🕺 🎮 FIRST XR BODY CANVAS! Designing limitless possibilities!

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 23

  • @digital4ddict
    @digital4ddict ปีที่แล้ว +5

    Commenting here too. Love this and I love what u guys are doing. You are basically making XR more accessible. I don’t need to take a course on Unity anymore just to test a few ideas. Sweet!

    • @marqusee
      @marqusee  ปีที่แล้ว +4

      Thanks, there is still a lot to do! Touch, grab, and hand gesturing. Controller mapping. Locomotion. So much to come!

  • @jakubzegzulka9381
    @jakubzegzulka9381 ปีที่แล้ว +2

    Love this Daniel! Big congrats on your new feature in Bezel! Cant wait to try it out!

    • @marqusee
      @marqusee  ปีที่แล้ว

      Thanks bud!

  • @victornico
    @victornico ปีที่แล้ว +1

    Great work 👏

  • @jojohnbar5735
    @jojohnbar5735 ปีที่แล้ว +1

    Hi! Daniel I really love and appreciate your tutorial, so I follow your steps until 7:37, and I can find the Collider enter/out in my situation, any suggestion? Thanks in advance!!!

    • @marqusee
      @marqusee  ปีที่แล้ว +1

      Made this little video for you!
      www.loom.com/share/2c4da37aaef744998253984f70ed7d6f?sid=c5a8202f-98a5-448f-981a-4905a4dfb644

    • @jojohnbar5735
      @jojohnbar5735 ปีที่แล้ว

      @@marqusee at this moment, it works ! the Collider enter/out option appears

  • @EmpoweredLady
    @EmpoweredLady ปีที่แล้ว +3

    Great! Is it possible to create this for phone?

    • @marqusee
      @marqusee  ปีที่แล้ว +2

      So the rig at the moment doesnt really support mobile. However, behaviors and colliders should work! Also, the technology of the rig will help create better mobile experiences very soon.

    • @EmpoweredLady
      @EmpoweredLady ปีที่แล้ว +1

      @@marqusee sweet!

  • @vivekvenkatesh7684
    @vivekvenkatesh7684 7 วันที่ผ่านมา +1

    does iphone not allow hand tracking? testing reference: 5:44

    • @marqusee
      @marqusee  2 วันที่ผ่านมา

      Nope

  • @currydu3964
    @currydu3964 ปีที่แล้ว +1

    Congrats to the launch!!!! Super powerful!!!!

    • @marqusee
      @marqusee  ปีที่แล้ว

      Thanks Curry!

  • @sootgamerz6852
    @sootgamerz6852 ปีที่แล้ว +2

    Amazing vedio ❤ Can we make this on Blender ?

    • @marqusee
      @marqusee  ปีที่แล้ว

      Thank you! What specifically would you like to make in blender?

  • @jasonong2742
    @jasonong2742 ปีที่แล้ว +1

    Hi Daniel, this is a bit off topic from the video title, but is there any way for the background blur effect in Figma to be able to be shown in Bezel? I am currently creating a glass effect AR panel in Figma and when I export it to Bezel the glass effect is gone. Please help, thank you :)

    • @marqusee
      @marqusee  ปีที่แล้ว

      So there are a couple of ways around this. First you could duplicate the background behind the glass in Figma and export a pre blurred image.
      Second is you could create a glass material in bezel.
      However. Glass is very heavy in Bezel and basically every game engine.

  • @avanitasharma7763
    @avanitasharma7763 ปีที่แล้ว

    Hi Daniel, is there a way to run short prototype on Bezi ? For example, if I could make a hand menu, touch a button and have it open a portal ? Similarly, can I touch a screen and have it open another screen ?

    • @marqusee
      @marqusee  ปีที่แล้ว

      All of that is relatively simple in Bezi. Are you asking how to do it?

  • @victornico
    @victornico ปีที่แล้ว +1

    What about the feet? Like if you want to try shoes in VR

    • @marqusee
      @marqusee  ปีที่แล้ว

      That’s a ways away. Well until headsets support full body tracking natively.