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that's an excellent solution to a common problem, nice idea!
MY MAN BACK
YESSIR
Awesome work. I'll definitely try it out
great work mate
Thanks!
You don't need to check for connections in each frame, It would suffice just to check after each collision.
Very simple now that I think about the concept, I'll differently be back to try and test this out.
Sir don't know why but in my wall the parts are not connected with its next fracture but they are connected to every fractures please help me out🥺🥺🥺😢
i have a problem. In big count of object not work conection
thank you for great content .
You're welcome!
This was a great tutorial, man. Thanks!
could you do dynamic dismemberment of an enemy because I can't find how to do it thanks
I will look into that. Not sure exactly how I would do it, but that's where I get most of my video ideas from anyhow haha
@@polysyncproductions6199 thanks :)
Could you make some Inverse Kinematics?
And Shader Graph :D
@@rocketshader2699 Both great suggestions, I've went into coding rabbit holes on both haha
Really impressive great work.EDIT: maybe set up a github where you share all your scripts might be easier to manage
Thanks, I will look into that
in a small scale development is good what about large scale game construction
It still works for large scale construction, you just have to build it modularly.
Tree destruction tutorial
that's an excellent solution to a common problem, nice idea!
MY MAN BACK
YESSIR
Awesome work. I'll definitely try it out
great work mate
Thanks!
You don't need to check for connections in each frame, It would suffice just to check after each collision.
Very simple now that I think about the concept, I'll differently be back to try and test this out.
Sir don't know why but in my wall the parts are not connected with its next fracture but they are connected to every fractures please help me out🥺🥺🥺😢
i have a problem. In big count of object not work conection
thank you for great content .
You're welcome!
This was a great tutorial, man. Thanks!
could you do dynamic dismemberment of an enemy because I can't find how to do it thanks
I will look into that. Not sure exactly how I would do it, but that's where I get most of my video ideas from anyhow haha
@@polysyncproductions6199 thanks :)
Could you make some Inverse Kinematics?
And Shader Graph :D
@@rocketshader2699 Both great suggestions, I've went into coding rabbit holes on both haha
Really impressive great work.
EDIT: maybe set up a github where you share all your scripts might be easier to manage
Thanks, I will look into that
in a small scale development is good what about large scale game construction
It still works for large scale construction, you just have to build it modularly.
Tree destruction tutorial