Minecraft Naval Turret Tutorial (Valkyrien Skies & Clockwork)

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024

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  • @tristthetank
    @tristthetank ปีที่แล้ว +82

    This is damn good, very compact. you could in theory also make this in survival if you have the Create: Diesel Generators addon to replace the Creative motors

    • @mememan5009
      @mememan5009 ปีที่แล้ว +21

      your forgetting the simpler answer "hand crank goblins"

    • @Charm_Dragon
      @Charm_Dragon 11 หลายเดือนก่อน +1

      You can also use Create: Interactive’s pass-through beaeing, but that would make the build alot more complex.

    • @EthanHelliwell-e1w
      @EthanHelliwell-e1w 8 หลายเดือนก่อน

      Could you make a create mod tank in survival? I thought I heard of crafting issues for survival create add-ons...

    • @youcansave15ormoreoncarins75
      @youcansave15ormoreoncarins75 6 หลายเดือนก่อน

      @@EthanHelliwell-e1w its trackwork that got issues i think but you could if you use wheels

    • @youcansave15ormoreoncarins75
      @youcansave15ormoreoncarins75 6 หลายเดือนก่อน

      assuming theres other tech mods, you can use create crafts and additions and attach an accumulator

  • @avarage-cringe-enjoyer6753
    @avarage-cringe-enjoyer6753 10 หลายเดือนก่อน +40

    Clockwork mod is the definition of illegal Minecraft

  • @goatsolidermk2
    @goatsolidermk2 ปีที่แล้ว +10

    This is why I am waiting for dreadnaughts to show up in minecraft, and it seems I don't have to wait for long.
    The video is great, keep it up!

  • @avauntic
    @avauntic ปีที่แล้ว +36

    Oh look, a civilian airship!

  • @kaptaintiger
    @kaptaintiger ปีที่แล้ว +11

    Amazing. I am a huge fan of the create mods (which will include clockwork when it's finished) and love to see the cool things the community can create

  • @tideypods4808
    @tideypods4808 10 หลายเดือนก่อน +7

    dude this is awesome. im going to build a turbolaser turret from star wars based on your design

  • @Pearl_lizor
    @Pearl_lizor ปีที่แล้ว +22

    Looks amazing i give this a 9.9/10 the only reason im detracting a single .1 is because in the first 20 seconds of the video the turret is off center with its platform and that sets of my ocd.

  • @alpha_the_bruh
    @alpha_the_bruh 8 หลายเดือนก่อน +8

    mindustry in Minecraft is real🗣️🗣️🗣️

  • @ovlpos
    @ovlpos 6 หลายเดือนก่อน +1

    Красавчик, мы с другом тебя уважаем, за то что ты сделал единственный обзор на многоблочную пушку, мы три день сидели и пытались понять как это сделать, наше уважение ❤❤❤❤❤

  • @robertfergusson5367
    @robertfergusson5367 11 หลายเดือนก่อน +1

    I am not able to use Clockwork in my 1.20.1 game (Clockwork only runs on 1.18 and a few earlier versions), but you would not believe the hassel this system saves me on stationary cannons with turning barrels. We were using another design that took up a 15 by 20 square space and was overly complex. This reduces it to 7 by 7. It may not be a naval turret style, but it is still effective. I also replaced the Creative Motors with Strong Motors and combined them with solar cells and batteries to allow the regular server player to operate it without creative motors, though they can also be ran off other electrical sources.

  • @homemdeferrodoacre5415
    @homemdeferrodoacre5415 ปีที่แล้ว +2

    NEW SUB pls make more tutorial videos like this, i liked it SO MUCHHHHHHHHH

  • @erakacheron
    @erakacheron ปีที่แล้ว +5

    I have developed some large autoloading naval turrets (quad and triple turrets, using 6 and 8 charge guns), are you on the Create: Big Cannons or Valkyrien Skies discord servers? If so I can tag you when I'm sharing their schematics so you could test those out as proper Clockwork turrets (I haven't been able to, as I play 1.19.2 and 1.20.1, and Clockwork isn't available for either version, and I'm mainly waiting for Create: Aeronautics anyway)
    The turrets have been designed to theoretically be physics object compatible to the best of my knowledge on how Aeronatics (I'm unsure about Clockwork) will work, as they have fixed outer barbette walls and a rotating internal loading system with a 1 block gap to allow rotation in between.

  • @stevfredyt6155
    @stevfredyt6155 9 หลายเดือนก่อน +1

    I'm having problems with selecting funnel with mechanical arm :/

    • @shadowwolf1338
      @shadowwolf1338 9 หลายเดือนก่อน +1

      Use the Wrench no the funnel and try it again.
      I had the same problem and just got how to solve it

    • @stevfredyt6155
      @stevfredyt6155 9 หลายเดือนก่อน

      @@shadowwolf1338 actually found out I had to shift then place xD

  • @krak7720
    @krak7720 3 หลายเดือนก่อน +1

    My mechanical arm dont load gun. I didnt everthing same as in video, step by step but when i place mechanical arm it do nothing(Its powered). Can anyone help me?

  • @abdamit
    @abdamit 5 หลายเดือนก่อน

    I have a problem with recreating this. whenever the canons are assembled (the levers are turning them ON) the canon mounts stay in place, when the turret-contraption trys to spin. When I turn the Levers off, the mounts can pe turned along side the rest of the blocks.

  • @Gleeful_Winner
    @Gleeful_Winner ปีที่แล้ว +2

    what do i do if the arm just keeps taking the cartridge with powder from the depot and keeps putting it in the funnel where empty ones go i have the filter on

    • @sebas9865
      @sebas9865  ปีที่แล้ว

      Hmm maybe see if you use the empty cartridge for the funnel filter?

    • @loganwilliams4958
      @loganwilliams4958 ปีที่แล้ว

      I was having the same issue but I found that if you use a filter for the filter slot and set the settings of the filter to respect item attributes the problem is solved.

    • @MartyMcRy
      @MartyMcRy 11 หลายเดือนก่อน

      this is what is happening to me

  • @THINDERPICKLE
    @THINDERPICKLE 11 หลายเดือนก่อน

    Ok problem my funnel never take the ammo to the depot and if I manually put the ammo on them the arm just grabs it and puts it back into the storage barrels beside the gun so it just can’t fire it?

  • @qwertyxcvb2513
    @qwertyxcvb2513 4 หลายเดือนก่อน

    Does the mechanical arm load in order always??? Can it load a big cartridge first by accident possibly?

  • @universe9113
    @universe9113 ปีที่แล้ว +1

    are there survival compatible alternatives to the phys bearing?

  • @pathosofmine
    @pathosofmine 10 หลายเดือนก่อน +1

    If im building this on a ship do I assemble the ship first or can this be assembled WITH the ship? (Talking about Eureka btw)

    • @sebas9865
      @sebas9865  10 หลายเดือนก่อน +1

      Assemble the ship first then build the turret, or there might be some glitches.

    • @pathosofmine
      @pathosofmine 10 หลายเดือนก่อน

      ​@@sebas9865thanks king
      Hope to see more ship builds soon

  • @jedrekmonis2823
    @jedrekmonis2823 7 หลายเดือนก่อน

    Why can't I place a signal filter for the reciever for the pitch control? Do I need create interactive?

  • @HOMERGry12345
    @HOMERGry12345 2 หลายเดือนก่อน

    It work, but when i place too long object, my textures glitches and it's invisible, how to fix it?

  • @DumpAcc-l3q
    @DumpAcc-l3q 10 หลายเดือนก่อน

    Good naval cannon, but can you make one without clockwork?

  • @deznotz
    @deznotz 8 หลายเดือนก่อน

    how do you see the mass of blocks? i saw that you can see it

  • @dogystyksaimontov4386
    @dogystyksaimontov4386 4 หลายเดือนก่อน

    What do I do if the cannons are not firing? I try reloading them and they explode when fired

    • @MeWhenTheWhen.
      @MeWhenTheWhen. 4 หลายเดือนก่อน

      you're probably loading them wrong. each chamber (up 4 if using sliding breech) requires to be filled with powder charges, and the shell you're using must be in the first cannon block.

  • @cyrilli-x5s
    @cyrilli-x5s หลายเดือนก่อน

    my high explosive shells dont explode like in the video, does he have a fuze adding mechanism

    • @chumster6470
      @chumster6470 23 วันที่ผ่านมา

      You need to place the HE shell down and then fuze it with whichever fuse u have and then go survival mode to pick it up, and the shell should have the fuze nbt data so that it explodes

  • @foxwayFR
    @foxwayFR 7 หลายเดือนก่อน

    I don't like the design but it's already a box with all the system in it. Bet you can do a bit of design upgrades above this?

  • @rayanu3h
    @rayanu3h 11 หลายเดือนก่อน +2

    What versions of each mod are you using

    • @sebas9865
      @sebas9865  11 หลายเดือนก่อน

      I will take a look later.

    • @sebas9865
      @sebas9865  11 หลายเดือนก่อน +1

      canary-mc1.18.2-0.2.4
      clockwork-forge-0.0.1-alpha350ee73315
      create-1.18.2-0.5.1.e
      createbigcannons-forge-1.18.2-0.5.2.a
      eureka-1.1.1-beta.1
      kotlinforforge-3.12.0-all
      oculus-mc1.18.2-1.6.4
      rubidium-0.5.6
      valkyrienskies-118-forge-2.1.1-beta.3e00ea733a3

  • @user-kn5mt8rx2c
    @user-kn5mt8rx2c 8 หลายเดือนก่อน

    doesn't work in my environment
    Please tell me the combination of MOD versions.

  • @myself22clear31
    @myself22clear31 8 หลายเดือนก่อน

    can someone help me cuz im confused when i click on the phys bearing industrial block of iron disapears

  • @loganwilliams4958
    @loganwilliams4958 ปีที่แล้ว

    Ok so I love the cannon only have one issue on my end and I don’t know how to fix it. The create big cannon shells won’t filter with the mechanical arm. It just throws all the full shells into the deposit barrel even though I have the filter set for empty shells. Any ideas? What mod version are you using?

    • @MartyMcRy
      @MartyMcRy 11 หลายเดือนก่อน

      this is what is happening to me

    • @loganwilliams4958
      @loganwilliams4958 11 หลายเดือนก่อน

      @@MartyMcRy found out that if you use the filter instead of the item itself and set the settings of the filter to respect item attributes it works fine.

  • @randomkidwithautsim
    @randomkidwithautsim 5 หลายเดือนก่อน

    what version?

  • @patomapatoma8420
    @patomapatoma8420 ปีที่แล้ว

    How I can put all mods in the same version?

  • @ambuttablow
    @ambuttablow 10 หลายเดือนก่อน +2

    yo bro can you make a version of this without clockwork or at least try to?

    • @c4vi4z
      @c4vi4z 10 หลายเดือนก่อน +1

      i think you can replace the phys bearing with a mechanical bearing or something similar. idk if it works, just an idea.

    • @honey9423
      @honey9423 8 หลายเดือนก่อน +3

      @@c4vi4z it does work, i've tried

    • @tophatskeleton3311
      @tophatskeleton3311 5 หลายเดือนก่อน

      @@honey9423it works but not very well

    • @tophatskeleton3311
      @tophatskeleton3311 5 หลายเดือนก่อน

      What version you trying to play on or is a compatibility problem?

  • @NormalHatNothingWrong
    @NormalHatNothingWrong ปีที่แล้ว

    Can you make a schematic for it?

  • @Sir_Hammock
    @Sir_Hammock ปีที่แล้ว +1

    bit chonky but nothing a little ingenuity cant fix

  • @c-ez1nu
    @c-ez1nu 4 หลายเดือนก่อน

    schematic please

    • @mattatpao
      @mattatpao 4 หลายเดือนก่อน

      using schematic is useless for this type of build. I tried to build it, copied it into the schematic and when I placed it down, only the contraption below the turret got pasted.
      I also tried to copy it as 2 separate schematics, one for cannon the other for the motor below. When I hit the phys bearing only the block connected to it spin.
      it's just how the mod works for now as it's still beta, don't know if it will get better any day soon.

  • @mahuba2553
    @mahuba2553 6 หลายเดือนก่อน

    not taking into account how many stress units that would require

  • @UsureAboutThat-s5y
    @UsureAboutThat-s5y 8 หลายเดือนก่อน

    Wish we gad that on bedrock 😢