You got it! I liked the last drawing. Here’s what I can say about the Loomis method: 1. Draw a circle. 2. The cross-section represents the direction the person is facing. Draw a cross-section that wraps around the sphere. The more crooked you draw this, the more crooked your final drawing will be. If you can't find the cross-section, I suggest tracing a circle to help find it. This cross-section divides the sphere into four quadrants. 3. Now, “cut off the sides” of the sphere. You can find the sides by... feeling it out? It's hard to explain, but you should understand how it looks from the front and how it will look from a different angle. 4. Now that you have the equator (brow line) dividing the top and bottom halves of the face, the hairline will be positioned between the top (the pole) and the brow line (equator). The hairline is about halfway between the brow line and the top of the head. Move up just a tiny bit from the midpoint of this line, and that’s where the hairline should be 5. The distance from the brow line to the hairline is the same as the distance from the brow line to the bottom of the nose. Draw a circle for the nose and offset it based on perspective. Depending on the length of the nose bridge, place the circle either at the endpoint or slightly below. 6. The distance from the nose to the brow line is the same as the distance from the nose to the chin. Depending on the reference you're using, you might want to adjust it slightly, but only a little. 7. Between chin and nose is mouth 8. Eyes are just below the browline it depend on angle I think you should be doing quick sketches trying to render probably gonna waste time. I think this will help you probably know how to put the ear and jawline... It is actually a little tricky but i think you should figure it out yourself.
Thanks for the advice, I feel that doing more quick sketches with the loomis method has been helping. I think that doing a full render like you said is a bit of wasted time. Also its better to spend more on just the base of a sketch and work through different head references. Hopefully with more practice ill see better results. Thanks again.
I think you should find reference with higher contrast and preferably one light source, when you can see solid shadows it helps get a feel for the forms and how light/shadow falls on them. Something that's helped me get out of plateaus before is trying something very difficult like caustic lighting or a complex double perspective scene, just something you're very unconfident with or haven't tried, think of it like this: If you want to improve at a game then you play against players better than yourself, you're gonna lose, but in the process you'll learn a lot. When you return to your normal experience it should feel much easier. All your lines have the same width, I'd recommend looking into line weight to improve your line art. Something else about line art is you don't have to connect every outline, there can be an implied connection. One more thing. Apply the fundamentals you've learned to more than just people, draw other objects/animals/plants/backgrounds or whatever really.
Thanks for the advice, I think finding a better references like you said would help. I'm not really doing a whole lot of study on light and shadow and most of its based off feel in these detail head drawings. Most of the practice i've been doing is based around getting a better head shape and improving the face detail. Also you mentioned line weight and that another area I need more practice on. Hopefully with some more practice ill get there. Thanks again.
@@JourneyoftheArbiterWolf Lighting is how shape and detail are defined, "JakeDontDraw" has some good videos on this in his shorts tab. It's not necessary to learn right now however if you want to focus on just getting the shaped/details down, and being able to convey forms with just line is quite good. As for getting the features placed I see you use the loomis method, but your final work comes out looking like you followed the planes of the loomis construction head instead of the planes/forms of the face e.g. your cheeks and especially your chins seem to follow the flat plane of the looms head. The loomis method is used to measure out where the features should be places but it is not a guide for how they should look. I'd recommend reverse engineering the loomis method on a reference image, trace the loomis head over the face and see how the features interact with it.
The trace over technique you mentioned is one of the phases in the art journey where your art will truly begin to improve greatly. My thought about the loomis method is to determine the location of the fatial features. Eyes, nose and mouth but it doesnt show you HOW to create the shape of those fatial features. If that makes sense. However, I totally can relate. I ditched loomis method but then returned later on.
Thanks, I just felt I may have gone too fast learning the loomis and missed some stuff. Same thing with shape hopefully going back over it will help me more. For the facial feature I hope to pick up more as I learn also more about drawing the face. Thanks again.
@JourneyoftheArbiterWolf You're in the right direction, and tbf, everyone learns differently. What may work for me might not work for you and vice versa, but I just wanted to point out that loomis method is mainly for knowing the placement of those facial features and not learning how to draw those features. I hope I didn't sound harsh or anything, I didn't mean to if that is how it sounded 😕
What you can do is, choosing a character to draw. Then, get reference for what shapes, proportions and decision you need to make to look it like the character. Then Draw it in another position or without specifically drawing that picture you reference. That way you are only using your brainpower to construct and make it look as good as you're able to with the tools you have, without having to remember every design decision on your own. Also maybe have references on the loomis method, or other methods you use at hand, that way you are going through it the way you want to.
Thanks for the advice, your suggestion sounds like it would be good to try for a character. Also would help me understand more of how a characters head changes with different angles. I'll give it a try hopefully it will help. Thanks again.
It's interesting how journeys diverge and shape-shift as we traverse them. You lean further towards the real or the Western take on drawing. Meanwhile I, on a whim after seeing your videos, have switched to drawing anime style almost entirely, and I'm thinking I'll just stick with it. I don't really have any goals since there's nothing much in the world worth aspiring to. Maybe I'll be decent at making cute anime girls someday.
my base is also solid
You got it! I liked the last drawing.
Here’s what I can say about the Loomis method:
1. Draw a circle.
2. The cross-section represents the direction the person is facing. Draw a cross-section that wraps around the sphere. The more crooked you draw this, the more crooked your final drawing will be. If you can't find the cross-section, I suggest tracing a circle to help find it. This cross-section divides the sphere into four quadrants.
3. Now, “cut off the sides” of the sphere. You can find the sides by... feeling it out? It's hard to explain, but you should understand how it looks from the front and how it will look from a different angle.
4. Now that you have the equator (brow line) dividing the top and bottom halves of the face, the hairline will be positioned between the top (the pole) and the brow line (equator). The hairline is about halfway between the brow line and the top of the head. Move up just a tiny bit from the midpoint of this line, and that’s where the hairline should be
5. The distance from the brow line to the hairline is the same as the distance from the brow line to the bottom of the nose. Draw a circle for the nose and offset it based on perspective. Depending on the length of the nose bridge, place the circle either at the endpoint or slightly below.
6. The distance from the nose to the brow line is the same as the distance from the nose to the chin. Depending on the reference you're using, you might want to adjust it slightly, but only a little.
7. Between chin and nose is mouth
8. Eyes are just below the browline it depend on angle
I think you should be doing quick sketches trying to render probably gonna waste time.
I think this will help you probably know how to put the ear and jawline... It is actually a little tricky but i think you should figure it out yourself.
Thanks for the advice, I feel that doing more quick sketches with the loomis method has been helping. I think that doing a full render like you said is a bit of wasted time. Also its better to spend more on just the base of a sketch and work through different head references. Hopefully with more practice ill see better results. Thanks again.
Just wanted to say that your consistency is super inspirational and motivating
Thanks I really appreciate it
I think you should find reference with higher contrast and preferably one light source, when you can see solid shadows it helps get a feel for the forms and how light/shadow falls on them.
Something that's helped me get out of plateaus before is trying something very difficult like caustic lighting or a complex double perspective scene, just something you're very unconfident with or haven't tried, think of it like this: If you want to improve at a game then you play against players better than yourself, you're gonna lose, but in the process you'll learn a lot. When you return to your normal experience it should feel much easier.
All your lines have the same width, I'd recommend looking into line weight to improve your line art. Something else about line art is you don't have to connect every outline, there can be an implied connection.
One more thing. Apply the fundamentals you've learned to more than just people, draw other objects/animals/plants/backgrounds or whatever really.
Thanks for the advice, I think finding a better references like you said would help. I'm not really doing a whole lot of study on light and shadow and most of its based off feel in these detail head drawings. Most of the practice i've been doing is based around getting a better head shape and improving the face detail. Also you mentioned line weight and that another area I need more practice on. Hopefully with some more practice ill get there. Thanks again.
@@JourneyoftheArbiterWolf Lighting is how shape and detail are defined, "JakeDontDraw" has some good videos on this in his shorts tab. It's not necessary to learn right now however if you want to focus on just getting the shaped/details down, and being able to convey forms with just line is quite good.
As for getting the features placed I see you use the loomis method, but your final work comes out looking like you followed the planes of the loomis construction head instead of the planes/forms of the face e.g. your cheeks and especially your chins seem to follow the flat plane of the looms head. The loomis method is used to measure out where the features should be places but it is not a guide for how they should look. I'd recommend reverse engineering the loomis method on a reference image, trace the loomis head over the face and see how the features interact with it.
The trace over technique you mentioned is one of the phases in the art journey where your art will truly begin to improve greatly.
My thought about the loomis method is to determine the location of the fatial features. Eyes, nose and mouth but it doesnt show you HOW to create the shape of those fatial features. If that makes sense. However, I totally can relate. I ditched loomis method but then returned later on.
Thanks, I just felt I may have gone too fast learning the loomis and missed some stuff. Same thing with shape hopefully going back over it will help me more. For the facial feature I hope to pick up more as I learn also more about drawing the face. Thanks again.
@JourneyoftheArbiterWolf You're in the right direction, and tbf, everyone learns differently. What may work for me might not work for you and vice versa, but I just wanted to point out that loomis method is mainly for knowing the placement of those facial features and not learning how to draw those features. I hope I didn't sound harsh or anything, I didn't mean to if that is how it sounded 😕
Thank you for this video
Thank you
I'm loving the last drawing 🤝
Thanks, was not sure about it while doing it but glad you liked it.
What you can do is, choosing a character to draw. Then, get reference for what shapes, proportions and decision you need to make to look it like the character. Then Draw it in another position or without specifically drawing that picture you reference.
That way you are only using your brainpower to construct and make it look as good as you're able to with the tools you have, without having to remember every design decision on your own.
Also maybe have references on the loomis method, or other methods you use at hand, that way you are going through it the way you want to.
Thanks for the advice, your suggestion sounds like it would be good to try for a character. Also would help me understand more of how a characters head changes with different angles. I'll give it a try hopefully it will help. Thanks again.
It's interesting how journeys diverge and shape-shift as we traverse them. You lean further towards the real or the Western take on drawing. Meanwhile I, on a whim after seeing your videos, have switched to drawing anime style almost entirely, and I'm thinking I'll just stick with it. I don't really have any goals since there's nothing much in the world worth aspiring to. Maybe I'll be decent at making cute anime girls someday.