Quake/PS1-Style Godot Maps in 5 Minutes with Trenchbroom

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 140

  • @ScreamingBrainStudios
    @ScreamingBrainStudios 9 หลายเดือนก่อน +17

    Beautiful tutorial! I always hoped someone would use the Tiny Texture packs with Trenchbroom, so cool to see!

  • @MissSnowminx
    @MissSnowminx 9 หลายเดือนก่อน +26

    If you download the 2024 trenchbroom (it was released weeks ago) this won't work, the Qodot cfg isn't up to date. My suggestion is to download the 2023 trenchbroom :) EDIT: check comment below, Godot 4.3 works with the newer trenchbroom

    • @timisafe809
      @timisafe809 9 หลายเดือนก่อน +1

      Thank you soo much! I was getting that error

    • @echoless3484
      @echoless3484 5 หลายเดือนก่อน +5

      Is this still the case

    • @マスク-t8u
      @マスク-t8u 3 หลายเดือนก่อน

      It works now
      ​@@echoless3484

    • @マスク-t8u
      @マスク-t8u 3 หลายเดือนก่อน +6

      Now it works, I'm using Godot 4.3 and Trenchbroom 2024.1, x64 Version on win11 please add that to your comment.

  • @noahking3884
    @noahking3884 10 หลายเดือนก่อน +15

    this is the perfect tutorial, you really go out of your way to do every single step, which was incredibly helpful and easy to follow while staying concise! bless you Kota

    • @floor_baba
      @floor_baba 10 หลายเดือนก่อน

      hi noah! I'm here because your tweet got me interested in this program lol

    • @Kota-ph7nc
      @Kota-ph7nc  9 หลายเดือนก่อน +4

      sorry for the late response but thank you so much, I really appreciate it! :)

    • @noahking3884
      @noahking3884 9 หลายเดือนก่อน

      no worries king 👑

  • @aaronallblacks
    @aaronallblacks ปีที่แล้ว +34

    Glad to see a fellow GoDot tutorialist out here, super helpful and simpler than CrocoTile for newer folks!

    • @asmodeusz28
      @asmodeusz28 ปีที่แล้ว +14

      Why do you capitalize it like that? It's just Godot.

    • @pro_gemer
      @pro_gemer ปีที่แล้ว +13

      WHY WOULD YOU CAPITALIZE THE D I CANT UNSEE IT

    • @guyinpajamas9818
      @guyinpajamas9818 ปีที่แล้ว

      Maybe because this is a tutorial for the Dotnet version of Godot (I'm reaching). @@asmodeusz28

    • @pro.giciel9084
      @pro.giciel9084 ปีที่แล้ว

      bc he's doomb @@asmodeusz28

    • @iPuls3
      @iPuls3 ปีที่แล้ว

      @@asmodeusz28 GoDot, as in the C# version of Godot ;)

  • @Pearest
    @Pearest 11 หลายเดือนก่อน +14

    Thanks! I use it to make Amnesia The Dark Descent type phsycological horror game levels.

  • @llPyr0TeKniXll
    @llPyr0TeKniXll ปีที่แล้ว +11

    Awesome tutorial, looking forward to seeing more!
    Edit: For those of you stuck on the Export File TrenchbroomGameConfig portion, ensure that your trenchbroom path doesn't have spaces in it. I stored it in Program Files and running the script was throwing errors.

  • @hensoakira
    @hensoakira 8 หลายเดือนก่อน +7

    As a ex-Doom Builder user this gonna be so easy for me ! Tha,ks for the tutorials.

  • @Nurr0
    @Nurr0 10 หลายเดือนก่อน +3

    Thank you! This got me up and running, I tried using Qodot 4's instructions of setting up a 'Generic' project in Trenchbroom, but it never recognised my textures that way. Very happy to see .net Godot is no longer required as of Qodot 4 too, even if the documentation is lacking a little right now.

  • @dootydut
    @dootydut 10 หลายเดือนก่อน +4

    This tutorial was amazing, I was able to set Trenchbroom up in about 10 minutes. You nailed the pacing of this video.

  • @deluxe_1337
    @deluxe_1337 9 หลายเดือนก่อน +1

    Wow, Trenchbroom is exactly what ive been looking for...

  • @ivana.medina3126
    @ivana.medina3126 2 หลายเดือนก่อน +1

    This is the second video i watch in your channel. Very cool. I will subscribe and recommend!

  • @brunch1572
    @brunch1572 ปีที่แล้ว +9

    Audio issues aside, this video was very helpful. I was able to follow along fully.

  • @Awelmann1
    @Awelmann1 9 หลายเดือนก่อน +4

    make sure to use the same trenchbroom version as him. the newer version does throws an error

  • @chilicheezdogz
    @chilicheezdogz 3 หลายเดือนก่อน +1

    you are a lifesaver bro
    earned a sub

  • @OmeedNOuhadi
    @OmeedNOuhadi ปีที่แล้ว +2

    Thank you! Everything had great pace & sounded great on my phone.

  • @thefunkymunkyz5259
    @thefunkymunkyz5259 ปีที่แล้ว +1

    you legend, posted this literally at the perfect time. Thanks!

  • @AngryHandstands
    @AngryHandstands 22 วันที่ผ่านมา

    Awesome tutorial, I am so glad this isn't twenty fuckin minutes long

  • @SonicTheCat
    @SonicTheCat ปีที่แล้ว +32

    Just FYI your mic volume is a little low, maybe normalize the audio track next time. Thanks for the tutorial

  • @compyz74
    @compyz74 8 หลายเดือนก่อน +1

    thankx i like the beat at the end too sht is fire

  • @joel6376
    @joel6376 10 หลายเดือนก่อน +2

    Imagine when unreal buys trechbroom as its blockout tool

  • @reforged3588
    @reforged3588 4 วันที่ผ่านมา

    Avoid spaces in directionary name when setting up Trenchbroom games folder

  • @マスク-t8u
    @マスク-t8u 3 หลายเดือนก่อน +1

    Nice thank you

  • @triacc6112
    @triacc6112 9 หลายเดือนก่อน +1

    Thanks, sir!

  • @Nomadnetic
    @Nomadnetic ปีที่แล้ว +1

    Really helpful, thank you.

  • @Adjudicus
    @Adjudicus 8 หลายเดือนก่อน +1

    You can use unreal with trenchbroom too!

  • @colly6022
    @colly6022 10 หลายเดือนก่อน +2

    you're putting a lot of systems with very different graphical capabilities into one bucket, here!

    • @Kota-ph7nc
      @Kota-ph7nc  10 หลายเดือนก่อน +4

      yeah that's a very fair point, i know some of the distinctions between PS1, N64, etc but i wanted to keep the tutorial a bit shorter and to the point with mostly godot footage for now and a few clips. admittedly the title was pretty clickbaity as well but i hope the video helped :)

  • @briarheart8028
    @briarheart8028 หลายเดือนก่อน +1

    I'm having a problem where my textures aren't showing up.

    • @LsdRaccoon
      @LsdRaccoon หลายเดือนก่อน

      If you click on the texture browser button in trenchboom you should be able to add the textures in

  • @Arturiens
    @Arturiens 11 หลายเดือนก่อน +3

    using the latest 4.2 version, export game config didn't work

  • @straytaxidermy3070
    @straytaxidermy3070 ปีที่แล้ว +1

    very helpful

  • @aztecagames
    @aztecagames 3 หลายเดือนก่อน +2

    Qodot isn't showing up for me when I run Trenchbroom under Select Game. Anyone else have this issue? Using Godot 4.2.1 Mono and Trenchbroom 2024.1 Release for Mac

    • @brahillms1374
      @brahillms1374 หลายเดือนก่อน

      Qodot has been replaced with func_godot.

  • @MFringo_art
    @MFringo_art 10 หลายเดือนก่อน +1

    holy shit thanks for the tutorial and for showing that itch has a asset store i had no idea that is awesome thank you so much

  • @Yoni123
    @Yoni123 9 หลายเดือนก่อน +1

    1:50 I can't click on Export file? It just wont work even after restarting

  • @arn_d21
    @arn_d21 6 หลายเดือนก่อน

    thank you!!

  • @lancemarchetti8673
    @lancemarchetti8673 16 วันที่ผ่านมา

    Godot 4.3 and Trenchbroom 2024.1, x64 Version on win11 working

  • @EP1CXZ
    @EP1CXZ ปีที่แล้ว +2

    Just started on my own project for the first time (fps game with quake movement with some inspiration from sof2), sof2 was made with an edited version of the quake engine back in 2002. I’m wondering if it would be possible to import sof2 maps the same way?

  • @Jalkhov
    @Jalkhov 4 หลายเดือนก่อน +1

    When import Models to Godot are totally blank, no textures, any idea?

  • @Adamthegeek70
    @Adamthegeek70 หลายเดือนก่อน

    Question can you load map files at runtime, or does this have to be in the project?

  • @Jalkhov
    @Jalkhov 4 หลายเดือนก่อน +1

    A question, Qodot only support c#? No way for GDScript?

  • @h0l1day117
    @h0l1day117 6 หลายเดือนก่อน

    may I ask why qodot doesn't generate static body and collision shapes but only world spawn and meshinstance when full building?

  • @revn5091
    @revn5091 10 หลายเดือนก่อน +1

    Thank you for making this video! This is very usefull!🤗

  • @Godot-Game-Dev
    @Godot-Game-Dev 5 หลายเดือนก่อน +2

    Qudot is not showing up in my list of games in trenchbroom??? I am very confused because I tried the 2024 version and the 2023 version and I definitely got the game config exporting working because I can see the file it made?

    • @Godot-Game-Dev
      @Godot-Game-Dev 5 หลายเดือนก่อน

      Ok I got it working but you need to use the 2024 version or it will say something along the lines of wrong version of Quodot, ignoring file. Also I missed the part in the tutorial where it said to export it into the games folder 😅

    • @WolfScal
      @WolfScal 4 หลายเดือนก่อน

      @@Godot-Game-Dev how?

    • @Godot-Game-Dev
      @Godot-Game-Dev 4 หลายเดือนก่อน

      @@WolfScal I'm sorry man I have no idea what I was going on about it's been a while since I have used the program but good luck with your game / project your doing 😁

  • @loganstepp9348
    @loganstepp9348 9 หลายเดือนก่อน +1

    Some game configurations could not be loaded. The following errors occurred:
    Failed to load game configuration file 'Qodot\GameConfig.cfg
    This happens every time I try and export it from the plugin, and then try to launch it in trenchBroom

    • @loganstepp9348
      @loganstepp9348 9 หลายเดือนก่อน +2

      fixed it, used an older version of trench broom and now it works just fine

  • @epohx7252
    @epohx7252 10 หลายเดือนก่อน +2

    Hello! Thanks for the video :) i have a problem when i import my map in godot, i see the shapes but the textures appear invisible... did i miss something?

    • @klaatubarada6200
      @klaatubarada6200 8 หลายเดือนก่อน +1

      I was having this same issue and I fixed it doing this: be sure to put the "textures" folder precisely inside your godot project root folder. I was trying to organize my project differently and did not work before.

  • @JohnnyThund3r
    @JohnnyThund3r 6 หลายเดือนก่อน

    This is cool, but I think I'll stick with Cyclopes for now, if I can't get a good in-engine editor for Godot, I'm probably better off just using Blender.

  • @neozoid7009
    @neozoid7009 ปีที่แล้ว +1

    Nice

  • @NorrisKelly
    @NorrisKelly 2 หลายเดือนก่อน

    281 Keeling Motorway

  • @sampayne5467
    @sampayne5467 8 หลายเดือนก่อน +1

    Anybody have tips for how to add collision to the map once it's imported into godot?

  • @Yoni123
    @Yoni123 9 หลายเดือนก่อน

    When I made a map like this and then added a player controlelr with godot first person controller from Godots asset lib everything in the map was huge compared to the player. What kind of values should I use in TB and Godot to make them "fit"?

  • @ThomasMcKay-w9m
    @ThomasMcKay-w9m 2 หลายเดือนก่อน

    Regan Crescent

  • @sagekh6558
    @sagekh6558 8 หลายเดือนก่อน +1

    Under Project > Tools I have no C# tab, only "Orphan Resource Explorer" and "Upgrade Mesh Surfaces" Am I missing something?

    • @Rjocz
      @Rjocz 7 หลายเดือนก่อน

      found any solutions?

    • @homemtesta
      @homemtesta 7 หลายเดือนก่อน

      need solutions too, any ways to do it?

    • @Kota-ph7nc
      @Kota-ph7nc  7 หลายเดือนก่อน +1

      are you guys using mono? tutorial might be a bit outdated, I think the newer version might not require c# but I might be wrong

    • @thecybersecurityexperience275
      @thecybersecurityexperience275 7 หลายเดือนก่อน

      same

    • @LecterGhost
      @LecterGhost 7 หลายเดือนก่อน

      I fixed this by getting the net version of godot

  • @motic375
    @motic375 8 หลายเดือนก่อน +1

    thank you bro!!

  • @enragementgame
    @enragementgame 7 หลายเดือนก่อน +2

    Can someone help with the textures? I did what it said in the vid but the textures aren't loading. IDK if this is cause there area differences in the newer versions of QoDot or I'm somehow doing something wrong, but despite having a folder called "textures" in my res// it's not appearing in Trenchbroom.

    • @LecterGhost
      @LecterGhost 7 หลายเดือนก่อน

      Did you ever figure it out? I'm having the same problem. I tried using an older version of trenchbroom but it comes up with errors.

    • @thisincarnation3735
      @thisincarnation3735 7 หลายเดือนก่อน

      I am also having the same issue

    • @Dotios187
      @Dotios187 7 หลายเดือนก่อน +1

      ​@@thisincarnation3735I clicked the textures button and it let me select them

    • @thisincarnation3735
      @thisincarnation3735 7 หลายเดือนก่อน

      @@Dotios187 Thank you!

    • @enragementgame
      @enragementgame 7 หลายเดือนก่อน

      If anyone else is having this problem, check where your game folder in trenchbroom is. Mine was actually set to the folder I was using to store the maps so I had to change it there.

  • @islamkurtis1333
    @islamkurtis1333 8 หลายเดือนก่อน +1

    I don't know why but I always get an error: Failed to load game configuration file 'Qodot\GameConfig.cfg': At line 2, column 11: Unsupported game configuration version3; valid versions are 7, 8. I'm using Godot Engine v4.2.1, the newest Qodot version and the newest TrenchBroom version. Anyone knows how to fix this? Thank you in advance.

    • @carlosleyva-calistenia6400
      @carlosleyva-calistenia6400 8 หลายเดือนก่อน

      Yes. The 2024 version dropped support for the format Qodot uses.
      Use 2023 or 2022.

  • @muddasheep
    @muddasheep ปีที่แล้ว +2

    How would you add things like func_buttons and func_doors? Do you need to create your own FGD file and then code it on the Godot side? Would love to see a video on this too.

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว +7

      actually finishing up that video right now, haha. Qodot comes with a few FGD classes already, covering things like triggers, movers, signals, and doors. Next video will explain how they work towards the end and also how to create custom entities :) but to answer your question, yes you create a FGD definition and the logic is done on Godot's side when the node is created.

    • @muddasheep
      @muddasheep ปีที่แล้ว +2

      @@Kota-ph7nc Nice, looking forward to the video!

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว +3

      @@muddasheep video just went live about 15 mins ago :)

  • @ConnieMarico
    @ConnieMarico หลายเดือนก่อน

    196 Parisian Circle

  • @RalphiodeRichet
    @RalphiodeRichet 2 หลายเดือนก่อน

    hey, ive been following your tutorial closely, i and i can't see the texture collections in trenchbroom, any idea what might be the problem?

  • @ghostwarrior-ni1xb
    @ghostwarrior-ni1xb 11 หลายเดือนก่อน

    I don't wanna be salty but one blender introductry tutorial about the navigation and mesh creation should get anyone going
    I just found the hassel of installing trenchboom too much

    • @RM-xr8lq
      @RM-xr8lq 9 หลายเดือนก่อน +1

      using this is a lot quicker than blender, even Valve uses brush based tooling in Hammer editor over importing everything from 3ds max or maya

  • @Yoni123
    @Yoni123 9 หลายเดือนก่อน +1

    Is there a way to update the changes made in trenchbroom to godot? If I make changes and then build again those chances are not reflected

    • @Kota-ph7nc
      @Kota-ph7nc  9 หลายเดือนก่อน

      if you havent gotten it working yet, make sure your map file is inside of your godot project directory, and as long the QodotMap node is configured correctly it should update when you rebuild on the node :)

  • @DustinTjäder
    @DustinTjäder 8 หลายเดือนก่อน

    I'm stuck at 2:00. Godot can't see the TrenchBroom folder. On my system it is located in /usr/share/TrenchBroom. I can see as far as /usr, but everything inside /usr is invisible to Godot. I toggled the "show invisible files" button too. Trying to copy and paste the file path into Godot's directory select dialog doesn't work, since it just auto-truncates back to "/usr". Any ideas?

    • @goldengoblinX
      @goldengoblinX 6 หลายเดือนก่อน

      Same issue did you solve it?

  • @IamArock22
    @IamArock22 14 วันที่ผ่านมา

    Do you also happen to have a quake-like player controller?

  • @StevenHinson-v2w
    @StevenHinson-v2w 2 หลายเดือนก่อน

    Jessy Brooks

  • @srspanksalot4501
    @srspanksalot4501 10 หลายเดือนก่อน

    I’m pretty sure trenchbroom has mouse controls too right?

  • @beholder_xP
    @beholder_xP 6 หลายเดือนก่อน

    Probable answer to my own question: don't_use_spaces_in_the_name_of_the_texture_in_TrenchBroom
    I have a question:
    some textures are not visible in Godot, but are visible whilebuilding in TrenchBroom its really bad scenario, because you can build a level, then put it in godot, and then find out that one of your textures just white.
    some textures are not visible in TrenchBroom, but visible in Godot, its not so bad, but can be difficult to build level blindly.
    Do anyone encounter that problem? What's wrong? All my textures are in .png and all are squares of 2 aka: 64, 128, 256 etc, what am I missing?

  • @amiralighaforeyanrad885
    @amiralighaforeyanrad885 ปีที่แล้ว +1

    I have questions if I may why .net version of Godot?

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว

      in godot 4 qodot needs the .net version for C# support :)

    • @TheVoiceOfChaos
      @TheVoiceOfChaos 11 หลายเดือนก่อน

      im using godot 4.2 it says it failed to create c# project@@Kota-ph7nc

  • @goblinphreak2132
    @goblinphreak2132 หลายเดือนก่อน

    Grk radiant is a better map editor. And it saves into the same .map file. So use that instead and import into godot is huge. Maybe making my game might be closer than i think

  • @ReneeGraham-p1p
    @ReneeGraham-p1p 2 หลายเดือนก่อน

    Streich Fields

  • @klaatubarada6200
    @klaatubarada6200 8 หลายเดือนก่อน

    Thanks, man. Unfortunately my textures don't appear in Godot. Can someone help, please?

    • @klaatubarada6200
      @klaatubarada6200 8 หลายเดือนก่อน +1

      Fixed! If someone is having this same problem, be sure to put the "textures" folder precisely inside your godot project root folder. I was trying to organize my project differently and did not work before.

    • @carlosleyva-calistenia6400
      @carlosleyva-calistenia6400 8 หลายเดือนก่อน +1

      ​@@klaatubarada6200Thank you!
      I had that problem and this solved it.
      For anyone reading: I tried to use 2k textures and they work fine. I just needed to set the UV scale to 0.015625 (32 / 2048).
      I suppose that formula can be adjusted to any texture size.

  • @Yoni123
    @Yoni123 9 หลายเดือนก่อน

    Is it possible to use entities?

  • @Twiszted
    @Twiszted 11 หลายเดือนก่อน

    qodot is not showing when i open a new map in threnchbroom

    • @centeura1435
      @centeura1435 11 หลายเดือนก่อน

      Ik but don't worry, do the same thing with Generic and it will work as well

  • @van.nevar47
    @van.nevar47 7 หลายเดือนก่อน

    Would anyone happen to know if the imported TrenchBroom maps automatically generate a collision shape when imported into the Godot/qodot scene? I am trying to make a FPS controller and the character is falling through the floor after I give the map a full build. Thanks!

    • @van.nevar47
      @van.nevar47 7 หลายเดือนก่อน

      I am only getting the: QodotMap --> entity_0_worldspawn --> entity_0_mesh_isntance when i full build, no collisions

    • @Dotios187
      @Dotios187 7 หลายเดือนก่อน

      ​@@van.nevar47 did u find a fix

    • @thepiratepyro8038
      @thepiratepyro8038 5 หลายเดือนก่อน

      @@van.nevar47 did u find a fix for this

  • @Yoni123
    @Yoni123 9 หลายเดือนก่อน

    how do you add height at 4:06?
    edit: PgUp

  • @chadhinkley7532
    @chadhinkley7532 ปีที่แล้ว +1

    Ok but how do I make my own graphics?

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว +6

      you can use paintdotnet or any other image editing program. you can put that pretty much anywhere in your porject and it will show up in trenchbroom, however i recommend placing them in textures for sake of keeping things tidy

    • @hiphopmane1312
      @hiphopmane1312 10 หลายเดือนก่อน

      @@Kota-ph7ncdoesnt work for me idk why?

  • @GregoryHazel-g8o
    @GregoryHazel-g8o 2 หลายเดือนก่อน

    08730 Ankunding Prairie

  • @Shinesart
    @Shinesart ปีที่แล้ว +1

    Does it have to be .net version to use trench broom.

    • @ckorp666
      @ckorp666 ปีที่แล้ว +2

      for godot 4, yes. in godot 3, it uses GDscript so the setup is easier (plus godot 3 is better for certain stuff in 3d, especially if you want to export in HTML5. also has more community content since it's been around longer. there's a quake-based FPS controller for gd3 called Q_Move which i highly recommend)

    • @Shinesart
      @Shinesart ปีที่แล้ว +1

      @@ckorp666 Thanks. I currently learning 2D first but will eventually move to 3D. I like boomer shooters so if it helps in making level, I'll definitely going to use that.

    • @lngcast9811
      @lngcast9811 10 หลายเดือนก่อน

      nope you can use steam version now too

  • @godofdream9112
    @godofdream9112 9 หลายเดือนก่อน

    cant i use gd script..?

    • @Kota-ph7nc
      @Kota-ph7nc  9 หลายเดือนก่อน

      yeah you can, you just need C# support for this version of Qodot. the mono version just adds that functionality

  • @ChippyPippy
    @ChippyPippy ปีที่แล้ว +4

    Why does it need to be the .Net version?

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว +5

      qodot won't work in 4.0 without the C# support, same with TBLoader. you don't need to use the C# support for anything else if you don't want to, though, and the rest of godot is literally exactly the same. this was the first time I used mono (for this video)

    • @ckorp666
      @ckorp666 ปีที่แล้ว +4

      for gd4 they ported the plugin to C#, but in gd3 it's in gdscript, so you don't need the .net stuff, and 3 is still a perfectly capable engine that's still being updated (also way better than 4 for 3D HTML5 games)

  • @tristianzero3106
    @tristianzero3106 10 หลายเดือนก่อน

    This is too complex.
    I am too old for this.

  • @m.z6610
    @m.z6610 ปีที่แล้ว +1

    Works in Unity?

  • @JasonEllingsworth
    @JasonEllingsworth ปีที่แล้ว +2

    can't hear you.

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว

      sorry about that, audio sounded fine before uploading and didn’t realize until video was already out for a bit. audio editing in youtube studio has been removed so I couldn’t fix it after uploading, future videos shouldn’t have such bad audio issues though

  • @3dmapconstructoritaly
    @3dmapconstructoritaly ปีที่แล้ว

    No good

  • @sidremus
    @sidremus ปีที่แล้ว +1

    good video, terrible title.
    no map was made in 5 minutes - the videos isn't even that long. also levels aren't made in 5 minutes, especially not in the style of Quake or HL. instead the absolute begging of a single asset was made.

    • @Kota-ph7nc
      @Kota-ph7nc  ปีที่แล้ว +4

      I agree, ill be working on better titles for future videos. the title is meant as explaining/getting started with maps in 5 minutes, which wouldn’t have caused the confusion but was a bit longer :)

  • @bongo6_462
    @bongo6_462 14 วันที่ผ่านมา

    Am I crazy, I cant open the trenchbroom_game_config.tres at all somehow... 1:25