It's very nice to see a vid by someone who is trying to make realistic and aesthetically pleasing. There are tons of gigantic and impressive settlement vids out there but yours is the first that addresses reality and what is easy on the eyes!! Great work and easy to understand explanation.
my favourite shack so far by bethesda is the abernathy farm pylon house, its is so beautifully hideous and i try to get that level of realism in all my settlements. maybe one day i will make a few videos to show what i have done.
FINALLY someone else understands the reworked and patched look of post fallout structures and realises re using the same texture too much looks SHIT! i subbed, keep up the good work:)
This is the kind of thing I like! I caught onto this right away when I was playing. I would walk around town or raider camps to see how Bethesda puts their structures together and took those aesthetically pleasing ideas from them. The less uniform it is, the more you feel like you're in a post apocalyptic wasteland! It's funny how some people don't get it and you have to explain this to them hahaha. Really cool video!
Yeah breaking up shapes and especially textures is a good design practice. Part of the issue with Fallout 4 now is that you often do not have enough variation on smiler pieces to. The Plywood railing board could have come in 3 variations for example. That also goes for picking colours and such. You generally do not want just one dominate colour but to have two contrasting colour or at least play around a bit with the colour tones to make it look more interesting for the eye. Not that you have that much options in Fallout 4 to play around with colour. A other thing that could help is having very generic and even walls that has no real pattern to them. These walls would be good for more uniformed structures. Like if we get some form of adobe or concrete wall later on. You can see this with the concrete foundation that it matters less that is more uniform (But one might want break up the pattern on the floor board.)
dude, you are bringing settlement building to a whole new level for me. This has given me a lot of ideas. Oh and I had no idea there was a shack structure until i saw your videos, I can't believe I have missed them before.
Did you happen to have take any art theory and design classes or went to school for this stuff? I did. And what you're explaining here is completely consistent with what they teach in art school. Any design needs structure but it also needs some variations and imperfections to make it more pleasing to the eye and/or look more realistic. Of course this applies to almost anything. You need structure + variation to keep the brain interested in what it's looking at or hearing. So yeah this is one of the best fallout settlement building videos out there.
+Gnomesmusher Thank you :) Back in the day (like way back when) I used to be that kid who drew all the time. And I did take quite a few classes. Since then I think I've been a closet creative, so it's through games and non-traditional means that I've been making use of that part of me. However that's changing in 2016, as I'm going back to doing what I enjoy - rather than my soul crushing corporate job. Glad you liked the guide - hopefully I continue to make content people find useful and enjoy.
+Gnomesmusher as an architecture student, I can say that perfection and absolute symmetry is very austere to the human eye, our brains are designed to seek differences in the landscape, if you see something too "unnatural" you can become stressed and weary without even knowing why, it's engraved in our instincts
Gnomesmusher bruh you should see my settlements they look the same as Bethesda if not better. My tip(s)? Try to keep your shacks small and open. Also add supports (if there are mods on consoles) and try to angle pieces (if not on consoles)
best settlement guides ive seen yet. so full of personality in these little building and everything, only commenting on this vid but subbing and watching them all!
signing off guys at it's 1am here - I'll answer any other questions that pop up when I finally drag my barely cogent carcass out of bed in the morning. edit: morning/afternoon if I'm honest.
+norespawns I wished i could even decently place a object in Fallout 4, for some reason AZERTY keyboards are not supported in building mode so now i can only move backwards and to the right.
I've always had a huge appreciation for 'lore friendly' builds i.e. ones that use different structures and pieces, since in the post-apocolypse your SS isn't going to feasibly drag 300 concrete walls perfectly around the outside of their settlement to make a neat boundary. It's why I like building with the wood structures the most since there's a lot of variety in the textures on them, even though it's really hard to find a flat wall space to hang decorations on. Nice vid!
Getting back into Fallout 4 again and I came across your channel. These videos are fantastic, they’re giving me a lot of inspiration to think outside the box while building settlements. The section about the different style of fences is genius. Thank you for the great videos
Hey Dave, I just wanted to say that I totally get what you're trying to say in this video. Believe-ability is something that I've thought about from the very first when I put together my base at Red Rocket, and I think this will help me to take it a step further. Thanks
your videos are awesome and I appreciate the little tricks and tips you include. the only problem I have is that now I want to go back and fully scrap a lot of my settlements and rebuild them from the ground up lol. keep making the quality videos, you've got another subscriber here
Well done! Most guides simply go over the same dull mechanics without going into the meta. By now everyone knows how to build in FO4, so I'm very glad I found your video here. its very informative and I plan on watching all of your videos from here on out.
I think you put this out there very well. I haven't starting building in my play through but have watched a few building tutorial. I have noticed just what you are talking about here. Using the same walls and floors over and over again makes things look very plain and out of place, very brick like. I really enjoy seeing your builds. Very eye catching. You have gained a sub from me. Keep up the good work.
Norespawns, I like your style. Thank you for developing it, and then sharing. Now I have to go trash my lil builds, and do a bit of reconstruction. Please keep doing this, you done good Man!
I came across your videos by accident and I am so glad I did. Learned a lot from your tutorials, I hope you can do a episode just like this one but talking about interior design.
just watched a lot of yours videos today (saw your sanctuary and thought 'hey it's THAT guy') and this is prolly the most relatable one for me. I really like to think of reasons while building for changing the object texture, like the settlers ran out of metal and had to use wood scrap walls instead
Structured Chaos, great video just opened my mind, got tired of building settlements because of the generic look of all my walls and such being the same.
+Live Music Fan Heh glad you find them helpful - I was the same when I started, no idea what I was doing and honestly left the settlement side for quite a bit. But it is rewarding - having these nice looking areas to revisit (especially quest hubs like Sanctuary) just adds a little more satisfaction to whole experience.
My favorite takeaway from this is with the miscellaneous wood railings. Ever since watching this vid months ago I've been doing this. You can get away with using the same one on a small scale and it does look cleaner, 100% agree. But on a larger scale, mixing them up makes it look so much more believable. Over time I have found that some pieces transition in to others better than some...so there is still an eye for it. Such a great vid. I hope everybody watches the whole thing.
My thing is, when I play Fallout, I make the character like me. I want them to do what I would do. And that includes building. If Im going to build a house, it's not going to look like a shack. It's not going to have holes in the ceilings nor in the walls. Especially if my character is from a time that has seen more than rusted buildings, wouldn't you think they would incorporate that old world glory while building structures? That's just my view on it. So, while I appreciate the style of the Wasteland, my character is from a time before things went to shit and he would not build shitty shacks.
GiRayne Whenever I play any RPG (Elder Scrolls, Dragon Age, Fallout, etc.) I prefer to make my character as much like me as possible. So I give them my morals, values whatever and then I put them in the "what would I do" situation. Because other than that, the character is a blank slate. For example, in Fallout 4, there is nothing substantially there that would tell you that the character given to you would choose one faction over the other: it's left up to us, the player. In my experience, it makes the game more enjoyable because I can relate more closely with the character therefore I get more immersed in the story. I am the type of person that always asks things like "What would I do in the apocalypse? What would I do if I have superpowers?" and these games are a way for me to explore those questions.
GiRayne I disagree. If anything it removes the limits of being just yourself. Placing your mind in that of the character does anything but limit the story. The character I'm most interested in is exploring myself and not every choice I make is what I thought I would make. Going into playing Fallout I thought I would definitely be on the side of the Railroad yet once I dove into the story, I surprised myself and discovered I believed the Institute was the better decision. I found I'm not always on the side everyone thinks is "right". Me as a person who always believes in equality of race, sex, and gender; it was shocking to me that when I projected myself into that character and into that situation, I didn't believe synths were worth more than a tool meant to save humanity. That's what I think is the beauty in projecting yourself into characters. Of course it is fun to create characters opposite from the real you and explore the different views and sides of the world given to you. But in my case, it proves to be more enlightening to my real self. I can take what happened in a fictional world and apply that to who I am in the real world. Some use these games as a way to explore other personalities, I choose to explore my own personality.
just stumbled across this and realised this is the way. thanks to your video i have now scrapped all settlements and started with my shanty town. cheers bud.
Haha I love how you go into extensive detail trying to get your point across when I got what you meant straight away. You kept repeating things over and over. I knew straight away what you were talking about. Don't use the same two pieces of wood next to each other. Give it a bit more variety for believability purposes.
+csgrambauer Cheers - I was very conscious with this video that it might come across as either very confusing or just plain pretentious. That's I kept repeating myself and used multiple examples. I hope you found it helpful :)
norespawns It wasn't pretentious or confusing. As I said I understood what you meant within seconds of you explaining it. I remember thinking: "Ah, of course. That makes perfect sense!"
+Accio ah good :) - I was a little worried this video might come across as nonsensical, because it is heavy on the theory side (and I might be doing a terrible job of putting it across).
Loving your build tutorials. I recently got Wasteland Workbench and some of the better building mods, and your videos are really giving me a better idea of how to use the mechanics properly.
I don't always go out of my way to comment, but I would just like to say I'm really enjoying your videos. I saw you on Reddit when you first posted your rug glitch tutorial and I've been really intrigued by your settlements since. I don't have a lot of subscriptions but I'm happy to have added you to the list.
+Jason Flieger thank you, that's really appreciated :) - I'm trying to get more structure over the coming weeks (mainly because I way more subscribers than I was expecting at this point and want to give you quality content) - expect more walk arounds, more detailed explanations of how I went about building each settlement, as well as letsplays of me playing other games (if that's your thing of course). Also as one commenter suggested the other day (which I'm going to try out)- a 'Let's Build' series - where I record me building a hopefully interesting structure and you guys can see the process in real time. I'm going to use Spectacle Island for that, as I thought would be nice to see a time-lapse over several episodes.
+norespawns That's exactly what I'm looking for. I've really enjoyed the Hangman's Alley portion of GenerikB's let's build, so it would be extremely nice to watch someone who knows a few more tricks and glitches, and Spectacle Island is an insane canvas to work with. Your rug glitch tutorial improved my Sanctuary settlement immensely. That glitch can be rather frustrating at times, though.
So very glad I found your channel with these incredible vids! Thank you for making them. I think it is what you are looking for when making your settlements. I made my main settlement or base on Spectacle Island. What I tried to make it look like was a clean and modern place. Best I could equate it with would be the Alexandria Safe Zone in the TV show The Walking Dead. Through out all this waste land you come across something that is clean, modern, and gives you hope. That means keeping it more copy and paste IMHO. I will certainly use this video when I branch out to build the other settlements as I definitely want them to look like what you did here.
Totally getting your point here cuz its pretty much the same way i build stuff. Always thinking about how people who'd actually live there would build and use it. Really depends on individual taste how much one can get into this stuff tho, could imagine that this goes over quite a few peoples heads :D Greatest downside of it is that it can get very frustrating with the limited options we currently have for building stuff, and i OCD about the smallest things that other people wouldn't even slightly care about... The glitches you introduced in your earlier vids definetly helped building more believable structures.
+Dimitri Kvasha yeah it was a little odd video and I'm happy people understood the concepts I was trying to put across (and more importantly, didn't think I was being a pretentious twat). We are limited, which does such somewhat. However I';m hoping next year we get a Hearthfire-style DLC that expands our options.
I've felt the same way. After all, it's the post apocalypse, mass industrial production is done so there's no more standardization! It breaks the suspension of disbelief! That's why I always try to use as many different versions of the same base item as possible in a structure (walls, rugs, etc).
12:20 lmao people actually said "wasting resources"? In an open world sandbox game with respawning loot? You literally have infinite resources, its just a matter of gathering em. There is no such thing as wasting resources in a game like that, it is literally an impossibility unless the resources are finite.
Excellent! I am a Professor for Game Design and your way of Design Thinking is what I like to see in my students, thus I shall present your video to them. Thank you for the inspiration :-D
This was very helpful. I've spent 650+ hours in game and have always tried to make my structures look 'nice' and prided myself on how my settlers lived, but have now become cognizant that those structures would never be found in the wasteland and am trying to correct my building style.
I've been a very picky and skilled builder with a golden eye for detail for years now, one thing i personally prefer is to have a piece every once in a while be the same next to eachother to form a bit more unity and reduce general messyness. To my opinion it's actually better to have the same every once in a while in a way of increasing believability. One other thing i really like is embracing every single bit of nature a non-broken architecture to my best extent, for example i place lights in the still standing lanterns at sanctuary and it looks really good! Next to that i keep every single tree that still stands and put lights in them for christmas (the main tree in sanctuary is like a christmas tree with loads of lights and wires in them to really get my christmas mood going ingame). I also noticed you used the snap n build farmhouse pieces in the background in a quite interesting way of combining the farmhouse and a normal house and different angles of slanted roofing, very nice!
Great video! You are so right....I am glad I'm not the only one who cares about things being 'realistic' to the Fallout world. It is (even 200 years later!) a post-apocalyptic world, and so should LOOK like one when you build structures, as you would be using scraps and bits & pieces you salvage. It looks 'canon'. Whilst i DO admire the large, incredible and artistic, structures that other TH-camrs are creating, to me, these just don't feel right, or fit in, to the Fallout world. I love living in my Graygarden bus, and aren't really into having settlers around (or Preston Garvey!), so like 1 simple, small settlement just for myself, a dog and my companions. Good stuff, keep it up :)
your videos are great and I love your "theory" I used that kind of style in my characters personal home and overall I love that style. yet I enjoy it in small quantities because sometimes I personally feel like its a little overwhelming to the eye if there are too many different shapes and colors. I'm looking forward to more videos from you and once I finally leave sanctuary and try to build in other settlements I'll definitely keep this in mind. thanks for these tips :)
Wow after all this years i finally found someone that’s so good in settlement build unlike the others that builds because it looks cool and all that but seeing someone that builds so passionately is a shocker and what the gaming world needs. Even tho thats its been two years since this video was posted I think that comments will affect your passion for things like this good job man. I made a mistake not knowing someone like you.
This isn't the biggest thing I've seen, but it's so awesome. Has so much character and it helps getting immersed in the game. might try to remake this, it'll be me and Curie's honeymoon spot lol
Thank you man ,I have to say it was rewarding watching this video as all the points you raised are things I try to implicate with my builds,I picked up a few of your tricks on your other videos and I have to agree with them ,I noticed you do alot of porches to your builds as they add character .I noticed on your Sanctuary build you have a shack foundation underneath a walled window,how did you pull that off ?and is there any tricks to getting that bridge so flush underneath your shack flooring ?
Paused the video while im getting some chocolate. Thinking, huh, thats a pretty nicely coordinated shack, this guide might be good. Unpausing the video, "rather than this SHITTY FUCKING SHACK in front of us, we can do much better" Well, now i feel like an idiot, thanks. xD
I like the carpet trick. also have seen one using the shack foundations and a whort wall to clip round things/fit them together as well. little things like if you have a bunk or dorm room (lots of beds) don't be OCD and line them up all perfectly. in a normal situation they would get bumped around with daily use, so they would not line up with each other.
I wouldn't use the words believable or realistic to describe what you're doing. The simple structures you're trying to avoid are the ones that you'd see in the real world. Yours are far more aesthetically pleasing though. I like them.
I really appreciate you making this video! I've been trying to do the same myself. Unfortunately it gets so hard to do once you start making bigger houses and the limited variation of walls starts to become way too obvious. Same problem with junk fences too, I find that the clipping is so heavy on them that I end up forced to use the same one over and over again. I hope we get more objects soon!
People that care for things like this, one of them being me, are also the type that take their time when creating a character. For some reason you don't see that in youtube. It's all about gameplay, which is fine but at some point it gets dull. I like this video, subbed.
I can honestly relate. I'm the same way. I don't take artistic classes but I have an eye for artistry and love to make things realistic because I believe it to be more appealing. So I do the same way and feel the same about support items. In fact, I've had the same idea (support beams vertically in place, and floors with braces to an adjacent wall)
Supports, walkways and pillars are definitely on my "to mod" list. Hangman's Alley was a fun challenge because it forced me to go vertical but there were a lot of weird floaty platforms connecting buildings by the end.
you forgot to mention the post apocalytptic factor of the game. With scarce resources people would use anything to build unlike pre war where everything was clean and organised. Just came back to your videos after couple of years. Quality is your friend.
a small trick with the wooden walls on the interior is to make the bar of wood in the middle connect to the next on the next wall by rotating it. this makes it look supported
I agree to a certain degree. If the theme you're going for is more scavenger sheak, then absolutely. However, in my mind, places like Sanctuary feel like they would be re-built with a cleaner feel, so they might repeat the same handrail, similar to a new deck built in the real world. Just my personal opinion on the way I decide what look my settlement wants. As always, great video and I can really appreciate the thinking and design you're goin for!
hmm... rewatching 5 years later this still applies in 76. i think there is a spectrum of camp/workshop items between Uniformity-idiosyncratic and there is a point at which repeating them becomes pleasing to the eye when it is less detailed and the more unique an item it, or how odd and scrappy the item is the worse it looks repeated. the little wooden fences are a key example of being not uniform enough that it looks weird when they repeat. its like really settler dudes? you make a thirty foot fence on this building and the same 7 boards splay out at exactly the same slightly odd angles 10 times? thats deliberate, and honestly its hard to do that. you are good enough to do that just do it right guys! but the plain wood wall that has no big gaps, its just perfectly in line vertical planks, you know the one, that one looks fine if you build a whole level of a building with it. it doesnt catch the eye enough to suck, its a blank canvas you can just make bigger. it looks like one big item if its repeated rather than copy pasting the same one a bunch of times.
Nice idea actually. Exactly that is my main problem when I'm building... getting a look for the buildings that doesn't look like it was actually build be me.
If you want to build a house that looks like a vanilla house, then yes you are correct. If your immersion is adapting your character to the wasteland and perhaps even incorporating institute technology (it is lore friendly) then uniformity and "cleanliness" even are a trait most building designers go for. For example, concrete walls...they are my favorite thing to build with because its not spotless institute level clean, but its not peppered with holes either like metal shack walls. I also use concrete railings instead of wooden planks. Making a settlement functional, and looking good in the process, is what creative design is about...not so much about making your shack look like something bathesda would make. The whole point of building (for some) is to deviate from the mundane and broken down look of the vanilla building system.
I think I actually learned a lot of these from building in minecraft when I was younger. I used to play consistently and eventually learned this from practice/ guides from professionals like thins.
yes, it is quite difficult explaining juxtaposition to less creative minds. i think you have explained it rather well. i love this game. i just need to teach myself how to create my own cc, i want different textures and what not!
I understand exactly what you're saying, but I'm not sure you can use the words "natural" or "real", talking about these things... Speaking as an engineer, you do want repitition in a basic shelter, it makes manufacturing and repair much easier. Look at any basic settlement /village in the "real" world and you'll see exactly what I mean. Likewise in nature, look at how animals make nests, you can tell what animal made it, from its design, because repetition due to function, is "natural". But great vid, I get that you're trying to keep your structures, in line with the rest of the game, chapeau
+John Ottaway I think what he meant was that it looks more realistic. You couldn't find the exact same sheets of metal with the same holes and rust markings in real life
+CookieMeth you're unlikely to find whole sheets of anything. You'd scavenge it, sort it. Then make frames and add sheets to it. And when you make those frames, you'd make them as similar as possible, so they'd fit together I was in the Army, I've seen refugee camps in Somalia, Afghanistan and Bosnia, they all operate exactly the same way. You can also see it in the Fevalas, in Brazil. Our concept of a post apocalyptic world is based on these sorts of games and films like Mad Max, that are designed by artists to look good, not by engineers to function well, so I wouldn't say "realistim" has anything to do with it 😉
+Coca Nuka HAHAHA, that's impossible for an engineer to do. Art is about form, Engineering is about function I do understand his point, from a visual perspective, I'm just saying in my experience, (given above), it's not how it happens (granted I've never seen the aftermath of a nuclear war)
I think each section of wall should have a few different textures so they don't all look identical. I think the fact that they didn't think of that is a huge oversight.
It's very nice to see a vid by someone who is trying to make realistic and aesthetically pleasing. There are tons of gigantic and impressive settlement vids out there but yours is the first that addresses reality and what is easy on the eyes!! Great work and easy to understand explanation.
+garmtpug Thank you! I'm glad you like the builds and hopefully find the guides useful :)
Yes.
@@norespawnswhere is that house u build aka what settlement
@@wolfrexo9966 Spectacle Island.
thank god someone else cares about this. subscribed.
+Dakota Perry Exactly my thoughts! I thought I was the only that placed generators on raised platform.
+coffee table We can't do it in the game most of the time, but in real life you would actually want the generator below ground for noise concerns.
What's the point of an RPG if you're not doing the RP?
my favourite shack so far by bethesda is the abernathy farm pylon house, its is so beautifully hideous and i try to get that level of realism in all my settlements. maybe one day i will make a few videos to show what i have done.
FINALLY someone else understands the reworked and patched look of post fallout structures and realises re using the same texture too much looks SHIT! i subbed, keep up the good work:)
+Jamie Gibbons Cheers :)
Oh man...really wish I found this before starting building my settlement...mine looks like total shit now looking at this
This is the kind of thing I like! I caught onto this right away when I was playing. I would walk around town or raider camps to see how Bethesda puts their structures together and took those aesthetically pleasing ideas from them. The less uniform it is, the more you feel like you're in a post apocalyptic wasteland! It's funny how some people don't get it and you have to explain this to them hahaha. Really cool video!
Yeah breaking up shapes and especially textures is a good design practice. Part of the issue with Fallout 4 now is that you often do not have enough variation on smiler pieces to. The Plywood railing board could have come in 3 variations for example. That also goes for picking colours and such. You generally do not want just one dominate colour but to have two contrasting colour or at least play around a bit with the colour tones to make it look more interesting for the eye. Not that you have that much options in Fallout 4 to play around with colour.
A other thing that could help is having very generic and even walls that has no real pattern to them. These walls would be good for more uniformed structures. Like if we get some form of adobe or concrete wall later on. You can see this with the concrete foundation that it matters less that is more uniform (But one might want break up the pattern on the floor board.)
dude, you are bringing settlement building to a whole new level for me. This has given me a lot of ideas. Oh and I had no idea there was a shack structure until i saw your videos, I can't believe I have missed them before.
Did you happen to have take any art theory and design classes or went to school for this stuff? I did. And what you're explaining here is completely consistent with what they teach in art school. Any design needs structure but it also needs some variations and imperfections to make it more pleasing to the eye and/or look more realistic. Of course this applies to almost anything. You need structure + variation to keep the brain interested in what it's looking at or hearing.
So yeah this is one of the best fallout settlement building videos out there.
+Gnomesmusher Thank you :)
Back in the day (like way back when) I used to be that kid who drew all the time. And I did take quite a few classes. Since then I think I've been a closet creative, so it's through games and non-traditional means that I've been making use of that part of me. However that's changing in 2016, as I'm going back to doing what I enjoy - rather than my soul crushing corporate job.
Glad you liked the guide - hopefully I continue to make content people find useful and enjoy.
+norespawns you definitely should! You seem very passionate about it :) Good job bro
+Gnomesmusher as an architecture student, I can say that perfection and absolute symmetry is very austere to the human eye, our brains are designed to seek differences in the landscape, if you see something too "unnatural" you can become stressed and weary without even knowing why, it's engraved in our instincts
Gnomesmusher bruh you should see my settlements they look the same as Bethesda if not better. My tip(s)? Try to keep your shacks small and open. Also add supports (if there are mods on consoles) and try to angle pieces (if not on consoles)
@@NicolasPetrali93 That is fascinating, learn something new everyday! 😮
I've always felt that my structures never looked realistic, finally. Someone who knows what they're on about!
best settlement guides ive seen yet. so full of personality in these little building and everything, only commenting on this vid but subbing and watching them all!
This one video has enhanced my settlement building experience so much, thanks for all this insight!
signing off guys at it's 1am here - I'll answer any other questions that pop up when I finally drag my barely cogent carcass out of bed in the morning.
edit: morning/afternoon if I'm honest.
+8 bitfrenzy +1
+norespawns I wished i could even decently place a object in Fallout 4, for some reason AZERTY keyboards are not supported in building mode so now i can only move backwards and to the right.
A
What mod is this island from? Hang on, what DLC's do you use?
That One Homie It isin't a mod. It is an island called Spectacle Island in the bottom left of the map near the castles
I've always had a huge appreciation for 'lore friendly' builds i.e. ones that use different structures and pieces, since in the post-apocolypse your SS isn't going to feasibly drag 300 concrete walls perfectly around the outside of their settlement to make a neat boundary. It's why I like building with the wood structures the most since there's a lot of variety in the textures on them, even though it's really hard to find a flat wall space to hang decorations on. Nice vid!
Getting back into Fallout 4 again and I came across your channel. These videos are fantastic, they’re giving me a lot of inspiration to think outside the box while building settlements. The section about the different style of fences is genius. Thank you for the great videos
Hey Dave, I just wanted to say that I totally get what you're trying to say in this video. Believe-ability is something that I've thought about from the very first when I put together my base at Red Rocket, and I think this will help me to take it a step further. Thanks
Well, this just change the entire way that I'm building in my settlements.
your videos are awesome and I appreciate the little tricks and tips you include. the only problem I have is that now I want to go back and fully scrap a lot of my settlements and rebuild them from the ground up lol. keep making the quality videos, you've got another subscriber here
Well done! Most guides simply go over the same dull mechanics without going into the meta. By now everyone knows how to build in FO4, so I'm very glad I found your video here. its very informative and I plan on watching all of your videos from here on out.
I think you put this out there very well. I haven't starting building in my play through but have watched a few building tutorial. I have noticed just what you are talking about here. Using the same walls and floors over and over again makes things look very plain and out of place, very brick like. I really enjoy seeing your builds. Very eye catching. You have gained a sub from me. Keep up the good work.
Norespawns, I like your style. Thank you for developing it, and then sharing. Now I have to go trash my lil builds, and do a bit of reconstruction.
Please keep doing this, you done good Man!
I came across your videos by accident and I am so glad I did. Learned a lot from your tutorials, I hope you can do a episode just like this one but talking about interior design.
just watched a lot of yours videos today (saw your sanctuary and thought 'hey it's THAT guy') and this is prolly the most relatable one for me. I really like to think of reasons while building for changing the object texture, like the settlers ran out of metal and had to use wood scrap walls instead
Ugh I've been looking everywhere on tips like these! Thank you! Keep up this awesome work!
I've really enjoyed your videos. I have been demolishing and reconstructing my settlements as a result. Thanks!
Structured Chaos, great video just opened my mind, got tired of building settlements because of the generic look of all my walls and such being the same.
I'm so clueless about settlement building. Thanks for the tutorials, can't wait to try out some of this myself.
+Live Music Fan Heh glad you find them helpful - I was the same when I started, no idea what I was doing and honestly left the settlement side for quite a bit. But it is rewarding - having these nice looking areas to revisit (especially quest hubs like Sanctuary) just adds a little more satisfaction to whole experience.
My favorite takeaway from this is with the miscellaneous wood railings. Ever since watching this vid months ago I've been doing this. You can get away with using the same one on a small scale and it does look cleaner, 100% agree. But on a larger scale, mixing them up makes it look so much more believable. Over time I have found that some pieces transition in to others better than some...so there is still an eye for it. Such a great vid. I hope everybody watches the whole thing.
Really like the building feature but after seeing this I don't think I've been doing it justice!
Subbed immediately :)
Thank you! I have finally found a TH-cam channel that speaks my language when it comes to aesthetic design! It seems us design geeks are a rare breed
My thing is, when I play Fallout, I make the character like me. I want them to do what I would do. And that includes building. If Im going to build a house, it's not going to look like a shack. It's not going to have holes in the ceilings nor in the walls. Especially if my character is from a time that has seen more than rusted buildings, wouldn't you think they would incorporate that old world glory while building structures? That's just my view on it. So, while I appreciate the style of the Wasteland, my character is from a time before things went to shit and he would not build shitty shacks.
GiRayne Whenever I play any RPG (Elder Scrolls, Dragon Age, Fallout, etc.) I prefer to make my character as much like me as possible. So I give them my morals, values whatever and then I put them in the "what would I do" situation. Because other than that, the character is a blank slate. For example, in Fallout 4, there is nothing substantially there that would tell you that the character given to you would choose one faction over the other: it's left up to us, the player. In my experience, it makes the game more enjoyable because I can relate more closely with the character therefore I get more immersed in the story. I am the type of person that always asks things like "What would I do in the apocalypse? What would I do if I have superpowers?" and these games are a way for me to explore those questions.
GiRayne I disagree. If anything it removes the limits of being just yourself. Placing your mind in that of the character does anything but limit the story. The character I'm most interested in is exploring myself and not every choice I make is what I thought I would make. Going into playing Fallout I thought I would definitely be on the side of the Railroad yet once I dove into the story, I surprised myself and discovered I believed the Institute was the better decision. I found I'm not always on the side everyone thinks is "right". Me as a person who always believes in equality of race, sex, and gender; it was shocking to me that when I projected myself into that character and into that situation, I didn't believe synths were worth more than a tool meant to save humanity. That's what I think is the beauty in projecting yourself into characters. Of course it is fun to create characters opposite from the real you and explore the different views and sides of the world given to you. But in my case, it proves to be more enlightening to my real self. I can take what happened in a fictional world and apply that to who I am in the real world. Some use these games as a way to explore other personalities, I choose to explore my own personality.
@GiRayne thats a very well thought out comment i actually really enjoyed reading. thanks!
just stumbled across this and realised this is the way. thanks to your video i have now scrapped all settlements and started with my shanty town. cheers bud.
Haha I love how you go into extensive detail trying to get your point across when I got what you meant straight away. You kept repeating things over and over. I knew straight away what you were talking about. Don't use the same two pieces of wood next to each other. Give it a bit more variety for believability purposes.
+csgrambauer Cheers - I was very conscious with this video that it might come across as either very confusing or just plain pretentious. That's I kept repeating myself and used multiple examples. I hope you found it helpful :)
norespawns
It wasn't pretentious or confusing. As I said I understood what you meant within seconds of you explaining it. I remember thinking: "Ah, of course. That makes perfect sense!"
I understand it, loud and clear. Not very good at building myself I appreciate videos like this man, thank you!
+Accio ah good :) - I was a little worried this video might come across as nonsensical, because it is heavy on the theory side (and I might be doing a terrible job of putting it across).
Loving your build tutorials. I recently got Wasteland Workbench and some of the better building mods, and your videos are really giving me a better idea of how to use the mechanics properly.
I don't always go out of my way to comment, but I would just like to say I'm really enjoying your videos. I saw you on Reddit when you first posted your rug glitch tutorial and I've been really intrigued by your settlements since. I don't have a lot of subscriptions but I'm happy to have added you to the list.
+Jason Flieger thank you, that's really appreciated :) - I'm trying to get more structure over the coming weeks (mainly because I way more subscribers than I was expecting at this point and want to give you quality content) - expect more walk arounds, more detailed explanations of how I went about building each settlement, as well as letsplays of me playing other games (if that's your thing of course).
Also as one commenter suggested the other day (which I'm going to try out)- a 'Let's Build' series - where I record me building a hopefully interesting structure and you guys can see the process in real time. I'm going to use Spectacle Island for that, as I thought would be nice to see a time-lapse over several episodes.
+norespawns That's exactly what I'm looking for. I've really enjoyed the Hangman's Alley portion of GenerikB's let's build, so it would be extremely nice to watch someone who knows a few more tricks and glitches, and Spectacle Island is an insane canvas to work with. Your rug glitch tutorial improved my Sanctuary settlement immensely. That glitch can be rather frustrating at times, though.
So very glad I found your channel with these incredible vids! Thank you for making them. I think it is what you are looking for when making your settlements. I made my main settlement or base on Spectacle Island. What I tried to make it look like was a clean and modern place. Best I could equate it with would be the Alexandria Safe Zone in the TV show The Walking Dead. Through out all this waste land you come across something that is clean, modern, and gives you hope. That means keeping it more copy and paste IMHO. I will certainly use this video when I branch out to build the other settlements as I definitely want them to look like what you did here.
This is THE construction video that was waiting to be made by somebody. Great work mate. Subbed and liked.
Totally getting your point here cuz its pretty much the same way i build stuff. Always thinking about how people who'd actually live there would build and use it. Really depends on individual taste how much one can get into this stuff tho, could imagine that this goes over quite a few peoples heads :D
Greatest downside of it is that it can get very frustrating with the limited options we currently have for building stuff, and i OCD about the smallest things that other people wouldn't even slightly care about...
The glitches you introduced in your earlier vids definetly helped building more believable structures.
+Dimitri Kvasha yeah it was a little odd video and I'm happy people understood the concepts I was trying to put across (and more importantly, didn't think I was being a pretentious twat).
We are limited, which does such somewhat. However I';m hoping next year we get a Hearthfire-style DLC that expands our options.
I've felt the same way. After all, it's the post apocalypse, mass industrial production is done so there's no more standardization! It breaks the suspension of disbelief! That's why I always try to use as many different versions of the same base item as possible in a structure (walls, rugs, etc).
12:20 lmao people actually said "wasting resources"?
In an open world sandbox game with respawning loot?
You literally have infinite resources, its just a matter of gathering em. There is no such thing as wasting resources in a game like that, it is literally an impossibility unless the resources are finite.
+Baleur I know right? It was only a few people - but they just don't get it.
+Baleur And if you leave your settlements lightly defended, the resources even come TO you.
+Jeremy Gordon :(
Excellent! I am a Professor for Game Design and your way of Design Thinking is what I like to see in my students, thus I shall present your video to them. Thank you for the inspiration :-D
+Michael T. Bhatty thank you! And I hope they find it insightful.
I must say that your channel is quite helpful. Keep up the good work.
This was very helpful. I've spent 650+ hours in game and have always tried to make my structures look 'nice' and prided myself on how my settlers lived, but have now become cognizant that those structures would never be found in the wasteland and am trying to correct my building style.
Subscribed. Very nice presentation, explanations, and content. Quick and tidy all around.
I've been a very picky and skilled builder with a golden eye for detail for years now, one thing i personally prefer is to have a piece every once in a while be the same next to eachother to form a bit more unity and reduce general messyness. To my opinion it's actually better to have the same every once in a while in a way of increasing believability. One other thing i really like is embracing every single bit of nature a non-broken architecture to my best extent, for example i place lights in the still standing lanterns at sanctuary and it looks really good! Next to that i keep every single tree that still stands and put lights in them for christmas (the main tree in sanctuary is like a christmas tree with loads of lights and wires in them to really get my christmas mood going ingame). I also noticed you used the snap n build farmhouse pieces in the background in a quite interesting way of combining the farmhouse and a normal house and different angles of slanted roofing, very nice!
I didn't even knew youtube had a character limit for comments, lol. Anyway i'll wrap it up by saying awesome video and i can't wait to see more!
Great video! You are so right....I am glad I'm not the only one who cares about things being 'realistic' to the Fallout world. It is (even 200 years later!) a post-apocalyptic world, and so should LOOK like one when you build structures, as you would be using scraps and bits & pieces you salvage. It looks 'canon'.
Whilst i DO admire the large, incredible and artistic, structures that other TH-camrs are creating, to me, these just don't feel right, or fit in, to the Fallout world.
I love living in my Graygarden bus, and aren't really into having settlers around (or Preston Garvey!), so like 1 simple, small settlement just for myself, a dog and my companions.
Good stuff, keep it up :)
your videos are great and I love your "theory" I used that kind of style in my characters personal home and overall I love that style. yet I enjoy it in small quantities because sometimes I personally feel like its a little overwhelming to the eye if there are too many different shapes and colors. I'm looking forward to more videos from you and once I finally leave sanctuary and try to build in other settlements I'll definitely keep this in mind. thanks for these tips :)
Wow after all this years i finally found someone that’s so good in settlement build unlike the others that builds because it looks cool and all that but seeing someone that builds so passionately is a shocker and what the gaming world needs. Even tho thats its been two years since this video was posted I think that comments will affect your passion for things like this good job man. I made a mistake not knowing someone like you.
This house is amazing and aesthetically pleasing to look at ,nice job :D
This isn't the biggest thing I've seen, but it's so awesome. Has so much character and it helps getting immersed in the game. might try to remake this, it'll be me and Curie's honeymoon spot lol
Pretty cool to see that more people think about this. I can't really use the workshop without going crazy with the immersion and make it believable.
Love your account! All your tutorials/tips are really helpful, subbed! Keep up the good videos
I love that huge metal/wood house you made! I'm going to take that idea and make one of my own for a caravan/trading post.
Thank you man ,I have to say it was rewarding watching this video as all the points you raised are things I try to implicate with my builds,I picked up a few of your tricks on your other videos and I have to agree with them ,I noticed you do alot of porches to your builds as they add character .I noticed on your Sanctuary build you have a shack foundation underneath a walled window,how did you pull that off ?and is there any tricks to getting that bridge so flush underneath your shack flooring ?
Paused the video while im getting some chocolate.
Thinking, huh, thats a pretty nicely coordinated shack, this guide might be good.
Unpausing the video, "rather than this SHITTY FUCKING SHACK in front of us, we can do much better"
Well, now i feel like an idiot, thanks.
xD
Lol
Baleur LOL
I like the carpet trick. also have seen one using the shack foundations and a whort wall to clip round things/fit them together as well.
little things like if you have a bunk or dorm room (lots of beds) don't be OCD and line them up all perfectly. in a normal situation they would get bumped around with daily use, so they would not line up with each other.
You got yourself a new subscriber. I really liked this video and your explanations for things.
4:20 Oh no, the railings have a poodle design on them. Now i can not un-see it!
Bru why you do this i can't Un see them either XD
Rizing Madness
ahahah
Oh fuck hahaha
I wouldn't use the words believable or realistic to describe what you're doing. The simple structures you're trying to avoid are the ones that you'd see in the real world. Yours are far more aesthetically pleasing though. I like them.
I really appreciate you making this video!
I've been trying to do the same myself. Unfortunately it gets so hard to do once you start making bigger houses and the limited variation of walls starts to become way too obvious. Same problem with junk fences too, I find that the clipping is so heavy on them that I end up forced to use the same one over and over again. I hope we get more objects soon!
Great vid! You've given me some good ideas. Thanks for taking the time to do this.
i am a kind of person who love same pattern / texture, so for me is not weird xD 4:00
People that care for things like this, one of them being me, are also the type that take their time when creating a character. For some reason you don't see that in youtube. It's all about gameplay, which is fine but at some point it gets dull. I like this video, subbed.
I can honestly relate. I'm the same way. I don't take artistic classes but I have an eye for artistry and love to make things realistic because I believe it to be more appealing. So I do the same way and feel the same about support items. In fact, I've had the same idea (support beams vertically in place, and floors with braces to an adjacent wall)
I've been looking for a video like this! Thank you so much. Please make more
Supports, walkways and pillars are definitely on my "to mod" list. Hangman's Alley was a fun challenge because it forced me to go vertical but there were a lot of weird floaty platforms connecting buildings by the end.
For walkways and supports I usually threw in a couple of Bridges under floaty stuff to give it the look of support.
Very nicely put together actually. Allot've time on your hands or not, it's pretty impressive...
you forgot to mention the post apocalytptic factor of the game. With scarce resources people would use anything to build unlike pre war where everything was clean and organised.
Just came back to your videos after couple of years. Quality is your friend.
Excellent point about the railings. I shall try this out in my game.
Liked and subscribed.
a small trick with the wooden walls on the interior is to make the bar of wood in the middle connect to the next on the next wall by rotating it. this makes it look supported
I agree to a certain degree. If the theme you're going for is more scavenger sheak, then absolutely. However, in my mind, places like Sanctuary feel like they would be re-built with a cleaner feel, so they might repeat the same handrail, similar to a new deck built in the real world. Just my personal opinion on the way I decide what look my settlement wants. As always, great video and I can really appreciate the thinking and design you're goin for!
It’s chic not sheak.
@@thewelfarequeenpodcast7512 1,000 pardons Your Grammarness.
This was really cool. I learned some new things, I never would have done before in the game.
Hmm. You sparked my interest in this video.
Good points.
Will look into it and maybe change a few things on my own base.
thank you for this video, been waiting for something like this
hmm... rewatching 5 years later this still applies in 76.
i think there is a spectrum of camp/workshop items between Uniformity-idiosyncratic and there is a point at which repeating them becomes pleasing to the eye when it is less detailed and the more unique an item it, or how odd and scrappy the item is the worse it looks repeated.
the little wooden fences are a key example of being not uniform enough that it looks weird when they repeat. its like really settler dudes? you make a thirty foot fence on this building and the same 7 boards splay out at exactly the same slightly odd angles 10 times? thats deliberate, and honestly its hard to do that. you are good enough to do that just do it right guys!
but the plain wood wall that has no big gaps, its just perfectly in line vertical planks, you know the one, that one looks fine if you build a whole level of a building with it. it doesnt catch the eye enough to suck, its a blank canvas you can just make bigger. it looks like one big item if its repeated rather than copy pasting the same one a bunch of times.
Nice idea actually. Exactly that is my main problem when I'm building... getting a look for the buildings that doesn't look like it was actually build be me.
The natural look of repeating textures is sort like the uncanny valley
Here's a tip that some people might not know but, you can put some of the different types of small walls inside of the regular/basic walls.
If you want to build a house that looks like a vanilla house, then yes you are correct. If your immersion is adapting your character to the wasteland and perhaps even incorporating institute technology (it is lore friendly) then uniformity and "cleanliness" even are a trait most building designers go for. For example, concrete walls...they are my favorite thing to build with because its not spotless institute level clean, but its not peppered with holes either like metal shack walls. I also use concrete railings instead of wooden planks. Making a settlement functional, and looking good in the process, is what creative design is about...not so much about making your shack look like something bathesda would make. The whole point of building (for some) is to deviate from the mundane and broken down look of the vanilla building system.
great video showing design principles. Haven't seen this yet But it makes me happy. :)
hey you can use spiked poles to add supports usually. sometimes a bit tall but worked really well in some of my builds
I feel like people aren't understanding that this video is more about variety than complexity
are you an artist? this is something I would only expect designers and ocd peeps to care about.
I think I actually learned a lot of these from building in minecraft when I was younger. I used to play consistently and eventually learned this from practice/ guides from professionals like thins.
You have helped me make my fallout beautiful thanks and keep making your awesome vids
yes, it is quite difficult explaining juxtaposition to less creative minds. i think you have explained it rather well. i love this game. i just need to teach myself how to create my own cc, i want different textures and what not!
finally someone with some sense, cheers mate
Nice one! great video and well explained
I understand exactly what you're saying, but I'm not sure you can use the words "natural" or "real", talking about these things...
Speaking as an engineer, you do want repitition in a basic shelter, it makes manufacturing and repair much easier. Look at any basic settlement /village in the "real" world and you'll see exactly what I mean. Likewise in nature, look at how animals make nests, you can tell what animal made it, from its design, because repetition due to function, is "natural".
But great vid, I get that you're trying to keep your structures, in line with the rest of the game, chapeau
+John Ottaway I think what he meant was that it looks more realistic. You couldn't find the exact same sheets of metal with the same holes and rust markings in real life
+John Ottaway "Speaking as an engineer" It's a game look at it as an artist.
+Coca Nuka true but I get what he means
+CookieMeth you're unlikely to find whole sheets of anything. You'd scavenge it, sort it. Then make frames and add sheets to it. And when you make those frames, you'd make them as similar as possible, so they'd fit together
I was in the Army, I've seen refugee camps in Somalia, Afghanistan and Bosnia, they all operate exactly the same way. You can also see it in the Fevalas, in Brazil.
Our concept of a post apocalyptic world is based on these sorts of games and films like Mad Max, that are designed by artists to look good, not by engineers to function well, so I wouldn't say "realistim" has anything to do with it 😉
+Coca Nuka HAHAHA, that's impossible for an engineer to do. Art is about form, Engineering is about function
I do understand his point, from a visual perspective, I'm just saying in my experience, (given above), it's not how it happens (granted I've never seen the aftermath of a nuclear war)
Nice work man, you earned a few likes and a subscribe from me! Keep up the great work!
Amazing builds mate
they need to add more fucking doorways for other style patterns...
These videos are great, good job!
I think each section of wall should have a few different textures so they don't all look identical. I think the fact that they didn't think of that is a huge oversight.
Great video, will be referencing the talking points to break out of my own cookie cutter buildings...
You are the "Madnes64" of fallout 4
Where and what is this settlement may I ask? Also you are quite the artist, subscribed!
+Saleh Al Marei Thank you - it's called Spectacle Island. If you watch my tutorial on finding wood, I visit there and show you where to go :)
+norespawns
Ah okay thanks, much obliged :)
Nice vid mate defiantly going to try this 👍
totally understandable! good vid bro!