5:39 “You can take Light if you feel like you need to light things.” This is the top-tier analysis that brings me back to Cephalopocalypse time and again.
Cleric is so crazy man. Some of the most clutch cc, having bless and guidance on 1 character, and avenging spirits + spirit weapon, and heavy armor proficiency. So gnarly man.
I was so glad when I saw Nature was included in the game. I played a Nature Cleric in a campaign and it was one of my favorite characters ever. I was able to replicate him in the game and it was an amazing experience and felt immensely personal.
Thank you for this build and many others. Definitely one of the best content creators for builds by far. I would like to see a future Shadowheart build particularly with the other cleric domains like tempest or war or maybe other lore accurate builds like Paladin or Monk that fits her theme. And thanks for the tip about create water: now I can get her wet in the game like she is in my fan fiction. Big ups!
Thanks so much for the support! I really appreciate that and the kind words. I have a few other SH builds up - you can find tempest under "The best cleric in bg3" (though that video is a little out of date so I may redo it at some point), light under "the best support cleric," and trickery under her lore friendly build, as well as a couple others - hopefully that will be plenty to keep you both going :P
Glad to see someone repping the Nature Cleric! Probably not optimal but there’s a club that does extra damage with Shillelagh and a shield that deals damage back when you’re hit if you have Shillelagh up that would be fun on this build, at least around Act 2 if someone is already doing a radiant build.
23:08 - Yeah, more often than not the only issue I have with Clerics is that they lose concentration way too easily. But I think one level dip in Sorcerer is better than War Caster since it also gives you Shield. But both approaches cost you Alert which sucks. Which is why the Sentinel Shield is one of the best items for them. +3 to initiative may not be the +5 Alert gives you, but combined with the higher dex stat split, you'll win initiative 9/10 times anyway.
Generally I agree - if you want war caster, you should just take sorcerer instead. For this build I wanted to focus on a simple monoclass though, and I think Alert is better than the sorcerer level for honour mode usually
or you can take something like mask of perception for a +2 to initiative. with taking the greedy stat split, it's got a +5 to initiative, which will single handedly move first most fights. I often have an archer, so I leave them with whispering promise + ring of regen, freeing up something like ring of protection here
There was a tierlist a few months back (not sure if from yourself or someone else) where they were rating Subclasses based on "Early game" (lvls 1 to 4) and I remember they put Nature Domain cleric very low so I commented there that it was wrong and that I considered Nature to be the best cleric domain for that range (Because Spike Growth, Shillelagh, Heavy armor).. There was some discussion and arguments around that, some people thought I was meeming but no, ultimately I think my point stood.. I do agree that Light and Tempest are generally stronger at higher levels specially with how broken some item combos are (but still Nature remains good and versatile just not as broken as those two). Anyways glad to see Nature Cleric getting some love, now people won't think I'm meeming when I say I always like going Nature Domain on my Cleric for the early game.
I'm a big fan of getting a single level into Nature Cleric for Speak with Animals, Heavy Armor, and the cantrip (on top of all the Cleric goodness). Thorn Whipping foes into clouds of Darkness is such a fun concept for a tank/controller type of character (specially with Pact of the Blade Warlock).
Lv 1 to 5 is usually the most dangerous and difficult portion of the game. This build helps a lot getting through that period of time and remains very good past that point. Fixes a lot of the damage output. Ill never get tired to see a torch outdamage any weapon in game game !
I made Jaheira a 5 gloomstalker/7 nature cleric. It was the closest I could come to figher/druid without making a totally gimped build. Of course I have her dual wielding scimitars, but as a dex fighter she is good ranged too. She doesn't do the damage that Lae'zel does as a Battle Master and she isn't the Swiss army knife of spellcasting the way that Shadowheart is as a single class light cleric, but it is a really fun and versatile combo to play, and powerful enough for tactician mode.
For classes that need high wisdom, Khalid's Gift (which is freely available through Jaheira at the beginning of Act 3) is basically the equivalent of getting Ethel’s hair. +1 to Wisdom with no conditions.
One thing to know with shillelah is that you can dual wield torchs and the spell will apply to the torch in your main hand. Before a fight, apply it to your main hand torch and then swap your weapons and use it again and you'll deal insane damage.
I completely agree! I think the main reason nature cleric was initially dismissed is that it was missing Dampen Elements altogether at launch, so you just got nothing from the domain at level 6. It wasn't added until patch 4 in November, strangely enough. When you added that fact to the weak level 2 charm ability, it had the worst uses for its channel divinity of any cleric subclass. I also wonder whether the potential damage output of tempest and light domains set an expectation that clerics should be nukers, making people overlook their core use as powerful support, control and debuffing characters.
True! I think even without Dampen Elements it's still one of the better cleric subclasses though - I think generally people overvalue subclass abilities and undervalue spell list access on casters (for example, the best feature by far of fiend warlock is just that they get Command, but you rarely see that mentioned).
Nature cleric is hands down one of the most attractive subclasses. I tried making it work (currently on my 1st playthrough) but I found hard using the areas without hindering your companions, but after this vid imma try it again
Glad to hear it! To use damaging surfaces, try placing them either so your enemies are near the far side and have to cross them to get to you, or on the near edge so your allies can stand outside them and still attack
@@Cephalopocalypse Yeah, prior to this video I thought about changing back to nature cleric because I dont have any melee classes atm (changed my Lae'zel to your throwing build coz it seemed really fun). But Ill take your tips into consideration!
The divine strike counts as a separate damage source for cases like encrusted with frost alontside patch 6s buffed winters clutches. I've yet to find setups for instant freeze but I'm fairly sure they exist with DS + cold weapons like the act 1 ice staff. A trivial but frustratingly limited option is action surge
I know there were a few complaints online about overlapping spells when I searched for it initially, but i really liked taking nature cleric and druid of the land multiclass.
Idk why but the 1st time i tried nature cleric i loved it so much, to the point where i respected twice to go back into rather than tempest cuz the utility is amazing
As soon as I saw sleet storm as one of there domain spells I re trained shadow heart into nature. Such a good spell, even before the fixed the glitch that made all hr surface affects dc 12, instead of your spell dc, it won me almost every encounter I used it in.
Even though I’m partial to Tempest Cleric (seconded by War Cleric), lots of good tips here-especially helpful to hear about Spike Growth, since in my Ranger builds I multiclass with Fighter but was never sure how many levels I should have in Ranger, but now I’ll be sure to have at least 5 so I can use Spike Growth. Thanks!
@@dylanlindley4962 Viable? Yes. You could, for example, wield a torch in one hand and Boooal's sickle in the other. Doing 2d4 with both light weapons in addition to any other buffs. Obviously as levels increase and more weapons become available, the strength of the torch in comparison lessons, but it still remains viable. That said, I doubt anyone's using it in Act 3.
Ceph I always appreciate your builds. I don’t feel that I know enough about the 5th editionto disagree with you on much of really liked this build because of the versatility and the fact it brings the ranger spells into it which are some of my favorite, but I don’t always want in my party. Appreciate ya
Yeah around the time of your tier list I looked again at the nature cleric spell list and saw your point. Question. In terms of evaluating raw power, sometimes one of the issues is that something like druid or nature cleric gives a lot of versatility in approaches to different combats, but in that often coming from concentration spells (e.g., bless, calm emotions, silence, spirit guardians, spike growth, sleet storm all being excellent concentrations for various Act 1 fights), how does one compare that versatility to the raw power of blasting out a bunch of different spells in the same combat (e.g., fire sorcerer as blaster, various evocation wizard builds)? If no easy answer, at least food for thought I hope!
Nature cleric is slept on. 1 lv dip to full cleric. After playing one in bg3 i took a 1 lv dip in 5e. Fighter polearm master with bless or shield of faith oh this simple walking stick? I call her Shelly
Very cool video again, love these. I have a question regarding your honor mode party video from a couple of days ago. Is it possible that you make a small follow up video on which items to get the builds started with? I know that you go into the items by the end of each of the 4 characters a little bit but especially for someone who has seen these builds for the first time, I’d like to have an idea of item progression throughout the game, e.g. get this in Act 1, replace it with this in Act 2 and so on… I understand if this is a lot to ask but I think it would really help 😊 keep up the great work man!
I have started a new game with Shadowheart as Fighter 1, Nature Cleric and plan to respec her later to F6, C6. Shillelagh means she's actually useful in the early fights although I still tend to keep her out of harm's way to keep Bless up.
My only issue with nature cleric is it feels like a watered down Druid but having both a Druid and nature cleric you have the entire battlefield on lockdown and can let your other two ranged characters pick everything off.
Sleet Storm + Fire is not enough to cause wet. It creates a water surface, but water surfaces do not make targets wet. You would need to use two sources of fire to do that. Hitting the resulting water surface with a fire will create a steam cloud, and steam clouds DO make targets wet. So Sleet Storm + Fire + Fire would cause wet, which is like 3 actions for 1 create water. A pretty shitty "combo" if you ask me.
Any fire damage to an enemy standing on it is enough to melt it, you don't have to spend your action specifically attacking the ice surface - if you were wasting your turn doing that, you're right that it wouldn't be very good!
All the clerics. My Tav is light cleric based around radiant orb set. Shadowheart is tempest cleric based around lightning utilizing the electric set. Karlach being vengeance paladin, and Astarion a pure monk. Stumbled upon this since I was looking to implement, check this out, a third, melee cleric instead of a monk, possibly a war cleric or something along that, and to my demise this is not the one. And they are all monoclass. Just for shenanigans. Far from optimal, but hey, have fun with the game, all that matters.
31:08 I've never seen the enemy attack a spiritual weapon, they normally just run past it. Never combined it with plant growth though, maybe giving them no other options is they key.
Enemy definetly do not want to attack it, but they prefer to attack it rather than use dash action to get in attack range on my party. So i preferably use it on distant melee enemies to distract them and not overwhelm my party, thats quite helpful, especially in act1 fights, but yep, without supporting it with some kind of CC it doent do much. However, its just lvl2 spell, its not supposed to do much xD
When you see the message pop up that you failed the roll you can select a shovel from your inventory and just use it on the ground to dig - it can take a couple tries to find the right spot but then you'll get the treasure, no survival needed :D
Really? I play public honour runs constantly, I’ve done the nautiloid at least 50 times in last the few months. It’s always 55% in any difficulty, and I can’t remember the last time I ever failed with 2 spell slots.
@@tmage23 It happened once to me, but 55% is pretty good odds when you get 2 tries, and remaking the character once is pretty feasible at that point in the game. Unless it's coop, but even then you can start with a Cleric yourself to get 2 tries from Shadowheart, and 2 from yourself (and respec a little bit later if you want).
The biggest weakness to cleric in BG3 is that your going to have a hard time in a playthrough if you do not respec the cleric into the light domain for act 2, especially for honor mode.
Nature cleric is really good, but light and tempest pretty much steal the thunder imho. I prefer to use of of those clerics and a ancients pally as tank to have that splash of nature magic...
I think that's more or less true - tempest cleric in particular gets a lot of the same things but is overall better generally. Nature cleric is a medium-close 3rd to those though, and gets some things that are really unique effects in the cleric's kit so it's also a great pick - the real issue is just that tempest and light cleric are too good.
Algorithm Bot hereto help your Utube stats. I don't know where the tiers are for comment bonus level used by this company. However, on the less sarcastic side thanks for the information. While I don't always agree with everything I view, this gives me more pieces to add to the party puzzle as it were.
Useful domain, but I can never bring myself to RP a cleric of Chauntea. "Your field is fertilized, your field is fertilized, your cow is blessed, your chicken is resurrected. That will be 50 gold... onto the next village" 😂
5:39 “You can take Light if you feel like you need to light things.” This is the top-tier analysis that brings me back to Cephalopocalypse time and again.
Thousands of people just saw Grasping Vine cast for the first time!
haha, that's probably true!
Cleric is so crazy man. Some of the most clutch cc, having bless and guidance on 1 character, and avenging spirits + spirit weapon, and heavy armor proficiency. So gnarly man.
I was so glad when I saw Nature was included in the game. I played a Nature Cleric in a campaign and it was one of my favorite characters ever. I was able to replicate him in the game and it was an amazing experience and felt immensely personal.
“Just like in your fan fiction” 💀
I was like.. no he didn’t 👀
He HAD to say that in a video about Shadowheart too.... 😅
I had to like the vid at that point
CAUGHT
Thank you for this build and many others. Definitely one of the best content creators for builds by far. I would like to see a future Shadowheart build particularly with the other cleric domains like tempest or war or maybe other lore accurate builds like Paladin or Monk that fits her theme. And thanks for the tip about create water: now I can get her wet in the game like she is in my fan fiction. Big ups!
Thanks so much for the support! I really appreciate that and the kind words. I have a few other SH builds up - you can find tempest under "The best cleric in bg3" (though that video is a little out of date so I may redo it at some point), light under "the best support cleric," and trickery under her lore friendly build, as well as a couple others - hopefully that will be plenty to keep you both going :P
Glad to see someone repping the Nature Cleric! Probably not optimal but there’s a club that does extra damage with Shillelagh and a shield that deals damage back when you’re hit if you have Shillelagh up that would be fun on this build, at least around Act 2 if someone is already doing a radiant build.
23:08 - Yeah, more often than not the only issue I have with Clerics is that they lose concentration way too easily. But I think one level dip in Sorcerer is better than War Caster since it also gives you Shield. But both approaches cost you Alert which sucks. Which is why the Sentinel Shield is one of the best items for them. +3 to initiative may not be the +5 Alert gives you, but combined with the higher dex stat split, you'll win initiative 9/10 times anyway.
Love that shield! _Someone_ in my party is always carrying it in every playthrough.
Generally I agree - if you want war caster, you should just take sorcerer instead. For this build I wanted to focus on a simple monoclass though, and I think Alert is better than the sorcerer level for honour mode usually
or you can take something like mask of perception for a +2 to initiative. with taking the greedy stat split, it's got a +5 to initiative, which will single handedly move first most fights. I often have an archer, so I leave them with whispering promise + ring of regen, freeing up something like ring of protection here
Never considered nature cleric, but definitely want to give it a try now!
They're really fun!
There was a tierlist a few months back (not sure if from yourself or someone else) where they were rating Subclasses based on "Early game" (lvls 1 to 4) and I remember they put Nature Domain cleric very low so I commented there that it was wrong and that I considered Nature to be the best cleric domain for that range (Because Spike Growth, Shillelagh, Heavy armor).. There was some discussion and arguments around that, some people thought I was meeming but no, ultimately I think my point stood.. I do agree that Light and Tempest are generally stronger at higher levels specially with how broken some item combos are (but still Nature remains good and versatile just not as broken as those two).
Anyways glad to see Nature Cleric getting some love, now people won't think I'm meeming when I say I always like going Nature Domain on my Cleric for the early game.
I just wanted to drop in and say I love your channel. Your Brotato guides have helped me immensely. I definitely subscribed.
I'm a big fan of getting a single level into Nature Cleric for Speak with Animals, Heavy Armor, and the cantrip (on top of all the Cleric goodness). Thorn Whipping foes into clouds of Darkness is such a fun concept for a tank/controller type of character (specially with Pact of the Blade Warlock).
Lv 1 to 5 is usually the most dangerous and difficult portion of the game. This build helps a lot getting through that period of time and remains very good past that point. Fixes a lot of the damage output. Ill never get tired to see a torch outdamage any weapon in game game !
I made Jaheira a 5 gloomstalker/7 nature cleric. It was the closest I could come to figher/druid without making a totally gimped build. Of course I have her dual wielding scimitars, but as a dex fighter she is good ranged too. She doesn't do the damage that Lae'zel does as a Battle Master and she isn't the Swiss army knife of spellcasting the way that Shadowheart is as a single class light cleric, but it is a really fun and versatile combo to play, and powerful enough for tactician mode.
For classes that need high wisdom, Khalid's Gift (which is freely available through Jaheira at the beginning of Act 3) is basically the equivalent of getting Ethel’s hair. +1 to Wisdom with no conditions.
One thing to know with shillelah is that you can dual wield torchs and the spell will apply to the torch in your main hand. Before a fight, apply it to your main hand torch and then swap your weapons and use it again and you'll deal insane damage.
Does that actually work? I’m working on a Spore Druid build… 😊
@@drunemeton yes just don't wait too long to enter combat because of the duration. reapplying in combat is only really going to happen to main hand
What really made me fall in love with nature cleric was using shillelagh and hitting for 30 damage on a divine strike hit
I completely agree! I think the main reason nature cleric was initially dismissed is that it was missing Dampen Elements altogether at launch, so you just got nothing from the domain at level 6. It wasn't added until patch 4 in November, strangely enough. When you added that fact to the weak level 2 charm ability, it had the worst uses for its channel divinity of any cleric subclass.
I also wonder whether the potential damage output of tempest and light domains set an expectation that clerics should be nukers, making people overlook their core use as powerful support, control and debuffing characters.
True! I think even without Dampen Elements it's still one of the better cleric subclasses though - I think generally people overvalue subclass abilities and undervalue spell list access on casters (for example, the best feature by far of fiend warlock is just that they get Command, but you rarely see that mentioned).
Nature cleric is hands down one of the most attractive subclasses. I tried making it work (currently on my 1st playthrough) but I found hard using the areas without hindering your companions, but after this vid imma try it again
Glad to hear it! To use damaging surfaces, try placing them either so your enemies are near the far side and have to cross them to get to you, or on the near edge so your allies can stand outside them and still attack
@@Cephalopocalypse Yeah, prior to this video I thought about changing back to nature cleric because I dont have any melee classes atm (changed my Lae'zel to your throwing build coz it seemed really fun). But Ill take your tips into consideration!
The divine strike counts as a separate damage source for cases like encrusted with frost alontside patch 6s buffed winters clutches. I've yet to find setups for instant freeze but I'm fairly sure they exist with DS + cold weapons like the act 1 ice staff. A trivial but frustratingly limited option is action surge
Try running the cold brim hat too
You can instant freeze with a Water Elemental if you drop a water bottle in the aoe radius of their Slam attack and don't miss your target.
I know there were a few complaints online about overlapping spells when I searched for it initially, but i really liked taking nature cleric and druid of the land multiclass.
Idk why but the 1st time i tried nature cleric i loved it so much, to the point where i respected twice to go back into rather than tempest cuz the utility is amazing
Could you make a guide for a camp caster?
As soon as I saw sleet storm as one of there domain spells I re trained shadow heart into nature. Such a good spell, even before the fixed the glitch that made all hr surface affects dc 12, instead of your spell dc, it won me almost every encounter I used it in.
Even though I’m partial to Tempest Cleric (seconded by War Cleric), lots of good tips here-especially helpful to hear about Spike Growth, since in my Ranger builds I multiclass with Fighter but was never sure how many levels I should have in Ranger, but now I’ll be sure to have at least 5 so I can use Spike Growth. Thanks!
no but for real how I NEVER TOUGHT OF USING A TORCH WITH SHELEILAGH HOLY SHIT 🤯
Torch is secretly the best nonmagical weapon even without shillelagh, but with it it's just awesome :D
Kind of a cheesy exploit. Always has been ever since early access. No one takes that playstyle seriously.
@@job5861 is it still viable at higher levels? or is it better a low levels and changing to other magic weapons mid-late game?
@@dylanlindley4962 Viable? Yes. You could, for example, wield a torch in one hand and Boooal's sickle in the other. Doing 2d4 with both light weapons in addition to any other buffs.
Obviously as levels increase and more weapons become available, the strength of the torch in comparison lessons, but it still remains viable. That said, I doubt anyone's using it in Act 3.
I just listen to ur videos as a podcast and it really is sooo good. Love ur voice and ur intel in bg3
Ceph I always appreciate your builds. I don’t feel that I know enough about the 5th editionto disagree with you on much of
really liked this build because of the versatility and the fact it brings the ranger spells into it which are some of my favorite, but I don’t always want in my party.
Appreciate ya
I’m playing nature cleric with my friends and just found out I’m missing on a lot of things 😂 thank you for helping me, again
Thornwhip is a pretty fun combo with spirit guardians
I accidently fell in love with nature cleric. Absolutely loved it
This is the first time I heard about it. I think I took a glance at the spells and proficiencies and promptly forgot about the entire domain.
Yeah around the time of your tier list I looked again at the nature cleric spell list and saw your point. Question. In terms of evaluating raw power, sometimes one of the issues is that something like druid or nature cleric gives a lot of versatility in approaches to different combats, but in that often coming from concentration spells (e.g., bless, calm emotions, silence, spirit guardians, spike growth, sleet storm all being excellent concentrations for various Act 1 fights), how does one compare that versatility to the raw power of blasting out a bunch of different spells in the same combat (e.g., fire sorcerer as blaster, various evocation wizard builds)? If no easy answer, at least food for thought I hope!
Nature cleric is slept on. 1 lv dip to full cleric.
After playing one in bg3 i took a 1 lv dip in 5e. Fighter polearm master with bless or shield of faith oh this simple walking stick? I call her Shelly
Very cool video again, love these.
I have a question regarding your honor mode party video from a couple of days ago. Is it possible that you make a small follow up video on which items to get the builds started with? I know that you go into the items by the end of each of the 4 characters a little bit but especially for someone who has seen these builds for the first time, I’d like to have an idea of item progression throughout the game, e.g. get this in Act 1, replace it with this in Act 2 and so on… I understand if this is a lot to ask but I think it would really help 😊 keep up the great work man!
What are your thoughts on nature cleric vs Druid of the land?
I have started a new game with Shadowheart as Fighter 1, Nature Cleric and plan to respec her later to F6, C6. Shillelagh means she's actually useful in the early fights although I still tend to keep her out of harm's way to keep Bless up.
nature cleric has always been kino, just for those extra druid spells.
Thanks!
Thanks so much for the support! I really appreciate it :D
Looks like isobel had a bad day
She was used to demo summoning a mummy back 30 videos ago and has been trapped dead in the build video save timeline ever since
My only issue with nature cleric is it feels like a watered down Druid but having both a Druid and nature cleric you have the entire battlefield on lockdown and can let your other two ranged characters pick everything off.
... I had no idea that you could dig up chests without a successful Survival check. Mind blown.
Sleet Storm + Fire is not enough to cause wet. It creates a water surface, but water surfaces do not make targets wet. You would need to use two sources of fire to do that. Hitting the resulting water surface with a fire will create a steam cloud, and steam clouds DO make targets wet. So Sleet Storm + Fire + Fire would cause wet, which is like 3 actions for 1 create water. A pretty shitty "combo" if you ask me.
Any fire damage to an enemy standing on it is enough to melt it, you don't have to spend your action specifically attacking the ice surface - if you were wasting your turn doing that, you're right that it wouldn't be very good!
The level 8 smite is one of the best - because you can choose btw lightning, cold or fire
Would love to see a Knowledge Cleric build as well. Feel like it is crazy underrated
I like nature cleric for early game especially. Shillelagh helps with hiit chance
Would you cover less optimal classes like Valour bard? I love your videos and by far the best bg3 content
Nature cleric my favorite cleric.
You have really awesome guidance, I’m really curious as to your game settings. Specific to reactions, auto mechanics etc.
Thanks! I always set all reactions to manual, and don't let the game do anything for me without asking as much as possible.
All the clerics. My Tav is light cleric based around radiant orb set. Shadowheart is tempest cleric based around lightning utilizing the electric set. Karlach being vengeance paladin, and Astarion a pure monk. Stumbled upon this since I was looking to implement, check this out, a third, melee cleric instead of a monk, possibly a war cleric or something along that, and to my demise this is not the one. And they are all monoclass. Just for shenanigans. Far from optimal, but hey, have fun with the game, all that matters.
wanna throw an idea out there for boots of speed they're crazy with any cleric using spirit guardians
I like this build combined with a druid for a duo team after I finish my 4 man honor mode I want to try a duo. Then I'll shoot for the solo
Fun looking build
Nice! Thanks
What build would you do for a lore-friendly minthara build?
Nature cleric Vs the druid sub classes, what comes out on top?. And would it be better to make a multi class nature cleric druid?
Light's my fav.
Spike growth solos the paladins of Tyr, it's silly
The gnolls too!
beep boop a comment for the algorithm!
Cheers!
Does gloves of baneful striking apply to smites?
Anyone have a party build ideas using this as your Tav?
🔥🔥🔥
Shill-le-lag!
It was very poor of Larian to give insect plague to nature cleric when all clerics already learns that spell.
Nature Cleric is very underrated unfortunately...
Nature cleric, for when you want to be a caster drood, without dealing with wild shape :)
How have I ignored the Nature cleric the entire time lmao.
Ran Light, Tempest, War and Life. Not nature haha
31:08 I've never seen the enemy attack a spiritual weapon, they normally just run past it. Never combined it with plant growth though, maybe giving them no other options is they key.
Goblins seem to like attacking them, for some reason …
Enemy definetly do not want to attack it, but they prefer to attack it rather than use dash action to get in attack range on my party. So i preferably use it on distant melee enemies to distract them and not overwhelm my party, thats quite helpful, especially in act1 fights, but yep, without supporting it with some kind of CC it doent do much. However, its just lvl2 spell, its not supposed to do much xD
7:58 wait how???? I've never been able to do this???
When you see the message pop up that you failed the roll you can select a shovel from your inventory and just use it on the ground to dig - it can take a couple tries to find the right spot but then you'll get the treasure, no survival needed :D
@Cephalopocalypse I would've never found this out on my own thanks
The torch trick is fun, but I almost always cast command drop on commander zhalk for the everburn blade at level 1
At higher difficulty levels, I find that he saves too often to make that a reliable strategy unless you want to do a lot of save scumming
Really? I play public honour runs constantly, I’ve done the nautiloid at least 50 times in last the few months. It’s always 55% in any difficulty, and I can’t remember the last time I ever failed with 2 spell slots.
@@tmage23 It happened once to me, but 55% is pretty good odds when you get 2 tries, and remaking the character once is pretty feasible at that point in the game. Unless it's coop, but even then you can start with a Cleric yourself to get 2 tries from Shadowheart, and 2 from yourself (and respec a little bit later if you want).
@@Chonus I must be getting some X-Com rolls because I've succeeded maybe twice out of 15 tactician+ runs
The biggest weakness to cleric in BG3 is that your going to have a hard time in a playthrough if you do not respec the cleric into the light domain for act 2, especially for honor mode.
Nature cleric is really good, but light and tempest pretty much steal the thunder imho. I prefer to use of of those clerics and a ancients pally as tank to have that splash of nature magic...
I think that's more or less true - tempest cleric in particular gets a lot of the same things but is overall better generally. Nature cleric is a medium-close 3rd to those though, and gets some things that are really unique effects in the cleric's kit so it's also a great pick - the real issue is just that tempest and light cleric are too good.
15:59 whAT-
Algorithm Bot hereto help your Utube stats. I don't know where the tiers are for comment bonus level used by this company. However, on the less sarcastic side thanks for the information. While I don't always agree with everything I view, this gives me more pieces to add to the party puzzle as it were.
Useful domain, but I can never bring myself to RP a cleric of Chauntea. "Your field is fertilized, your field is fertilized, your cow is blessed, your chicken is resurrected. That will be 50 gold... onto the next village" 😂
better than blessing the fields and fertilizing the cows though!
Honestly disappointed... my storm Claric can do just about everything and then has stronger aoe damage
It's pronounced sha-na-na
This channel over values constitution in place of dexterity.
is there any usecase for shillegah other than earlygame?