I could listen to you reading some random shit and it would still be quality content man. Love the way you narrate those build guides, not to mention their sheer value in viability for this fantastic game. Pretty much my sole source of BG3 build inspiration for my playthroughs. Thank you kindly for creating them all, I deeply appreciate this,.
The content itself fantastic but IMHO, the narration is a bit rambly. If he curated the script a bit more, I bet he could talk slower and deliver information just as thoroughly in half the time. Unfortunately, doing that would almost certainly make him less successful because of the way youtube works. It's basically more effort for less money.
I’ve got over 700hrs in BG3 and got my golden die and I still watch every build video you make even though I’m playing DD2 at the moment. I just love your vibe and content so much that I tune in even when I’m not actively playing the game still! Keep up the excellent work sir! I have learned a ton from all of your vids and I will continue to watch and support your work.
Character Creation: Wood Elf/Half-Elf, Halfling, Gnome, any Tempest Cleric 12/14/16/8/16/8 or 8/15/16/8/17/8 Cantrips: Guidance, Produce Flame, Blade Ward Level 2: Spells: Healing Word, Bless, Command, Sanctuary, Guiding Bolt Level 3: Spells: Spiritual Weapon Level 4: Cantrips: Resistance Feat: ASI and even out stats (i.e 12/14/16/8/18/8 or 8/16/16/8/18/8) Level 5: Spells: Glyph of Warding, Mass Healing Word, Spirit Guardians Level 6: Spells: Create Water Level 7: Spells: Guardian of Faith Level 8: Feat: Alert/War Caster Level 9: Spells: Aid (if not using camp cleric)/ Hold Person/Banishment Level 10: Cantrips: any Level 11: Spells: Heroes' Feast (if not using camp cleric)/Planar Ally/Blade Barrier Level 12: Spells: Lesser Restoration/Hold Person/situational Feat: ASI +2 WIS Gear: Dwarven Splintmail Hellrider's Pride/Luminous Gloves Whispering Promise Boots of Aid and Comfort/Disintegrating Night Walkers Devotee's Mace Safeguard/Sentinel/Ketheric's Shield general items to look for are spell save DC/radiating orb/AC/initiative gear AC example: Helm of Balduran Cloak of Protection/Displacement Amulet of Greater Health/ Regeneration Helldusk Armour Wonderous Gloves/The Reviving Hands Evasive Shoes/Boots of Aid and Comfort Ring of Protection/The Whispering Promise Defender Flail/Devotee's Mace/Blood of Lathander Viconia's Walking Fortress any bow can multiclass by starting with storm sorcerer with shield and magic missile then 11 levels in cleric for a free CON proficiency and flight after a spell cast
Protection From Evil & Good is shockingly good in the late-game, because of the four biggest problem fights in the end-game. Aberrations (mind flayers and elder brain), Elementals (lorroakan's elemental myrmidons), Fey (auntie ethel) & Fiends (the house of hope) It's also pretty good in Act 2 when you fight a pretty decent amount of Undead
Great advice but one extra point: Very important equipment for clerics is anything that can restore your 6th level spell slot: Spell crux Amulet, Markoheshkir, and Staff of Spellpower. This is even more useful for clerics than wizards (or others) because any good Wizard 6th level spell can be cast from scrolls, but the two best 6th level Cleric Spells have no scrolls (Heroes Feast and Planar Ally). after lvl 11 I always start with Planar Ally, replace the slot, and then Heroes Feast (after any other summons are cast). Note: The only NoScroll 6the level wizard spell I use is upcast Conjure Elemental (there us a 5th level scroll for that but i don’t think you can upcast a scroll). so ill replace that slot too but its less critical since 6th level Wizard-spell scrolls are readily available in Act 3.
@@Cephalopocalypse thanks for the quick response. Generally I think the impact of scroll availability is overlooked. and some youtubers say they don’t use them in combat at all because that’s “broken.” I think that’s an interesting “house rule” and essentially a higher difficulty level. i agree it would be better if scroll casting was limited in some way or by end game you don’t need a caster at all if you have the right Ability Scores. but even just scroll scribing (not casting) has a big impact on Wizard builds because some spells have no Scrolls at all which prevents even scroll scribing out of combat. Eg counterspell and shield cannot be scribed so far as I know.
Every playthrough after my first I’ve redone Shadowheart as Tempest Cleric. But I didn’t realize could start out as sorcerer and still wear heavy armor (or my favorite, the luminous armor)-thank you for that tip!
You still get Sub-Class Armor and Weapon proficiency features when you multiclass, just not Class features. Cleric just happens to get their subclass at level 1.
Can someone please explain to me how to multiclass? I'm just arriving into act 3 and not quite sure how to do it. I'm able to respec with the old dead dude, but can't figure out how to throw a level or two into another class to get the perks!
@@montanamattI believe it only works on Balanced difficulty and above. If you're playing on at least Balanced, then there should be a button in the top right or left (I forget which) of the first window in the level up screen
@montanamatt in case you haven't got this sorted, look at the bottom of the new level up screen. Instead of choosing the topclass, select add another class
I'm adoring these build guides. You know what I'd weirdly love to see? It would probably be unviable af for Honour Mode, but I'd LOVE to see a build guide for wild magic sorc and/or wild magic barbarian :D
Looking at all the break points for a Barbarian/Sorcerer multiclass there just simply isn't too much synergy... with that being said, Baldur's Gate isn't that difficult when you begin to understand it, and that's exactly why I'm trying out this multiclass! I'm probably going for 5 levels of Wild Magic Barbarian for extra attack and the rest of the 7 levels in Wild Magic Sorcerer just to get as many spell slots (including level 4 spells) as I can. I figure it'll be more than fine and not really cost the team excessively much.
I love your guides. I've been following them for a while and I find them so well put together. you are very articulate and explain all the why's in a super idiot-friendly way (I'm the idiot). also, your voice is great to listen to while having to work. great job all around, thanks for doing it :)
Warning: Despite Re Specing Shadowheart, you may still see her miss everything. This is intended, as she is always coded to miss attacks when it won’t result in a broken screen.
@@sundanserEven when you make her build competent, I swear she still misses more than everyone else, I would not be shocked if there was some secret hidden bug messing with her rolls.
Thanks for this update! I'm about halfway through an Honour mode run with your previous Shock and Awe build for Shadowheart, things are going well so far, and I'm eager to check my build against these new guidelines.
Hey Cephalo, thank you for this build. I've nearly 900 hours in this game and completed deathless honour mode runs, but with some classes I just don't play them very well. I wanted to include a Temptest Cleric in my Tactician run - along with a Padlock, a Longbow Swords Bard and Karlach to throw water at enemies - and fights take so long and I need to rest quite a lot. Gale,, who is my Cleric, felt like dead weight. This guide helped me to play a lot better, so thank you - for your videos and for making it easier for me to enjoy the game in other ways than those I know. I really appreciate it.
I always set my shadowheart to light cleric with radiating orb, reverb, encrusted with frost gear and she absolutely destroys everything. She just sneezes on you and you get 6 stacks of radiating orb and 4 stacks of reverb making their attacks miss or do almost no damage. No enemy in the game can deal with 10 stacks of radiating orb, which is very easy to achieve with this build.
The best weapon for Tempest Cleric is Markoheshkir. You get a Chain Lightning cast for free every short rest, and you can max the damage on that with the Channel Divinity. I two-shot the final boss with that setup and got my golden dice.
I think it’s probably a good idea on his part to not recommend these BiS weapons that are obviously powerful for a broad play style. Markoheshkir is pretty in demand for any max caster builds really, and Cleric sustains itself well enough as it is without Marko that I’d rather have it on a pure dps caster like the lightning lord. It is definitely the BiS though.
It's true! I avoided mentioning it for this guide because I wanted to keep it as spoiler free as possible since it's aimed at a pretty wide audience, but that will obviously be best in slot in the lategame, and tempest cleric is the best user.
3 classes give con bonus. Fighter you get heavy armor and all weapons with con. Barbarian will give the most hit points as a dip. Soc shield and magic missile and either fly or the bonus spell from dragon ancestry.
I am planning out a half-orc (or perhaps a duergar??) bitter drunk of a Tempest Cleric of Talos and while I'm leaning more melee centric to embrace the Punch Drunk Bastard I greatly appreciated this exhaustive exploration of the Tempest Cleric as it's given me some food for thought in my own choices and tweaks I'll need to make. Thank you!
Great build as always! If I have one build request for you, is to have a shart build that features the Dark Justiciar set, including Shar's spear. I want to see your take on a Strength-based Paladin of Shar build that uses Shar's spear's immunity to darkness. Thank you so much for the vids!
I noticed a lil loophole. My warlock was pact of blade, made a pact weapon. Then switched them to pact of chain. The weapon “a 2 hand sword “ still is able to be used by the chain warlock.
Cool build, It would have taken me ages to figure out how to make something effective like this. Using this with a storm sorcerer has been a good time, so much aoe damage.
Something I love the idea of doing with a tempest cleric is using create water where the enemies are stood, then using call lightning, cause the wet effect would double the damage.
1 level of wizard can be pretty nice late game if you are using the staff of cherished necromancy. Free circle of death every couple turns is a pretty nice alternative to upcasted inflict wounds. You can use a transmuters stone for con proficiency as well. If there’s no other dps caster in your party I think this is pretty strong once you reach level 12.
People sleep of life domain, pumping those heals is CLUTCH. Especially just making them a big tank with high AC so they don't get hit, then making them use mystras blessing staff and an adamantine shield, sick support
I've done several! I have guides up for light and nature as pure clerics, as well as life in a number of multiclass builds, and trickery in shadowheart's lore-friendly build. War and knowledge I've mostly used as 1-level dips, but will likely do more extensive dives at some point
Cleric sure is versatile. I think my favourites are Tempest for burst damage, Nature for utility and Knowledge for passive skill checks/cantrip builds. Light is also really good, but I've got to admit, I think for 95% of the time, the reaction is a fluff ability. I guess that can be said for others, but I don't like how full blastery the spell list is. I usually play with a second caster so that could be why :)
I really like going 6 eldritch knight fighter and 6 tempest cleric extra attack adds a lot of consistency and Channel divinity can be used with Markoheshkir to great effect. My general idea is to Create water > action surge > chain lightning and then on my next turn I will use sleet storm or spirit guardians and start melee fighting
Console player here. I can confirm produce flame is annoying as hell on console. It doesn’t give you both the option to dismiss and throw the flame in the sub menu for some reason. Whichever one isn’t there you have to manually place each time which gets annoying as it’s most often the throw option. This also occurs with every time you want to reapply hunters mark if you’re not a ranger and speak with dead. I have no idea why this happens.
I tend to leave her in trickery for RP reasons. Disguise self with the amulet that gives sppek with the dead which can be obtained very early on opens a lot of options to talk with stuff that has been killed. For act 2 daylight is a good spell to take with all that is going on in that act.
Something I've never been able to balance out with Cleric builds is that all the BG3 Cleric Weapons need Strength to hit. The compromise, as with this build guide, is to make the Cleric a pure Spell Caster. Damage wise, and Synergy wise, Spirit Guardian Spell is just Top Drawer, but sometimes it would be nice to just smash a foe to pieces with a Mace.
Life cleric + wapiras crown, whispering promise, hellriders pride, boots of aid + comfort, ring of salving for act 1 until u get luminous armour and holy lance helm, then respect into light cleric, Add on reverb items + blood of lathander - broken in act 2 vs undead. Ive stuck with orb byild til endgame, but for act 3 poss respec into storm sorcery / tempest cleric + lightening items 😊
You could, instead of going sorcerer, take a later level in wizard if you want to scribes scrolls for lighting bolt or chain lightning for flavor. You’d need some points in INT for save dc’s but a very fun 1 lvl dip.
Nice video. One small correction though, at the end of the video you say "if you are wanting to make Shadowheart good, this is the place to start." I believe what you meant to say, is "this is the place to Shart." Other than that, good video.
As always, great guide. FYI Clerics are not unique in getting subclass at level 1 (Paladin, Sorcerer, Cleric, Warlock all get first level subclass; clerics just get the best level 1 features by a lot.), [level 2: druid, Wizard] [level 3: fighter, rogue, barbarian, ranger, bard, monk --every martial class except paladin, plus bard]
had a BG3 break for a long time and came back for friends who never set a foot into DD- worlds. While i enjoy the plays with them a lot i felt like i needed something with a little tingle! Came to your guides and honor mode and startet it. After whiping almost at Razlin (i will never say anything bad about hellsin again he saved my there) it has been smooth till then. only other hard encounter where the death shepperds on my way to the creche where i am right now! But command halt and tashas laughter from my swordsbard also got that. Your guides are a blessing! .... BTW does anybody by any chance know if i ... by accident .... killed the merchant and his 2 companions inside the creche but nobody else aggroed ... if i can travel back without them attacking me?! .... asking for a friend!. This and the thought of the adamantine golem are the only sweaty dreams i have. the rest i think will be doable! ... maybe the dragon! but i hope gale and my swordsbard are strong enough till then to negate that bad boy
All the clerics. My Tav is light cleric. Shadowheart is tempest cleric. Karlach being vengeance paladin, and Astarion a pure monk. Stumbled upon this since I was looking to implement, check this out, a third, melee cleric instead of a monk, possibly a war cleric or something along that. And they are all monoclass. Just for shenanigans.
you don't need 16 dexterity, leave it at 10 and wisdom at 17, level 4 buy alert, it's necessary in any play in honor mode, get the witch's hair, Shar doesn't care.. level 8 put wisdom at 2 and stay At 20, level 12, get war caster for concentration and reaction that combines with storm cleric.
@@TheRoleplayer40k Playing in honor mode, especially as a solo player, it would be nice not to be surprised and lose the entire game, but at least I wouldn't waste dexterity points just to get a better initiative.
@@TheRoleplayer40k alert isnt required by any means, but is really good, i just usually want high dex on solo characters anyway so im not too pressed.
I think jini beats the deva. Devas mace may be strong butnit has low hit chance. Deva also lacks elemental warp and altogh smite may be a good attack, thunder wave and drunken inhale have some useful effects and target more than one enemy
Finished honor mode yesterday and got my golden dice after 500hrs played. Never finished a run on tactician so will run through that with a full dps crew and see how fast I can kill enemies. I am considering a Cleric/Fighter mix with Spirit guardians and sentinel with a polearm to trap enemies in place. Normally use at least 11 lvls of cleric but I do miss the 2 attacks and want to be able to hit things with all my characters so going to change things up.
I tend to turn Shadowheart into a Paladin because I end up playing a Cleric more often than not, but I feel like she acts very 'martial' for a Trickery Domain Cleric, Oath of Vengeance seems on brand for her, especially since she always leans towards fanaticism. Also the best Cleric domain is Nature, obviously! My halfling Nature Cleric thwacks his way through Faerun very effectively, and with all the animals and Druids that join the campaign it never felt like the wrong choice
as a console player i can guarantee that hurl flame is the worst on console. its a easy fix that they could have don't. by making a second spell to produce and hurl flame in one move. currently when you produce flame. a new temp spell is created, which doesn't get added to your wheel. meaning that you have to go to a empty slot customize it. find the spell then use the spell. then the spell disappears so you have to do that all over again. it was supposed to be in a sub wheel/option/folder when you select produce flame. but that doesn't happen 9/10 times for me. so i have to do through those hoops to use produce flame. having to double your input is already annoying let alone quad it.
So do you only use the Coruscation Ring for applying Radiant Orb? Dwarven Splint means no Luminous Armor, and Hellwalker's Pride/Reviving Hands means no Radiant Gloves. Only the ring remains. I feel like one other is needed for Radiant orb to work.
Pretty good overview, cleric is by far the strongest class in the game (unless you are doing one of those no rest challenge runs or something) and there is probably like 5 good cleric setups at any point after lvl 5. Couple of comments: 1. Imo, the best char for your cleric (in terms of power, not RP/flavor) is Halsin. I know he's annoying with how constantly horny he is, but his unique feature is worth the cringe. He has a couple of good spells always prepared, most importantly he gets misty step for free. Unlike race-based free spells, these use your spell slots instead of being once per long rest. He also gets the bear wild shape for free, and there is an item that gives you a free ws charge if you want to use it as a non-druid. Ws is garbage, though. He is also proficient with longswords in case you need to hit some things sometimes. The free spells and the weapon proficiency overlap with the tempest bonuses, so that's a waste for your setup. 2. Tempest is not that great unless multiclassed with wiz/sorc for witch bolt guaranteed crit sniping imo. The heavy armor is useful early game, but best caster armors are typically medium and robes. With radiating orb abuse, AC is not an issue anyway. 3. The best subclass for the unmodded game is light because it can easily trigger both fire acuity helm with its bonus spells and stack radiating orbs with the channel divinity ability. Potent casting gives you a way to do decent damage without wasting spell slots (I wonder if taking eb through a feat could be worth it?), which is better than the weapon damage bonus from tempest. If you use difficulty increasing mods, then you probably need life domain. 4. Unfortunatelly, as cool as the mace given to you directly by your god (or a respecced hireling) sounds, it doesn't come close to that stupid longsword you get in act 1 without even fighting anyone yet.
To prove his point on how strong command is. Had a boss that had the potential to destroy my party since i shouldnt have been there yet. So my bard and wizard cast double cloud of daggers And then shadowheart just kept recasting grovel. Completely trivialized the entire fight cause then the rest of my party took care of everyone else lol.
The casting for Produce Flame is crap on PC as well. When I'd cast Produce Flame, the option to throw said flame was only available for the next turn. I had tried removing the spell and setting it in another slot and that did make it work properly for a while. However, when I load back into the game it was acting stupid again. Produce Flame as it is right now is like True Strike but worse.
Torn on whether a healing focused or damage focused cleric is better… so many broken options between reverb/orb/heal stacking, or just going all in on a lightning damage focused cleric and taking a wizard level for lightning bolt/chain lightning is better
Depends on the role you have for the cleric. If you want a controller/tank, then light cleric rev/orb is the way to go. If you want a blaster caster, than tempest + evocation wiz or storm/lightning sorc is the way to go. If you want a healer + archer, go ranger + life domain cleric.
First, I think it's funny that people find that you're taking true strike annoying, but which is better warding flare or shield. If you are a light cleric, you shouldn't need shield, right?
Have you made a tier list with all the subraces? Would be very useful, for players who want to do solo runs or get the most out a build. Duergar would be 10 times better than a human for example.
Bless hits your ither 3 allies plus later on you can get a ring and a helmet that cam heal you each turn and activate the ring. You want volos ring one someone who does lots of attacks anyway.
Also you don't want to waste level 3 spell slotnin mass healing word. You only want to use that spell to pick up multiple downed allies. I suppose it depends on diffculty and how much younrest tho
Hi, noob question here ... I have not been playing that long, first playthrough and still act 1 and all party are level 5. This was my first effort at respeccing any of them and having done so, am a bit confused about the battle rotations. The AOE effects from Shadowheart of Ice or fire would seem to then limit the options of the melee members of my group? Or am I missing something?
Hey ceph, assuming my main character was also a Storm sorcerer with some multiclass into Cleric and a level in Wiz. Would this ShadowHeart build work alongside with mine? Or would I need a more tanky/Supporty version of ShadowHeart? In the end I'm pretty sure you can make anything work but just out of curiosity trying to fill in the balance of a standard party.
What about 1 level in Sorc for Con proficiency and then 11 tempest cleric (for divine intervention)? Or is it better to just do all 12 in cleric? I know 10 storm sorc, 2 tempest is strong but then SH needs Charisma
So I’m confused. With the prepared spells, do we have to rest to get them back? And if so am I short/long resting after each encounter? At the moment I’m sitting on the spells for boss fights and using the spammables in normal fights getting obliterated.
Yes, you have to rest to get your spells back - for a cleric, they refresh when you long rest. You don't have to rest after every encounter - you shouldn't usually need more than a couple spell slots per fight, so you can take several fights before resting.
I could listen to you reading some random shit and it would still be quality content man. Love the way you narrate those build guides, not to mention their sheer value in viability for this fantastic game. Pretty much my sole source of BG3 build inspiration for my playthroughs. Thank you kindly for creating them all, I deeply appreciate this,.
Yo I second this! Every word of it!
Glurk, glurk , glurk 👅
The content itself fantastic but IMHO, the narration is a bit rambly. If he curated the script a bit more, I bet he could talk slower and deliver information just as thoroughly in half the time. Unfortunately, doing that would almost certainly make him less successful because of the way youtube works. It's basically more effort for less money.
I’ve got over 700hrs in BG3 and got my golden die and I still watch every build video you make even though I’m playing DD2 at the moment. I just love your vibe and content so much that I tune in even when I’m not actively playing the game still! Keep up the excellent work sir! I have learned a ton from all of your vids and I will continue to watch and support your work.
Character Creation:
Wood Elf/Half-Elf, Halfling, Gnome, any
Tempest Cleric
12/14/16/8/16/8 or 8/15/16/8/17/8
Cantrips: Guidance, Produce Flame, Blade Ward
Level 2:
Spells: Healing Word, Bless, Command, Sanctuary, Guiding Bolt
Level 3:
Spells: Spiritual Weapon
Level 4:
Cantrips: Resistance
Feat: ASI and even out stats
(i.e 12/14/16/8/18/8 or 8/16/16/8/18/8)
Level 5:
Spells: Glyph of Warding, Mass Healing Word, Spirit Guardians
Level 6:
Spells: Create Water
Level 7:
Spells: Guardian of Faith
Level 8:
Feat: Alert/War Caster
Level 9:
Spells: Aid (if not using camp cleric)/ Hold Person/Banishment
Level 10:
Cantrips: any
Level 11:
Spells: Heroes' Feast (if not using camp cleric)/Planar Ally/Blade Barrier
Level 12:
Spells: Lesser Restoration/Hold Person/situational
Feat: ASI +2 WIS
Gear:
Dwarven Splintmail
Hellrider's Pride/Luminous Gloves
Whispering Promise
Boots of Aid and Comfort/Disintegrating Night Walkers
Devotee's Mace
Safeguard/Sentinel/Ketheric's Shield
general items to look for are spell save DC/radiating orb/AC/initiative gear
AC example:
Helm of Balduran
Cloak of Protection/Displacement
Amulet of Greater Health/ Regeneration
Helldusk Armour
Wonderous Gloves/The Reviving Hands
Evasive Shoes/Boots of Aid and Comfort
Ring of Protection/The Whispering Promise
Defender Flail/Devotee's Mace/Blood of Lathander
Viconia's Walking Fortress
any bow
can multiclass by starting with storm sorcerer with shield and magic missile then 11 levels in cleric for a free CON proficiency and flight after a spell cast
I love u for this !!!
My man!
THX YOU SO MUCH
This comment should be pinned.
You, my new friend, deserve an award for being Legen - wait for it - dary!
Appreciate you still giving great content over a year in, and updating us!
8 months since full release
Thanks!
Thanks so much again! I really appreciate all your support!
"take true strike to annoy people in the youtube comments, which is always extremely valuable" that cracked me up.
Protection From Evil & Good is shockingly good in the late-game, because of the four biggest problem fights in the end-game.
Aberrations (mind flayers and elder brain), Elementals (lorroakan's elemental myrmidons), Fey (auntie ethel) & Fiends (the house of hope)
It's also pretty good in Act 2 when you fight a pretty decent amount of Undead
Great advice but one extra point: Very important equipment for clerics is anything that can restore your 6th level spell slot: Spell crux Amulet, Markoheshkir, and Staff of Spellpower. This is even more useful for clerics than wizards (or others) because any good Wizard 6th level spell can be cast from scrolls, but the two best 6th level Cleric Spells have no scrolls (Heroes Feast and Planar Ally). after lvl 11 I always start with Planar Ally, replace the slot, and then Heroes Feast (after any other summons are cast).
Note: The only NoScroll 6the level wizard spell I use is upcast Conjure Elemental (there us a 5th level scroll for that but i don’t think you can upcast a scroll). so ill replace that slot too but its less critical since 6th level Wizard-spell scrolls are readily available in Act 3.
Very true! Having both the summon and the heroes' feast is incredible value, so refreshing those is awesome, and great points about the scroll access
@@Cephalopocalypse thanks for the quick response. Generally I think the impact of scroll availability is overlooked. and some youtubers say they don’t use them in combat at all because that’s “broken.” I think that’s an interesting “house rule” and essentially a higher difficulty level. i agree it would be better if scroll casting was limited in some way or by end game you don’t need a caster at all if you have the right Ability Scores.
but even just scroll scribing (not casting) has a big impact on Wizard builds because some spells have no Scrolls at all which prevents even scroll scribing out of combat. Eg counterspell and shield cannot be scribed so far as I know.
Every playthrough after my first I’ve redone Shadowheart as Tempest Cleric. But I didn’t realize could start out as sorcerer and still wear heavy armor (or my favorite, the luminous armor)-thank you for that tip!
You still get Sub-Class Armor and Weapon proficiency features when you multiclass, just not Class features. Cleric just happens to get their subclass at level 1.
Can someone please explain to me how to multiclass? I'm just arriving into act 3 and not quite sure how to do it. I'm able to respec with the old dead dude, but can't figure out how to throw a level or two into another class to get the perks!
@@montanamattI believe it only works on Balanced difficulty and above. If you're playing on at least Balanced, then there should be a button in the top right or left (I forget which) of the first window in the level up screen
@@Marspaw-1 ahh thank you
@montanamatt in case you haven't got this sorted, look at the bottom of the new level up screen. Instead of choosing the topclass, select add another class
I'm adoring these build guides. You know what I'd weirdly love to see? It would probably be unviable af for Honour Mode, but I'd LOVE to see a build guide for wild magic sorc and/or wild magic barbarian :D
I have seen a honour mode run of only dealing damage when throwing rats/hamsters so pretty sure you can make wild magic work well enough
Games like BG3 that have this level of general freedom mean you can make any build work if you want it badly enough.
Wild magic sorc is really fun and 100% viable but I recommend you play horc so if your wild magic blue-on-blues you it's not an instant run-ender
Was tactician not honor but I had a pretty enjoyable Wild Magic Barbarian Blade lock for the most charismatic rages
Looking at all the break points for a Barbarian/Sorcerer multiclass there just simply isn't too much synergy... with that being said, Baldur's Gate isn't that difficult when you begin to understand it, and that's exactly why I'm trying out this multiclass! I'm probably going for 5 levels of Wild Magic Barbarian for extra attack and the rest of the 7 levels in Wild Magic Sorcerer just to get as many spell slots (including level 4 spells) as I can. I figure it'll be more than fine and not really cost the team excessively much.
Clerics are so good, I can't imagine a playthrough without one of some variation. Great video!
I tried my most recent run without one, opting for druid for support. Losing bless on the early levels is seriously painful.
I love your guides. I've been following them for a while and I find them so well put together. you are very articulate and explain all the why's in a super idiot-friendly way (I'm the idiot). also, your voice is great to listen to while having to work. great job all around, thanks for doing it :)
Warning: Despite Re Specing Shadowheart, you may still see her miss everything. This is intended, as she is always coded to miss attacks when it won’t result in a broken screen.
lol when I first started playing I made a Reddit post asking this as she would miss all the damn time…..
Please explain broken screen.. is Shadowheart less effective than a Tav with same spec?
@@ppeall its a joke about how shadowheart just seems to miss everything constantly
@@sundanserEven when you make her build competent, I swear she still misses more than everyone else, I would not be shocked if there was some secret hidden bug messing with her rolls.
@@MayHuggerI mean, NS Points” exist 🧐
I used this build I. Honor mode with a Lore bard Tav a divination wizard and a battle master. All single class from your videos. What a team ! Thanks
Thanks for this update! I'm about halfway through an Honour mode run with your previous Shock and Awe build for Shadowheart, things are going well so far, and I'm eager to check my build against these new guidelines.
Hey Cephalo, thank you for this build. I've nearly 900 hours in this game and completed deathless honour mode runs, but with some classes I just don't play them very well. I wanted to include a Temptest Cleric in my Tactician run - along with a Padlock, a Longbow Swords Bard and Karlach to throw water at enemies - and fights take so long and I need to rest quite a lot. Gale,, who is my Cleric, felt like dead weight.
This guide helped me to play a lot better, so thank you - for your videos and for making it easier for me to enjoy the game in other ways than those I know. I really appreciate it.
Always the man to go to, thank you for explaining everything in detail. You’re doing great!
29:45 I almost can feel that sadness about missing true strike joke opportunity xD
Don't worry, we got there in the end ;)
@@Cephalopocalypse Yeah, it got me =) I was like "wait, sorc sc? could it be?.. Yeeeah!"
I always set my shadowheart to light cleric with radiating orb, reverb, encrusted with frost gear and she absolutely destroys everything. She just sneezes on you and you get 6 stacks of radiating orb and 4 stacks of reverb making their attacks miss or do almost no damage. No enemy in the game can deal with 10 stacks of radiating orb, which is very easy to achieve with this build.
Would love to see a tier list or recommendation on best classes/multiclasses to solo honor mode with, love the content keep it up!
The best weapon for Tempest Cleric is Markoheshkir. You get a Chain Lightning cast for free every short rest, and you can max the damage on that with the Channel Divinity. I two-shot the final boss with that setup and got my golden dice.
I think it’s probably a good idea on his part to not recommend these BiS weapons that are obviously powerful for a broad play style. Markoheshkir is pretty in demand for any max caster builds really, and Cleric sustains itself well enough as it is without Marko that I’d rather have it on a pure dps caster like the lightning lord. It is definitely the BiS though.
@@Bodehi_The_Archivistthe reason it’s BiS is because of the buff which pairs with anyone doing elemental damage right?
It's true! I avoided mentioning it for this guide because I wanted to keep it as spoiler free as possible since it's aimed at a pretty wide audience, but that will obviously be best in slot in the lategame, and tempest cleric is the best user.
GREAT VIDEO, barely getting into the game and I appreciate the explanation for everything
This looks really good.
I'm going to re-spec Shart when I get into the game later.
Thanks!
Very helpful, compared to most BG3 videos that just spout info whithout explaining why.
3 classes give con bonus. Fighter you get heavy armor and all weapons with con. Barbarian will give the most hit points as a dip. Soc shield and magic missile and either fly or the bonus spell from dragon ancestry.
or you can just have a camp Transmuter Wizard give a transmutation stone.
This build man, Shadowheart can carry so much . Act 2 battle against waves of enemies was breeze with her
I am planning out a half-orc (or perhaps a duergar??) bitter drunk of a Tempest Cleric of Talos and while I'm leaning more melee centric to embrace the Punch Drunk Bastard I greatly appreciated this exhaustive exploration of the Tempest Cleric as it's given me some food for thought in my own choices and tweaks I'll need to make. Thank you!
Love the update vids for party characters.
Thank you for sharing your build. Shadowheart does a lot better with these stats and as a tempest cleric.
@13:10 command drop causes the enemy to drop their weapon, you’re thinking of grovel
BACK AT IT AGAIN 👏👏 MY MAN
27:53 Aid is a level 2 spell, casting it at level 4 is 15 HP, you need a 5th spell slot for 20 HP.
Woops, that's right of course
Great build as always! If I have one build request for you, is to have a shart build that features the Dark Justiciar set, including Shar's spear. I want to see your take on a Strength-based Paladin of Shar build that uses Shar's spear's immunity to darkness. Thank you so much for the vids!
I noticed a lil loophole. My warlock was pact of blade, made a pact weapon. Then switched them to pact of chain. The weapon “a 2 hand sword “ still is able to be used by the chain warlock.
Cool build, It would have taken me ages to figure out how to make something effective like this. Using this with a storm sorcerer has been a good time, so much aoe damage.
What a great build my friend, as usual. Appreciate your insight and work on these builds.
Awesome guide as usual, hoping to see more classes in the future.
Something I love the idea of doing with a tempest cleric is using create water where the enemies are stood, then using call lightning, cause the wet effect would double the damage.
aaand here i am again, for my other favorite character
Bedankt
Thanks so much for the support! I really appreciate it :D
1 level of wizard can be pretty nice late game if you are using the staff of cherished necromancy. Free circle of death every couple turns is a pretty nice alternative to upcasted inflict wounds. You can use a transmuters stone for con proficiency as well. If there’s no other dps caster in your party I think this is pretty strong once you reach level 12.
People sleep of life domain, pumping those heals is CLUTCH. Especially just making them a big tank with high AC so they don't get hit, then making them use mystras blessing staff and an adamantine shield, sick support
thank you so much, this is so helpful!
Awesome, glad it helped!
Great guide! but can you make guides for the other subclasses? I keep seeing for this specific subclass but not for the others
I've done several! I have guides up for light and nature as pure clerics, as well as life in a number of multiclass builds, and trickery in shadowheart's lore-friendly build. War and knowledge I've mostly used as 1-level dips, but will likely do more extensive dives at some point
Cleric sure is versatile. I think my favourites are Tempest for burst damage, Nature for utility and Knowledge for passive skill checks/cantrip builds.
Light is also really good, but I've got to admit, I think for 95% of the time, the reaction is a fluff ability. I guess that can be said for others, but I don't like how full blastery the spell list is. I usually play with a second caster so that could be why :)
I really like going 6 eldritch knight fighter and 6 tempest cleric extra attack adds a lot of consistency and Channel divinity can be used with Markoheshkir to great effect. My general idea is to Create water > action surge > chain lightning and then on my next turn I will use sleet storm or spirit guardians and start melee fighting
Produce Flame is indeed weird on console. I wish it would pop up in the ‘throw’ menu rather than having to select Produce Flame again and then ‘Hurl’
Console player here. I can confirm produce flame is annoying as hell on console. It doesn’t give you both the option to dismiss and throw the flame in the sub menu for some reason. Whichever one isn’t there you have to manually place each time which gets annoying as it’s most often the throw option. This also occurs with every time you want to reapply hunters mark if you’re not a ranger and speak with dead. I have no idea why this happens.
I tend to leave her in trickery for RP reasons. Disguise self with the amulet that gives sppek with the dead which can be obtained very early on opens a lot of options to talk with stuff that has been killed. For act 2 daylight is a good spell to take with all that is going on in that act.
Something I've never been able to balance out with Cleric builds is that all the BG3 Cleric Weapons need Strength to hit. The compromise, as with this build guide, is to make the Cleric a pure Spell Caster. Damage wise, and Synergy wise, Spirit Guardian Spell is just Top Drawer, but sometimes it would be nice to just smash a foe to pieces with a Mace.
My eternal Cleric struggle is always whether or not I want to use the Orbs/Reverb gear or buff on heal gear lol.
I tend to stick with the Orbs plus Volo's Ring until the Radiant armor gets outclassed towards the end of Act 2, then all in on Reverb.
Life cleric + wapiras crown, whispering promise, hellriders pride, boots of aid + comfort, ring of salving for act 1 until u get luminous armour and holy lance helm, then respect into light cleric, Add on reverb items + blood of lathander - broken in act 2 vs undead. Ive stuck with orb byild til endgame, but for act 3 poss respec into storm sorcery / tempest cleric + lightening items 😊
cool that you have both a "min/max" spec and a sustainable version of ability scores!
You could, instead of going sorcerer, take a later level in wizard if you want to scribes scrolls for lighting bolt or chain lightning for flavor. You’d need some points in INT for save dc’s but a very fun 1 lvl dip.
Or take the wizard level first, and then scrolls use your wisdom as your spell modifier - I think?
Nice video. One small correction though, at the end of the video you say "if you are wanting to make Shadowheart good, this is the place to start." I believe what you meant to say, is "this is the place to Shart." Other than that, good video.
haha, true! Glad you liked it
Low key Nature is excellent on Shadowheart, gives amazing crowd control capabilities
Check out my nature cleric guide from last week!
As always, great guide. FYI Clerics are not unique in getting subclass at level 1 (Paladin, Sorcerer, Cleric, Warlock all get first level subclass; clerics just get the best level 1 features by a lot.),
[level 2: druid, Wizard]
[level 3: fighter, rogue, barbarian, ranger, bard, monk --every martial class except paladin, plus bard]
Yesssss. I just hit 5 on my new Shadowheart run.
I hope Twilight Domain eventually gets into BG3. It makes the most sense for Shadowheart thematically and is one of the stronger domains also.
had a BG3 break for a long time and came back for friends who never set a foot into DD- worlds. While i enjoy the plays with them a lot i felt like i needed something with a little tingle! Came to your guides and honor mode and startet it. After whiping almost at Razlin (i will never say anything bad about hellsin again he saved my there) it has been smooth till then. only other hard encounter where the death shepperds on my way to the creche where i am right now! But command halt and tashas laughter from my swordsbard also got that. Your guides are a blessing! .... BTW does anybody by any chance know if i ... by accident .... killed the merchant and his 2 companions inside the creche but nobody else aggroed ... if i can travel back without them attacking me?! .... asking for a friend!. This and the thought of the adamantine golem are the only sweaty dreams i have. the rest i think will be doable! ... maybe the dragon! but i hope gale and my swordsbard are strong enough till then to negate that bad boy
All the clerics. My Tav is light cleric. Shadowheart is tempest cleric. Karlach being vengeance paladin, and Astarion a pure monk. Stumbled upon this since I was looking to implement, check this out, a third, melee cleric instead of a monk, possibly a war cleric or something along that. And they are all monoclass. Just for shenanigans.
Love these
you don't need 16 dexterity, leave it at 10 and wisdom at 17, level 4 buy alert, it's necessary in any play in honor mode, get the witch's hair, Shar doesn't care.. level 8 put wisdom at 2 and stay At 20, level 12, get war caster for concentration and reaction that combines with storm cleric.
Alert is really not required. its just over rated.I beat honour mode multiple times and never once taken it
@@TheRoleplayer40k Playing in honor mode, especially as a solo player, it would be nice not to be surprised and lose the entire game, but at least I wouldn't waste dexterity points just to get a better initiative.
@@TheRoleplayer40k alert isnt required by any means, but is really good, i just usually want high dex on solo characters anyway so im not too pressed.
@ewertonbarrosfernandes4923 Better initiative, armor class, chance to hit with bows and finesse weapons, and dex saving throws. It's not a waste
love these build guides
39:07
How do you still get to 20 wisdom with the sorcerer dip? Wouldn’t you miss that last feat?
Fire bolt does not need to be any good at doing single target damage. Where it comes in useful is for blowing up barrels or setting fire to oil etc.
Thanks, so useful as usual
I think jini beats the deva. Devas mace may be strong butnit has low hit chance. Deva also lacks elemental warp and altogh smite may be a good attack, thunder wave and drunken inhale have some useful effects and target more than one enemy
New sub here, loved the video
Thanks very much! Welcome
Finished honor mode yesterday and got my golden dice after 500hrs played. Never finished a run on tactician so will run through that with a full dps crew and see how fast I can kill enemies.
I am considering a Cleric/Fighter mix with Spirit guardians and sentinel with a polearm to trap enemies in place. Normally use at least 11 lvls of cleric but I do miss the 2 attacks and want to be able to hit things with all my characters so going to change things up.
Yasss something to loop while I sleep and then listen in the car ride to work 😂
I tend to turn Shadowheart into a Paladin because I end up playing a Cleric more often than not, but I feel like she acts very 'martial' for a Trickery Domain Cleric, Oath of Vengeance seems on brand for her, especially since she always leans towards fanaticism. Also the best Cleric domain is Nature, obviously! My halfling Nature Cleric thwacks his way through Faerun very effectively, and with all the animals and Druids that join the campaign it never felt like the wrong choice
If you think Nature cleric can beat Light cleric.
You are mental.
@@mis8866 yeah light is mechanically stronger in fights, Nature makes the game more fun
as a console player i can guarantee that hurl flame is the worst on console.
its a easy fix that they could have don't. by making a second spell to produce and hurl flame in one move.
currently when you produce flame. a new temp spell is created, which doesn't get added to your wheel. meaning that you have to go to a empty slot customize it. find the spell then use the spell.
then the spell disappears so you have to do that all over again.
it was supposed to be in a sub wheel/option/folder when you select produce flame. but that doesn't happen 9/10 times for me. so i have to do through those hoops to use produce flame.
having to double your input is already annoying let alone quad it.
So do you only use the Coruscation Ring for applying Radiant Orb? Dwarven Splint means no Luminous Armor, and Hellwalker's Pride/Reviving Hands means no Radiant Gloves. Only the ring remains. I feel like one other is needed for Radiant orb to work.
Funny thing I just noticed, if you do the sorcerer dip at level 1 you're not profficient with simple weapons, so you can't use spears and maces
Pretty good overview, cleric is by far the strongest class in the game (unless you are doing one of those no rest challenge runs or something) and there is probably like 5 good cleric setups at any point after lvl 5. Couple of comments:
1. Imo, the best char for your cleric (in terms of power, not RP/flavor) is Halsin. I know he's annoying with how constantly horny he is, but his unique feature is worth the cringe. He has a couple of good spells always prepared, most importantly he gets misty step for free. Unlike race-based free spells, these use your spell slots instead of being once per long rest. He also gets the bear wild shape for free, and there is an item that gives you a free ws charge if you want to use it as a non-druid. Ws is garbage, though. He is also proficient with longswords in case you need to hit some things sometimes. The free spells and the weapon proficiency overlap with the tempest bonuses, so that's a waste for your setup.
2. Tempest is not that great unless multiclassed with wiz/sorc for witch bolt guaranteed crit sniping imo. The heavy armor is useful early game, but best caster armors are typically medium and robes. With radiating orb abuse, AC is not an issue anyway.
3. The best subclass for the unmodded game is light because it can easily trigger both fire acuity helm with its bonus spells and stack radiating orbs with the channel divinity ability. Potent casting gives you a way to do decent damage without wasting spell slots (I wonder if taking eb through a feat could be worth it?), which is better than the weapon damage bonus from tempest. If you use difficulty increasing mods, then you probably need life domain.
4. Unfortunatelly, as cool as the mace given to you directly by your god (or a respecced hireling) sounds, it doesn't come close to that stupid longsword you get in act 1 without even fighting anyone yet.
To prove his point on how strong command is. Had a boss that had the potential to destroy my party since i shouldnt have been there yet. So my bard and wizard cast double cloud of daggers And then shadowheart just kept recasting grovel. Completely trivialized the entire fight cause then the rest of my party took care of everyone else lol.
The casting for Produce Flame is crap on PC as well. When I'd cast Produce Flame, the option to throw said flame was only available for the next turn. I had tried removing the spell and setting it in another slot and that did make it work properly for a while. However, when I load back into the game it was acting stupid again.
Produce Flame as it is right now is like True Strike but worse.
Do you recommend going pure cleric with war caster or go 1 level into sorc and just go alert + 18 wisdom?
Torn on whether a healing focused or damage focused cleric is better… so many broken options between reverb/orb/heal stacking, or just going all in on a lightning damage focused cleric and taking a wizard level for lightning bolt/chain lightning is better
Depends on the role you have for the cleric. If you want a controller/tank, then light cleric rev/orb is the way to go. If you want a blaster caster, than tempest + evocation wiz or storm/lightning sorc is the way to go. If you want a healer + archer, go ranger + life domain cleric.
request: sir, would you make a divine strike/melee cleric build or a melee sorcerer now that we finally have booming blade with the mystra spells
First, I think it's funny that people find that you're taking true strike annoying, but which is better warding flare or shield. If you are a light cleric, you shouldn't need shield, right?
Shield is stronger, because you get to see their roll and you know if it will work. It does cost a spell slot though.
@@meekrab9027 thanks
Have you made a tier list with all the subraces? Would be very useful, for players who want to do solo runs or get the most out a build. Duergar would be 10 times better than a human for example.
Can you recommend a cleric / rogue combo build with dual hand crossbows?
If you go 1st level sorc then you're not proficient with the weapon shown, what do you use instead?
you had a light cleric in your video about the best party composition.....does that still stand or does Tempest overtake it now?
Is the spell saving gimmick fixed? As in going wiz 1 then cleric and learning all the spells through scrolls. Also, great guides.
Nope, you can still learn all the wizard spells with one level of wizard on any caster. Thanks!
Never use bless on a cleric steal Volo’s ring that gives bless every time you heal an ally including potion throwing
Bless hits your ither 3 allies plus later on you can get a ring and a helmet that cam heal you each turn and activate the ring. You want volos ring one someone who does lots of attacks anyway.
Also you don't want to waste level 3 spell slotnin mass healing word. You only want to use that spell to pick up multiple downed allies. I suppose it depends on diffculty and how much younrest tho
@@jamesn0vamass healing
@@jamesn0vayou want volo’s ring on a barb in act 3 when you get the regen sword it’s broken
@@FinalOven_Minti use it on lazel atm. Along with helm of balduran and broodmothers amulet.
Hi, noob question here ... I have not been playing that long, first playthrough and still act 1 and all party are level 5. This was my first effort at respeccing any of them and having done so, am a bit confused about the battle rotations. The AOE effects from Shadowheart of Ice or fire would seem to then limit the options of the melee members of my group? Or am I missing something?
I'm curious what you think about Lightning charges on a character like this?
Surprised on nobody commenting that he didn't actually prepare a new spell at level four.
Why Tempest over Light domain for this kind of build? Isn't tempest better for a more offensive oriented build?
Hey ceph, assuming my main character was also a Storm sorcerer with some multiclass into Cleric and a level in Wiz. Would this ShadowHeart build work alongside with mine? Or would I need a more tanky/Supporty version of ShadowHeart? In the end I'm pretty sure you can make anything work but just out of curiosity trying to fill in the balance of a standard party.
Where is it that you're making camp there? I don't think I've ever seen that particular place.
Doesn’t the armor you are using give you advantage on constitution saving throws?
I try to build my clerics in to buff tanks but they always end up as some sort of ultra damage monster.
What about 1 level in Sorc for Con proficiency and then 11 tempest cleric (for divine intervention)? Or is it better to just do all 12 in cleric? I know 10 storm sorc, 2 tempest is strong but then SH needs Charisma
I gotta love how much value true strike brings for the people on the comments 😂
So I’m confused. With the prepared spells, do we have to rest to get them back? And if so am I short/long resting after each encounter?
At the moment I’m sitting on the spells for boss fights and using the spammables in normal fights getting obliterated.
Yes, you have to rest to get your spells back - for a cleric, they refresh when you long rest. You don't have to rest after every encounter - you shouldn't usually need more than a couple spell slots per fight, so you can take several fights before resting.
@@Cephalopocalypse much appreciated. My wife and I Started following your brotato builds and here I am again for BG3 small world!
Question...If you do that one level into Sorcerer, do you need to bring charisma up to 10 or can you still tank it to 8 ???
You can just leave it at 8! You won't take any sorcerer spells that actually use your charisma so there's no need for it
I just noticed... your pfp is the old ward item from league of legends? How did I not notice, I used to main lee sin what in the world