Automated Anywhere-to-Anywhere Boat Network | Proof of Concept

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • UPDATE: Check out ‪@SandCaribou1890‬ 's Nether-compatible version!
    • Minecraft Automatic Ic...
    In this video I present a proof of concept for a type of automated player transport network which uses boats on ice. The designs I present are proof of concept only, and not optimized for use in survival Minecraft.
    World Download, including structure files:
    www.planetmine...
    Music by me:
    / vjub2

ความคิดเห็น • 284

  • @clairencoffee
    @clairencoffee 10 หลายเดือนก่อน +607

    Definitely the coolest Redstone I've seen in a long time, I really hope this concept gets improved and popularized. Automated transportation is something I'd love to see get more viable in the future.

    • @sanuthweerasinghe7825
      @sanuthweerasinghe7825 10 หลายเดือนก่อน +2

      a similar system is used on the wavetech server. well not really similar but an automated pistonbolt network for nether transport. cubicmetre explored it in one of his videos but i cant remember which one.

    • @cookie15_96
      @cookie15_96 10 หลายเดือนก่อน +2

      love ur pfp

  • @emilyyyylime-
    @emilyyyylime- 10 หลายเดือนก่อน +961

    It should also be possible to build this in the nether, where rather then dispensing the boats on-demand, you would have sort of 'stockers' of boats in all directions fed from the overworld.

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +363

      Feeding from the overworld is a great idea! I hadn't thought of that, and (if a method of getting the boats into the right place was invented) it would totally make these nether-viable. Awesome!

    • @DashPum4
      @DashPum4 10 หลายเดือนก่อน +76

      @@ribqahisabsent you could probably not even need the stockers, and instead have an item dispense into a nether portal, and depending on which item it is, a boat facing a different direction would be dispensed through a nether portal for the player to get into

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +89

      @@DashPum4 Yes, though it may be better to have 1 boat for each direction ready to minimize time spent at intersections.

    • @DashPum4
      @DashPum4 10 หลายเดือนก่อน +27

      @@ribqahisabsent good point

    • @Seanpence04
      @Seanpence04 10 หลายเดือนก่อน +16

      I think Sci-craft did something where they created illegal blocks like bedrock items in survival and water source blocks in the nether.

  • @Myne1001
    @Myne1001 10 หลายเดือนก่อน +533

    This reminds me a lot of Etho's Advanced Transport System (EATS) and all the complex stations & junctions he invented a long time ago. Fun transport systems have fallen to the wayside in the age of the elytra. So glad to see this.

    • @pvic6959
      @pvic6959 10 หลายเดือนก่อน +40

      Etho is the OG boat god lol

    • @WindsorMason
      @WindsorMason 10 หลายเดือนก่อน +26

      EATS inspired me so much back then, that I'm always looking for interesting ways to use boats. Changes in water physics over the many versions broke some cool stuff saddly, haha.

    • @NonJohns
      @NonJohns 10 หลายเดือนก่อน +17

      honestly
      its a little wild to see ethos name in the comments of newer redstone videos
      man is legendary...

    • @jankrajewski6170
      @jankrajewski6170 10 หลายเดือนก่อน +20

      If you remember EATS your back must be killing you right now, and joints propably crackle like an old door.

    • @colbyboucher6391
      @colbyboucher6391 10 หลายเดือนก่อน +11

      Yep. People who weren't around pre-Fireworks do _not_ get it. I really hope Vazkii's new "Musketeer: One for All" modpack gets traction because it's, like, the be-all end-all "alternative Minecraft development branch" thing as far as I'm concerned, _especially_ for MP servers.

  • @ForgeofAule
    @ForgeofAule 10 หลายเดือนก่อน +54

    Using items in chestboats to let each node know the destination is genius.

    • @NoelLee-x8c
      @NoelLee-x8c 8 หลายเดือนก่อน

      that's how it works ?

  • @aurachanneler8396
    @aurachanneler8396 10 หลายเดือนก่อน +132

    This actually looks quite a bit like a packet-switching network, if you could somehow get the intersections to automatically figure out where to send boats you can actually use them to maybe transfer data and create computer networking in minecraft.

    • @melody3741
      @melody3741 10 หลายเดือนก่อน +14

      I made one of those for a mail service once, but then the town owners got mad at me because I built underground where I didn’t own land l

    • @xDeltaF1x
      @xDeltaF1x 10 หลายเดือนก่อน +6

      I wonder if you could do something like sending "tracer" boats through the network to "train" it that contain the colour of their starting location, and as they enter the intersection it pulls the wool out and adds it to the filter list for the entry direction.

    • @rioghander2te
      @rioghander2te 10 หลายเดือนก่อน

      there's already been a youtube video about wireless redstone (without using sculk sensor), but those modules were massive

  • @Bearcrapsinwoods
    @Bearcrapsinwoods 10 หลายเดือนก่อน +91

    I could see Doc or Etho building this in their worlds. I love the ingenuity in creating something like this, keep up the good work!!

  • @PINPAL
    @PINPAL 10 หลายเดือนก่อน +68

    Oh man I really hope this becomes a common thing, would love to see this perfected. Been using piston bolts with this "automated" destination selection on my SMP and I would love to use boats instead, especially with carpet mod being used to enable dispensers to place boats on ice in the nether.

    • @dat_fast_boi
      @dat_fast_boi 10 หลายเดือนก่อน +2

      I was thinking of making this on an SMP too, until I realised that it's possible to crash into someone else on multiplayer if your paths happen to share a line (unless I missed something).
      Although this may also be the case for piston bolts, which I've never really dabbled with. Would look that up now, but I probably shouldn't since it's 2 am.

    • @whocares2277
      @whocares2277 10 หลายเดือนก่อน +3

      @@dat_fast_boi You can design the network to only use one-way tracks, at least on busy sections. Doesn't eliminate the collision risk but at least it can reduce it a lot.

  • @malmiteria
    @malmiteria 10 หลายเดือนก่อน +16

    that is 100% insane
    also, you can use nametags with any specific given name, like for instance, the name of the destination and an item filter (or as many as you need) to know where to turn at each intersection.
    That requires those same nametags being setup in the filters at each intersections, but allows for unlimited amount of destinations.
    And the interface is basically, put the correct nametag in the chest of the boat

    • @benapple9587
      @benapple9587 9 หลายเดือนก่อน +1

      the amount of stackable items*the amount of names u can give an item is like 6.495e+77 possible stations

  •  10 หลายเดือนก่อน +23

    You might be able to get rid of the "imbalance" downside by choosing items that can be automatically, slowly farmed in a compact way (e.g. cactus). I don't know if there's 16 such items though.

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +13

      That's an interesting idea, especially with the new crafter coming out. Even with it, though it might still be hard to do the same for 52 different items, which is the network's theoretical destination limit.

    • @emilyyyylime-
      @emilyyyylime- 10 หลายเดือนก่อน +1

      ​@@ribqahisabsentan idea I thought of is sending both an item corresponding to the source terminal, in addition to the one for the destination - differentiating between them by the order they were put in. That way as long as stations are travelled between in both directions, the items should stay about evenly distributed. This however would not work in routes that always go A->B->C->A, or any bigger loops, nor one-way routes

    • @cubicengineering4715
      @cubicengineering4715 10 หลายเดือนก่อน +3

      ​@@ribqahisabsentI've seen firework stars used to encode things before and they sound perfectly applicable for this situation again. You can farm bonemeal for dyes anywhere with moss, and gunpower is readily available in the overworld and nether. Only if you were to build a network in the end would you need to occasionally bring a shulker box of gunpowder, and even then it's just 1 item type instead of up to 52.

    • @Slackow
      @Slackow 10 หลายเดือนก่อน +3

      you can use wool from a sheep farm, there's modules that let you easily fit all that in, and with the crafter you can infnitely supply shears

    • @Joel-qo6gt
      @Joel-qo6gt 10 หลายเดือนก่อน

      @@esotericreference6373 Damn, need to refill the ink on my boat network. Flipping ice boat manufacturers making you pay as much as the network for the cartridges…

  • @irisinthedarkworld
    @irisinthedarkworld 10 หลายเดือนก่อน +7

    this seems like something that becomes a lot better with much longer distances, given how clunky and slow the intersections are, but the ice roads themselves being quick and easy to build

  • @kracii
    @kracii 10 หลายเดือนก่อน +20

    This is really, REALLY cool. I'm a redstone n00b big time, but creativity that went into this is not lost on me. Major props!

  • @kyleeames8229
    @kyleeames8229 10 หลายเดือนก่อน +6

    It’s the only video I ever uploaded. (I’m pretty shy,) but I did develop a similar technology, but for enderporter travel. I used serial communication sent via redstone wire to route the user through the network. It uses an 8-bit asynchronous protocol, so network size is limited to 256 nodes.
    Edit: th-cam.com/video/gsra508CBY4/w-d-xo.htmlsi=KnsvbLaxh0Lsqxr0

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +3

      Nice proof of concept! A lot of what you presented is the type of stuff I want to incorporate into future automated transport network designs. Let me know if you ever make an updated version!

  • @realphillipcarter
    @realphillipcarter 10 หลายเดือนก่อน +24

    This is why I'm thinking of abandoning the elytra in my long term survival, at least for a while. There is something inherently pleasing about travelling along something you yourself built. The elytra is great (and one of my long term goals is to make a totally underground elytra course for people to play on a world download) but I feel it makes overworld travel a bit too easy. For example, I am only ever one rocket away from new terrain, as I can just zip up into the air, and glide the rest of the way.
    Rail and boat systems need a big buff. New rail types would be fantastic. Imagine if you could craft a diamond into a rail and it would produce 32 speedy rails

    • @LunizIsGlacey
      @LunizIsGlacey 10 หลายเดือนก่อน +8

      A diamond for a bunch of super speedy rails which beat elytra is a really good idea! Diamonds need more uses and rail systems need a buff, so this is a great way to help deal with both.
      Since this would also be an addition of a new redstone component, I wonder what useful properties it could have to be more widely applicable... Maybe instead of when powered it transfers the power instantly to neighbouring super speedy rails (like in the case of activator or powered rails), it instead transfers them with a 1gt delay, like scaffolding or bamboo-breaking. Would give them really interesting applications in other machines that need precise timings, like piston doors or storage tech stuff. Just an idea though.

    • @LuciaSelvlysende
      @LuciaSelvlysende 10 หลายเดือนก่อน +2

      I'm thinking of doing something similar, but instead of banning elytras, I think I'll just ban fireworks and anything above Riptide 1.

    • @realphillipcarter
      @realphillipcarter 10 หลายเดือนก่อน +1

      @LuciaSelvlysende that's a good idea. I have a riptide 3 trident ATM and I use it alongside water pools to quickly yeet myself around. My castle is 180 blocks up a hill so it's needed!

    • @Joel-qo6gt
      @Joel-qo6gt 10 หลายเดือนก่อน +3

      @@LunizIsGlacey Stemming off of that idea, perhaps you could have a learning curve for using these super-duper rails, in that they only pulse and cannot remain on. That way, low-tech players can use detector rails to trigger the charge propagation, and high-tech players would have a method of carrying pulses rapidly without worry for the rails remaining powered and potentially fouling up whatever contraption.

    • @LuciaSelvlysende
      @LuciaSelvlysende 10 หลายเดือนก่อน +1

      @@realphillipcarter Yeah, I'm a little unsure about the level of riptide that would be good. For one, riptide 1 is sufficient to travel about 150 blocks (horizontally), but it doesn't seem all that good for going up. Perhaps that's perfectly fine, as it does specialize it a bit, or require a specific setup in order to go up.

  • @BernhardRiemann-yo6zw
    @BernhardRiemann-yo6zw 10 หลายเดือนก่อน +17

    Really great visuals and explaination in this video, well done!

  • @ic1cl3
    @ic1cl3 10 หลายเดือนก่อน +3

    The fact that this man only has 50 subs is a crime.

    • @qwert360vr
      @qwert360vr 10 หลายเดือนก่อน +1

      More now!

  • @SuperLlama88888
    @SuperLlama88888 10 หลายเดือนก่อน +13

    Amazing build, explanation, and analysis of benefits and drawbacks!

  • @geckomaster5084
    @geckomaster5084 10 หลายเดือนก่อน +4

    Love the engineering of this design. I'll stick with piston bolts for now but this is super cool

  • @KiemPlant
    @KiemPlant 10 หลายเดือนก่อน +5

    Before this video started and seeing the lack of physical connections between stations I already guessed you would use boats with chests. Very cool concept.

  • @AZALI00013
    @AZALI00013 10 หลายเดือนก่อน

    insanely cool >:0

  • @MinecrafterPiano
    @MinecrafterPiano 10 หลายเดือนก่อน +1

    Very well-thought-out video!
    For those unfamiliar with Chebyshev distance, it's spelled "Chebyshev". Took me a bit to find!

  • @ИгорьДементьев-и7м
    @ИгорьДементьев-и7м 10 หลายเดือนก่อน +4

    there's a way to do pretty much the same with nether portals.

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน

      Are you referring to how perpendicular nether portals rotate the player's facing direction?

    • @ИгорьДементьев-и7м
      @ИгорьДементьев-и7м 10 หลายเดือนก่อน

      @@ribqahisabsent nah.Toggling portals in the right order,u could teleport player to any nether portal in limited range.

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน

      @@ИгорьДементьев-и7м Oh, I see. That's a cool idea! Do you know if someone has made a video on that type of network? I'd love to see a working version.

    • @ИгорьДементьев-и7м
      @ИгорьДементьев-и7м 10 หลายเดือนก่อน

      @@ribqahisabsent i did one of these on 1.16.5,but there's no videos on YT. Technicaly its just a bunch of serial transmitters and receivers. Mb there's another way. Anyways the hardest part is to close portal right in the moment,at which player teleports to the nether.

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +2

      @@ИгорьДементьев-и7м Cool, I might try my hand at making one. Sounds like an interesting challenge.

  • @geeonime1
    @geeonime1 3 หลายเดือนก่อน +1

    This concept is actually way cooler now because you can just make overworld side netherportal connections and send all the boats through portals to get the nether travel boost

  • @oliverz321
    @oliverz321 10 หลายเดือนก่อน +2

    Maybe spawn the boat in the overworld and nether portal it in via a chunk loader?

  • @mrpigeo
    @mrpigeo 10 หลายเดือนก่อน +2

    I don’t see why you would use this even if nether travel didn’t exist?

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +2

      If you use blue ice, the main reason would probably be that it is faster than a piston bolt network. Though, given nether travel, this is really only the case for end travel.
      If you use regular or packed ice, the main reason would probably be because it is cheaper or easier to build than a piston bolt network.
      However, whether these reasons are good enough to offset the limitations of boat networks will depend on the specific use case.

  • @theaureliasys6362
    @theaureliasys6362 10 หลายเดือนก่อน +1

    You *can* get water in the nether. It's not what I would call trivial by any means, but possible.

  • @DoctorPlasmaMC
    @DoctorPlasmaMC 10 หลายเดือนก่อน +4

    I think I need to bring up your channel in a future video on unknown redstoners. This is impressive.
    I run my own redstone channel and discord if there's ever anything you wish to chat about.

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +4

      Wow, that would be very generous! (I hardly even feel like a redstoner with 2 public creations)
      I'll keep you in mind for future ideas and if I have any feedback on your inventions!

  • @kronkumshitface5366
    @kronkumshitface5366 10 หลายเดือนก่อน +1

    on the topic of the nether- since water cauldrons can be placed in the nether, would this allow chestboats to be dispensed?

  • @OctagonalSquare
    @OctagonalSquare 10 หลายเดือนก่อน +2

    I’m not a crazy redstone person. But as soon as I saw the boat with a chest, I KNEW you were encoding the destination via an item in said chest!

  • @scifidino5022
    @scifidino5022 10 หลายเดือนก่อน +1

    Damn this be better than the american public transport system

  • @MrFelixFB
    @MrFelixFB 10 หลายเดือนก่อน +1

    unfortunate boats need water to be dispensed

  • @aidanspurgeon
    @aidanspurgeon 10 หลายเดือนก่อน +1

    This is a really cool idea! I hope this comment helps with the algorithm so more people can see this!

  • @UliTroyo
    @UliTroyo 10 หลายเดือนก่อน +4

    This is cool! I love that 10 years later, people are still making contraptions I want to build.

  • @enkvadrat_
    @enkvadrat_ 10 หลายเดือนก่อน +1

    Sad that you cannot dispense boats in the nether

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +3

      Yes. Though, as someone pointed out, they can be dispensed in the overworld and portaled into the nether.

  • @tomb_1343
    @tomb_1343 10 หลายเดือนก่อน +1

    Cartchives discord sweating rn

  • @sugus8467
    @sugus8467 10 หลายเดือนก่อน +1

    This gets directly added to my "cool minecraft redstone designs" playist. You have a new sub now, ty for this concept :)

  • @52flyingbicycles
    @52flyingbicycles 10 หลายเดือนก่อน +2

    You can flank blue ice roads with walls in the nether to get proper direction even without consistent player direction

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 10 หลายเดือนก่อน

      With a hexagonal grid you should be able to get to any destination with obtuse angle travel

  • @FsFs3mk-u9n
    @FsFs3mk-u9n 10 หลายเดือนก่อน +4

    I have nothing to say other than this is amazing, you gained a new sub!

  • @emiliaolfelt6370
    @emiliaolfelt6370 10 หลายเดือนก่อน +1

    man i wish we had a way to align boats without keyboard controls

  • @barragethree5047
    @barragethree5047 10 หลายเดือนก่อน +1

    Interesting concept, definitely looks fun, but a couple notes/questions
    1) yes, the resources for the pathways themselves are simpler than rails, but what about the construction of junctions? Yes, you said it's a prototype and not the final design, but how much do you estimate you could compact them?
    2) How viable is this for multiplayer?

    • @ribqahisabsent
      @ribqahisabsent  10 หลายเดือนก่อน +1

      I am not super familiar with current state-of-the-art bolt intersections, so I can't be sure on relative resource cost. An assumption I've made is that the large majority of resources for a world-sized network will go into constructing lines, not intersections, turns, or terminals.
      The intersection design in the video can be compacted, but I'm not sure by how much. A layout similar to my design could be compacted only a little, but there could be radically different designs which are more compact.
      People have also been talking about portaling boats from the overworld to nether in order to make a boat network nether-viable. This would be great, but would add complexity.
      The network in the video is not multiplayer viable, except for very low traffic servers. Boats travel bidirectionally on the ice lines, which would cause collisions. A network which uses pairs of unidirectional lines should be possible, but obviously doubles the ice cost and intersection complexity.
      Another couple things to note for multiplayer viability is speed of intersections and queues. In order to minimize collisions while passengers are waiting at intersections, the intersections need to be fast and must have queues in case extra passengers arrive while someone is already at an intersection.

    • @YeetxBoi
      @YeetxBoi 10 หลายเดือนก่อน

      ​​@@ribqahisabsentone thing I'd like to suggest for the multi-player concept. You could have a hold station on intersections that connects to both points of the line to tell the hold station that either the line is in use or isnt in use. You would need a proper time length timer in the connected circuit but for very often used routes this could solve the complexity of multiple lines and vastly more complex intersections
      Edit: just seen you mention similar with the queue idea lol

  • @ca1ebyt6
    @ca1ebyt6 10 หลายเดือนก่อน +1

    smart idea using chest boats

  • @RAndrewNeal
    @RAndrewNeal 10 หลายเดือนก่อน +2

    Pretty cool. Reminds me of Tor routing, but not the same. Each intersection acts as a node that only needs to know in which direction is the destination, and the next node takes it from there, until the destination is reached. It needs a good queue system to be practical in multiplayer though. It's also really slow for short distance.

    • @nojomyth
      @nojomyth 10 หลายเดือนก่อน +1

      For short distances i'd personally just use an elytra if i don't have the need of moving around a bunch of items, if i would have to i'd just build a piston bolt; this looks awesome for long distance player transport and maybe even shulkerboxtransport

  • @Red_Core13
    @Red_Core13 5 หลายเดือนก่อน

    I think it is possible to make it function forever, if the player uses a "destination ticket" like a renamed paper. So you put it in the boat and go. This would resolve the item lacking issue, but you would need a lot of rom in each intersection, to know were it should go.

  • @RedLifeMC
    @RedLifeMC 10 หลายเดือนก่อน

    the chest boat to store info is actually kinda fire...
    i thought this was gonna be an auto building boat network so now im kinda sad
    but very cool anyways!

  • @theodore6432
    @theodore6432 10 หลายเดือนก่อน +2

    This might not be perfect on a multiplayer server, since players could collide with each other. Maybe having two separate lanes, one for each direction, and a method to make sure only one player can enter the intersection at a time?

    • @sq733
      @sq733 8 หลายเดือนก่อน

      独特的视角答案

  • @pixelz3040
    @pixelz3040 10 หลายเดือนก่อน

    Have you considered using Music Discs as tags instead? Combining them with a jukebox/comparator setup would probably help with the speed, size, and reliability of the tag checking mechanism.

  • @senpaisan7818
    @senpaisan7818 10 หลายเดือนก่อน

    cool design but i don't think its practical in normal survival playthrough.

  • @Leadbraw
    @Leadbraw 10 หลายเดือนก่อน

    this kicks ass

  • @syrslava705
    @syrslava705 3 หลายเดือนก่อน

    Hmm. A realistic travel network is expected to include around the same number of intersections and terminals. There may be slightly more terminals if the network is built to be cheap (by maximizing utilization of intersections and excluding redundant links). Or slightly more intersections if it is made to minimize travel time between few destinations.

  • @untitled9229
    @untitled9229 2 หลายเดือนก่อน

    I've had this exact idea trying to design a minecart network using chest minecarts, although due to the weirdness with minecart speed variation it's just not feasible. If only Mojang would add a way to connect minecarts together to make trains.
    My alternative solution has been to install a comparator line that runs alongside the rail line, carrying a signal strength that corresponds to a particular destination. Not only is it a lot of effort, but redstone signals travel faster than the top speed of minecarts, and the best way to slow down a comparator line preserving signal strength is by adding squiggles every so often. I think minecarts are in desperate need of an update, especially when compared to boats with their speed and ability to carry mobs and chests.

  • @quakxy_dukx
    @quakxy_dukx 10 หลายเดือนก่อน

    Immediately reminded me of the Hermit Rail Network (I think that’s what it was called) from Hermitcraft season 6

  • @DisKorruptd
    @DisKorruptd 10 หลายเดือนก่อน

    This looks more semi-auto, what with the rowing... you need a slime block pusher to give you initial speed

  • @XBuilder01
    @XBuilder01 10 หลายเดือนก่อน

    The audio on the video is so low that I can barely hear you with everything turned up to max. I have no trouble getting anything much louder than I need it with anything else. Good video tho... really good video. I was working on exactly this already with minecarts to move cargo, I will probably just adopt your concept instead.

  • @riddlydiddly666
    @riddlydiddly666 10 หลายเดือนก่อน

    If tags are returned to terminals upon arrival, how could they work without resupply? If it only uses destination tags, a terminal will, over time, accumulate only tags of its own terminal and run out of other tags. Could it use source-destination pairs? If so, how would the item sorting work with that? If each pair is treated as one item, how do you avoid the number of tag item types scaling quadratically with the number of terminals? Am I missing something obvious here?

  • @JasperP.Carton
    @JasperP.Carton 8 หลายเดือนก่อน

    What if you made the player place the boat, since the player will place the boat perfectly if looking straight, a boat could be dropped into the player's inventory, and the player would need to keep the placing button down (with the glitch) but you would be able to travel in the nether.

  • @SwordFreakPower
    @SwordFreakPower 10 หลายเดือนก่อน

    The fact this does not work in the nether is a shame -> Maybe dispensing a boat for the player to place could be a workaround for this?
    very cool concept either way, though!

  • @Caldoric
    @Caldoric 10 หลายเดือนก่อน

    Reminds me of piston-bolt minecart networks.

  • @henrylo6773
    @henrylo6773 10 หลายเดือนก่อน

    RIP when chunk doesnt load properly

  • @oldgrandpa3834
    @oldgrandpa3834 10 หลายเดือนก่อน

    Please continue making proof of concept videos

  • @ragingenby
    @ragingenby 10 หลายเดือนก่อน

    Instead of pressing F3+T, you're also able to just press F11 (or your full screen button)!

  • @hapkido150
    @hapkido150 10 หลายเดือนก่อน

    I have already built something similar in my world elytra is fast but cant beat nether 8x travel for super long travel

  • @quaks-code
    @quaks-code 10 หลายเดือนก่อน

    Interesting in terms of implementation, but ineffective in my opinion

  • @THEMithrandir09
    @THEMithrandir09 10 หลายเดือนก่อน

    As for the restocking issue, couldn't you just put farms at the terminals? With crafters we can farm wool from a string farm and many dyes are also easily farmable. Since this is more useful for greater distances the number of destinations shouldn't be too large either.

  • @lnterest-ing
    @lnterest-ing 10 หลายเดือนก่อน

    For a possible expansion, would it be feasible to include a second ice path on each line, to allow for multiplayer support?

  • @XCanG
    @XCanG 10 หลายเดือนก่อน

    I don't played minecraft for some time, but if I remembering right you can eject items from minecart without exiting it? If so it would be better to circling around station before choosing new direction. But I may be wrong.

  • @palmberry5576
    @palmberry5576 10 หลายเดือนก่อน

    Dang it, I knew I should’ve done it sooner

  • @AlexPine84
    @AlexPine84 8 หลายเดือนก่อน

    You are a genius. This build makes me happy.

  • @Crohbar
    @Crohbar หลายเดือนก่อน

    With the newest changes allowing entities riding other entities to use nether portals i feel like this could find new life.

  • @justADeni
    @justADeni 10 หลายเดือนก่อน

    with crafters and this, minecraft just became Factorio

  • @ved_s
    @ved_s 10 หลายเดือนก่อน

    this design requires each intersection checking for each destination point tag, it seems, wouldn't it be easier to just have 4 tags for each direction and make starting points "define" a path to the target by pushing tags in the right order?
    so each intersection will pull all tags, check first one, choose the direction and push that tag last into the boat
    hm, this way also allows to transfer excess items from one destination to another, so it will self-balance

  • @timelordomega5914
    @timelordomega5914 10 หลายเดือนก่อน

    Couldn’t you do an indefinite amount of destinations by making a tag switch key station, letting you trade in your key for one valid at the next intersection?

  • @Whenpigfly666
    @Whenpigfly666 10 หลายเดือนก่อน +1

    Wonderful video right there ! My favorite kind of redstone is the modular kind, so this really hits the spot ! While it is brought down by it's limitations in the Nether, I wonder if the boats can go through a portal with a player inside them, as well as keep the orientation. I don't understand portals well enough to know if that's possible, but it would certainly fix that major issue if it worked.

  • @tunafllsh
    @tunafllsh 10 หลายเดือนก่อน

    Cool concept, but isn't very useful if this can't be used in the nether.

  • @Overt12456
    @Overt12456 10 หลายเดือนก่อน

    This could be amazing with chest boats

  • @alexdanovyt9032
    @alexdanovyt9032 10 หลายเดือนก่อน

    man if only this could be done in the nether it would be halla useful for long range transportation

  • @EPC1220
    @EPC1220 10 หลายเดือนก่อน

    this will be the solution to mojang nerfing the villagers. its so frikin tedious now

  • @AlphaLibre9
    @AlphaLibre9 10 หลายเดือนก่อน

    I like your concept. Does it pull the item from the first slot of the chest boat?

  • @edwardnardella6854
    @edwardnardella6854 10 หลายเดือนก่อน

    Need to build an intersection that also functions as a terminal.

  • @wiggletonthewise2141
    @wiggletonthewise2141 10 หลายเดือนก่อน

    this has got to be the spiritual successor to Ethos boat travel system

  • @sktx3628
    @sktx3628 5 หลายเดือนก่อน

    I used this in survival, it transported mo into terraria

  • @matcy_
    @matcy_ 10 หลายเดือนก่อน

    The only sad thing is that you can't use this in the nether because of water. And a network in the nether is what you need the most

  • @mayonnaiseeee
    @mayonnaiseeee 10 หลายเดือนก่อน

    this is awesome, thank you for sharing!

  • @benmccarthy2568
    @benmccarthy2568 10 หลายเดือนก่อน

    Idk if this would work or not but to make it in the nether is there a way you could take the items out of a chest with a hopper while the boat is still intact then once the item is sorted then make the boat drive into a minecart that goes on an intersection then the minecart gets broken (or not) and then the boat goes bk on the ice untill it needs to go on another rail intersection

  • @alemumar02
    @alemumar02 10 หลายเดือนก่อน

    And this is your second video??? OMG

  • @pascalanema3377
    @pascalanema3377 10 หลายเดือนก่อน +1

    I feel like this could actually be really good if you combine it with piston bolt sections of the track for diagonal routes and found a way to put boats in the system in the nether (maybe put intersections in the overworld and travel long straits in the nether, passing boats through portals?)

  • @boem231
    @boem231 10 หลายเดือนก่อน

    How does the pathfinding work?

  • @Trident_Gaming03
    @Trident_Gaming03 10 หลายเดือนก่อน

    All this just so you dont have to hit the a or d key
    Im subbing

  • @bramvanreusel4687
    @bramvanreusel4687 10 หลายเดือนก่อน

    Reminds me a lot of how router networks work irl

  • @superchargewither2893
    @superchargewither2893 10 หลายเดือนก่อน

    bro is the elon musk of minecraft now 💀

  • @idkname_e3z780
    @idkname_e3z780 7 หลายเดือนก่อน

    I' the 1000th subscriber ommggg

  • @unflexian
    @unflexian 10 หลายเดือนก่อน

    does the station graph need to be a tree? or can it be any graph

  • @Никита-ц8ь4ь
    @Никита-ц8ь4ь 2 หลายเดือนก่อน

    It don't working, disgusting!!!!

  • @AndrewBrownK
    @AndrewBrownK 10 หลายเดือนก่อน

    really cool looking with how it is symmetrical

  • @therombaro
    @therombaro 9 หลายเดือนก่อน

    I would row right off those ice blocks

  • @Telesto_Timelost
    @Telesto_Timelost 10 หลายเดือนก่อน

    Ok but, what’s the point?

  • @DigitalWolverine
    @DigitalWolverine 10 หลายเดือนก่อน +1

    What are tags and how are they checked?

  • @szilardbenyovszky5075
    @szilardbenyovszky5075 10 หลายเดือนก่อน

    Damn that is very cool!

  • @kevinjamesmartin4307
    @kevinjamesmartin4307 10 หลายเดือนก่อน

    How dependent on boat production are you? There's an easy way to farm boats now with crafters I want to make sure you're aware in case you incorporate it, don't overengineer your boat factories. Too many people using comparators 😑
    Row of bamboo on mud, standard pistons with observers above, hoppers below mud combine drops then aim them BACK into an upward facing crafter 2 blocks below the pistons. Observe the pistons from below, in between observer & crafter place another crafter.
    First crafter autimatically makes blocks of bamboo (NO comparators, can only make BoB, as long as yield is

    • @kevinjamesmartin4307
      @kevinjamesmartin4307 10 หลายเดือนก่อน

      Sorry you don't even need more observers, so you get boats & buttons 5:1 with just 4 blocks added to a bamboo farm, 3 crafters 1 observer. Don't even need to item filter just dispense lol

  • @thisflyingpotato4227
    @thisflyingpotato4227 4 หลายเดือนก่อน

    Just popped-up in my recommendations, pretty cool work you did there ! The idea was already good, but now with the recent update it's gotten way easier to implement a "go to the nether for really long straight sections", making your work even more interesting. Hopefully you'll revisit your idea and if not, I might get back to this mad game and try improve on it. Subscribing in hopes you post an update on this 😉

    • @ribqahisabsent
      @ribqahisabsent  หลายเดือนก่อน +1

      Yes, I may make a more polished version in the future. In the meantime, I've linked a Nether-compatible design made by Sandy in the description!

  • @jankrajewski6170
    @jankrajewski6170 10 หลายเดือนก่อน

    I would need to check it myself, but maybe couldron would be helpful for making it in nether?
    a) I dont remember if boats can be diispensed with dispenser facing a couldron, but if it does, problem solved.
    b) if boats require ANY liquid to be dispensed, maybe some specific setup with dispensing it into lava with hitbox barely inside water couldron would be viabale option. (u know, to be insta extinguished)

    • @Pystro
      @Pystro 10 หลายเดือนก่อน

      Dispensing boats into cauldrons and into lava just expels it as an item. (just checked in 1.20.2)

  • @noelka8134
    @noelka8134 10 หลายเดือนก่อน

    Rails: we are a joke for you?