Well gosh golly, more non-Vancian magic, and we're directly referencing PCs! I love magic research no matter what side of the screen I'm on. A fun walk through of your process, thanks for the video!
The main point is actually always the same: the rulebook is a guideline. Even better: it is a source of inspiration from which you build your own wolrd.
As always you have such a nice conversational method of presenting your material. It’s informative and inspiring and collegial all at the same time. Thanks so much!
Rituals that aren't leveled spells are a good plot device, not only for NPC use, but also to give the characters something to do. It helps make magic mysterious, and the curious player will wonder what other rituals there are out there.
Really interesting use of spells! "Find Familiar" would be great too! You definitely stumbled across a MAJOR approach to creating spells. I feel like you "cracked a code."
Demon summoning reminds me of Elric, indeed, and Stormbringer rpg also. It's always an interesting way of making magic alive and unpredictable. Your ruling looks cool! I came to the conclusion that, as for D&D, White Box, as well as OSE, is definitely my cup, till I stumbled over Whitehack, which brought me a lot of good insights and ideas for house ruling the game. As for custom spells, the Whitehack keywords system totally blew me up and is worth a look. The HP investment for permanent magic might be used for demon summoning in case the spell caster wished to call upon the demon at will. Whitehack deserves a look, advised! P.S. The Daniel muppet is so cool! Now I started thinking about Bandit's Keep as a Jim Henson production with a human host, his muppet counterpart as right-hand, and a bunch of other puppet characters to populate a properly propped studio (castle walls, dungeon scenery...): funny goblins, a dumb troll, Giulius the Grouchy (dwarf)...That would be awesome! LOL
I have the white hack, but have not looked too deeply into it, I will have to dig it out, that sounds intriguing. Ah yes, a channel with puppets would be awesome 😂
I really enjoy your videos, Daniel. Thank you. Very informative and your t-shirts are great! I'd like to propose a video topic - An in-depth look at retainers and specialists, how you use them, examples, challenges and how to overcome them, tips, etc.
Great video. I personally would love to hear your take on "Find familiar" In my experience, players in groups I have been have rarely used or asked about Ritual magic, unless it's part of some plot point campaign. But I think they make a lot of sense. Often we have low level necromancer with a small army of undead but a normal MU wouldn't be able to cast that spell till level 9. But if you include ritual magic it works out. Cause he isn't using the cast in 1 round version of Animate dead, he is using multiple day version that needs to be in a place of decay and uses expensive components in sigils on floor to empower his spellcrafting. If players take to the idea, his lair can be a treasure all of its own.
On "staying with the spells" already created. Consider this: A talk with plants spell can be researched to create a spell to "ADD ON" to it; an extention. So now, you have "attacks" from the plants as well---A "Command plants." Much like a "Hold person" spell becomes a "Hold monster" at higher levels. You know, after the hold person spell was researched and expanded ; > Add on to the spells, using the sequential template of the already existing "expansion" template of the original ones. Show the wizard "how" he progresses.
Neat! BX and ODD have such simple rules for magical research. But this style of play requires the systems slower pacing of campaigns (with weeks of "downtime" necessary to heal. Very different from the 5e breakneck pace of long rests.
Sure, though it could easily be handled quickly at the table if need be. When the quest for the rare metals is complete a quick 80s style montage and you are talking to demons 😊
It’s funny you say that, I ran a 3 (real life) year campaign in 5e and about 1 game yet passed. My (just about) a year long ASSH campaign is 3+ fictional years in
Great method. This really tracks with the core system and does not feel tacked on. One thing I would do is require a couple specific and rare material components. The PCs could learn about these ingredients from some evil libram or a sage, and whole adventures could be about recovering them.
Nice one,I like the basic system but i have a few suggegstions First as a challange to the player I would add a emnity chart,In classical fantasy there is an ettiquet to dealing with such beings earth elementals for example hate lying,fairies are offended whenever some one says thank you Devils dont like being ordered ect ect when ever a player breaks ettiquet I would have them make a charisma roll,a failure adding to the chance the bound spirit breaking free and attacking the player second when the spirit is banished back to its native plane it remembers how the character treated it and might hold a grudge this i would implement strictly as a rp mechanic each time the player offends the spirit i make a little notch on a peice of papper and if the spirit accumulates 5 notches or more from a character the spirit will seek revenge and finally a mechanic to pay the spirit or give the spirit gifts to ballance out the other two mechanics i outlined here as a DM i try to be harsh but fair
@@BanditsKeep Exactly,I feel as a DM any home brewing i do should encourage role play and world builing Players often miss what makes a paticular world speacial unless it directly affects there sucsess and wizard players are often denied what i think of as there most powerful class feature,Knowing and research
Great job Daniel. This reminds me of the process I went to through years ago when bringing in the spell Hristomilo’s Deadly Smog from the Fafhrd and Gray Mouser stories into my Sword & Sorcery campaign. What does the spell do? Are there already spells that sort of do something similar? What level are they? What mechanic is used to establish intensity of effect (like % dice, rolling 4d8 for Hd effected, 1d6 per caster level, whatever) and mixing all this together to create a B/X version of the spell. And your point about using what is in the rules is so important I think. What you are getting at in my view is this idea of internal consistency within the rules themselves. By using existing rules mechanics and ideas you are far less likely to “break” the system as compared to coming up with a brand new mechanic that has no basis in the current rules. Looking forward to hearing about the Find Familiar spell you came up with and comparing what you did to a version I did for B/X a while back and incorporating what you do to make my version better.
This is very interesting, and it brings up a basic question that I have been thinking about. When the manual says "this costs you 3,000 gp and takes five weeks of study", what does this really mean? Sure, I need to have the 3,000 gp, but what about the five weeks? Do I have to sit out the next 5 sessions of the campaign, or the next 35 sessions? I don't really understand this. Thanks for the great videos!
That PC may have to miss out on some adventures if the rest of the party decides to go while they are studying - this is why most people run more than one PC in a campaign that involves this type of thing
@@BanditsKeep ah, thanks. So instead of rolling up three so I am ready to keep going when the first and second get killed, roll up four so I have an extra while the magic user studies :). Thanks Daniel!
Well gosh golly, more non-Vancian magic, and we're directly referencing PCs!
I love magic research no matter what side of the screen I'm on. A fun walk through of your process, thanks for the video!
Thanks
The main point is actually always the same: the rulebook is a guideline. Even better: it is a source of inspiration from which you build your own wolrd.
For sure
Yes! So excited for this topic! Time to stop typing and listen 😆
Hope you like it!
As always you have such a nice conversational method of presenting your material. It’s informative and inspiring and collegial all at the same time. Thanks so much!
Thanks! That’s very kind of you to say.
Rituals that aren't leveled spells are a good plot device, not only for NPC use, but also to give the characters something to do. It helps make magic mysterious, and the curious player will wonder what other rituals there are out there.
For sure!
Really interesting use of spells! "Find Familiar" would be great too! You definitely stumbled across a MAJOR approach to creating spells. I feel like you "cracked a code."
Thanks! I used my 1st level read languages spell on the expert book 😊
@@BanditsKeep Of course you did--how else to crack the code?? : >
Demon summoning reminds me of Elric, indeed, and Stormbringer rpg also. It's always an interesting way of making magic alive and unpredictable. Your ruling looks cool!
I came to the conclusion that, as for D&D, White Box, as well as OSE, is definitely my cup, till I stumbled over Whitehack, which brought me a lot of good insights and ideas for house ruling the game. As for custom spells, the Whitehack keywords system totally blew me up and is worth a look. The HP investment for permanent magic might be used for demon summoning in case the spell caster wished to call upon the demon at will. Whitehack deserves a look, advised!
P.S. The Daniel muppet is so cool! Now I started thinking about Bandit's Keep as a Jim Henson production with a human host, his muppet counterpart as right-hand, and a bunch of other puppet characters to populate a properly propped studio (castle walls, dungeon scenery...): funny goblins, a dumb troll, Giulius the Grouchy (dwarf)...That would be awesome! LOL
I have the white hack, but have not looked too deeply into it, I will have to dig it out, that sounds intriguing. Ah yes, a channel with puppets would be awesome 😂
full disclosure : I haven't started the video yet but I'm already loving it!
Cool!
I really enjoy your videos, Daniel. Thank you. Very informative and your t-shirts are great! I'd like to propose a video topic - An in-depth look at retainers and specialists, how you use them, examples, challenges and how to overcome them, tips, etc.
Thanks! Yes, that is a great topic
I second the motion.
Great video. I personally would love to hear your take on "Find familiar"
In my experience, players in groups I have been have rarely used or asked about Ritual magic, unless it's part of some plot point campaign. But I think they make a lot of sense.
Often we have low level necromancer with a small army of undead but a normal MU wouldn't be able to cast that spell till level 9. But if you include ritual magic it works out. Cause he isn't using the cast in 1 round version of Animate dead, he is using multiple day version that needs to be in a place of decay and uses expensive components in sigils on floor to empower his spellcrafting.
If players take to the idea, his lair can be a treasure all of its own.
For sure - the idea of a MU spending months in a crypt to raise an undead army is awesome.
Nice video. I totally agree, the bones of B/X are very sound.
The summoning reminded me of Three Hearts & Three Lions.
Thanks! I seem to always find myself going back to them
"I don't want a player to summon a demon; that seems like a bad guy thing to do."
* sad Kollesta noises *
Ha ha
On "staying with the spells" already created. Consider this:
A talk with plants spell can be researched to create a spell to "ADD ON" to it; an extention.
So now, you have "attacks" from the plants as well---A "Command plants." Much like a "Hold person" spell becomes a "Hold monster" at higher levels. You know, after the hold person spell was researched and expanded ; >
Add on to the spells, using the sequential template of the already existing "expansion" template of the original ones. Show the wizard "how" he progresses.
Indeed!
Neat! BX and ODD have such simple rules for magical research. But this style of play requires the systems slower pacing of campaigns (with weeks of "downtime" necessary to heal. Very different from the 5e breakneck pace of long rests.
Yes but the less is more philosophy of the world I believe offers for more immersion. More RP!
@@Grimlore82 absolutely. It is one of the reasons I dont play 5e. It feels too rushed.
Sure, though it could easily be handled quickly at the table if need be. When the quest for the rare metals is complete a quick 80s style montage and you are talking to demons 😊
I agree!
It’s funny you say that, I ran a 3 (real life) year campaign in 5e and about 1 game yet passed. My (just about) a year long ASSH campaign is 3+ fictional years in
love your content, thumbs up for find familiar video
Thanks!
Oh look...the 80s are back! Let's summon the Fear Demon we used on the parents last time...
🤔 yeah, that might be fun
Love the muppet style XD
Thanks 😊
Great method. This really tracks with the core system and does not feel tacked on. One thing I would do is require a couple specific and rare material components. The PCs could learn about these ingredients from some evil libram or a sage, and whole adventures could be about recovering them.
For sure. The “gold spent” should certainly be in recovering special components IMO.
Nice one,I like the basic system but i have a few suggegstions First as a challange to the player I would add a emnity chart,In classical fantasy there is an ettiquet to dealing with such beings earth elementals for example hate lying,fairies are offended whenever some one says thank you Devils dont like being ordered ect ect when ever a player breaks ettiquet I would have them make a charisma roll,a failure adding to the chance the bound spirit breaking free and attacking the player
second when the spirit is banished back to its native plane it remembers how the character treated it and might hold a grudge this i would implement strictly as a rp mechanic each time the player offends the spirit i make a little notch on a peice of papper and if the spirit accumulates 5 notches or more from a character the spirit will seek revenge and finally a mechanic to pay the spirit or give the spirit gifts to ballance out the other two mechanics i outlined here as a DM i try to be harsh but fair
Sounds very cool! With a little research the PCs could learn the etiquette and thus lower the risks.
@@BanditsKeep Exactly,I feel as a DM any home brewing i do should encourage role play and world builing Players often miss what makes a paticular world speacial unless it directly affects there sucsess and wizard players are often denied what i think of as there most powerful class feature,Knowing and research
Goblins are demonoids in my setting.
Cool
Great job Daniel. This reminds me of the process I went to through years ago when bringing in the spell Hristomilo’s Deadly Smog from the Fafhrd and Gray Mouser stories into my Sword & Sorcery campaign. What does the spell do? Are there already spells that sort of do something similar? What level are they? What mechanic is used to establish intensity of effect (like % dice, rolling 4d8 for Hd effected, 1d6 per caster level, whatever) and mixing all this together to create a B/X version of the spell.
And your point about using what is in the rules is so important I think. What you are getting at in my view is this idea of internal consistency within the rules themselves. By using existing rules mechanics and ideas you are far less likely to “break” the system as compared to coming up with a brand new mechanic that has no basis in the current rules.
Looking forward to hearing about the Find Familiar spell you came up with and comparing what you did to a version I did for B/X a while back and incorporating what you do to make my version better.
Cool! I’d be curious about your smog spell!
I wish I had a Ring of Gin Summoning. Along with Boots of Tonic Summoning.
Could be useful
This is very interesting, and it brings up a basic question that I have been thinking about. When the manual says "this costs you 3,000 gp and takes five weeks of study", what does this really mean? Sure, I need to have the 3,000 gp, but what about the five weeks? Do I have to sit out the next 5 sessions of the campaign, or the next 35 sessions? I don't really understand this. Thanks for the great videos!
That PC may have to miss out on some adventures if the rest of the party decides to go while they are studying - this is why most people run more than one PC in a campaign that involves this type of thing
@@BanditsKeep ah, thanks. So instead of rolling up three so I am ready to keep going when the first and second get killed, roll up four so I have an extra while the magic user studies :). Thanks Daniel!
@@danroscigno187 Exactly lol - Ideally you will have the chance too run all of them :)
You should look up the summon spell from Lamentations
I’ve used it. A little complex to actually use at the table IMO but fun