The Sounds of Kejim Base • Jedi Outcast Ambient Game Audio

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  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 6

  •  5 หลายเดือนก่อน +6

    Cool

  • @Nortic111
    @Nortic111 5 หลายเดือนก่อน +3

    This would be great background ambience for a Star Wars TTRPG!

  • @KneelbfZod
    @KneelbfZod 5 หลายเดือนก่อน +5

    Amazing thank you! Keep them coming!

  • @DmitriGlashkoff
    @DmitriGlashkoff 5 หลายเดือนก่อน

    Thank you for the video, but as someone who has played Jedi Outcast dozens of times, the video gives me a sense of dissonance.
    I noticed this in the previous video, and it's even more apparent here: the sound from the game doesn't match what’s in your video. The mechanical and electrical elements in Kejim, and throughout the game, make their own sounds. For example, if the video had quiet, muffled electric discharges in the reactor section, it would be normal. But here it's just ambient noise, which feels off when looking at the interiors, because I remember Kejim sounding more diverse.
    Maybe I just didn't understand your idea. Anyway, thanks for your work, it's always nice to see familiar places.

    • @jkhub
      @jkhub  5 หลายเดือนก่อน +6

      My friend, this is literally captured with the audio in-game. I supplemented only a few things here and there like the steam pipe sound, because it has no sound in the game itself (which I thought was odd since the sound is in the files and heard elsewhere) or computer sounds. The point of this series is for nostalgia of these games and their levels, to listen to their ambient sounds. Perhaps you misremember accurately? I have also been shocked at how empty these maps feel going through them like this, compared to newer games. But the difference is most of this game there is constant action going on and amazing music, so I suppose I hadn't noticed it before myself.
      Go through the levels yourself with music and voices off and noclip and you will hear what its like.

    • @DmitriGlashkoff
      @DmitriGlashkoff 5 หลายเดือนก่อน

      @@jkhub thank you for your response. But this isn't a case of distorted memories because I have been playing Jedi Outcast regularly for 20 years, about once a year, so my memories couldn't have become misremembered.
      I launched the game and confirmed that the issue is something else. It's likely due to differences in hardware or settings. "My" game sounds different from what you have in the video. I stood in a few places that are in your video, and my game literally sounds different there. For some reason, the positioning of sound sources is different. In one case, the reactor sounds different and quieter. This could be due to different volume settings, but in another case, the columns make sounds in your video, while in my game, at the same position, there is no sound from the columns. I recorded a video illustrating the difference in sound.
      To make it clearer what I'm talking about, I recorded how it sounds in my game so you can hear the difference yourself. Here's the video: th-cam.com/video/xSNE13MnJ54/w-d-xo.html (I hope you don't mind that I took two 5-second clips from your video.)
      Just to note, I don't have any sound mods, only Expanded_Menu to set the FOV and HEX edit of jk2gamex86.dll for proper first-person weapon model positioning, but the game behavior is the same without them as well.
      Maybe when the camera is in noclip mode, the positioning of the "virtual microphone" works differently. Or there is a difference in the sound card driver.