I think it would be fun with infinite pp on showdown, because for me metronome should just be a random mess of stuff being thrown around, not just stalling.
Imo, the little statistical analysis of stuff like "omg I'll use Gengar who has the ability to curse body" and cb Machamp and life Orb zam are cool, and still follow the spirit because in the end you are still using metronome. Infinite pp would be a cool meta
20 seconds is plenty to decide what to switch to They use metronome there's no prediction and again it's luck so you don't need much time to decide to switch or use dynamax
Nah no need for a short timer. Just give two separate timers to players, same as turn timers, you run out of total time, you lose. Stalling problem solved.
Honestly I respect that people put that much thought into a really silly metagame and managed to come out with the most efficient and lame strats possible.
I disagree with giving them respect, they took something that should have been a fun and wacky game mode and made it into a 20 minute snorefest or into a game with hundreds of turns as they switch back and forth.
I can't really say I'm surprised. Competitive players' top priority is to win, and leaving things up to random chance isn't exactly conducive to that. So they found the 2 things in the format that're actually consistent (the timer and Metronome PP) and found ways to play around those
@@kayden2119 To be fair to GameFreak, it's not like they're a company of competitive battlers. And even still it took the competitive scene a bit of time before optimizing like this.
@@borismuller86 you can't. You either have a timer, or you don't have a timer. If there is a timer, then the timer can always sit in the back of your mind as a win condition, and you have to consider that when coming up with plans. If there's no timer, well... this video shows what can happen. You can pick which you prefer, but you have to accept all the consequences of that, either way around.
@@queenlilac7608 they could remove match timer so you can only have personal 1 minute timers per turn that slowly and slowly get less if you take a long time to move
Also, by using black sludge on Gengar, it's possible that metronome will draw a move that switches items with the opponent. Then, of course, black sludge deals damage to non-poison types
I assume that if you KO someone's last Pokemon with selfdestruct, the win goes to them and not you? Because otherwise, I don't see how an all-selfdestruct team can be countered.
@@MrCheeze Suicide moves like Self-Destruct and Memento are banned since they would make it too easy to kill yourself. The best strategy is to use things like Toxic Orb and Black Sludge to damage yourself, and moves like Heal Pulse are popular too.
@@MrCheeze self destruct is banned. And even if it wasn’t damp exist. Your whole team would have to pp stall themselves or die to black sludge while a poliwhirl hypnotizes you switches out to have someone else do their thing ( maybe curse mon with trick giving you a leftovers) and then it switched back in and uses roar to get rid of curse. You’d hard lose some matchups which are essentially people bringing tech to prevent their opponents from dying while having options to die themselves.
@@MrCheeze moves that instantly kill the user (explosion, misty explosion, self destruct, memento, healing wish, lunar dance) are banned, although healing wish and lunar dance would be a little counterproductive. You also don't want to run recoil moves like double-edge or Head Smash since that means you're damaging the opponent. I can't remember if it's banned or not but Assault Vest + no attacking moves makes you struggle automatically which is weak and always does 1/4th of your health Back in Gen 7 (so more mons) there were some pretty cool techs, like Smeargle running Purify to beat Toxic Orb opponents. Even though it restored half of Smeargle's HP to do that, it was sometimes worth it to prevent the opponent from dying to their own poison. I also remember seeing skill swap Magic Guard Alakazam to prevent opponents from taking passive damage inflicted on themselves
Agreed! I'd love to hear about this meta in-depth! It sounds radical, like it totally flips battling on its head, & would lead to some very interesting strategies!
If you ever try the metronome battle format on showdown (not the press your luck format), it’s also has a different meta and is a 2v2 double battle. Not only are Pokémon allowed that don’t naturally learn metronome, but it is also possible to use create a Pokémon characters, pokestar studios characters and even missingno! It is also possible to use almost any ability. It is a wild and fun meta.
Steel type is banned even, shouldn't pressure be banned from a format that heavily revolves around just 16 pp as well? Like it sure seems that effect is too good to not be featured on every team and like kinda removing all strategy
It is certainly one microscopic step underneath it because at the very least some people want to see a potentially infinite game. No one wants to see three-Eternatus teams.
This video proved to me that metronome format should pretty much exclusively be in free for alls with friends or very casual with randomized teams and items
I’ve put hours of time into the gen 8 metronome battles format on showdown, and it is so cool to see the different teams that people come up with, and would love to see you cover the cool parts of the metagame
There are things they could do to make it harder to at least timer stall- like make it so that the time to input a move is greatly reduced, while the time of the battle itself remains at about 30 minutes.
Easiest method for stopping timer stalling is giving a chess timer equivalent (which i think already sort of exist in game), where you auto forfiet if your own timer run's out. Now you can no longer timer stall unless your individual timer exceed to total remaining match timer.
@@XenithShadow for this competition there was a chess timer in play... just with the problem of there also being an overarching timer that very easily ran out first anyways xD
That was so sad. Metronome Battles are always such a fun concept to simply click buttons and have fun, and people made it so it was the most boring format in existence, even more on showdown. At least we have the actual Metronome Battle tier that is very cool and fun to play
I also love Metronome singles where each side has 6 mons just like in regular OU. With more mons, you have more uses of Metronome, and if you roll an entry hazard, your opponent can no longer switch around freely. Also mons like rocky helmet ferrothorn are just mean in this format. I had an enemy KO themselves from 100 % by helmet and iron bars recoil when they rolled Arm Thrust against my ferrothorn...
@@troykv96 I play a different game mode from the one described in the video. It's a doubles format with only 2 pokemon so there wasn't any switching to go around. But you could change their abilities so you could see some real wacky stuff go down.
I remember watching the whole video of this tournament, learning about the meta, & enjoying it, despite how standardized & optimized it had been! Being played in the games itself also meant getting to see the animations, too, which was fun! I hope people do something like it again! (Although, I can understand people choosing other means of battles for formats that are harder to implement.) Anyway, looking forward to watching this analysis video! Thanks for uploading!
Yeah metronome can really struggle to do meaningful damage a lot of the time. This is why whenever I did metronome battles with friends we usually agreed to run a bunch of offensively specced Primeapes in Anything Goes so things actually could get KO'd.
Tbh you should make a video on NFE, which is a format for the stage two evolutions. It’s a metagame where an Electivire line member (electabuzz) is actually viable
It should also be worth nothing that a very viable strategy that me and quite a few other top players used, especially on Showdown, was intentionally saving metronomes to use it on Grimmsnarl. Frequently people would avoid attacking it with Dusknoir/Dusclops or your own Grimmsnarl so you didn’t lose your item as you mentioned, but attacking with Gengar gave a non-poison type a Black Sludge due to Pickpocket. Setting the battle on a timer like this really helped limit the amount of stalling your opponents could use in the endgame
Another thing is that the immense move pool that metronome can call from has more normal type attacking moves than any other type, making ghost types particularly well suited to stall out metronome.
i wonder if people tried using assault vests as switch in mons for grimmsnarl, yeah you'd be putting you mon at risk for struggle but you could also completely neutralize their grimsnarl if pickpocket hits
wasn't he the opposite due to being over-buffed and never fully patched because they'd have to rework his entire kit? They basically nerfed him to oblivion in smash 4 , dunno about smash ultimate
Metronome is best when it's not taken seriously. I had a small competition on Discord where we used Bidoof with four Metronome and Leppa Berry, Moody, neutral nature, max EVs in everything, and a lot of fun. Allowing stall is just blegh
"Given the opportunity players will do everything to optimize the fun out of a game" has never been more true than here Thats why metronome formats wont ever work and shouldnt be a part. Its something you can do in private leagues or stuff where there are extra rules in play to avoid stall methods so it can be a real test of luck
i play a lot of 2v2 metronome battles on smogon, the changes make it super interesting compared to official ones. 2v2 doubles, almost any ability, almost any pokemon, , steel types banned, over 625bst banned, healing items banned. it really comes down to teambuilding and 1 of the strongest teams ppl use is actually double choice band mega heracross with intrepid sword - very low bulk n mid special attack but over 1500 attack from the start. another interesting n common strat is sturdinja using a level 1 pokemon with sturdy and sticky barb and a shedinja with receiver or power of alchemy
As for the smogon case just give both player's a 1-2 hour chess timer each that never regain's time, your run out of time on your match timer you forfiet, you would still retain the incremental turn timer that already exists. This would solve their need for the insanely complex ban on fun-bro and it's variant's since the game would eventually end.
I feel like a regen core would also be super solid in this meta, just infinitely switching back and forth between an AV slowking-galar and a toxapex or something
Showdown has a unique doubles Metronome Battle format (that real ones remember as "Shitmons") where you can use any Pokemon with almost any ability and maxed EVs. There was still a banlist, largely things that circumvent Metronome (i.e. Rough Skin, Jaboca) or healing berries and any Pokemon with more than 600 BST. Some unique things from that format: - Assault Vest Deoxys-A was meta for a brief period, before being banned for just circumventing Metronome straight to killing things with Struggle. - You can use Smogon's custom Pokemon and the Pokestars Pokemon. Pokestars Pokemon were largely very good due to having Mythical stats with their typing. Notably, one of them was Dark/Ghost and running 2 of them with Storm Drain and Lightningrod was highly effective. - I personally got something banned from the format. That being Berserk Gene. I abused it with Own Tempo Mega Heracross to gamble into smashing things with physical moves as M-Hera had the highest ATK of any legal Pokemon even before the +2 ATK from Berserk Gene. Best part is that it applied "invisibly" so every game was met by ????s as I get a free stat buff out of nowhere.
TwitchPlaysPokémon's Battle Revolution Metronome battles disallow switching, specifically to avoid the issues that PS ran into with its Metronome metagame (they found out about the same strategy the hard way when it was initially implemented).
Late but you could try watching MandJtv metronome cup were they have a lot of rules like only leppa berry, neutral nature, and if you switch in you must atleast do one move if you're able to and it lead to some of the most fun metronome games ever
2:04 So in other words, the timer (& Gigantamax) was bad for this format? Dangit, devs. 5:43 How did relatively frail things like Jynx & Mesprit end up ranking well?! So in conclusion, things might've been better with Infinite PP (So as not to go Infinite Switching for fear of Struggle recoil.) & Infinite Timer to avoid Timer Stall? Anyway, this was pretty neat! Thanks for uploading! Would love to hear about more weird formats like this!
is the metronome DOUBLES format different than singles? there you could use rules similar to "almost any ability" and even the species clause is disabled
I love metronome. On my monotype psychic team I have a Hypno that knows metronome, hypnosis, dream eater, and nightmare. Metronome has been useful exactly twice. Other times it does stupid stuff like pulling misty explosion at full hp
Seems like an easy fix with some format rules. Either ban Pressure, ban switching, set a limit to switching (e.g. max one switch every five turns), ban certain game breaking Pokémon, or a mixture of these rules. I like the Pickpocket strategy because you can counter it and win with sticky hold leftovers for example, making room for moderately intelligent play. The problem is that most/all of these strategies would likely auto lose to Pressure, so I think banning that ability and nerfing switching are the main things that need to be addressed.
It seems like VGC would lessen timer stall on WiFi as you could potentially lose multiple PKMN in one turn so want to leave yourself time to catch up, plus it means that every move can be used
Honestly GameFreak should really just make a competitive pokemon with good not so short timers and actual animation skipping functionality. It is so not hard to implement, but as this is GameFreak we're talking about here, I'm not surprised that they haven't implemented such thus far, especially since they're basicslly part of a company with even more archaic and terrible online services. They literally just have to implement Smogon's timer system which punishes timer stallers and does not punish people who click a move early and have to wait out any potential staling.
not much, even with all 48 metronome uses there will still be a lot of games were you just spend all 48 of them without killing all 3 pokemon. Metronome is just to bad to consistently win the game before it runs out of PP (or the timer) really the only ways you could "fix" a metronome battle, would be make the format 1v1 (so no switch stalling) or to give metronome infinite PP.
Well, now that ive seen the showdown segment, leppa berry harvest really doesn't sound like all that bad an idea, also glimmora could be pretty good for getting T-spikes up when you eventually do force them to attack you
Wow, a game mode purely based on RNG where timer stalling / infinitely switching is the optimal strategy? If that's not a perfect storm of pure fun, I don't know what is!
They could've disabled abilities and give metronome infinite PP so that the better stat versatility and type coverage won but no, let's allow the ability that disables moves and the other that makes the move less usable.
Was there ever an attempt to bypass Metronome altogether and focus on using Struggle with Regenerator? I'm guessing it didn't work, since none of the Pokemon listed at 5:45 had that ability, I'm just curious what pitfalls prevented it from working out.
@@kayden2119 umm, he said that the official version is just PP stalling. Showdown's version is a mix of PP stalling, hyper offense, status blocking and causing, etc
I love metronome battles, they are a lot of fun, but being able to witch around freely ruins it Of course you should be able to switch if your metronome is disabled or your opponent gets a multiple turn move that will surely knock you out But both of these time and pp stall strategies are just trying to avoid the entire point of metronome battles.
I think it would be fun with infinite pp on showdown, because for me metronome should just be a random mess of stuff being thrown around, not just stalling.
tripple battle with shedinja only, tons of fun.
@@R8Spike just ban wonder guard then? I dont see the problem.
@@shimogane2474 I'm pretty sure shedinja is banned
Imo, the little statistical analysis of stuff like "omg I'll use Gengar who has the ability to curse body" and cb Machamp and life Orb zam are cool, and still follow the spirit because in the end you are still using metronome. Infinite pp would be a cool meta
@@S0A0M0I0 more custom game on showdown with each person only using metranome shed+leppa berry, stuff hapens and games don't go too long
I think the solution would just be to make the turn timer extremely short, you dont need 45 seconds to decide you're gonna use metronome
20 seconds is plenty to decide what to switch to
They use metronome there's no prediction and again it's luck so you don't need much time to decide to switch or use dynamax
Nah no need for a short timer. Just give two separate timers to players, same as turn timers, you run out of total time, you lose. Stalling problem solved.
@@sikusher thats exactly how it is on showdown, where they PP stall instead
@@gabrielfonseca1642infinite pp
@@gabrielfonseca1642 Pp stal is fine comapared to whatever timer stall
Honestly I respect that people put that much thought into a really silly metagame and managed to come out with the most efficient and lame strats possible.
Just like with the magikarp metagame
Yeah, but at the same time you just want to turn off your brain and click metronome and some sweaty guy just goes ahead and pp stalls you
@@LuisFelipe-th1lk At that point I wouldn't care I'm just here to click Metronome. They lose im the long run for being so sad.
I disagree with giving them respect, they took something that should have been a fun and wacky game mode and made it into a 20 minute snorefest or into a game with hundreds of turns as they switch back and forth.
competitive pokemon in a nutshell
I can't really say I'm surprised. Competitive players' top priority is to win, and leaving things up to random chance isn't exactly conducive to that. So they found the 2 things in the format that're actually consistent (the timer and Metronome PP) and found ways to play around those
@@kayden2119 To be fair to GameFreak, it's not like they're a company of competitive battlers. And even still it took the competitive scene a bit of time before optimizing like this.
Nintendo: "Here's a fun thing to do!"
The community: "We're gonna make this the worst thing ever"
And then people wonder why Nintendo hate us
I really wish GF could somehow punish timer stalling.
@@borismuller86 would you rather have pp staling?
@@borismuller86 you can't. You either have a timer, or you don't have a timer. If there is a timer, then the timer can always sit in the back of your mind as a win condition, and you have to consider that when coming up with plans. If there's no timer, well... this video shows what can happen. You can pick which you prefer, but you have to accept all the consequences of that, either way around.
@@queenlilac7608 they could remove match timer so you can only have personal 1 minute timers per turn that slowly and slowly get less if you take a long time to move
Also, by using black sludge on Gengar, it's possible that metronome will draw a move that switches items with the opponent. Then, of course, black sludge deals damage to non-poison types
You should cover Suicide Cup, a metagame where you win by losing. It has a lot of interesting strategies and Pokemon.
I assume that if you KO someone's last Pokemon with selfdestruct, the win goes to them and not you? Because otherwise, I don't see how an all-selfdestruct team can be countered.
@@MrCheeze Suicide moves like Self-Destruct and Memento are banned since they would make it too easy to kill yourself. The best strategy is to use things like Toxic Orb and Black Sludge to damage yourself, and moves like Heal Pulse are popular too.
@@MrCheeze self destruct is banned. And even if it wasn’t damp exist. Your whole team would have to pp stall themselves or die to black sludge while a poliwhirl hypnotizes you switches out to have someone else do their thing ( maybe curse mon with trick giving you a leftovers) and then it switched back in and uses roar to get rid of curse. You’d hard lose some matchups which are essentially people bringing tech to prevent their opponents from dying while having options to die themselves.
@@MrCheeze moves that instantly kill the user (explosion, misty explosion, self destruct, memento, healing wish, lunar dance) are banned, although healing wish and lunar dance would be a little counterproductive. You also don't want to run recoil moves like double-edge or Head Smash since that means you're damaging the opponent. I can't remember if it's banned or not but Assault Vest + no attacking moves makes you struggle automatically which is weak and always does 1/4th of your health
Back in Gen 7 (so more mons) there were some pretty cool techs, like Smeargle running Purify to beat Toxic Orb opponents. Even though it restored half of Smeargle's HP to do that, it was sometimes worth it to prevent the opponent from dying to their own poison. I also remember seeing skill swap Magic Guard Alakazam to prevent opponents from taking passive damage inflicted on themselves
Agreed! I'd love to hear about this meta in-depth! It sounds radical, like it totally flips battling on its head, & would lead to some very interesting strategies!
Metronome battle are so funny, I love when you just get the perfect move
Or explosion
Yeah explosion is funny
If you ever try the metronome battle format on showdown (not the press your luck format), it’s also has a different meta and is a 2v2 double battle. Not only are Pokémon allowed that don’t naturally learn metronome, but it is also possible to use create a Pokémon characters, pokestar studios characters and even missingno! It is also possible to use almost any ability. It is a wild and fun meta.
Simple + Weakness Policy Ttar is so fun
You can use Sand Stream or Snow Warning to punish passive strategies or Harvest Leppa Berry to negate Pressure specifically
AND healing items are banned.
Steel type is banned even, shouldn't pressure be banned from a format that heavily revolves around just 16 pp as well?
Like it sure seems that effect is too good to not be featured on every team and like kinda removing all strategy
Defiant/Competitive are huge as well. Get hit by Leer, Parting Shot or worse, Octolock? You now have a ton of attack/Spa
Makes me glad there's a format where Dusclops and Dusknoir is finally viable.
vgc:
Dusclops is viable now tbh
Dusclops has always been viable in VGC
@@rcht958 Not just viable, but one of the all time greats.
@@jayanths1221 prior to isle of armor, dusclops was one of the top 3 mons in vgc
This seems like THE single most unhealthy meta possible
Is it worse than E-Max Pure Hackmons?
It is certainly one microscopic step underneath it because at the very least some people want to see a potentially infinite game. No one wants to see three-Eternatus teams.
This video proved to me that metronome format should pretty much exclusively be in free for alls with friends or very casual with randomized teams and items
The 20 minute battle timer has had terrible consequences on the single battles community
I’ve put hours of time into the gen 8 metronome battles format on showdown, and it is so cool to see the different teams that people come up with, and would love to see you cover the cool parts of the metagame
On the topic of silly formats... I'd love a video covering the Jump Magikarp format!
There are things they could do to make it harder to at least timer stall- like make it so that the time to input a move is greatly reduced, while the time of the battle itself remains at about 30 minutes.
Easiest method for stopping timer stalling is giving a chess timer equivalent (which i think already sort of exist in game), where you auto forfiet if your own timer run's out. Now you can no longer timer stall unless your individual timer exceed to total remaining match timer.
@@XenithShadow for this competition there was a chess timer in play... just with the problem of there also being an overarching timer that very easily ran out first anyways xD
That was so sad. Metronome Battles are always such a fun concept to simply click buttons and have fun, and people made it so it was the most boring format in existence, even more on showdown. At least we have the actual Metronome Battle tier that is very cool and fun to play
I also love Metronome singles where each side has 6 mons just like in regular OU. With more mons, you have more uses of Metronome, and if you roll an entry hazard, your opponent can no longer switch around freely.
Also mons like rocky helmet ferrothorn are just mean in this format. I had an enemy KO themselves from 100 % by helmet and iron bars recoil when they rolled Arm Thrust against my ferrothorn...
As someone who almost exclusively plays showdown Metronome battles, it's interesting to see the different straregies from the Switch side.
Are you okay? The switching wars doesn't seem very fun.
@@troykv96 I play a different game mode from the one described in the video. It's a doubles format with only 2 pokemon so there wasn't any switching to go around. But you could change their abilities so you could see some real wacky stuff go down.
I remember watching the whole video of this tournament, learning about the meta, & enjoying it, despite how standardized & optimized it had been! Being played in the games itself also meant getting to see the animations, too, which was fun! I hope people do something like it again! (Although, I can understand people choosing other means of battles for formats that are harder to implement.)
Anyway, looking forward to watching this analysis video! Thanks for uploading!
If Smogon just turned into infinite switching then wouldn't that just mean you hit the 1,000 turn tie limit for the game?
Yes but that was not in place at the time
Yeah metronome can really struggle to do meaningful damage a lot of the time. This is why whenever I did metronome battles with friends we usually agreed to run a bunch of offensively specced Primeapes in Anything Goes so things actually could get KO'd.
I definitely like rules I added to my little metronome draft. Each mon must attempt to use a move once before being allowed to hard switch.
Metronome doubles hackmons is super fun, I would recommend it for anyone wanting the chaos and not the stalling
You should mention doubles, where weakness policy is insane when added to intrepid sword
Some things are best left unsaid.
Tbh you should make a video on NFE, which is a format for the stage two evolutions. It’s a metagame where an Electivire line member (electabuzz) is actually viable
It should also be worth nothing that a very viable strategy that me and quite a few other top players used, especially on Showdown, was intentionally saving metronomes to use it on Grimmsnarl. Frequently people would avoid attacking it with Dusknoir/Dusclops or your own Grimmsnarl so you didn’t lose your item as you mentioned, but attacking with Gengar gave a non-poison type a Black Sludge due to Pickpocket. Setting the battle on a timer like this really helped limit the amount of stalling your opponents could use in the endgame
Another thing is that the immense move pool that metronome can call from has more normal type attacking moves than any other type, making ghost types particularly well suited to stall out metronome.
Any steel types get metronome? I imagine a rocky helmet would cause half the team to knock itself out
Surprised they didn't make it a 2v2 format since that allows for more chaos to happen.
The classic Pokémon pro strategy of picking literally the most unfun and boring strategy because it’s competitively viable
But the thing is that to most people, they have the most fun when they actually win. So they'll do whatever they have to to make that happen
The main goal of competitive is to win, not match the spectator's definition of fun.
Wdym pro those were regular players playing the format
This is the issue what game developers have to deal with, gamers will find a way to optimize the fun out of a game given the chance
i wonder if people tried using assault vests as switch in mons for grimmsnarl, yeah you'd be putting you mon at risk for struggle but you could also completely neutralize their grimsnarl if pickpocket hits
Pickpocket works by stealing an item when attacked by an opponent, so this wouldn't work
@@67eboy struggle is an attack
@@zoruafox7512 oh right. i forgot about that
The timer stalling is giving me flashbacks to meta knight in smash brawl
wasn't he the opposite due to being over-buffed and never fully patched because they'd have to rework his entire kit? They basically nerfed him to oblivion in smash 4 , dunno about smash ultimate
@@nathanielbass771 He was nerfed a lot, but I'm pretty sure brawl didn't have patches
atleast no one can be mad about bad rng cuz that's the entire format
Metronome is best when it's not taken seriously. I had a small competition on Discord where we used Bidoof with four Metronome and Leppa Berry, Moody, neutral nature, max EVs in everything, and a lot of fun. Allowing stall is just blegh
"Given the opportunity players will do everything to optimize the fun out of a game" has never been more true than here
Thats why metronome formats wont ever work and shouldnt be a part. Its something you can do in private leagues or stuff where there are extra rules in play to avoid stall methods so it can be a real test of luck
i play a lot of 2v2 metronome battles on smogon, the changes make it super interesting compared to official ones. 2v2 doubles, almost any ability, almost any pokemon, , steel types banned, over 625bst banned, healing items banned. it really comes down to teambuilding and 1 of the strongest teams ppl use is actually double choice band mega heracross with intrepid sword - very low bulk n mid special attack but over 1500 attack from the start. another interesting n common strat is sturdinja using a level 1 pokemon with sturdy and sticky barb and a shedinja with receiver or power of alchemy
Double mega venusaur is also quite good
I'm ngl imagine caring enough about winning in a goofy random format that you resort to timer or PP stalling to win. Go touch grass
I will never understand people who find either of those strategies enjoyable.
100% Agree
that why doubles metronome is much more fair ngl, it have bans thats reasonable
Disagree. I think it’s fun to see how the metagame progresses, even if it’s timer stall. If you wanna be goofy, just be goofy
if you don’t want to play it, nobody’s stopping you
how boring, to take a silly fun totally random format and strip it down to “stall out the timer” or “pp pressure switch”
Video Idea: What if Metronome gave you the move you wanted every single time?
Also the pokemon being shiny in game takes more time. Which is why I'm sure the footage you used had shines
"Never underestimate a community's ability to take a cool feature and use it for the most boring thing imaginable"
As for the smogon case just give both player's a 1-2 hour chess timer each that never regain's time, your run out of time on your match timer you forfiet, you would still retain the incremental turn timer that already exists.
This would solve their need for the insanely complex ban on fun-bro and it's variant's since the game would eventually end.
I'd strongly agree with this statement.
I feel like a regen core would also be super solid in this meta, just infinitely switching back and forth between an AV slowking-galar and a toxapex or something
good idea minus the assault vest on slowking-galar
They'd have to learn Metronome first
Showdown has a unique doubles Metronome Battle format (that real ones remember as "Shitmons") where you can use any Pokemon with almost any ability and maxed EVs. There was still a banlist, largely things that circumvent Metronome (i.e. Rough Skin, Jaboca) or healing berries and any Pokemon with more than 600 BST.
Some unique things from that format:
- Assault Vest Deoxys-A was meta for a brief period, before being banned for just circumventing Metronome straight to killing things with Struggle.
- You can use Smogon's custom Pokemon and the Pokestars Pokemon. Pokestars Pokemon were largely very good due to having Mythical stats with their typing. Notably, one of them was Dark/Ghost and running 2 of them with Storm Drain and Lightningrod was highly effective.
- I personally got something banned from the format. That being Berserk Gene. I abused it with Own Tempo Mega Heracross to gamble into smashing things with physical moves as M-Hera had the highest ATK of any legal Pokemon even before the +2 ATK from Berserk Gene. Best part is that it applied "invisibly" so every game was met by ????s as I get a free stat buff out of nowhere.
Dang I thought this would be a fun game mode but its just degenerate stalling.
TwitchPlaysPokémon's Battle Revolution Metronome battles disallow switching, specifically to avoid the issues that PS ran into with its Metronome metagame (they found out about the same strategy the hard way when it was initially implemented).
Happy 90k subs! 🎉
Late but you could try watching MandJtv metronome cup were they have a lot of rules like only leppa berry, neutral nature, and if you switch in you must atleast do one move if you're able to and it lead to some of the most fun metronome games ever
2:04 So in other words, the timer (& Gigantamax) was bad for this format? Dangit, devs.
5:43 How did relatively frail things like Jynx & Mesprit end up ranking well?!
So in conclusion, things might've been better with Infinite PP (So as not to go Infinite Switching for fear of Struggle recoil.) & Infinite Timer to avoid Timer Stall?
Anyway, this was pretty neat! Thanks for uploading! Would love to hear about more weird formats like this!
theres like 20 pokemon total that learn metronome. Jynx and mesprit didn't have any other competition so they were ranked.
Should of just made that if timer is reached it's a draw no matter what. It would encourage people to act quickly and kill stall snorefest
is the metronome DOUBLES format different than singles? there you could use rules similar to "almost any ability" and even the species clause is disabled
Saw the thumbnail and immediately thought of that one Cropped Freezai thumbnail gimmick account. Interesting video nonetheless lol
I love metronome. On my monotype psychic team I have a Hypno that knows metronome, hypnosis, dream eater, and nightmare. Metronome has been useful exactly twice. Other times it does stupid stuff like pulling misty explosion at full hp
that sounds like a pretty bad set tbh
Feels like a crossover Episode when 2 best pokemon channels use each others content 😳😳
At this point you have to wonder why even bother aiming for that victory when you have to sell your soul to the timer just to do it.
I love this vieo its like watching a video on how paint dries
I feel like there should be a counter to switch-stalling, something like built-in rocks or only able to switch every other turn.
Bring 3 pick 1 best of 3.
Damn bro, people really took something that should be silly, random fun and made it into the most degenerate, least fun shit imaginable.
Because winning is the most fun
Seems like an easy fix with some format rules. Either ban Pressure, ban switching, set a limit to switching (e.g. max one switch every five turns), ban certain game breaking Pokémon, or a mixture of these rules.
I like the Pickpocket strategy because you can counter it and win with sticky hold leftovers for example, making room for moderately intelligent play. The problem is that most/all of these strategies would likely auto lose to Pressure, so I think banning that ability and nerfing switching are the main things that need to be addressed.
It seems like VGC would lessen timer stall on WiFi as you could potentially lose multiple PKMN in one turn so want to leave yourself time to catch up, plus it means that every move can be used
Sadly, right now Pressure is banned in metronome battle showdown, and leftovers too (every healing item)
I wouldn't be sad about that.
Honestly GameFreak should really just make a competitive pokemon with good not so short timers and actual animation skipping functionality. It is so not hard to implement, but as this is GameFreak we're talking about here, I'm not surprised that they haven't implemented such thus far, especially since they're basicslly part of a company with even more archaic and terrible online services. They literally just have to implement Smogon's timer system which punishes timer stallers and does not punish people who click a move early and have to wait out any potential staling.
Why am I not surprised people resorted to timer stalling...
Isn't Magic Bounce one of the best abilities?
IS that banned?
Game freak: "We made a joke format! Have fun!"
Players: "N O"
Harvest + Starf Berry = Moody on crack at quarter health or less
I wonder how it would change if they ban the ability pressure
not much, even with all 48 metronome uses there will still be a lot of games were you just spend all 48 of them without killing all 3 pokemon. Metronome is just to bad to consistently win the game before it runs out of PP (or the timer)
really the only ways you could "fix" a metronome battle, would be make the format 1v1 (so no switch stalling) or to give metronome infinite PP.
Bro imagine a meta were the main strat is time stall 💀
POV: the avg metronome battle,
*RANDOM BULLSHIT, GO!*
song during gengar bit?
3:30 why was the opponents gengar not moving?
Got frozen
Harvest Trevanant could also be pretty powerful, depending on the matchup/set
Ah, actually, i thought pickpocket worked based on YOUR attacks, not the opponent's, that kinda messes up my idea a bit.
Well, now that ive seen the showdown segment, leppa berry harvest really doesn't sound like all that bad an idea, also glimmora could be pretty good for getting T-spikes up when you eventually do force them to attack you
Ace Trainer Liam: "I'm gonna end this man's career!"
What if metronome amplified the power of a move to make up for the randomness. Might help the format
Wow, a game mode purely based on RNG where timer stalling / infinitely switching is the optimal strategy? If that's not a perfect storm of pure fun, I don't know what is!
They could've disabled abilities and give metronome infinite PP so that the better stat versatility and type coverage won but no, let's allow the ability that disables moves and the other that makes the move less usable.
I once ran a Metronome Team where every mon Exploded. I still won.
The worst format of all time. I wasted like, easily over 14 hours that weekend on cart
I didn’t know Alien X was a Pokémon as well
Imagine hating RNG so much that you make the most stale and boring meta possible
Was there ever an attempt to bypass Metronome altogether and focus on using Struggle with Regenerator? I'm guessing it didn't work, since none of the Pokemon listed at 5:45 had that ability, I'm just curious what pitfalls prevented it from working out.
Metronome might force through that
that was a good showcase of why you shouldn't give fun formats to competetive players
It's funny that the official format is timer stall centered on 3 pokemon while the unofficial one is a diverse and fun metagame.
Way to go Gamefreak!
game freak thinks that players don't like bending the rules for some reason, otherwise, they never would have abandoned the Battle Frontier format
@@kayden2119 umm, he said that the official version is just PP stalling. Showdown's version is a mix of PP stalling, hyper offense, status blocking and causing, etc
I love metronome battles, they are a lot of fun, but being able to witch around freely ruins it
Of course you should be able to switch if your metronome is disabled or your opponent gets a multiple turn move that will surely knock you out
But both of these time and pp stall strategies are just trying to avoid the entire point of metronome battles.
Scarf Metronome is fun.
Reminds me of stalling the shot clock in basketball XD
Man, never have I seen such an embodiment of the phrase "Play lame, win games".
You take that back. Metronome is peak skill.
Honestly, there should be a switching clause in metronome battles. Perhaps only 1 or 2 switches per Pokémon?
honestly the in game tier is unfair, and showdown metronome battle in double games is much more fair imo
Ah yes, the best format: basically pure luck
No but really now, metronome battles are real fun
Jaboca Berry? More like Jabrony Berry.
We can't have nice things. Here's why.
Was harvest leppa berry any good on showdown? It lets you do something against pressure other than switch endlessly
What if you changed the format to an infinite PP metronome?
Wouldnt the solution just be to ban oppressive pokemon? Get out dusknoire/dusclops, gengar and grimsnarl, so that there are more viable pokemon?
Can you make a video about monotype meta?
In the smogon version is viable to use some Mons with regeneration and always switching ?
they should have made it so metronome had infinite pp for this format