Commenting here too. Love this and I love what u guys are doing. You are basically making XR more accessible. I don’t need to take a course on Unity anymore just to test a few ideas. Sweet!
Hi! Daniel I really love and appreciate your tutorial, so I follow your steps until 7:37, and I can find the Collider enter/out in my situation, any suggestion? Thanks in advance!!!
So the rig at the moment doesnt really support mobile. However, behaviors and colliders should work! Also, the technology of the rig will help create better mobile experiences very soon.
Hi Daniel, this is a bit off topic from the video title, but is there any way for the background blur effect in Figma to be able to be shown in Bezel? I am currently creating a glass effect AR panel in Figma and when I export it to Bezel the glass effect is gone. Please help, thank you :)
So there are a couple of ways around this. First you could duplicate the background behind the glass in Figma and export a pre blurred image. Second is you could create a glass material in bezel. However. Glass is very heavy in Bezel and basically every game engine.
Hi Daniel, is there a way to run short prototype on Bezi ? For example, if I could make a hand menu, touch a button and have it open a portal ? Similarly, can I touch a screen and have it open another screen ?
Commenting here too. Love this and I love what u guys are doing. You are basically making XR more accessible. I don’t need to take a course on Unity anymore just to test a few ideas. Sweet!
Thanks, there is still a lot to do! Touch, grab, and hand gesturing. Controller mapping. Locomotion. So much to come!
Love this Daniel! Big congrats on your new feature in Bezel! Cant wait to try it out!
Thanks bud!
Great work 👏
Hi! Daniel I really love and appreciate your tutorial, so I follow your steps until 7:37, and I can find the Collider enter/out in my situation, any suggestion? Thanks in advance!!!
Made this little video for you!
www.loom.com/share/2c4da37aaef744998253984f70ed7d6f?sid=c5a8202f-98a5-448f-981a-4905a4dfb644
@@marqusee at this moment, it works ! the Collider enter/out option appears
Great! Is it possible to create this for phone?
So the rig at the moment doesnt really support mobile. However, behaviors and colliders should work! Also, the technology of the rig will help create better mobile experiences very soon.
@@marqusee sweet!
does iphone not allow hand tracking? testing reference: 5:44
Nope
Congrats to the launch!!!! Super powerful!!!!
Thanks Curry!
Amazing vedio ❤ Can we make this on Blender ?
Thank you! What specifically would you like to make in blender?
Hi Daniel, this is a bit off topic from the video title, but is there any way for the background blur effect in Figma to be able to be shown in Bezel? I am currently creating a glass effect AR panel in Figma and when I export it to Bezel the glass effect is gone. Please help, thank you :)
So there are a couple of ways around this. First you could duplicate the background behind the glass in Figma and export a pre blurred image.
Second is you could create a glass material in bezel.
However. Glass is very heavy in Bezel and basically every game engine.
Hi Daniel, is there a way to run short prototype on Bezi ? For example, if I could make a hand menu, touch a button and have it open a portal ? Similarly, can I touch a screen and have it open another screen ?
All of that is relatively simple in Bezi. Are you asking how to do it?
What about the feet? Like if you want to try shoes in VR
That’s a ways away. Well until headsets support full body tracking natively.