Fun fact about this mission: You can 'accidentally' kill the car and 3 civilians in the first escort to make every other escort much easier. The second escort will have the same attack as the first escort, the third will be attacked as if it's the second, and so on. And because the ally starts sending 12 people with the 4th escort on, you still get the same number of convoys as if you defended perfectly.
Oh thats simple! I didn't think of it! To be honest i'm pretty bad at keeping track of things and to this day i'm still fairly bad at using turrets effectively and bunkers, if i build them, usualy get crewed and promptly forgotten about with no hope of ever being repaired. There is a reason I don't play on Brutal and its because I can't! I can barely play normal but i love mods and I really enjoy the story of Starcraft 2.
The marines in the real scale mod are worth .5 population, their health is reduced and I believe so is their damage but you can build 2 of them at once by default or 4 of them at once with the reactor
Fun fact about this mission: You can 'accidentally' kill the car and 3 civilians in the first escort to make every other escort much easier. The second escort will have the same attack as the first escort, the third will be attacked as if it's the second, and so on. And because the ally starts sending 12 people with the 4th escort on, you still get the same number of convoys as if you defended perfectly.
Why not build a few more bunkers and turrets to proect the roads, with an scv or 3 hanging out to repair? That works on Brutal.
Oh thats simple! I didn't think of it! To be honest i'm pretty bad at keeping track of things and to this day i'm still fairly bad at using turrets effectively and bunkers, if i build them, usualy get crewed and promptly forgotten about with no hope of ever being repaired. There is a reason I don't play on Brutal and its because I can't! I can barely play normal but i love mods and I really enjoy the story of Starcraft 2.
How can a supply count be .5 anything?
The marines in the real scale mod are worth .5 population, their health is reduced and I believe so is their damage but you can build 2 of them at once by default or 4 of them at once with the reactor
@ thanks for the clarification!