It's kind of an everything weapon. Specialist in distance? Fire in general direction. Mixed horde? Anything not turned into paste gets knocked on it's ass. It's hard to beat a shotgun that fires chunks of concrete and rebar at the enemy
gonna try and unironically defend the vigilant autoguns… 1. they’re relatively ammo efficient (roughly 50k total base damage), and have 2x multipliers for both crits and weakspots. 2. having both surgical and deadly accurate in the blessing pool is nice, so running high crit and landing weakspot hits on crushers can help pierce armor. gunners and specialists get one-shot to the head. 3. the vraks mk3 (the triple tap, the best one imo) has virtually no recoil and high zoom, making it easy to line up headshots. 4. the iron sights are… uh… well they’re better than the helbore lasgun sights 😅 overall I definitely agree that they’re weak, but I think D-tier might be too harsh. middle of C-tier is probably where i’d place them. just don’t think it’s right to have them next to the dog water autopistol.
On veteran they are fiiiine. One shot headshotting everything but the big bois is nice. Ranged enemies are a complete non-issue. I can carry with it on auric damnation but it's rather stressful in comparison.
~900 hrs in game. Good video, mostly agree with it. Rumbler is definitely S tier fun, but it's probably more like a B tier weapon, the ammo pool is too low. I would put the Gorgonum stubber to A tier. Gunlugger Ogryn using the Gorgonum and the rending version of point blank can put out tons of damage while making you feel like Rambo.
yo i personally hate the guns that take multiple bullets to shoot, just tell me how much ammo i actually have, if it takes three bullets to shoot then i dont have nine shots i have three just tell me that
If the weapon has charged shots then you might not necessarily want a thing like Uncharged: 1 ammo Charged: 2 ammo Since you would have to adjust the charge time and damage in ways, that make it impractical and not flexible at all. A better way to do that is for example: Uncharged: 10 Charged: 11 - 20 That would give you a better range of charge time to damage increase to ammo usage that you can play around with.
2 new perks made the flamer the best zealot secondary by far. The burn damage on the boss is absolutely insane and will take care of everything except crushers
Yeah. The major downfall is that you don’t have a gun that can hit at a decent range so you have to run knives, or not and just have other people handle the distance enemies.
Flamer is a weird one because it's simultaneously shit and op. Is shit for regular play, if the 3 other people have half a collective brain hoards just die to melee. But flamer is op for solo spedrunning because its has infinite cleave an can clear the whole map after running past all of it.
One thing which I think you missed on the recon lasguns, and this is yet another thing that's not shown anywhere ingame on the stats and you just have to "know" from testing or word of mouth... the slow recon, the XIV has much higher cleave than the other two. Its shots can hit up to three mobs in a line, compared to the two faster ones. This makes a big difference. It's actually the strongest recon for some builds as a result.
@@Alex-vi6iz Dumdum+Infernus is the best blessing combo for all recons (dumdum buffs the fire damage). Usually 25% flak and 5% crit chance, with some additional crit to help the infernus in the talent build somewhere.
@@Ultragravy all the close range blessings are worthless cuz 75% of the time you're not going to be shooting stuff point blank. thats what melees are for
@@emanate0I forgot the exact distance, but "close range" is not as close as you think. Put any close range blessing on a weapon, go to the meat grinder, and shoot the rager while you are next to the mauler; you'll see that the blessing activates.
@@emanate0 They changed the "on close range" blessings to activate at kills at 12m, which is more "mid range". 12m is quite sizeable and definitely way out of melee range. A few months ago they only activated at 8m and this made them terrible. With regard to Dumdum, the bonus damage lasts until 35m but just diminishes until then. It's not the full 25% damage from 12m onwards but its a smooth curve, it's like the inverse of the Longshot talent. Dumdum is absolutely the best damage boosting blessing for Recons and Infantry autoguns despite the implication its short range only.
Mid-speed Accatran has its uses. Yes, it stacks Infernus slower, but it still stacks Infernus fast enough. But at the same time it has an ammo reserve that is about 20% higher than the 20 RPS Accatran. Therefore on maps with scarce ammo restocks, this gun might as well be a better option. It also has higher overall damage done per full ammo cartridge (albeit with a slightly lower DPS), and the reload animation on this Mk is much faster than the one on 20 RPS one.
The vraks vigilant autogun is one of my favorite weapons on the game 😅. I use it when my goal is to delete shooters/gunners. It is trash against carapace, so I always pair with a melee that can help there. I know other guns out perform but I like it and it's very viable.
I disagree with MrE on this one. It cleaves. Plus you never use the right mouse button on this braced auto anyway. It's a monster on vet with exec stance build and I use it on zealot too.
Largely agree with all of these. For Ogryn I would rate the Achlys Twin stubber almost as powerful as the Kickback. You can deploy it immediately and instantly dispatch disablers like trappers and hounds, with ammo to spare and no reload required (right away at least). Kind of feels like a braced autogun, if you reserve bullets for high value targets.
I agree The Krouk and gauntlet should go down a notch too. I find them sort of useless. The gauntlet doesn’t have enough ammo reserve and the melee component is almost useless.
While I can agree with a lot of the bits of this, coming into it, I think that the Aggripinna pump-action should be placed right alongside the Kantrael because they fulfill much the same role with different specialties. Aggri’s slug gives it the best range and special takedown of the pump shotties, while firing faster than the Kantrael, but the Kantrael’s DB shell makes it very good for some DPS and anti-Carapace to some degree. It’s definitely not a top tier pick, but it has equal use as the Kantrael. Plus, learning to pre-load your slug/DB on combat shotguns is part of it, not just only waiting until you’re mid-fight to load. Might be just me trying to make pump shotties work, cause I’m biased on the Aggri, but that’s my experience to it. Good list overall though.
The hellbores particularly the boss hunting heavy damage one I forget what mark that one is called is great and I would say A tier with the hard caveat that your using the weapon customization mod putting a sight on this gun and being able to see and track what your shooting at is a game changer for these things
Supposedly the MkXIV (the one you have labelled as "the bad one") actually has a good amount of cleave and letting it shoot through certain enemies, apparently making it pretty good at clearing hordes, but it seems to not have been noted.
I think you're a bit unfair to Agripinaa Combat Shotgun. It's slug ammo is indeed clumsy to reload, but so are weapons like revolvers or kickback or double-barrel - and it's not really a problem. And on a plus side the slug is pinpoint accurate (you can easily outsnipe a sniper across even biggest rooms), it has insane stagger (it drops crushers on their butts) and it deal enough damage to one-shot almost everything with a headshot. It should be at least one tier higher.
I love the Agrippina Shotty, but when you compare to the Stub Revolver it's hard to justify. The regular ammo combined with not great ammo efficiency makes non-slug shooting sad. If it was 100% slug I would almost always choose it.
@@Senthiuz Sure Zarona Revolver is better, but putting Agripinaa Shotgun one tier below revolver (rather than two tiers below) still feels right to me.
mostly agree on the tierlist but a well built purgatus staff will delete massive groups of anything the only things it doesn't work that well against are mutants , crushers and monstrosities and even then it can soften them up decently as they approach in the middle of a swarm
hard disagree on the vigilant autoguns but I see why people would hate it. trash sights and no armor damage are valid points though. hit reg is also pretty bad on them. even with these negatives, they are my favourite guns to pick off ranged enemies. my aim is pretty good and I'm a semi auto guy generally
I'm mostly with this tierlist, but there's a couple things that I definitely don't agree with (I am a zealot player): Putting the zarona revolver below S is insanity. With surgical it does absolutely insane damage, at all ranges, enough to delete any gunners/bombers/shotgunners/trappers etc. in one headshot, and it penetrates armor well enough to handle crushers as well. The reload is also a spent round only reload, which means that you can keep it topped up with shorter reloads if you're not expending the whole magazine. It handles WAY better than the boltgun; the speed at which you can pull it out and get a shot off is almost twice as fast. I like the boltgun thematically but for zealot it's not really a comparison because zarona handles so much better and is so much more mobile. The bolt pistol is definitely closer to zarona in terms of handling speed, but still not as fast (which I'm not complaining about, it makes sense, I'm just saying) Autopistol is now eclipsed by better options (they gave inspiring barrage to the braced autoguns) but it still serves a decent purpose as a blue bar printer and isn't D tier.
Think of it like this: every weapon in S tier is capable of carrying a game by itself. The number of times i have seen a full patrol get wiped by bolter or plasma or voidblast before i can even do anything as melee… these weapons level hordes and destroy bosses. The revolver is amazing for special and elite picking, but its not a carry weapon. I say that as a person who used to run a gunslinger build on vet with it and drop 1m damage, the bolter has eaten its lunch as a sniper rifle and now its a great secondary but hardly a good weapon to focus a build around.
Autopistol is great on zealot. With inspiring barrage and the dodge skill that replenishes toughness it really helps getting toughness back in tight spot. Inexorable judgements passively amping damage and pinning fire help out a lot.
I like seeing all the different opinions not only in the video, but in the comments. It gives a lot of different perspectives to consider. For my own, I'd put all the pump shotguns into D, and the vigilant autoguns into B-C. Otherwise I largely agree.
I think cleave on ranged weapons NEEDS to become a stat they clearly show you. It makes such a huge difference on how you can use them, and without carefully testing and observing, there's a lot of them that you'll never know what exactly it's capable of.
I have to entirely agree with your tiering of the Ogryn weapons. The kickback and rumbler feel like they make the most impact, but often find myself leaning towards the kickback because of the instant damage and ease of fire. Too many times you might just barely miss your target with the rumbler and the grenade just wiffs right past them. So facing enemies on a ledge is really annoying with rumbler. The kickback requires less precise aim, and has a much faster reaction time than rumbler waiting for the grenade to explode.
Voidstrike C Tier is plain ol' innacurate. if you don't like the spike of surge just go warp flurry. In Auric Maelstrom (the only relevant difficulty that should be considered when making a tier list) you will get value from double crit orbs. If you really dislike it, you can consider it an A tier weapon, as you can make an argument that in most scenarios Trauma is better/more reliable. When used incorrectly, it be more of a hindrance than a boon esp if you have more than one Zealot in game. I feel like the only way someone undervalues void is if the player utilizing the weapon is generally low-skill and doesn't understand how to maximize it. Like Trauma Blaze, a good Shriek Strike psyker can do 1.3m plus in a game with more than triple the elite/special kills due to consistent prio access and movement/free defense if you play correctly.
i agree with the combat shotguns accept for a few situations...the Agrippina can have massive single target with its solid slug shell, has the most rounds chambered "like 13" and is super accurate compared to other shottys. making it good for armored single targets "if you run right blessings, can stagger bulwarks out of armor, then one shot them with a weakspot hit". so is a better pistol for dealing with problem targets at a distance. and though long reload, can fire longer then the pistol before reload as well. good for zealots or vets who don't use gun much just need it for dealing with key targets. also the kantrel in theory has infinite cleave on fire shell, and can crit/bleed stack combo well. i just wish fire did more damage. but good for bleed zealot builds. other wise shit gun. and law bringer is just worse kanetrel. kickback is amazing even at range cause it just shoots such huge damage numbers and can crit, and has wide spread to hit the target at distance. but only on ogryn. the snub-nosed shotgun is harder hitting but range/accuracy is dog shit. sorry. its built for certain builds/play styles but can not do wat the Agrippina does at all.
Shredder Pistol is sorta OK on Weapon Spec Vet. There's a talent deep into the tree that lets you apply up to 16 stacks of brittleness and pairs well with its high fire rate. Its secondary fire can also knock down Ragers and Shotgunners, and if you kill any mooks and have the Suppression blessings, you can wring out a bit more crowd control from it. Its quick draw time and the fact that you only want to spray in bursts means you can keep it topped off with Spec without reloading and also maintain the +25% damage from the weapon swap talent. You're kinda forced into taking Frag grenades cause you want more ways to manage hordes and need some way to harass ranged enemies, so packs of Crushers take forever to deal with. And it's a pretty expensive point investment since you also want the melee talents while you're down there anyway. And its gimmick of being a gun that doesn't kill things is pretty stupid. Even so, I'd rather take it over the headhunter guns.
Every other fast firing weapon also gets the same benefits and actually does damage. The vraks infantry autogun is just twice the gun it could ever be lol
I actually like the Machine Pistol for one main reason; ragers. You can stagger a rager out of a combo with around 10 bullets (which are shot blisteringly fast). It makes handling crowds of ragers a lot easier.
@@MisterEtide oh, I immediately loaded up and swapped to the vraks and was like... "Yeah, this is what I remember." Haha. Thought they just nerfed it. Haven't played in awhile x.x
Question about your Voidstrike setup (since you mentioned it having slow casting): are you taking Warp Flurry? I find that with Flurry and Surge I actually get what I want out of the staff combined with Disrupt Destiny stacks for crits+dmg. You can do really short 2-3 secondary bursts to stack up Flurry to get your staff to charge 30% faster. I agree that the Voidblast (Trauma) staff is better especially in Aurics specifically for the crowd control but I don't think it completely overshadows it. There's usually a lot of ways to funnel a horde to get cleaved by the Voidstrike (considering crits give you insane cleave on hordes). Just curious about your take on Flurry since it wasn't mentioned on the staves. Also Trauma staff goes insane with a maximized Soulblaze setup, you just keep stacking damage like it's nothing lol.
Flurry + nexus for strike, nexus + soulblaze on blast. I think i was hard on strike with c tier, but the other staves really are that good, and it just falls behind since its really feels like it needs 3 blessings to be as good as voidblast
@@MisterEtide Pretty much agree, I actually ran several auric maelstrom damnations with both the staves and came to the conclusion that although Voidblast is kinda insane, the Voidstrike has really nice utility and burst damage when you need it. I think if Psy ever gets a talent node that functions like Surge it would help a lot, considering that a lot of Psy talents push you to do Soulblaze builds which Voidblast is really good at abusing.
I'm assuming you use a sightmod on the boltgun? Because its main drawback is the atrocious iron sights and the fact it takes up half the screen when aiming down sights, making it very hard to see what's going on, or where enemies have moved to. The damage is phenominal, but because of the stock sights there is no way I can justify S tier on it. I love it's baby brother (boltpistol), though! Not quite the same punch, but non of the drawbacks.
The number of times my ogryn has misted a sniper across the map with the kickback makes it my favorite ogryn weapon and I imagine just a cloud of buckshot flying out every time it fires.
Im interested to see your deeper opinion on recon lasguns with zealot, it doesnt have the same type of ammo return as veteran so im feeling the 6c version might be better for zealot with higher damage efficiency
As a pointer, the Hellbore with the overhead swing, the melee is a cleave where as the other two with a stab, is just single target. Their penetration is pretty high though... But if thats what you want, there are better options with the bolter and plasma gun.
one way to buff the hellbores without making it busted is to maybe add a switch fire button so that you have more time to focus on tracking than holding down the left mouse
The heavier las pistol does a lot better against armour though. On the light las pistol I will roll with a bonus to flack perk, but I dont feel like I need it on the heavier las pistol, leaving me to put a different perk in. I feel its defo got a good place if you also pair it with some kind of rending.
Grenade Gauntlet absolutely S tier. One of the best sniper weapons in game for anyone. Built properly it one shots EVERY threat the Ogryn has: trappers, gunners, snipers, gas, flamers, muties, and hounds. Melee wise, obviously considering the cleavers, picks and shield, hitting with the gg is a waste of time but thats not the purpose of the weapon. The special though can be really good at clearing space. Amazing ranged though - and when you take ammo efficiency into account (which you really should), together with Kickback his best ranged weapon by some way. It does take accuracy to work as the explosion is small and will knockdown and not kill if you don't hit directly.
For the Voidstrike staff. "Surge is often overkill" so don't take surge, I run warp nexus and soul blaze. "it takes forever to fully charge" So don't, against most targets full charge is massive overkill. Run the "every 5th headshot is a crit" talent. 1/4 charge into hordes, 1/2 charge into elites, 2/3rds to full if you have crit into carapace. Ball punches through the first 4 heretics heads then explodes showering every other heretic in 6m in warp napalm and the 4 heads almost guarantees another crit.
Thanks for this list. As I suspected, i was going on out of date information, so i have full mastery of a gun in your D list…. Fortunately, i have full mastery in the Spear Boltgun, and will likely complete the Autogun and Recon Lasgun within a week. (I’ve had the game 1 week and just hit level 30 today)
I am currently on my journey to master every single weapon in the game, ranged and melee. Most weapons fall under "meh, ill make it work", some are in the "this gun will compensate your lack of skills, it is that good" - category. And some weapons are absolutely bad. Like the tactical axe. Had the best possible blessings on mine with decent stats and god tier perks. Could not make it work with veteran, No matter, what i tried.
I politely disagree with your opinion on the combat shotgun. Those shotguns are the best option for a melee focused build that needs a quick and reliable way to kill specials and disablers in the middle of a wave. This is due to the fact that they have the best combination of quick damage and quick draw, making it exceptional on most Zealots and Weapon Specialist Veterans. The shotguns are also a lot better at range than you think, of course it is outranked by many, but good enough anyway. If you want to mix the reliability and range, bolt pistol will be your best choice, but be careful with the reload time, it can get you on a bad situation. I highly encourage you to try, specially if you like the psyco zealot on speed roleplay hehe :) Edit: Ow yea, i forgot, if you wanna try, go for the Accatran and forget about the alt fire, its pretty crap in my opinion, gg
@@MisterEtide They are not my dude. Well Agripinaa is really low damage, it could be called a noise maker instead of shotgun, but the others are amazing. Accatran (the old Kantrael) can one tap most disablers on 1 shot at close range on chest and mid range if you aim at the neck, it can also suppress all the gunners (including reaper) with one shot to the head. With the double barrel, you are just adding more close range potential, witch you already had plenty on a melee focused build, but leaving the long ranged elites and specials unchecked. With veteran's weapon specialist, 3 melee kills guarantees a ranged crit, witch will almost always kill a gunner or disabler at mid range with one shot, also the spread (witch is pretty tight) makes it easy to trigger Exhilarating Takedown by just aiming on the general direction of the head. My point is that this shotgun, being fast and lethal, is better than any other ranged weapon if used in this way, as a sidearm to deal with disablers and gunners mainly Sorry for the huge comment, but man if I could show you in practice how lethal and efficient it is, you'd understand what I'm saying hahaha
They killed Vigilant auto guns last year. It was my first gun to ever grind for it(it was my first 550 gun before unlocked and loaded), used to have much lower base dmg but much higher weakspot dmg, finesse dmg and Much much more ammo and much more higher rate of fire. I used to Kill crushers with 7-12shots(which isnt hard with full auto mod) depending on crit chance, 2 shot reapers and just 1 tap gunners and specialists. Then they turned it to whatever it is today...
does anyone know if the mg12 infantry lasgun has been deleted from the game? and what’s its replacement? I had a great one and took a long break from the game to come back and see it’s a different mark now and I don’t have the MK12 on the available marks
just got renamed. all 3 are part of the same weapon family now so you can change between them using the marks menu at the top right in inventory. It's called the Kantrael mk IX now
The slowest firing recon lasgun has the highest win rate at the moment I believe from what I heard. I predominantly run Recon las guns on my vet, I run out of ammo much faster on the Torrent Recon Lasgun, and it only puts down elites fractionally faster with chest shots.
I would not take win rates to mean much in this game as there are so many factors that go into what makes a player win a game, i also doubt any data has been collated from post-crafting update when these weapons have had their best blessings fully enabled.
Me as a smite psyker: Here's my weapon: HANDS! Jokes aside I kinda wanna main vet too but can't decide on a weapon, I can't headshot every target because I play on a controller but love plasma, however I might try the autos placed at s tier since they're most aim at the enemy instead of aim at the weakspot On another note, do you think it's possible to make a good build with the scryer power from psyker? There's a ton of shield and vent builds but zero with that one
Potentially the strongest psyker build is a scryers gaze build with warp unbound warp siphon and psykinetic aura allows you to always be at 100% peril letting you do some walking things so long as you keep killing which in auric which is the endgame is a constant. Run the bowling ball staff with wap nexus and surge and you will consistently have 60% crit chance doing 20%more damage due to warp rider and never needing ti quell due to acryer gazes warp unbound talent. It’s so much fun high octain damage canon material but only works in an extremely target rich environment
you forgot to mention draw back of the plasma gun. it can kill you if you fire to often/fast with out "quelling" it basically plays like a psyker staff. you have to manage that heat or go down. and potentially end a run.
@@MisterEtide how so? ive overheated before on light attacks, and heavy's deal almost 3 times damage. and have perks that make them more effective. and feel like a must for big targets/monstrosities which the gun is made for. to little ammo capacity to fire this non stop and waist on hordes of trash mobs. it still takes fire control and i would disagree its new player friendly. going down can end a run, i would play pysker and get used to qwelling first before slapping this gun on. new players are not known for ammo or fire control, and will A burn thru ammo and hog it from others with out consideration, and/or B pop heads.
@@MrDante2456no you don’t overheat on light spam, and with my test I think light spam consum less ammo overall (less overkill) But the gun is still on ammo hungry side
I agree with most of this, but Columnus ? That was and still is among the best weapons in the game. The recoil is very easy to control. It just the first second you fire it and then it's laser accurate, very easy getting used to
I believe they changed the names of some of the marks - haven't played with it since the patch, but the Vraks IAG icon looks like what I remember the Columnus looking like. No idea why they'd change the names though...
For some heinous reason I've seen at least a dozen vets and psykers running vigilant autoguns. I was hoping you'd explain why anyone would do that but it seems we are still stumped. No really I see more headhunters than I see braced autoguns in my damnation runs. Haven't seen a single one before the update. Crazy!
I don't agree with you on the combat shotguns. Try the green one with cleave and bleed on crit, on a crit build and you will see that they are A tier at least.
You build your Voidstrike so it doesn't fit your playstile and then complain that it doesn't fit your playstyle. WTF? If you want a spammy Voidstrike: that's perfectly possible. Just slap warp flurry and transfer peril on it.
My revolver can 3 tap a crusher though. Combined with the handling speed, where I can push a horde back, pull the revolver, 1 tap a specialist, and pull my sword out before the stagger animation is done, and I can't justify using the bolt pistol.
The bolt pistol is just a trash revolver with less penetration! Couldn’t agree more. Zarona’s speedy draw time and relatively fast reload combined with its two-tap potential on crushers (with the right perks and blessings) makes it S tier for me
@MisterEtide You should always base a tier list on this fact... A weapons quality should be ranked at it's highest end play. It should be power scaling, not ease of use.
В основном согласен, единственное когда я вижу людей со скорострельным лазганом, особенно псайкеров, только и слышу как они уже на старте кричат, что им нужны патроны. Плазма в этом патче получила нерф, она более не пробивает бастионом, а стены пробивает, но все равно имба, только если зажмут уже не спасет. Раньше болтер был все равно лучше, потому что он ошеломлял дробильщиков из за чего работало благословение и они падали от его выстрелов.
sorry dawg, but you are so wrong on headhunter autoguns or vigiliant guns how they are called now. Easily topping auric scorebaords with them and they actually kill crushers faster than a plasmagun if you take the correct talents. Also, Voidstrike C tier? U got some kind of brain damage bro? Gonna give your Tier List a D rating
Party finder was a good idea .... nobody is ever in it ! all i want is 3 TEAM mates who dont rush/die/quit and actually play together and think about their actions ! how satisfying is it when you do get a good team and fcking boss the mission ! just need clans of good TEAM players , you should start one mate .
As an Ogre main the segment about the Kickback being a shotgun confused me until you said skilled Ogres use it as a sniper.
It's kind of an everything weapon. Specialist in distance? Fire in general direction. Mixed horde? Anything not turned into paste gets knocked on it's ass. It's hard to beat a shotgun that fires chunks of concrete and rebar at the enemy
It was so good they hade to nerf it. A good kick back would kill snipers in 1 pellet at any range before they reduced the minimum pellet count
I have some (prolly) hot takes
1. Headhunter Autoguns are C tier AT WORST, at best they are A tier
2. No Psyker staff is EVER below A tier.
Yeah, voidstrike at C tier was baffling for me.
gonna try and unironically defend the vigilant autoguns…
1. they’re relatively ammo efficient (roughly 50k total base damage), and have 2x multipliers for both crits and weakspots.
2. having both surgical and deadly accurate in the blessing pool is nice, so running high crit and landing weakspot hits on crushers can help pierce armor. gunners and specialists get one-shot to the head.
3. the vraks mk3 (the triple tap, the best one imo) has virtually no recoil and high zoom, making it easy to line up headshots.
4. the iron sights are… uh… well they’re better than the helbore lasgun sights 😅
overall I definitely agree that they’re weak, but I think D-tier might be too harsh. middle of C-tier is probably where i’d place them. just don’t think it’s right to have them next to the dog water autopistol.
On veteran they are fiiiine. One shot headshotting everything but the big bois is nice. Ranged enemies are a complete non-issue. I can carry with it on auric damnation but it's rather stressful in comparison.
Man I remember pre class rework when both those guns, the 3 burst autogun and autopistol, were s tier weapons
'luv me columnus, just don't shoot sheet metal ogryns and you're sweet
~900 hrs in game. Good video, mostly agree with it. Rumbler is definitely S tier fun, but it's probably more like a B tier weapon, the ammo pool is too low. I would put the Gorgonum stubber to A tier. Gunlugger Ogryn using the Gorgonum and the rending version of point blank can put out tons of damage while making you feel like Rambo.
This what happens when you give people with damn near no playtime a voice. You get awful tier lists like this
i completely agree
yo i personally hate the guns that take multiple bullets to shoot, just tell me how much ammo i actually have, if it takes three bullets to shoot then i dont have nine shots i have three just tell me that
If the weapon has charged shots then you might not necessarily want a thing like
Uncharged: 1 ammo
Charged: 2 ammo
Since you would have to adjust the charge time and damage in ways, that make it impractical and not flexible at all. A better way to do that is for example:
Uncharged: 10
Charged: 11 - 20
That would give you a better range of charge time to damage increase to ammo usage that you can play around with.
However for the recon lasgun it's complete bs and makes no sense since it basically is just the first case I described.
Also add to S tier: rock :)
ROCK LIKES YOU
*launches rock into a snipers face*
2 new perks made the flamer the best zealot secondary by far. The burn damage on the boss is absolutely insane and will take care of everything except crushers
Yeah. The major downfall is that you don’t have a gun that can hit at a decent range so you have to run knives, or not and just have other people handle the distance enemies.
Flamer is a weird one because it's simultaneously shit and op. Is shit for regular play, if the 3 other people have half a collective brain hoards just die to melee. But flamer is op for solo spedrunning because its has infinite cleave an can clear the whole map after running past all of it.
@@J.B.1982 get good with the knives and you will never need a gun again!!!
@@gumbo8043
That’s mostly fair. Knives don’t have the same range but they’re range enough. Lol
They are harder to use than pointing a gun. Lol.
One thing which I think you missed on the recon lasguns, and this is yet another thing that's not shown anywhere ingame on the stats and you just have to "know" from testing or word of mouth... the slow recon, the XIV has much higher cleave than the other two. Its shots can hit up to three mobs in a line, compared to the two faster ones. This makes a big difference. It's actually the strongest recon for some builds as a result.
What blessing/perks you run on it ?
@@Alex-vi6iz Dumdum+Infernus is the best blessing combo for all recons (dumdum buffs the fire damage). Usually 25% flak and 5% crit chance, with some additional crit to help the infernus in the talent build somewhere.
@@Ultragravy all the close range blessings are worthless cuz 75% of the time you're not going to be shooting stuff point blank. thats what melees are for
@@emanate0I forgot the exact distance, but "close range" is not as close as you think. Put any close range blessing on a weapon, go to the meat grinder, and shoot the rager while you are next to the mauler; you'll see that the blessing activates.
@@emanate0 They changed the "on close range" blessings to activate at kills at 12m, which is more "mid range". 12m is quite sizeable and definitely way out of melee range. A few months ago they only activated at 8m and this made them terrible. With regard to Dumdum, the bonus damage lasts until 35m but just diminishes until then. It's not the full 25% damage from 12m onwards but its a smooth curve, it's like the inverse of the Longshot talent. Dumdum is absolutely the best damage boosting blessing for Recons and Infantry autoguns despite the implication its short range only.
I was watching this video while playing rimworld, i didnt even realise the background music until now when i've got it up making builds.
The content’s been amazing lately bro
Mid-speed Accatran has its uses. Yes, it stacks Infernus slower, but it still stacks Infernus fast enough. But at the same time it has an ammo reserve that is about 20% higher than the 20 RPS Accatran. Therefore on maps with scarce ammo restocks, this gun might as well be a better option. It also has higher overall damage done per full ammo cartridge (albeit with a slightly lower DPS), and the reload animation on this Mk is much faster than the one on 20 RPS one.
The vraks vigilant autogun is one of my favorite weapons on the game 😅. I use it when my goal is to delete shooters/gunners. It is trash against carapace, so I always pair with a melee that can help there. I know other guns out perform but I like it and it's very viable.
The Agripinaa Braced Autogun is the slowest and most hard hitting. It has a slower fire rate than the Vraks
I disagree with MrE on this one. It cleaves. Plus you never use the right mouse button on this braced auto anyway. It's a monster on vet with exec stance build and I use it on zealot too.
@@Aztek536 yea me too. I think the Agripinaa also has more stagger
Great list. Finally someone putting respect on the kickbacks name.
Largely agree with all of these. For Ogryn I would rate the Achlys Twin stubber almost as powerful as the Kickback. You can deploy it immediately and instantly dispatch disablers like trappers and hounds, with ammo to spare and no reload required (right away at least). Kind of feels like a braced autogun, if you reserve bullets for high value targets.
I agree
The Krouk and gauntlet should go down a notch too. I find them sort of useless.
The gauntlet doesn’t have enough ammo reserve and the melee component is almost useless.
@@J.B.1982 its purpose the guantlet was for armor shred with the blessings to debuff targets, but you could prob do that with rumbler as well.
While I can agree with a lot of the bits of this, coming into it, I think that the Aggripinna pump-action should be placed right alongside the Kantrael because they fulfill much the same role with different specialties. Aggri’s slug gives it the best range and special takedown of the pump shotties, while firing faster than the Kantrael, but the Kantrael’s DB shell makes it very good for some DPS and anti-Carapace to some degree. It’s definitely not a top tier pick, but it has equal use as the Kantrael.
Plus, learning to pre-load your slug/DB on combat shotguns is part of it, not just only waiting until you’re mid-fight to load.
Might be just me trying to make pump shotties work, cause I’m biased on the Aggri, but that’s my experience to it.
Good list overall though.
The hellbores particularly the boss hunting heavy damage one I forget what mark that one is called is great and I would say A tier with the hard caveat that your using the weapon customization mod putting a sight on this gun and being able to see and track what your shooting at is a game changer for these things
Supposedly the MkXIV (the one you have labelled as "the bad one") actually has a good amount of cleave and letting it shoot through certain enemies, apparently making it pretty good at clearing hordes, but it seems to not have been noted.
As true as that is why the fuck are you firing a recon into a horde
I think you're a bit unfair to Agripinaa Combat Shotgun. It's slug ammo is indeed clumsy to reload, but so are weapons like revolvers or kickback or double-barrel - and it's not really a problem. And on a plus side the slug is pinpoint accurate (you can easily outsnipe a sniper across even biggest rooms), it has insane stagger (it drops crushers on their butts) and it deal enough damage to one-shot almost everything with a headshot. It should be at least one tier higher.
I love the Agrippina Shotty, but when you compare to the Stub Revolver it's hard to justify. The regular ammo combined with not great ammo efficiency makes non-slug shooting sad. If it was 100% slug I would almost always choose it.
@@Senthiuz Sure Zarona Revolver is better, but putting Agripinaa Shotgun one tier below revolver (rather than two tiers below) still feels right to me.
I NEED ME MISTER E'S SPOTIFY PLAYLIST! WHY IS IT SO GOOD!?!?!?
Most the music he uses is from Rimworld's OST, amazing soundtrack
the Hellbore slander! I have a differing opinion with that weapon, but to each their own.
mostly agree on the tierlist but a well built purgatus staff will delete massive groups of anything the only things it doesn't work that well against are mutants , crushers and monstrosities and even then it can soften them up decently as they approach in the middle of a swarm
Pair that with a cknife or dsword and it's gg. I love purgatus, still my fav.
Purg with brain burst and you’re good to go.
@@bigboi7817Deimos force sword is also an excellent melee option to pair with purgatus
Putting agri braced autogun in A tier is criminal. Inquisitor, get this guy
I would love to see a melee video, I feel like the dagger would be the only weapon you would see in s but not like to have it in your fireteam.
Dueling Sword IV should be S tier as well because of it's combat adaptability paired with ridiculous mobility.
great vid bro, looking forward to melee tierlist. keep it up 🔥
id need two separate tier lists i think... one for when i feel patient and well enough to aim for heads and one for when i cant
hard disagree on the vigilant autoguns but I see why people would hate it. trash sights and no armor damage are valid points though. hit reg is also pretty bad on them. even with these negatives, they are my favourite guns to pick off ranged enemies. my aim is pretty good and I'm a semi auto guy generally
I see you keep referencing the doom slayer build with the double barrel. What is this build exactly?
I'm mostly with this tierlist, but there's a couple things that I definitely don't agree with (I am a zealot player):
Putting the zarona revolver below S is insanity. With surgical it does absolutely insane damage, at all ranges, enough to delete any gunners/bombers/shotgunners/trappers etc. in one headshot, and it penetrates armor well enough to handle crushers as well. The reload is also a spent round only reload, which means that you can keep it topped up with shorter reloads if you're not expending the whole magazine. It handles WAY better than the boltgun; the speed at which you can pull it out and get a shot off is almost twice as fast. I like the boltgun thematically but for zealot it's not really a comparison because zarona handles so much better and is so much more mobile. The bolt pistol is definitely closer to zarona in terms of handling speed, but still not as fast (which I'm not complaining about, it makes sense, I'm just saying)
Autopistol is now eclipsed by better options (they gave inspiring barrage to the braced autoguns) but it still serves a decent purpose as a blue bar printer and isn't D tier.
Think of it like this: every weapon in S tier is capable of carrying a game by itself. The number of times i have seen a full patrol get wiped by bolter or plasma or voidblast before i can even do anything as melee… these weapons level hordes and destroy bosses. The revolver is amazing for special and elite picking, but its not a carry weapon. I say that as a person who used to run a gunslinger build on vet with it and drop 1m damage, the bolter has eaten its lunch as a sniper rifle and now its a great secondary but hardly a good weapon to focus a build around.
Autopistol is great on zealot. With inspiring barrage and the dodge skill that replenishes toughness it really helps getting toughness back in tight spot. Inexorable judgements passively amping damage and pinning fire help out a lot.
I like seeing all the different opinions not only in the video, but in the comments. It gives a lot of different perspectives to consider.
For my own, I'd put all the pump shotguns into D, and the vigilant autoguns into B-C. Otherwise I largely agree.
I think cleave on ranged weapons NEEDS to become a stat they clearly show you. It makes such a huge difference on how you can use them, and without carefully testing and observing, there's a lot of them that you'll never know what exactly it's capable of.
they changed the names on some of these around. didnt the fast firing smg infantry autogun used to be the columnus, not the vraks?
Correct
yes columnus mk 5
I have to entirely agree with your tiering of the Ogryn weapons. The kickback and rumbler feel like they make the most impact, but often find myself leaning towards the kickback because of the instant damage and ease of fire. Too many times you might just barely miss your target with the rumbler and the grenade just wiffs right past them. So facing enemies on a ledge is really annoying with rumbler. The kickback requires less precise aim, and has a much faster reaction time than rumbler waiting for the grenade to explode.
Voidstrike C Tier is plain ol' innacurate. if you don't like the spike of surge just go warp flurry. In Auric Maelstrom (the only relevant difficulty that should be considered when making a tier list) you will get value from double crit orbs. If you really dislike it, you can consider it an A tier weapon, as you can make an argument that in most scenarios Trauma is better/more reliable. When used incorrectly, it be more of a hindrance than a boon esp if you have more than one Zealot in game. I feel like the only way someone undervalues void is if the player utilizing the weapon is generally low-skill and doesn't understand how to maximize it. Like Trauma Blaze, a good Shriek Strike psyker can do 1.3m plus in a game with more than triple the elite/special kills due to consistent prio access and movement/free defense if you play correctly.
i agree with the combat shotguns accept for a few situations...the Agrippina can have massive single target with its solid slug shell, has the most rounds chambered "like 13" and is super accurate compared to other shottys. making it good for armored single targets "if you run right blessings, can stagger bulwarks out of armor, then one shot them with a weakspot hit". so is a better pistol for dealing with problem targets at a distance. and though long reload, can fire longer then the pistol before reload as well. good for zealots or vets who don't use gun much just need it for dealing with key targets. also the kantrel in theory has infinite cleave on fire shell, and can crit/bleed stack combo well. i just wish fire did more damage. but good for bleed zealot builds. other wise shit gun. and law bringer is just worse kanetrel. kickback is amazing even at range cause it just shoots such huge damage numbers and can crit, and has wide spread to hit the target at distance. but only on ogryn. the snub-nosed shotgun is harder hitting but range/accuracy is dog shit. sorry. its built for certain builds/play styles but can not do wat the Agrippina does at all.
Shredder Pistol is sorta OK on Weapon Spec Vet. There's a talent deep into the tree that lets you apply up to 16 stacks of brittleness and pairs well with its high fire rate. Its secondary fire can also knock down Ragers and Shotgunners, and if you kill any mooks and have the Suppression blessings, you can wring out a bit more crowd control from it. Its quick draw time and the fact that you only want to spray in bursts means you can keep it topped off with Spec without reloading and also maintain the +25% damage from the weapon swap talent.
You're kinda forced into taking Frag grenades cause you want more ways to manage hordes and need some way to harass ranged enemies, so packs of Crushers take forever to deal with. And it's a pretty expensive point investment since you also want the melee talents while you're down there anyway. And its gimmick of being a gun that doesn't kill things is pretty stupid.
Even so, I'd rather take it over the headhunter guns.
Every other fast firing weapon also gets the same benefits and actually does damage. The vraks infantry autogun is just twice the gun it could ever be lol
@MisterEtide oh, for sure. It's still terrible, and I wouldn't have bothered with it, if it weren't for the mastery update.
I actually like the Machine Pistol for one main reason; ragers. You can stagger a rager out of a combo with around 10 bullets (which are shot blisteringly fast). It makes handling crowds of ragers a lot easier.
Try the vraks infantry autogun, it will stagger ragers in around 10 bullets by making them DEAD 😂
so the columnus infantry autogun isn't beastly over powered anymore, or did he miss the "mark" with it?
The columnus mk v is now called the vraks mk V, which is s tier
@@MisterEtide oh, I immediately loaded up and swapped to the vraks and was like... "Yeah, this is what I remember." Haha. Thought they just nerfed it. Haven't played in awhile x.x
Question about your Voidstrike setup (since you mentioned it having slow casting): are you taking Warp Flurry? I find that with Flurry and Surge I actually get what I want out of the staff combined with Disrupt Destiny stacks for crits+dmg. You can do really short 2-3 secondary bursts to stack up Flurry to get your staff to charge 30% faster. I agree that the Voidblast (Trauma) staff is better especially in Aurics specifically for the crowd control but I don't think it completely overshadows it. There's usually a lot of ways to funnel a horde to get cleaved by the Voidstrike (considering crits give you insane cleave on hordes). Just curious about your take on Flurry since it wasn't mentioned on the staves.
Also Trauma staff goes insane with a maximized Soulblaze setup, you just keep stacking damage like it's nothing lol.
Flurry + nexus for strike, nexus + soulblaze on blast. I think i was hard on strike with c tier, but the other staves really are that good, and it just falls behind since its really feels like it needs 3 blessings to be as good as voidblast
@@MisterEtide Pretty much agree, I actually ran several auric maelstrom damnations with both the staves and came to the conclusion that although Voidblast is kinda insane, the Voidstrike has really nice utility and burst damage when you need it. I think if Psy ever gets a talent node that functions like Surge it would help a lot, considering that a lot of Psy talents push you to do Soulblaze builds which Voidblast is really good at abusing.
Is this Rimworld music? Sounds like it.
I'm assuming you use a sightmod on the boltgun? Because its main drawback is the atrocious iron sights and the fact it takes up half the screen when aiming down sights, making it very hard to see what's going on, or where enemies have moved to. The damage is phenominal, but because of the stock sights there is no way I can justify S tier on it. I love it's baby brother (boltpistol), though! Not quite the same punch, but non of the drawbacks.
The number of times my ogryn has misted a sniper across the map with the kickback makes it my favorite ogryn weapon and I imagine just a cloud of buckshot flying out every time it fires.
I personally imagine it firing chunks of concrete and rebar
@@botep5529 Haha now I want a special attack where you load the rock and fire it as your slug
Im interested to see your deeper opinion on recon lasguns with zealot, it doesnt have the same type of ammo return as veteran so im feeling the 6c version might be better for zealot with higher damage efficiency
As a pointer, the Hellbore with the overhead swing, the melee is a cleave where as the other two with a stab, is just single target. Their penetration is pretty high though... But if thats what you want, there are better options with the bolter and plasma gun.
one way to buff the hellbores without making it busted is to maybe add a switch fire button so that you have more time to focus on tracking than holding down the left mouse
The heavier las pistol does a lot better against armour though. On the light las pistol I will roll with a bonus to flack perk, but I dont feel like I need it on the heavier las pistol, leaving me to put a different perk in. I feel its defo got a good place if you also pair it with some kind of rending.
Double Barrel is S tier, you're goddamn right. Double Barrel + OG Shovel
Grenade Gauntlet absolutely S tier. One of the best sniper weapons in game for anyone. Built properly it one shots EVERY threat the Ogryn has: trappers, gunners, snipers, gas, flamers, muties, and hounds. Melee wise, obviously considering the cleavers, picks and shield, hitting with the gg is a waste of time but thats not the purpose of the weapon. The special though can be really good at clearing space. Amazing ranged though - and when you take ammo efficiency into account (which you really should), together with Kickback his best ranged weapon by some way. It does take accuracy to work as the explosion is small and will knockdown and not kill if you don't hit directly.
For the Voidstrike staff.
"Surge is often overkill" so don't take surge, I run warp nexus and soul blaze.
"it takes forever to fully charge" So don't, against most targets full charge is massive overkill. Run the "every 5th headshot is a crit" talent. 1/4 charge into hordes, 1/2 charge into elites, 2/3rds to full if you have crit into carapace. Ball punches through the first 4 heretics heads then explodes showering every other heretic in 6m in warp napalm and the 4 heads almost guarantees another crit.
Good tips, it can be b tier
Thanks for this list. As I suspected, i was going on out of date information, so i have full mastery of a gun in your D list….
Fortunately, i have full mastery in the Spear Boltgun, and will likely complete the Autogun and Recon Lasgun within a week. (I’ve had the game 1 week and just hit level 30 today)
will there be one for mellee weapons ?
Only if you like and subscribe 🙂
@@MisterEtide aight deal
I miss the old autopistol pinning fire blessing 10% dmg per staggered enemy stacks 5 times. The only thing keeping it afloat
I am currently on my journey to master every single weapon in the game, ranged and melee. Most weapons fall under "meh, ill make it work", some are in the "this gun will compensate your lack of skills, it is that good" - category. And some weapons are absolutely bad. Like the tactical axe. Had the best possible blessings on mine with decent stats and god tier perks. Could not make it work with veteran, No matter, what i tried.
Then try it on zealot
@@Fermentos you mean on a zealot crit build?
You can totally make it work but it won’t be as good as his other melee options but it’s all skill level and build
tac axe is no knife or dsword but it works just fine for a right tree lawnmower build
You going to do a melee tier list?
I politely disagree with your opinion on the combat shotgun.
Those shotguns are the best option for a melee focused build that needs a quick and reliable way to kill specials and disablers in the middle of a wave. This is due to the fact that they have the best combination of quick damage and quick draw, making it exceptional on most Zealots and Weapon Specialist Veterans.
The shotguns are also a lot better at range than you think, of course it is outranked by many, but good enough anyway. If you want to mix the reliability and range, bolt pistol will be your best choice, but be careful with the reload time, it can get you on a bad situation.
I highly encourage you to try, specially if you like the psyco zealot on speed roleplay hehe :)
Edit: Ow yea, i forgot, if you wanna try, go for the Accatran and forget about the alt fire, its pretty crap in my opinion, gg
The double barrel shotgun eats all of the combat shotguns alive. It is what shotguns should be in this game (why are the combats so low damage?!)
@@MisterEtide They are not my dude. Well Agripinaa is really low damage, it could be called a noise maker instead of shotgun, but the others are amazing.
Accatran (the old Kantrael) can one tap most disablers on 1 shot at close range on chest and mid range if you aim at the neck, it can also suppress all the gunners (including reaper) with one shot to the head. With the double barrel, you are just adding more close range potential, witch you already had plenty on a melee focused build, but leaving the long ranged elites and specials unchecked.
With veteran's weapon specialist, 3 melee kills guarantees a ranged crit, witch will almost always kill a gunner or disabler at mid range with one shot, also the spread (witch is pretty tight) makes it easy to trigger Exhilarating Takedown by just aiming on the general direction of the head.
My point is that this shotgun, being fast and lethal, is better than any other ranged weapon if used in this way, as a sidearm to deal with disablers and gunners mainly
Sorry for the huge comment, but man if I could show you in practice how lethal and efficient it is, you'd understand what I'm saying hahaha
They killed Vigilant auto guns last year. It was my first gun to ever grind for it(it was my first 550 gun before unlocked and loaded), used to have much lower base dmg but much higher weakspot dmg, finesse dmg and Much much more ammo and much more higher rate of fire. I used to Kill crushers with 7-12shots(which isnt hard with full auto mod) depending on crit chance, 2 shot reapers and just 1 tap gunners and specialists. Then they turned it to whatever it is today...
Cheers mate! Good breakdown.
It would be cool if they made the shedder pistol duel wield
does anyone know if the mg12 infantry lasgun has been deleted from the game?
and what’s its replacement? I had a great one and took a long break from the game to come back and see it’s a different mark now and I don’t have the MK12 on the available marks
just got renamed. all 3 are part of the same weapon family now so you can change between them using the marks menu at the top right in inventory. It's called the Kantrael mk IX now
@@MisterEtide the fire rate seems slower on the IX to me. am I tripping?
The slowest firing recon lasgun has the highest win rate at the moment I believe from what I heard. I predominantly run Recon las guns on my vet, I run out of ammo much faster on the Torrent Recon Lasgun, and it only puts down elites fractionally faster with chest shots.
I would not take win rates to mean much in this game as there are so many factors that go into what makes a player win a game, i also doubt any data has been collated from post-crafting update when these weapons have had their best blessings fully enabled.
@@MisterEtide Yeah thats true enough
Me as a smite psyker:
Here's my weapon: HANDS!
Jokes aside I kinda wanna main vet too but can't decide on a weapon, I can't headshot every target because I play on a controller but love plasma, however I might try the autos placed at s tier since they're most aim at the enemy instead of aim at the weakspot
On another note, do you think it's possible to make a good build with the scryer power from psyker? There's a ton of shield and vent builds but zero with that one
Scriers gaze requires a lot of precision to use optimally, and bubble psyker is best psyker hands down
hmm I made a random flame staff/brain surge scriers, kinda worked but could because I tested in a lower difficulty
Potentially the strongest psyker build is a scryers gaze build with warp unbound warp siphon and psykinetic aura allows you to always be at 100% peril letting you do some walking things so long as you keep killing which in auric which is the endgame is a constant. Run the bowling ball staff with wap nexus and surge and you will consistently have 60% crit chance doing 20%more damage due to warp rider and never needing ti quell due to acryer gazes warp unbound talent. It’s so much fun high octain damage canon material but only works in an extremely target rich environment
you forgot to mention draw back of the plasma gun. it can kill you if you fire to often/fast with out "quelling" it basically plays like a psyker staff. you have to manage that heat or go down. and potentially end a run.
most players just light attack spam, those shots can't overheat you and if you try to shoot on 100% you'll vent instead.
@@MisterEtide how so? ive overheated before on light attacks, and heavy's deal almost 3 times damage. and have perks that make them more effective. and feel like a must for big targets/monstrosities which the gun is made for. to little ammo capacity to fire this non stop and waist on hordes of trash mobs. it still takes fire control and i would disagree its new player friendly. going down can end a run, i would play pysker and get used to qwelling first before slapping this gun on. new players are not known for ammo or fire control, and will A burn thru ammo and hog it from others with out consideration, and/or B pop heads.
@@MrDante2456no you don’t overheat on light spam, and with my test I think light spam consum less ammo overall (less overkill)
But the gun is still on ammo hungry side
solid list imho, only a couple things I'd maybe tweak, being the fan revolver and the c tier recon las being bumped a tier. otherwise, pretty good!
40k was a thing before magazine fed shotguns where a widespread concept.
I got a 382 recon lasgun on my Zealot with 62% mobility the rest 80's
Awesome content. Thanks
I may go back to the braced Autoguns I used to run then.
I’m gonna roll and try a double barrel in the morning you talked me into it lol
I agree with most of this, but Columnus ? That was and still is among the best weapons in the game. The recoil is very easy to control. It just the first second you fire it and then it's laser accurate, very easy getting used to
I believe they changed the names of some of the marks - haven't played with it since the patch, but the Vraks IAG icon looks like what I remember the Columnus looking like. No idea why they'd change the names though...
are you also gonna make a tier list for melee weapons?
Tell me you don't play ogryn without telling me you don't play ogryn:
"The two round burst ripper is the best ripper gun"
Got it, yer a lil'un.
What the music in the background?
Sup Engee, Morgg here ...nice playing with you today,. 👍👍
For some heinous reason I've seen at least a dozen vets and psykers running vigilant autoguns. I was hoping you'd explain why anyone would do that but it seems we are still stumped.
No really I see more headhunters than I see braced autoguns in my damnation runs. Haven't seen a single one before the update. Crazy!
I loved the semi auto before I got to damnation. Havent played mine in ages and tried it with the update.
Plasma gun needs its own tier above S
I don't agree with you on the combat shotguns. Try the green one with cleave and bleed on crit, on a crit build and you will see that they are A tier at least.
Voidstrike staff crit will most likely kill a crusher? Nah. Try like 3 of em. Agreeing with u that the staff is c tier. It's fun tho
Grenade gauntlet is actually the best melee weapon
i love the columnus rifle its a melting laser imo
i think youre thinking of the columnus mk 5 pre update, the columnus now is the slowest firing one
man im trying a homeless zealot built with MP and knive rn, still not quite find a good talent built for it tho
Achyls being A-tier over the Gorgonum is an absolute L take
sir melk is kind of pointless now. i think to make him worth while you should be able to pick the percentage stats for a weapon you are making.
IT'S HERE
You build your Voidstrike so it doesn't fit your playstile and then complain that it doesn't fit your playstyle. WTF? If you want a spammy Voidstrike: that's perfectly possible. Just slap warp flurry and transfer peril on it.
Brooo, this music, what an absolute banger to make some human skin hats to (shit rimworlders say).
please let my recon lasgun be S+ tier
My revolver can 3 tap a crusher though. Combined with the handling speed, where I can push a horde back, pull the revolver, 1 tap a specialist, and pull my sword out before the stagger animation is done, and I can't justify using the bolt pistol.
The bolt pistol is just a trash revolver with less penetration! Couldn’t agree more. Zarona’s speedy draw time and relatively fast reload combined with its two-tap potential on crushers (with the right perks and blessings) makes it S tier for me
I hope you do a melee, take a like/comment for the algorithm machine spirit.
Yeah this is a ease of use tier list not a power rating tier list.
? The higher tier weapons consistently produce better results. I cannot base a tier list around assuming players have perfect mechanical skill.
@@MisterEtide ? You made a tier list based on playing only one game with every weapon while sick and under the influence of a sedative?
@@nebei3740 Assumes facts not in evidence, also rude.
@MisterEtide You should always base a tier list on this fact... A weapons quality should be ranked at it's highest end play. It should be power scaling, not ease of use.
@@septia101 where do i make assumtionons?
make shotguns great again
В основном согласен, единственное когда я вижу людей со скорострельным лазганом, особенно псайкеров, только и слышу как они уже на старте кричат, что им нужны патроны.
Плазма в этом патче получила нерф, она более не пробивает бастионом, а стены пробивает, но все равно имба, только если зажмут уже не спасет.
Раньше болтер был все равно лучше, потому что он ошеломлял дробильщиков из за чего работало благословение и они падали от его выстрелов.
The machine pistol, with the right blessings, staggers entire hoards though
...whereas most guns and melee weapons kill entire hordes.
Wat blessings?
W Video
Mister E pls marry me
sorry dawg, but you are so wrong on headhunter autoguns or vigiliant guns how they are called now. Easily topping auric scorebaords with them and they actually kill crushers faster than a plasmagun if you take the correct talents. Also, Voidstrike C tier? U got some kind of brain damage bro?
Gonna give your Tier List a D rating
nibbla list
FIRST gottem
Party finder was a good idea .... nobody is ever in it ! all i want is 3 TEAM mates who dont rush/die/quit and actually play together and think about their actions ! how satisfying is it when you do get a good team and fcking boss the mission ! just need clans of good TEAM players , you should start one mate .