Outed evil/chaos Malashaan is one of my favourite things to see. Also 1:20:48 had me in stitches. "I need clarification here..." "No, I think you don't."
11:25 it’s funny that the sailor choice got reversed by the minion abilities. The sailor drunked player now can’t die, while the sailor themselves ended up drunk (poisoned).
Madness related Hatter: All evil players get the option of choosing a Demon/Minion to be mad about during the game when interacting with the rest of the team. If they haven't broken madness when the Hatter dies, they become that character. Madness galore indeed!
I would definitely advocate for though that the shorthand name for "we are using alternate hatter rules, where demons and minions may shuffle around" be "mad hatter"
You know what would be brutal in a hatter script? A Pit-Hag creating good minions and good demons. Or more specifically an Alchemist Pit-Hag creating good minions and good demons.
alchemist pithag is generally not advised and i'm sure there'd be jinxes but skdjsdlf yessss this is on par with good players being present at the lil monsta babysitting choice
@@DasGanonmaybe something like “If you die, the demon and a good player swap characters. The new demon also becomes evil.” ST could choose alive or dead, TF or outsider, depending on the state of the game.
Alex's voting had me so stressed for the evil team in that late game but thankfully their poisoning was enough. I'm ashamed of the fact it took me until day 3 to realise that almost everyone was wearing hats for a genuine reason Also christmassy Malakai makes me happy
It is interesting, but there is a game online where the Hatter died during the day, and the engineer use their ability that same night, and since the Hatter acts after the engineer, it made it irrelevant
It's odd. A lot of people run a barber that dies during the day as triggering immediately at night rather than at their point in the night order. I don't that in the case of the barber but I feel like the hatter really *should* bypass the night order. That way, executing the hatter and then using the engineer can undo either the minion or demon change but killing the hatter in the night right after the engineer can undo the engineer changes. Feels like it allows more room for strategic play around timing.
There are a few characters that can do it, the most well-know one being the Pit Hag, who can create a new Demon. It's also a part of the Imp's ability. But yeah, it is pretty strong in all of those examples. - Ben
Initial feeling is that the hatter probably should allow minions and demons to switch with each other if for no other reason than because it creates uncertainty for the good team in the case that they have managed to pin down potential demon candidates to only a few and a dead player announces that they were the hatter. It also offers bluffing opportunities for the evil team when they know that a hatter is not in play and want to throw the good team off their scent.
2 questions: 1. Didn't they say in the beginning that if a once per game minion was used and is chosen after the hatter dies, it's one per game ability is refreshed? 2. The hatter says minion and demon players may choose new minion and demon characters to be, so alchemist wouldn't choose a new role right? Since they're an alchemist and not an actual minion? Or is it because alchemist says a not in play minion, they have to change if a minion becomes in play?
1. The gist is that the ability is reset when there is a new instance. 2. The latter: the Alchemist must have a minion ability that is not (otherwise) in play
1. When a character is created mid-game, it is considered a fresh instance of that character and regains any spent abilities. 2. The Alchemist must have a 'not in-play minion ability'. So if a new Minion is made with the ability they have, the ST must assign them a new one. - Ben
What am I missing with the end of game? Why didn't Alex vote on himself to break the tie? Good would have had to use up most of their dead votes to lift it.
Given they aren't revealed when poisoned, then they no longer act as "dead" (can't nominate, lose vote token, etc) but aren't outright stated to be alive by the storyteller? I imagine it functions similarly to a pit-hag swap, though I can't find a specific ruling on that.
Im assuming in a leech game, if the hatter was chosen as the host then it's ability would be basically nullified due to the leech dying if the hatter dies?
Two Fang Gu related things I'd like to know. After a Fang Gu jumps, there are technically two demons, even though one is dead, can they both change and can they both change into a new demon. Second scenario, pretty much like the first, but the dead demon has been Barber swapped back to life. 🤔
I'm pretty sure it's inpossible to Barber Swap a dead Fang Gu (since you can't swap another Demon onto someone), but it'd be possible to have a Fang Gu and an Al-Hadikia in the same game and revive them that way
But that comes back to the first scenario, can the dead Fang Gu decide to become a different demon and then be barber swapped in. 🤔 Living demon swapping to Alhad and bringing the dead one back is something I didn't even consider, but that isn't a new interaction, really. 🤔
I saw this game a few hours ago and came back just to leave a comment about one thing I just thought of about the Hatter. I don't really like the optional rule. While it can be fun to have in the game, I have a good reason why. It will make for a more powerful Barber and make that character obsolete. Killing a Barber allows the demon to switch two characters, but the optional rule will mean that the team can basically choose who within the team will be the demon and even the kind of demon they will be. Which means the only advantage Barber has is that the swap can be between any two players.
Whether or not it is 'possible' for poisoning and drunkenness to be involved is different to whether or not poisoning and drunkenness is currently happening. The possibility of it happening is all that matters with regards to the statement. - Ben
I’m confused why the good team lost with Ben’s last info on the table. Either Jackie is the leech host or he’s been drunk or poisoned for less than half the days. If they all assumed it was a leech game, then even if the leech was created during the hatter kill, they should have known he would been poisoned for at least half of the days.
@@jameswaumsley7701 ah. Right because he would still be “poisoned”. They would have had to assume he wasn’t then could have taken the info at face value. Thank you for the clarification.
I believe it's better to wake the minions separately for Hatter picks. If they are not supposed to communicate, and it's difficult IRL anyway, without special gestures (cut my throat means I'm taking Assassin), what's the use of waking them all up together?
When we refer to 'once per game' characters, we're generally referring to character's whose ability text contains the phrase 'once per game'. The Chef is a 'you start knowing' character. - Ben
@BloodontheClocktower I think it's from the fact that certain neighborhoods are called "the hood" here cause "hoodlum" is usually used as a derogatory term for people of color. No worries tho, I know context is different across the pond, I was there for the "lynching" discussion on stream so nbd. Thanks for replying tho ben!
@@noonyx33 googled it and apparently the word's been around since at least 1876 and the origin is unknown but may come from hudelum, an adjective that means "disorderly" in dialects of German spoken in and around the region of Swabia.
That doesn't surprise me at all. It always ends up being either Frankish or Germanic, doesn't it? Maybe occasionally it's Latin or Ancient Greek, if we're talking about scientific terms. - Ben
I feel like a really cool home-brew chaos centric addition to this character would be that they could pick from ANY minions/demons, including those not on script. Would be super broken for sure, but it would probably make for some very fun and interesting scenarios if everyone just wants to have a chaos game.
Probably would just have to run it where only one wakes up at a time. Some info would leak through, like if two minions tried to choose the same character, but I feel like that makes their interaction more interesting.
I feel like the jinx could be "the Demon may choose to change the Marionette's character. If they do, the Marionette learns this: otherwise, they do not wake."
Part of the Marionette's ability is that they think they're a good character. If you woke them up to show them the Hatter token, you're breaking their character's ability. It's fairly straightforward.
I believe (since there's no jinx currently at time of writing) that you wake up the Marionette with the other Minions and Demons to run the Hatter's ability. I see it as the same as being Starpassed to for the Marionette, also the Hatter's ability is supposed to be detrimental to good, so the Mario confirming that they are evil and potentially gaining a Minion ability that can further harm Town is the risk factor behind the Hatter.
Malakai couldn’t have been leech poisoned because he got accurate info on the last day… both of the statements couldn’t be true if going off the assumption that he was poisoned most of the time… does that make any sense?
Has a character whose ability is to negate a status effect for a night been suggested? Like if it’s a minion it could be used to co-ordinate a sailor kill or something.
Or a some other interactions, like the alchemist losing their minion ability, the drunk learning they’re drunk, the mez not triggering or even the marionette becoming good.
It happened in the game. The Alchemist's ability states that it has a not-in-play Minion's ability. If that minion enters the game, then the Alchemist can't have that ability anymore. It's the exact same interaction as with the Pit Hag. The Alchemist is forced to get a new not-in-play Minion ability
The sailor was evil because a bounty hunter was in play and the devils advocate was good because it was not a DA. It was an alchemist (A good character) who had a minions ability.
Sailor was evil due to Bounty Hunter turning a townsfolk. The blue DA token is due to it being the alchemist’s ability. The alchemist can have a not in play minion ability. Changing color of a token and using the “is the alchemist” reminder token makes it easier to remember for the storyteller
The daemon is not a leech, or you are the only remaining good player. Assuming this is true, if the daemon is a leach they picked an evil player as host. Alternatively there is more than one good player alive. Assuming this is false, either both are true, in which case we have a single good player remaining against a non leach daemon. (One shot at the daemon or game is lost?) If both are false, I am the leech host, drunk or poisoned som other way. Yes, that information was not easy to get anything out of.
I'm gonna be that guy. Thank you, Ben, for pronouncing "courtier" correctly. It doesn't have silent letters. Despite how it looks, it isn't of French origin. Thank you Ben.
Im quite annoyed at Alex refusing to win the game at 1:27:31 by not voting on himself Petting Douche is fun but I expect quality gameplay on showcase games
I'm confused by what you've said here. My memory of this game is that the Assassin used their ability, on night 2 (the earliest point at which they could use it), then got turned into the Devil's Advocate. How could they have have been missed out 3 times when they only existed for two nights, only one of which they were eligible to use their ability? - Ben
Amy: "I'm not evil, finally!"
Ben: "Yeah, about that..."
For added context, this was after two games in the same stream of her being evil haha.
how did the sailor become evil?
@@GG-zk7lethe bounty hunter causes one townsfolk to be evil
I appreciate that players wore hats for this one.
Some players were wearing multiple hats! Literally!
@@ProdigalGeek How mad!
Outed evil/chaos Malashaan is one of my favourite things to see.
Also 1:20:48 had me in stitches. "I need clarification here..." "No, I think you don't."
11:25 it’s funny that the sailor choice got reversed by the minion abilities. The sailor drunked player now can’t die, while the sailor themselves ended up drunk (poisoned).
jeeeeeez malashaun being the 4th vote on her own host was a baller play
I love this new character - The Hatter... only thing I'm sad about is it isn't a Madness related character
Madness related Hatter: All evil players get the option of choosing a Demon/Minion to be mad about during the game when interacting with the rest of the team. If they haven't broken madness when the Hatter dies, they become that character. Madness galore indeed!
I would definitely advocate for though that the shorthand name for "we are using alternate hatter rules, where demons and minions may shuffle around" be "mad hatter"
You know what would be brutal in a hatter script? A Pit-Hag creating good minions and good demons. Or more specifically an Alchemist Pit-Hag creating good minions and good demons.
Oh damn... you're right!
alchemist pithag is generally not advised and i'm sure there'd be jinxes but skdjsdlf yessss this is on par with good players being present at the lil monsta babysitting choice
@@mel-burnes if they create a new demon they could use the arbitrary kills to just not kill the evil demon 🤷
@@lecommentar9851 the problem is turning the evil demon into a non-demon instantly winning the game for good
Alex missed a trick not voting himself to be executed in final 4
how to both throw and clutch the same game
It did turn out to be much funnier, though ^^
Well they were hoping to use their hard bought loyalty card on Malaki for one last night😅😂
Love how Adam is playing a totally different game of his own…
Yeah wtf😂
I feel like everyone knew Malashaan was evil, but were just like, "We'll deal with them later".
I feel like allowing the Demon to Hatter Jump to one of their minions has some overlap with the Barber, or could even be an outsider in its own right
Doppelganger - The Demon May become a Minion, and if they choose so, a minion becomes the demon.
It really is just Barber-Lite though.
It really makes the Hatter a stronger but more limited Barber with the optional rule
@@DasGanonmaybe something like “If you die, the demon and a good player swap characters. The new demon also becomes evil.”
ST could choose alive or dead, TF or outsider, depending on the state of the game.
Dear Malakai your avatar character now wearing a hat looks SO cute!!!
I guess I should wear more hats now X3
The best part in this game was definitely Alex trying to remember what color would mixing red and blue result in at 1:28:10
1:00:24 "At least one of your neighbors is evil" *Amy Rose's hand goes up on camera at that moment*
Alex's voting had me so stressed for the evil team in that late game but thankfully their poisoning was enough.
I'm ashamed of the fact it took me until day 3 to realise that almost everyone was wearing hats for a genuine reason
Also christmassy Malakai makes me happy
I'm glad I can make you smile :3
Hatter and Engineer sound fun to be on the same script.
It is interesting, but there is a game online where the Hatter died during the day, and the engineer use their ability that same night, and since the Hatter acts after the engineer, it made it irrelevant
Now add a pithag barber and you have all the chaos
It's odd. A lot of people run a barber that dies during the day as triggering immediately at night rather than at their point in the night order.
I don't that in the case of the barber but I feel like the hatter really *should* bypass the night order.
That way, executing the hatter and then using the engineer can undo either the minion or demon change but killing the hatter in the night right after the engineer can undo the engineer changes. Feels like it allows more room for strategic play around timing.
With revolutionary....
Engie: *Oh, yes!*
Evil team: *nope*
I love that Rez is rocking the Julia Hart hat!
righttt I love the design of those hats
1:07:56
-Malakai do you think reznora is evil?
-Yes
Having absolutely no context about the other side and Rez wanting to live so hard, I didn't break madness ;w;
As an Italian viewer, I am offended that you think that there is only 4 of us :(
tomorrow there'll be more of us~
(and by us i mean y'all, i'm not actually italian, just plagued by lyrics)
i know i havent watched the video yet nor played any botct game ever, but moving the demon feels extreemly powerfull
There are a few characters that can do it, the most well-know one being the Pit Hag, who can create a new Demon. It's also a part of the Imp's ability. But yeah, it is pretty strong in all of those examples. - Ben
If I were the minions, I would have switched who was the assassin & poisoner. New instance of assassin means an extra kill.
And the Alchemist would never know
Just as I was finished another episode this popped up! Very excited. Love Character Showcase too!
Initial feeling is that the hatter probably should allow minions and demons to switch with each other if for no other reason than because it creates uncertainty for the good team in the case that they have managed to pin down potential demon candidates to only a few and a dead player announces that they were the hatter. It also offers bluffing opportunities for the evil team when they know that a hatter is not in play and want to throw the good team off their scent.
Alex managed to so perfectly simulate a leech host, amazing play
The version where the demon can be switched should be called the Hattest
2 questions:
1. Didn't they say in the beginning that if a once per game minion was used and is chosen after the hatter dies, it's one per game ability is refreshed?
2. The hatter says minion and demon players may choose new minion and demon characters to be, so alchemist wouldn't choose a new role right? Since they're an alchemist and not an actual minion? Or is it because alchemist says a not in play minion, they have to change if a minion becomes in play?
Yes, but it generally requires players to swap roles for the reminder tokens to be removed
1. The gist is that the ability is reset when there is a new instance.
2. The latter: the Alchemist must have a minion ability that is not (otherwise) in play
1. When a character is created mid-game, it is considered a fresh instance of that character and regains any spent abilities.
2. The Alchemist must have a 'not in-play minion ability'. So if a new Minion is made with the ability they have, the ST must assign them a new one.
- Ben
What am I missing with the end of game? Why didn't Alex vote on himself to break the tie? Good would have had to use up most of their dead votes to lift it.
Soon possible on Steam? I say full steam ahead, please!
7:55 . . . Well, this is awkward . . . Man this will be a fun game. 😂
With the amount of poison and drunkeness in town before Day 3 there was bound to be chaos.
JC's hat game was the best!
Ben is me when I run Savant. “Shit did I give valid savant info”
i've been thinking of it going on steam with achievements id love it
if a "dead" zombuul kills the hatter then picks a different demon, does the demon now register as alive?
Given they aren't revealed when poisoned, then they no longer act as "dead" (can't nominate, lose vote token, etc) but aren't outright stated to be alive by the storyteller? I imagine it functions similarly to a pit-hag swap, though I can't find a specific ruling on that.
Malashaan played a blinder.
Quick rules question. If there's a Marionette, and the Hatter is killed, do you wake the Marionette with the rest of the evil team?
Im assuming in a leech game, if the hatter was chosen as the host then it's ability would be basically nullified due to the leech dying if the hatter dies?
Yes. - Ben
An idea would be to introduce a towns folk that yields a day of correct information to all players including dead players if the player dies.
Two Fang Gu related things I'd like to know. After a Fang Gu jumps, there are technically two demons, even though one is dead, can they both change and can they both change into a new demon.
Second scenario, pretty much like the first, but the dead demon has been Barber swapped back to life. 🤔
No - once a demon is chosen, all other evil demons/minions have to pick minions. So one of the two fang gu transforms into a minion.
I'm pretty sure it's inpossible to Barber Swap a dead Fang Gu (since you can't swap another Demon onto someone), but it'd be possible to have a Fang Gu and an Al-Hadikia in the same game and revive them that way
@@celestialTangle Technically not impossible, from what I can see, unless Al-Hadikia has a special ruling I've missed
Fang Gu and barber have a jinx rule with each other to handle that scenario
But that comes back to the first scenario, can the dead Fang Gu decide to become a different demon and then be barber swapped in. 🤔
Living demon swapping to Alhad and bringing the dead one back is something I didn't even consider, but that isn't a new interaction, really. 🤔
Duce... that's basically a Mussolini dragon right there...
Id much rather pay for a steam copy then a recurring patreon subscription for the botc app.
You know you can play on the app for free? Just make friends with those that have the Minion level subscription :3
@@MalakaiSilverWolf unfortunately in our friend group, I'd end up being the guy with the minion sub...
I saw this game a few hours ago and came back just to leave a comment about one thing I just thought of about the Hatter. I don't really like the optional rule. While it can be fun to have in the game, I have a good reason why. It will make for a more powerful Barber and make that character obsolete. Killing a Barber allows the demon to switch two characters, but the optional rule will mean that the team can basically choose who within the team will be the demon and even the kind of demon they will be. Which means the only advantage Barber has is that the swap can be between any two players.
1:15:11 we were so close to getting a mad hatter :(
21:06 isn't ths one about drunkenness and poisoning technically true at the moment. Since the only source of drunkenness is poisoned
Whether or not it is 'possible' for poisoning and drunkenness to be involved is different to whether or not poisoning and drunkenness is currently happening. The possibility of it happening is all that matters with regards to the statement. - Ben
What's the third hat in the character icon? Baron, which, and...?
Baron, witch and Lil. Monsta
I’m confused why the good team lost with Ben’s last info on the table.
Either Jackie is the leech host or he’s been drunk or poisoned for less than half the days.
If they all assumed it was a leech game, then even if the leech was created during the hatter kill, they should have known he would been poisoned for at least half of the days.
If Malakai was the Lleech host, then both statements could be false.
@@jameswaumsley7701 ah. Right because he would still be “poisoned”. They would have had to assume he wasn’t then could have taken the info at face value. Thank you for the clarification.
If you can change the demon around, then could a good Minion just choose demon and get executed
Yep. - Ben
I believe it's better to wake the minions separately for Hatter picks. If they are not supposed to communicate, and it's difficult IRL anyway, without special gestures (cut my throat means I'm taking Assassin), what's the use of waking them all up together?
Isn't the Chef a "once per game" character? It doesn't explicitly say it, but it only works once.
It’s consider rather a “starts knowing” character
When we refer to 'once per game' characters, we're generally referring to character's whose ability text contains the phrase 'once per game'. The Chef is a 'you start knowing' character. - Ben
13:07 did Ben say something of a hoodlum?!? Do they use "hoodlum" across the pond?!? Def thought that was American
We do indeed. I'm no etymologist, but I suspect it's a corruption of the word 'hooligan', which is very British. - Ben
@BloodontheClocktower I think it's from the fact that certain neighborhoods are called "the hood" here cause "hoodlum" is usually used as a derogatory term for people of color. No worries tho, I know context is different across the pond, I was there for the "lynching" discussion on stream so nbd. Thanks for replying tho ben!
@@noonyx33 googled it and apparently the word's been around since at least 1876 and the origin is unknown but may come from hudelum, an adjective that means "disorderly" in dialects of German spoken in and around the region of Swabia.
That doesn't surprise me at all. It always ends up being either Frankish or Germanic, doesn't it? Maybe occasionally it's Latin or Ancient Greek, if we're talking about scientific terms. - Ben
How does Evil chose his new role in a real life game? Do you show each option one after another an wait for a nod?
You usually have printed scripts. The player just points to the role on the script
I feel like a really cool home-brew chaos centric addition to this character would be that they could pick from ANY minions/demons, including those not on script. Would be super broken for sure, but it would probably make for some very fun and interesting scenarios if everyone just wants to have a chaos game.
Atheist game with a hatter and a bunch of Alchemists? lol
Well, I am apparently one of the 4 Italian viewers 😂
What happens to a Preached minion that changes? Still no ability?
does the hatter have a jinx with magician?
Probably would just have to run it where only one wakes up at a time. Some info would leak through, like if two minions tried to choose the same character, but I feel like that makes their interaction more interesting.
Probably the same interaction as Magician and Poppy Grower has with Lil' Monsta
How does the Hatter interact with the Marionette?
I feel like the jinx could be "the Demon may choose to change the Marionette's character. If they do, the Marionette learns this: otherwise, they do not wake."
Part of the Marionette's ability is that they think they're a good character. If you woke them up to show them the Hatter token, you're breaking their character's ability. It's fairly straightforward.
I believe (since there's no jinx currently at time of writing) that you wake up the Marionette with the other Minions and Demons to run the Hatter's ability. I see it as the same as being Starpassed to for the Marionette, also the Hatter's ability is supposed to be detrimental to good, so the Mario confirming that they are evil and potentially gaining a Minion ability that can further harm Town is the risk factor behind the Hatter.
Malakai couldn’t have been leech poisoned because he got accurate info on the last day… both of the statements couldn’t be true if going off the assumption that he was poisoned most of the time… does that make any sense?
Has a character whose ability is to negate a status effect for a night been suggested? Like if it’s a minion it could be used to co-ordinate a sailor kill or something.
Or a some other interactions, like the alchemist losing their minion ability, the drunk learning they’re drunk, the mez not triggering or even the marionette becoming good.
Sounds like mostly a worse poisoner
@@Moleoflands that’s if it’s a minion. A good role could be quite fun, I reckon.
minstrel?
Why is Thempress Malashaan going with "no u" so powerful?
Can an Assassin hatter change to Assassin, technically becoming a new assassin to reset their ability
No, they have to change to a different character first, then somehow change back. - Ben
I want to see Alex and Jon Gracey in a game together 😂😂
Oli Sykes with a dragon
What happens if they choose a role the Alchemist is using? Does the Alchemist get a different ability?
Probably yeah
It happened in the game. The Alchemist's ability states that it has a not-in-play Minion's ability. If that minion enters the game, then the Alchemist can't have that ability anymore. It's the exact same interaction as with the Pit Hag. The Alchemist is forced to get a new not-in-play Minion ability
@@ganema9 Well that's what I get for asking before I watch the whole thing :) Thanks!
Why did Samantha die? The Assassin was no longer in play.
The Assassin acts before the Hatter, and so by the time the Hatter-change occurred, Samantha was already dead.
What am i missing? Why was the Sailor evil and the Devil's advocate good?
The sailor was evil because a bounty hunter was in play and the devils advocate was good because it was not a DA. It was an alchemist (A good character) who had a minions ability.
Sailor was evil due to Bounty Hunter turning a townsfolk. The blue DA token is due to it being the alchemist’s ability. The alchemist can have a not in play minion ability. Changing color of a token and using the “is the alchemist” reminder token makes it easier to remember for the storyteller
Gotcha. Thanks everyone.
Bounty hunter makes an evil townsfolk and alchemist had DA ability.
Why was the Sailor made evil?
The Bounty Hunter causes one Townsfolk to be evil. - Ben
I’m one of four!
The daemon is not a leech, or you are the only remaining good player.
Assuming this is true, if the daemon is a leach they picked an evil player as host. Alternatively there is more than one good player alive.
Assuming this is false, either both are true, in which case we have a single good player remaining against a non leach daemon. (One shot at the daemon or game is lost?)
If both are false, I am the leech host, drunk or poisoned som other way.
Yes, that information was not easy to get anything out of.
why was amy an evil sailor?
The Bounty turns one Townsfolk evil at the start of the game. - Ben
@@BloodontheClocktower oh I see thank you😁
CHANGE PLACES! can they choose to become legion?
Yes, but unlike Engineer, only the Evil team would be Legion, so it would be a challenge for a 2-4 Legion team to win. Not saying impossible though!
silly hat day?
I'm gonna be that guy. Thank you, Ben, for pronouncing "courtier" correctly. It doesn't have silent letters. Despite how it looks, it isn't of French origin. Thank you Ben.
Im quite annoyed at Alex refusing to win the game at 1:27:31 by not voting on himself
Petting Douche is fun but I expect quality gameplay on showcase games
It's annoying, but nothing to witch hunt people over. Misplays happen.
nyeh, you are right@@HonestAuntyElle
I feel the same way about the chaotic play from the demon. Not acting at night, putting the host on the block, it's game throwing.
Missed location in turn order for assassin after hovering mouse over its position in turn order for assassin. lol. Like 3 times.
I'm confused by what you've said here. My memory of this game is that the Assassin used their ability, on night 2 (the earliest point at which they could use it), then got turned into the Devil's Advocate. How could they have have been missed out 3 times when they only existed for two nights, only one of which they were eligible to use their ability? - Ben
Here's an idea for a new townsfolk:
The Locksmith
Once per game, lock a player in their room. That night they do not wake up.
"Malashaan, I swear to God!" :)