I just started playing so I have no idea how accurate this info is right now but the attention to detail, the info, and the time taken to make the video is impressive and appreciated by a newb player like me.
Well if you have a fence or a wall in front of a piece of foundation, I would expect there to be added defense, no? Because I think the explosion would have to go through the fence or wall first before the foundation. So if you use foundation as a wall but put a fence after that foundation I would think you would have more defense.
Martin Douvry idk about that. I got raided recently and my base was all t3 6x6 and almost every piece in the building was damaged. All the way to the 4th floor and all the way across. They went thru t3 like paper with bombs
@@mitchelweafer6862 was it all the same damage? Being as i have watched certain types of buildings and walls being blown up i HAVE noticed that the first wall closest to the bomb goes down first and the damage happens everyone but not as much as at the initial point. So maybe its a damage radius reduction? The farther away it is the less damage it does? Im not going to profess exact knowledge, especially with all of the updates...
Damage past any obstruction where the bomb blast hits is highly attenuated. For example, place a bomb next to a wall then run behind the wall. Yes it does some damage but you will still be alive. Do the same and stand next to the bomb and yer dead. Same goes for other building pieces.
Great video Wikkyd, but have you tried triangle pieces? Folding them over against themselves in a line, this makes it a lil more pleasing to the eye as you can round corners this way with still forcing them to deal with at least 3 walls. Not sure how it would stack efficiency wise against the foundations, but it SHOULD be around second for Hit Points?
Did the developers remove the option to side the foundations with normal walls? I can do it with fence foundations just fine, but not with the walls. They snap on the tops of foundations, and adjacent if I recall correctly, but cannot be used as siding.
Yeah seems so. You can get around it though by building the wall pieces first on a bottom foundation layer, walls on both sides, then fill in the intervening space with the foundation pieces. Lot's of examples like this where you have to building things in a certain order to get them to work.
Excellent video. Just a few thoughts. The pillar wall is glorious. Although, 9 out of 10 times people are going to blast through doors as opposed to walls when using bombs/orbs. The other common practice would be to treb out the walls ( they will choose to treb the doors first) . 10k per boulder + aoe damage. So the elaborate wall design is moot. As for foundation stacking or fence stacking...... if someone blows out the bottom foundation/ fence, the whole column comes crumbling down. You can argue that using normal walls and foundations results in less hit points and an easier break in. But when the hole is created and the vast majority of your invested resources poof as the wall crumbles and it opens up the upper floors of your base ( if this wall is bordering a 2 story or 3 story base) it is not as appealing. Normal walls can allow for an isolated break in to the base ( I.e. when one wall breaks, everything above does not crumble) and your intruders path to the inner sanctum can be blocked by many doors. The only viable or worthwhile applications of these beefed up walls is for hiding loot behind a wall which you are planning on reconstructing and deconstructing every time you stash loot, or, building a base up on a mountain resembling a pillar and throwing up a god shield. The reason being is the only way into those bases is by utilizing a treb. In those situations you will want as much hp as possible to soak up treb boulders and demonfire barrages. Even then, when withstanding a treb assault, depending on your clan numbers, it is considerably easier just to keep a mental count of how many boulders are hitting vs your walls hp's and replace the damaged section real fast before it breaks in a spot where they can begin climbing up. like i said, anything beyond normal walls is moot. Your only real defence is going to come from clan members, a well designed base with a lot of doors/walls, and knowing how to defend. All the time and effort put into beefing up walls which people will COMPLETELY avoid, could be put into compartmentalizing your base and expanding it. Location is key though. This is not coming from a scrub that has hardly played the game either. I have seen these walls utilized in bases I have broken into. Your best bet is settling on a good location, out of the way and establishing a sprawling, compartmentalized base. Hide your loot and be active. Most people come with enough bombs and orbs to break into poorly designed bases.
I totally disagree with the idea that "anything beyond normal walls is moot". Saying high hit-point walls are useless is like saying it is useless for a tank to have a large health-pool. A normal Tier 3 wall has 70,000 hp. Even doing something as simple as lining a foundation wall with fence foundations brings the total hit-points up to 280,000 which is 4 times the hitpoints of a normal wall. You want high hitpoint walls if for no other reason than to slow down a raider's penetration time. Not to mention that they are going to have to burn through much more explosives to get into your base. It is helluva lot easier to farm building mats than it is to farm for explosives or orbs especially with the recent and upcoming changes.
the point he is making is that spending the resources on walls for hp is moot when the doors are still your weakest point and easiest entry for getting raided or doing a raid on a base..unless your trollin to blast the whole base to rubble...
One of many solutions to that is air-locking. Also as I mentioned in another comment, high hit point walls forces attackers to do precisely that, go for entry at doors, and it is there that you can concentrate an interior defense. Finally another use for these type of walls is plugging multiple unused entry points of cave bases.
Like what Wikkyd already stated, raiders going for your gates/doors is what you want the enemy to do. If the walls are too high in hit points, then the attacker is forced to focus their resources on the weakest link which is your doors. However, this is easy to take advantage of. A simple gatehouse where you make another gate a few blocks behind the first is a great start. You can also put an overhang over this airlock and leave gaps to toss grenades down on the invaders as they head for the next gate. This is how actual castle defenses work in real life, and unless the raiders are extremely well equipped and prepared for a long siege you could hold out indefinitely with only a few gates at tier 3.
I honestly make a wall that incorporates two of these designs into one. I wanted full functioning walls that you could also man for firing out windows at enemy outside of the wall, there is a run way across the top also with little towers on various points of the wall.
Hmmm. They recently changed one of the snapping mechanics. You can't have walls snap to foundations on the sides like in method 6. And method 2 (the double wall) becomes dangerous because mobs now spawn in your base during purges so there's a chance they spawn in the space between the walls.
Yeah I've been meaning to do an update on some of these issues. I just have so little time these days to do videos or even play Conan. In the mean time here is a tip. The best way I've found currently to get walls on foundations is to reverse the build order. Instead of laying down a foundation stack and lining it with walls, place down just one foundation, then build the walls you need 1st. This forms a U shape. Next just place foundations between the walls. The purge problem with double walls is definitely a bummer. Can't think of anything to mitigate that except maybe thralls inside the double wall? Take care :)
What about the space around your pillars with the fence/pillars method? If they place a jar in front of a pillar, I'm guessing the middle fence also takes lots of damage?
Hey man. Awesome guide. I'd like to ask about how to integrate a doorway into a fence foundations + pillars wall. I was trying different configurations and I'm not able to have strong sections above the doorway, just the foundations + double wall. Would love your advice. Thanks!
Dont make doors in walls have the lowest hit points on defenses, its better uss the gatewayon front and back if use the fence foundations and pillars on walls side to the gate way u can make a 3 gateway door wall that really strong use doors in the inside of the base but never on the walls
How do you make your charts? I wonder if you'd be interested in some of the stuff I've worked on in the past. I was trying to boil down the effectiveness of (real life) combat elements to a single number off and on for a few years. I wonder if you would have any interest or insight for such a thing. Your style of analysis reminds me of my own methods.
Yes and no. Yes because those concepts do exist but no because they're not easy to accomplish. And also no because it doesn't take hours upon hours, especially if you're in a good ten person guild. Mining for resources is fairly easy. Only thing that is disappointing for me is that the servers only allow 40 people. Ark allowed 70 and although they were rarely even half filled, the map was much easier to travel via mounts. I've just started playing and although I've seen a lot of buildings I've only seen one person. Another thing is that the 'normal' PvP official servers have an in game offline raid defense mechanism, preventing you from raiding from one time to another. Some people might like this while some won't be a simple solution would be to play on Mayhem Servers which removed that function. All in all, the function is supposed to remove the problem of Mega Tribes in Ark. The problem is that the 'solution' can be used by those same mega tribes. A competent player should be able to properly defend themselves and once they knock out the kinks with AI you could potentially become an alpha tribe with 1-2 players
Nick Blood I don't know how he did it in the video. I tried but I couldn't get it to stick either. Maybe try a fence foundation or fence piece first, and continue the rest with walls. I haven't tried that but maybe the walls would snap onto the fence!
Is it possible to throw an explosive partway up the wall lined foundation to take out a single wall then climb up to where you destroyed that wall to stand on it and regain stamina? If so...it's really not mitigating the climbing that much.
Really good info-- but please move your mike away & down from your mouth & nose.. every P and breath is loud. Further thought: the super-wall (fence/ pillars) can be used around access-points, outer walls, or last defences, in the direction of likeliest attack. Your system gives real flexibility to defensive walls.
You didn't discuss the hyrbrid of the two sandwich types (fence foundation on foundation and wall on foundation). How well would combining those methods work? Is it even possible?
Just started playing this game and I tried doing the foundation + wall build. No matter what I do the wall will not snap on the foundation. It doesnt work anymore ? nice video. keep it up
Mario Sima I'm only a week into Conan but I discovered this on my own - place walls on top a foundation and then place a foundation inside the walls edit: I replied before seeing that part in the video and that is definitely not possible to place walls after foundations (at least on ps4)
So....I am a little late to the game and believe they have taken that out of the game. Can not get it to work at all. Can snap a foundation behind a wall but not the wall to the foundation. Maybe it is because I am on a single player server, or because I play on a PS4. Either way still like your videos. They are very informative and have helped me a lot in the game
how would these methods play out if you are using more the. one layer of walls. say if I went with the foundations coated in walls. could attach a nother foundation to that wall? an get 2 or 3 layers of defense ?
The game no longer let's you put more than one piece of a given type in the exact same location. If you try to make a wall with the seventh method (fence foundation + pillars method) it will remove one of the fence foundations that cross when the server restarts.
none of these utilise wedge pieces? since a wall made of wedge structures would require a player to break at least 2 structure blocks to get through 1 tile, would this not be the most effective way to build a wall? i know its how i make mine!
Is it just regular foundation? I have tried snapping walls on the outside of foundation but will not snap on. Tried swapping the material and logging out and in but still won't. Is this just a problem on xb1?
They changed the building system since I posted this video. If you want walls on outside of regular foundations, you have to build the walls 1st, then fill in with foundations.
Wikkyd Gaming I see. I wonder if it is an intentional change or a bug. Doesn't make much sense to me. I will try this method as well. Hopefully with future updates they make it possible again
Is your new Fence Foundation method where you have like 5-6 foundations lined up better than the pillar cross method? Seems cheaper/higher hp. Also, I can't get the fences to snap the way they do in this video, did snapping change on them?
Yeah many changes to the building system since I posted these videos. I can only get fence foundations to cross inside a regular foundation when they touch the terrain. Also to answer your other question, the highest hitpoint and highest material efficiency method I have discovered is in my video where I detail how to disable snapping. There I line up 6 fence foundations into the same volume as a regular foundation. Using T3 materials that equates to a 540,000 hitpoint block.
It occurs to me that you could mix the foundation stacking with the outside lined with regular walls and the inside lined with the climbable foundation walls....
Fence foundation > Angle Fence foundation> Triangle Foundation > Angle Fence foundation > straight fence foundation. All within single square foundation's space.
No you want to make sure you have black ice buildings which I believe is tier 3 or tier 4. Black ice is the highest tier and generally the one to go for if you have any chance of having at least a decent defense. If you have anything less, you make it too easy for players to blow into your stuff especially on official servers which can be cancerous, toxic and extremely competitive. A tip I would say is to try and secure the top. Foundation has the most life so if you add spikes to the roof and walls of foundation you make it hard for people to blow from the top since rooftops are generally very week and easy to blow into.
How do you get around issues with stability. I built a house only to find that I can't complete my roof. Now that I have the repair hammer, it shows stability information, but now I can't go back and add more support, such as things like foundations or pillars. Is there any info anywhere that points to some rules of thumb when building or how the stability is calculated? I see a bunch of example builds and how they are built, but I just want some rules of thumb or would like to know how this is calculated so I can avoid these shortfalls in my next house... Thanks for this, as this is the closest thing I have found to what I am looking for!
So I measure my structures by "Structural HP on path of least resistance" AKA if you were to get in with the easiest method possible, how much structural damage would that take. Here is the kicker. I'd rate all these walls at 0. Because they are all climbable. Easily so. Someone with 0 points and 0 buffs to stamina could climb all these with zero issues. If you add fences to the top. Then blowing the fence off and climbing over becomes the path of least resistance. Making the new rating... whatever the the HP of the fence is. A pure foundation wall is rated as a poor method in this video. But you can put a fence every time two foundations are connected. So for a 3 tile high wall, you can put a fence at the top of the first foundation, at the intersection of the 2nd and 3rd, and at the very top. This means 3 fences must be destroyed to scale the wall. This brings HP damage to scale the wall to 105k or 70k if your damage method is hitting two fences at once. In that scenario the path of least resistance is blowing off a section of 50k HP foundation. 50k damage path of least resistance may not sound that good. But it's quite good when you realize all these walls from this video have a 0 path of least resistance or 35k if you fence the top.
Which is why I love cave bases and the disabling of snapping. You should check out that video I made on the topic. My current build on a live official server would take over 1,000 bombs to breach.
@@WikkydGaming - Yeah that's true. If you have some method of securing the top of the wall without using fences such as building inside of a cave then each of these walls can be counted at their full HP.
@@elduriangavriel2130 Oh you're gonna love the videos I have lined up this summer. I finally have some free time to do more in depth videos on these ideas.
I like the the way you make videos with detailed explanation of what you doing however I will agree with Meow Mix fellow and say that there is no practical use for doing all this (not that I can see at least). This would be applicable if your job was to build a no in or out bunker out in the open with the best defence possible but I doubt that you will have a scenario like that in any conan game. Whats the weakest point of any house, its the door offcourse and I really dont see any sane person building a house with no entrance. So if I were to raid a house I would look for the best possible entry point which in my opinion is either the door or the roof. Why would I ever touch a wall unless I absolutly must?
You're not thinking outside the box. With extremely high hit point walls like this, it forces people to do exactly what you are talking about. Going through only doors. And it is there at those choke points that you can concentrate an interior defense. Also we often would setup walls with fake doors. People would blow through a door thinking just like you, only to find more walls behind it. Just another tactic to combine with very high hit point walls. Finally high hit point walls are very useful with cave bases. Many caves are large and have multiple openings . You want to plug those with as high as hit point walls as possible so that in your cave, you only have to mount a defense around one or two entry points. To say high high point walls have no practical use simply is not true.
And to the sidenote What exactly do you mean by fake doors) Are you implying that you would build a base with multiple entrances with only one real one and the other doors have foundation blocks behind them? I dont see how that would be realized in practice because you and your clan members do go in and out of the building and im sure an enemy will see the right door eventually if they are patient or just bring a bag of orbs and it wont really matter Like I said its these fucking orbs that ruin everything cause we used to raid as a 6 man crew with jars and most of the servers became empty because of us but it took time to get powder and shit then guys got bored and moved on to other games. I come back ocasionally but either solo or duo with a mate and now its game over for the little people cause the only defence left is a fucking base close to the sky and removable elevator.
Again, think outside the box and consider an extension of air-locking. With one base design we had last summer, it consisted of two very tall perimeter walls. Yes enemies could see us go through the door of the outer perimeter wall. But it didn't matter. The inner perimeter wall had multiple doors, most of them fake, and there was no way for them to see which door we went into because of the outer perimeter wall. So yeah they could bust into the door of our outer wall, but then they were faced with an inner perimeter wall with like 20 doors that they had no way of knowing which was the real door to use. There are lots of base designs like this that you can come up with given a little imagination.
I just double checked on an official server to see if they changed something where pillars would not stack (Oct 9th). I was able to stack pillars and this method still works even on official servers where one is not the admin. You may want to check other problems to see if something else is preventing them from snapping.
Very useful, clearly put forward, thank you. Just one thing, you're very loud with your pops (sounding your p's and t's when speaking) which makes me think you have the mic very close to the front of your mouth. I'd suggest moving the mic to the side of your mouth, this allows those pops to project in front of you without being intercepted by the mic, it won't affect sound pick up either (think about talking on a phone, you don't have the receiver right in front of your mouth).
Actually, I've tested it out and you can do most of the builds here. The pillars are basically impossible but you can get close. The wall stacking has to be done in the correct order though or they will not place where you want them.
I just started playing so I have no idea how accurate this info is right now but the attention to detail, the info, and the time taken to make the video is impressive and appreciated by a newb player like me.
Wow...an exceptional analysis. I appreciate the work you put into this and helped me understand the vulnerabilities I've made in base construction.
I build for my clan, this video is extremely important. Very well done homie. Looking forward to your future videos.
Use wall foundation on outside of wall and fence on inside.
I like the effort putted into the video and the calculations aswell. Good video.
Pretty good in-depth video, definitely gave me some new ideas for builds. Good job man
Good info but its only half the story. How do these designs hold up to against jars and orbs
Well if you have a fence or a wall in front of a piece of foundation, I would expect there to be added defense, no? Because I think the explosion would have to go through the fence or wall first before the foundation. So if you use foundation as a wall but put a fence after that foundation I would think you would have more defense.
Explosions can pierce exterior wall to strike an interior double-wall.
Have you tested these alternate configurations for this?
the bomb blast has a total points damage cap, when it explodes the more hp you have the more bombs it takes to get through
Martin Douvry idk about that. I got raided recently and my base was all t3 6x6 and almost every piece in the building was damaged. All the way to the 4th floor and all the way across. They went thru t3 like paper with bombs
@@mitchelweafer6862 was it all the same damage? Being as i have watched certain types of buildings and walls being blown up i HAVE noticed that the first wall closest to the bomb goes down first and the damage happens everyone but not as much as at the initial point. So maybe its a damage radius reduction? The farther away it is the less damage it does? Im not going to profess exact knowledge, especially with all of the updates...
Damage past any obstruction where the bomb blast hits is highly attenuated. For example, place a bomb next to a wall then run behind the wall. Yes it does some damage but you will still be alive. Do the same and stand next to the bomb and yer dead. Same goes for other building pieces.
Bombs have a 30 square blast radius I think the further out the less damage
Great video Wikkyd, but have you tried triangle pieces? Folding them over against themselves in a line, this makes it a lil more pleasing to the eye as you can round corners this way with still forcing them to deal with at least 3 walls. Not sure how it would stack efficiency wise against the foundations, but it SHOULD be around second for Hit Points?
6:28 wall #6 is my favorite 👍🏼
I like this too. I will try this.
Balanced Breakfast notice that sandstone walls won’t attach, it goes for next tier walls which are expensive. I’d use them for PvP only. Good hunting!
@@BernieWonka but if you add walls to the foundation, doesn't that make them attach?
Balanced Breakfast didn’t work for me, tier 1 sandstone walls didn’t attach 😳
@@BernieWonka darn... That's great to know. Thanks
Did the developers remove the option to side the foundations with normal walls? I can do it with fence foundations just fine, but not with the walls. They snap on the tops of foundations, and adjacent if I recall correctly, but cannot be used as siding.
Yeah seems so. You can get around it though by building the wall pieces first on a bottom foundation layer, walls on both sides, then fill in the intervening space with the foundation pieces. Lot's of examples like this where you have to building things in a certain order to get them to work.
Excellent video. Just a few thoughts. The pillar wall is glorious. Although, 9 out of 10 times people are going to blast through doors as opposed to walls when using bombs/orbs. The other common practice would be to treb out the walls ( they will choose to treb the doors first) . 10k per boulder + aoe damage. So the elaborate wall design is moot. As for foundation stacking or fence stacking...... if someone blows out the bottom foundation/ fence, the whole column comes crumbling down. You can argue that using normal walls and foundations results in less hit points and an easier break in. But when the hole is created and the vast majority of your invested resources poof as the wall crumbles and it opens up the upper floors of your base ( if this wall is bordering a 2 story or 3 story base) it is not as appealing. Normal walls can allow for an isolated break in to the base ( I.e. when one wall breaks, everything above does not crumble) and your intruders path to the inner sanctum can be blocked by many doors. The only viable or worthwhile applications of these beefed up walls is for hiding loot behind a wall which you are planning on reconstructing and deconstructing every time you stash loot, or, building a base up on a mountain resembling a pillar and throwing up a god shield. The reason being is the only way into those bases is by utilizing a treb. In those situations you will want as much hp as possible to soak up treb boulders and demonfire barrages. Even then, when withstanding a treb assault, depending on your clan numbers, it is considerably easier just to keep a mental count of how many boulders are hitting vs your walls hp's and replace the damaged section real fast before it breaks in a spot where they can begin climbing up. like i said, anything beyond normal walls is moot. Your only real defence is going to come from clan members, a well designed base with a lot of doors/walls, and knowing how to defend. All the time and effort put into beefing up walls which people will COMPLETELY avoid, could be put into compartmentalizing your base and expanding it. Location is key though. This is not coming from a scrub that has hardly played the game either. I have seen these walls utilized in bases I have broken into. Your best bet is settling on a good location, out of the way and establishing a sprawling, compartmentalized base. Hide your loot and be active. Most people come with enough bombs and orbs to break into poorly designed bases.
I totally disagree with the idea that "anything beyond normal walls is moot". Saying high hit-point walls are useless is like saying it is useless for a tank to have a large health-pool. A normal Tier 3 wall has 70,000 hp. Even doing something as simple as lining a foundation wall with fence foundations brings the total hit-points up to 280,000 which is 4 times the hitpoints of a normal wall. You want high hitpoint walls if for no other reason than to slow down a raider's penetration time. Not to mention that they are going to have to burn through much more explosives to get into your base. It is helluva lot easier to farm building mats than it is to farm for explosives or orbs especially with the recent and upcoming changes.
the point he is making is that spending the resources on walls for hp is moot when the doors are still your weakest point and easiest entry for getting raided or doing a raid on a base..unless your trollin to blast the whole base to rubble...
One of many solutions to that is air-locking. Also as I mentioned in another comment, high hit point walls forces attackers to do precisely that, go for entry at doors, and it is there that you can concentrate an interior defense. Finally another use for these type of walls is plugging multiple unused entry points of cave bases.
Like what Wikkyd already stated, raiders going for your gates/doors is what you want the enemy to do. If the walls are too high in hit points, then the attacker is forced to focus their resources on the weakest link which is your doors. However, this is easy to take advantage of. A simple gatehouse where you make another gate a few blocks behind the first is a great start. You can also put an overhang over this airlock and leave gaps to toss grenades down on the invaders as they head for the next gate. This is how actual castle defenses work in real life, and unless the raiders are extremely well equipped and prepared for a long siege you could hold out indefinitely with only a few gates at tier 3.
I honestly make a wall that incorporates two of these designs into one. I wanted full functioning walls that you could also man for firing out windows at enemy outside of the wall, there is a run way across the top also with little towers on various points of the wall.
Hmmm. They recently changed one of the snapping mechanics. You can't have walls snap to foundations on the sides like in method 6. And method 2 (the double wall) becomes dangerous because mobs now spawn in your base during purges so there's a chance they spawn in the space between the walls.
Yeah I've been meaning to do an update on some of these issues. I just have so little time these days to do videos or even play Conan. In the mean time here is a tip. The best way I've found currently to get walls on foundations is to reverse the build order. Instead of laying down a foundation stack and lining it with walls, place down just one foundation, then build the walls you need 1st. This forms a U shape. Next just place foundations between the walls.
The purge problem with double walls is definitely a bummer. Can't think of anything to mitigate that except maybe thralls inside the double wall?
Take care :)
@@WikkydGaming the reverse building order worked great! But you're a harsh master burying thralls alive between the walls.
Won't people also be able to exploit the fence foundation standing if you use the internal pillars method?
They can
Also with snapping issues I found switching to the deconstruct and then back solves the issue
I know its a necro, but i must really say this is a great video.
Great info, backed by numbers! Great job! Subscribed. 👍👍
What about the space around your pillars with the fence/pillars method? If they place a jar in front of a pillar, I'm guessing the middle fence also takes lots of damage?
Great info, thanks for sharing!
I just wonder if there’s an update on which one is he best wall
Very informative, very well done, thank you.
You can put a foundation under the pillars
Hey man. Awesome guide. I'd like to ask about how to integrate a doorway into a fence foundations + pillars wall. I was trying different configurations and I'm not able to have strong sections above the doorway, just the foundations + double wall. Would love your advice. Thanks!
Dont make doors in walls have the lowest hit points on defenses, its better uss the gatewayon front and back if use the fence foundations and pillars on walls side to the gate way u can make a 3 gateway door wall that really strong use doors in the inside of the base but never on the walls
Could you put wall siding on one side (exterior) and the foundation siding on the other?
This is my thought as well. Extra defense without the downside of standing/resting up the wall.
Awesome Job, Exile!
How do you make your charts? I wonder if you'd be interested in some of the stuff I've worked on in the past. I was trying to boil down the effectiveness of (real life) combat elements to a single number off and on for a few years. I wonder if you would have any interest or insight for such a thing. Your style of analysis reminds me of my own methods.
How do u place the fence foundations through each other and not have them snap into place I’m on Xbox
Is this another of these games that takes you 500hours to build a base and 1 hour for a raider to erase it from existence?
At the moment, kinda... yeah :/
Not really
Yes and no. Yes because those concepts do exist but no because they're not easy to accomplish. And also no because it doesn't take hours upon hours, especially if you're in a good ten person guild. Mining for resources is fairly easy.
Only thing that is disappointing for me is that the servers only allow 40 people. Ark allowed 70 and although they were rarely even half filled, the map was much easier to travel via mounts. I've just started playing and although I've seen a lot of buildings I've only seen one person.
Another thing is that the 'normal' PvP official servers have an in game offline raid defense mechanism, preventing you from raiding from one time to another. Some people might like this while some won't be a simple solution would be to play on Mayhem Servers which removed that function.
All in all, the function is supposed to remove the problem of Mega Tribes in Ark. The problem is that the 'solution' can be used by those same mega tribes. A competent player should be able to properly defend themselves and once they knock out the kinks with AI you could potentially become an alpha tribe with 1-2 players
I know this video is old but I can’t get walls to stick to foundations. Is this something that was changed?
Nick Blood I don't know how he did it in the video. I tried but I couldn't get it to stick either. Maybe try a fence foundation or fence piece first, and continue the rest with walls. I haven't tried that but maybe the walls would snap onto the fence!
Is it possible to throw an explosive partway up the wall lined foundation to take out a single wall then climb up to where you destroyed that wall to stand on it and regain stamina? If so...it's really not mitigating the climbing that much.
Really good info-- but please move your mike away & down from your mouth & nose.. every P and breath is loud.
Further thought: the super-wall (fence/ pillars) can be used around access-points, outer walls, or last defences, in the direction of likeliest attack. Your system gives real flexibility to defensive walls.
You didn't discuss the hyrbrid of the two sandwich types (fence foundation on foundation and wall on foundation). How well would combining those methods work? Is it even possible?
Be careful of purge as soon as you put down foundation learned that the hard way. Rip my first Tavern
Hey I know the video is 5 yrs old but was just wondering if doing a foundation covered in walls was still good???
Just started playing this game and I tried doing the foundation + wall build. No matter what I do the wall will not snap on the foundation. It doesnt work anymore ? nice video. keep it up
Mario Sima I'm only a week into Conan but I discovered this on my own - place walls on top a foundation and then place a foundation inside the walls
edit: I replied before seeing that part in the video and that is definitely not possible to place walls after foundations (at least on ps4)
What about honeycombing walls with pillars?
Doesn't the" fence foundation" on the other side of the "foundation piece" get destroyed automatically when the "foundation piece" get's destroyed?
So....I am a little late to the game and believe they have taken that out of the game. Can not get it to work at all. Can snap a foundation behind a wall but not the wall to the foundation. Maybe it is because I am on a single player server, or because I play on a PS4. Either way still like your videos. They are very informative and have helped me a lot in the game
Could you use normal walls on the outside of the Pillar/Fencepost wall? Or does that not work without a regular foundation?
Surprised you didn’t mention honeycombing or considered showing wedge based walls.
how would these methods play out if you are using more the. one layer of walls. say if I went with the foundations coated in walls. could attach a nother foundation to that wall? an get 2 or 3 layers of defense ?
Watch my video on how to disable snapping.
The game no longer let's you put more than one piece of a given type in the exact same location. If you try to make a wall with the seventh method (fence foundation + pillars method) it will remove one of the fence foundations that cross when the server restarts.
Thanks for great portion of knowledge. I will try some of these in my new base. :) please work on sound, because it is very low and not clear. :)
Wow... that's one awesome analysis.
Very helpful and creative thank you for sharing this knowledge!
The pillar and fence foundation don´t work now on conan in release :( what now the best wall??
Where's the "Inner Foundation Piece", I cant find it.
APOD it’s called a pillar
Why not put foundation walled bothside and then pillar in front, it adds a little roman style to it
How did you turn the Fence foundation into a Grid? mine snaps to the Edges and i cannot make a X shape
what button do you use to dismantle so fast?
Shift + Delete. But it only works if you are in admin mode.
none of these utilise wedge pieces? since a wall made of wedge structures would require a player to break at least 2 structure blocks to get through 1 tile, would this not be the most effective way to build a wall? i know its how i make mine!
Was thinking the same exact thing. Also, why not double the layers? Make it twice as thick!
If you use T4? fence foundations (black ice reinforced) you can NOT climb them. You take damage and fall.
Do you have a video on wedge walls too?
Thanks for the guide, I would’ve never figured this out on my own :D
Is it just regular foundation? I have tried snapping walls on the outside of foundation but will not snap on. Tried swapping the material and logging out and in but still won't. Is this just a problem on xb1?
They changed the building system since I posted this video. If you want walls on outside of regular foundations, you have to build the walls 1st, then fill in with foundations.
Wikkyd Gaming I see. I wonder if it is an intentional change or a bug. Doesn't make much sense to me. I will try this method as well. Hopefully with future updates they make it possible again
Is your new Fence Foundation method where you have like 5-6 foundations lined up better than the pillar cross method? Seems cheaper/higher hp. Also, I can't get the fences to snap the way they do in this video, did snapping change on them?
Yeah many changes to the building system since I posted these videos. I can only get fence foundations to cross inside a regular foundation when they touch the terrain. Also to answer your other question, the highest hitpoint and highest material efficiency method I have discovered is in my video where I detail how to disable snapping. There I line up 6 fence foundations into the same volume as a regular foundation. Using T3 materials that equates to a 540,000 hitpoint block.
Right on that's the one I was thinking would be better. Very nice. Hope to see more of your videos soon :D
It occurs to me that you could mix the foundation stacking with the outside lined with regular walls and the inside lined with the climbable foundation walls....
I had the same thought.
Exactly
Also place the straw roof slant at the top of your wall and that stops people 90% of time
stacking is now a thing of the past with the new patch...they fixed this "bug" as they call it u cannot stack any more
lame.. was just about to get back into conan as well...
Not quite true. Only the crossed fence foundations were nerfed.
Fence foundation > Angle Fence foundation> Triangle Foundation > Angle Fence foundation > straight fence foundation. All within single square foundation's space.
Very informative - thank you!
Well done Sir!
Its thick but when I was using sandstone I did the foundation stack covered in walls followed by another foundation
Wait... wouldn't the pillars decay and abandon because they're not actually connected?
Near shelter
Have they changed it? I play on console and literally can't place any of the options you listed
yes. they patched it out. i do not believe that anything can be attached to the sides of foundation pieces anymore.
You have to place the wall/fence foundation before the foundation piece.
Wikkyd Gaming where did you go man we need new vids with new tutorials, guides, and analysis to help defend our bases.
I can't get the fence foundation to snap into the center x ways
Veeeeeery helpful video for the first few minutes :)
i cant place a wall on fondation drom a side something changed ?
Same here
Is it viable to use tier two in building in PvP servers??
No you want to make sure you have black ice buildings which I believe is tier 3 or tier 4. Black ice is the highest tier and generally the one to go for if you have any chance of having at least a decent defense. If you have anything less, you make it too easy for players to blow into your stuff especially on official servers which can be cancerous, toxic and extremely competitive.
A tip I would say is to try and secure the top. Foundation has the most life so if you add spikes to the roof and walls of foundation you make it hard for people to blow from the top since rooftops are generally very week and easy to blow into.
Are there wooden walls and foundations in Conan Exiles?
The new flotsam is
Very good to.know thatmls for posting
does the last method still work?
Not sure I haven't played Conan in a long time 😞
Great info. Thanks for sharing!
@shadiversity needs to see this.
THX for this Guide!!
Nice video!!! Really helpful
Wall/ foundation/ fence split the difference 👍
Yeah with fence foundation on inside so it can't be stood on till the wall and foundation go down
@@kodikramer2329 and you can scale it yourself from the inside
Thanks for video bro!
So what is best type of wall in early Game ?
Wall foundation wall. Or on inside instead of 2nd wall try fence foundation for more HP. Can be stood on an dont use on outside wall
Anyone got problems with triangle foundations? I can't seem to put walls on the sides of those... only the fence ones work. Is that normal or a bug?
might be a directional thing...but yeah the snapping still has issues to be fixed...
How do you get around issues with stability. I built a house only to find that I can't complete my roof. Now that I have the repair hammer, it shows stability information, but now I can't go back and add more support, such as things like foundations or pillars. Is there any info anywhere that points to some rules of thumb when building or how the stability is calculated? I see a bunch of example builds and how they are built, but I just want some rules of thumb or would like to know how this is calculated so I can avoid these shortfalls in my next house... Thanks for this, as this is the closest thing I have found to what I am looking for!
So I measure my structures by "Structural HP on path of least resistance" AKA if you were to get in with the easiest method possible, how much structural damage would that take.
Here is the kicker. I'd rate all these walls at 0. Because they are all climbable. Easily so. Someone with 0 points and 0 buffs to stamina could climb all these with zero issues. If you add fences to the top. Then blowing the fence off and climbing over becomes the path of least resistance. Making the new rating... whatever the the HP of the fence is.
A pure foundation wall is rated as a poor method in this video. But you can put a fence every time two foundations are connected. So for a 3 tile high wall, you can put a fence at the top of the first foundation, at the intersection of the 2nd and 3rd, and at the very top. This means 3 fences must be destroyed to scale the wall. This brings HP damage to scale the wall to 105k or 70k if your damage method is hitting two fences at once.
In that scenario the path of least resistance is blowing off a section of 50k HP foundation. 50k damage path of least resistance may not sound that good. But it's quite good when you realize all these walls from this video have a 0 path of least resistance or 35k if you fence the top.
Which is why I love cave bases and the disabling of snapping. You should check out that video I made on the topic. My current build on a live official server would take over 1,000 bombs to breach.
@@WikkydGaming - Yeah that's true. If you have some method of securing the top of the wall without using fences such as building inside of a cave then each of these walls can be counted at their full HP.
@@elduriangavriel2130 Oh you're gonna love the videos I have lined up this summer. I finally have some free time to do more in depth videos on these ideas.
Great Work!
How the hell did you manage to get around the stacking?
Stacking? What do you mean?
I like the the way you make videos with detailed explanation of what you doing however I will agree with Meow Mix fellow and say that there is no practical use for doing all this (not that I can see at least). This would be applicable if your job was to build a no in or out bunker out in the open with the best defence possible but I doubt that you will have a scenario like that in any conan game. Whats the weakest point of any house, its the door offcourse and I really dont see any sane person building a house with no entrance. So if I were to raid a house I would look for the best possible entry point which in my opinion is either the door or the roof. Why would I ever touch a wall unless I absolutly must?
You're not thinking outside the box. With extremely high hit point walls like this, it forces people to do exactly what you are talking about. Going through only doors. And it is there at those choke points that you can concentrate an interior defense. Also we often would setup walls with fake doors. People would blow through a door thinking just like you, only to find more walls behind it. Just another tactic to combine with very high hit point walls. Finally high hit point walls are very useful with cave bases. Many caves are large and have multiple openings . You want to plug those with as high as hit point walls as possible so that in your cave, you only have to mount a defense around one or two entry points. To say high high point walls have no practical use simply is not true.
And to the sidenote What exactly do you mean by fake doors) Are you implying that you would build a base with multiple entrances with only one real one and the other doors have foundation blocks behind them? I dont see how that would be realized in practice because you and your clan members do go in and out of the building and im sure an enemy will see the right door eventually if they are patient or just bring a bag of orbs and it wont really matter Like I said its these fucking orbs that ruin everything cause we used to raid as a 6 man crew with jars and most of the servers became empty because of us but it took time to get powder and shit then guys got bored and moved on to other games. I come back ocasionally but either solo or duo with a mate and now its game over for the little people cause the only defence left is a fucking base close to the sky and removable elevator.
Again, think outside the box and consider an extension of air-locking. With one base design we had last summer, it consisted of two very tall perimeter walls. Yes enemies could see us go through the door of the outer perimeter wall. But it didn't matter. The inner perimeter wall had multiple doors, most of them fake, and there was no way for them to see which door we went into because of the outer perimeter wall. So yeah they could bust into the door of our outer wall, but then they were faced with an inner perimeter wall with like 20 doors that they had no way of knowing which was the real door to use. There are lots of base designs like this that you can come up with given a little imagination.
#3 is the best
Great video
Thank you but unfortunately a lot of this info is now outdated.
How did you dismantle those walls so fast?
You can only do this on a server where you have admin rights. Then just point your cursor at the piece you want to destroy and hit shift+delete.
Wikkyd Gaming I have Xbox One, so I don’t know what shift+delete would be on there. And I play mainly single player, so I have admin rights.
CAN YOU NOT PLACE WALLS ON THE SIDES OF FOUNDATIONS ANYMORE?
You just have to wall first
What Bobb said.
this works in 2021 fence foundation (I cannot cross them!?)
my regular walls do not fit into the foundation
Can no longer do cross foundations
You cant stack pillers like this in normal mode, so this is of no use if you are not admin
I just double checked on an official server to see if they changed something where pillars would not stack (Oct 9th). I was able to stack pillars and this method still works even on official servers where one is not the admin. You may want to check other problems to see if something else is preventing them from snapping.
Not sure if you're still playing but on the official test servers it's currently not working.
Very useful, clearly put forward, thank you. Just one thing, you're very loud with your pops (sounding your p's and t's when speaking) which makes me think you have the mic very close to the front of your mouth. I'd suggest moving the mic to the side of your mouth, this allows those pops to project in front of you without being intercepted by the mic, it won't affect sound pick up either (think about talking on a phone, you don't have the receiver right in front of your mouth).
They’re called plosives
Thankyou :-)
Subscriber number 3,333!!!👍
This build doesn't work on console btw.
Was just about to ask if it worked on console, thanks
Actually, I've tested it out and you can do most of the builds here. The pillars are basically impossible but you can get close. The wall stacking has to be done in the correct order though or they will not place where you want them.
Welp back to the drawing board
seems like you cant cross fencing anymore like that :/
correction....you cant even do that method at all anymore :/
Jeremy Smith did they take all this off ?
So glad I don't play on pvp servers.
You cant cross fence foundations anymor e