Great to see this, making that feedback loop so much tighter. Actually when I first started using blender (not long ago) , I was wondering why it DIDN'T do this
Blender does not need to do optimization of pipeline between software instead it just does stuff all together..and will be winner on that. you can use the composer and the video sequencer before pressing rendering... ;)
composite: combine (two or more images) to make a single picture, especially electronically. i dont think NukeX has anything to worry about , fangirls gonna fangirl i guess.
Hahaha! You're not wrong. But it's not about working on pre-rendered exrs. It's about having the chance to preview post effects live in Blender. It's really useful to get a heads up before committing to render.
Honestly, i Dont get the excitement. Why would you do compositing on realtime rendering in Blender? If you work with real time assets you would export to a game engine anyway. If you render this local it will probably look somewhat different in the end and you then would use a compositer after wards...
Well, Blender’s compositor used to suck. It was simultaneously amazing because it’s integrated into Blender and has powerful access to scene data such as normal passes, cryptomattes, and the like (without needing to render out hard drive crushing EXR files) but it was also unusably slow. On balance, it was often a worse option than using a separate dedicated tool such as After Effects (AE is not a fast tool, but it can cache frames for playback so it is at least usable). What’s exciting here isn’t so much that you can composite directly in Blender’s viewport - a lot of people probably won’t do that. It’s that this update is turning Blender’s own compositor into not only something usable but one of the fastest and most useful tools out there. At least for people who work in Blender. The answer to why does that matter is that if you don’t understand why it matters, you’re probably not doing animation rendering on a commercial basis. This is literally world changing for anyone who does that, and I for one can’t wait until more of the features of the existing compositor are supported. And just for the record, real-time is not remotely exclusive to games these days. I’m creating animations for commercial clients and usually get given a couple of days or couple of weeks if I’m lucky to create something that looks good. I don’t often have time to sit around waiting to see a rendered result so being able to evaluate work as quickly as possible is really important.
Adding basically Filters in Realtime is another neat Addition to Blender but saying it is bigger than open source AI is imho just making you look silly
@@GENVFX Well that is one way to see it. My view is more optimistic on that I guess. If it makes it easier for people to create art from scratch (with a growing database of references and without the need to watch thousands of tutorialhrs), shouldn't it give more people the chance to realize their creative thoughts, thus increasing the amount of creativity in society? Also I hope that repetitive jobs all across the economy (not just art industry) will be obsolete soon enough and with that politicians get enough pressure to find solutions to revolutionize the economy. But those are just my hopes on AI and it's totally fine if you don't share those.
@@GENVFX Yeah I see where you are coming from but I think it is inevitable and AI has so much potential that society should not and can not turn it's back on it. Let's just hope that AI generated Art will be a new Genre of art and that AI supported Art (like for example remeshing, unwrapping etc.) will be available for everyone and speed up workflows. In the End one of the most relevant factors in Art is also quantity if you look back in history. Guess we can only hope Society doesn't continue to make bad decisions
Oh, I see how you might read it like that. No, I was generalising. At the moment, AI has become the buzzword for all great things in art, design, etc. I think being able to add post effects to a 3D render prior to actually rendering is massive. Consequently, in my opinion, it is more important than AI.
@@GENVFX No friend. You didn't understand the potential of the tool. Blender, for example, can use Stability, which is an AI addon, which acts in several stages of a project, integrated with the improvement of animation, modeling, blocking, scripting and more. But you understand AI as an image generator, simply. Seek to inform yourself better before making public such an unsubstantiated opinion.
I see where you're coming from. What I was trying to say was less about the quality of the comp, more about the fact that there is no other 3D content creation software, like Maya, Cinema4D and the like, that allows you to do color correction and simple compositing without you having rendered out a single frame. This is a starting point and, like all things, it will develop to be something greater. I for one am looking forward to the future of this.
Yeah, you can also make amazing fx in houdini. So what? It's still a really good addition that I plan to use, is about previewing if you're planning on rendering in UE5. Also, can you animate in UE5 better than in blender? Each software has its pros and cons. And still, having the option to do everything without having to learn another software is good, specially for students.
@@pablogarcia3308 _Also, can you animate in UE5 better than in blender?_ Yeah, just as well actually. People can rig characters and animate them in UNREAL 5 due to the very advanced control rig system. What you said about each program having pros and cons was certainly the case back then, but today UNREAL is quickly becoming this _everything_ tool. I mean there really isn't anything that Blender can do in terms of rendering that UNREAL cannot do just as good or better. UE5 can do Path Tracing now with multiple GPUS along with Nanite which means that we don't even have polygon limits anymore. That's HUGE man! Meanwhile Blender is stumbling along getting minor convenience features that have basically been the standard in _true_ real time rendering engines since 2015. Naturally its going to be underwhelming for so many people who have seen the light and moved to greener pastures. At the same time, I totally understand the perspectives of individuals who don't know any better and see the things that Blender Foundation pushes out every year as some brand new unique amazing tech. As a Blender user I think its strongest point is the community who creates really great addons that help with animation and modifiers. For me Blender is the core of my workflow and I couldn't do anything great in UNREAL without it. At the same time im pretty sure there are people saying the same about UNREAL and create great things without even having to use an external 3D editing tool.
All great points. UNREAL does seem to be the future of rendering, I know that the archviz world has begun to move over, especially in regards to software like Twinmotion, which is basically UNREAL.
Great to see this, making that feedback loop so much tighter. Actually when I first started using blender (not long ago) , I was wondering why it DIDN'T do this
Thanks for this. I hadn't spent any time to figure out how it works but it's so easy. I wish I knew sooner :) I enjoyed this video.
game changer, nice one donny
Pleasure, dude
Very interesting, thank you 👍👍😃
Great, thanks!
You're welcome!
Blender does not need to do optimization of pipeline between software instead it just does stuff all together..and will be winner on that. you can use the composer and the video sequencer before pressing rendering... ;)
composite: combine (two or more images) to make a single picture, especially electronically. i dont think NukeX has anything to worry about , fangirls gonna fangirl i guess.
Hahaha! You're not wrong. But it's not about working on pre-rendered exrs. It's about having the chance to preview post effects live in Blender. It's really useful to get a heads up before committing to render.
Honestly, i Dont get the excitement.
Why would you do compositing on realtime rendering in Blender?
If you work with real time assets you would export to a game engine anyway.
If you render this local it will probably look somewhat different in the end and you then would use a compositer after wards...
Well, Blender’s compositor used to suck.
It was simultaneously amazing because it’s integrated into Blender and has powerful access to scene data such as normal passes, cryptomattes, and the like (without needing to render out hard drive crushing EXR files) but it was also unusably slow.
On balance, it was often a worse option than using a separate dedicated tool such as After Effects (AE is not a fast tool, but it can cache frames for playback so it is at least usable).
What’s exciting here isn’t so much that you can composite directly in Blender’s viewport - a lot of people probably won’t do that. It’s that this update is turning Blender’s own compositor into not only something usable but one of the fastest and most useful tools out there. At least for people who work in Blender.
The answer to why does that matter is that if you don’t understand why it matters, you’re probably not doing animation rendering on a commercial basis.
This is literally world changing for anyone who does that, and I for one can’t wait until more of the features of the existing compositor are supported.
And just for the record, real-time is not remotely exclusive to games these days. I’m creating animations for commercial clients and usually get given a couple of days or couple of weeks if I’m lucky to create something that looks good.
I don’t often have time to sit around waiting to see a rendered result so being able to evaluate work as quickly as possible is really important.
Maybe, but this is just the beginning. I love after effects and nuke, so I get your point.
Adding basically Filters in Realtime is another neat Addition to Blender but saying it is bigger than open source AI is imho just making you look silly
Open source AI will ultimately destroy creativity and people's jobs. I do not approve of AI in art at all.
@@GENVFX Well that is one way to see it. My view is more optimistic on that I guess. If it makes it easier for people to create art from scratch (with a growing database of references and without the need to watch thousands of tutorialhrs), shouldn't it give more people the chance to realize their creative thoughts, thus increasing the amount of creativity in society?
Also I hope that repetitive jobs all across the economy (not just art industry) will be obsolete soon enough and with that politicians get enough pressure to find solutions to revolutionize the economy. But those are just my hopes on AI and it's totally fine if you don't share those.
Got to love your optimism, too. I work in a world with agencies who will see AI as an excuse to not pay for creative work. It concerns me greatly.
And, honestly, thanks for the comment. Really appreciate it 🙏
@@GENVFX Yeah I see where you are coming from but I think it is inevitable and AI has so much potential that society should not and can not turn it's back on it. Let's just hope that AI generated Art will be a new Genre of art and that AI supported Art (like for example remeshing, unwrapping etc.) will be available for everyone and speed up workflows. In the End one of the most relevant factors in Art is also quantity if you look back in history.
Guess we can only hope Society doesn't continue to make bad decisions
Man, I think you don't know what Stable Diffusion is. It's not a composer !!!!
Oh, I see how you might read it like that. No, I was generalising. At the moment, AI has become the buzzword for all great things in art, design, etc. I think being able to add post effects to a 3D render prior to actually rendering is massive. Consequently, in my opinion, it is more important than AI.
@@GENVFX No friend. You didn't understand the potential of the tool. Blender, for example, can use Stability, which is an AI addon, which acts in several stages of a project, integrated with the improvement of animation, modeling, blocking, scripting and more. But you understand AI as an image generator, simply. Seek to inform yourself better before making public such an unsubstantiated opinion.
You can do compositing in UE5 much better...
I see where you're coming from. What I was trying to say was less about the quality of the comp, more about the fact that there is no other 3D content creation software, like Maya, Cinema4D and the like, that allows you to do color correction and simple compositing without you having rendered out a single frame. This is a starting point and, like all things, it will develop to be something greater. I for one am looking forward to the future of this.
But they still end up looking like cheap game filters
Yeah, you can also make amazing fx in houdini. So what? It's still a really good addition that I plan to use, is about previewing if you're planning on rendering in UE5. Also, can you animate in UE5 better than in blender? Each software has its pros and cons. And still, having the option to do everything without having to learn another software is good, specially for students.
@@pablogarcia3308 _Also, can you animate in UE5 better than in blender?_
Yeah, just as well actually. People can rig characters and animate them in UNREAL 5 due to the very advanced control rig system. What you said about each program having pros and cons was certainly the case back then, but today UNREAL is quickly becoming this _everything_ tool. I mean there really isn't anything that Blender can do in terms of rendering that UNREAL cannot do just as good or better.
UE5 can do Path Tracing now with multiple GPUS along with Nanite which means that we don't even have polygon limits anymore. That's HUGE man! Meanwhile Blender is stumbling along getting minor convenience features that have basically been the standard in _true_ real time rendering engines since 2015. Naturally its going to be underwhelming for so many people who have seen the light and moved to greener pastures.
At the same time, I totally understand the perspectives of individuals who don't know any better and see the things that Blender Foundation pushes out every year as some brand new unique amazing tech. As a Blender user I think its strongest point is the community who creates really great addons that help with animation and modifiers. For me Blender is the core of my workflow and I couldn't do anything great in UNREAL without it. At the same time im pretty sure there are people saying the same about UNREAL and create great things without even having to use an external 3D editing tool.
All great points. UNREAL does seem to be the future of rendering, I know that the archviz world has begun to move over, especially in regards to software like Twinmotion, which is basically UNREAL.
Too much hype and yada yada, nothing to even write home about 😕 try to be more down to earth and serious please.
Exactly this should've been released back then. Why did they decide to wait so long to release it? It could have saved so much time, honestly
@@UnknownGuest220 a lot of nodes weren't ported.
which DDC lets you do node based compositing while rendering in viewport?
I would have watched your video but could not stand all the mumbling. Please speak up.
I'll take that on board. Thanks for the comment.