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Could you imagine if the toy story level was just sora explaining the kh backstory to woody and buzz. Then woody and buzz give each other a "well we've been there" look and they slowly gaslight sora into thinking none of that is real and he's just a toy. Imagine thats how kh ends.
Before kh3 came out, i made an image with Nomura's face, with the text: "I will make ffxiii versus one way or another, mark my words." And then i almost shat my pants when my man actually did just that.
Yeah...they had nomura drive ut into the ground and then rushed out ff 15 as a mediocre post ff 12 game and half the story was hidden in dlc and a spin off movie, alao broke up the original kh team leaving us souley with the spin off team to make kh 4@@-my4skinwastakeninasickjew426
I think the biggest guy punch for me was no FF characters, they were integral to a lot of the story telling for much of the previous games, and having them gone feels like a void in narration. Also Riku's keyblade Way to Dawn was such a good keyblade. It directly represents his struggles and character development in general. Losing it was such a bad decision.
Yeah. I guess losing a rather intriguing and well-designed keyblade only to go to a downgrade of Fenrir really shows how much Riku fell off as a character if you think about it.
Having FF characters is what drew me into KH in the first place. Bummed me out they went full Disney and I'm surprised more people don't talk about it.
@@Sammonoske I agree, it was originally a FF AND Disney cross, then all of a sudden seemingly for no reason they decide to remove half of the characters. There's honestly so many issues with KH3 specifically, it's so disheartening.
This is one of those dudes that doesn't understand or care for the story and took things at face value. This sort of stuff is unfortunately better explained in the lore and dumb Mobile game
I feel like it really shows what movies Disney forced on Square Enix. I'm guessing they didn't care about Toy Story, Monster's Inc, or Olympus since Sora and crew actually got to be involved in those games stories instead of just being along for the ride.
I'm sick of Disney putting Frozen everywhere. It's been shoved down our throats so much at this point that just seeing Elsa triggers my gag reflex. As much as MatPat can be obnoxious at times, I think his KHIII Arendelle video is pretty spot-on.
It’s genuinely astonishing how often in this game they don’t do the work to integrate the Disney Worlds into the story in a compelling way. Like as a writer even if the worlds were mandated, I can’t imagine it being fun for me to turn in a script just retelling sections of Tangled or Frozen verbatim with the actual protagonists of the game sitting in the background. As a fellow lover of Space Paranoids & uniquely storied worlds like Timeless River or The Underworld, it’s just so annoying that everyone at the studio is aware of how to make more compelling Disney Worlds but then just don’t or make worlds like Toybox that feel quarter-baked As others have speculated maybe Disney chained their feet on some things & legitimately told them to do nonsense like include the entirety of Let It Go & leave it absolutely untouched but I at least hope that there was someone in the room who vehemently & loudly opposed such a choice even though they obviously weren’t listened to.
MatPat did a Game Theory about the Frozen world and it does a very good job of covering the story that likely hides underneath the surface that the devs actually wanted to tell but couldn't.
I think its probably a lot of coporate control from Disney tbh. It's probably the reason KH3 took so long to come out in the first place. Glad that KH4 will be moving away from Disney hopefully and will have more creative liberty with how they can explore the story telling in the game, etc.
To my understanding there are different teams in charge of different aspects of Disney properties. I know that Pixar was actually very involved in crafting the story for Toy Box and Monstropolis, which is why they're each pretty unique, but Tangled and Frozen are both massive money spinners and probably under much stricter usage terms.
as the series as a whole the worlds vary on relevance. kh2 pretty much all disney worlds are filler and add nothing. KH1 actually had some semblance of importance which is something BBS and DDD actually does better then 2 even having some nice character moments like actually going back with the princesses of heart in bbs, setting up maleficent etc, 3 is weird where it's sort of in the middle where a seeker of darkness is around chilling which is more then whatever 2 did but it doesn't apply majorly to everything else after
Here’s the thing games make more money than movies nowadays and Disney bad executives(same people who trash marvel and Star Wars) got involved and wasted money on graphics and stripping the game down of anything mildly not Disney approved. Just imagine the most bland executive have multiple meetings to pretend they have anything of value to add when half of them are just criticizing for the sake of justifying their job performance and you multiply that by ten you start seeing what happen here.
“Elsa would never use darkness!” Sora didn’t you threaten to murder Mike and Sully in the last chapter based on nothing but their appearance? Making lots of assumptions…
I remember reading a theory awhile back that sora may have had a monster which is why he reacted to sully and Mike like he did. Idk if it's true but it'd make sense
@@hatchhyjack you dont even have to go that far into 3, Terra interacts with Riku in BBS and continues to not interacting with anyone else 10 years later
This video may be old, and you probably won't read this, and that won't even matter, but the first two minutes of your video about games and your opinions sold me. Also, thank you for actually having normal audio levels so that TH-cam isn't messing with the levels and it plays at the perfect volume.
What pissed me off the most, was that this was meant to be the conclusion to a long-ass hyped-up story and in the end it was mainly used as set up for the next story arc.
Yup. No resolution. No real answers that explains everything… just gotta wait til the next game… or maybe 3-6 games from now once this next “arc” is over. 🙄
@@lovesgibson It DID resolve all the things directly related to the conflict with Xehanort. That's what they meant when they said this story would end the "Dark Seeker Saga".
@@DenisK21 yeah, I just mean there’s still so much mystery about the world of Kingdom Hearts as a whole… although I suppose it will never be broken down and laid out completely
As someone who is obviously as invested as you are in KH but without the mental attentiveness to tell people all my problems with this game, thank you for making this.
@@mesutozil33it's the most trash. The first story mission about Roxas is delt with 80% in the game. Its trash and the models look like a over saturated junk
I really have to shout out the Nobodies as an enemy type. The way they move is so surreal and unpredictable, bending and shrinking and wigglin' all over the place, I honestly think they're more memorable than the Heartless. That first Nobody boss you fight as Roxas is insane, wrigglin and pointing its head into the ground, forming a cage with its limbs, they're just so cool man~
@SerKikoSmore The core concept behind the Unversed was still pretty nice though, an on command army generated from the very essence of a villain. The issue is that the idea of that had so much potential past the reveal that didn't get explored, all Unversed are extensions of Vanitas, therefore anything an unversed can do, _Vanitas can do too._ There was the perfect opportunity to give him keyblade transformations in KH3, direct reskins of Sora's, the hammer from the Iron Imprisoner and the shield from the Buckle Bruiser, heck, some of Sora's moves with the hammer are directly copied from the Iron Imprisoner to begin with. And of course there's the obvious question as to why Vanitas never thought to recreate the boss unversed to act as his own party members, let alone regular unversed, he had every opportunity to make any fight against him as unfair as possible. But I'm just rambling off ideas at this point, but that's just what this series does to you isn't it, gets you thinking about what could be done next.
The keyblade war felt like this games attempt at an Avengers Endgame. Starting the final fight by showing off all your heroes standing off against the villains. Then fight off thousands of mooks, struggle against the mooks then have a confrontation with the final boss, all in a brown wasteland.
Except for the fact that endgame came out in 2019 and BBS in 2010 where the keyblade graveyard was already shown off (Dont give me that ''but the comicbook'' since that was not relevant back in 2010)
not really, no matter how strong Terranort is, killing just one guy at the cost of your life is pretty much nothing compared to Sephirot's Supernova which destroys a universe and causes the sun to explode each time its cast (which he can do any number of times) even if the animation is non-canon, that's still a spell equivalent to an actual supernova that he can use as much as he wants
@@XanderFray that just proves Donald is an incredibly weak mage, if a spell that can destroy alternate dimensions only kills one guy that means he's not very good at it and again, he dies using it once while (as far as I can find) Airy uses it constantly during her fight, everything points to her being much more powerful than him as a mage
@@SylvAlternate That just makes it even more bizarre that Supernova literally cannot deal fatal damage, ever. I don't think we should be taking FF powerscaling too seriously.
I think the limitations of the hardware for the previous games indirectly made them better since they had to focus more on specific gameplay loops and cut down the cutscenes (relatively). Esp how everything can be voice acted now with film level quality cgi, the uncanny KH voice acting is less unintentionally charming being so constant, clear, and drawn out in longer scenes. The text box scenes actually worked as a good break in the old games as they are limited by direction for multiple languages. You'd just get the VA in important or occasional moments/scenes. And now Nomura can turn every action into a cgi fest, which imo made combat so drawn out and boring as I felt like I was watching cool things instead of doing cool things; when he couldn't as expansively in the past. As well as Disney probably being way more micromanaging this time as video games have gotten way more popular since KH2 and it's using their new money printing machine properties; they probably gave Square no space to be creative. It's funny to me how everything I wished we could get from a KH game when playing the old ones possibly made then worse.
Nomura can't even do good action CGI ffs. Gameplay is flashy but every combat in cutscenes is stiff, unimaginative and completely different from the reality of what you can do
As someone who liked Xehanort pre-KH3, I always interpreted his motivation as "ending the world just to see what would happen." He became the Seeker of Darkness, every interaction with him involved his thirst for knowledge and the mystery of the keyblade war. So it would make sense, imo, that his motivation would be to stage the keyblade war just to see what lies beyond the end. So when they retrofitted his motivation to be some dumb balance shit, I was pissed. I found the man who would end the world to satisfy his quest for knowledge so much more compelling than what we got.
It also felt way more in line with Ansem's original characterization, which he should take after since Xemnas being the nobody would have formed his own motivations.
Yes but Xehanort is not Ansem or Xemnas, who have their own half based motivations. Xehanort has always been used as a force for neutrality and did not mind being called a villain as long as there were equal light and darkness. His actual motivation came from seeing an overwhelming amount of light in the world, that he felt that it was his job to find neutrality by becoming a beacon for darkness himself. It makes sense if you try to understand his perspective.
@@shawnjavery Ansem only wanted darkness for darkness sake. He wanted to know how the universe would be if it were all dark but nothing really came from that since we all know that KH of worlds is actually light. So even if Xehanort matched this motivation, he would still have to accept light in some way, shape or form in order to obtain the power of KH.
Xehanort's thing was always balance. Go back to BBS and read the Xehanort reports. He talks about using darkness to combat the "tyranny of light" and re-balance things. He also always sought to create a brand new world where the balance could exist. Ansem SOD spoke of "Nirvana" in the Ansem Reports. What is Nirvana in this context? An ideal world. Xehanort's ideal world. After destroying the current world by opening the Door to Darkness, he probably planned to use the Kingdom Hearts of Worlds to give birth to a brand new world. Xemnas told Ansem the Wise "I'm creating a brand new world, one heart at a time." Combine that statement to the one in 358/2 Days where he spoke of using the Kingdom Hearts of People's Hearts to gain power over the human heart itself, the implication is he was planning to transform the world by transforming the hearts of the people in it to fit his ideas. And then we get to Kingdom Hearts III and this is where the English translation really screwed things up. The english version of the game made it seem like Xehanort wanted to purge darkness from the world. But in the Japanese version, it's more so Xehanort gave up on the idea of balance between light and dark, and believed "balance" could only be achieved in a world that was absent of light and dark. Meaning the world he sought to create at the end of KH3 would be a world where light and darkness did not exist. (Which surprisingly sounds a lot like what Quadratum is supposed to be). Given Xehanort did discover the existence of unreality at some point, I wouldn't be surprised if unreality was the template, the inspiration, for the world he was trying to make. So the idea of balance was always there, but how Xehanort defined "balance" did evolve from BBS to KH3 to be a world of equal light and dark to at the end being a world absent of light and dark. And the idea of him creating a brand new world was there even in the first game. You just have to put the pieces together and also look into the original Japanese translation. This isn't the first time the english translation has created confusion. Remember how everyone thought to begin with that Sora being called the "Keyblade Master" mean't he was the only Keyblade Wielder or that there was only one Keyblade Wielder per realm? Well guess what? The term "Keyblade Master" is never used in KH1. In KH1 in the Japanese version he is simply called "The Hero of the Keyblade" or "A Hero of the Keyblade" meaning he was the current Keyblade wielder going around saving the worlds, not that he was the ONLY Keyblade wielder.
@@jeskerjames2938 While the plot is there, it never was very convincing thing. While villains tend to have distorted worldviews, there hardly was "tyranny" when it came to light. Light was merely small clusters within infinite oceans of darkness. Also the nature of darkness was kinda ambivalent to give any substantical reason to consider its rule beneficial. It makes more sense for Xehanort just be mad scientist and let players enjoy his shenaningas. He is not really that believable as well intentioned extremist. The idea of balance could work but I don't think series has built this light/darkness duality that substantically that it can resonate that well to the player. The whole darkness is pretty much meme at this point that it would give much credit to Xehanort's character. Japanese script or not. Also this change of plans and focus is not executed that well. It makes Xehanort seem more like flipping switch than convincing villain. At least Ansem SOD had chemistry with Riku which gave him personal arc. Xemnas was here and there. Im not against the idea. I just don't think it was executed that well in play. Simply stuffing villain's plot into manuals and separating it from his act is too boring. It is no wonder why people had preferred mad scientist with hilariously evil act over what we got. The current version of Xehanort was just too luke-warm. Perhaps with more characterization and Eraqus being better counterpart to Xehanort had helped to make this balance-plot land. Now it just feels plastered over, no matter was it intentioned in BBS or not.
Something that you poked fun at that really annoyed me was how surprised the trio are at everything. I know they're fun loving idiots but at this point in their heartless hunting careers I would expect them to be ready to see weird shit everywhere they went. I'm not saying I want a battle hardened gritty Sora smoking cigars and shit. But it's stupid that he's absolutey floored by things like Elsa's magic or a robot. Like dude you cut skyscrapers in half and you fought a 200 foot long man-boat. But a talking snowman is where you draw a line???
I know it's so werid, at least the birth by sleep cast trio of aqua, Venus and terra had a better normal reaction to the Disney worlds... They weren't like WHOA THAT'S AWESOME, nah they had their mission to defeat these enemies from these Disney worlds and that was it without any of the over cringe reactions.
I honestly don't have a problem with it mainly for 3 reasons: 1. he was 15 when he was podded by Namine 2. It's still a different world with weird stuff happening no matter ow many worlds you see 3. He's just a kid, Ventus was focused on Terra, Aqua on Ventus, Terra is just hardcore, Mickey already knew about the worlds, so did Axel and Riku is just edgy and stoic. The problem I had was when they wrestled with Davy Jones, I love it because it could have been a way to show the trio of happy friends willing to throw hands with basically a god for a friend. What I hate is it made them feel weak, they fought titans, time, essence of darkness and the one to beat them was crustacean captain, it also felt like a way to buy time for Jack, sure the whole scene together is suspenseful but on second view, it feels like they just threw it in to extend the scene
@@stuckincollege1778 I don't know. Its odd to see Sora amazed by the sight of Robots when he has met an AI robot in Tron, fought robot theme heartless, and a full MCP. Feel like just changing the dialogue makes him less of an idiot. Have him be surprised by Baymax's design rather than the fact he is a robot. Sora is a kid but I can't really use that as an excuse here. Putting my view of a kid on someone like Sora who has gone through his journeys is kind of silly. That "kid" has fought more challenges in his adventures than I hope to in my life.
They didn't just ruin riku, kairi, and axel. They ruined sora too. Sora used to be cocky, head strong, and competitive, but with a healthy amount of insecurity. He was a little aloof, sure, but it was endearing. In kh2 sora was confident and competent. He would talk smack to his enemies but would allow himself to be emotionally vulnerable with the ones he loved. He was mature, and someone i think worth being looked up to as a hero. Now though? It seems his defining character trait is that he is a moron. Every time he opens his mouth he either says something stupid or goes on a soapbox about how cool hearts and light and stuff are. He doesn't act like a normal human anymore. None of the characters do. its sad.
@@megasxlr1213 The guy gave a genuine critique of the characters and the only response you could think of was "Muh Nostalgia". Better to have not commented at all.
@@megasxlr1213 You sound so unbelieviable mad and clearly show no real depth in your argument. To go as far and pretend kingdom hearts wasn't creating and branching its own cohrenet story albit convoluted at later installments is disingenuous to yourself. The disney worlds had a obvious part in "SORAS" story but wasn't a total rehash like in kh3. They literally reanimated parts of the movies and threw sora and the gang so that you don't forget they're still there Great way to present your ideas "idiot", no one nor anyone in this thread said kingdom hearts 3 had bad gameplay. it was a critique of the terrible quality of story progression and character development. Now since we ARE on the topic of gameplay. Dont kid yourself.Gameplay itself didn't become good until a full year later when dlc dropped that fixed core issues like movement,damage values, combo magnitism and quality of life changes. They even included kh2 abilites. Seems to me you lack the ability to think and remember. 13 years wasted?Sounds like some crazy projection considering I was 3 when kh2 came out. Enjoy kh3
My main thing about kh3 was how short it was. Not that it was a fast paced game or lacked content, but I remember getting to the last world and going “is…is that it? No plot reason to go back and revisit the worlds we’ve unlocked? I would like to see if/how the game’s events have affected them.”
@@samapak7 What is even funnier is that if you skip the cutscenes the game is a less then 10 hour game, and if you could skip the gummi segments it would be about 6-7 hours to finish the game from start to finish.
@@JeskaiEyethat is simply not true. Kh2 has a lot more worlds that are smaller but still you visit most of them twice. This isn't just a trash opinion this is misinformation.
Watched this whole video, and I can see why there were a lot of people upset. It's because they didn't listen. This is a 5 1/2 hour love letter from a fan who desperately wanted this game to be better than it was. No one puts this much effort in to something that didn't matter to them...unless you're Xehanort.
Well how you feel about the game in the end is on how you feel it's always nice to hear other sides of the arguments even if you disagree with them but I feel as though some probably don't want to cause of the amount of slander the game gets.
@@jakedabossxvii211 How much one likes a game is subjective, how you value aspects of it also is subjective. But there are objective metrics to judge each game, and KH2 is far superior.
This is the perfect example of when corporate interference has too much sway over the game. The actual game only starts after the Disney worlds because most of those worlds had to follow the set plot of the movies they're based around for the most part. It's sad because some of the best parts of previous games happen when the story of each world deviates from the original plot in spectacular ways. Like Auron being in the underworld with Hades, that was amazing.
@@ImortalZeus13 You're certainly right, because the story is a hot mess regardless. I guess it wouldn't have as much obvious Disney pandering though, so it'd at least be a little more bearable.
Most eorlds in kh 3 wher with an original Story or incorperatet a lil sideplot for Sora ..only frozen had issues. And no ther Was a middle..it Was the Winter the pooh visit a lil breather.nomura thought this was fun he Listen to you guys and sayed he will try even harder in the next games. Also any complain people have about kh 3 can be sayed about all kh games. The plot is fine. Nonura does what all writers Do only plan out whats necesary and leave seeds for himself to Explorer when neded ! Character arcs etc still made sense kh 3 Ticket of All the neded Boxen so it succeded. The issue is the Fans that only want final fantasy...and i ask why you guys her? You knew final fantasy characters dont have plotrelevance outside of beibg plot Devices?
And btw DID YOU KNEW that the og idea Was to have sora visit the worlds during the movieplot thats recreatet 1 to 1? AMD ther simply never could so in kh 3 ther aculy tried in some cases? Shoker right? Who knews mayby ther Listen to your Feedback and say only og storys post movie from.now one
Probably the most jarring thing about this game is what they did to Riku and Kairi. Like holy shit they aren't even characters any more, just generic polite NPC's who matter just cause'. Riku used to have a proper older brother younger brother dynamic with Sora which worked. Kairi in KH1 and 2 also had a personality and was genuinely sassy for lack of a better word for a lot of those games. In KH3 they're just....nothing, I mean do Riku and Kairi even talk to each other in 3???
I honestly think people forget that while Sora and Kairi are a thing, Riku is still Kairi’s best friend. Playing through 3 they are barely acquaintances at best. In KH2, Kairi was the one to call Riku out on his bullshit and get him to stop running away from Sora, and he’s the one that gave her a keyblade so she could help fight. They’ve been done so dirty.
@@jarodtank2611 to make it worse, they didn’t even attempt to ask Hayden Pannitiere to come on and voice Kairi for KH3. She said on Twitter that they didn’t even ask her. So basically they change Kairi’s voice, and totally rewrite her character… It’s not even the same Kairi to me.
@@jarodtank2611 What i hate is that Nomura is unable to let go of Noctis at all and needed to shove "him" into the game about as well as an american shoves religion into politics.
I remember being so eager to play KH3, so much so that I woke up at midnight to play the very MOMENT it released. I spent every ounce of my free time for that week playing KH3, and eventually beat it within that same week. To say that I didn't enjoy it would be a flat out lie, I loved seeing all of the characters again, the callbacks to earlier games, the bigger worlds, more movement, and I even enjoyed the combat this time around, osaka team really did improve on their earlier work. Even with all this though, I didn't feel any sense of investment or desire to replay it even after Re:Mind arrived, and I couldn't articulate why for the longest time. This video so perfectly encapsulates all of the underlying issues I have with the game and I have nothing but praise for a video with this level of dedication to explain how so many other fans feel, nicely done !
The number one thing I hated about the marketing of the game is that 90% of the fun story moments got ruined, it was really exciting but then quickly disappointing when I realized I kept saying "Oh from the trailer" way too often. edit: 90% is just an over-exaggeration, but it truly does feel like it.
That’s literally your fault though. It has nothing to do with the game itself and it’s just a result of you being weird with the trailer. I personally avoid trailers so I can experience everything fresh but if I do see a trailer or even a clip from something, it doesn’t ruin the experience for myself lmao.
@@TheSCPStudio 1. "literally your fault" when the entire marketing for the game was spread over several years with drip feed information here and there, as a long-time fan naturally I'd want to know enough but not to be outright spoiled by the trailers. They're meant to show things off in a way that doesn't ruin the big moments, and that's exactly what the KH3 marketing did. 2. your comment boils down to "lol guess you fucked up then but ME on the other hand, I didn't do that!" and adds nothing to the conversation at all. 3. I'm glad your experience wasn't ruined, but personally, myself and many others did have their experience ruined by the marketing of this game and our experience is just as valid as yours.
@@chrisdaughen5257 A wise choice, a lot of the marketing revealed a good chunk of the game to the point that a lot of the moments they wanted people to be happy about kinda got ruined.
@@TheSCPStudio sorry but it's shitty advertising to spoil anything. It's fine to have teasers, that's the point, but spoiling everything is shit design, period, end of story. It is on the company for advertising in such a manner. It's like advertising a mystery and giving away the ending in the trailer. What's the point in watching then?
I hated that the other Guardians essentially do nothing until the last chunk of the game, all of the time spent doing nothing in Disney could have easily included the other guardians as party members or at least have the intervals between the worlds be side chapters where you character swap especially for Kairi and especially Ven and Axel who do the bare minimum
It might have to do with changes within Disney since KH1/KH2 in that the RL mouse is no longer fine with such meddling of Disney IP. Nor does it help that SE kept moving nomura around FFversus13/15->KH3->FF7R And if memory serves the first main game the devs made using unreal engine, instead of custom in house engines. Which was fine PS2 and prior, but it caused nothing but problems for FF13s, 14 (1.0 and ARR), 15
The other party members end up feeling really useless due to the over usage of Sora. He’s constantly injected into the narrative, and in order for the others to actually accomplish anything of note, Sora HAS to be present. This is especially bizarre with Riku, Aqua and Mickey, who are all masters, yet still somehow require Sora to do all the heavy lifting for them.
But that's what I felt like they did with Donald and Goofy for the rest of the time of the entire KH franchise! Being sidelined by Mickey, Sora and Riku, not even getting Keyblades when literally everyone else got one. So I'm glad they got a big ass moment to prove what they can do.
Damn this just made me realize that these kids have been through hell literal hell. No family at all knows where they have been for 3 years. What’s worse Sora dinner is still cold.
The ending of this game was so confusing without the added context from Remind. Kairi 'died' and Sora vowed to find her again, then we smash cut to the 'where are they now' section where Kairi is back for no reason and Sora disappears also for no reason. I'm guessing this DLC was planned from the beginning because without it that really doesn't make any sense. Call me old fashioned but I feel like a game should be a complete thing without needing the DLC to make sense. A DLC can certainly build on the experience and provide additional context but it shouldn't be essential to understanding the ending of a game, especially one that's meant to be the finale of a long running series.
Yeah extremely stupid decision, the series by now feels like every individual game just exists to get you hyped for the next game. DLCS can be very creative and even be used to tease a next game but basically making it essential for a full experience is just brain dead
Another note on this game, Compared to the other mainline games, those actually have an interesting and mysterious plot. I’m KH1 you’re trying to find riku and make sense of heartless and their origin. In KH2 you’re trying to make sense of the organization, roxes, finding your friends, and this lead up to the battle of stopping Kingdom hearts. This game… you’re just wondering around every world trying to unlock the power of waking while there is no mystery and every character pops up and recaps their storyline. Kingdom hearts 3 is what dream drop should have been. I remember playing Kh3 waiting for the plot to begin.
and when it begins its at the end of the game and it finished right there with no endgame content unless if u unlock the final mix redux 2.13pi upgrade with actual endgame content that we deserved from the original game anyays.
This is such an idiotic take that shows your lack of brain power. It’s the finale for this arc. They’re not going to introduce some mind bending plot points. Plus visiting worlds WAS the plot. It was Soras personal journey, preparing for the huge feat ahead. Also, I don’t understand… the black box? The fact that older organization memebers are back? The traitor within the organization? Riku and Mickey searching for Aqua and Ventus? Sora trying to find the power of waking? Sora trying to reconnect his heart and set it on the right path? Sora trying to find a way to bring Roxas and Namine back? Those are all things that happen throughout the game and are major plot points. That’s not even going into the stuff that happens on the last 5 or 6 hours of game time NOR the extra 4 or 5 hours of the DLC additions. All in all, you’re a nostalgiatard who literally can’t understand the story.
The mystery is more of a detriment in KH 2 tho. The game keeps hiding stuff from you until the end of the game where the reveal could’ve benefited more if we’ve seen it from the beginning. For example, let’s take Riku’s mystery. Riku is the guy who looks like Ansem and is the one who has been helping us throughout the game. The reason he’s hiding is cuz he wants to help his friends but is ashamed from his mistakes in KH 1. He feels that his friends won’t accept him and is insecure. At the end of the game, he realizes that its all in his head and we know that Sora and Kairi will love him no matter what. From what I described, it sounds like a good character arc but the problem is that we literally don’t know what’s going on until the last level. His arc has been revealed to the player and has been resolved back to back with little build up.
The fact that the energy, humor, and critical analysis remained consistently rock solid throughout the whole video is honestly really fucking impressive, well done dude
I really don't know went wrong with the Disney worlds. Its like Disney forced them to include specific scenes from the movies and Sora, Donald, and Goofy weren't allowed to be in them. A huge pat of the fun is to see the trio interact with the characters and story, but for some reason they become background characters in their own game. It reeks of Disney meddling. The Frozen world especially pissed me off given how many things kept sending the group back(labyrinth, falling off the mountain TWICE, the annoying hunt for snowman pieces). If I want to watch the movie I'll watch the movie. This is a game I want to interact with the characters. Otherwise it makes the worlds feel empty and pointless, and like our characters being there don't matter. I hope going forward in whatever entry comes next this isn't the model they keep doing.
100% agree with you! When I first played kh3 this is what I noticed right away the interactions with the characters felt so, so off :(. It was like if I was watching a movie and they just throw in the trio to remind us that they're there still. That is actually why I didn't finish game the year it came out I stopped playing in tangled world I couldn't stand it and i just got so annoyed with how it was playing out, I just finished kh3 this year i finally got passed tangled and had to deal with how annoying frozen was too and I'm so glad I didn't even bother finishing it when it came out, took me till now to finish the whole game. Now I'm not gonna say i out right hate it i actually did have some fun in the game just it's a shame i wasn't as eager to even play it like the other KH games :(
Same i absolutely hated frozen or most disney worlds, i liked how in kh1-2 you were a part of that world with a orginal story, but in k3 it was like watching the movie. Only ones i liked where the pixars world who kept that original story
Yep you can tell disney definitely forced frozen to be in the game. Tangled world was pretty good, interaction with the main disney characters and included in the story plot Monsters Inc, Big Hero 6, and Toy Story were great as well, unique plotlines to fit the story. Evil baymax was actually sick. The Big Hero 6 world itself however was heavily underutilized imo, so much unused space. pirates of the Caribbean was an amazing world, however it sucked that the Jack Sparrow you travelled around with the whole time wasnt actually Jack Sparrow... Sora punching Davy Jones was legendary I really wish KH3 implemented 2nd visits to the worlds like in KH2
@@Raydnt69 My headcannon for Frozen is that theory that MatPat dropped: That Nomura made a whole arc for Elsa in which she dealt with the darkness coming from fear of her ice powers and the dev team went ahead and worked with it. But then Disney checked on it, said 'Nope!' and they had to axe everything 'cuz they didn't want to make Elsa the tragic villain (again, sorta), plus you can't have a Princess of Heart with darkness inside of her. Also, I totally agree with your take on Big Hero 6, as silly and out of nowhere the ending was, helping the team git gud with your Heartless fighting experience is pretty fun, and the world is massive, but it has a whole lot of nothing compared to Pirates of the Caribbean.
@@Raydnt69 Frozen is definitely the worst offender of it, but Tangled still has the last 3rd of it separating the trio from the main tangled characters. Pirates is probably the 2nd worst given not only did KH skip a whole movies plot (which is a really bad move considering POTC has a very convoluted/confusing plot(a bit ironic it’s in a KH game haha)), but there is again a huge chunk where the trio is separated from the actual Pirates characters while they do the plot. That’s what I mean when I say Disney worlds, as the Pixar worlds seem like they were allowed more freedom. Big hero 6 seemed to be the only exception, but I found it to be very weak as the final Disney world, as I hated navigating a giant city that felt extremely confusing and pointless to move through. It feels like it was rushed. It’s too bad because I did like the movie.
Regarding the new princesses of heart: They're not JUST an excuse to put some org members into disney worlds. They're also the only reason Xehanort's entire plan can't be prevented by Sora going and having a nap. Seriously, without that shoehorned in backup plan, the heroes can prevent his entire plan by just not showing up to the big fight at the end.
What if they just take a princess somewhere safe that the org cant get them like yen sid’s tower? then they can just take their time training and not get slaughtered by one member
@@peacetea_life How would that break the "world order" and yet all the previous princesses of light being kidnapped and meeting at Hollow Bastion didn't? For that matter, how do any of these characters leaving their world and/or receiving knowledge about things that they weren't supposed to via people from other worlds not break it?
That doesn’t really work because kairi is a princess and she’s with the good guys the entire game. So even if Sora and the others did decide to take a nap,the maximum number of princesses the organization could find would be six. They actually cannot start without the guardians.
I've heared about a theory that states that originally, Elsa was suposed to sucumb to the darkness inside her and that she was meant to transform into the giant snow wolf and not Hans. The reason why this was cut is because Disney didn't like the devs taking creative liberty with their cashcow.
The idea that Remy can basically body snatch a human is horrifying to me. Why the hell isn't that a summon? Like he takes over a unit for a while, which ends with a combo attack with the controlled unit and Sora?
I actually like the Pirates of the Caribbean world after you beat the game it’s honestly a fun experience but to most players they don’t want to go around for hours on a ship to find treasure about a game defeating monsters with magic and Weapons
I remember when I played the world and the first thing I did was exploring instead of going where the game wanted me to. I guess what helped was that I actually enjoyed the simplistic ship-combat.
@@mesutozil33 Copypasta spotted. Gonna paste this the next time someone says one of my favourite games is bad. …Still a total jackass for unironically calling others “noobs” and “casuals” in this day and age. We grew outta that well over 10 years ago.
@@tacitidesong Well, only one subsequent to do critical mode. I skipped all the cutscenes. Critical is impossible unless you abuse limits. Most enemies can kill you in one or two shots and you don't learn second chance until the end of the game. It was a hell of frustrating repetition until I conceded in abusing limit+elixir+kupo coin
The greatest strength of KH2 was that the story arc started and ended within the game. It felt conclusive and even though they tease the next game at the end, it ties up all of its narrative ends.
For real, I reeeeally hate the response I've gotten from the kh3 "fans" when I comment on the dialogue is: "you're just nostalgic, the writing had always been that bad", when 1. It wasnt and 2. The sheer amount of awkward pauses and out of nowhere "ughs!" throughout the whole game of 3 makes the dialogue even worse
Seriously, I’d struggle to call the writing in any of the KH games great, even at its best moments it’s just pretty good, but KH3 was such a step down from even that low bar. In KH1 traveling throughout the worlds served three main purposes to the story: defeating the heartless, interfering with the plans of the Disney villains and finding Riku, Kairi and Mickey. As you went through each world, you were making more and more progress on each of these goals, making you feel like you were continually progressing to a climax that would start to resolve each of these issues, AKA Hollow Bastion. This sense of constant progression no longer exists in KH3, because there is no plot in the Disney Worlds that actually matter to the main story. You have goals, but they are only progressed in the final parts of the game.
I was ready to put up with 5 hours of complaining. Instead, you used every minute for analysis, summary, and an in-depth review of the mechanics and story and.... i'm really impressed! Very thorough, very entertaining, very well thought out!
Honestly the title of this video made me expect something way angrier but this was pretty fair. Hope you do more video essays like this, you deserve more subs!
@@PointsofData Historically yes but grew more into an extrovert over time. So an extroverted introvert. I like to go out but still will keep to myself or my wife or friends mostly.
Honestly even as someone who likes Kingdom Hearts 3, I had issues with it where I knew it wasn't gonna beat 2 Final Mix: 1. The worlds, while I did enjoy them, didn't have a reason for Sora and company to be there. If they just said that Sora is traveling to different worlds to train and get stronger, that would've been better. 2. Voice acting for certain characters is noticably worse (Riku especially). 3. Pacing was worse 4. Lack of Final Fantasy characters before the dlc. 5. The treatment of Kairi and Lea 6. Young Xehanort kinda being a terrible antagonist in this game after Dream Drop Distance made him look pretty cool.
Yeah, i also liked kh3 , my list is like this. 1.i didn't care for the abilities that were essentially advertisements for Disney land rides. There were fun once or twice but kinda just killed the pacing of a fight. 2. This game should've been entirely pay off, they didn't add any more new plot threads which is good, but they have sora really doing nothing until the end. Which makes traveling between worlds uneventful and the ending so bloated. 3. Combat is relatively good, i miss the slate system in birth by sleep though. 4. Recoded was a waste of time for everyone and should've never been mentioned. 5. The game felt kinda short compared to kh1 and vanillia kh2. 6. I really don't like the collectables in the game, they require you to stop take out a phone and take a picture. It feels slow compared to tapping open a chest and being on your merry way.
I have way more problems with KH3 that this following list makes it one of the worst games I’ve ever played: 1. The graphics look terrible. I’m sorry, but using a new engine to reincorporate all the elements absolutely destroys the picture of Kingdom Hearts. Just looking at this game makes you believe that they aren’t even in the same franchise as the previous installments and that’s because of the awful transition from the characters looking like cartoons to photorealism. Its seriously almost as bad as Disney Live Action Remakes. 2. The levels are too damn big and overstay their welcome. While I like the fact of incorporating more massive level design to stages, half of these levels feel half baked and nearly unfinished. They’re filled to the brim with empty and boring locations, the same repetitive enemies and overall last way too long. One level in KH3 is literally twice or thrice as long as a level in KH1 or KH2 3. The frame-rate. Minor thing but extremely noticeable. A game from 2019 and with its previous installments running at smooth fps, this one chugs at 30 sometimes even 20 fps. Its almost as bad as a switch game 4. The control just feels bad. Sora moves very weirdly and all of his attacks are delayed by what feels like half a second. Its slow and doesn’t feel responsive since its like taking the fast paced action of KH2 while combining the slow strategic action of KH1 but ultimately failing. Party members are also completely useless except for those team attacks 5. The movement. While I like the idea of wall running and other various incorporations, they don’t get utilized that well and for some reason flowmation is also back. Why you can’t jump off a WALL in flowmation, I’ll never know… 6. The broken and unlimited use of form changes/attractions. I played this game at the hardest difficulty when it came out and I didn’t die once until the bullshit final level, and that’s just because this game force feeds you so many broken moves, you nearly feel like god. There’s barely any challenge and while it is optional, the factor that its still even a thing doesn’t excuse the poor combat. 7. The Gummi Ship. WHAT EVEN HAPPENED 8. Playable characters. Outside of Sora, you will play as Riku and Aqua, but they’re hardly characters and there’s no reason to play as them since neither of them are any better. And yes, I am aware in the DLC there’s more screentime 9. The lack of villains. This game, REALLY under utilized certain characters and antagonists. While Xehanort is the main threat, other characters are treated like absolute jokes that doesn’t even give them the proper payoffs. Examples include: Woody roasting Young Xehanort (it still is kinda funny), and Yeetus Vanitas. 10. Nobody pushes the plot forward. Throughout this game, there’s no real stakes and Sora doesn’t even learn a lesson by the end of the game. KH1 and KH2 at least had a proper mystery and quest the trio goes on but here, its just “screw around in a Disney level and watch as everyone else moves the story forward” 11. Way too many cutscenes. I don’t mind games with so many cutscenes, but when it actively stops the player and or progression of the game whatsoever, its actually a real pain in the ass. Yes, I know there’s a skip cutscene feature, but removing playtime from the player and just progressing the story forward in cutscene almost ruins the whole game. The worst example was in the Keyblade Graveyard, where everytime you kill a boss, the fight stops, puts a two minute cutscene on, and then the game continues. That’s just annoying. 12. Ruining Characters. Everyone in this game either gets character assinated or treated like a complete idiot. The BBS trio add nothing to the plot, Roxas and Xion’s returns while emotional felt extremely Deus Ex Machinaed, Riku doesn’t add any emotional support to the main cast, Axel is extremely unfunny and useless… and Kairi. Wow… just wow… they just shoot her down and stab her straight through the heart like this game did to me. It ruined my love for Kingdom Hearts by giving the middle finger and being like, “you waited 15 years, you ain’t getting shit” 13. THE FUCKING SNOWMAN MISSION
@@cloudshines812 I strongly disagree on the visuals. To say it looks terrible is factually wrong. Also this game runs at 60 fps on base PS4 with a few frame drops but to me weren't as noticeable.
@@cloudshines812 Well we can agree to disagree on the graphics part. Though what's funny is both KH3 and KH2 had the problem of being easy when they first came out and needing an updated version/dlc to make the game more challenging.
The whole Aqua ROD arc is kinda ridiculous for how it's written. The longer the series goes on the harder it is to write prequel stories without making the main cast look willfully ignorant or apathetic.
One of the things that kills me is we don’t get an actual keyblade “war”, not even a scene. Square could have done a 3-4 minute FMV with all the organization members vs Sora and company all battling in one scene. This is a JRPG, this has epic anime battle written all over it. That scene would have made most of the plot and game worth it to see an actual battle. I get that the game has limitations and fighting 3 members at once was ok, just even seeing that payoff would be great. THEN after that you can go face Xehanort. They even set up the Keyblade graveyard really well, facing off against the stuff the organization is throwing at you.
In hindsight, it does seem like way too much production value put into a little gotcha moment that amounts to nothing. And yeah I think the majority of us thought we were being advertised a new FF game. Which I was okay with that, it just came out of nowhere.
If that legit WAS an advert for FF16 done in an in-universe manner, I wouldn't have even been mad, I would've been impressed. Although, it does look like it might have some plot relevance in KH4? If not, its just some FF13 VERSUS copium, I guess.
You ever seen the episode of South Park where Butters confronts George R R Martin about where are the dragons in Game of Thrones, and George says "don't worry, they're coming! And it's going to be great, you won't believe it!" And George keeps stringing Butters along, but never delivering. Even offering to order pizza, but never actually ordering any after hours passed? Then he tells Butters about how before we get to the good part you've been waiting for, everyone takes their wieners out and just flops them around in each other's faces? That's the Kingdom Hearts franchise, and that's Tetsuya Nomaru. Hype the shit out of everything, but never deliver.
@@shintsukiwithalaptop372this kind of storytelling is actually becoming endemic across all mediums. GRRM for books, Nomura for games, Steven Moffat for TV and JJ Abrams for movies. Just imply something cool is coming! Kick the can down the road! You don't have to deliver on anything, you just have to keep everyone on the hook for as long as possible. Of course, we've also seen what happens when you sit some of those people down at gunpoint and force them to actually finish what they started, and that also sucks. So I'm not sure what the solution is. Maybe just hire better writers
@@fable23 more like the executives need to realize this kind of shortsighted approach can only carry them so far while they’re losing market to indie companies
@@fable23Yeah. The Black Box in Kingdom Hearts is a literal J.J. Abrams-esque "mystery box." It's a shortcut hack writers can take around actually having to plot out something cohesive and clever. There's no artistry to any of this. It's borderline a scam, false advertising suggesting that a story is going to be about something and has something to say.
You have no idea how much I appreciated this. Your monologue about the timeline of KH3 trailers slowly getting worse and worse was my exact experience. The worst thing was, I felt like I was going insane because the entire KH fanbase seemed to not give a shit that Square was presenting us with really shit-quality editing. Unbelievable what they get away with when it comes to KH fans
Same. My god, that was an awful story. Why did Nomura do this? I still love Kingdom hearts, but now it's like a child I was once so proud of, and am now only disappointed in.
Look up the development of KH3, 97% of the problems with the game are a result of Disney being the most obnoxious of back sit developers and flexing all their money and IPs.
@@silverauron7850 I too believe that Disney has the most % to blame. I don't think Disney cares for the KH story at all, they just want most of their worlds and characters to promote their movies, that's my hypothesis.
@@JimmysGG Not much of an hypothesis as much as actual fact since they said that they forced the developers to do stuff like spend months on Sully's fur because it needed to be perfect, or redo frozen multiple times.
It's sad that Tetsuya Takahashi taught Nomura the ropes and yet the guy still can't write a comprehensive story for a popular mainstream series. Takahashi creator of Xenogears, The XenoSaga Trilogy, and now the Xenoblade Chronicles trilogy still writes a better story of course Takahashis stories do have some flaws by all means.
The most cathartic KH3 video I've ever watched. You reflect most of my feelings accurately. I didn't expect KH3 to be good, due to Square Enix's declining quality since after 2006 or so. Style over substance really does summarize most of their modern output. And yet I was still disappointed. Even as a child, I recognized the imperfections in KH1 and KH2, preferring Final Fantasy's more focused and less fillery storytelling. But I still had fun with those games and there were some legitimately brilliant moments, such as the Tron world's connection to Radiant Garden, the Roxas Prologue, and the entirety of Hollow Bastion in KH1. This game feels like Nomura was let far too loose with his insane ideas [which reached their peak with that damn phone game that I had the misfortune of not playing, making much of the plot of KH3 nonsense to me], whilst a much larger and more possessive Disney limited their power even further to tell any sort of creative story with most of the Disney worlds. It is a good exemplification of the vices of both companies. Watching this, I feel like I don't really need to watch any other video about KH3, nor do I need it to enter my mindspace ever again. I had been unable to express my true feelings about it adequately in words, and it lingered since it came out due to that. Thank you for freeing my thoughts from it. I myself will watch the KH series from afar, seeing if any future entries might be worth getting, but I am very exhausted with key parts of the story being confined to ridiculous spin-offs like phone and rhythm games.
i'm curious where your thinking on sqaure's declining quality dates back to 2006 as there were a couple good things that came however something i blatantly noticed is sqaure's marketing for the west being solely ff and any other of their IPs come and go and never knew they existed and i don't think many deny modern ff past 2010 has been anything but solid. rhythm game fortunately isn't too plot heavy to the point very little actually happens but it did felt as though nomura feels like he cannot make a kh game without some story context, the fact he was afraid in explaining sora in smash is weird
@@daddysnake5250I don't think goku ever died after a beam struggle. He got drilled by picolo when they fought raditz and died again when he teleported cell away before he blew himself up
ngl i only intended to watch the first 20-30 minutes as usually these multi-hour long video essays with negative titles are little more than senseless, directionless rants. This was very different. Top tier editing, top tier scripting, and an overall much more positive experience than I'd initially expected. Definitely still critical of the game and its many issues but for every second it was clear that this was tough love rather than hatred. Glad I watched the whole thing, though it did take a few sittings which the strong structure helped with. And that epilouge was gold and had me slapping my thighs and cackling. Great work!!!
Can we talk about why this really sucks? No one ever fking dies. Life is so meaningless in this game series. You can just come back whenever through the power of hearts and friendship. The only two real humans who perish are Xehanort and Eraqus. Those two are old af and barely anyone cared about them anyway. Whenever someone "dies" my first thought is "here we go again. The terrible 2 hour death of character123 and the bullshit reason why they can just come back".
replying a year later but whatev This is why I hate Xion being brought back through time travel body snatching bullshit. Basically undermines her whole sacrifice of not only her life, but its existence and impact she had on people around. I genuinely think it was most selfless act of the "old" KH lore, because there was no saving, no going back, just silent disappearance, a fate worse than death. Now, with friendship ex machina timetravel, there isn't really any stakes to any sacrifice of this magnitude. Sora disappearing at the end? yeah, psh, we're bringing him back with minimal effort in the next game anyway. She deserved to be remembered and cherished for who she has been, but bringing her back in just undermines everything. And not just for her character storytelling, but essentially everyone else.
This has probably been the most compelling 5 hour long video ive ever watched, and as a day 1 kingdom hearts fan I really thank you for making it. It really summed up a lot of the problems I had with 3. I am really hoping to see more content like this in the future of any other series
KH1 was one of the first games I ever played, and I've played most of the series countless times since then. I cannot quantify how disappointed I am by KH3. I've still played it quite a few times to completion but it wasn't anything like how I had been hoping it would be since beating KH2 when I was like 13. Honestly the only thing saving me from a mental breakdown is a slim hope that Square will listen to the criticism from longtime fans and actually put effort into KH4/future spinoffs.
wait what? 5 hours of this thing listening this guy? imma head out i like the game the open world gummi charms me and except sora dont have spanish voices and certain gripes with the worlds i cant stop playing almost i get the platinum because i never was interested since skyrim came out
Moment later there is Xehanorts heart travelling through time touching different versions and vessels of himself and travelling THEM through time several times and oh my god why......
@@alexandrerjf7774 the cool thing about that is, you can talk to the guy the heartless killed after and he's like what the heck are you talking about which in a really stupid way foreshadowed nobodies
I agree with everything in the video, but I ABSOLUTELY cried when Axel, Roxas, and Xion were reunited. The first time I played it, when Roxas came in, I had to pause to compose myself. In my experience, the game delivered on the feels. But on replay it just gets worse.
I felt no emotional experience to seeing them reunite, mainly because it felt like such a copout on what should have been a really touching moment back in 358. We saw Xion literally become star stuff and become essentially non-existent (a fate worse than death which did make me feel emotional) but when I saw her come back, my main question was "How?" But upon remembering this was Kingdom Hearts no answer would ever be satisfying.
The reunion itself got me all misty-eyed, I just wish there was more buildup for it. It hits in the moment but when you think about it it felt too easy, yknow?
unearned, there should be casualties in the story. Now should I ever replay the games, the impact of their dissolution will be much smaller knowing they "miraculously" come back
it feels like kh1 and 2 were made before disney starting sucking itself off and rebooting everything. It felt like sora was travelling through disney worlds organically, as if those disney worlds were real fleshed out places you could explore and discover. Also what is with the attraction shit, like is it now cannon that disney land exists in the kh universe? Kh3 felt like I was watching another shitty disney remake while every 10-15 minutes getting to fight a couple heartless. Sora had no natural contributions to each worlds story, he just shows up in the middle of the movie and walks in a couple cutscenes. It actually felt like I was playing as a bodyguard that keeps heartless from interrupting the movie. Every boss other than a few felt like event cutscenes rather than actual fights, it honestly felt like a fortnite event at some points like good god. The only world that felt like it fit the narrative was san fransokyo but even then, to beat the world you just do event battle, teleport to garage, teleport to city, repeat. The city was fun going back and running around to fight some heartless but the event style of the fights make it to where I didn't explore any of the worlds because there was no need to. Only thing you get for exploring is some upgrade materials for keyblades but you can get 10x those amounts by just shooting rocks in the gummi ship. AND DON'T EVEN GET ME STARTED ON THE LARGE CHESTS, EVERY LARGE CHEST IS JUST A PHONE GAME. DONALD SHUT UP I DONT WANT TO PLAY THE PHONE GAME. GOOFY SHUT UP IT DOES NOT LOOK FUN.
So I've seen some hate on twitter regarding this video protecting their beloved series quoted "Making a 5 hours of video is a waste of your lifespan" I mean seriously the game is 3 years old and they still can't accept its criticism, if everyone is telling the same flaws then mostly its correct. It doesn't mean its invalid just because someone is ranting they're opinion and mostly its accurate on the details explaining why the game has its good/bad moments.
How can "everyone" be telling the same flaws when there are people who don't agree with the video? Who is everyone? Just because you think something and found a bunch of people agreeing with you, doesn't make you correct. Some people will see what they consider to be flaws, others won't see them as flaws. It doesn't make you correct but it doesn't make them wrong either and vice versa.
I dislike how making a long review of a game you are passionate about is suddenly a negative to some people. Isnt it a good thing to have somebody who enjoys the game, yet can point out its flaws? People are allowed to have opinions, enjoy KD3 or not enjoy it, but the issue is when you decide to overlook clear flaws in the game and not handle criticism, on both sides of the arguments. You are allowed to love a game while talking about the flaws
@@dais145 Some people can build a plane, that plane will have holes in the bathroom. Some will find this a flaw, others won't because it saves time and money, and they personally don't use bathrooms on a plan, there because they don't see it as a flaw, it's not one! It's still objectively a flaw whether they believe it or not however. And just like there are holes in that plane's bathroom, there are holes in this game's story, it's level design and it's gameplay. And just like some people won't notice them, won't care about them and state contrary that the holes aren't flaws because to them it's perfectly fine, it doesn't change the fact that holes in any product that isn't swiss cheese are a flaw. Sure somethings are subjective. Your enjoyment is subjective for example. But objectivity exists in gameplay, story and design. It's why we have standards to begin with. You may even enjoy some objectively bad parts of it. Some people love being hit in the face for example, or talked down to as a fetish for example. That doesn't change those from being objectively bad things, just their subjective enjoyment. If you can't prove why what he's saying is wrong other than "well some people disagree" or "other people like it", well some people think Fifty Shades of Gray is an example of a healthy relationship. People can be wrong. That's why you have to bring in evidence to support yourself. And it's exactly that lack of evidence for people that generally support the game that makes the ones criticizing it more valid. You aren't wrong for liking something(Well most things) but you can be wrong for demanding it's a good dish. Some people love eating shit. Most people would agree that it's disgusting and wouldn't ever even need to try it to say so. But those people that subjective enjoyment are all the same of liking it or even thinking it's better than pizza or ice cream, or chocolate. I say enjoy your shit, just stop telling the rest of us who actually care about objectivity that "all opinions are the same". No if you think shit is good food, your opinion is shit. If you think this game was well made compared to the very standards it's placed in it's series, your opinion is no less wrong than those that say the earth is flat. It's okay to admit you like something poorly made. The amount of bad movies or games I've taken a liking to are numerous. But don't try to defend it as if it were good just because you or someone else likes it. That's called being biased, and why said evidence, is necessary to be unbiased.
I was skeptical on the vid myself, but I'm usually a sucker for negative video essays and would've watched anyway. This video actually ended up being more fair to the game than I thought, as well as insightful and entertaining. Good thing he mentions dunkey, because it reflects a point made in his game critics video (i.e. building your case off of honest statements that even someone who disagrees could relate to). Most of my thoughts regarding general gameplay elements and story beats were echoed here and given fair examples as to what could've been done to fix them. This video essay was top notch. I guess bad press was good for something.
I’ve beat KH2 a total of 8 times. 3 of those times being 100%. Can’t tell you how much of a masterpiece the entire game is, especially the combat for a rpg game. Then KH3 came out and I was so excited I went to my first midnight release for a game…. And mannnnn was I dissatisfied. The game is almost a walking simulator where you only spam the attack button and WATCH- not play- sora summon some dumbass Disney rides over and over and over. Forget keyblades forms, give me back my drives. Wielding two keyblades is so much more badass than riding a kiddie train from your local mall.
I got it the day it came out, got confused why there wasn't a critical mode but decided to go with the flow anyway. I think it took me till near the very end of the game to really figure out why I wasn't having fun.
@@OMGITSGB critical mode wasn't part of the game till the dlc came out, and the video stated at the start that it's looking at the game from how it releases
Hah, you would probably hate the Yakuza series then since a lot of the combat amounts to pressing the attack button and watching a cutscene play aka preforming a heat action.
@@a.lateralus5840it's literally the truth and it happened with the majority of the people that played it. I loved it at first but the moment hype died I was left disappointed. It's not the worst in the series but as a whole package it's the worst out of the numbered titles. The combat which still annoys me for their stupid decisions is very good and definitely the best Osaka team made.
One thing that I thought the Kingdom Hearts 3 did right was their party system. You didn't need to switch between party members via a save point or mid battle. You could have four or five people at a time, and it really felt cool having your own mini team in worlds like with Woody and Buzz, or Sully and Mike.
It's always annoying to me that fans of the game don't like the genre that it popularized (action RPG). yall really just want a hack and slash action game. Giving you all party members at once just takes it one more step away from being an action RPG. There's no strategy involved in 3 at all. Anyone can beat the game on proud mode without any effort.
@@the-birbo Having a bunch of party members doesn’t inherently make the game worse. The issue is that the devs didn’t accommodate enemy AI to have any semblance of priority, causing enemies to ignore you and go after party members constantly.
I LOVE KH to death, really do. But MAN if there’s anything I could describe KH3 as, it’s *wasted potential* . I understand that developing a game this big from the ground up with a new engine will take A LONG time, but if the vanilla version came with Re:Mind and they had someone sit down and write a better way to incorporate the Disney worlds into the main story(rather then cramming all the important stuff at the end) then this game could’ve been a contender for game of the decade.
I honestly wouldn’t have minded if KH3 would’ve been like Halo Infinite. And that it’d be delayed for a long period until finally everything was neatly wrapped and ready to go for this conclusive finale. I mean, Halo Infinite Multiplayer released and people just love the MULTIPLAYER. So you can imagine how amazing the final game might be
@@megasxlr1213 Don't be a moron. 1 and 2 are incredibly competent games and have stood the test of time more than any of the other games. KH3 isn't the worst in the series but emotionally and narratively it's outshined by even 358. Sora is more annoying than usual, the entire plot is "go to these worlds and attempt to find the power of waking i guess????" and then ALL of the story is crammed right at the end. It didn't do a KH1 with the multiple visits to HB or KH2 with it's attack on Radiant Garden to better pace the narrative. It instead had "go to world, enemy says something mysterious, go to next world". That's only the start of things wrong with it.
@Vexing Monarch Kira these people are dumb and had high hopes that it would be like kh2 there idiots kh3 was amazing was it better then kh2 no but i loved it bro really made a 5 hour video about a game that came out so in 2019
@@cloudshines812 haha...infinite campaigns map feels like far cry but without the towers to reveal the map,the cosmetics you unlock for the multiplayer arent even armor pieces like you could do in halo 3...just everything but the part people get excited for
Something I really couldn't stand about this game, besides the trio just being in the worlds as bystanders, is that they talk about this girl in several parts, they create a mystery about someone who supposedly had a terrible ending. Someone they forgot about all this time but suddenly remembered and then what? That's it. A mystery for another game. It felt so disappointing to not get closure about that in this game when they not only kept talking about her but the secret reports are about her.
I'm so glad Saix and Axel's motivations ever since Chain of Memories are centered around a character who has never been mentioned, never been shown, and barely even hinted to exist outside of some vagueness in BBS that could've been chalked up to childish curiosity. Saix is basically an entirely different character in KH3.
3:49:00, this part fucking pissed me off so much. We get real character development from Ansem and Xemnas, showing that they are not just simply Xehanorts, that they are their own people who've grown apart from their own adventures. Yet.... it does not matter in the slightest. Because they're pulled from time, and they cannot keep their memories. So these are the KH1 and KH2 bosses, who go back to continue their antagonism, having retained no information. It gives Xemnas perhaps the slightest inkling of "Don't you remember what it's like to have a heart?" "Unfortunately... I don't", but it's still too-little-too-late and just a slap in the face. Either make them uncaring, malicious assholes, or give them development that sticks.
this is a really fantastic video. i appreciate that you took the time to elaborate *why* things didn’t work, as opposed to just say “thing x is dumb, thing y is dumb”, etc. thank you for the surely hard work, and hopefully you’re taking a well-deserved break!
@@linkin7357 Because I and many others grew attached to the Xehanorts over the twenty years of games. We wanted some REAL character development, not this... fucking atrocious garbage where they get a single second of clarity only for it to not matter at all for those characters.
@@Happynotic well, i say that it matter for the characters, because they show them that they were in the wrong path and they find that even the bad guys can change. They dont remembering is not a big deal because they died like a little after. About real character development, for me, nomura lost his chance in the first and second game to explore their main bad guys, he just left them as the bad guys and nothing more and then in dream drop distance he retcon Xemnas intention and kind of destroy the only good thing about Xemnas; wanting a heart.
Fun fact: "one of goofys team moves the one where you chuck him mid air into a ground pound , will prematurely end the goop unversed desperation move....but few people know this because not only do you have to line it up perfectly to the pixel...but its lucked based whether you even get the move in the first place
1:05:04 what's hilarious is that there's an interview back around 2009 where Nomura said Sora was his favorite character because he felt a close connection to him
I love how often people don’t notice how the Lingering Will suddenly vanishes as soon as he appeared until wayyy later and then they’re like, ‘Hey, hang on where’d he go?’ When I made my own KH3 vid, Lingering Will disappearing was one of the last additions I made, cos I didn’t realise for so long.
Aside from how broken the attractions can be, my biggest issue with them is that there is no canonical reason for them being there. Why can Sora summon them? Where did he learn the ability? Where do they even come from in this universe? There's no explanation for their inclusion and they're broken. I hate them so much
I’ve heard people saying that it’s the real world counterpart to the Reality Shifts from DDD, and it’s pretty much the only remnant of power he has left from his time in the Sleeping Worlds
A lot of KH requires the application of headcanon. There's no way around it. Why is there Attraction Flow? Probably real-world Reality Shift. Why do the people in Atlantica not remember Ursula in KH2 and how does she survive? Maybe she cast a spell on herself in KH1 that would revive her after being killed and we just never saw it, and maybe that spell caused the people in Atlantica to forget her. Or maybe the forgetting has something to do with Namine's fixing of the memories of those connected to Sora just not working right for some reason. Who knows? How about, where does Riku's Soul Eater come from in KH1? Probably a weapon that Maleficent created for him, forged from the darkness in his heart. There's so much in this series that just gets left up to the player's imagination, and it can be frustrating to deal with, but in the end, you just have to make up your own explanation and be satisfied with that.
and you can make a fight with only attractions, it's really stupid I honestly love Kingdom Hearts, ik theses games have a lot of flaws but it makes me nostalgic, but attractions are the thing that destroy the experience in kh3
The Keyblade Graveyard really needs major revision because from my first view of it via Let's Plays, it was really difficult to sit through and I was face palming at the rampant stupidity/incompetence of characters who quite clearly can handle their enemies themselves in earlier games. The Demon Tornado part really pissed me off. And don't even get me started on why Eraqus wants to forgive Xehanort *DESPITE EVERYTHING HE'S DONE!*
Kh1 intro was amazing. I remember as a kid I couldn't find my way off the island I thought the whole game was the island. I grinded for a while and when I beat Riku I was like whoa! Then I ran up the score to get ahead of my losses and eventually found out there was all kinds of worlds!
This was me with KH 2. I remember thinking the entire game was in Twilight Town with Roxas(hadn't played any other game so wasn't familiar with Sora). And crazy enough when Roxas disappeared to recomplete Sora, i genuinely thought that was the entire game...and was somehow satisfied with the experience! Imagine my surprise when it was barely 1/10th of the entire experience. We really did see games differently when we were younger.
Honestly, you'd think Axel would be more interested in how Kairi looks like Namine. I mean, he didn't forget Namine like he did Xion. And that was basically what bothered him most when he first saw Xion's face, cause she looked so much like Namine and it weirded him out.
I was so disappointed by KH3 that this is the first KH related thing I've watched since I finished the game at release. The disappointment has not left me.
I feel you. I beat it on proud the month it released and put it down. I tried to do a critical/dlc playthrough a few months ago but I only made it to Toy Story before getting bored. Watching the Remind part of this video makes it look really cool, I like the superboss content. But I don't think I'll be able to get there again when there's other games I'd rather be playing. Maybe one day.
honestly true. pc mods were interesting enough to look at though. The whole Re: Mind all Pro Codes run made the game much better but overall it still had major lapses throughout the main story pacing. I do think that boss rush they added was fantastic though.
I remember everyone talking about Kingdom hearts 3 When everyone was waiting months for the game anyway got the game when it released I could not understand anything I said to myself what a waste of my time. Asked People I knew What they thought They said it was terrible & all of them were Longtime fans I was completely shocked when I heard I wasn’t the only one Who didn’t like the game Looking back I can see why. as for me I haven’t played the first 2 games so I was disappointed big time I guess it’s never too late to play the first 2 Should give it a try when I get the time.
I feel that pain. It's too floaty and I miss limits and drives. Wish they could have had those. Also the amount of times combat was taken away from me was frustrating
I've watched this video like 3 times and I could write a super long comment explaining why I like it But all I wanna say right now is the "Young Xehanort as Ben Shapiro" bit fucking killed me
I think its hard to understate how inconsequential anything in this game is. All the disney worlds were pointless, Kairi training in the hyperbolic room with Axel was pointless, everyone dying to Terranort was pointless, Kairi dying was pointless, everything Xenahort orchestrated was pretty pointless considering his end goals, beating Xehanort felt pointless, the data fights were pointless, etc.. No matter what happened that was negative, it was very conveniently remedied in a way that didn't really serve to advance the plot but instead just hotfix'd it. And I just genuinely didn't care at all what happened because I was like "omg I can't believe that happened, how devastating!" and then its revealed Sora can travel through time and only uses it to save Kairi after she gets killed by Xehanort. Like whaaat?? That's the limit of their imagination? It feels incredibly childish, which idk maybe I should've expected from a final fantasy x disney mashup game, but it wants to take itself seriously so bad and it doesn't land that way AT ALL. Its like the series has chuunibyou and I can't help but shake my head when it tries to blow my mind with some convoluted plot twist (which there are so, so many of...). That the game needed several batches of (paid!) dlc to resolve some of its major issues is not a positive either to me, it is pretty scummy especially as someone who preordered the deluxe edition and is manipulative from a profit standpoint. Idk if I have the lack of self respect to continue purchasing the series (because it surely won't be just KH4 next, it'll be another 5 games over the course of a decade, each on different platforms).
Thank you for voicing everything that was festering within me about this series. In hindsight, I feel like I have a Stockholm syndrome related to Kingdom Hearts, a game that I've played since I was ten and felt undying loyalty for. However, watching this made me realize the sheer annoyance I have with some of the game's most fundamental flaws when it comes to gameplay, story, story pacing, world design, difficulty scaling, etc. While I believe in an attitude of gratitude and understanding in life, the developers are not entitled to my appreciation of their game, especially when I've come to realize that I've long since stopped enjoying it.
Y'know they could've easily made the entire game more engaging if instead of making the focus of Sora trying to find the Power of Waking, which ultimately amounts to "it was inside you all along"(which is the shit I HATE), They could've done a set up where Sora gather Disney and FF characters, Riku gather the other keyblade wielders and Kairi, as a Princess of Heart herself, gather the other Princesses of Hearts to prepare for the Keyblade War against Xehanort. Sure, Xehanort said 7 lights, 13 darkness and I say why the hell should they listen to a damn word this genocidal old fart says. He's a VILLAIN. The final battle for this saga which could've been like the battle of 1000 heartless from KH2 on a larger scale. Honestly, this game wasn't bad, but it had so much potential.... WASTED.
@@mesutozil33 Yeah man I love paying $30 for content that already should've been in the base game on top of the $60 I already paid to play the game at launch and then waiting a year for the actual good content. Just give me 14 good bosses and suddenly all previous transgressions are moot.
I haven't watched this. I will watch this. But I really hope you mention the bit where Kairi gets stabbed and, despite a good half of the cast knowing her and caring about her, the vast majority of them INCLUDING RIKU just have their default expressions on, are almost T-posing, with zero reaction or care for the situation. As a Kingdom Hearts fan that likes these characters and likes it when they interact and, like, act in general, that was a really fun and un-frustrating bit.
this was more entertaining than actually playing the game. I played through the story and did none of the extras... usually I play through a game and do the extras on the second play through but when the base experience was that bad you just finish it one time and call it good.
I stand by the fact that the power of waking should of never been made. Its a concept of some abstract power that no one could really invest themselves in. Its also not easy to write around either so why put yourself in that awkward corner with such a lame sounding power? Every time I hear it I just imagine Sora running around with the loudest megaphone screaming in the ears of sleeping people.
That last line made me laugh lol. As for the Power of Waking, I think Nomura was going for an FF-flavored version of “True Love’s First Kiss,” the magical power from most of Disney’s classical films (Snow White, Sleeping Beauty etc). Ventus sleeping in Snow White’s coffin in 0.2 is the best evidence for that. The mistake is that Nomura didn’t delve into what “sleep” actually is in KH, though Chirithy hinted that it’s connected to death/the Final World. And it can be inferred that the Lich Heartless was some kind of Grim Reaper who was taking “sleeping” hearts down to…the Realm of Darkness? The Realm of Death? It’s all vague and the player has no agency in “acquiring” the power. So it doesn’t end up feeling important. Originally the Power was called “The Key to Return Hearts,” which makes one wonder if the original plan was for us to reforge the Keyblade of Hearts from KH1 to release the “sleeping” hearts. Which would also explain why the Princesses of Heart were brought back into the story, until of course they were swapped out for the “new” Princesses of Marketing. Makes me sad wondering what the True KH3 was supposed to be. I’ll never believe it’s what we ended up getting. So many pieces were in place for KH3’s story to be great.
The power of waking would’ve been a dope concept had they actually applied it the right way in the game. Sora had so many ppls storylines to fix & resolve it could’ve been done in a much better way
@@yoster39 I don't hate remakes story so far but it has the potential to be some overconvuluted KH levels of BS if they don't keep it simple. Its been interesting without going too far currently for me. Can change in February with ease though.
the most Kingdom Hearts thing is the fact that in the KB graveyard, every villian gets thier own death scene, but its clearly still in the middle of a fight. i love the idea that everyone stops mid battle and lets thier friend/enemy have a whole speech and moment of clarity, then they just get back to the fight like they didnt waste 5 minutes talking to someone that just got beaten lol
I actually like Young Xehanort. His spitefulness is totally in character, and while in KH3 I didn't like him nearly as much as I did in his debut game, that sadly can be said about every character. There's just something interesting seeing a young man guided by his future self, along with the change in perspective such a thing would accompany. Not to mention his scene with the MoM in remind was pretty good as well.
The Donald Zettaflare scene is one of my favorites. I know it's a silly Disney character doing final fantasy stuff moment, which is pretty cringe from the outside. But I just really love when the sideline characters get to show off their own skills and stand with the big boys. And extra points for a Disney character actually taking out a main villain. We need more of this.
Actually only one character aside from Donald could use zettaflare, in bravely default 1 the final boss used that move, it actually turned on the camera on your 3ds and the move was “so powerful it effected the real world”
One of the things I dislike about Nomura’s writing now is his entire idea is “show something that’s mysterious (The Box, Cloaked Person, Working for someone that isn’t named) and making it extremely vague and that’s what he builds this entire franchise over, I don’t mind a sprinkling of that during KH1 while still focusing on the disney worlds, connections between the disney characters and Sora, his relationship with the Gummi crew and actual growth for Sora everyone seems to have regressed from KH2 and it’s just so awkward to watch since you KNOW that this clearly wasn’t planned
Gee, I wonder who else writes horrible stories where the mystery is kept boxed, even when there's nothing in it and they're just bluffing. IT SURE WOULD BE A SHAME IF THIS HACK WRITING TOOL PERMIATED OTHER MEDIUMS.
At the end I say Tokyo team when I meant to say Osaka team, whoopsies.
I also describe lietmotifs very incorrectly, whoopsies.
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The Sly Cooper music used in this video is mad respectable
@@dry1197 RIGHT?
@@askyouruncle Sly Cooper's underrated, so seeing someone appreciate it in some form is much appreciated and also a relief lol
Lalalalala I'm not listening! so, Go have the time of your afterlife🤬🤬🤬!!!!!!!!!!!!!!!!!!!!!1
6 time's wow god tier mental
Could you imagine if the toy story level was just sora explaining the kh backstory to woody and buzz. Then woody and buzz give each other a "well we've been there" look and they slowly gaslight sora into thinking none of that is real and he's just a toy. Imagine thats how kh ends.
That would have been perfect
Woody: Sora, look, a heartless!
Sora looking around: WHERE?!
Woody: BAHAHA!
@@Lkymn HAHAHAHAHA
Still would have been better
@@Lkymn I truly LOL'd at that one, my dad came into my room and yelled at me after since it was 2am
"We will get to that later" - A perfect summary of Kingdom Hearts.
Oh my god🤯
A perfect summary of my life.
Like this comment if you think KH3 is soulless garbage
Before kh3 came out, i made an image with Nomura's face, with the text: "I will make ffxiii versus one way or another, mark my words." And then i almost shat my pants when my man actually did just that.
Seen kh4 trailer?
Dude's salty as hell that the project he ran into the ground didn't get made, so now he's just desperately trying to shove it in wherever he can.
Versus 13 was the greatest tragedy in gaming history
@@-my4skinwastakeninasickjew426What about Silent Hill PT?
Yeah...they had nomura drive ut into the ground and then rushed out ff 15 as a mediocre post ff 12 game and half the story was hidden in dlc and a spin off movie, alao broke up the original kh team leaving us souley with the spin off team to make kh 4@@-my4skinwastakeninasickjew426
I think the biggest guy punch for me was no FF characters, they were integral to a lot of the story telling for much of the previous games, and having them gone feels like a void in narration. Also Riku's keyblade Way to Dawn was such a good keyblade. It directly represents his struggles and character development in general. Losing it was such a bad decision.
Yeah. I guess losing a rather intriguing and well-designed keyblade only to go to a downgrade of Fenrir really shows how much Riku fell off as a character if you think about it.
lol guy punch
@@vinnie187 Yes sir. :)
Having FF characters is what drew me into KH in the first place. Bummed me out they went full Disney and I'm surprised more people don't talk about it.
@@Sammonoske I agree, it was originally a FF AND Disney cross, then all of a sudden seemingly for no reason they decide to remove half of the characters. There's honestly so many issues with KH3 specifically, it's so disheartening.
"He's just some dick that decided to become 13 different people and start a war." I can't stop laughing.
literally a 2006 hot topic emo with magic
good for him
I mean, not wrong though-
This is one of those dudes that doesn't understand or care for the story and took things at face value. This sort of stuff is unfortunately better explained in the lore and dumb Mobile game
@@Zinkolo Yeah that's what happens when 80% of the lore is pretentious, surface level dogshit.
I feel like disney had alot more influence in this game with how hard they pushed things like the rides and frozen.
And that part of the DLC where Mickey holds against all the Xehanorts
they couldnt even make it relevant to KH like KH1 did with its worlds, they literally went "PUT THESE MOVIES IN"
I feel like it really shows what movies Disney forced on Square Enix. I'm guessing they didn't care about Toy Story, Monster's Inc, or Olympus since Sora and crew actually got to be involved in those games stories instead of just being along for the ride.
boomer movies for boomer's kids
I'm sick of Disney putting Frozen everywhere. It's been shoved down our throats so much at this point that just seeing Elsa triggers my gag reflex. As much as MatPat can be obnoxious at times, I think his KHIII Arendelle video is pretty spot-on.
Roxas and Lexaeus interacted once. That interaction was Lexaeus turning around and, without saying a word, punching Roxas in the face.
Just saw this comment and almost snorted my soda. 😂😂
@@Crunkles1119 Don't Nort your soda!!
Currently replaying kh 358/2 days, can confirm. Imagine being butthurt over someone whose ass YOU beat 😂
@@m1tz1pop98 poor roxas…
Iirc he does a mission with Roxas at the beginning of days but thats it
It’s genuinely astonishing how often in this game they don’t do the work to integrate the Disney Worlds into the story in a compelling way. Like as a writer even if the worlds were mandated, I can’t imagine it being fun for me to turn in a script just retelling sections of Tangled or Frozen verbatim with the actual protagonists of the game sitting in the background. As a fellow lover of Space Paranoids & uniquely storied worlds like Timeless River or The Underworld, it’s just so annoying that everyone at the studio is aware of how to make more compelling Disney Worlds but then just don’t or make worlds like Toybox that feel quarter-baked
As others have speculated maybe Disney chained their feet on some things & legitimately told them to do nonsense like include the entirety of Let It Go & leave it absolutely untouched but I at least hope that there was someone in the room who vehemently & loudly opposed such a choice even though they obviously weren’t listened to.
MatPat did a Game Theory about the Frozen world and it does a very good job of covering the story that likely hides underneath the surface that the devs actually wanted to tell but couldn't.
I think its probably a lot of coporate control from Disney tbh. It's probably the reason KH3 took so long to come out in the first place. Glad that KH4 will be moving away from Disney hopefully and will have more creative liberty with how they can explore the story telling in the game, etc.
To my understanding there are different teams in charge of different aspects of Disney properties. I know that Pixar was actually very involved in crafting the story for Toy Box and Monstropolis, which is why they're each pretty unique, but Tangled and Frozen are both massive money spinners and probably under much stricter usage terms.
as the series as a whole the worlds vary on relevance. kh2 pretty much all disney worlds are filler and add nothing. KH1 actually had some semblance of importance which is something BBS and DDD actually does better then 2 even having some nice character moments like actually going back with the princesses of heart in bbs, setting up maleficent etc, 3 is weird where it's sort of in the middle where a seeker of darkness is around chilling which is more then whatever 2 did but it doesn't apply majorly to everything else after
Here’s the thing games make more money than movies nowadays and Disney bad executives(same people who trash marvel and Star Wars) got involved and wasted money on graphics and stripping the game down of anything mildly not Disney approved.
Just imagine the most bland executive have multiple meetings to pretend they have anything of value to add when half of them are just criticizing for the sake of justifying their job performance and you multiply that by ten you start seeing what happen here.
“Elsa would never use darkness!”
Sora didn’t you threaten to murder Mike and Sully in the last chapter based on nothing but their appearance? Making lots of assumptions…
Well he has spent most of his adolescence fighting monsters. Not necessarily an unreasonable reaction.
@@mr.awesome6011 true, but he also was quick to make friends with a 9ft tall skeleton with a pumpkin for a head.
@@pyrrhos8175 who could cite Shakespearean quotations as well
I remember reading a theory awhile back that sora may have had a monster which is why he reacted to sully and Mike like he did. Idk if it's true but it'd make sense
lol
Sora: "I've got to go save Kairi."
Everyone: "We respect your decision. Go save Kairi."
Terra: "............. Who?"
Terra literally hasn't exchanged a single line of dialogue with any character outside his group during the entire game, except for riku in ReMind
@@hatchhyjack Surely Terra introduced himself aall of them after the battle
@@MementoDespair off screen doesn't count, and also that's not the point
@@MementoDespair I think they just wanted terra to say something idk
@@hatchhyjack you dont even have to go that far into 3, Terra interacts with Riku in BBS and continues to not interacting with anyone else 10 years later
Woody telling Xehanort that no one loves him is one of the greatest moments in gaming.
Thats just someone saying their ugly and the person doesn't give a fuck about it
Is it? It would gave been better if Xehanort laughed and put a hole in him
Along With Vanitas getting Yeeted by Sully
@Lock Skelington that is funny...tho when I saw it, I was so confused as to why he didn't just come back a second later.
@@lockskelington314 it was the funniest yeeting him door through door then crushing the final door i remember Butter laughing her ass off
This video may be old, and you probably won't read this, and that won't even matter, but the first two minutes of your video about games and your opinions sold me. Also, thank you for actually having normal audio levels so that TH-cam isn't messing with the levels and it plays at the perfect volume.
I read all comments. And thank you, I try.
What pissed me off the most, was that this was meant to be the conclusion to a long-ass hyped-up story and in the end it was mainly used as set up for the next story arc.
Just like Shenmue 3. The height of arrogance.
@@Ashtonyss At least the next story arc which actually get made for kingdom hearts.
Yup. No resolution. No real answers that explains everything… just gotta wait til the next game… or maybe 3-6 games from now once this next “arc” is over. 🙄
@@lovesgibson It DID resolve all the things directly related to the conflict with Xehanort. That's what they meant when they said this story would end the "Dark Seeker Saga".
@@DenisK21 yeah, I just mean there’s still so much mystery about the world of Kingdom Hearts as a whole… although I suppose it will never be broken down and laid out completely
As someone who is obviously as invested as you are in KH but without the mental attentiveness to tell people all my problems with this game, thank you for making this.
Just a game. 3 is by far the best game, especially with Remind super bosses.
@@mesutozil33 cap
@@mesutozil33 new to the series much? lol
@@mesutozil33it's the most trash. The first story mission about Roxas is delt with 80% in the game. Its trash and the models look like a over saturated junk
I really have to shout out the Nobodies as an enemy type. The way they move is so surreal and unpredictable, bending and shrinking and wigglin' all over the place, I honestly think they're more memorable than the Heartless. That first Nobody boss you fight as Roxas is insane, wrigglin and pointing its head into the ground, forming a cage with its limbs, they're just so cool man~
shoutout to all the nobodies out there
@@BiggestSniff thanks
@@BiggestSniffThanks, I appreciate it.
@SerKikoSmore The core concept behind the Unversed was still pretty nice though, an on command army generated from the very essence of a villain.
The issue is that the idea of that had so much potential past the reveal that didn't get explored, all Unversed are extensions of Vanitas, therefore anything an unversed can do, _Vanitas can do too._ There was the perfect opportunity to give him keyblade transformations in KH3, direct reskins of Sora's, the hammer from the Iron Imprisoner and the shield from the Buckle Bruiser, heck, some of Sora's moves with the hammer are directly copied from the Iron Imprisoner to begin with.
And of course there's the obvious question as to why Vanitas never thought to recreate the boss unversed to act as his own party members, let alone regular unversed, he had every opportunity to make any fight against him as unfair as possible.
But I'm just rambling off ideas at this point, but that's just what this series does to you isn't it, gets you thinking about what could be done next.
Nobodies scared the shit out of me, the way they move is unnerving to me.
The keyblade war felt like this games attempt at an Avengers Endgame. Starting the final fight by showing off all your heroes standing off against the villains. Then fight off thousands of mooks, struggle against the mooks then have a confrontation with the final boss, all in a brown wasteland.
Except for the fact that endgame came out in 2019 and BBS in 2010 where the keyblade graveyard was already shown off (Dont give me that ''but the comicbook'' since that was not relevant back in 2010)
I loved your silent admiration for Donald casting Zettaflare since it makes him canonically the most powerful mage in the SE universe.
not really, no matter how strong Terranort is, killing just one guy at the cost of your life is pretty much nothing compared to Sephirot's Supernova which destroys a universe and causes the sun to explode each time its cast (which he can do any number of times)
even if the animation is non-canon, that's still a spell equivalent to an actual supernova that he can use as much as he wants
@Xander so if we're using the Bravely Default's rules, Donald could theoretically decimates another timeline/ universe then? Bruh
@@XanderFray that just proves Donald is an incredibly weak mage, if a spell that can destroy alternate dimensions only kills one guy that means he's not very good at it
and again, he dies using it once while (as far as I can find) Airy uses it constantly during her fight, everything points to her being much more powerful than him as a mage
@@SylvAlternate reminder that Supernova will fail to kill a literal child cosplaying as a ninja every single time it's cast.
@@SylvAlternate That just makes it even more bizarre that Supernova literally cannot deal fatal damage, ever. I don't think we should be taking FF powerscaling too seriously.
I skipped out on Re: Mind entirely, and the fact that Mickey got his own microwave hallway scene floored me.
I am reading this only an hour into the video. Mickey gets a microwave hallway scene?!
@@TheFoolishSamurai He's talking about the Metal Gear Solid 4 scene. You'd have to watch it.
@@milesbbop9563 I know what he's talkin' about. And yeah, I was laughing my ass off once this video showed it
First cooked Snake, now cooked Mouse. What’s next?
Re-mind will piss you off even more.
Kinda nice to fight the 20th riku and go all matrix revolutions on us as usual :D
Riku: *Explains how to create artificial people.*
Sora: "Cool"
🤣
For real- 💀💀💀
Sometimes I love Sora´s naivete and sometimes it makes me spill my drink bc I laugh about it xD
“All this means is that I can save a person who I was supposed to save! Her name was like a flower?”
I think the limitations of the hardware for the previous games indirectly made them better since they had to focus more on specific gameplay loops and cut down the cutscenes (relatively).
Esp how everything can be voice acted now with film level quality cgi, the uncanny KH voice acting is less unintentionally charming being so constant, clear, and drawn out in longer scenes.
The text box scenes actually worked as a good break in the old games as they are limited by direction for multiple languages. You'd just get the VA in important or occasional moments/scenes.
And now Nomura can turn every action into a cgi fest, which imo made combat so drawn out and boring as I felt like I was watching cool things instead of doing cool things; when he couldn't as expansively in the past.
As well as Disney probably being way more micromanaging this time as video games have gotten way more popular since KH2 and it's using their new money printing machine properties; they probably gave Square no space to be creative.
It's funny to me how everything I wished we could get from a KH game when playing the old ones possibly made then worse.
Nomura can't even do good action CGI ffs. Gameplay is flashy but every combat in cutscenes is stiff, unimaginative and completely different from the reality of what you can do
As someone who liked Xehanort pre-KH3, I always interpreted his motivation as "ending the world just to see what would happen." He became the Seeker of Darkness, every interaction with him involved his thirst for knowledge and the mystery of the keyblade war. So it would make sense, imo, that his motivation would be to stage the keyblade war just to see what lies beyond the end. So when they retrofitted his motivation to be some dumb balance shit, I was pissed. I found the man who would end the world to satisfy his quest for knowledge so much more compelling than what we got.
It also felt way more in line with Ansem's original characterization, which he should take after since Xemnas being the nobody would have formed his own motivations.
Yes but Xehanort is not Ansem or Xemnas, who have their own half based motivations. Xehanort has always been used as a force for neutrality and did not mind being called a villain as long as there were equal light and darkness. His actual motivation came from seeing an overwhelming amount of light in the world, that he felt that it was his job to find neutrality by becoming a beacon for darkness himself. It makes sense if you try to understand his perspective.
@@shawnjavery Ansem only wanted darkness for darkness sake. He wanted to know how the universe would be if it were all dark but nothing really came from that since we all know that KH of worlds is actually light.
So even if Xehanort matched this motivation, he would still have to accept light in some way, shape or form in order to obtain the power of KH.
Xehanort's thing was always balance. Go back to BBS and read the Xehanort reports. He talks about using darkness to combat the "tyranny of light" and re-balance things. He also always sought to create a brand new world where the balance could exist. Ansem SOD spoke of "Nirvana" in the Ansem Reports. What is Nirvana in this context? An ideal world. Xehanort's ideal world. After destroying the current world by opening the Door to Darkness, he probably planned to use the Kingdom Hearts of Worlds to give birth to a brand new world. Xemnas told Ansem the Wise "I'm creating a brand new world, one heart at a time." Combine that statement to the one in 358/2 Days where he spoke of using the Kingdom Hearts of People's Hearts to gain power over the human heart itself, the implication is he was planning to transform the world by transforming the hearts of the people in it to fit his ideas.
And then we get to Kingdom Hearts III and this is where the English translation really screwed things up. The english version of the game made it seem like Xehanort wanted to purge darkness from the world. But in the Japanese version, it's more so Xehanort gave up on the idea of balance between light and dark, and believed "balance" could only be achieved in a world that was absent of light and dark. Meaning the world he sought to create at the end of KH3 would be a world where light and darkness did not exist. (Which surprisingly sounds a lot like what Quadratum is supposed to be). Given Xehanort did discover the existence of unreality at some point, I wouldn't be surprised if unreality was the template, the inspiration, for the world he was trying to make.
So the idea of balance was always there, but how Xehanort defined "balance" did evolve from BBS to KH3 to be a world of equal light and dark to at the end being a world absent of light and dark. And the idea of him creating a brand new world was there even in the first game. You just have to put the pieces together and also look into the original Japanese translation. This isn't the first time the english translation has created confusion. Remember how everyone thought to begin with that Sora being called the "Keyblade Master" mean't he was the only Keyblade Wielder or that there was only one Keyblade Wielder per realm? Well guess what? The term "Keyblade Master" is never used in KH1. In KH1 in the Japanese version he is simply called "The Hero of the Keyblade" or "A Hero of the Keyblade" meaning he was the current Keyblade wielder going around saving the worlds, not that he was the ONLY Keyblade wielder.
@@jeskerjames2938 While the plot is there, it never was very convincing thing. While villains tend to have distorted worldviews, there hardly was "tyranny" when it came to light. Light was merely small clusters within infinite oceans of darkness. Also the nature of darkness was kinda ambivalent to give any substantical reason to consider its rule beneficial. It makes more sense for Xehanort just be mad scientist and let players enjoy his shenaningas. He is not really that believable as well intentioned extremist.
The idea of balance could work but I don't think series has built this light/darkness duality that substantically that it can resonate that well to the player. The whole darkness is pretty much meme at this point that it would give much credit to Xehanort's character. Japanese script or not.
Also this change of plans and focus is not executed that well. It makes Xehanort seem more like flipping switch than convincing villain. At least Ansem SOD had chemistry with Riku which gave him personal arc. Xemnas was here and there.
Im not against the idea. I just don't think it was executed that well in play. Simply stuffing villain's plot into manuals and separating it from his act is too boring. It is no wonder why people had preferred mad scientist with hilariously evil act over what we got. The current version of Xehanort was just too luke-warm. Perhaps with more characterization and Eraqus being better counterpart to Xehanort had helped to make this balance-plot land. Now it just feels plastered over, no matter was it intentioned in BBS or not.
Something that you poked fun at that really annoyed me was how surprised the trio are at everything. I know they're fun loving idiots but at this point in their heartless hunting careers I would expect them to be ready to see weird shit everywhere they went. I'm not saying I want a battle hardened gritty Sora smoking cigars and shit. But it's stupid that he's absolutey floored by things like Elsa's magic or a robot. Like dude you cut skyscrapers in half and you fought a 200 foot long man-boat. But a talking snowman is where you draw a line???
I know it's so werid, at least the birth by sleep cast trio of aqua, Venus and terra had a better normal reaction to the Disney worlds... They weren't like WHOA THAT'S AWESOME, nah they had their mission to defeat these enemies from these Disney worlds and that was it without any of the over cringe reactions.
I honestly don't have a problem with it mainly for 3 reasons:
1. he was 15 when he was podded by Namine
2. It's still a different world with weird stuff happening no matter ow many worlds you see
3. He's just a kid, Ventus was focused on Terra, Aqua on Ventus, Terra is just hardcore, Mickey already knew about the worlds, so did Axel and Riku is just edgy and stoic.
The problem I had was when they wrestled with Davy Jones, I love it because it could have been a way to show the trio of happy friends willing to throw hands with basically a god for a friend. What I hate is it made them feel weak, they fought titans, time, essence of darkness and the one to beat them was crustacean captain, it also felt like a way to buy time for Jack, sure the whole scene together is suspenseful but on second view, it feels like they just threw it in to extend the scene
sora was more mature and smarter in kh2, thats what makes this even weirder,
how the hell did he get dumber.
@@Gaming101-r9o Right!? It feels like each game they make him progressively stupider and more immature.
@@stuckincollege1778 I don't know. Its odd to see Sora amazed by the sight of Robots when he has met an AI robot in Tron, fought robot theme heartless, and a full MCP. Feel like just changing the dialogue makes him less of an idiot. Have him be surprised by Baymax's design rather than the fact he is a robot.
Sora is a kid but I can't really use that as an excuse here. Putting my view of a kid on someone like Sora who has gone through his journeys is kind of silly. That "kid" has fought more challenges in his adventures than I hope to in my life.
They didn't just ruin riku, kairi, and axel. They ruined sora too. Sora used to be cocky, head strong, and competitive, but with a healthy amount of insecurity. He was a little aloof, sure, but it was endearing. In kh2 sora was confident and competent. He would talk smack to his enemies but would allow himself to be emotionally vulnerable with the ones he loved. He was mature, and someone i think worth being looked up to as a hero. Now though? It seems his defining character trait is that he is a moron. Every time he opens his mouth he either says something stupid or goes on a soapbox about how cool hearts and light and stuff are. He doesn't act like a normal human anymore. None of the characters do. its sad.
@@megasxlr1213 tru
@@megasxlr1213 I dont think its nostalgia man
@@megasxlr1213 The guy gave a genuine critique of the characters and the only response you could think of was "Muh Nostalgia". Better to have not commented at all.
@@megasxlr1213 You sound so unbelieviable mad and clearly show no real depth in your argument.
To go as far and pretend kingdom hearts wasn't creating and branching its own cohrenet story albit convoluted at later installments is disingenuous to yourself. The disney worlds had a obvious part in "SORAS" story but wasn't a total rehash like in kh3. They literally reanimated parts of the movies and threw sora and the gang so that you don't forget they're still there
Great way to present your ideas "idiot", no one nor anyone in this thread said kingdom hearts 3 had bad gameplay. it was a critique of the terrible quality of story progression and character development.
Now since we ARE on the topic of gameplay. Dont kid yourself.Gameplay itself didn't become good until a full year later when dlc dropped that fixed core issues like movement,damage values, combo magnitism and quality of life changes. They even included kh2 abilites.
Seems to me you lack the ability to think and remember. 13 years wasted?Sounds like some crazy projection considering I was 3 when kh2 came out. Enjoy kh3
@SerKikoSmore Now this is a response. An actual adult, level headed and understands criticism.
My main thing about kh3 was how short it was.
Not that it was a fast paced game or lacked content, but I remember getting to the last world and going “is…is that it? No plot reason to go back and revisit the worlds we’ve unlocked? I would like to see if/how the game’s events have affected them.”
That was one good thing about KH1 and KH2. you were forced to revist worlds. I wish that concept applied again in KH3
@@samapak7 What is even funnier is that if you skip the cutscenes the game is a less then 10 hour game, and if you could skip the gummi segments it would be about 6-7 hours to finish the game from start to finish.
@@Goremize tbf, if you skip all the cutscenes in kh2 the game is only about 6 hours, too
Yeah me and my buddy literally finished kh2 in a single night the day it released and we were 12 or 13 years old. Kh2 was tiny. @@JeskaiEye
@@JeskaiEyethat is simply not true. Kh2 has a lot more worlds that are smaller but still you visit most of them twice. This isn't just a trash opinion this is misinformation.
Watched this whole video, and I can see why there were a lot of people upset. It's because they didn't listen. This is a 5 1/2 hour love letter from a fan who desperately wanted this game to be better than it was. No one puts this much effort in to something that didn't matter to them...unless you're Xehanort.
Kh3 was doodoo. A complete downgrade from KH2 in gameplay and lore.
Well how you feel about the game in the end is on how you feel it's always nice to hear other sides of the arguments even if you disagree with them but I feel as though some probably don't want to cause of the amount of slander the game gets.
The man played through this game *6 times.* 6 FUCKING TIMES.
@@jakedabossxvii211 How much one likes a game is subjective, how you value aspects of it also is subjective. But there are objective metrics to judge each game, and KH2 is far superior.
Just bc a game doesn’t live up to its impossible expectations doesn’t mean it’s a “waste of effort.” The title is clickbait of course people are mad
This is the perfect example of when corporate interference has too much sway over the game.
The actual game only starts after the Disney worlds because most of those worlds had to follow the set plot of the movies they're based around for the most part. It's sad because some of the best parts of previous games happen when the story of each world deviates from the original plot in spectacular ways. Like Auron being in the underworld with Hades, that was amazing.
Something tells me that KH's storytelling wouldn't be much better even if all of the Disney shit was removed.
@@ImortalZeus13 You're certainly right, because the story is a hot mess regardless. I guess it wouldn't have as much obvious Disney pandering though, so it'd at least be a little more bearable.
@@ImortalZeus13 thats becaus then you would have nothing left. Anything originel belangt contractuly to Disney.
Most eorlds in kh 3 wher with an original Story or incorperatet a lil sideplot for Sora ..only frozen had issues.
And no ther Was a middle..it Was the Winter the pooh visit a lil breather.nomura thought this was fun he Listen to you guys and sayed he will try even harder in the next games.
Also any complain people have about kh 3 can be sayed about all kh games. The plot is fine. Nonura does what all writers Do only plan out whats necesary and leave seeds for himself to Explorer when neded ! Character arcs etc still made sense kh 3 Ticket of All the neded Boxen so it succeded. The issue is the Fans that only want final fantasy...and i ask why you guys her? You knew final fantasy characters dont have plotrelevance outside of beibg plot Devices?
And btw DID YOU KNEW that the og idea Was to have sora visit the worlds during the movieplot thats recreatet 1 to 1? AMD ther simply never could so in kh 3 ther aculy tried in some cases? Shoker right? Who knews mayby ther Listen to your Feedback and say only og storys post movie from.now one
Probably the most jarring thing about this game is what they did to Riku and Kairi. Like holy shit they aren't even characters any more, just generic polite NPC's who matter just cause'. Riku used to have a proper older brother younger brother dynamic with Sora which worked. Kairi in KH1 and 2 also had a personality and was genuinely sassy for lack of a better word for a lot of those games. In KH3 they're just....nothing, I mean do Riku and Kairi even talk to each other in 3???
I honestly think people forget that while Sora and Kairi are a thing, Riku is still Kairi’s best friend. Playing through 3 they are barely acquaintances at best. In KH2, Kairi was the one to call Riku out on his bullshit and get him to stop running away from Sora, and he’s the one that gave her a keyblade so she could help fight. They’ve been done so dirty.
@@jarodtank2611 to make it worse, they didn’t even attempt to ask Hayden Pannitiere to come on and voice Kairi for KH3. She said on Twitter that they didn’t even ask her.
So basically they change Kairi’s voice, and totally rewrite her character…
It’s not even the same Kairi to me.
@@jarodtank2611 What i hate is that Nomura is unable to let go of Noctis at all and needed to shove "him" into the game about as well as an american shoves religion into politics.
@@lovesgibson that is some PPG 2016 shit
@@lovesgibson "Sequel Dissonance" as Steak Bentley would call it
I remember being so eager to play KH3, so much so that I woke up at midnight to play the very MOMENT it released. I spent every ounce of my free time for that week playing KH3, and eventually beat it within that same week. To say that I didn't enjoy it would be a flat out lie, I loved seeing all of the characters again, the callbacks to earlier games, the bigger worlds, more movement, and I even enjoyed the combat this time around, osaka team really did improve on their earlier work. Even with all this though, I didn't feel any sense of investment or desire to replay it even after Re:Mind arrived, and I couldn't articulate why for the longest time. This video so perfectly encapsulates all of the underlying issues I have with the game and I have nothing but praise for a video with this level of dedication to explain how so many other fans feel, nicely done !
Same exact for me. I played 1 and 2 idk how many times. I played this one once. Then Re:Mind. Then that's it. But I really liked it when I played it
The number one thing I hated about the marketing of the game is that 90% of the fun story moments got ruined, it was really exciting but then quickly disappointing when I realized I kept saying "Oh from the trailer" way too often.
edit: 90% is just an over-exaggeration, but it truly does feel like it.
After the trailer with Aqua-nort I stopped watching them in fear of spoilers. I didn't expect her to only be relevant in the final act of the game!
That’s literally your fault though. It has nothing to do with the game itself and it’s just a result of you being weird with the trailer. I personally avoid trailers so I can experience everything fresh but if I do see a trailer or even a clip from something, it doesn’t ruin the experience for myself lmao.
@@TheSCPStudio 1. "literally your fault" when the entire marketing for the game was spread over several years with drip feed information here and there, as a long-time fan naturally I'd want to know enough but not to be outright spoiled by the trailers. They're meant to show things off in a way that doesn't ruin the big moments, and that's exactly what the KH3 marketing did.
2. your comment boils down to "lol guess you fucked up then but ME on the other hand, I didn't do that!" and adds nothing to the conversation at all.
3. I'm glad your experience wasn't ruined, but personally, myself and many others did have their experience ruined by the marketing of this game and our experience is just as valid as yours.
@@chrisdaughen5257 A wise choice, a lot of the marketing revealed a good chunk of the game to the point that a lot of the moments they wanted people to be happy about kinda got ruined.
@@TheSCPStudio sorry but it's shitty advertising to spoil anything. It's fine to have teasers, that's the point, but spoiling everything is shit design, period, end of story. It is on the company for advertising in such a manner.
It's like advertising a mystery and giving away the ending in the trailer. What's the point in watching then?
I hated that the other Guardians essentially do nothing until the last chunk of the game, all of the time spent doing nothing in Disney could have easily included the other guardians as party members or at least have the intervals between the worlds be side chapters where you character swap especially for Kairi and especially Ven and Axel who do the bare minimum
It might have to do with changes within Disney since KH1/KH2 in that the RL mouse is no longer fine with such meddling of Disney IP.
Nor does it help that SE kept moving nomura around FFversus13/15->KH3->FF7R
And if memory serves the first main game the devs made using unreal engine, instead of custom in house engines.
Which was fine PS2 and prior, but it caused nothing but problems for FF13s, 14 (1.0 and ARR), 15
The other party members end up feeling really useless due to the over usage of Sora. He’s constantly injected into the narrative, and in order for the others to actually accomplish anything of note, Sora HAS to be present. This is especially bizarre with Riku, Aqua and Mickey, who are all masters, yet still somehow require Sora to do all the heavy lifting for them.
@@silvereyes242 This is one of the reasons why I don't like Tatsumi from Akame ga Kill.
@LuigiRobs14 If we honest, they didn’t even do the bare minimum. They did like 0.2 percent of the work. Riku and Mickey at least did Dark World shit.
But that's what I felt like they did with Donald and Goofy for the rest of the time of the entire KH franchise! Being sidelined by Mickey, Sora and Riku, not even getting Keyblades when literally everyone else got one. So I'm glad they got a big ass moment to prove what they can do.
So glad that Aqua finally got a support group for her PTSD
Since its kingdom hearts does ptsd mean Post Traumatic Stress Darkness?
Damn this just made me realize that these kids have been through hell literal hell. No family at all knows where they have been for 3 years. What’s worse Sora dinner is still cold.
It’s all so incredibly gay, it’s written and acted like the worst anime ever
@@HHTwice🙄
I cant believe we waited all this time for kh3 and Maleficent and by extension, Pete, still did NOTHING!! Just shoehorned into finding the box.
The ending of this game was so confusing without the added context from Remind. Kairi 'died' and Sora vowed to find her again, then we smash cut to the 'where are they now' section where Kairi is back for no reason and Sora disappears also for no reason. I'm guessing this DLC was planned from the beginning because without it that really doesn't make any sense. Call me old fashioned but I feel like a game should be a complete thing without needing the DLC to make sense. A DLC can certainly build on the experience and provide additional context but it shouldn't be essential to understanding the ending of a game, especially one that's meant to be the finale of a long running series.
Yeah extremely stupid decision, the series by now feels like every individual game just exists to get you hyped for the next game. DLCS can be very creative and even be used to tease a next game but basically making it essential for a full experience is just brain dead
@@brotbrotsen1100 A great example of DLCs are the xenoblade series story expansions
im 100% sure the story was written with remind as a part of the base game but then got cut to make it a dlc, why? money.
Another note on this game,
Compared to the other mainline games, those actually have an interesting and mysterious plot. I’m KH1 you’re trying to find riku and make sense of heartless and their origin. In KH2 you’re trying to make sense of the organization, roxes, finding your friends, and this lead up to the battle of stopping Kingdom hearts.
This game… you’re just wondering around every world trying to unlock the power of waking while there is no mystery and every character pops up and recaps their storyline. Kingdom hearts 3 is what dream drop should have been.
I remember playing Kh3 waiting for the plot to begin.
facts
You could spell Roxas’s name right for starters
and when it begins its at the end of the game and it finished right there with no endgame content unless if u unlock the final mix redux 2.13pi upgrade with actual endgame content that we deserved from the original game anyays.
This is such an idiotic take that shows your lack of brain power. It’s the finale for this arc. They’re not going to introduce some mind bending plot points. Plus visiting worlds WAS the plot. It was Soras personal journey, preparing for the huge feat ahead.
Also, I don’t understand… the black box? The fact that older organization memebers are back? The traitor within the organization? Riku and Mickey searching for Aqua and Ventus? Sora trying to find the power of waking? Sora trying to reconnect his heart and set it on the right path? Sora trying to find a way to bring Roxas and Namine back? Those are all things that happen throughout the game and are major plot points. That’s not even going into the stuff that happens on the last 5 or 6 hours of game time NOR the extra 4 or 5 hours of the DLC additions.
All in all, you’re a nostalgiatard who literally can’t understand the story.
The mystery is more of a detriment in KH 2 tho. The game keeps hiding stuff from you until the end of the game where the reveal could’ve benefited more if we’ve seen it from the beginning.
For example, let’s take Riku’s mystery. Riku is the guy who looks like Ansem and is the one who has been helping us throughout the game. The reason he’s hiding is cuz he wants to help his friends but is ashamed from his mistakes in KH 1. He feels that his friends won’t accept him and is insecure. At the end of the game, he realizes that its all in his head and we know that Sora and Kairi will love him no matter what.
From what I described, it sounds like a good character arc but the problem is that we literally don’t know what’s going on until the last level. His arc has been revealed to the player and has been resolved back to back with little build up.
34:53 I can't lie I SCREAMED laughing at this part because it hadn't dawned on my how SLOW some of these characters walk during conversations.
I'm dead. Lol
Android qualitayyy 🤪🤪🤪
Not too mention the anime sighs, moans ,grunts
now that i think about it, the "world order" plot device is kinda obliterated by the social media post in the loading screens....😐
The fact that the energy, humor, and critical analysis remained consistently rock solid throughout the whole video is honestly really fucking impressive, well done dude
Nailed it
I was consistently rock solid throughout making it
The Toy Story bit with Gunk and a Bible verse as a reward made me laugh so hard
@@askyouruncle I bet you were
@@askyouruncle Absolutely based
I really don't know went wrong with the Disney worlds. Its like Disney forced them to include specific scenes from the movies and Sora, Donald, and Goofy weren't allowed to be in them. A huge pat of the fun is to see the trio interact with the characters and story, but for some reason they become background characters in their own game. It reeks of Disney meddling. The Frozen world especially pissed me off given how many things kept sending the group back(labyrinth, falling off the mountain TWICE, the annoying hunt for snowman pieces). If I want to watch the movie I'll watch the movie. This is a game I want to interact with the characters. Otherwise it makes the worlds feel empty and pointless, and like our characters being there don't matter. I hope going forward in whatever entry comes next this isn't the model they keep doing.
100% agree with you!
When I first played kh3 this is what I noticed right away the interactions with the characters felt so, so off :(. It was like if I was watching a movie and they just throw in the trio to remind us that they're there still. That is actually why I didn't finish game the year it came out I stopped playing in tangled world I couldn't stand it and i just got so annoyed with how it was playing out, I just finished kh3 this year i finally got passed tangled and had to deal with how annoying frozen was too and I'm so glad I didn't even bother finishing it when it came out, took me till now to finish the whole game.
Now I'm not gonna say i out right hate it i actually did have some fun in the game just it's a shame i wasn't as eager to even play it like the other KH games :(
Same i absolutely hated frozen or most disney worlds, i liked how in kh1-2 you were a part of that world with a orginal story, but in k3 it was like watching the movie. Only ones i liked where the pixars world who kept that original story
Yep you can tell disney definitely forced frozen to be in the game.
Tangled world was pretty good, interaction with the main disney characters and included in the story plot
Monsters Inc, Big Hero 6, and Toy Story were great as well, unique plotlines to fit the story. Evil baymax was actually sick.
The Big Hero 6 world itself however was heavily underutilized imo, so much unused space.
pirates of the Caribbean was an amazing world, however it sucked that the Jack Sparrow you travelled around with the whole time wasnt actually Jack Sparrow... Sora punching Davy Jones was legendary
I really wish KH3 implemented 2nd visits to the worlds like in KH2
@@Raydnt69 My headcannon for Frozen is that theory that MatPat dropped: That Nomura made a whole arc for Elsa in which she dealt with the darkness coming from fear of her ice powers and the dev team went ahead and worked with it. But then Disney checked on it, said 'Nope!' and they had to axe everything 'cuz they didn't want to make Elsa the tragic villain (again, sorta), plus you can't have a Princess of Heart with darkness inside of her.
Also, I totally agree with your take on Big Hero 6, as silly and out of nowhere the ending was, helping the team git gud with your Heartless fighting experience is pretty fun, and the world is massive, but it has a whole lot of nothing compared to Pirates of the Caribbean.
@@Raydnt69 Frozen is definitely the worst offender of it, but Tangled still has the last 3rd of it separating the trio from the main tangled characters. Pirates is probably the 2nd worst given not only did KH skip a whole movies plot (which is a really bad move considering POTC has a very convoluted/confusing plot(a bit ironic it’s in a KH game haha)), but there is again a huge chunk where the trio is separated from the actual Pirates characters while they do the plot. That’s what I mean when I say Disney worlds, as the Pixar worlds seem like they were allowed more freedom. Big hero 6 seemed to be the only exception, but I found it to be very weak as the final Disney world, as I hated navigating a giant city that felt extremely confusing and pointless to move through. It feels like it was rushed. It’s too bad because I did like the movie.
The “c’mon Sora they’re having a moment how would you feel if I just ‘WOO! YEAH!’ during Sora and Riku’s reunion scene in KH2” had me cackling lmao
You're welcome for my comedy jokes
@@askyouruncle lol
Regarding the new princesses of heart: They're not JUST an excuse to put some org members into disney worlds.
They're also the only reason Xehanort's entire plan can't be prevented by Sora going and having a nap.
Seriously, without that shoehorned in backup plan, the heroes can prevent his entire plan by just not showing up to the big fight at the end.
What if they just take a princess somewhere safe that the org cant get them like yen sid’s tower? then they can just take their time training and not get slaughtered by one member
@@S_F_Brew It would break the world order
Not really, the organization could still just go around causing trouble to bait everyone into a fight
@@peacetea_life How would that break the "world order" and yet all the previous princesses of light being kidnapped and meeting at Hollow Bastion didn't? For that matter, how do any of these characters leaving their world and/or receiving knowledge about things that they weren't supposed to via people from other worlds not break it?
That doesn’t really work because kairi is a princess and she’s with the good guys the entire game. So even if Sora and the others did decide to take a nap,the maximum number of princesses the organization could find would be six. They actually cannot start without the guardians.
I've heared about a theory that states that originally, Elsa was suposed to sucumb to the darkness inside her and that she was meant to transform into the giant snow wolf and not Hans. The reason why this was cut is because Disney didn't like the devs taking creative liberty with their cashcow.
cause can't have your used to be villian be a villian in a childrens game because people really love Let it go and hate Hans
@@sdbzfan1 you do know that Elsa was suposed to be the main antagonist of frozen before they wrote Let It Go, right?
@@spouwnerring even worse then, fuck that song
Why would Disney think their IP’s are that fragile?!
@@chrisdaughen5257 that I don't know..
The idea that Remy can basically body snatch a human is horrifying to me.
Why the hell isn't that a summon? Like he takes over a unit for a while, which ends with a combo attack with the controlled unit and Sora?
Remy accomplished in seconds what xehenort spent all of Dream drop distance trying to do
There were enough summons already
Wow that would be awesome hahaha
@@Asstronema thanks
Honestly I love ratatouille and Remy but your comment made me crack up 🤣. The more you think about it, it is pretty creepy.
I actually like the Pirates of the Caribbean world after you beat the game it’s honestly a fun experience but to most players they don’t want to go around for hours on a ship to find treasure about a game defeating monsters with magic and Weapons
idc how much of a filler the world was, it was so freaking sick and fun. The soundtrack for that world is insane and the cutscenes were beautiful.
SAME!!!!!!!
@@selvinsworld "Freaking"
I remember when I played the world and the first thing I did was exploring instead of going where the game wanted me to. I guess what helped was that I actually enjoyed the simplistic ship-combat.
Pirates was my least favorite world. If I wanted to play a gimmicky ship battle simulator, I'd play a different game.
I complained about not having Coliseum and someone said "we have battle gates" and i was like "you can't be f****** serious".
Who cares, Re Mind bosses are better than anything this franchise ever had.
@@mesutozil33 Copypasta spotted. Gonna paste this the next time someone says one of my favourite games is bad.
…Still a total jackass for unironically calling others “noobs” and “casuals” in this day and age. We grew outta that well over 10 years ago.
@@mesutozil33My man really went into every negative comment just to post this. Dedication.
@@pikachufrankie It's not so much dedication as it is mental illness. Dude literally can't accept people not liking aspects of KH3.
@@NoobTamerBoth.
We lost Reaction Commands for Attractions. That's the biggest thing wrong with this game.
Attractions sucked so hard. I turned them off for all my subsequent playthroughs
@@KHtrinity1 it is just now that i learned you can turn them off
Reaction commands were so bad ass and unique for every enemy.
@@KHtrinity1 You had subsequent playthroughs? More patience than me.
@@tacitidesong Well, only one subsequent to do critical mode. I skipped all the cutscenes. Critical is impossible unless you abuse limits. Most enemies can kill you in one or two shots and you don't learn second chance until the end of the game. It was a hell of frustrating repetition until I conceded in abusing limit+elixir+kupo coin
I think I liked kh2 intro the best. It was a legit full story and got me invested into playing the rest of the game
The greatest strength of KH2 was that the story arc started and ended within the game. It felt conclusive and even though they tease the next game at the end, it ties up all of its narrative ends.
I mean… all the main title intros are stories at the current time, it’s no different than the rest, except sanctuary…
The writing in kh1 would've done wonders if they applied it to this game.
For real, I reeeeally hate the response I've gotten from the kh3 "fans" when I comment on the dialogue is: "you're just nostalgic, the writing had always been that bad", when 1. It wasnt and 2. The sheer amount of awkward pauses and out of nowhere "ughs!" throughout the whole game of 3 makes the dialogue even worse
Seriously, I’d struggle to call the writing in any of the KH games great, even at its best moments it’s just pretty good, but KH3 was such a step down from even that low bar. In KH1 traveling throughout the worlds served three main purposes to the story: defeating the heartless, interfering with the plans of the Disney villains and finding Riku, Kairi and Mickey. As you went through each world, you were making more and more progress on each of these goals, making you feel like you were continually progressing to a climax that would start to resolve each of these issues, AKA Hollow Bastion. This sense of constant progression no longer exists in KH3, because there is no plot in the Disney Worlds that actually matter to the main story. You have goals, but they are only progressed in the final parts of the game.
@@boiyado6717 Indeed.
Who cares, Re Mind bosses are better than anything this franchise ever had.
@@mesutozil33literally has nothing to do with writing
I was ready to put up with 5 hours of complaining.
Instead, you used every minute for analysis, summary, and an in-depth review of the mechanics and story and.... i'm really impressed! Very thorough, very entertaining, very well thought out!
Honestly the title of this video made me expect something way angrier but this was pretty fair. Hope you do more video essays like this, you deserve more subs!
he's not angry. he's just very disappointed.
@@Gender_Ascender You sound like a parent lol
@@AlienVecna Indeed
Me: I don't want to go to this party tonight, it'll take way too long.
Also Me: Watches a 5 hour video like it's nothing.
This is more worth your time than brewskies and babes
I don't understand - you don't go to parties because they may last too long?
Don't gotta leave the house for a 5 hour video 😁
@@fredo3161 you're not an introvert are you?
@@PointsofData Historically yes but grew more into an extrovert over time. So an extroverted introvert. I like to go out but still will keep to myself or my wife or friends mostly.
Honestly even as someone who likes Kingdom Hearts 3, I had issues with it where I knew it wasn't gonna beat 2 Final Mix:
1. The worlds, while I did enjoy them, didn't have a reason for Sora and company to be there. If they just said that Sora is traveling to different worlds to train and get stronger, that would've been better.
2. Voice acting for certain characters is noticably worse (Riku especially).
3. Pacing was worse
4. Lack of Final Fantasy characters before the dlc.
5. The treatment of Kairi and Lea
6. Young Xehanort kinda being a terrible antagonist in this game after Dream Drop Distance made him look pretty cool.
Yeah, i also liked kh3 , my list is like this.
1.i didn't care for the abilities that were essentially advertisements for Disney land rides. There were fun once or twice but kinda just killed the pacing of a fight.
2. This game should've been entirely pay off, they didn't add any more new plot threads which is good, but they have sora really doing nothing until the end. Which makes traveling between worlds uneventful and the ending so bloated.
3. Combat is relatively good, i miss the slate system in birth by sleep though.
4. Recoded was a waste of time for everyone and should've never been mentioned.
5. The game felt kinda short compared to kh1 and vanillia kh2.
6. I really don't like the collectables in the game, they require you to stop take out a phone and take a picture. It feels slow compared to tapping open a chest and being on your merry way.
I have way more problems with KH3 that this following list makes it one of the worst games I’ve ever played:
1. The graphics look terrible. I’m sorry, but using a new engine to reincorporate all the elements absolutely destroys the picture of Kingdom Hearts. Just looking at this game makes you believe that they aren’t even in the same franchise as the previous installments and that’s because of the awful transition from the characters looking like cartoons to photorealism. Its seriously almost as bad as Disney Live Action Remakes.
2. The levels are too damn big and overstay their welcome. While I like the fact of incorporating more massive level design to stages, half of these levels feel half baked and nearly unfinished. They’re filled to the brim with empty and boring locations, the same repetitive enemies and overall last way too long. One level in KH3 is literally twice or thrice as long as a level in KH1 or KH2
3. The frame-rate. Minor thing but extremely noticeable. A game from 2019 and with its previous installments running at smooth fps, this one chugs at 30 sometimes even 20 fps. Its almost as bad as a switch game
4. The control just feels bad. Sora moves very weirdly and all of his attacks are delayed by what feels like half a second. Its slow and doesn’t feel responsive since its like taking the fast paced action of KH2 while combining the slow strategic action of KH1 but ultimately failing. Party members are also completely useless except for those team attacks
5. The movement. While I like the idea of wall running and other various incorporations, they don’t get utilized that well and for some reason flowmation is also back. Why you can’t jump off a WALL in flowmation, I’ll never know…
6. The broken and unlimited use of form changes/attractions. I played this game at the hardest difficulty when it came out and I didn’t die once until the bullshit final level, and that’s just because this game force feeds you so many broken moves, you nearly feel like god. There’s barely any challenge and while it is optional, the factor that its still even a thing doesn’t excuse the poor combat.
7. The Gummi Ship. WHAT EVEN HAPPENED
8. Playable characters. Outside of Sora, you will play as Riku and Aqua, but they’re hardly characters and there’s no reason to play as them since neither of them are any better. And yes, I am aware in the DLC there’s more screentime
9. The lack of villains. This game, REALLY under utilized certain characters and antagonists. While Xehanort is the main threat, other characters are treated like absolute jokes that doesn’t even give them the proper payoffs. Examples include: Woody roasting Young Xehanort (it still is kinda funny), and Yeetus Vanitas.
10. Nobody pushes the plot forward. Throughout this game, there’s no real stakes and Sora doesn’t even learn a lesson by the end of the game. KH1 and KH2 at least had a proper mystery and quest the trio goes on but here, its just “screw around in a Disney level and watch as everyone else moves the story forward”
11. Way too many cutscenes. I don’t mind games with so many cutscenes, but when it actively stops the player and or progression of the game whatsoever, its actually a real pain in the ass. Yes, I know there’s a skip cutscene feature, but removing playtime from the player and just progressing the story forward in cutscene almost ruins the whole game. The worst example was in the Keyblade Graveyard, where everytime you kill a boss, the fight stops, puts a two minute cutscene on, and then the game continues. That’s just annoying.
12. Ruining Characters. Everyone in this game either gets character assinated or treated like a complete idiot. The BBS trio add nothing to the plot, Roxas and Xion’s returns while emotional felt extremely Deus Ex Machinaed, Riku doesn’t add any emotional support to the main cast, Axel is extremely unfunny and useless… and Kairi. Wow… just wow… they just shoot her down and stab her straight through the heart like this game did to me. It ruined my love for Kingdom Hearts by giving the middle finger and being like, “you waited 15 years, you ain’t getting shit”
13. THE FUCKING SNOWMAN MISSION
@@cloudshines812 I strongly disagree on the visuals. To say it looks terrible is factually wrong. Also this game runs at 60 fps on base PS4 with a few frame drops but to me weren't as noticeable.
@@staticshock4239 Frame rate be an excpetion, but graphically otherwise. Its bad
@@cloudshines812 Well we can agree to disagree on the graphics part. Though what's funny is both KH3 and KH2 had the problem of being easy when they first came out and needing an updated version/dlc to make the game more challenging.
"I don't really understand it at all but I did find this video of a raccoon."
I laughed harder than I should have.
The whole Aqua ROD arc is kinda ridiculous for how it's written. The longer the series goes on the harder it is to write prequel stories without making the main cast look willfully ignorant or apathetic.
One of the things that kills me is we don’t get an actual keyblade “war”, not even a scene. Square could have done a 3-4 minute FMV with all the organization members vs Sora and company all battling in one scene. This is a JRPG, this has epic anime battle written all over it. That scene would have made most of the plot and game worth it to see an actual battle.
I get that the game has limitations and fighting 3 members at once was ok, just even seeing that payoff would be great. THEN after that you can go face Xehanort. They even set up the Keyblade graveyard really well, facing off against the stuff the organization is throwing at you.
I mean we do…in a now defunct online flash game!
@@jasonnguyen1072
I mean, you can still play it, just without online capabilities or new updates.
Would have been good but wouldn't have saved the rest of this travesty in the slightest, it's fundamentally flawed.
Cool idea but i promis you it isnt easy to pull of and Nonura as a VIDEOGAME DIRECTOR had to think about making it playable
Well Remind seems to have shown that was entirely possible, as it basically happens with the Non Sora guardians vs the Rplicanorts.
That verum rex reaction was spot on and gold. I was so confused to what i was watching the first time that appeared
3:04:47 Missed opportunity for Axel TWO meme
In hindsight, it does seem like way too much production value put into a little gotcha moment that amounts to nothing. And yeah I think the majority of us thought we were being advertised a new FF game. Which I was okay with that, it just came out of nowhere.
If that legit WAS an advert for FF16 done in an in-universe manner, I wouldn't have even been mad, I would've been impressed.
Although, it does look like it might have some plot relevance in KH4? If not, its just some FF13 VERSUS copium, I guess.
You ever seen the episode of South Park where Butters confronts George R R Martin about where are the dragons in Game of Thrones, and George says "don't worry, they're coming! And it's going to be great, you won't believe it!" And George keeps stringing Butters along, but never delivering. Even offering to order pizza, but never actually ordering any after hours passed? Then he tells Butters about how before we get to the good part you've been waiting for, everyone takes their wieners out and just flops them around in each other's faces? That's the Kingdom Hearts franchise, and that's Tetsuya Nomaru. Hype the shit out of everything, but never deliver.
Nomura and Todd Howard read from the same book it seems
@@shintsukiwithalaptop372this kind of storytelling is actually becoming endemic across all mediums. GRRM for books, Nomura for games, Steven Moffat for TV and JJ Abrams for movies. Just imply something cool is coming! Kick the can down the road! You don't have to deliver on anything, you just have to keep everyone on the hook for as long as possible.
Of course, we've also seen what happens when you sit some of those people down at gunpoint and force them to actually finish what they started, and that also sucks. So I'm not sure what the solution is. Maybe just hire better writers
@@fable23 more like the executives need to realize this kind of shortsighted approach can only carry them so far while they’re losing market to indie companies
@@fable23Yeah. The Black Box in Kingdom Hearts is a literal J.J. Abrams-esque "mystery box." It's a shortcut hack writers can take around actually having to plot out something cohesive and clever. There's no artistry to any of this. It's borderline a scam, false advertising suggesting that a story is going to be about something and has something to say.
You have no idea how much I appreciated this. Your monologue about the timeline of KH3 trailers slowly getting worse and worse was my exact experience. The worst thing was, I felt like I was going insane because the entire KH fanbase seemed to not give a shit that Square was presenting us with really shit-quality editing. Unbelievable what they get away with when it comes to KH fans
This game was such a disappointment that I actually watched a 5hour video of someone ranting about it. Well done Nomura
Same. My god, that was an awful story. Why did Nomura do this?
I still love Kingdom hearts, but now it's like a child I was once so proud of, and am now only disappointed in.
Look up the development of KH3, 97% of the problems with the game are a result of Disney being the most obnoxious of back sit developers and flexing all their money and IPs.
@@silverauron7850 I too believe that Disney has the most % to blame. I don't think Disney cares for the KH story at all, they just want most of their worlds and characters to promote their movies, that's my hypothesis.
@@JimmysGG Not much of an hypothesis as much as actual fact since they said that they forced the developers to do stuff like spend months on Sully's fur because it needed to be perfect, or redo frozen multiple times.
It's sad that Tetsuya Takahashi taught Nomura the ropes and yet the guy still can't write a comprehensive story for a popular mainstream series. Takahashi creator of Xenogears, The XenoSaga Trilogy, and now the Xenoblade Chronicles trilogy still writes a better story of course Takahashis stories do have some flaws by all means.
The most cathartic KH3 video I've ever watched. You reflect most of my feelings accurately. I didn't expect KH3 to be good, due to Square Enix's declining quality since after 2006 or so. Style over substance really does summarize most of their modern output. And yet I was still disappointed.
Even as a child, I recognized the imperfections in KH1 and KH2, preferring Final Fantasy's more focused and less fillery storytelling. But I still had fun with those games and there were some legitimately brilliant moments, such as the Tron world's connection to Radiant Garden, the Roxas Prologue, and the entirety of Hollow Bastion in KH1.
This game feels like Nomura was let far too loose with his insane ideas [which reached their peak with that damn phone game that I had the misfortune of not playing, making much of the plot of KH3 nonsense to me], whilst a much larger and more possessive Disney limited their power even further to tell any sort of creative story with most of the Disney worlds. It is a good exemplification of the vices of both companies.
Watching this, I feel like I don't really need to watch any other video about KH3, nor do I need it to enter my mindspace ever again. I had been unable to express my true feelings about it adequately in words, and it lingered since it came out due to that. Thank you for freeing my thoughts from it.
I myself will watch the KH series from afar, seeing if any future entries might be worth getting, but I am very exhausted with key parts of the story being confined to ridiculous spin-offs like phone and rhythm games.
i'm curious where your thinking on sqaure's declining quality dates back to 2006 as there were a couple good things that came however something i blatantly noticed is sqaure's marketing for the west being solely ff and any other of their IPs come and go and never knew they existed and i don't think many deny modern ff past 2010 has been anything but solid. rhythm game fortunately isn't too plot heavy to the point very little actually happens but it did felt as though nomura feels like he cannot make a kh game without some story context, the fact he was afraid in explaining sora in smash is weird
the edit of woody roasting the sheist out of xehanort was so good and funny i had to make it into a clip
"Thanks Nomura" should be a Sarcastic Square slogan by now...
Can't express how "nostalgia crushing" this Man's career is
He somehow made iconic games in the 00s, then proceeded to push them to mediocrity a decade later.
@@genyatus because he's stuck into the 00s that is why
I will never get over Goofy bodying Terra-Nort and then Donald killing him with a Dragonball Z beam struggle finisher.
facts, Donald Kamehameha'd the hell out of Terra-nort and then died just like goku would lol
@@daddysnake5250I don't think goku ever died after a beam struggle. He got drilled by picolo when they fought raditz and died again when he teleported cell away before he blew himself up
@@brotbrotsen1100i want to get drilled by piccolo😢
@@La-PetitMortbut... but piccolo doesn't have a penis.
Cringe asf
ngl i only intended to watch the first 20-30 minutes as usually these multi-hour long video essays with negative titles are little more than senseless, directionless rants. This was very different. Top tier editing, top tier scripting, and an overall much more positive experience than I'd initially expected. Definitely still critical of the game and its many issues but for every second it was clear that this was tough love rather than hatred. Glad I watched the whole thing, though it did take a few sittings which the strong structure helped with. And that epilouge was gold and had me slapping my thighs and cackling. Great work!!!
Thank you very much, my man. That means a lot.
Can we talk about why this really sucks? No one ever fking dies. Life is so meaningless in this game series. You can just come back whenever through the power of hearts and friendship. The only two real humans who perish are Xehanort and Eraqus. Those two are old af and barely anyone cared about them anyway. Whenever someone "dies" my first thought is "here we go again. The terrible 2 hour death of character123 and the bullshit reason why they can just come back".
replying a year later but whatev
This is why I hate Xion being brought back through time travel body snatching bullshit. Basically undermines her whole sacrifice of not only her life, but its existence and impact she had on people around. I genuinely think it was most selfless act of the "old" KH lore, because there was no saving, no going back, just silent disappearance, a fate worse than death. Now, with friendship ex machina timetravel, there isn't really any stakes to any sacrifice of this magnitude. Sora disappearing at the end? yeah, psh, we're bringing him back with minimal effort in the next game anyway.
She deserved to be remembered and cherished for who she has been, but bringing her back in just undermines everything. And not just for her character storytelling, but essentially everyone else.
This has probably been the most compelling 5 hour long video ive ever watched, and as a day 1 kingdom hearts fan I really thank you for making it. It really summed up a lot of the problems I had with 3. I am really hoping to see more content like this in the future of any other series
@@megasxlr1213 you didn't even attempt to watch the video did you? Lol
KH1 was one of the first games I ever played, and I've played most of the series countless times since then. I cannot quantify how disappointed I am by KH3. I've still played it quite a few times to completion but it wasn't anything like how I had been hoping it would be since beating KH2 when I was like 13. Honestly the only thing saving me from a mental breakdown is a slim hope that Square will listen to the criticism from longtime fans and actually put effort into KH4/future spinoffs.
@@monca1222 the video was terrible
@@borushiki6722 ?
wait what? 5 hours of this thing listening this guy? imma head out i like the game the open world gummi charms me and except sora dont have spanish voices and certain gripes with the worlds i cant stop playing almost i get the platinum because i never was interested since skyrim came out
See... In Kingdom hearts 1, the heartless weren't just THERE and the movie went on... They caused chaos, they devoured worlds!... Remember that guys?
Yup, there's an actual plot in there.
Remenber when someone DIED in traverse town ?
You remenber when heartless used to KILL PEOPLES ?
Moment later there is Xehanorts heart travelling through time touching different versions and vessels of himself and travelling THEM through time several times and oh my god why......
@@alexandrerjf7774 the cool thing about that is, you can talk to the guy the heartless killed after and he's like what the heck are you talking about which in a really stupid way foreshadowed nobodies
@@somethingissomewhere what the hell is this xD
I agree with everything in the video, but I ABSOLUTELY cried when Axel, Roxas, and Xion were reunited. The first time I played it, when Roxas came in, I had to pause to compose myself. In my experience, the game delivered on the feels. But on replay it just gets worse.
By the reunion I was hoping one of them would of exploded. That's how much the game made me hate it.
I felt no emotional experience to seeing them reunite, mainly because it felt like such a copout on what should have been a really touching moment back in 358. We saw Xion literally become star stuff and become essentially non-existent (a fate worse than death which did make me feel emotional) but when I saw her come back, my main question was "How?" But upon remembering this was Kingdom Hearts no answer would ever be satisfying.
I was disappointed by the reunion with the Birth by Sleep game, but I also cried the first two times I saw Twilight Gang reunite
The reunion itself got me all misty-eyed, I just wish there was more buildup for it. It hits in the moment but when you think about it it felt too easy, yknow?
unearned, there should be casualties in the story. Now should I ever replay the games, the impact of their dissolution will be much smaller knowing they "miraculously" come back
it feels like kh1 and 2 were made before disney starting sucking itself off and rebooting everything. It felt like sora was travelling through disney worlds organically, as if those disney worlds were real fleshed out places you could explore and discover. Also what is with the attraction shit, like is it now cannon that disney land exists in the kh universe? Kh3 felt like I was watching another shitty disney remake while every 10-15 minutes getting to fight a couple heartless. Sora had no natural contributions to each worlds story, he just shows up in the middle of the movie and walks in a couple cutscenes. It actually felt like I was playing as a bodyguard that keeps heartless from interrupting the movie. Every boss other than a few felt like event cutscenes rather than actual fights, it honestly felt like a fortnite event at some points like good god. The only world that felt like it fit the narrative was san fransokyo but even then, to beat the world you just do event battle, teleport to garage, teleport to city, repeat. The city was fun going back and running around to fight some heartless but the event style of the fights make it to where I didn't explore any of the worlds because there was no need to. Only thing you get for exploring is some upgrade materials for keyblades but you can get 10x those amounts by just shooting rocks in the gummi ship. AND DON'T EVEN GET ME STARTED ON THE LARGE CHESTS, EVERY LARGE CHEST IS JUST A PHONE GAME. DONALD SHUT UP I DONT WANT TO PLAY THE PHONE GAME. GOOFY SHUT UP IT DOES NOT LOOK FUN.
Sora: Fights an actual Titan made from Ice
Also Sora: Loses to a baby mode easy snow golem
The power scaling of KH3 is fucked when Sora is said to have lost all of his powers, but he fights monsters that defeat gods as TUTORIAL enemies.
@@TheAzulmagia and were previously secret bosses in the series
So I've seen some hate on twitter regarding this video protecting their beloved series quoted "Making a 5 hours of video is a waste of your lifespan" I mean seriously the game is 3 years old and they still can't accept its criticism, if everyone is telling the same flaws then mostly its correct. It doesn't mean its invalid just because someone is ranting they're opinion and mostly its accurate on the details explaining why the game has its good/bad moments.
How can "everyone" be telling the same flaws when there are people who don't agree with the video? Who is everyone? Just because you think something and found a bunch of people agreeing with you, doesn't make you correct. Some people will see what they consider to be flaws, others won't see them as flaws. It doesn't make you correct but it doesn't make them wrong either and vice versa.
I dislike how making a long review of a game you are passionate about is suddenly a negative to some people. Isnt it a good thing to have somebody who enjoys the game, yet can point out its flaws?
People are allowed to have opinions, enjoy KD3 or not enjoy it, but the issue is when you decide to overlook clear flaws in the game and not handle criticism, on both sides of the arguments. You are allowed to love a game while talking about the flaws
@@dais145 Some people can build a plane, that plane will have holes in the bathroom. Some will find this a flaw, others won't because it saves time and money, and they personally don't use bathrooms on a plan, there because they don't see it as a flaw, it's not one! It's still objectively a flaw whether they believe it or not however. And just like there are holes in that plane's bathroom, there are holes in this game's story, it's level design and it's gameplay. And just like some people won't notice them, won't care about them and state contrary that the holes aren't flaws because to them it's perfectly fine, it doesn't change the fact that holes in any product that isn't swiss cheese are a flaw.
Sure somethings are subjective. Your enjoyment is subjective for example. But objectivity exists in gameplay, story and design. It's why we have standards to begin with. You may even enjoy some objectively bad parts of it. Some people love being hit in the face for example, or talked down to as a fetish for example. That doesn't change those from being objectively bad things, just their subjective enjoyment.
If you can't prove why what he's saying is wrong other than "well some people disagree" or "other people like it", well some people think Fifty Shades of Gray is an example of a healthy relationship. People can be wrong. That's why you have to bring in evidence to support yourself. And it's exactly that lack of evidence for people that generally support the game that makes the ones criticizing it more valid.
You aren't wrong for liking something(Well most things) but you can be wrong for demanding it's a good dish. Some people love eating shit. Most people would agree that it's disgusting and wouldn't ever even need to try it to say so. But those people that subjective enjoyment are all the same of liking it or even thinking it's better than pizza or ice cream, or chocolate. I say enjoy your shit, just stop telling the rest of us who actually care about objectivity that "all opinions are the same". No if you think shit is good food, your opinion is shit. If you think this game was well made compared to the very standards it's placed in it's series, your opinion is no less wrong than those that say the earth is flat.
It's okay to admit you like something poorly made. The amount of bad movies or games I've taken a liking to are numerous. But don't try to defend it as if it were good just because you or someone else likes it. That's called being biased, and why said evidence, is necessary to be unbiased.
I was skeptical on the vid myself, but I'm usually a sucker for negative video essays and would've watched anyway.
This video actually ended up being more fair to the game than I thought, as well as insightful and entertaining.
Good thing he mentions dunkey, because it reflects a point made in his game critics video (i.e. building your case off of honest statements that even someone who disagrees could relate to).
Most of my thoughts regarding general gameplay elements and story beats were echoed here and given fair examples as to what could've been done to fix them.
This video essay was top notch. I guess bad press was good for something.
I’ve beat KH2 a total of 8 times. 3 of those times being 100%. Can’t tell you how much of a masterpiece the entire game is, especially the combat for a rpg game. Then KH3 came out and I was so excited I went to my first midnight release for a game…. And mannnnn was I dissatisfied. The game is almost a walking simulator where you only spam the attack button and WATCH- not play- sora summon some dumbass Disney rides over and over and over. Forget keyblades forms, give me back my drives. Wielding two keyblades is so much more badass than riding a kiddie train from your local mall.
if you play on critical the rides are disabled
@@OMGITSGB 13:58
I got it the day it came out, got confused why there wasn't a critical mode but decided to go with the flow anyway. I think it took me till near the very end of the game to really figure out why I wasn't having fun.
@@OMGITSGB critical mode wasn't part of the game till the dlc came out, and the video stated at the start that it's looking at the game from how it releases
Hah, you would probably hate the Yakuza series then since a lot of the combat amounts to pressing the attack button and watching a cutscene play aka preforming a heat action.
Kingdom Hearts 3 opened by telling me not to think twice. So I didn't. I thought once and decided it was the worst game in the series.
Retarded take
@@a.lateralus5840it's literally the truth and it happened with the majority of the people that played it. I loved it at first but the moment hype died I was left disappointed. It's not the worst in the series but as a whole package it's the worst out of the numbered titles. The combat which still annoys me for their stupid decisions is very good and definitely the best Osaka team made.
One thing that I thought the Kingdom Hearts 3 did right was their party system. You didn't need to switch between party members via a save point or mid battle. You could have four or five people at a time, and it really felt cool having your own mini team in worlds like with Woody and Buzz, or Sully and Mike.
Also you could force Donald to actually heal you!
Ya but the Lack of Reaction Commands, and especially Drive Forms just made it not so fun for me.
@@eldritchcupcakes3195You could always make Donald proficient at healing you if you tweaked his AI in older games, lol.
It's always annoying to me that fans of the game don't like the genre that it popularized (action RPG). yall really just want a hack and slash action game. Giving you all party members at once just takes it one more step away from being an action RPG. There's no strategy involved in 3 at all. Anyone can beat the game on proud mode without any effort.
@@the-birbo Having a bunch of party members doesn’t inherently make the game worse. The issue is that the devs didn’t accommodate enemy AI to have any semblance of priority, causing enemies to ignore you and go after party members constantly.
I LOVE KH to death, really do. But MAN if there’s anything I could describe KH3 as, it’s *wasted potential* . I understand that developing a game this big from the ground up with a new engine will take A LONG time, but if the vanilla version came with Re:Mind and they had someone sit down and write a better way to incorporate the Disney worlds into the main story(rather then cramming all the important stuff at the end) then this game could’ve been a contender for game of the decade.
I honestly wouldn’t have minded if KH3 would’ve been like Halo Infinite. And that it’d be delayed for a long period until finally everything was neatly wrapped and ready to go for this conclusive finale. I mean, Halo Infinite Multiplayer released and people just love the MULTIPLAYER. So you can imagine how amazing the final game might be
@@megasxlr1213 Don't be a moron. 1 and 2 are incredibly competent games and have stood the test of time more than any of the other games.
KH3 isn't the worst in the series but emotionally and narratively it's outshined by even 358.
Sora is more annoying than usual, the entire plot is "go to these worlds and attempt to find the power of waking i guess????" and then ALL of the story is crammed right at the end.
It didn't do a KH1 with the multiple visits to HB or KH2 with it's attack on Radiant Garden to better pace the narrative. It instead had "go to world, enemy says something mysterious, go to next world".
That's only the start of things wrong with it.
@Vexing Monarch Kira these people are dumb and had high hopes that it would be like kh2 there idiots kh3 was amazing was it better then kh2 no but i loved it bro really made a 5 hour video about a game that came out so in 2019
@@cloudshines812 haha...infinite campaigns map feels like far cry but without the towers to reveal the map,the cosmetics you unlock for the multiplayer arent even armor pieces like you could do in halo 3...just everything but the part people get excited for
@@vit968 kissing isnt the only way to show affection,what are you,12?
Something I really couldn't stand about this game, besides the trio just being in the worlds as bystanders, is that they talk about this girl in several parts, they create a mystery about someone who supposedly had a terrible ending. Someone they forgot about all this time but suddenly remembered and then what? That's it. A mystery for another game. It felt so disappointing to not get closure about that in this game when they not only kept talking about her but the secret reports are about her.
I'm so glad Saix and Axel's motivations ever since Chain of Memories are centered around a character who has never been mentioned, never been shown, and barely even hinted to exist outside of some vagueness in BBS that could've been chalked up to childish curiosity. Saix is basically an entirely different character in KH3.
This was a great video, my man.
Just ONE bit of creative criticism....
Riku/Ansem, you should have called him Ransom.
Come on now, it was right there.
3:49:00, this part fucking pissed me off so much. We get real character development from Ansem and Xemnas, showing that they are not just simply Xehanorts, that they are their own people who've grown apart from their own adventures. Yet.... it does not matter in the slightest. Because they're pulled from time, and they cannot keep their memories. So these are the KH1 and KH2 bosses, who go back to continue their antagonism, having retained no information. It gives Xemnas perhaps the slightest inkling of "Don't you remember what it's like to have a heart?" "Unfortunately... I don't", but it's still too-little-too-late and just a slap in the face. Either make them uncaring, malicious assholes, or give them development that sticks.
this is a really fantastic video. i appreciate that you took the time to elaborate *why* things didn’t work, as opposed to just say “thing x is dumb, thing y is dumb”, etc. thank you for the surely hard work, and hopefully you’re taking a well-deserved break!
Was really hoping for a redemption arc tbh
Why it doesn't matter? this is the end for their characters, Sora and Riku will always remember their final words.
@@linkin7357 Because I and many others grew attached to the Xehanorts over the twenty years of games. We wanted some REAL character development, not this... fucking atrocious garbage where they get a single second of clarity only for it to not matter at all for those characters.
@@Happynotic well, i say that it matter for the characters, because they show them that they were in the wrong path and they find that even the bad guys can change. They dont remembering is not a big deal because they died like a little after. About real character development, for me, nomura lost his chance in the first and second game to explore their main bad guys, he just left them as the bad guys and nothing more and then in dream drop distance he retcon Xemnas intention and kind of destroy the only good thing about Xemnas; wanting a heart.
Fun fact: "one of goofys team moves the one where you chuck him mid air into a ground pound , will prematurely end the goop unversed desperation move....but few people know this because not only do you have to line it up perfectly to the pixel...but its lucked based whether you even get the move in the first place
1:05:04 what's hilarious is that there's an interview back around 2009 where Nomura said Sora was his favorite character because he felt a close connection to him
So they're both morons?
So namura is a lying prick
I love how often people don’t notice how the Lingering Will suddenly vanishes as soon as he appeared until wayyy later and then they’re like, ‘Hey, hang on where’d he go?’ When I made my own KH3 vid, Lingering Will disappearing was one of the last additions I made, cos I didn’t realise for so long.
Aside from how broken the attractions can be, my biggest issue with them is that there is no canonical reason for them being there. Why can Sora summon them? Where did he learn the ability? Where do they even come from in this universe?
There's no explanation for their inclusion and they're broken. I hate them so much
I’ve heard people saying that it’s the real world counterpart to the Reality Shifts from DDD, and it’s pretty much the only remnant of power he has left from his time in the Sleeping Worlds
@@reddestruction1839 I actually like that explanation
@@deathseekergibbsy I do too, it just sucks that they didn’t put at least some piece of dialogue in the game to tell us that THAT’S what they are.
A lot of KH requires the application of headcanon. There's no way around it. Why is there Attraction Flow? Probably real-world Reality Shift. Why do the people in Atlantica not remember Ursula in KH2 and how does she survive? Maybe she cast a spell on herself in KH1 that would revive her after being killed and we just never saw it, and maybe that spell caused the people in Atlantica to forget her. Or maybe the forgetting has something to do with Namine's fixing of the memories of those connected to Sora just not working right for some reason. Who knows? How about, where does Riku's Soul Eater come from in KH1? Probably a weapon that Maleficent created for him, forged from the darkness in his heart.
There's so much in this series that just gets left up to the player's imagination, and it can be frustrating to deal with, but in the end, you just have to make up your own explanation and be satisfied with that.
and you can make a fight with only attractions, it's really stupid
I honestly love Kingdom Hearts, ik theses games have a lot of flaws but it makes me nostalgic, but attractions are the thing that destroy the experience in kh3
The Keyblade Graveyard really needs major revision because from my first view of it via Let's Plays, it was really difficult to sit through and I was face palming at the rampant stupidity/incompetence of characters who quite clearly can handle their enemies themselves in earlier games. The Demon Tornado part really pissed me off. And don't even get me started on why Eraqus wants to forgive Xehanort *DESPITE EVERYTHING HE'S DONE!*
But I'm glad Donald and Goofy got to shine after being sidelined by Mickey, Riku and everyone else throughout the games.
Kh1 intro was amazing. I remember as a kid I couldn't find my way off the island I thought the whole game was the island. I grinded for a while and when I beat Riku I was like whoa! Then I ran up the score to get ahead of my losses and eventually found out there was all kinds of worlds!
Loved this story (: reminds me of experiencing destiny island myself when I was a kid
This was me with KH 2. I remember thinking the entire game was in Twilight Town with Roxas(hadn't played any other game so wasn't familiar with Sora). And crazy enough when Roxas disappeared to recomplete Sora, i genuinely thought that was the entire game...and was somehow satisfied with the experience!
Imagine my surprise when it was barely 1/10th of the entire experience. We really did see games differently when we were younger.
Reminds me of my first Elden Ring playthrough. I spent a few dozen hours in Limgrave thinking it was a large portion of the game. It was 10% at most.
Don't Think Twice, the motto of the writing team!
I can't even think a first time.
Honestly, you'd think Axel would be more interested in how Kairi looks like Namine. I mean, he didn't forget Namine like he did Xion.
And that was basically what bothered him most when he first saw Xion's face, cause she looked so much like Namine and it weirded him out.
I was so disappointed by KH3 that this is the first KH related thing I've watched since I finished the game at release. The disappointment has not left me.
I feel you. I beat it on proud the month it released and put it down. I tried to do a critical/dlc playthrough a few months ago but I only made it to Toy Story before getting bored.
Watching the Remind part of this video makes it look really cool, I like the superboss content. But I don't think I'll be able to get there again when there's other games I'd rather be playing.
Maybe one day.
honestly true. pc mods were interesting enough to look at though. The whole Re: Mind all Pro Codes run made the game much better but overall it still had major lapses throughout the main story pacing. I do think that boss rush they added was fantastic though.
I remember everyone talking about Kingdom hearts 3 When everyone was waiting months for the game anyway got the game when it released I could not understand anything I said to myself what a waste of my time.
Asked People I knew What they thought They said it was terrible & all of them were Longtime fans I was completely shocked when I heard I wasn’t the only one Who didn’t like the game Looking back I can see why.
as for me I haven’t played the first 2 games so I was disappointed big time I guess it’s never too late to play the first 2 Should give it a try when I get the time.
I feel that pain. It's too floaty and I miss limits and drives. Wish they could have had those. Also the amount of times combat was taken away from me was frustrating
I only recently been able to start listing to the music again but still have no urge to replay any of the games anytime soon
I've watched this video like 3 times and I could write a super long comment explaining why I like it
But all I wanna say right now is the "Young Xehanort as Ben Shapiro" bit fucking killed me
Also I love the music from around 1:42:56 where the leitmotif is used, anyone know what the song is called?
I think its hard to understate how inconsequential anything in this game is. All the disney worlds were pointless, Kairi training in the hyperbolic room with Axel was pointless, everyone dying to Terranort was pointless, Kairi dying was pointless, everything Xenahort orchestrated was pretty pointless considering his end goals, beating Xehanort felt pointless, the data fights were pointless, etc.. No matter what happened that was negative, it was very conveniently remedied in a way that didn't really serve to advance the plot but instead just hotfix'd it. And I just genuinely didn't care at all what happened because I was like "omg I can't believe that happened, how devastating!" and then its revealed Sora can travel through time and only uses it to save Kairi after she gets killed by Xehanort. Like whaaat?? That's the limit of their imagination? It feels incredibly childish, which idk maybe I should've expected from a final fantasy x disney mashup game, but it wants to take itself seriously so bad and it doesn't land that way AT ALL. Its like the series has chuunibyou and I can't help but shake my head when it tries to blow my mind with some convoluted plot twist (which there are so, so many of...). That the game needed several batches of (paid!) dlc to resolve some of its major issues is not a positive either to me, it is pretty scummy especially as someone who preordered the deluxe edition and is manipulative from a profit standpoint. Idk if I have the lack of self respect to continue purchasing the series (because it surely won't be just KH4 next, it'll be another 5 games over the course of a decade, each on different platforms).
Thank you for voicing everything that was festering within me about this series. In hindsight, I feel like I have a Stockholm syndrome related to Kingdom Hearts, a game that I've played since I was ten and felt undying loyalty for. However, watching this made me realize the sheer annoyance I have with some of the game's most fundamental flaws when it comes to gameplay, story, story pacing, world design, difficulty scaling, etc. While I believe in an attitude of gratitude and understanding in life, the developers are not entitled to my appreciation of their game, especially when I've come to realize that I've long since stopped enjoying it.
Y'know they could've easily made the entire game more engaging if instead of making the focus of Sora trying to find the Power of Waking, which ultimately amounts to "it was inside you all along"(which is the shit I HATE), They could've done a set up where Sora gather Disney and FF characters, Riku gather the other keyblade wielders and Kairi, as a Princess of Heart herself, gather the other Princesses of Hearts to prepare for the Keyblade War against Xehanort. Sure, Xehanort said 7 lights, 13 darkness and I say why the hell should they listen to a damn word this genocidal old fart says. He's a VILLAIN. The final battle for this saga which could've been like the battle of 1000 heartless from KH2 on a larger scale. Honestly, this game wasn't bad, but it had so much potential.... WASTED.
I was thinking the same thing just to make everyone more useful for the final battle.
That just sounds like Avengers Endgame.
Who cares, Re Mind bosses are better than anything this franchise ever had.
@@mesutozil33 Yeah man I love paying $30 for content that already should've been in the base game on top of the $60 I already paid to play the game at launch and then waiting a year for the actual good content. Just give me 14 good bosses and suddenly all previous transgressions are moot.
I haven't watched this.
I will watch this.
But I really hope you mention the bit where Kairi gets stabbed and, despite a good half of the cast knowing her and caring about her, the vast majority of them INCLUDING RIKU just have their default expressions on, are almost T-posing, with zero reaction or care for the situation.
As a Kingdom Hearts fan that likes these characters and likes it when they interact and, like, act in general, that was a really fun and un-frustrating bit.
like when I first saw it I expected Riku and Sora to jump at Xehanort immediately
Kingdom Hearts 3 felt like a contractual obligation.
Be VERY proud of what you have done here. What. A. Treat. That was pure joy to watch from beginning to end. Thank you SO much for making this video!
You welcome we made it together actually
this was more entertaining than actually playing the game. I played through the story and did none of the extras... usually I play through a game and do the extras on the second play through but when the base experience was that bad you just finish it one time and call it good.
I stand by the fact that the power of waking should of never been made. Its a concept of some abstract power that no one could really invest themselves in. Its also not easy to write around either so why put yourself in that awkward corner with such a lame sounding power? Every time I hear it I just imagine Sora running around with the loudest megaphone screaming in the ears of sleeping people.
power of waking is a good concept imo. even has major consequences to it which makes it even better and know that is not a joke
That last line made me laugh lol. As for the Power of Waking, I think Nomura was going for an FF-flavored version of “True Love’s First Kiss,” the magical power from most of Disney’s classical films (Snow White, Sleeping Beauty etc). Ventus sleeping in Snow White’s coffin in 0.2 is the best evidence for that. The mistake is that Nomura didn’t delve into what “sleep” actually is in KH, though Chirithy hinted that it’s connected to death/the Final World. And it can be inferred that the Lich Heartless was some kind of Grim Reaper who was taking “sleeping” hearts down to…the Realm of Darkness? The Realm of Death? It’s all vague and the player has no agency in “acquiring” the power. So it doesn’t end up feeling important.
Originally the Power was called “The Key to Return Hearts,” which makes one wonder if the original plan was for us to reforge the Keyblade of Hearts from KH1 to release the “sleeping” hearts. Which would also explain why the Princesses of Heart were brought back into the story, until of course they were swapped out for the “new” Princesses of Marketing.
Makes me sad wondering what the True KH3 was supposed to be. I’ll never believe it’s what we ended up getting. So many pieces were in place for KH3’s story to be great.
The power of waking would’ve been a dope concept had they actually applied it the right way in the game. Sora had so many ppls storylines to fix & resolve it could’ve been done in a much better way
The main issue is nomura before ddd went full monke about the concept of "time travel... but weird!"
It even ended up ruining the story of ff7re
@@yoster39 I don't hate remakes story so far but it has the potential to be some overconvuluted KH levels of BS if they don't keep it simple. Its been interesting without going too far currently for me. Can change in February with ease though.
the most Kingdom Hearts thing is the fact that in the KB graveyard, every villian gets thier own death scene, but its clearly still in the middle of a fight. i love the idea that everyone stops mid battle and lets thier friend/enemy have a whole speech and moment of clarity, then they just get back to the fight like they didnt waste 5 minutes talking to someone that just got beaten lol
Anime af
"Some say Terranort is the worst Xehanort"
Who, I wanna know why.
There can't be a worse Xehanort than the Young version.
Who? Oh, you mean the guy that got roasted by a toy
I actually like Young Xehanort. His spitefulness is totally in character, and while in KH3 I didn't like him nearly as much as I did in his debut game, that sadly can be said about every character. There's just something interesting seeing a young man guided by his future self, along with the change in perspective such a thing would accompany. Not to mention his scene with the MoM in remind was pretty good as well.
@@raccoonofmotivation20 🤣
I recognize where that pfp comes from and I love/hate you for that
Fates stans ayyyy
damn
The Donald Zettaflare scene is one of my favorites. I know it's a silly Disney character doing final fantasy stuff moment, which is pretty cringe from the outside. But I just really love when the sideline characters get to show off their own skills and stand with the big boys. And extra points for a Disney character actually taking out a main villain. We need more of this.
Nah it’s not silly at all you have to admit it was pretty cool! That actually hyped me up quite a bit and I’m not afraid to admit it
@@yepyepyep863 i still laugh thinking about donald vaeporizing terranortha
Actually only one character aside from Donald could use zettaflare, in bravely default 1 the final boss used that move, it actually turned on the camera on your 3ds and the move was “so powerful it effected the real world”
@@dewotm8 Wow that sounds really cool. I gotta play that game. I haven't been able to find it anywhere
@@Alex_Barbosa I’ve only played 2 on the switch so bravely default 1 is definitely on my list too.
One of the things I dislike about Nomura’s writing now is his entire idea is “show something that’s mysterious (The Box, Cloaked Person, Working for someone that isn’t named) and making it extremely vague and that’s what he builds this entire franchise over, I don’t mind a sprinkling of that during KH1 while still focusing on the disney worlds, connections between the disney characters and Sora, his relationship with the Gummi crew and actual growth for Sora everyone seems to have regressed from KH2 and it’s just so awkward to watch since you KNOW that this clearly wasn’t planned
You could say its a
Mystery Box
Gee, I wonder who else writes horrible stories where the mystery is kept boxed, even when there's nothing in it and they're just bluffing. IT SURE WOULD BE A SHAME IF THIS HACK WRITING TOOL PERMIATED OTHER MEDIUMS.
@@KiraSlith
I feel the pain in this comment.
@@KiraSlithwhat are you getting at?
@@KiraSlith I'm thinking David Cage or M. Night Shamalamadingdong.