which is shit as a income, no offense. lucent farming came to and end, and it was obv. everybody want to make lucent for free, but everybody seems to forget that there have to be someone to put that lucent into AH first, and as you can guess - there is far more people that want just farm stuff and sell rather than buy lucent for real money. therefore most of blue items are worth 10 lucent as extract. most of blue items lito are less than 50 lucent. shit, a lot of purple weapons are worth few hundred lucent and even heavy attack traits are worth around 50. at least on EU server. every purple item from sarudoma is worth shit. most of the items from open world dungs are worth shit, only few accs or like cloaks are worth something. most of the items from coop dungs are worth shit, also, beaside few accs. first change that comes into mind is just to reduce trait extraction stone costs for purple items, and I mean by large, from 25 to like 10 or less, or make it dependable on a trait, because 25 stones for 50 lucent is nowhere near fair.
How is everything so expensive in ur server? I can make 10 lucent if i am lucky on like any blue trait at all except some who are worth tops 30 lucent
same my server its like 10-30...
which is shit as a income, no offense. lucent farming came to and end, and it was obv. everybody want to make lucent for free, but everybody seems to forget that there have to be someone to put that lucent into AH first, and as you can guess - there is far more people that want just farm stuff and sell rather than buy lucent for real money.
therefore most of blue items are worth 10 lucent as extract. most of blue items lito are less than 50 lucent. shit, a lot of purple weapons are worth few hundred lucent and even heavy attack traits are worth around 50. at least on EU server.
every purple item from sarudoma is worth shit. most of the items from open world dungs are worth shit, only few accs or like cloaks are worth something. most of the items from coop dungs are worth shit, also, beaside few accs.
first change that comes into mind is just to reduce trait extraction stone costs for purple items, and I mean by large, from 25 to like 10 or less, or make it dependable on a trait, because 25 stones for 50 lucent is nowhere near fair.