It's kind of an everything weapon. Specialist in distance? Fire in general direction. Mixed horde? Anything not turned into paste gets knocked on it's ass. It's hard to beat a shotgun that fires chunks of concrete and rebar at the enemy
gonna try and unironically defend the vigilant autoguns… 1. they’re relatively ammo efficient (roughly 50k total base damage), and have 2x multipliers for both crits and weakspots. 2. having both surgical and deadly accurate in the blessing pool is nice, so running high crit and landing weakspot hits on crushers can help pierce armor. gunners and specialists get one-shot to the head. 3. the vraks mk3 (the triple tap, the best one imo) has virtually no recoil and high zoom, making it easy to line up headshots. 4. the iron sights are… uh… well they’re better than the helbore lasgun sights 😅 overall I definitely agree that they’re weak, but I think D-tier might be too harsh. middle of C-tier is probably where i’d place them. just don’t think it’s right to have them next to the dog water autopistol.
On veteran they are fiiiine. One shot headshotting everything but the big bois is nice. Ranged enemies are a complete non-issue. I can carry with it on auric damnation but it's rather stressful in comparison.
Both Helbore and Vigilant with a scope from Weapon Customization mod are god-tier I must have had 100+ hrs divided between them after I plugged the mod in.
yo i personally hate the guns that take multiple bullets to shoot, just tell me how much ammo i actually have, if it takes three bullets to shoot then i dont have nine shots i have three just tell me that
If the weapon has charged shots then you might not necessarily want a thing like Uncharged: 1 ammo Charged: 2 ammo Since you would have to adjust the charge time and damage in ways, that make it impractical and not flexible at all. A better way to do that is for example: Uncharged: 10 Charged: 11 - 20 That would give you a better range of charge time to damage increase to ammo usage that you can play around with.
I think the most interesting is when see a player who clearly has a lot of hours picks a "off meta" or low tier weapon. Ironically the best players in any game are just out to have fun and are the ones who find the next meta because they expeirment so much
2 new perks made the flamer the best zealot secondary by far. The burn damage on the boss is absolutely insane and will take care of everything except crushers
Yeah. The major downfall is that you don’t have a gun that can hit at a decent range so you have to run knives, or not and just have other people handle the distance enemies.
Flamer is a weird one because it's simultaneously shit and op. Is shit for regular play, if the 3 other people have half a collective brain hoards just die to melee. But flamer is op for solo spedrunning because its has infinite cleave an can clear the whole map after running past all of it.
@@gumbo8043Depends on your melee. If you brought a mk3 eviscerator or a crusher, flamer does absolutely jackshit for you since you already have insane mixed horde clear but average at best carapace dps. Bring a bolter on the other hand and now you have a complete build. Knives I pretty much always take with bolter anyways since it lets you not worry about equipping time of bolter during oh shit moments. I'd say flamer only really shines for knives and duelling swords.
Headhunters are just those git gud weapons for veteran. If your aim is bad, you will not contribute. If you consistently hit headshots, you will absolutely go to town. Same with helbores.
I think the headhunter/vigilant autoguns are great for any other game except darktide... because they cant keep up with the horde spawns, just like the hellbores.
@@evrimenustun9548honestly love the Helbore. Not because of that, though. But because I can stunlock Ragers with no issue by using the poky stick at the end. Good times.
One thing which I think you missed on the recon lasguns, and this is yet another thing that's not shown anywhere ingame on the stats and you just have to "know" from testing or word of mouth... the slow recon, the XIV has much higher cleave than the other two. Its shots can hit up to three mobs in a line, compared to the two faster ones. This makes a big difference. It's actually the strongest recon for some builds as a result.
@@Alex-vi6iz Dumdum+Infernus is the best blessing combo for all recons (dumdum buffs the fire damage). Usually 25% flak and 5% crit chance, with some additional crit to help the infernus in the talent build somewhere.
@@Ultragravy all the close range blessings are worthless cuz 75% of the time you're not going to be shooting stuff point blank. thats what melees are for
@@emanate0I forgot the exact distance, but "close range" is not as close as you think. Put any close range blessing on a weapon, go to the meat grinder, and shoot the rager while you are next to the mauler; you'll see that the blessing activates.
@@emanate0 They changed the "on close range" blessings to activate at kills at 12m, which is more "mid range". 12m is quite sizeable and definitely way out of melee range. A few months ago they only activated at 8m and this made them terrible. With regard to Dumdum, the bonus damage lasts until 35m but just diminishes until then. It's not the full 25% damage from 12m onwards but its a smooth curve, it's like the inverse of the Longshot talent. Dumdum is absolutely the best damage boosting blessing for Recons and Infantry autoguns despite the implication its short range only.
Voidstrike C Tier is plain ol' innacurate. if you don't like the spike of surge just go warp flurry. In Auric Maelstrom (the only relevant difficulty that should be considered when making a tier list) you will get value from double crit orbs. If you really dislike it, you can consider it an A tier weapon, as you can make an argument that in most scenarios Trauma is better/more reliable. When used incorrectly, it be more of a hindrance than a boon esp if you have more than one Zealot in game. I feel like the only way someone undervalues void is if the player utilizing the weapon is generally low-skill and doesn't understand how to maximize it. Like Trauma Blaze, a good Shriek Strike psyker can do 1.3m plus in a game with more than triple the elite/special kills due to consistent prio access and movement/free defense if you play correctly.
I think you're a bit unfair to Agripinaa Combat Shotgun. It's slug ammo is indeed clumsy to reload, but so are weapons like revolvers or kickback or double-barrel - and it's not really a problem. And on a plus side the slug is pinpoint accurate (you can easily outsnipe a sniper across even biggest rooms), it has insane stagger (it drops crushers on their butts) and it deal enough damage to one-shot almost everything with a headshot. It should be at least one tier higher.
I love the Agrippina Shotty, but when you compare to the Stub Revolver it's hard to justify. The regular ammo combined with not great ammo efficiency makes non-slug shooting sad. If it was 100% slug I would almost always choose it.
@@Senthiuz Sure Zarona Revolver is better, but putting Agripinaa Shotgun one tier below revolver (rather than two tiers below) still feels right to me.
For me, it's very effective and good enough for the level I casually play at, but the best part is, it's just damn fun. I love shotguns with a tight spread and the slug makes it feel like it's also a bolt action sniper rifle when needed.
I actually like the Machine Pistol for one main reason; ragers. You can stagger a rager out of a combo with around 10 bullets (which are shot blisteringly fast). It makes handling crowds of ragers a lot easier.
I disagree with MrE on this one. It cleaves. Plus you never use the right mouse button on this braced auto anyway. It's a monster on vet with exec stance build and I use it on zealot too.
~900 hrs in game. Good video, mostly agree with it. Rumbler is definitely S tier fun, but it's probably more like a B tier weapon, the ammo pool is too low. I would put the Gorgonum stubber to A tier. Gunlugger Ogryn using the Gorgonum and the rending version of point blank can put out tons of damage while making you feel like Rambo.
Also the fact he thinks the stubbers are just for bosses. Like no bro, gunlugger is also an "oh sh**" weapon as well. A room full of elites? Activate your ability and watch a whole room of 20 elites disappear.
Mid-speed Accatran has its uses. Yes, it stacks Infernus slower, but it still stacks Infernus fast enough. But at the same time it has an ammo reserve that is about 20% higher than the 20 RPS Accatran. Therefore on maps with scarce ammo restocks, this gun might as well be a better option. It also has higher overall damage done per full ammo cartridge (albeit with a slightly lower DPS), and the reload animation on this Mk is much faster than the one on 20 RPS one.
The Mk14 Lasgun is great w/ Psyker. With the Peril increase on cleave buff to it's 3 cleave, it gets 6 cleave and melts elites in crowds. Plus with Assil as the start of your rotation into Gaze, you are very ammo efficient while doing freak tons of damage FAST. Your Desc does it alot of in-justice. This is my goto Gun-Psyker. Epicness on so many levels.
I like Voidstrike staff. Requires more specialized build, but it's charged shots pierced through almost infinite mobs when you headshot. Plus the eventual explosion.
The vraks vigilant autogun is one of my favorite weapons on the game 😅. I use it when my goal is to delete shooters/gunners. It is trash against carapace, so I always pair with a melee that can help there. I know other guns out perform but I like it and it's very viable.
hard disagree on the vigilant autoguns but I see why people would hate it. trash sights and no armor damage are valid points though. hit reg is also pretty bad on them. even with these negatives, they are my favourite guns to pick off ranged enemies. my aim is pretty good and I'm a semi auto guy generally
For the Voidstrike staff. "Surge is often overkill" so don't take surge, I run warp nexus and soul blaze. "it takes forever to fully charge" So don't, against most targets full charge is massive overkill. Run the "every 5th headshot is a crit" talent. 1/4 charge into hordes, 1/2 charge into elites, 2/3rds to full if you have crit into carapace. Ball punches through the first 4 heretics heads then explodes showering every other heretic in 6m in warp napalm and the 4 heads almost guarantees another crit.
While I can agree with a lot of the bits of this, coming into it, I think that the Aggripinna pump-action should be placed right alongside the Kantrael because they fulfill much the same role with different specialties. Aggri’s slug gives it the best range and special takedown of the pump shotties, while firing faster than the Kantrael, but the Kantrael’s DB shell makes it very good for some DPS and anti-Carapace to some degree. It’s definitely not a top tier pick, but it has equal use as the Kantrael. Plus, learning to pre-load your slug/DB on combat shotguns is part of it, not just only waiting until you’re mid-fight to load. Might be just me trying to make pump shotties work, cause I’m biased on the Aggri, but that’s my experience to it. Good list overall though.
mostly agree on the tierlist but a well built purgatus staff will delete massive groups of anything the only things it doesn't work that well against are mutants , crushers and monstrosities and even then it can soften them up decently as they approach in the middle of a swarm
I'm mostly with this tierlist, but there's a couple things that I definitely don't agree with (I am a zealot player): Putting the zarona revolver below S is insanity. With surgical it does absolutely insane damage, at all ranges, enough to delete any gunners/bombers/shotgunners/trappers etc. in one headshot, and it penetrates armor well enough to handle crushers as well. The reload is also a spent round only reload, which means that you can keep it topped up with shorter reloads if you're not expending the whole magazine. It handles WAY better than the boltgun; the speed at which you can pull it out and get a shot off is almost twice as fast. I like the boltgun thematically but for zealot it's not really a comparison because zarona handles so much better and is so much more mobile. The bolt pistol is definitely closer to zarona in terms of handling speed, but still not as fast (which I'm not complaining about, it makes sense, I'm just saying) Autopistol is now eclipsed by better options (they gave inspiring barrage to the braced autoguns) but it still serves a decent purpose as a blue bar printer and isn't D tier.
Think of it like this: every weapon in S tier is capable of carrying a game by itself. The number of times i have seen a full patrol get wiped by bolter or plasma or voidblast before i can even do anything as melee… these weapons level hordes and destroy bosses. The revolver is amazing for special and elite picking, but its not a carry weapon. I say that as a person who used to run a gunslinger build on vet with it and drop 1m damage, the bolter has eaten its lunch as a sniper rifle and now its a great secondary but hardly a good weapon to focus a build around.
Just got into this game a couple months ago, having an absolute blast on my Psyker and Veteran. Lately I’ve been trying to figure out the best weapons and builds for Damnation and above, this list is a huge help, thanks so much! Liked and subscribed!
Warp flurry and surge on a void strike. One orb won’t kill a crusher most of the time. The dps on a crusher is about 50-70% of their health. And if you run void strike you are running a guranteed way to crit. Then on hoards it clears faster. On orb kills anything in a line. On your dual orb shot you whip you aim to have them go in 2 directions killing 60% of a hoard. I use to love the surge. But I haven’t picked it up since the update. But void still feels great and is hard for me to drop considering I am usually killing most snipers and distant elites before they have time to act. That, to me, helps the team so much. I have smite and dome for close support.
1800 hours in game here, auric player. I raised my eyebrow when you put Aripinaa braced (slow firing high damage variant) in a category below the other ones. Big time head scratcher, but I was willing to gloss over it and chalk it up to maybe misremembering the weapons. The Pinaa is undeniably the best one, belongs in S tier. Other two are high B at best. Then you put the headhunters in D tier and now I'm definitely convinced your judgment is entirely off. The semi auto one hits like a truck and is ammo efficient. Put it in a headshot honcho's hands and watch everything without carapace on its head disappear. Rating it low for not piercing carapace is as fair as knocking the knife for not being a good horde clear weapon. It's not FOR carapace. Idk man I just find these opinions strange, like are we even playing the same game? 😂
Ive never found a use case for headhunter autoguns vs anything else that could do its job- plasma gun, revolver, bolter, recon las, even regular las hit harder, have better sights… i have never seen anyone running a headhunter top frag in my 1500 hours, also playing auric damnation and maelstrom. The thing is, what good is a gun for if its NOT for horde clearing and it cant kill crushers or maulers or do boss damage?
@@MisterEtide Literally everything else? Gunners, shooters, Reapers, shotgunners, ragers, all specials. You can level the exact same criticisms for the infantry Las, but the headhunters are faster to draw and are better than them at horde clear. So generaly Im not saying they are amazing but they should be at least on par with the infantry las (Only really considering it on the Vet here)
Largely agree with all of these. For Ogryn I would rate the Achlys Twin stubber almost as powerful as the Kickback. You can deploy it immediately and instantly dispatch disablers like trappers and hounds, with ammo to spare and no reload required (right away at least). Kind of feels like a braced autogun, if you reserve bullets for high value targets.
I agree The Krouk and gauntlet should go down a notch too. I find them sort of useless. The gauntlet doesn’t have enough ammo reserve and the melee component is almost useless.
@@J.B.1982I've been using the gauntlet almost exclusively even in auric damnation and it feels fine, I'd even say bump it up one. Even without an ammo vet to keep it fed, I rarely feel like I'm hurting for ammo. It's all about reloading when it's comfortable to do so and using it like a pocket sniper to one-tap important targets. Once you get the timing down with Pinpoint, it starts to feel slightly more consistent than something like the rumbler, whose grenade can sometimes bounce off-course or have a longer fuse than normal. I mainly use it with my shieldgryn taunt build. The shield can handle almost anything comfortably now with Opportunist, even moreso than before.
Autopistol is great on zealot. With inspiring barrage and the dodge skill that replenishes toughness it really helps getting toughness back in tight spot. Inexorable judgements passively amping damage and pinning fire help out a lot.
Supposedly the MkXIV (the one you have labelled as "the bad one") actually has a good amount of cleave and letting it shoot through certain enemies, apparently making it pretty good at clearing hordes, but it seems to not have been noted.
I like the Void Staff that shoots the ball mainly for its range. It lets me take out snipers across the map, which other staffs can't match. It fits specific builds, though I avoid it with Assail or Head pop since they already provide range. However, it works well with Smite, adding some ranged damage. Since Smite isn’t crit-focused, I use Warp Flurry and Sustained Fire for blessings. Sustained Fire gives a flat 20% damage boost per shot (description is misleading). The charged shot deals full damage to everything except carapace. I also take a 25% damage perk against Unyielding enemies to make it a decent boss-killing weapon. It’s not exceptional, but it gets the job done. i would love to try it out in a crit heavy build at some point but, i don't really know how to fit it in nicely for a crit heavy build and have it make sense. and your ranking is totally fair, it's kind of trash compared to the others unless it's sitting in it's niche, slow las gun This build isn’t great and isn’t recommended above difficulty 4. The slow-firing lasgun works well with the Veteran perk that consumes stamina for more crit. With the right setup-three stamina curios and the weapon/melee specialist perk-you can shoot almost endlessly without worrying about melee. The idea is to get a few kills, switch to melee briefly to restore 20% stamina, then switch back to the gun and keep firing. Since stamina regeneration is percentage-based but the perk drains a flat amount, stacking more stamina makes the setup more viable. The downside is that this build wastes a lot of skill points, forces awkward perk choices, and sacrifices curios just to save ammo and get more crits. Still, it can be fun in lower-difficulty matches. still your ranking is totally fair this gun sucks.
I like seeing all the different opinions not only in the video, but in the comments. It gives a lot of different perspectives to consider. For my own, I'd put all the pump shotguns into D, and the vigilant autoguns into B-C. Otherwise I largely agree.
Man you're cracked out, the normal blue shotgun with the duck shot is the best sniper in the game, you can hit headsit's with the ADS slug so easily it works at range and knocks over rangers and maulers with ease, bring something else to kill crushers and this gun handles everything else with ease. People have been sleeping on this gun since day one I'm telling you.
Using charged Void Blast near or opposing cover is annoying, charged max range of 20m is inconvenient, while no charged weak spot damage robs it of an easy 25% damage boost, so at best B. Void Strike however can mow down approaching hordes, knock down then kill elites, all for less peril meaning I don't need to clump them up making them a bigger threat, easy A, slightly slower charge speed is its only significant detriment. 18:00 Correction, how many times have you been killed by elites and specials while hemmed in by a horde? Trash mobs don't need to deal damage to kill you. As is the case for real life, burst fire is a poor substitute for proper training with full auto, and often wastes ammo where training would save it.
I agree on the take for the Hellbore Lasgun being C tier now, I'd argue they have been for a year now, but people keep lying to themselves it isn't for the Krieg Memes. They are simply too slow for the horde spam balancing of the game now, a balance which has been in effect even prior to Unlocked and Loaded, as far back as the Class Overhaul which occurred this time last year, there is a reason why for the past 8 months all the best Veteran players were running around using the Combat knife and some fast firing spammer weapon like Recon Lasgun where the low damage is overwritten by critical stacking + rending from criticals, which ends up being more overall damage than a higher damaging slower weapon, considering the horde spam we get, this is preferred now. Even Malice has some absolute bs nonsense happening in it these days like two pox bursters and two mutants being thrown at you at the same time with an additional hound or sniper or trapper added for extra spice... in Malice difficulty, as if suddenly everything has been taken a tier up to where it used to be, wtf... Oh and expect to get kicked out if you even attempt to take this weapon into Maelstrom where you get spammed with enemies *and* you're moving at a snail pace. This weapon was "good" at launch two years ago, back before the Bolt Pistol was added and the Stub Revolver sucked, back when the second tier weapon blessing was a Gatcha roll and you'd be lucky to even get a tier 4 blessing, back when camping in one spot and sniping from cover was a viable way to play veteran and matches went for 44 minutes as players slowly made their way through Damnation tier missions where the worse thing you'll encounter would be two Maulers and a boss. But, that isn't end game anymore, hasn't been end game in a year in fact, as Auric up'ed the difficulty of enemies while Maelstrom up'ed the density. No longer poxwalker hordes being the big threat, now it is hordes of specials and no longer can you sit in cover as enemies will drop down on top of you from the ceiling now in all difficulty types, so mobility is king. If you want an accurate sniping weapon, bring a Boltpistol or a Stub Revolver, both of which have replaced the Hellbore as the go to sniper choice for Veteran builds, the Hellbore struggles, has only *one* good stat combination which you'll end up wasting up to 10K Thrones just to roll since these weapons replace movement with charge rate, meaning - not only do you have to sit there and charge up this weapon, it also doesn't even add a minimum movement speed boost from the 60% movement speed modifier you'll receive from most other weapons, which is itself the big nail in the coffin, you're forced to sacrifice ammo size for the Hellbore to be any good as you need 80% in everything else for it to be effective now, so when faced with this situation, it is frankly better to go with a Stub Revolver or a Bolt Pistol which offers the same damage output, without the need for charging up and it gives you additional movement speed, even on it's minimum movement stat roll, which you should always go. My advice, alongside the Hellbore and every other C and D tier weapons, stick to the lower difficulties and grind out your Masteries there with them if you want to level them for penances, or better yet sacrifice weapons you don't want to level them up instead. Not really worth wasting your currency on imo. BTW I disagree with the take on the Vigilant Autoguns for two reasons: 1) They are *extremely* build dependent to be good, not just good, very good; Meaning you need the right masteries and blessing for them to be effective, otherwise yes they do suck, so yes very reliant on raw percentage buffs to critical or strength stacks, this isn't a weapon for people who like to dakka and fall back on stacking fire DoTs or blessings that are self stacking from multishot, instead it is mastery dependent. 2) Skill issue, they are very good in the hands of people who can actually consistently hit weak spots and headshots; If you have the aim of a drunk monkey, of course they would feel weak. They are very much weapons for the clutch solo Zealot or the Knife movement exploiting Veteran solo player who is a complete tryhard, for a good reason, it is a weapon that is only good if you're good and they are 100% only effective when their stats match the masteries they are pared with and you actually trigger mastery buffs, a.k.a know what you're doing. So, I'd say they are niche, not bad. I'd place them in C tier along with the other weapons which are "only good in the hands of good players, but they're being gimped by these"
Purg staff is my favorite staff because it's got so much CC while also doing good AOE damage but I usually run it with brain burst and dueling sword. Purg staff left click to stagger big groups, hot swap to dueling sword for those juicy heavy headshots. I also just like the purg staff synergy with soulblaze, it's a good way to farm CDR from certain talents. I don't think any other staff comes close to the CC of purg staff. Surge can only hit 5 enemies max and Voidblast staff only does hard CC with a full charge and has a smaller aoe. Purg staff can stagger anything with just a left click
I think cleave on ranged weapons NEEDS to become a stat they clearly show you. It makes such a huge difference on how you can use them, and without carefully testing and observing, there's a lot of them that you'll never know what exactly it's capable of.
I’m surprised that you disagree with Tanner about the various recon lasguns and the infurnus blessing. He calls the infurnus useless and that the “middle ground” lasgun the best bang for your buck. The fast and middle lasguns use 3 “rounds” per shot, while the slow uses 4. This makes the middle ground gun the best for damage - ammo economy. While I agree with his assessment of the guns themselves, I would love to hear your argument for infurnus and why you disagree with Tanner’s take on it.
Ive heard him talk about it recently in more tempered terms. I just think infernus doesnt really click for him, whereas for me i love the feeling of knowing that bleeds or fire will take care of a target so i can move onto something else. I feel like if i am going for straight damage i would rather use the columnus/vraks. The ammo economy of infernus is just insane too, since fire cleans up so many near-kills.
I like the Autopistol on my zealot and Scrier's Gaze psyker It's not the best killer but it's quick to draw, fast firing and it has a very high amount of stagger, I like using it to send a gun line diving for cover or falling over as I run towards them
i agree with the combat shotguns accept for a few situations...the Agrippina can have massive single target with its solid slug shell, has the most rounds chambered "like 13" and is super accurate compared to other shottys. making it good for armored single targets "if you run right blessings, can stagger bulwarks out of armor, then one shot them with a weakspot hit". so is a better pistol for dealing with problem targets at a distance. and though long reload, can fire longer then the pistol before reload as well. good for zealots or vets who don't use gun much just need it for dealing with key targets. also the kantrel in theory has infinite cleave on fire shell, and can crit/bleed stack combo well. i just wish fire did more damage. but good for bleed zealot builds. other wise shit gun. and law bringer is just worse kanetrel. kickback is amazing even at range cause it just shoots such huge damage numbers and can crit, and has wide spread to hit the target at distance. but only on ogryn. the snub-nosed shotgun is harder hitting but range/accuracy is dog shit. sorry. its built for certain builds/play styles but can not do wat the Agrippina does at all.
@31:00 Plasma is also broken or it used to be cause first of all it hits like a truck, second it has stagger range of 8-12m, blessing it to full potential, takes out the fun from other players. If you have a veteran with plasma gun, who shoots a rager all the other enemies around it get staggered too and stop moving, it doesn't matter how long is the stagger cause it's like plasma gun had it own terrifying barrage built in it. Totally broken gun, at leas it used to be before the gun overhaul patch. @31:00 Vraks Mk V (Columnus Mk V), is THE best Gun in the game imho, cause it's easy to use, it has no recoil, it tick's like needle gun, and over all very fast reload speed. It's allrounder on everything it does. I'm mainly Zealot and sometimes Veteran player, and that gun works best with both. @42:00 Bolt pistol is my new love. Run n' Gun and Lethal Proximity with Zealot and you can Bath in heretic's blood all day long! Enemies just explode in gore in front of you is so beautiful!
I think you're sleeping a bit on the Agripinaa revolver. It also can get amazing use out of Surgical and is still an excellent special sniper with a much faster reload. You give up damage, cleave and range for faster reload, more ammo, and the OPTION to mag dump if you want to quickly melt a target. The Zarona is definitely better (S-tier imo), but the Agripinaa is much more than the "fan the hammer" revolver. Great tier list though! Praying we get some vigilant autogun and autopistol buffs in the future.
Shredder Pistol is sorta OK on Weapon Spec Vet. There's a talent deep into the tree that lets you apply up to 16 stacks of brittleness and pairs well with its high fire rate. Its secondary fire can also knock down Ragers and Shotgunners, and if you kill any mooks and have the Suppression blessings, you can wring out a bit more crowd control from it. Its quick draw time and the fact that you only want to spray in bursts means you can keep it topped off with Spec without reloading and also maintain the +25% damage from the weapon swap talent. You're kinda forced into taking Frag grenades cause you want more ways to manage hordes and need some way to harass ranged enemies, so packs of Crushers take forever to deal with. And it's a pretty expensive point investment since you also want the melee talents while you're down there anyway. And its gimmick of being a gun that doesn't kill things is pretty stupid. Even so, I'd rather take it over the headhunter guns.
Every other fast firing weapon also gets the same benefits and actually does damage. The vraks infantry autogun is just twice the gun it could ever be lol
one way to buff the hellbores without making it busted is to maybe add a switch fire button so that you have more time to focus on tracking than holding down the left mouse
Grenade Gauntlet absolutely S tier. One of the best sniper weapons in game for anyone. Built properly it one shots EVERY threat the Ogryn has: trappers, gunners, snipers, gas, flamers, muties, and hounds. Melee wise, obviously considering the cleavers, picks and shield, hitting with the gg is a waste of time but thats not the purpose of the weapon. The special though can be really good at clearing space. Amazing ranged though - and when you take ammo efficiency into account (which you really should), together with Kickback his best ranged weapon by some way. It does take accuracy to work as the explosion is small and will knockdown and not kill if you don't hit directly.
As a pointer, the Hellbore with the overhead swing, the melee is a cleave where as the other two with a stab, is just single target. Their penetration is pretty high though... But if thats what you want, there are better options with the bolter and plasma gun.
Voidstrike is a better plasma gun: it explodes every time it passes through an enemy, and at full charge it has effectively infinite cleave. You can cheese serial killer by just aiming head level at the end of a hallway and letting off a full charge... it is ridiculously powerful.
Hard disagree on the placement of the slower firing Recon Las. Whenever I use it I 100% outperform any of the other marks. I use the perk that allows me to refund las ammo on crit and have rarely had issues with running out. Keep in mind, I use it pretty much constantly during the mission and basically only use melee on Carapace Ogryn. (I play on difficultly 4-5 regularly)
Question about your Voidstrike setup (since you mentioned it having slow casting): are you taking Warp Flurry? I find that with Flurry and Surge I actually get what I want out of the staff combined with Disrupt Destiny stacks for crits+dmg. You can do really short 2-3 secondary bursts to stack up Flurry to get your staff to charge 30% faster. I agree that the Voidblast (Trauma) staff is better especially in Aurics specifically for the crowd control but I don't think it completely overshadows it. There's usually a lot of ways to funnel a horde to get cleaved by the Voidstrike (considering crits give you insane cleave on hordes). Just curious about your take on Flurry since it wasn't mentioned on the staves. Also Trauma staff goes insane with a maximized Soulblaze setup, you just keep stacking damage like it's nothing lol.
Flurry + nexus for strike, nexus + soulblaze on blast. I think i was hard on strike with c tier, but the other staves really are that good, and it just falls behind since its really feels like it needs 3 blessings to be as good as voidblast
@@MisterEtide Pretty much agree, I actually ran several auric maelstrom damnations with both the staves and came to the conclusion that although Voidblast is kinda insane, the Voidstrike has really nice utility and burst damage when you need it. I think if Psy ever gets a talent node that functions like Surge it would help a lot, considering that a lot of Psy talents push you to do Soulblaze builds which Voidblast is really good at abusing.
I agree with most of this, but Columnus ? That was and still is among the best weapons in the game. The recoil is very easy to control. It just the first second you fire it and then it's laser accurate, very easy getting used to
I believe they changed the names of some of the marks - haven't played with it since the patch, but the Vraks IAG icon looks like what I remember the Columnus looking like. No idea why they'd change the names though...
The hellbores particularly the boss hunting heavy damage one I forget what mark that one is called is great and I would say A tier with the hard caveat that your using the weapon customization mod putting a sight on this gun and being able to see and track what your shooting at is a game changer for these things
The double barrel shotgun should be d tier because it has one build that makes it almost work. Id much rather have the fire shotgun. If its gona take 2-3 shots to kill stuff id much rather have 8-9 ammo. Plus the fire shotgun is super accurate using ads. It can snipe snipers and gunners.
Thanks for this list. As I suspected, i was going on out of date information, so i have full mastery of a gun in your D list…. Fortunately, i have full mastery in the Spear Boltgun, and will likely complete the Autogun and Recon Lasgun within a week. (I’ve had the game 1 week and just hit level 30 today)
The number of times my ogryn has misted a sniper across the map with the kickback makes it my favorite ogryn weapon and I imagine just a cloud of buckshot flying out every time it fires.
Colombus IAG kills ANY Elite in seconds when specced correctly. It is also super ammo efficient, just do burst fire, and the recoil resets extremely fast. I kill crushers in Auric for fun with this gun.
The slowest firing recon lasgun has the highest win rate at the moment I believe from what I heard. I predominantly run Recon las guns on my vet, I run out of ammo much faster on the Torrent Recon Lasgun, and it only puts down elites fractionally faster with chest shots.
I would not take win rates to mean much in this game as there are so many factors that go into what makes a player win a game, i also doubt any data has been collated from post-crafting update when these weapons have had their best blessings fully enabled.
I like to be mobile so to me the revolver is still S tier, the Boltgun takes a moment while the revolver is instant in weapon switching. Boltpistol also is S tier also because of the same reasoning, instant weapon switching and the reload is pretty quick. The Boltgun is A tier. I've used both pistols to easily snipe Snipers but each to their own :P
I'm assuming you use a sightmod on the boltgun? Because its main drawback is the atrocious iron sights and the fact it takes up half the screen when aiming down sights, making it very hard to see what's going on, or where enemies have moved to. The damage is phenominal, but because of the stock sights there is no way I can justify S tier on it. I love it's baby brother (boltpistol), though! Not quite the same punch, but non of the drawbacks.
The heavier las pistol does a lot better against armour though. On the light las pistol I will roll with a bonus to flack perk, but I dont feel like I need it on the heavier las pistol, leaving me to put a different perk in. I feel its defo got a good place if you also pair it with some kind of rending.
I have to entirely agree with your tiering of the Ogryn weapons. The kickback and rumbler feel like they make the most impact, but often find myself leaning towards the kickback because of the instant damage and ease of fire. Too many times you might just barely miss your target with the rumbler and the grenade just wiffs right past them. So facing enemies on a ledge is really annoying with rumbler. The kickback requires less precise aim, and has a much faster reaction time than rumbler waiting for the grenade to explode.
Some disagreement: 10:30 Voidstrike > Voidblast. Voidstrike can hit weakspot and pierces until a wall, meaning it has a lot higher AOE and can one shot specials under Crusher. 23:30 Heavy Stubber variants "have bad ammo economy" objectively not true. 28:20 Recon lasguns "burn down bosses" again, objectively not true, the dps of recon lasgun at max is still significantly below most weapons due to boss modifier resist.
heavy stubbers manage to eat the whole maps worth of ammo even when using lucky bullet. gorgonum is the only one that kills in a reasonable amount of shots lasguns with infernus kill a plague ogryn in 18 seconds using only 1 mag of ammo. That's pretty burnt down. the only weapon i could find that kills faster than that is bolter, and uses almost three times as much ammo. When you have a boss on fire they are taking 750 damage per second, you can swap to melee and get more damage from bleeds or rapier stabs.
@@MisterEtide Heavy stubber has _pierce_ and again, they have some of the highest ammo efficiency in the game. If you're going to make the complaint of ammo it's much better to mention other guns, especially embraced auto's. Recon takes more than 1 clip to kill unless you're really spreading out burn procs and not shooting (then it doesn't kill in 18, although I clocked 30seconds + 3 clips with full veteran build on damnation), also heavy stubber has a much better TTK than recon, especially with ogryn PB build. 🤷♂
Most of these are accurate on what to expect, but there are a few that I highly disagree about. Mostly due to players using a number of alt weapons types wrong. Fire staffs are typical example. For example, I see so many fire staff users use only L-Click. That's cringe. Focus quell timing buffs, and only use full charge attacks and chain them. It just ends everything in the game except crushers.
For some heinous reason I've seen at least a dozen vets and psykers running vigilant autoguns. I was hoping you'd explain why anyone would do that but it seems we are still stumped. No really I see more headhunters than I see braced autoguns in my damnation runs. Haven't seen a single one before the update. Crazy!
you forgot to mention draw back of the plasma gun. it can kill you if you fire to often/fast with out "quelling" it basically plays like a psyker staff. you have to manage that heat or go down. and potentially end a run.
@@MisterEtide how so? ive overheated before on light attacks, and heavy's deal almost 3 times damage. and have perks that make them more effective. and feel like a must for big targets/monstrosities which the gun is made for. to little ammo capacity to fire this non stop and waist on hordes of trash mobs. it still takes fire control and i would disagree its new player friendly. going down can end a run, i would play pysker and get used to qwelling first before slapping this gun on. new players are not known for ammo or fire control, and will A burn thru ammo and hog it from others with out consideration, and/or B pop heads.
@@MrDante2456no you don’t overheat on light spam, and with my test I think light spam consum less ammo overall (less overkill) But the gun is still on ammo hungry side
Im interested to see your deeper opinion on recon lasguns with zealot, it doesnt have the same type of ammo return as veteran so im feeling the 6c version might be better for zealot with higher damage efficiency
You are so wrong about the hellbores. Yes the bayonets are fantastic and you need to be accurate with your shot placement but they're very ammo efficient and I've out damaged many zealots in damnation difficulty One of the key things is the agile engagement perk (melee kills give 25% damage for ranged and ranged kills do 25% damage for melee) being able to proc that on a single weapon guarantees it's up time (although they did nerf where it no longer benefits from both bonuses simultaneously) And I'm willing to prove it's metal by playing with you / showcasing the build (not saying it's the best but by your ranking C shouldn't ever touch C tier)
I politely disagree with your opinion on the combat shotgun. Those shotguns are the best option for a melee focused build that needs a quick and reliable way to kill specials and disablers in the middle of a wave. This is due to the fact that they have the best combination of quick damage and quick draw, making it exceptional on most Zealots and Weapon Specialist Veterans. The shotguns are also a lot better at range than you think, of course it is outranked by many, but good enough anyway. If you want to mix the reliability and range, bolt pistol will be your best choice, but be careful with the reload time, it can get you on a bad situation. I highly encourage you to try, specially if you like the psyco zealot on speed roleplay hehe :) Edit: Ow yea, i forgot, if you wanna try, go for the Accatran and forget about the alt fire, its pretty crap in my opinion, gg
@@MisterEtide They are not my dude. Well Agripinaa is really low damage, it could be called a noise maker instead of shotgun, but the others are amazing. Accatran (the old Kantrael) can one tap most disablers on 1 shot at close range on chest and mid range if you aim at the neck, it can also suppress all the gunners (including reaper) with one shot to the head. With the double barrel, you are just adding more close range potential, witch you already had plenty on a melee focused build, but leaving the long ranged elites and specials unchecked. With veteran's weapon specialist, 3 melee kills guarantees a ranged crit, witch will almost always kill a gunner or disabler at mid range with one shot, also the spread (witch is pretty tight) makes it easy to trigger Exhilarating Takedown by just aiming on the general direction of the head. My point is that this shotgun, being fast and lethal, is better than any other ranged weapon if used in this way, as a sidearm to deal with disablers and gunners mainly Sorry for the huge comment, but man if I could show you in practice how lethal and efficient it is, you'd understand what I'm saying hahaha
HEAVY bias on the double barrel. Don't get me wrong I absolutely love it as well but for a ranged weapon it simply does not range, at all. Can't even snipe like you can with the semi auto shotguns, if there's a sniper far away you just can't do anything.
Mostly agree on everything, but the higher damage laspistol, I get way more crits/headshots with it compared to anything else for some reason so it's really fun to run with. However, the autopistol is absolute trash. I hear people running with it and I'm like... why? It sucks ass. Will we be getting a melee list now too?
As an Ogre main the segment about the Kickback being a shotgun confused me until you said skilled Ogres use it as a sniper.
It's kind of an everything weapon. Specialist in distance? Fire in general direction. Mixed horde? Anything not turned into paste gets knocked on it's ass. It's hard to beat a shotgun that fires chunks of concrete and rebar at the enemy
It was so good they hade to nerf it. A good kick back would kill snipers in 1 pellet at any range before they reduced the minimum pellet count
I've loved kickback even back in the dark times when it was viewed as one of his worst guns, nice getting to see your baby grow.
*ogryn
Who's this Ogre fella? I don't think I've unlocked him yet.
gonna try and unironically defend the vigilant autoguns…
1. they’re relatively ammo efficient (roughly 50k total base damage), and have 2x multipliers for both crits and weakspots.
2. having both surgical and deadly accurate in the blessing pool is nice, so running high crit and landing weakspot hits on crushers can help pierce armor. gunners and specialists get one-shot to the head.
3. the vraks mk3 (the triple tap, the best one imo) has virtually no recoil and high zoom, making it easy to line up headshots.
4. the iron sights are… uh… well they’re better than the helbore lasgun sights 😅
overall I definitely agree that they’re weak, but I think D-tier might be too harsh. middle of C-tier is probably where i’d place them. just don’t think it’s right to have them next to the dog water autopistol.
On veteran they are fiiiine. One shot headshotting everything but the big bois is nice. Ranged enemies are a complete non-issue. I can carry with it on auric damnation but it's rather stressful in comparison.
Man I remember pre class rework when both those guns, the 3 burst autogun and autopistol, were s tier weapons
'luv me columnus, just don't shoot sheet metal ogryns and you're sweet
vraks3 crit can proc all three burst rounds to crit which is considered "a shot"
Both Helbore and Vigilant with a scope from Weapon Customization mod are god-tier
I must have had 100+ hrs divided between them after I plugged the mod in.
yo i personally hate the guns that take multiple bullets to shoot, just tell me how much ammo i actually have, if it takes three bullets to shoot then i dont have nine shots i have three just tell me that
If the weapon has charged shots then you might not necessarily want a thing like
Uncharged: 1 ammo
Charged: 2 ammo
Since you would have to adjust the charge time and damage in ways, that make it impractical and not flexible at all. A better way to do that is for example:
Uncharged: 10
Charged: 11 - 20
That would give you a better range of charge time to damage increase to ammo usage that you can play around with.
However for the recon lasgun it's complete bs and makes no sense since it basically is just the first case I described.
@@Bundesverfassungsgehirnand the infantry lasgun for that matter
@@Bundesverfassungsgehirn other than the helbore and plasma, what guns do that?
@@ianfitchett2768it was more of a general statement and not necessarily about darktide, but none as far as I can remember
I think the most interesting is when see a player who clearly has a lot of hours picks a "off meta" or low tier weapon. Ironically the best players in any game are just out to have fun and are the ones who find the next meta because they expeirment so much
2 new perks made the flamer the best zealot secondary by far. The burn damage on the boss is absolutely insane and will take care of everything except crushers
Yeah. The major downfall is that you don’t have a gun that can hit at a decent range so you have to run knives, or not and just have other people handle the distance enemies.
Flamer is a weird one because it's simultaneously shit and op. Is shit for regular play, if the 3 other people have half a collective brain hoards just die to melee. But flamer is op for solo spedrunning because its has infinite cleave an can clear the whole map after running past all of it.
@@J.B.1982 get good with the knives and you will never need a gun again!!!
@@gumbo8043
That’s mostly fair. Knives don’t have the same range but they’re range enough. Lol
They are harder to use than pointing a gun. Lol.
@@gumbo8043Depends on your melee. If you brought a mk3 eviscerator or a crusher, flamer does absolutely jackshit for you since you already have insane mixed horde clear but average at best carapace dps. Bring a bolter on the other hand and now you have a complete build. Knives I pretty much always take with bolter anyways since it lets you not worry about equipping time of bolter during oh shit moments. I'd say flamer only really shines for knives and duelling swords.
I have some (prolly) hot takes
1. Headhunter Autoguns are C tier AT WORST, at best they are A tier
2. No Psyker staff is EVER below A tier.
Yeah, voidstrike at C tier was baffling for me.
Headhunters are just those git gud weapons for veteran. If your aim is bad, you will not contribute. If you consistently hit headshots, you will absolutely go to town. Same with helbores.
I think the headhunter/vigilant autoguns are great for any other game except darktide... because they cant keep up with the horde spawns, just like the hellbores.
First one you get is garbage, though.
@@evrimenustun9548honestly love the Helbore. Not because of that, though. But because I can stunlock Ragers with no issue by using the poky stick at the end. Good times.
One thing which I think you missed on the recon lasguns, and this is yet another thing that's not shown anywhere ingame on the stats and you just have to "know" from testing or word of mouth... the slow recon, the XIV has much higher cleave than the other two. Its shots can hit up to three mobs in a line, compared to the two faster ones. This makes a big difference. It's actually the strongest recon for some builds as a result.
What blessing/perks you run on it ?
@@Alex-vi6iz Dumdum+Infernus is the best blessing combo for all recons (dumdum buffs the fire damage). Usually 25% flak and 5% crit chance, with some additional crit to help the infernus in the talent build somewhere.
@@Ultragravy all the close range blessings are worthless cuz 75% of the time you're not going to be shooting stuff point blank. thats what melees are for
@@emanate0I forgot the exact distance, but "close range" is not as close as you think. Put any close range blessing on a weapon, go to the meat grinder, and shoot the rager while you are next to the mauler; you'll see that the blessing activates.
@@emanate0 They changed the "on close range" blessings to activate at kills at 12m, which is more "mid range". 12m is quite sizeable and definitely way out of melee range. A few months ago they only activated at 8m and this made them terrible. With regard to Dumdum, the bonus damage lasts until 35m but just diminishes until then. It's not the full 25% damage from 12m onwards but its a smooth curve, it's like the inverse of the Longshot talent. Dumdum is absolutely the best damage boosting blessing for Recons and Infantry autoguns despite the implication its short range only.
Voidstrike C Tier is plain ol' innacurate. if you don't like the spike of surge just go warp flurry. In Auric Maelstrom (the only relevant difficulty that should be considered when making a tier list) you will get value from double crit orbs. If you really dislike it, you can consider it an A tier weapon, as you can make an argument that in most scenarios Trauma is better/more reliable. When used incorrectly, it be more of a hindrance than a boon esp if you have more than one Zealot in game. I feel like the only way someone undervalues void is if the player utilizing the weapon is generally low-skill and doesn't understand how to maximize it. Like Trauma Blaze, a good Shriek Strike psyker can do 1.3m plus in a game with more than triple the elite/special kills due to consistent prio access and movement/free defense if you play correctly.
Exactly, thank you. It's the giga chad staff.
I think you're a bit unfair to Agripinaa Combat Shotgun. It's slug ammo is indeed clumsy to reload, but so are weapons like revolvers or kickback or double-barrel - and it's not really a problem. And on a plus side the slug is pinpoint accurate (you can easily outsnipe a sniper across even biggest rooms), it has insane stagger (it drops crushers on their butts) and it deal enough damage to one-shot almost everything with a headshot. It should be at least one tier higher.
I love the Agrippina Shotty, but when you compare to the Stub Revolver it's hard to justify. The regular ammo combined with not great ammo efficiency makes non-slug shooting sad. If it was 100% slug I would almost always choose it.
@@Senthiuz Sure Zarona Revolver is better, but putting Agripinaa Shotgun one tier below revolver (rather than two tiers below) still feels right to me.
For me, it's very effective and good enough for the level I casually play at, but the best part is, it's just damn fun. I love shotguns with a tight spread and the slug makes it feel like it's also a bolt action sniper rifle when needed.
I actually like the Machine Pistol for one main reason; ragers. You can stagger a rager out of a combo with around 10 bullets (which are shot blisteringly fast). It makes handling crowds of ragers a lot easier.
Try the vraks infantry autogun, it will stagger ragers in around 10 bullets by making them DEAD 😂
I like to run it with the brainburst chance
Also add to S tier: rock :)
ROCK LIKES YOU
*launches rock into a snipers face*
Rock-tier 🗿
The Agripinaa Braced Autogun is the slowest and most hard hitting. It has a slower fire rate than the Vraks
I disagree with MrE on this one. It cleaves. Plus you never use the right mouse button on this braced auto anyway. It's a monster on vet with exec stance build and I use it on zealot too.
@@Aztek536 yea me too. I think the Agripinaa also has more stagger
~900 hrs in game. Good video, mostly agree with it. Rumbler is definitely S tier fun, but it's probably more like a B tier weapon, the ammo pool is too low. I would put the Gorgonum stubber to A tier. Gunlugger Ogryn using the Gorgonum and the rending version of point blank can put out tons of damage while making you feel like Rambo.
This what happens when you give people with damn near no playtime a voice. You get awful tier lists like this
i completely agree
Gorgonum is also really accurate with hip fire unlike the other 2 so you can chug through a horde while still being mobile
You can't convince me these are real words
Also the fact he thinks the stubbers are just for bosses. Like no bro, gunlugger is also an "oh sh**" weapon as well. A room full of elites? Activate your ability and watch a whole room of 20 elites disappear.
Mid-speed Accatran has its uses. Yes, it stacks Infernus slower, but it still stacks Infernus fast enough. But at the same time it has an ammo reserve that is about 20% higher than the 20 RPS Accatran. Therefore on maps with scarce ammo restocks, this gun might as well be a better option. It also has higher overall damage done per full ammo cartridge (albeit with a slightly lower DPS), and the reload animation on this Mk is much faster than the one on 20 RPS one.
Helbore is a melee weapon in disguise with the light and medium variants. Also bayonet charging is always fun if you hold the button.
The Mk14 Lasgun is great w/ Psyker. With the Peril increase on cleave buff to it's 3 cleave, it gets 6 cleave and melts elites in crowds. Plus with Assil as the start of your rotation into Gaze, you are very ammo efficient while doing freak tons of damage FAST. Your Desc does it alot of in-justice. This is my goto Gun-Psyker. Epicness on so many levels.
I was watching this video while playing rimworld, i didnt even realise the background music until now when i've got it up making builds.
I like Voidstrike staff. Requires more specialized build, but it's charged shots pierced through almost infinite mobs when you headshot. Plus the eventual explosion.
The vraks vigilant autogun is one of my favorite weapons on the game 😅. I use it when my goal is to delete shooters/gunners. It is trash against carapace, so I always pair with a melee that can help there. I know other guns out perform but I like it and it's very viable.
hard disagree on the vigilant autoguns but I see why people would hate it. trash sights and no armor damage are valid points though. hit reg is also pretty bad on them. even with these negatives, they are my favourite guns to pick off ranged enemies. my aim is pretty good and I'm a semi auto guy generally
For the Voidstrike staff.
"Surge is often overkill" so don't take surge, I run warp nexus and soul blaze.
"it takes forever to fully charge" So don't, against most targets full charge is massive overkill. Run the "every 5th headshot is a crit" talent. 1/4 charge into hordes, 1/2 charge into elites, 2/3rds to full if you have crit into carapace. Ball punches through the first 4 heretics heads then explodes showering every other heretic in 6m in warp napalm and the 4 heads almost guarantees another crit.
Good tips, it can be b tier
While I can agree with a lot of the bits of this, coming into it, I think that the Aggripinna pump-action should be placed right alongside the Kantrael because they fulfill much the same role with different specialties. Aggri’s slug gives it the best range and special takedown of the pump shotties, while firing faster than the Kantrael, but the Kantrael’s DB shell makes it very good for some DPS and anti-Carapace to some degree. It’s definitely not a top tier pick, but it has equal use as the Kantrael.
Plus, learning to pre-load your slug/DB on combat shotguns is part of it, not just only waiting until you’re mid-fight to load.
Might be just me trying to make pump shotties work, cause I’m biased on the Aggri, but that’s my experience to it.
Good list overall though.
mostly agree on the tierlist but a well built purgatus staff will delete massive groups of anything the only things it doesn't work that well against are mutants , crushers and monstrosities and even then it can soften them up decently as they approach in the middle of a swarm
Pair that with a cknife or dsword and it's gg. I love purgatus, still my fav.
Purg with brain burst and you’re good to go.
@@bigboi7817Deimos force sword is also an excellent melee option to pair with purgatus
Great list. Finally someone putting respect on the kickbacks name.
I'm mostly with this tierlist, but there's a couple things that I definitely don't agree with (I am a zealot player):
Putting the zarona revolver below S is insanity. With surgical it does absolutely insane damage, at all ranges, enough to delete any gunners/bombers/shotgunners/trappers etc. in one headshot, and it penetrates armor well enough to handle crushers as well. The reload is also a spent round only reload, which means that you can keep it topped up with shorter reloads if you're not expending the whole magazine. It handles WAY better than the boltgun; the speed at which you can pull it out and get a shot off is almost twice as fast. I like the boltgun thematically but for zealot it's not really a comparison because zarona handles so much better and is so much more mobile. The bolt pistol is definitely closer to zarona in terms of handling speed, but still not as fast (which I'm not complaining about, it makes sense, I'm just saying)
Autopistol is now eclipsed by better options (they gave inspiring barrage to the braced autoguns) but it still serves a decent purpose as a blue bar printer and isn't D tier.
Think of it like this: every weapon in S tier is capable of carrying a game by itself. The number of times i have seen a full patrol get wiped by bolter or plasma or voidblast before i can even do anything as melee… these weapons level hordes and destroy bosses. The revolver is amazing for special and elite picking, but its not a carry weapon. I say that as a person who used to run a gunslinger build on vet with it and drop 1m damage, the bolter has eaten its lunch as a sniper rifle and now its a great secondary but hardly a good weapon to focus a build around.
Just got into this game a couple months ago, having an absolute blast on my Psyker and Veteran. Lately I’ve been trying to figure out the best weapons and builds for Damnation and above, this list is a huge help, thanks so much! Liked and subscribed!
Warp flurry and surge on a void strike. One orb won’t kill a crusher most of the time. The dps on a crusher is about 50-70% of their health.
And if you run void strike you are running a guranteed way to crit.
Then on hoards it clears faster. On orb kills anything in a line. On your dual orb shot you whip you aim to have them go in 2 directions killing 60% of a hoard.
I use to love the surge. But I haven’t picked it up since the update. But void still feels great and is hard for me to drop considering I am usually killing most snipers and distant elites before they have time to act. That, to me, helps the team so much. I have smite and dome for close support.
1800 hours in game here, auric player. I raised my eyebrow when you put Aripinaa braced (slow firing high damage variant) in a category below the other ones. Big time head scratcher, but I was willing to gloss over it and chalk it up to maybe misremembering the weapons. The Pinaa is undeniably the best one, belongs in S tier. Other two are high B at best.
Then you put the headhunters in D tier and now I'm definitely convinced your judgment is entirely off. The semi auto one hits like a truck and is ammo efficient. Put it in a headshot honcho's hands and watch everything without carapace on its head disappear. Rating it low for not piercing carapace is as fair as knocking the knife for not being a good horde clear weapon. It's not FOR carapace. Idk man I just find these opinions strange, like are we even playing the same game? 😂
Ive never found a use case for headhunter autoguns vs anything else that could do its job- plasma gun, revolver, bolter, recon las, even regular las hit harder, have better sights… i have never seen anyone running a headhunter top frag in my 1500 hours, also playing auric damnation and maelstrom.
The thing is, what good is a gun for if its NOT for horde clearing and it cant kill crushers or maulers or do boss damage?
@@MisterEtide Literally everything else? Gunners, shooters, Reapers, shotgunners, ragers, all specials. You can level the exact same criticisms for the infantry Las, but the headhunters are faster to draw and are better than them at horde clear. So generaly Im not saying they are amazing but they should be at least on par with the infantry las (Only really considering it on the Vet here)
Largely agree with all of these. For Ogryn I would rate the Achlys Twin stubber almost as powerful as the Kickback. You can deploy it immediately and instantly dispatch disablers like trappers and hounds, with ammo to spare and no reload required (right away at least). Kind of feels like a braced autogun, if you reserve bullets for high value targets.
I agree
The Krouk and gauntlet should go down a notch too. I find them sort of useless.
The gauntlet doesn’t have enough ammo reserve and the melee component is almost useless.
@@J.B.1982 its purpose the guantlet was for armor shred with the blessings to debuff targets, but you could prob do that with rumbler as well.
@@J.B.1982I've been using the gauntlet almost exclusively even in auric damnation and it feels fine, I'd even say bump it up one. Even without an ammo vet to keep it fed, I rarely feel like I'm hurting for ammo. It's all about reloading when it's comfortable to do so and using it like a pocket sniper to one-tap important targets. Once you get the timing down with Pinpoint, it starts to feel slightly more consistent than something like the rumbler, whose grenade can sometimes bounce off-course or have a longer fuse than normal.
I mainly use it with my shieldgryn taunt build. The shield can handle almost anything comfortably now with Opportunist, even moreso than before.
Autopistol is great on zealot. With inspiring barrage and the dodge skill that replenishes toughness it really helps getting toughness back in tight spot. Inexorable judgements passively amping damage and pinning fire help out a lot.
Supposedly the MkXIV (the one you have labelled as "the bad one") actually has a good amount of cleave and letting it shoot through certain enemies, apparently making it pretty good at clearing hordes, but it seems to not have been noted.
As true as that is why the fuck are you firing a recon into a horde
great vid bro, looking forward to melee tierlist. keep it up 🔥
No matter where i go, i can't escape rimworld.
The content’s been amazing lately bro
I NEED ME MISTER E'S SPOTIFY PLAYLIST! WHY IS IT SO GOOD!?!?!?
Most the music he uses is from Rimworld's OST, amazing soundtrack
Putting agri braced autogun in A tier is criminal. Inquisitor, get this guy
I like the Void Staff that shoots the ball mainly for its range. It lets me take out snipers across the map, which other staffs can't match.
It fits specific builds, though I avoid it with Assail or Head pop since they already provide range. However, it works well with Smite, adding some ranged damage.
Since Smite isn’t crit-focused, I use Warp Flurry and Sustained Fire for blessings. Sustained Fire gives a flat 20% damage boost per shot (description is misleading). The charged shot deals full damage to everything except carapace.
I also take a 25% damage perk against Unyielding enemies to make it a decent boss-killing weapon. It’s not exceptional, but it gets the job done.
i would love to try it out in a crit heavy build at some point but, i don't really know how to fit it in nicely for a crit heavy build and have it make sense. and your ranking is totally fair, it's kind of trash compared to the others unless it's sitting in it's niche,
slow las gun
This build isn’t great and isn’t recommended above difficulty 4.
The slow-firing lasgun works well with the Veteran perk that consumes stamina for more crit. With the right setup-three stamina curios and the weapon/melee specialist perk-you can shoot almost endlessly without worrying about melee.
The idea is to get a few kills, switch to melee briefly to restore 20% stamina, then switch back to the gun and keep firing. Since stamina regeneration is percentage-based but the perk drains a flat amount, stacking more stamina makes the setup more viable.
The downside is that this build wastes a lot of skill points, forces awkward perk choices, and sacrifices curios just to save ammo and get more crits. Still, it can be fun in lower-difficulty matches.
still your ranking is totally fair this gun sucks.
id need two separate tier lists i think... one for when i feel patient and well enough to aim for heads and one for when i cant
I like seeing all the different opinions not only in the video, but in the comments. It gives a lot of different perspectives to consider.
For my own, I'd put all the pump shotguns into D, and the vigilant autoguns into B-C. Otherwise I largely agree.
Man you're cracked out, the normal blue shotgun with the duck shot is the best sniper in the game, you can hit headsit's with the ADS slug so easily it works at range and knocks over rangers and maulers with ease, bring something else to kill crushers and this gun handles everything else with ease. People have been sleeping on this gun since day one I'm telling you.
Using charged Void Blast near or opposing cover is annoying, charged max range of 20m is inconvenient, while no charged weak spot damage robs it of an easy 25% damage boost, so at best B. Void Strike however can mow down approaching hordes, knock down then kill elites, all for less peril meaning I don't need to clump them up making them a bigger threat, easy A, slightly slower charge speed is its only significant detriment.
18:00 Correction, how many times have you been killed by elites and specials while hemmed in by a horde? Trash mobs don't need to deal damage to kill you.
As is the case for real life, burst fire is a poor substitute for proper training with full auto, and often wastes ammo where training would save it.
I agree on the take for the Hellbore Lasgun being C tier now, I'd argue they have been for a year now, but people keep lying to themselves it isn't for the Krieg Memes. They are simply too slow for the horde spam balancing of the game now, a balance which has been in effect even prior to Unlocked and Loaded, as far back as the Class Overhaul which occurred this time last year, there is a reason why for the past 8 months all the best Veteran players were running around using the Combat knife and some fast firing spammer weapon like Recon Lasgun where the low damage is overwritten by critical stacking + rending from criticals, which ends up being more overall damage than a higher damaging slower weapon, considering the horde spam we get, this is preferred now. Even Malice has some absolute bs nonsense happening in it these days like two pox bursters and two mutants being thrown at you at the same time with an additional hound or sniper or trapper added for extra spice... in Malice difficulty, as if suddenly everything has been taken a tier up to where it used to be, wtf... Oh and expect to get kicked out if you even attempt to take this weapon into Maelstrom where you get spammed with enemies *and* you're moving at a snail pace. This weapon was "good" at launch two years ago, back before the Bolt Pistol was added and the Stub Revolver sucked, back when the second tier weapon blessing was a Gatcha roll and you'd be lucky to even get a tier 4 blessing, back when camping in one spot and sniping from cover was a viable way to play veteran and matches went for 44 minutes as players slowly made their way through Damnation tier missions where the worse thing you'll encounter would be two Maulers and a boss. But, that isn't end game anymore, hasn't been end game in a year in fact, as Auric up'ed the difficulty of enemies while Maelstrom up'ed the density. No longer poxwalker hordes being the big threat, now it is hordes of specials and no longer can you sit in cover as enemies will drop down on top of you from the ceiling now in all difficulty types, so mobility is king.
If you want an accurate sniping weapon, bring a Boltpistol or a Stub Revolver, both of which have replaced the Hellbore as the go to sniper choice for Veteran builds, the Hellbore struggles, has only *one* good stat combination which you'll end up wasting up to 10K Thrones just to roll since these weapons replace movement with charge rate, meaning - not only do you have to sit there and charge up this weapon, it also doesn't even add a minimum movement speed boost from the 60% movement speed modifier you'll receive from most other weapons, which is itself the big nail in the coffin, you're forced to sacrifice ammo size for the Hellbore to be any good as you need 80% in everything else for it to be effective now, so when faced with this situation, it is frankly better to go with a Stub Revolver or a Bolt Pistol which offers the same damage output, without the need for charging up and it gives you additional movement speed, even on it's minimum movement stat roll, which you should always go.
My advice, alongside the Hellbore and every other C and D tier weapons, stick to the lower difficulties and grind out your Masteries there with them if you want to level them for penances, or better yet sacrifice weapons you don't want to level them up instead. Not really worth wasting your currency on imo.
BTW I disagree with the take on the Vigilant Autoguns for two reasons: 1) They are *extremely* build dependent to be good, not just good, very good; Meaning you need the right masteries and blessing for them to be effective, otherwise yes they do suck, so yes very reliant on raw percentage buffs to critical or strength stacks, this isn't a weapon for people who like to dakka and fall back on stacking fire DoTs or blessings that are self stacking from multishot, instead it is mastery dependent. 2) Skill issue, they are very good in the hands of people who can actually consistently hit weak spots and headshots; If you have the aim of a drunk monkey, of course they would feel weak. They are very much weapons for the clutch solo Zealot or the Knife movement exploiting Veteran solo player who is a complete tryhard, for a good reason, it is a weapon that is only good if you're good and they are 100% only effective when their stats match the masteries they are pared with and you actually trigger mastery buffs, a.k.a know what you're doing. So, I'd say they are niche, not bad. I'd place them in C tier along with the other weapons which are "only good in the hands of good players, but they're being gimped by these"
Purg staff is my favorite staff because it's got so much CC while also doing good AOE damage but I usually run it with brain burst and dueling sword. Purg staff left click to stagger big groups, hot swap to dueling sword for those juicy heavy headshots. I also just like the purg staff synergy with soulblaze, it's a good way to farm CDR from certain talents. I don't think any other staff comes close to the CC of purg staff. Surge can only hit 5 enemies max and Voidblast staff only does hard CC with a full charge and has a smaller aoe. Purg staff can stagger anything with just a left click
I think cleave on ranged weapons NEEDS to become a stat they clearly show you. It makes such a huge difference on how you can use them, and without carefully testing and observing, there's a lot of them that you'll never know what exactly it's capable of.
I’m surprised that you disagree with Tanner about the various recon lasguns and the infurnus blessing. He calls the infurnus useless and that the “middle ground” lasgun the best bang for your buck. The fast and middle lasguns use 3 “rounds” per shot, while the slow uses 4. This makes the middle ground gun the best for damage - ammo economy. While I agree with his assessment of the guns themselves, I would love to hear your argument for infurnus and why you disagree with Tanner’s take on it.
Ive heard him talk about it recently in more tempered terms. I just think infernus doesnt really click for him, whereas for me i love the feeling of knowing that bleeds or fire will take care of a target so i can move onto something else. I feel like if i am going for straight damage i would rather use the columnus/vraks. The ammo economy of infernus is just insane too, since fire cleans up so many near-kills.
I miss the old autopistol pinning fire blessing 10% dmg per staggered enemy stacks 5 times. The only thing keeping it afloat
I would love to see a melee video, I feel like the dagger would be the only weapon you would see in s but not like to have it in your fireteam.
Dueling Sword IV should be S tier as well because of it's combat adaptability paired with ridiculous mobility.
Putting the bolt pistol below the boltgun is wild.
I like the Autopistol on my zealot and Scrier's Gaze psyker
It's not the best killer but it's quick to draw, fast firing and it has a very high amount of stagger, I like using it to send a gun line diving for cover or falling over as I run towards them
i agree with the combat shotguns accept for a few situations...the Agrippina can have massive single target with its solid slug shell, has the most rounds chambered "like 13" and is super accurate compared to other shottys. making it good for armored single targets "if you run right blessings, can stagger bulwarks out of armor, then one shot them with a weakspot hit". so is a better pistol for dealing with problem targets at a distance. and though long reload, can fire longer then the pistol before reload as well. good for zealots or vets who don't use gun much just need it for dealing with key targets. also the kantrel in theory has infinite cleave on fire shell, and can crit/bleed stack combo well. i just wish fire did more damage. but good for bleed zealot builds. other wise shit gun. and law bringer is just worse kanetrel. kickback is amazing even at range cause it just shoots such huge damage numbers and can crit, and has wide spread to hit the target at distance. but only on ogryn. the snub-nosed shotgun is harder hitting but range/accuracy is dog shit. sorry. its built for certain builds/play styles but can not do wat the Agrippina does at all.
@31:00 Plasma is also broken or it used to be cause first of all it hits like a truck, second it has stagger range of 8-12m, blessing it to full potential, takes out the fun from other players. If you have a veteran with plasma gun, who shoots a rager all the other enemies around it get staggered too and stop moving, it doesn't matter how long is the stagger cause it's like plasma gun had it own terrifying barrage built in it. Totally broken gun, at leas it used to be before the gun overhaul patch.
@31:00 Vraks Mk V (Columnus Mk V), is THE best Gun in the game imho, cause it's easy to use, it has no recoil, it tick's like needle gun, and over all very fast reload speed. It's allrounder on everything it does. I'm mainly Zealot and sometimes Veteran player, and that gun works best with both.
@42:00 Bolt pistol is my new love. Run n' Gun and Lethal Proximity with Zealot and you can Bath in heretic's blood all day long! Enemies just explode in gore in front of you is so beautiful!
I think you're sleeping a bit on the Agripinaa revolver. It also can get amazing use out of Surgical and is still an excellent special sniper with a much faster reload. You give up damage, cleave and range for faster reload, more ammo, and the OPTION to mag dump if you want to quickly melt a target. The Zarona is definitely better (S-tier imo), but the Agripinaa is much more than the "fan the hammer" revolver. Great tier list though! Praying we get some vigilant autogun and autopistol buffs in the future.
Shredder Pistol is sorta OK on Weapon Spec Vet. There's a talent deep into the tree that lets you apply up to 16 stacks of brittleness and pairs well with its high fire rate. Its secondary fire can also knock down Ragers and Shotgunners, and if you kill any mooks and have the Suppression blessings, you can wring out a bit more crowd control from it. Its quick draw time and the fact that you only want to spray in bursts means you can keep it topped off with Spec without reloading and also maintain the +25% damage from the weapon swap talent.
You're kinda forced into taking Frag grenades cause you want more ways to manage hordes and need some way to harass ranged enemies, so packs of Crushers take forever to deal with. And it's a pretty expensive point investment since you also want the melee talents while you're down there anyway. And its gimmick of being a gun that doesn't kill things is pretty stupid.
Even so, I'd rather take it over the headhunter guns.
Every other fast firing weapon also gets the same benefits and actually does damage. The vraks infantry autogun is just twice the gun it could ever be lol
@MisterEtide oh, for sure. It's still terrible, and I wouldn't have bothered with it, if it weren't for the mastery update.
one way to buff the hellbores without making it busted is to maybe add a switch fire button so that you have more time to focus on tracking than holding down the left mouse
Grenade Gauntlet absolutely S tier. One of the best sniper weapons in game for anyone. Built properly it one shots EVERY threat the Ogryn has: trappers, gunners, snipers, gas, flamers, muties, and hounds. Melee wise, obviously considering the cleavers, picks and shield, hitting with the gg is a waste of time but thats not the purpose of the weapon. The special though can be really good at clearing space. Amazing ranged though - and when you take ammo efficiency into account (which you really should), together with Kickback his best ranged weapon by some way. It does take accuracy to work as the explosion is small and will knockdown and not kill if you don't hit directly.
As a pointer, the Hellbore with the overhead swing, the melee is a cleave where as the other two with a stab, is just single target. Their penetration is pretty high though... But if thats what you want, there are better options with the bolter and plasma gun.
Voidstrike is a better plasma gun: it explodes every time it passes through an enemy, and at full charge it has effectively infinite cleave. You can cheese serial killer by just aiming head level at the end of a hallway and letting off a full charge... it is ridiculously powerful.
I like to use the Ripper Shotgun with Can Opener Blessing. Makes bosses easier for the ogryn, in my opinion.
Hard disagree on the placement of the slower firing Recon Las. Whenever I use it I 100% outperform any of the other marks.
I use the perk that allows me to refund las ammo on crit and have rarely had issues with running out. Keep in mind, I use it pretty much constantly during the mission and basically only use melee on Carapace Ogryn.
(I play on difficultly 4-5 regularly)
Question about your Voidstrike setup (since you mentioned it having slow casting): are you taking Warp Flurry? I find that with Flurry and Surge I actually get what I want out of the staff combined with Disrupt Destiny stacks for crits+dmg. You can do really short 2-3 secondary bursts to stack up Flurry to get your staff to charge 30% faster. I agree that the Voidblast (Trauma) staff is better especially in Aurics specifically for the crowd control but I don't think it completely overshadows it. There's usually a lot of ways to funnel a horde to get cleaved by the Voidstrike (considering crits give you insane cleave on hordes). Just curious about your take on Flurry since it wasn't mentioned on the staves.
Also Trauma staff goes insane with a maximized Soulblaze setup, you just keep stacking damage like it's nothing lol.
Flurry + nexus for strike, nexus + soulblaze on blast. I think i was hard on strike with c tier, but the other staves really are that good, and it just falls behind since its really feels like it needs 3 blessings to be as good as voidblast
@@MisterEtide Pretty much agree, I actually ran several auric maelstrom damnations with both the staves and came to the conclusion that although Voidblast is kinda insane, the Voidstrike has really nice utility and burst damage when you need it. I think if Psy ever gets a talent node that functions like Surge it would help a lot, considering that a lot of Psy talents push you to do Soulblaze builds which Voidblast is really good at abusing.
I see you keep referencing the doom slayer build with the double barrel. What is this build exactly?
I agree with most of this, but Columnus ? That was and still is among the best weapons in the game. The recoil is very easy to control. It just the first second you fire it and then it's laser accurate, very easy getting used to
I believe they changed the names of some of the marks - haven't played with it since the patch, but the Vraks IAG icon looks like what I remember the Columnus looking like. No idea why they'd change the names though...
Don't forget that Plasma can shoot through cover and small walls ;)
The hellbores particularly the boss hunting heavy damage one I forget what mark that one is called is great and I would say A tier with the hard caveat that your using the weapon customization mod putting a sight on this gun and being able to see and track what your shooting at is a game changer for these things
The double barrel shotgun should be d tier because it has one build that makes it almost work. Id much rather have the fire shotgun. If its gona take 2-3 shots to kill stuff id much rather have 8-9 ammo. Plus the fire shotgun is super accurate using ads. It can snipe snipers and gunners.
Thanks for this list. As I suspected, i was going on out of date information, so i have full mastery of a gun in your D list….
Fortunately, i have full mastery in the Spear Boltgun, and will likely complete the Autogun and Recon Lasgun within a week. (I’ve had the game 1 week and just hit level 30 today)
The number of times my ogryn has misted a sniper across the map with the kickback makes it my favorite ogryn weapon and I imagine just a cloud of buckshot flying out every time it fires.
I personally imagine it firing chunks of concrete and rebar
@@botep5529 Haha now I want a special attack where you load the rock and fire it as your slug
Colombus IAG kills ANY Elite in seconds when specced correctly. It is also super ammo efficient, just do burst fire, and the recoil resets extremely fast. I kill crushers in Auric for fun with this gun.
The slowest firing recon lasgun has the highest win rate at the moment I believe from what I heard. I predominantly run Recon las guns on my vet, I run out of ammo much faster on the Torrent Recon Lasgun, and it only puts down elites fractionally faster with chest shots.
I would not take win rates to mean much in this game as there are so many factors that go into what makes a player win a game, i also doubt any data has been collated from post-crafting update when these weapons have had their best blessings fully enabled.
@@MisterEtide Yeah thats true enough
remember when the old veteran. everyone used the machine pistol. talk about fall from grace
I like to be mobile so to me the revolver is still S tier, the Boltgun takes a moment while the revolver is instant in weapon switching. Boltpistol also is S tier also because of the same reasoning, instant weapon switching and the reload is pretty quick. The Boltgun is A tier. I've used both pistols to easily snipe Snipers but each to their own :P
I'm assuming you use a sightmod on the boltgun? Because its main drawback is the atrocious iron sights and the fact it takes up half the screen when aiming down sights, making it very hard to see what's going on, or where enemies have moved to. The damage is phenominal, but because of the stock sights there is no way I can justify S tier on it. I love it's baby brother (boltpistol), though! Not quite the same punch, but non of the drawbacks.
The heavier las pistol does a lot better against armour though. On the light las pistol I will roll with a bonus to flack perk, but I dont feel like I need it on the heavier las pistol, leaving me to put a different perk in. I feel its defo got a good place if you also pair it with some kind of rending.
I have to entirely agree with your tiering of the Ogryn weapons. The kickback and rumbler feel like they make the most impact, but often find myself leaning towards the kickback because of the instant damage and ease of fire. Too many times you might just barely miss your target with the rumbler and the grenade just wiffs right past them. So facing enemies on a ledge is really annoying with rumbler. The kickback requires less precise aim, and has a much faster reaction time than rumbler waiting for the grenade to explode.
Double Barrel is S tier, you're goddamn right. Double Barrel + OG Shovel
Vraks, formerly known as columnus, infantry autogun used to be meta, too. Still is. Should be up there with braced.
It is in S
solid list imho, only a couple things I'd maybe tweak, being the fan revolver and the c tier recon las being bumped a tier. otherwise, pretty good!
Cheers mate! Good breakdown.
the strike staff kinda should be the most staggering one.
I mean, its in the name and its in the animation
Some disagreement:
10:30 Voidstrike > Voidblast. Voidstrike can hit weakspot and pierces until a wall, meaning it has a lot higher AOE and can one shot specials under Crusher.
23:30 Heavy Stubber variants "have bad ammo economy" objectively not true.
28:20 Recon lasguns "burn down bosses" again, objectively not true, the dps of recon lasgun at max is still significantly below most weapons due to boss modifier resist.
heavy stubbers manage to eat the whole maps worth of ammo even when using lucky bullet. gorgonum is the only one that kills in a reasonable amount of shots
lasguns with infernus kill a plague ogryn in 18 seconds using only 1 mag of ammo. That's pretty burnt down. the only weapon i could find that kills faster than that is bolter, and uses almost three times as much ammo. When you have a boss on fire they are taking 750 damage per second, you can swap to melee and get more damage from bleeds or rapier stabs.
@@MisterEtide Heavy stubber has _pierce_ and again, they have some of the highest ammo efficiency in the game. If you're going to make the complaint of ammo it's much better to mention other guns, especially embraced auto's.
Recon takes more than 1 clip to kill unless you're really spreading out burn procs and not shooting (then it doesn't kill in 18, although I clocked 30seconds + 3 clips with full veteran build on damnation), also heavy stubber has a much better TTK than recon, especially with ogryn PB build.
🤷♂
Granted it is with my build, but headhunter infernus, mk XII, aim head and full auto kills in 18 seconds, pretty much exactly one mag.
Most of these are accurate on what to expect, but there are a few that I highly disagree about. Mostly due to players using a number of alt weapons types wrong. Fire staffs are typical example. For example, I see so many fire staff users use only L-Click. That's cringe. Focus quell timing buffs, and only use full charge attacks and chain them. It just ends everything in the game except crushers.
How are you seeing damage that you do in a round? They seem to have gotten rid of the kill comparison screen
For some heinous reason I've seen at least a dozen vets and psykers running vigilant autoguns. I was hoping you'd explain why anyone would do that but it seems we are still stumped.
No really I see more headhunters than I see braced autoguns in my damnation runs. Haven't seen a single one before the update. Crazy!
I loved the semi auto before I got to damnation. Havent played mine in ages and tried it with the update.
you forgot to mention draw back of the plasma gun. it can kill you if you fire to often/fast with out "quelling" it basically plays like a psyker staff. you have to manage that heat or go down. and potentially end a run.
most players just light attack spam, those shots can't overheat you and if you try to shoot on 100% you'll vent instead.
@@MisterEtide how so? ive overheated before on light attacks, and heavy's deal almost 3 times damage. and have perks that make them more effective. and feel like a must for big targets/monstrosities which the gun is made for. to little ammo capacity to fire this non stop and waist on hordes of trash mobs. it still takes fire control and i would disagree its new player friendly. going down can end a run, i would play pysker and get used to qwelling first before slapping this gun on. new players are not known for ammo or fire control, and will A burn thru ammo and hog it from others with out consideration, and/or B pop heads.
@@MrDante2456no you don’t overheat on light spam, and with my test I think light spam consum less ammo overall (less overkill)
But the gun is still on ammo hungry side
40k was a thing before magazine fed shotguns where a widespread concept.
I got a 382 recon lasgun on my Zealot with 62% mobility the rest 80's
the Hellbore slander! I have a differing opinion with that weapon, but to each their own.
Im interested to see your deeper opinion on recon lasguns with zealot, it doesnt have the same type of ammo return as veteran so im feeling the 6c version might be better for zealot with higher damage efficiency
You are so wrong about the hellbores.
Yes the bayonets are fantastic and you need to be accurate with your shot placement but they're very ammo efficient and I've out damaged many zealots in damnation difficulty
One of the key things is the agile engagement perk (melee kills give 25% damage for ranged and ranged kills do 25% damage for melee) being able to proc that on a single weapon guarantees it's up time (although they did nerf where it no longer benefits from both bonuses simultaneously)
And I'm willing to prove it's metal by playing with you / showcasing the build (not saying it's the best but by your ranking C shouldn't ever touch C tier)
Don't underestimate the Recon Lasgun mk XIV I recommend using executioner... trust me it did better on gunner and range man
they changed the names on some of these around. didnt the fast firing smg infantry autogun used to be the columnus, not the vraks?
Correct
yes columnus mk 5
I am on team laspistol X with my zealot, but it definitely suffers from arm hitbox-itus.
great video
Voidstrike staff C tier ? I carry whole auric maelstrom missions with it and do over a million damage and over a thousand crits.
Awesome content. Thanks
I politely disagree with your opinion on the combat shotgun.
Those shotguns are the best option for a melee focused build that needs a quick and reliable way to kill specials and disablers in the middle of a wave. This is due to the fact that they have the best combination of quick damage and quick draw, making it exceptional on most Zealots and Weapon Specialist Veterans.
The shotguns are also a lot better at range than you think, of course it is outranked by many, but good enough anyway. If you want to mix the reliability and range, bolt pistol will be your best choice, but be careful with the reload time, it can get you on a bad situation.
I highly encourage you to try, specially if you like the psyco zealot on speed roleplay hehe :)
Edit: Ow yea, i forgot, if you wanna try, go for the Accatran and forget about the alt fire, its pretty crap in my opinion, gg
The double barrel shotgun eats all of the combat shotguns alive. It is what shotguns should be in this game (why are the combats so low damage?!)
@@MisterEtide They are not my dude. Well Agripinaa is really low damage, it could be called a noise maker instead of shotgun, but the others are amazing.
Accatran (the old Kantrael) can one tap most disablers on 1 shot at close range on chest and mid range if you aim at the neck, it can also suppress all the gunners (including reaper) with one shot to the head. With the double barrel, you are just adding more close range potential, witch you already had plenty on a melee focused build, but leaving the long ranged elites and specials unchecked.
With veteran's weapon specialist, 3 melee kills guarantees a ranged crit, witch will almost always kill a gunner or disabler at mid range with one shot, also the spread (witch is pretty tight) makes it easy to trigger Exhilarating Takedown by just aiming on the general direction of the head.
My point is that this shotgun, being fast and lethal, is better than any other ranged weapon if used in this way, as a sidearm to deal with disablers and gunners mainly
Sorry for the huge comment, but man if I could show you in practice how lethal and efficient it is, you'd understand what I'm saying hahaha
HEAVY bias on the double barrel. Don't get me wrong I absolutely love it as well but for a ranged weapon it simply does not range, at all. Can't even snipe like you can with the semi auto shotguns, if there's a sniper far away you just can't do anything.
Mostly agree on everything, but the higher damage laspistol, I get way more crits/headshots with it compared to anything else for some reason so it's really fun to run with.
However, the autopistol is absolute trash. I hear people running with it and I'm like... why? It sucks ass.
Will we be getting a melee list now too?
It would be cool if they made the shedder pistol duel wield
Voidstrike staff crit will most likely kill a crusher? Nah. Try like 3 of em. Agreeing with u that the staff is c tier. It's fun tho
You going to do a melee tier list?