2on5f 9 หลายเดือนก่อน

    great tutor, thanks

  • @Noob-zi2ce
    @Noob-zi2ce ปีที่แล้ว

    Thanks for this tutorial

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      You are very welcome, Noob! Thank you for watching! 😊

  • @digor72noname86
    @digor72noname86 5 หลายเดือนก่อน

    Hello! Of course, this is very convenient. I pressed a few buttons and got a rig. Just what to do with blendshapes. I got vertix renumbering after AccuRig. And therefore I can’t use blendshapes

  • @bilosofie
    @bilosofie 8 หลายเดือนก่อน

    ur the best .. mon

  • @tuncaybozkus3633
    @tuncaybozkus3633 ปีที่แล้ว

    Mayanın en güçlü olduğu özellik rigging ve animation. Tek ihtiyacı sculpt. Türkiye den selamlar 🇹🇷

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Çok teşekkürler! Mayanın güçlü yönleri hakkında bilgi sahibi olduğunuz için sevindim. Sculpt konusunda size yardımcı olabilecek bir şeyler yapabilirsem lütfen bana bildirin. Selamlar Türkiye'ye! (with chatGPC translation help) :)

    • @tuncaybozkus3633
      @tuncaybozkus3633 ปีที่แล้ว

      @@AcademicPhoenixPlus Türkçe yazmanız beni çok sevindirdi. Çok nazik ve kibar bir insansınız. Videolarınızı ilgi ile seyrediyorum. Mayanın sculpt için geliştirme yapacağını sanmıyorum, autodesk, mudboxu bitirmek istemez. Türkiye'ye gelirseniz bir dostunuz olduğunu unutmayın. Başkent Ankaradayım.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      @@tuncaybozkus3633 Bu çok nazikçe söylediniz. Videolarımın yardımcı olduğunu duyduğunuza sevindim. Maya ve Mudbox konusunda haklı olabilirsiniz. Belki birleşirler mi? Dünyanın her yerinde arkadaşların olması her zaman güzeldir. Teşekkür ederim! :) (I got help from ChatGPT to write this!)

    • @tuncaybozkus3633
      @tuncaybozkus3633 ปีที่แล้ว

      @@AcademicPhoenixPlus If aliaswavefront had continued, maybe maya would have been sculpted too. Even if it doesn't happen, I love maya. It forces me to problem solve. Life without problems is boring. 😁

  • @3ebasnazi519
    @3ebasnazi519 ปีที่แล้ว

    thank u so much new subscriber

  • @sanjeevxozz2294
    @sanjeevxozz2294 ปีที่แล้ว

    Thank you so much

  • @sooshiyansjahan4773
    @sooshiyansjahan4773 ปีที่แล้ว

    Thank you very much Master

  • @towley3d789
    @towley3d789 10 หลายเดือนก่อน

    Thanks good tutorial. One thing I noticed if you don't hide your joints and start moving the "Character1_Ctrl_Reference", the "RL_BoneRoot" will stick to the scene origin. I used a parent constraint to parent the BoneRoot to the ctrl_reference which seems to work, but wasn't sure if this would cause problems down the road.

  • @l-nebs6766
    @l-nebs6766 ปีที่แล้ว

    Hello yes perfect tutorial.

  • @ady7d77
    @ady7d77 11 หลายเดือนก่อน

    it would be a good idea to make a basic rigging and advanced, all what you got, so we don't look to another place.

  • @yhuna3365
    @yhuna3365 ปีที่แล้ว

    thx!

  • @3Dtipsturtorial
    @3Dtipsturtorial 10 หลายเดือนก่อน

    thank i want you share more tips

  • @syedahmadhassan6347
    @syedahmadhassan6347 10 หลายเดือนก่อน

    Thank you for such a great tutorial can you please guide me how can we add animations on it?

  • @renderpeach
    @renderpeach 11 หลายเดือนก่อน

    You mention that it could be 'better' and we could make it manually in Maya.
    But, do you not think you could fix up the accuRig with a bit of weight painting? What makes it worse than any other rig? :)

  • @nachiitoman
    @nachiitoman 9 หลายเดือนก่อน +1

    Nice tutorial ❤ but is there a way to return to the original A Pose? I'm trying to add more bones and bind them but somehow the mesh "memory" is the A Pose and not the new T Pose. So if I add influence to a new bone the mesh would try to go to the original A Pose. 😢

  • @shataluproductions
    @shataluproductions 9 หลายเดือนก่อน

    Good video. But I had a quick question. Besides having more options, if you are using maya, why not just use the quick rig feature that is built into maya. It does the same thing.

  • @renanmartins3626
    @renanmartins3626 29 วันที่ผ่านมา

    Thaaaaaaaanxxxxxxxx

  • @Severian_of_the_Guild
    @Severian_of_the_Guild 4 หลายเดือนก่อน +1

    One thing I cannot for the life of me understand is that when you're moving a joint in the joint placement process, the joint just moves arbitrarily wherever it feels like on the Z axis relative to your camera. Every other 3d software would have it move only on the plane of your camera angle. This is insane to me.
    EDIT- turn off the MIDPOINT PLACEMENT toggle if you want to avoid what I just described above and move joints only on the axis of your camera

  • @mrleung1
    @mrleung1 5 หลายเดือนก่อน +1

    Hi, I feel like my fingers are frozen, only the fingertip controllers are visible 😅

  • @wallacesousuke1433
    @wallacesousuke1433 11 หลายเดือนก่อน

    Damn, excellent video! Considering I don't wanna get in any animation industry (dont live in NA or Europe), would you say that Blender is as good as Maya for animation?

  • @EmergencyPoncho
    @EmergencyPoncho ปีที่แล้ว

    Great tutorial, thanks so much for this!
    Is there a way delete the extra bones in the chest and head without messing up the rest of the rig?

  • @lawrence9713
    @lawrence9713 4 หลายเดือนก่อน +1

    have several problems with this rig. Translate xyz are not 0 so that when I move the wrist and want it back at the tpose position, putting everything at 0 does not work. When I try to use this rig as a reference, the controllers are badly visible, not always on top of everything.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 หลายเดือนก่อน

      Yes, I agree, that part is not great. You can right click on the rig, and it will go to the Tpose. I'm going to be trying other autoriggers looking for something better :)

  • @malasiacherry8477
    @malasiacherry8477 11 หลายเดือนก่อน

    Hi, this is a great video and the process worked perfectly fine for me, though, how should I go about doing this to multiple characters in a scene without unlocking the character definition and deleting the control rig for other characters?

  • @chuckyellow1054
    @chuckyellow1054 6 หลายเดือนก่อน

    why you never talk about advance skeleton? it seems more amazing because it has facial rig in there. please make tutorial about advance skeleton

  • @syzor2781
    @syzor2781 ปีที่แล้ว

    thanks for the rigging prosess but i can't able to readd my texture !!

  • @gboladekolawole1876
    @gboladekolawole1876 11 หลายเดือนก่อน

    Hi, very helpful tutorial , thank you for this!!, is there a way I can export the rigged character to any other 3d software w the control rigs and the joints?

  • @danpym3D
    @danpym3D ปีที่แล้ว +1

    is there a way to zero out the values of the controllers?

  • @kurt58
    @kurt58 ปีที่แล้ว +1

    the link was not in the description... 6:51

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      Oops! Forgot to post it. here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character I also added to the description. Thank you for pointing it out!

    • @kurt58
      @kurt58 ปีที่แล้ว

      @@AcademicPhoenixPlus thanks

  • @opsxp23
    @opsxp23 ปีที่แล้ว

    its a lot better than Mixamo, I use this all the time.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Sadly, Mixamo rig isn't supported by Maya 2023, so this is a good alternative! Glad you like it :)

  • @shadaialexander1345
    @shadaialexander1345 4 หลายเดือนก่อน

    i get an error when tryign to import my model to maya, it says the : The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame. These nodes might have interactive behavior in Maya that differs from the source application.

  • @user-mk3pz2qd1p
    @user-mk3pz2qd1p 7 หลายเดือนก่อน

    How to export fbx in input pose? For example i don't need T pose, only i need A pose

  • @maniakdesign96
    @maniakdesign96 ปีที่แล้ว +1

    Hello this is a fantastic tutorial . but i am stuck at 8 min 35 sec . for some reason i cant rotate the controler they seem lock somehow. Do you have any idea how to fix this? Thank you verry much for your time! (funny thing
    if i select the bone itself it does rotate)

    • @jeffyart4410
      @jeffyart4410 ปีที่แล้ว +1

      I've had the same issue. The arms of my character will lock up. Even when they initially work, it will happen when I reopen the file.

  • @nbhage2178
    @nbhage2178 2 หลายเดือนก่อน

    Hello Monika, I saw some blender tutorials that allows them to import even textures to accurig and import back in blender with textures..
    Is it possible here as well?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 หลายเดือนก่อน

      Yes, try exporting an FBX instead of an obj. :)

  • @1mahlan
    @1mahlan 6 หลายเดือนก่อน

    Hi! Not sure if anyone else is having this same issue but.. when I create the control rig after finish assigning all the joints, for some odd reason the size of my controls are extremely tiny. Is there a way for me to set the size so I don't go through the stress of having to resize this? Thanks!

  • @JazminSolis441
    @JazminSolis441 7 หลายเดือนก่อน

    After importing the model how would you reapply the textures back in?

  • @jeffyart4410
    @jeffyart4410 ปีที่แล้ว

    I appreciate your tutorials but for some reason my characters arms will lock up. Can you elaborate the sequence at 6:32 ?

  • @yugandharyuga
    @yugandharyuga ปีที่แล้ว

    Plz tell me,intermediate level animation classes...for maya

  • @aravindmk1273
    @aravindmk1273 8 หลายเดือนก่อน

    Should i need a plug in to rig in maya?

  • @luisezimmermann2550
    @luisezimmermann2550 หลายเดือนก่อน

    i did it just like you and for some reason everything above the hip is not working after i press create control rig ...

  • @lylevillanueva8624
    @lylevillanueva8624 หลายเดือนก่อน

    Hello I can't click the MEL code, is my May was broken?

  • @tahnaiyarussell
    @tahnaiyarussell 2 หลายเดือนก่อน

    This is not available for a Mac. Do you know any other softwares like this that are?

  • @valsan5038
    @valsan5038 8 หลายเดือนก่อน

    For some reason it works while in accuRig, but once in Maya none of the controls transfer over after importing, I end up with just the root, any chance you know how to fix that?

  • @celaynaB
    @celaynaB 4 หลายเดือนก่อน

    i didnt find the template to be anywhere how did u downloaded the template please help i need this for my assignment

  • @RISHABH4333
    @RISHABH4333 9 หลายเดือนก่อน

    When i set controls as shown in the video my fk controls does not work. Im using maya 2024. How to fix that

  • @eliellgvs1
    @eliellgvs1 5 หลายเดือนก่อน

    This template only works with rigs from Accurig?

  • @user-pj6xf1hc4p
    @user-pj6xf1hc4p 9 หลายเดือนก่อน

    not able to add mixamo clip to it, I don't know why

    • @hauyt424
      @hauyt424 8 หลายเดือนก่อน

      Какой клип ?

  • @abilashabi123
    @abilashabi123 8 หลายเดือนก่อน

    from which website i will get accuRig free version

  • @manandua4928
    @manandua4928 6 หลายเดือนก่อน

    Hey, so I essentially made the textures in Substance then imported them into Maya. However, after rigging using accuRig and then bringing em back to Maya they disappear.. Is there something i'm missing? Have been following your Kora series to texture etc

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 หลายเดือนก่อน

      Hi there, Did you look in your hypershade? If you are using the same file, you should find the shaders in the hypershade. You can then reassign them into your character. I hope that helps!

    • @manandua4928
      @manandua4928 5 หลายเดือนก่อน

      @@AcademicPhoenixPlus It wasn't in the hypershade but I manually reapplied them anyways. Thanks regardless, love your tutorials! I'm making an indie personal film, would surely credit you!

  • @yugandharyuga
    @yugandharyuga ปีที่แล้ว

    How to continue in face rig

  • @TungPham-ou4fq
    @TungPham-ou4fq ปีที่แล้ว

    How to export my original pose file from accurig ?

  • @vfxaddiction007
    @vfxaddiction007 ปีที่แล้ว

    what about the texture of the model??????🤔

    • @hoho7029
      @hoho7029 ปีที่แล้ว

      probably that will come in future

  • @bmd_videos
    @bmd_videos 7 หลายเดือนก่อน

    Switching ik to fk isnt working for me

  • @bushraalwesabi8563
    @bushraalwesabi8563 6 หลายเดือนก่อน

    It doesn't work with Mac OS. AccuRIG is available for Windows OS only.

  • @hundo191
    @hundo191 ปีที่แล้ว

    just asking what was the link for the hik it seems to not be in the description

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      HumanIK is part of Maya. You'll find it at the top right portion of Maya. I hope that helps!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      or do you mean the ActorCore? I posted it on the description but here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character

  • @dimasputra
    @dimasputra 5 หลายเดือนก่อน

    uhui

  • @flamestudios2.o418
    @flamestudios2.o418 ปีที่แล้ว

    Face rig Mam

  • @GALITSAADIK
    @GALITSAADIK 8 หลายเดือนก่อน

    can i export it into slicer?

  • @eliflt1276
    @eliflt1276 6 หลายเดือนก่อน +1

    Thank you for your video but when I export in fbx my rig from accurig in maya it doesn't fit to my character... Somebody can help me ? thank you!!

    • @bumbleprime1573
      @bumbleprime1573 22 วันที่ผ่านมา

      I switched a setting in the Import fbx preference. Change it to add and it will work