Quickly Rig a Character in accuRig and Maya 2023 HumanIK

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 157

  • @angeen-v3d
    @angeen-v3d หลายเดือนก่อน

    I wasted a lot of time and effort to no avail, although I assured all my friends that the fault and problem is usually not with the student, and that the right time will come to get to know the golden teacher, and when that happens the problems will disappear, and the learning process will turn from suffering and difficulties to pleasure and enjoyment. Here in the Middle East we say we have found a treasure when we meet a real teacher. You are the most beautiful, wonderful and generous among those I have known and I tried to learn from them with great difficulty. With you, the impossible has become something that can be turned into a tangible reality. Thank you and all the love that befits you, oh genius.

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 ปีที่แล้ว +14

    Great content. Clear, concise and exactly what I was looking for... You always got the answers when i need them... thanks sis.

  • @xoganreolity9513
    @xoganreolity9513 ปีที่แล้ว +2

    Am super excited, u don't what uve done in the animation field, dis is a great save of time. May God Bless You more and more. Thanks. This is the best channel in 2024

  • @carlosjurado3683
    @carlosjurado3683 ปีที่แล้ว +2

    You just save my semester at the uni! TY so much!!

  • @rohitdosti
    @rohitdosti ปีที่แล้ว

    Love the veeeeeeee @ 9:46
    Thanks for making us rigging artist ;)

  • @danib1600
    @danib1600 9 หลายเดือนก่อน

    You always have the best videos for learning this stuff. Quick, to the point, and you explain the *why*. Thank you~!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  9 หลายเดือนก่อน

      Glad you like them! Thank you for watching :)

  • @AndresWalsh
    @AndresWalsh ปีที่แล้ว +2

    I'd like to see somebody rig a horse with humanIK. That sounds dumb, but autodesk's documentation says it's possible if you place the horse in a t-pose. They should provide pictures😭. By the way the method explained in this video also works for rigged models downloaded from Mixamo, except maybe for a differing character definition file Thanks for the great tutorials, Monica.

  • @connor6505
    @connor6505 ปีที่แล้ว +5

    Its been 3 years since working in Maya when I was a student but this makes me want to get back into it.

  • @TheVengador46
    @TheVengador46 2 หลายเดือนก่อน

    Great tutorial! Thank you!

  • @mark-ge2yl
    @mark-ge2yl ปีที่แล้ว +3

    Such a great tutorial, clear, informative, well paced and covers a lot of extra stuff like how to reset pose etc

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +2

      Thanks Mark! I appreciate taking the time to watch the video and comment

  • @tvsonicserbia5140
    @tvsonicserbia5140 ปีที่แล้ว

    This video is a lifesaver

  • @LoneKuroRaifu
    @LoneKuroRaifu 5 หลายเดือนก่อน

    quick, easy and informative. Ty :)

  • @wasaboi1546
    @wasaboi1546 2 หลายเดือนก่อน

    You save my life😭😭😭😭😭😭😭😭😭😭 thank you for this video ❤❤❤

  • @gigglies
    @gigglies 6 หลายเดือนก่อน

    You rlly help me, im so grateful, the tutorial was so easy to understand, again, thank youuu

  • @shadaialexander1345
    @shadaialexander1345 8 หลายเดือนก่อน +4

    i get an error when tryign to import my model to maya, it says the : The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame. These nodes might have interactive behavior in Maya that differs from the source application.

  • @saurabhsharma9163
    @saurabhsharma9163 ปีที่แล้ว

    very underrated channel , thanks for the info as always.

  • @syn16
    @syn16 ปีที่แล้ว +11

    Is there an easy/quick way to rig a face? Very helpful video!

  • @Kevin-fy9gn
    @Kevin-fy9gn ปีที่แล้ว

    this is so frekin cool! thank you so much for this!!! :DDDDDDD

  • @loldorito
    @loldorito ปีที่แล้ว

    I have taken a break from Maya for a few months and now that I'm back this tutorial really comes in handy. Thanks Monica! :)

  • @Brycicle3d
    @Brycicle3d ปีที่แล้ว +1

    very helpful! your stuff is always clean, easy to follow and straight to the point.

  • @mae2309
    @mae2309 ปีที่แล้ว +1

    YESSS. thank you!

  • @Meteor_Animation
    @Meteor_Animation ปีที่แล้ว +1

    I was looking for something like this and you came up with this tutorial, thank you very much🙌

  • @naowao6207
    @naowao6207 11 หลายเดือนก่อน

    Thanks! This tutorial was great for a Maya newbie like me :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 หลายเดือนก่อน

      Glad you liked it! Thank you for watching 😀

  • @drudran
    @drudran ปีที่แล้ว

    Thank you so much for this video. Exactly what I was looking for

  • @thffkfltm
    @thffkfltm ปีที่แล้ว

    Thanks so much for the useful tutorials!

  • @cloudshifter
    @cloudshifter ปีที่แล้ว

    Thanks for the tutorial, it has been most valuable to speeding up my workflow.

  • @moonasha
    @moonasha 4 หลายเดือนก่อน

    god this is so much easier than it used to be in the old days, where you'd have to manually place all the joints, manually paint the skin weights, set up all the curves and link them up to stuff, etc. What a breeze. I can't believe this tool is free. I'd definitely recommend people still learn how to make a basic human rig tho, it will help you effectively place the joints in this software

  • @TTomeRR223
    @TTomeRR223 8 หลายเดือนก่อน

    Your Channel really helped me get rid of the 'fear of rigging' , apperantly when the teacher is good , it actually is quite easy to understand ! ♥
    Any tips on how to export this once I'm done ?
    The export result I get is - separated skeleton that is slightly back , some parts are also not parented IDK why ..
    would appreciate an export tutorial so I can take it to mixamo or something :D

  • @ramoncoppa403
    @ramoncoppa403 ปีที่แล้ว

    very helpful, thank you!

  • @JoshPurple
    @JoshPurple ปีที่แล้ว

    Excellent, Thank You 🏆😁!

  • @shakilhossion8310
    @shakilhossion8310 ปีที่แล้ว

    thank you for this tutorial
    ❣❣

  • @richmo5d
    @richmo5d 10 หลายเดือนก่อน

    Your awesome. Thank you.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 หลายเดือนก่อน

      You are so welcome. Thank you for watching!

  • @ИгорьБирюзов-т7д
    @ИгорьБирюзов-т7д ปีที่แล้ว

    great tutor, thanks

  • @hungstergaming1045
    @hungstergaming1045 ปีที่แล้ว

    awesome as usual

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Thank you so much! I'm glad you liked the content 😊

  • @jamsketch
    @jamsketch 3 หลายเดือนก่อน

    Thank you Monica you are a god send. is there anything like this for face animation?

  • @nachiitoman
    @nachiitoman ปีที่แล้ว +1

    Nice tutorial ❤ but is there a way to return to the original A Pose? I'm trying to add more bones and bind them but somehow the mesh "memory" is the A Pose and not the new T Pose. So if I add influence to a new bone the mesh would try to go to the original A Pose. 😢

  • @mus_cetiner
    @mus_cetiner ปีที่แล้ว

    Excellent video. I've had the web page open for free accurig for a month or so and after watching your video, I may download it and use it.
    I look forward to the next video with the addiontal rigging with hair.
    Thank you :)

  • @riggsmurtah2788
    @riggsmurtah2788 ปีที่แล้ว

    Awesome!

  • @psychodeli1
    @psychodeli1 6 หลายเดือนก่อน

    this is reallyy helpfull. thank you

  • @Noob-zi2ce
    @Noob-zi2ce ปีที่แล้ว

    Thanks for this tutorial

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      You are very welcome, Noob! Thank you for watching! 😊

  • @Timeshlft
    @Timeshlft ปีที่แล้ว

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa, i just a started a first rig for my model! And i'm have lot troubles with this, and now i see your rig tutorial! In time! Awesome!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      That's awesome to hear!! I hope this helps make your animation easier!

  • @sanjeevxozz2294
    @sanjeevxozz2294 ปีที่แล้ว

    Thank you so much

  • @tuncaybozkus3633
    @tuncaybozkus3633 ปีที่แล้ว

    Mayanın en güçlü olduğu özellik rigging ve animation. Tek ihtiyacı sculpt. Türkiye den selamlar 🇹🇷

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Çok teşekkürler! Mayanın güçlü yönleri hakkında bilgi sahibi olduğunuz için sevindim. Sculpt konusunda size yardımcı olabilecek bir şeyler yapabilirsem lütfen bana bildirin. Selamlar Türkiye'ye! (with chatGPC translation help) :)

    • @tuncaybozkus3633
      @tuncaybozkus3633 ปีที่แล้ว

      @@AcademicPhoenixPlus Türkçe yazmanız beni çok sevindirdi. Çok nazik ve kibar bir insansınız. Videolarınızı ilgi ile seyrediyorum. Mayanın sculpt için geliştirme yapacağını sanmıyorum, autodesk, mudboxu bitirmek istemez. Türkiye'ye gelirseniz bir dostunuz olduğunu unutmayın. Başkent Ankaradayım.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      @@tuncaybozkus3633 Bu çok nazikçe söylediniz. Videolarımın yardımcı olduğunu duyduğunuza sevindim. Maya ve Mudbox konusunda haklı olabilirsiniz. Belki birleşirler mi? Dünyanın her yerinde arkadaşların olması her zaman güzeldir. Teşekkür ederim! :) (I got help from ChatGPT to write this!)

    • @tuncaybozkus3633
      @tuncaybozkus3633 ปีที่แล้ว

      @@AcademicPhoenixPlus If aliaswavefront had continued, maybe maya would have been sculpted too. Even if it doesn't happen, I love maya. It forces me to problem solve. Life without problems is boring. 😁

  • @towley3d789
    @towley3d789 ปีที่แล้ว

    Thanks good tutorial. One thing I noticed if you don't hide your joints and start moving the "Character1_Ctrl_Reference", the "RL_BoneRoot" will stick to the scene origin. I used a parent constraint to parent the BoneRoot to the ctrl_reference which seems to work, but wasn't sure if this would cause problems down the road.

  • @victoralsantos
    @victoralsantos ปีที่แล้ว +1

    Perfeito, vai me ajudar muito a otimizar meu tempo. Thanks Monica

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      Com certeza! Fico feliz em saber que pude ajudar a otimizar o seu tempo. Se precisar de mais alguma coisa, não hesite em me perguntar. Estou sempre aqui para ajudar. (with chatGPC translation help) :)

  • @digor72noname86
    @digor72noname86 8 หลายเดือนก่อน

    Hello! Of course, this is very convenient. I pressed a few buttons and got a rig. Just what to do with blendshapes. I got vertix renumbering after AccuRig. And therefore I can’t use blendshapes

  • @BoxKingKevin
    @BoxKingKevin ปีที่แล้ว

    I loved your little voice over during the human IK part lol
    I love you btw you're hella cute and lovely 🥰

  • @3ebasnazi519
    @3ebasnazi519 ปีที่แล้ว

    thank u so much new subscriber

  • @antonblake6657
    @antonblake6657 หลายเดือนก่อน

    really great tutorial! Any way to have the controls clean and zero'd out?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  23 วันที่ผ่านมา

      Yes, that's one problem with this rig. You can right click on the controllers and tell it to go back to 0. Sadly, you cannot type 0, which is a big flaw.

  • @JackTheRocky
    @JackTheRocky ปีที่แล้ว +10

    Fun fact: accuRig doesn't allow you to export the rigged character if your internet connection is off.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +4

      Interesting! A lot of software is doing that now. :/

    • @JackTheRocky
      @JackTheRocky ปีที่แล้ว +1

      @@AcademicPhoenixPlus Unfortunately, yeah :(

  • @chamikamuthudevinda894
    @chamikamuthudevinda894 5 หลายเดือนก่อน

    Thank you

  • @syedahmadhassan6347
    @syedahmadhassan6347 ปีที่แล้ว

    Thank you for such a great tutorial can you please guide me how can we add animations on it?

  • @sooshiyansjahan4773
    @sooshiyansjahan4773 ปีที่แล้ว

    Thank you very much Master

  • @l-nebs6766
    @l-nebs6766 ปีที่แล้ว

    Hello yes perfect tutorial.

  • @Shivamtutorials
    @Shivamtutorials 2 หลายเดือนก่อน

    hey, I have a doubt when im adding blend shapes in this rigged character from actor core, Im not able to use the blend shapes properly. Do you know any fixes for that?

  • @Uriel333-j1z
    @Uriel333-j1z 8 หลายเดือนก่อน +1

    Hi, I feel like my fingers are frozen, only the fingertip controllers are visible 😅

  • @3Dtipsturtorial
    @3Dtipsturtorial ปีที่แล้ว

    thank i want you share more tips

  • @bilosofie
    @bilosofie ปีที่แล้ว

    ur the best .. mon

  • @ady7d77
    @ady7d77 ปีที่แล้ว

    it would be a good idea to make a basic rigging and advanced, all what you got, so we don't look to another place.

  • @syzor2781
    @syzor2781 ปีที่แล้ว

    thanks for the rigging prosess but i can't able to readd my texture !!

  • @malasiacherry8477
    @malasiacherry8477 ปีที่แล้ว

    Hi, this is a great video and the process worked perfectly fine for me, though, how should I go about doing this to multiple characters in a scene without unlocking the character definition and deleting the control rig for other characters?

  • @cglogin
    @cglogin 11 หลายเดือนก่อน

    How to export fbx in input pose? For example i don't need T pose, only i need A pose

  • @RogueRail
    @RogueRail หลายเดือนก่อน +1

    How do I add my textures back onto my character after using Accurig?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  23 วันที่ผ่านมา

      Good question. You can either assign the texture again (Right click on model, assign existing material). Or recreate and connect the files to the shader. :) I hope that helps!

  • @danpym3D
    @danpym3D ปีที่แล้ว +1

    is there a way to zero out the values of the controllers?

  • @yhuna3365
    @yhuna3365 ปีที่แล้ว

    thx!

  • @SiD19884
    @SiD19884 19 วันที่ผ่านมา

    Help~~ everything went smooth except at IK sticky hands.. what could i have done wrong? I am trying this out in Maya 2025.. is it a Maya 2025 problem? I also get an error..
    "The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents,) have non-standard Maya scaling inheritance (RSrs). The plug-in will re-compute their local transforms to match their correct global transforms and re-plot the transform animation frame by frame."
    could this cause the IK to not respond?

  • @JazminSolis441
    @JazminSolis441 11 หลายเดือนก่อน

    After importing the model how would you reapply the textures back in?

  • @EmergencyPoncho
    @EmergencyPoncho ปีที่แล้ว

    Great tutorial, thanks so much for this!
    Is there a way delete the extra bones in the chest and head without messing up the rest of the rig?

  • @JustWanderingAsIDo
    @JustWanderingAsIDo 5 หลายเดือนก่อน

    This is not available for a Mac. Do you know any other softwares like this that are?

  • @jeffyart4410
    @jeffyart4410 ปีที่แล้ว

    I appreciate your tutorials but for some reason my characters arms will lock up. Can you elaborate the sequence at 6:32 ?

  • @gboladekolawole1876
    @gboladekolawole1876 ปีที่แล้ว

    Hi, very helpful tutorial , thank you for this!!, is there a way I can export the rigged character to any other 3d software w the control rigs and the joints?

  • @aravindmk1273
    @aravindmk1273 ปีที่แล้ว

    Should i need a plug in to rig in maya?

  • @lawrence9713
    @lawrence9713 8 หลายเดือนก่อน +1

    have several problems with this rig. Translate xyz are not 0 so that when I move the wrist and want it back at the tpose position, putting everything at 0 does not work. When I try to use this rig as a reference, the controllers are badly visible, not always on top of everything.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  8 หลายเดือนก่อน

      Yes, I agree, that part is not great. You can right click on the rig, and it will go to the Tpose. I'm going to be trying other autoriggers looking for something better :)

  • @nbhage2178
    @nbhage2178 6 หลายเดือนก่อน

    Hello Monika, I saw some blender tutorials that allows them to import even textures to accurig and import back in blender with textures..
    Is it possible here as well?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 หลายเดือนก่อน

      Yes, try exporting an FBX instead of an obj. :)

  • @yugandharyuga
    @yugandharyuga ปีที่แล้ว

    Plz tell me,intermediate level animation classes...for maya

  • @eliellgvs1
    @eliellgvs1 9 หลายเดือนก่อน

    This template only works with rigs from Accurig?

  • @wallacesousuke1433
    @wallacesousuke1433 ปีที่แล้ว

    Damn, excellent video! Considering I don't wanna get in any animation industry (dont live in NA or Europe), would you say that Blender is as good as Maya for animation?

  • @maniakdesign
    @maniakdesign ปีที่แล้ว +1

    Hello this is a fantastic tutorial . but i am stuck at 8 min 35 sec . for some reason i cant rotate the controler they seem lock somehow. Do you have any idea how to fix this? Thank you verry much for your time! (funny thing
    if i select the bone itself it does rotate)

    • @jeffyart4410
      @jeffyart4410 ปีที่แล้ว +1

      I've had the same issue. The arms of my character will lock up. Even when they initially work, it will happen when I reopen the file.

  • @1mahlan
    @1mahlan 10 หลายเดือนก่อน

    Hi! Not sure if anyone else is having this same issue but.. when I create the control rig after finish assigning all the joints, for some odd reason the size of my controls are extremely tiny. Is there a way for me to set the size so I don't go through the stress of having to resize this? Thanks!

  • @matteocolonnelli
    @matteocolonnelli ปีที่แล้ว

    ti amo.

  • @shataluproductions
    @shataluproductions ปีที่แล้ว

    Good video. But I had a quick question. Besides having more options, if you are using maya, why not just use the quick rig feature that is built into maya. It does the same thing.

  • @lylevillanueva8624
    @lylevillanueva8624 4 หลายเดือนก่อน

    Hello I can't click the MEL code, is my May was broken?

  • @valsan5038
    @valsan5038 ปีที่แล้ว

    For some reason it works while in accuRig, but once in Maya none of the controls transfer over after importing, I end up with just the root, any chance you know how to fix that?

  • @RISHABH4333
    @RISHABH4333 ปีที่แล้ว

    When i set controls as shown in the video my fk controls does not work. Im using maya 2024. How to fix that

  • @renderpeach
    @renderpeach ปีที่แล้ว

    You mention that it could be 'better' and we could make it manually in Maya.
    But, do you not think you could fix up the accuRig with a bit of weight painting? What makes it worse than any other rig? :)

  • @kurt58
    @kurt58 ปีที่แล้ว +1

    the link was not in the description... 6:51

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      Oops! Forgot to post it. here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character I also added to the description. Thank you for pointing it out!

    • @kurt58
      @kurt58 ปีที่แล้ว

      @@AcademicPhoenixPlus thanks

  • @Severian_of_the_Guild
    @Severian_of_the_Guild 8 หลายเดือนก่อน +1

    One thing I cannot for the life of me understand is that when you're moving a joint in the joint placement process, the joint just moves arbitrarily wherever it feels like on the Z axis relative to your camera. Every other 3d software would have it move only on the plane of your camera angle. This is insane to me.
    EDIT- turn off the MIDPOINT PLACEMENT toggle if you want to avoid what I just described above and move joints only on the axis of your camera

  • @manandua4928
    @manandua4928 9 หลายเดือนก่อน

    Hey, so I essentially made the textures in Substance then imported them into Maya. However, after rigging using accuRig and then bringing em back to Maya they disappear.. Is there something i'm missing? Have been following your Kora series to texture etc

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  9 หลายเดือนก่อน

      Hi there, Did you look in your hypershade? If you are using the same file, you should find the shaders in the hypershade. You can then reassign them into your character. I hope that helps!

    • @manandua4928
      @manandua4928 9 หลายเดือนก่อน

      @@AcademicPhoenixPlus It wasn't in the hypershade but I manually reapplied them anyways. Thanks regardless, love your tutorials! I'm making an indie personal film, would surely credit you!

  • @abilashabi123
    @abilashabi123 ปีที่แล้ว

    from which website i will get accuRig free version

  • @luisezimmermann2550
    @luisezimmermann2550 5 หลายเดือนก่อน

    i did it just like you and for some reason everything above the hip is not working after i press create control rig ...

  • @TungPham-ou4fq
    @TungPham-ou4fq ปีที่แล้ว

    How to export my original pose file from accurig ?

  • @hundo191
    @hundo191 ปีที่แล้ว

    just asking what was the link for the hik it seems to not be in the description

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      HumanIK is part of Maya. You'll find it at the top right portion of Maya. I hope that helps!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      or do you mean the ActorCore? I posted it on the description but here it is: actorcore.reallusion.com/learn-and-support/my-software/maya/step-by-step-guide/your-own-character

  • @opsxp23
    @opsxp23 ปีที่แล้ว

    its a lot better than Mixamo, I use this all the time.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Sadly, Mixamo rig isn't supported by Maya 2023, so this is a good alternative! Glad you like it :)

  • @mhamaddaoud-y6l
    @mhamaddaoud-y6l ปีที่แล้ว

    not able to add mixamo clip to it, I don't know why

    • @hauyt424
      @hauyt424 ปีที่แล้ว

      Какой клип ?

  • @Akkiii_007
    @Akkiii_007 ปีที่แล้ว

    what about the texture of the model??????🤔

    • @Veritanky
      @Veritanky ปีที่แล้ว

      probably that will come in future

  • @yugandharyuga
    @yugandharyuga ปีที่แล้ว

    How to continue in face rig

  • @renanmartins3626
    @renanmartins3626 4 หลายเดือนก่อน

    Thaaaaaaaanxxxxxxxx

  • @chuckyellow1054
    @chuckyellow1054 10 หลายเดือนก่อน

    why you never talk about advance skeleton? it seems more amazing because it has facial rig in there. please make tutorial about advance skeleton

  • @bmd_videos
    @bmd_videos 11 หลายเดือนก่อน

    Switching ik to fk isnt working for me

  • @bushraalwesabi8563
    @bushraalwesabi8563 10 หลายเดือนก่อน

    It doesn't work with Mac OS. AccuRIG is available for Windows OS only.