The Elytra - Minecrafts Most PROBLEMATIC Item...

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  • เผยแพร่เมื่อ 6 มิ.ย. 2024
  • The elytra is the most powerful, useful and essential items. It is the main reason players go to the end and kill the dragon. But is it overpowered, or simply a product of a bigger issue with minecraft as a whole?
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    0:00 - Intro
    0:36 - Before Elytra’s Existed
    4:06 - The Elytra
    5:30 - Is It Overpowered?
    7:48 - How Could We Fix Elytra’s
    Music Used:
    1. Scott Buckley - Horizons
    2. DBadge - Nuke ( • DBadge - Nuke )
    3. Scott Buckley - Ascension
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecrafthistory #minecraftupdate
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ความคิดเห็น • 2.1K

  • @TheMisterEpic
    @TheMisterEpic  ปีที่แล้ว +195

    Make sure to subscribe and vote in the poll! - twitter.com/TheMisterEpicYT/status/1548485993829113856?s=20&t=AhpjbEXaIhNXt5gzw4WWLw

    • @yoiptree
      @yoiptree ปีที่แล้ว +2

      ez

    • @InfamousJRP
      @InfamousJRP ปีที่แล้ว +2

      voted

    • @RearedDuke
      @RearedDuke ปีที่แล้ว +2

      I always use rail road tracks and minecart in my mineshaft.

    • @Arvl.
      @Arvl. ปีที่แล้ว

      Hello

    • @sniperedm
      @sniperedm ปีที่แล้ว

      Whoops boats replaced rails in moving mobs😣

  • @Farsk_
    @Farsk_ ปีที่แล้ว +2048

    I still build railways in my worlds. Personally, it's more of an aesthetic thing because my world and build pallet is kept to beta. My subway system makes my minecraft world really feel a bit more realistic and alive which is something I like.

    • @TheMisterEpic
      @TheMisterEpic  ปีที่แล้ว +331

      Railways have a nice aesthetic charm to them, that's for sure

    • @garlckbread
      @garlckbread ปีที่แล้ว +67

      @@TheMisterEpic I feel like that’s the point. Elytra’s are for those who just wish to have easy transport late game and don’t care about the “ethics” of whether or not it’s fair. Other methods of transport are for either mid-game or once you’ve already gotten end-game and you just want aesthetics.

    • @potatogaming7044
      @potatogaming7044 ปีที่แล้ว +8

      Same reason I put tunnels

    • @GamerballerYT
      @GamerballerYT ปีที่แล้ว +4

      Boat roads and trails are the way to go

    • @Farsk_
      @Farsk_ ปีที่แล้ว +9

      Id like to say that my world is very compact. With how close all my stuff is there's really no need for an Elytra.

  • @Basegud
    @Basegud ปีที่แล้ว +642

    I remember building a big rail system back on Minecraft PS4 Edition. Elytras came to Legacy Console in TU46, and I remember being so excited because it brought the 1.9 features from java to legacy console. It released on December 21st, 2016, and my rail system was never expanded again.

    • @J______b
      @J______b ปีที่แล้ว +16

      Same.
      Except it was creative mode.

    • @blizzardice06
      @blizzardice06 ปีที่แล้ว +22

      Yea I remember the day they added Elytras to the game it was awesome, I played on the Xbox one edition of Minecraft, Elytras made one of the best mini-games “Glide” .

    • @faisalkhan2
      @faisalkhan2 ปีที่แล้ว +8

      @@blizzardice06 yeah I Remember Glide when there was Leaderboard for those who want to finish them faster. It so sad the miCroSoft kill the Xbox edition.

    • @XYZ_youtube
      @XYZ_youtube ปีที่แล้ว +4

      Nice to see someone with great memories from Console Edition on this channel! I was also really excited when they released TU46. I was so happy to see the elytra. TU43 also added some 1.9 and 1.10 features already. Just discontiuing Legacy Console Edition was a big mistake.

    • @niejajestem7962
      @niejajestem7962 ปีที่แล้ว +1

      And when the elytra was added and fireworks not work

  • @snifles8474
    @snifles8474 ปีที่แล้ว +461

    The slight nerf Mojang was thinking of adding in the early 1.18 snapshots was actually a really cool idea imo, the Elytra would only lose durability from fireworks, incentivising ppl to glide and think of momentum and stuff

    • @crabbyboi9127
      @crabbyboi9127 ปีที่แล้ว +42

      it takes like 20 min to get mending tho

    • @RunicSigils
      @RunicSigils ปีที่แล้ว +23

      The vast majority of use my elytra gets is just gliding.
      Having to visit my experience farm 10% faster wouldn't have changed much.
      With few exceptions I am usually only using powered flight when visiting my Squid, Guardian, or Creeper farm. And the Guardian is pure convenience. I could quickly swim from the portal island and climb to it from the ocean level but I hate water in games.

    • @snifles8474
      @snifles8474 ปีที่แล้ว +11

      @@RunicSigils you wouldn't have to visit your xp farm more often, you would visit it less

    • @manny4707
      @manny4707 ปีที่แล้ว +8

      @@crabbyboi9127 I think elytra’s shouldn’t be allowed to have mending or repaired with phantom membrane. Unbreaking 3 should be allowed with the change OP stated. It would force the player to go to the end much more
      Edit: As pointed out below, there are better options than this

    • @crabbyboi9127
      @crabbyboi9127 ปีที่แล้ว +14

      @@manny4707 i agree. the end should also get a rework similar to the one the nether got which would hopefully include making getting elytras harder as well.

  • @JoshyRB
    @JoshyRB ปีที่แล้ว +222

    Along with that minecart stuff, they should also get incredible speeds from going downhill on normal rails. Like you will just keep accelerating until you reach the max falling speed in Minecraft. This will not only make transport downhill way faster with minecarts, but will also make it extremely fun to ride. It could also create motion blur and increase your FOV so it feels even faster.

    • @ryatt9365
      @ryatt9365 ปีที่แล้ว +14

      Would also make for some interesting rail construction techniques and looks. Instead of just straight rails with a powered one every few blocks you'd have people building and testing all kinds of combinations of powered rails and hills and whatnot, on top of any techniques currently used.

    • @ryatt9365
      @ryatt9365 ปีที่แล้ว +7

      It'd also encourage building with and around the environment. Like using natural hills for speed boosts instead of just tunneling through them.

    • @JoshyRB
      @JoshyRB ปีที่แล้ว +6

      @@ryatt9365 I agree with everything you said

  • @GIRGHGH
    @GIRGHGH ปีที่แล้ว +525

    The game definitely has a MASSIVE pacing issue. There's no sense at any time that you're making the same amount of progress in the same unit of time. Some basic things are super grindy while other high tier things are easy to get. It's all scrambled and senseless.

    • @XGplays
      @XGplays ปีที่แล้ว +78

      its harder to farm wood the first block you break in a world than chorus fruit a "late" game item in the end islands

    • @GIRGHGH
      @GIRGHGH ปีที่แล้ว +41

      @@XGplays That is indeed my very point heheh. It's especially harder to farm specific types of wood, like mangrove.

    • @verde7595
      @verde7595 ปีที่แล้ว +40

      @@XGplays Chorus fruit is also almost completely useless outside of a niche (and bad) food source and decoration. So I don't mind that being easy to get. Wood should *definitely* be easier to farm though for sure

    • @theusa2317
      @theusa2317 ปีที่แล้ว +4

      @@verde7595 yea i mean i never had a problem with wood but i do think all they need to do is make them grow faster and maybe each tree would give you more wood. also you could just make it a common for a zombie to spawn with the wood block in there hand so can make a mod farm and therefor making it easy to get tons of.

    • @dewdrop6346
      @dewdrop6346 ปีที่แล้ว +5

      while I do agree that chorus fruit could be in need of more uses (such as adding more diversity to the purpur blockset and making it more of a versatile building block), The difference between farming either material doesn't make a huge impact at all.

  • @krysaltepsyr8134
    @krysaltepsyr8134 ปีที่แล้ว +335

    I think my issue with your proposed buff to horses is that they would make donkeys even more obsolete. Horses don't have storage because donkeys were supposed to fill that role, and as a consequence they move slower. Then again, we have llamas now, who are limited to your walking speed but, when hooked on leads, can form trains that can carry more materials. So donkeys now fill a strange middle ground between horses and llamas and can't really fill either role exceedingly well.

    • @Birdthetoddlersnatcher
      @Birdthetoddlersnatcher ปีที่แล้ว +15

      there is a mule

    • @PixesEmma
      @PixesEmma ปีที่แล้ว +26

      Donkey's have the same speed potential as horses, but the naturally spawned ones have really low stats. Due to the way horse/donkey stats are determined when breeding them however (both parents plus one randomly generated fake horse/donkey), you could absolutely breed a god-stat donkey, provided you had the time and motivation.
      Of course that would take so much time and resources there would be no real normal gameplay progression reason to do all of that when you could also get an elytra and shulker boxes in half the time breeding world's greatest donkey would take.

    • @gaetanbouthors
      @gaetanbouthors ปีที่แล้ว +3

      Donkeys will always be usefull for duping lol

    • @Andrew-pq3lj
      @Andrew-pq3lj ปีที่แล้ว +2

      shulkers and e-chest: ima end this mans whole career

    • @skyguy1236
      @skyguy1236 ปีที่แล้ว

      @@gaetanbouthors lol just use cheats at that point

  • @rick-sanchez
    @rick-sanchez ปีที่แล้ว +544

    Minecraft has a track record of not accounting for the whole gamut when adding features.
    Sprinting made minecarts less worthwhile. But it also broke spiders. Before you could sprint spiders could keep up with you, now they are the weakest of the default mobs and people don't even know that their speed was what made them dangerous.
    Then came horses making minecarts more obsolete. Now think about the new combats fast heart regeneration when eating. While slow regeneration is horrible, think of how many things it probably broke not related to combat.
    Minecarts, Sprinting, Horses, Elytra, Totems, New Villagers, New 3 level enchantments costs. The list goes on. All these features changes are, on their own, great changes. I am not saying that the were better before, no, they improved the things they set out to do, but they are only worth it when you do not weight then against the rest of the game that synergized with the old mechanic.
    What I mean by that is mojang fucked up not by those features being intrinsically flawed, but rather that they did not take into consideration the old feature holistically. If you change a feature you likely break mechanics that you were not aware of in the first place. Some of the se have been addressed and band-aided in later updates, but a lot of them haven't.
    Sprinting is a great feature for example but they should have adjusted the speed of spider or how they move a bit. Making them as challenging as before.
    There is stuff that "has been this way" for years that most players don't even know that it was not intended that way when it was added, and there was never an intention to change it. It was just broken by other features related to it in a non obvious way.

    • @witherschat
      @witherschat ปีที่แล้ว +29

      I see everyone insisting that Minecraft should be hard.
      The game has changed, it has become easier.
      Is it a good thing? I don't know. But that's simply how it is.

    • @99certain45
      @99certain45 ปีที่แล้ว +69

      @@witherschat As far as I can tell, Minecraft is getting harder, not easier.
      The updates between 1.9 and 1.15 had trended easier, but everything since 1.16 has transformed the game in a way that has added to the level of difficulty.
      1.16 made the Nether a lot more dangerous (the piglin bartering and bastion gold harvesting gave speed-runners a loophole and the netherite is nice, but finding the Nether Fortress got way harder for most players).
      1.17 added deepslate and made mining slower.
      1.18 made the caves twice as deep and made the terrain more extreme
      1.19 added the Warden and the Moderation Team (the two most dangerous mobs of them all).

    • @witherschat
      @witherschat ปีที่แล้ว +37

      @@99certain45 "1.19 added the Warden and *the Moderation Team (the two most dangerous mobs of them all).*" LMAO
      Joke aside you seem to be right.
      1.16 tho allows for more farms and makes stuff renewable that wasn't before.

    • @B463L
      @B463L ปีที่แล้ว +14

      1.18 dramatically nerfed strip mining and, on Bedrock, nuked XP furnaces. That made the early game a lot longer/harder. Also I agree with people saying the Nether is harder for early game players -- I started out in a basalt delta, which is far more dangerous than nether wastes.

    • @ThePC007
      @ThePC007 ปีที่แล้ว +11

      I personally think that Beta 1.8 broke the entire balancing for the game. Sprinting, stackable food, and regenerating health weren't around when zombies, skellies, creepers, and spiders were introduced, and they weren't balanced around these mechanics. Sprinting makes almost any mob underpowered since you can just run away from anything (not just spiders). Stackable food means you no longer have to play the risk-reward game that existed before since you just take a stack of any food with you and you're good, and regenerating health means that you no longer have to be cautious about taking damage. You just fight until you're low, run away or cover yourself with some blocks, and sit there doing nothing until your health bar is full again, which doesn't constitute interesting gameplay, does it.

  • @williamswensenmotta1692
    @williamswensenmotta1692 ปีที่แล้ว +87

    I stilll do something in my mc worlds that a lot of my other friends playing minecraft dont agree with, and say its stupid. I always build these long, terraformed roads for my horses. They say I could just use the elytra, but I would much rather travel through these beautiful valleys and take in the view while on my trusty steed. There`s no fun in just going somewhere immediately, hundreds of blocks in the air, not being able to enjoy yourself. I miss using minecarts. I miss when me and my friends would fight for the fastest horse. Elytras... they just dont feel the same.

    • @holymeto9981
      @holymeto9981 ปีที่แล้ว +4

      Ah, a bloomer. Nice

    • @dreeph
      @dreeph ปีที่แล้ว +10

      @@holymeto9981 Tf??? They’re right LOL. I use elytra all the time but I still admit that it spoils a huge part of the game that WAS just walking around!

  • @CBMX_GAMING
    @CBMX_GAMING ปีที่แล้ว +770

    IMO the Elytra has been a boon for other aspects of the game. Long-term exploring is much smoother with elytra. Mega builds have always been a thing, but with the added perspective of flying, players think in much larger scales. IMO the Caves & Cliffs update might not have happened without this change in perspective.

    • @StuffandThings_
      @StuffandThings_ ปีที่แล้ว +65

      Yeah, they make the game much more enjoyable and less frustrating, while opening up all sorts of fun options for minigames and builds. Focus too much on balance and suddenly other aspects are sacrificed.

    • @pumkin610
      @pumkin610 ปีที่แล้ว +24

      Yeah who wants to jump up every block of a mountain (I guess that's where auto jump would be needed). the elytra also makes the big open spaces in the new caves into a place to travel through easily. Bringing a horse into the caves is just a liability.

    • @Zeta264
      @Zeta264 ปีที่แล้ว +8

      Imo its not the travel thats very op, its cheesing mobs, even the warden.

    • @mrtoasty3698
      @mrtoasty3698 ปีที่แล้ว +16

      yea same thing with things such as building in the sky or having your base like shown in this video weren't as feasible without the elytra. the elytra made these things more feasible and allowed for people to actually enjoy building in the sky

    • @FeedMeSalt
      @FeedMeSalt ปีที่แล้ว +10

      Smoother? even with sodium the world cant render as fast as you can fly.

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +384

    A few things I thought about:
    -turns out your idea of buffing minecarts actually _was_ implemented on Legacy Console Edition (as they were twice as fast on that version)
    -they actually nerfed elytras in the 1.18 experimental snapshots, I believe firework boosting was 20% slower and damaged the elytra, though in exchange just gliding normally did not affect durability (so that it was more usable without enchants) but this wasn't added in because they wanted more time for feedback
    -a common idea of making powered rails craftable with copper ingots (giving more of a use to copper and making them cheaper, also makes sense cause copper is used for wiring)
    -also just make the furnace minecart more useful and add it to bedrock (like why are there still entire items missing from one version of the game you'd think they'd have gotten past this point for vanilla parity)

    • @sliimtooth4498
      @sliimtooth4498 ปีที่แล้ว +9

      Flying minecarts. 40X faster than elytra 😁

    • @trolley7657
      @trolley7657 ปีที่แล้ว +17

      "damaged the elytra, though in exchange just gliding normally did not affect durability"
      that's not a nerf, thats a massive buff

    • @tubbyidk1474
      @tubbyidk1474 ปีที่แล้ว +1

      I think that they should either make firework boosting slower or make it use durability, not both.

    • @sandwichqueen
      @sandwichqueen ปีที่แล้ว +1

      Also, players found out using tridents also wouldn't damage elytras

    • @edenfahima-ilan1643
      @edenfahima-ilan1643 ปีที่แล้ว +12

      I'm pretty sure they're treating furnace minecarts as a "dead" item. The only reason they are not removing it from java is because it's already there, but there aren't any plans to buff it or add it to bedrock.

  • @GamerDude0306
    @GamerDude0306 ปีที่แล้ว +287

    Honestly I think we should buff the dragon. For a final boss you’d expect it to be much more difficult than it is.

    • @dreeph
      @dreeph ปีที่แล้ว +49

      It’s cause there’s no variety. He’s just a ball of rng flying around. He needs better AI.

    • @GamerDude0306
      @GamerDude0306 ปีที่แล้ว +57

      @@dreeph exactly. She needs to actually fight the player more. She just occasionally spits a fireball at you and then perch every now and again.

    • @dreeph
      @dreeph ปีที่แล้ว

      @@GamerDude0306 agreed

    • @voidseeker4394
      @voidseeker4394 ปีที่แล้ว +52

      @Sebastian R. that's not a reason to make the game poorly balanced.

    • @voidseeker4394
      @voidseeker4394 ปีที่แล้ว +26

      @Sebastian R. also, this is difficulty settings are for. Peaseful mode, creative mode, easy mode. Also, when i was a kid games were nothing like modern games in terms of difficulty, and we played them anyway. Try beat classic Mario game on NES.

  • @liylaliyla
    @liylaliyla ปีที่แล้ว +269

    Almost no one likes nerfs. Making the end harder could be interesting but would cater to a select few. (myself included) But buffing other modes of transportation would make almost everyone happy.
    Also rails one benefit over other modes of transportation is you don't actively need to be there for it. You can start it and go afk and when you're back you're 1000s of blocks away. I would however buff the crafting recipe to make it more beneficial for the amount of iron given up.

    • @JustCallMeAlex
      @JustCallMeAlex ปีที่แล้ว +26

      Yeah I definitely don’t want the elytra nerfed. I get that the progression is a little messed up, but I just like to build in survival. If they were nerfed I would just look for a data pack to revert the changes.
      Rails still are useful to me because I mainly build my bases underground. So I use it as transportation between levels or locations there. I’d rather see a buff to rails then a nerf to elytra.

    • @alvinsilfven836
      @alvinsilfven836 ปีที่แล้ว +3

      @@JustCallMeAlex what about them breaking a bit faster then? Giving them lower durability would keep them for later game for when you get mending etc It would give other methods a bonus for not having durability

    • @patrickryan1092
      @patrickryan1092 ปีที่แล้ว +21

      @@alvinsilfven836 elytra already has pretty low durability so making it worse would just make them pretty useless. Also you usually will find mending book the same time you find an elytra so changing the durability won’t do much.

    • @maxwellli7057
      @maxwellli7057 ปีที่แล้ว +5

      I would argue rails are alright the way they are for technical players, especially with the innovations in piston bolts that took place over the past few months.
      The problem is for all other playstyles. Rails are completely useless on their own and are hard to get without an iron farm, and piston bolt networks with encoding are prohibitively complicated for most.

    • @patrickryan1092
      @patrickryan1092 ปีที่แล้ว +3

      @@maxwellli7057 I would mostly agree they are alright the way they are. They aren’t that useful in that most players don’t have bases spread far apart from each other and never will. If they do then it’s most likely after playing for awhile and will already have elytras and shulkers.
      Where they are more useful is for moving villagers around and more small scale transportation inside of bases. They are also always going to have a use for building. If I have two bases 1,000 blocks apart it would be much easier to just use an elytra to travel between them but I could still see myself building a giant rail system because it would simply look cool and add to the world.

  • @TheTundraTerror
    @TheTundraTerror ปีที่แล้ว +281

    It's not that the Elytra is "too good".
    It's that the other options suck.
    Rails suck because you need at least an iron golem farm and a zombie pigmen farm for them.
    Boats, for the longest time, sucked because they had all the mobility of a blimp, broke if you breathed on them, and reverted into less resources than it took to cross them.
    Horses suck because you need a noncraftable item to ride them, their stats vary widely, and they can die from running off a cliff.
    Out of all of these, only the boats have improved.
    Meanwhile, all you need for an Elytra is the item itself and a bog standard mob grinder.

    • @lquartzgg4548
      @lquartzgg4548 ปีที่แล้ว

      TRUEEE

    • @verde7595
      @verde7595 ปีที่แล้ว +3

      On servers with MCmMO you don't even need mob grinders. Just break tons of gravel for gunpowder.

    • @europeanmappin
      @europeanmappin ปีที่แล้ว +2

      @@verde7595 hol’ up gravel gives gunpowder??

    • @ThatTwoPolishGuy
      @ThatTwoPolishGuy ปีที่แล้ว +4

      You build farms for rails? I just dupe them.

    • @TheTundraTerror
      @TheTundraTerror ปีที่แล้ว +7

      @@ThatTwoPolishGuy might as well just play creative, at that point.

  • @Ashachi
    @Ashachi ปีที่แล้ว +113

    Railways are completely obsolete, Boats on ice go faster and can carry 2 people at once.
    I would like to see some kind of Rail system overhaul now that we have copper in the game, make some really nice industrial type upgrade to them.

    • @eggrollsoup
      @eggrollsoup ปีที่แล้ว +10

      Yea, imagine being able to link them into a train and using a furnace minecart to increase the speed, maybe adding more furnace minecart increases more speed while adding other cart types slow it down, and you use the chain item to link the carts together.

    • @horos02
      @horos02 ปีที่แล้ว +6

      The only good thing about railways is that it's automatic, you push a button and you can move even while afk, so it's in my opinion better for really long railways (10k+ blocks). In my world i'm planning a piston bolt network under my base zone to connect every landmark that i found.

    • @servantofaeie1569
      @servantofaeie1569 ปีที่แล้ว +4

      railways are not completely obsolete. i made one the other way because i got tired of sprint jumping back and forth. minecarts give a rest on the fingers and don't use up hunger points.

    • @QuackVX
      @QuackVX ปีที่แล้ว

      Litterally create 0.5

    • @lancetheking7524
      @lancetheking7524 ปีที่แล้ว

      Maybe a copper minecart that's more effective

  • @evanboothe5649
    @evanboothe5649 ปีที่แล้ว +32

    Putting leads on minecarts and using them to hook carts together would be a game changer

    • @Edoorardo
      @Edoorardo ปีที่แล้ว +4

      IMO chains would look cooler and fit the minecart aesthetic

    • @tqrrxr
      @tqrrxr 10 หลายเดือนก่อน

      Ur a genius

    • @checkm8rr
      @checkm8rr 9 หลายเดือนก่อน

      i think chains would be better

  • @mcgcast
    @mcgcast ปีที่แล้ว +14

    I remember seeing a datapack where it increases the difficulty to get elytras by adding a boss fight in the ship. When killed, it drops the elytra.

  • @StuffandThings_
    @StuffandThings_ ปีที่แล้ว +219

    I've said it once and I'll say it a million times - Elytra are a quite perfectly made and not overpowered item, its just that literally every other form of transportation in the game is horribly _underpowered._ Elytra have been my favorite item in the game (along with rockets once those were given a purpose) since their inception and they do their job well. But I mean seriously, horses, minecarts, and boats have absolutely *no* right to be so slow and simple. Pretty sure that even the IRL counterparts of horses go faster, which is absolutely ridiculous considering how most things in the game are either realistic in scope or more powerful than their real counterparts. And of course, don't even get me started on how wimpy minecarts are. The game desperately needs a transportation update, to make other options even remotely viable.

    • @jacobfiganiak9881
      @jacobfiganiak9881 ปีที่แล้ว +4

      I feel like it Ruins it

    • @TheMisterEpic
      @TheMisterEpic  ปีที่แล้ว +44

      I do agree with you, but still think the elytras high accessibility do make them slightly over powered

    • @StuffandThings_
      @StuffandThings_ ปีที่แล้ว +8

      @@TheMisterEpic Perhaps, it might make more sense to improve the difficulty in attaining them whilst making them a tad less frustrating to use (durability wise). Currently the large amounts of easily accessible XP needed to make them a viable option help with "accessibility" since you need a large operation (generally some sort of farm or trading) to get it. But this is an annoyance and really more of an accidental patch up to the problem.

    • @jacobfiganiak9881
      @jacobfiganiak9881 ปีที่แล้ว +4

      @@TheMisterEpic that's what I mean, gunpowder and paper is SUPER accessible. And so is the elytra. It's boring and bland. There's no excitement in traveling after getting it cause you just go mach 5 through the world, if they slow it down but make the firework boost longer, and give it the ender pearl treatment, I feel like itll tune it in line with others

    • @TechBlade9000
      @TechBlade9000 ปีที่แล้ว +5

      In a 1.9 snapshot they tried buffing minecarts but they kept flying off corners

  • @chickenspaceprogram
    @chickenspaceprogram ปีที่แล้ว +63

    I like the feature (probably at least initially a bug) on bedrock edition as a buff for horses. If you breed two horses that both have the speed effect, the bred horse will be slightly faster, permanently. If you repeat this over several generations, you can breed horses that can go very fast. We need this on Java, as a few speedy horses would make building a nether hub a lot less tedious since you don’t need ice, providing you are willing to invest a lot of time breeding horses.

    • @mementomori5580
      @mementomori5580 ปีที่แล้ว

      Something similar is already in Java. When you breed two horsed, the resulting foal will have the average stats of the two parent horses + and totally random horse (so it basically has the average of 3 parents stats).
      That way you can easily breed a faster horse if you have a very slow one, but it's nearly impossible to get the fastest possible horse.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise ปีที่แล้ว +1

      @@mementomori5580 no, bedrock has that too, it just also has an additional bug that counts the stat boost from potions into the calculations for new foals, meaning you can get horses that move 200 blocks per second if breed enough generations of speed horses.
      However, donkeys on Bedrock are broken, and will never, ever improve any stat other than health through breeding. Meaning there is a hard cap on mule stats.

    • @chickenspaceprogram
      @chickenspaceprogram ปีที่แล้ว

      @@WhatIsMyPorpoise Yeah, this is the bug I'm talking about. On java you can get moderately faster horses by breeding, but there is still a hard cap.

    • @B463L
      @B463L ปีที่แล้ว

      It's even better with pigs, because a player riding a pig can fit through a 1×2 space & they can be controlled AFK. I have dug 57km of tunnels in the Nether for pigs to traverse in my world.
      Compare that to ice roads: you'd need to mine, transport, and place 33 shulker boxes of packed ice to make a comparable tunnel. That's far, far more effort.

    • @B463L
      @B463L ปีที่แล้ว +1

      Speed-breeding (especially with pigs) should be reclassified as a feature, not a bug. I'd like to see it added to Java as well.

  • @parchmentengineer8169
    @parchmentengineer8169 ปีที่แล้ว +7

    One item I think would be a really cool late-game item, perhaps as loot form the Ancient or End Cities, is a Warp Whistle. It would function like the Ancient Saddle from Breath of the Wild, and when right-clicked will summon your horse directly to your location from any distance.

  • @MuzikBike
    @MuzikBike ปีที่แล้ว +5

    8:07 There was an attempt to have their speed increased in the early to mid 1.8 snapshots, but this ultimately got reverted since it broke existing machinery.

  • @HumanoidDerpling
    @HumanoidDerpling ปีที่แล้ว +80

    Honestly this is just a product of Minecraft's progression being so short. The whole "the player went through all this effort and progressed so far, let's give he/she an item that makes it worth his/her while" does not work when so little stands between you and the endgame. The End should be pushed back much farther in progression. If we don't want to add new bosses, we can instead lock the eyes of ender behind different steps in progression. There should be 12 different types of eyes of ender, and one of each must be placed in the portal to activate it. We can make these different eyes available in different structures, for example one could be found in mansions, one in ocean monuments or dropped by Elder Guardians, one could be found in jungle temples, one in igloos, one in desert temples, one in witch huts, the list goes on and on. One might even be obtained by killing the Wither. Of course we'd need to buff the Dragon as well, and the Savage Ender Dragon mod shows how to do it right.

    • @servantofaeie1569
      @servantofaeie1569 ปีที่แล้ว +4

      I actually really like this idea!

    • @armandoarmandonis9947
      @armandoarmandonis9947 ปีที่แล้ว +1

      This idea is fantastic!

    • @spice2688
      @spice2688 ปีที่แล้ว +8

      Personally this sounds very annoying to me. I don't mind the elytra only taking a few hours to get, because it makes the general gameplay experience better. It makes building and exploring so much more enjoyable

    • @malick9549
      @malick9549 ปีที่แล้ว +2

      Imo this would make getting to the end way too annoying.

    • @HumanoidDerpling
      @HumanoidDerpling ปีที่แล้ว +11

      @@spice2688 But it's meant to be endgame, something you get as a reward for doing everything there is to do in the game, not something you rush in the first few hours. And how would it be annoying if you're having fun? Each main structure (Bastions, Monuments, Ancient Cities, etc) has fun and unique challenges.

  • @thedenominator1186
    @thedenominator1186 ปีที่แล้ว +240

    I think the end city's should be made harder to explore, with a new mob or something.
    And I think that when riding a minecart you should be able to boost yourself with a rocket just like with the elytra.

    • @DillyzThe1
      @DillyzThe1 ปีที่แล้ว +37

      i personally imagine a coal burning engine working better than fireworks for minecarts

    • @thedenominator1186
      @thedenominator1186 ปีที่แล้ว +22

      @@DillyzThe1 They do have the furnace minecart. Which is basically an engine that pushes from the back.

    • @8-ball459
      @8-ball459 ปีที่แล้ว

      If only you could sit in it

    • @pumkin610
      @pumkin610 ปีที่แล้ว +2

      More difficult to explore hmm well they could buff shulkers and have a mini-boss drop the Elytra when killed

    • @Dev-fm5pz
      @Dev-fm5pz ปีที่แล้ว +19

      @@thedenominator1186 Unfortunately though that item is not well implemented as redstone rails do a better job.

  • @itzpixster2031
    @itzpixster2031 ปีที่แล้ว

    3:11 yes bro, also congrats on 400k!

  • @UltimateSpinDash
    @UltimateSpinDash ปีที่แล้ว +31

    We eventually got a cave update, so I hope we'll also get an infrastructure upgrade someday.
    Horses doing poorly in forests seems like a good downside, but they should be quite desirable to traverse open spaces. That said, given that we are talking about living creatures, I don't think we can buff them to the point where they can contend with elytra without having absurdly fast horses.
    Rails on the other hand should allow for extremely fast transportation over long distances once setup, with only relatively long stretches being able to fully utilize the top speeds. Once established, it would require no upkeep unlike the Elytra (rockets), and if we allow chaining minecarts, it could also be a good way to transport large amounts of items, as you mentioned (although shulker boxes mitigate that aspect a bit).
    At the end of the day though, I still don't think that we'll see much more in terms of infrastructure in the overworld if we can go 8x faster in the Nether. Whether it's boats on ice, roads of soul soil or simply a minecart network, all of these would be greatly amplified in the Nether, even ignoring the Nether roof.
    In practice, the closest thing I build in terms of infrastructure is nether roads and having beacons in important places. Which is a shame because infrastructure would be a way of slowly conquering a world and making it more hospitable.

  • @carbonizedchair4521
    @carbonizedchair4521 ปีที่แล้ว +13

    TheMIsterEpic: When was the last time you used rails?
    The entire survival technical community: *Breathes*

  • @oJep1
    @oJep1 ปีที่แล้ว +8

    Mojang looks at this video: lets make faster elytras!

  • @rougeproductions7144
    @rougeproductions7144 ปีที่แล้ว +4

    I’m making an effort to have my world connected through railways both in the over world and the nether. I feel that rails are such an elegant way to travel, and it would be nice if they got a speed boost or perhaps even a two passenger feature similar to boats.

  • @TheWonderBlueWarrior
    @TheWonderBlueWarrior ปีที่แล้ว +1

    You deserve 500k man, your minecraft content is really good and the commentry i really like it and we all do that's why we watch you, keep going man :D

  • @RealDanteS01
    @RealDanteS01 ปีที่แล้ว +17

    2:35 Old boats were able to float up from underwater, but they removed the ability to do that when they added the paddles (1.9).

  • @buckethead60
    @buckethead60 ปีที่แล้ว +72

    The elytra is just something that's so OP and useful that even though it might break the difficulty of survival, I just could not go back to playing the game without it.

    • @XGplays
      @XGplays ปีที่แล้ว

      same without elytra its so annoying having to travel long distances normal walking would take like 15 minutes to get somewhere that would take 30 seconds with elytra

    • @willowshake023
      @willowshake023 ปีที่แล้ว

      @@XGplays This is why railway stations and horses exist. But actually, horses are still kinda annoying

    • @Wolfpurr
      @Wolfpurr ปีที่แล้ว

      @@willowshake023 yea

    • @jasekasebase
      @jasekasebase ปีที่แล้ว

      Agreed,I think its a better idea if Mojang made other transportations more interesting,instead of making the elytra weaker.

    • @malick9549
      @malick9549 ปีที่แล้ว

      @@willowshake023 how would railways help with exploring new areas? If anything they can be used to travel between two places.

  • @andrewa1219
    @andrewa1219 ปีที่แล้ว

    This is a great video. I think one way they could make the Elytra harder to get would be to have it found in parts that must be assembled. This would at least require more exploration in the end. Or you could even have those parts locked behind other bosses like the wither or that new boss that I don't really pay any attention to at the moment.

  • @adscomics
    @adscomics ปีที่แล้ว +2

    Regarding your question on the last time we used minecarts, I actually use them quite often, and setting up rail networks is one of my favorite things to build. While I agree that minecarts could use a big overhaul, as they really haven't been touched since Beta 1.5, I think one of the advantages they have is the ability to just let the minecart run without any input from you. It may not be as fast as an elytra, but traveling without having to actually do anything I think is really nice. It's also really useful for Nether travel since it can be hard to navigate the Nether with an elytra sometimes.

  • @ConnorDobbins610
    @ConnorDobbins610 ปีที่แล้ว +86

    Elytra might be strong but the thing is that if they made it too bad or removed it, a lot of people would be angry.

  • @md-ey9yr
    @md-ey9yr ปีที่แล้ว +29

    Other transportation methods clearly need a boost.

  • @sambodger
    @sambodger ปีที่แล้ว +2

    Depth strider horse armour is such a great idea! Needs to be a thing for sure

  • @pietrocatalano4285
    @pietrocatalano4285 ปีที่แล้ว +7

    Personally, I have always built railways in my creative worlds to find some of my builds or to get to important places (kind of like a tour of the world). They do take a long time to make, but creative helps a lot in shortening that.

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia ปีที่แล้ว +1

      why would you use railroads in creative when you can fly and/or phase throught walls

    • @Vingus
      @Vingus ปีที่แล้ว

      ​@Juan Antonio its the experience not the ability, I think.

  • @joshuas.4969
    @joshuas.4969 ปีที่แล้ว +162

    Making the dragon fight harder would be cool, but Mojang rarely makes things harder. There are only a few cases like removing spam clicking, varying ore heights, and the warden.

    • @snifles8474
      @snifles8474 ปีที่แล้ว +20

      It would be really cool of it had phases, so it would start using different attacks at a certain line on their HP bar

    • @CarrotKing269
      @CarrotKing269 ปีที่แล้ว +10

      maybe if they changed it using the difficulty thing. like easy mode was the same, normal gives it more health, and hard gives it all of the other abilities. It would actually make the higher difficulties more difficult, and also more fun.

    • @fincali197
      @fincali197 ปีที่แล้ว +1

      btw the warden definitely needs a speed buff

    • @racerlord2329
      @racerlord2329 ปีที่แล้ว +5

      @@fincali197 that would probably render it’s shockwave attack completely useless if it can just simply have a speed buff to get you faster

    • @fincali197
      @fincali197 ปีที่แล้ว +4

      @@racerlord2329 idk I thought that the range attack's main purpose is not to let players hide behind walls or just tower up 3 blocks

  • @paulitics6931
    @paulitics6931 ปีที่แล้ว +48

    I really like the solutions presented here. Personally, I think other movement needs to be buffed. especially rails. Maybe an item that amplifies redstone power, and causes minecarts to go that much faster when applied to a powered rail? That would be cool imo.

    • @ashleydolin4292
      @ashleydolin4292 ปีที่แล้ว +2

      Trains. We need trains.

    • @Demopans5990
      @Demopans5990 ปีที่แล้ว +1

      @@ashleydolin4292
      Otherwise known as the Railcraft mod. It is exactly what late game rail systems need to be minus the RF

    • @ashleydolin4292
      @ashleydolin4292 ปีที่แล้ว

      @@Demopans5990 you fail to realize that the majority of players play bedrock.

    • @Demopans5990
      @Demopans5990 ปีที่แล้ว +1

      @@ashleydolin4292
      I'm merely referencing how the Java community took matters into their own hands

  • @techny3000
    @techny3000 ปีที่แล้ว +12

    8:52 I think the amount of rails you get is just fine, considering how easy iron is to get

    • @RabbidTheNabbit
      @RabbidTheNabbit ปีที่แล้ว +1

      Powered rails can be annoying tho

    • @techny3000
      @techny3000 ปีที่แล้ว +1

      @@RabbidTheNabbit make a 2x3 hole in the nether that's 2 blocks deep, put trap doors on the top layer of the hole
      replace the floor of the hole with hoppers
      make a 2x0.5 hole to the side (using a slab of any kind)
      make an exit to the main hole from the 2x0.5 hole
      above the 2x3 hole make a tower only you can get to with ladders (that's at least 2 blocks high)
      punch a zombified piglin and get atop the tower, a bunch of zombified piglins should get in the 2x3 hole,
      next kill them from the 2x0.5 hole.
      repeat that process until you have all the gold that you need
      PS: I can't believe the amount of times I wrote "hole" lol

    • @Gvazdika.
      @Gvazdika. ปีที่แล้ว +1

      @@techny3000 not very effective enough for rails, would require a whole dedicated gold farm

    • @techny3000
      @techny3000 ปีที่แล้ว

      @@Gvazdika. then make the farm!

    • @Gvazdika.
      @Gvazdika. ปีที่แล้ว

      @@techny3000 but at that point, just use an elytra. no need for extra grind to get all the materials just to enjoy a speed that you can beat using an elytra

  • @TheShadowCallers
    @TheShadowCallers ปีที่แล้ว

    Last time I made a railway was probably 2018-2019? It was for the "On The Rail" Achievement on Bedrock. You have the travel 500 blocks on a rail. It was quite fun and reminded me of the olden days. We did have an iron farm, so it wasn't too bad, and raided a few abandoned mineshafts.

  • @nakano8412
    @nakano8412 ปีที่แล้ว +36

    Elytra I think isn't necessarily the issue itself, the older methods of transport just isn't viable as much. Minecarts used to be what I would at least consider "end game". I remember back in 2012 when I wanted to go from my base to other places in the world, I would spend quite sometime building a railroad, which I only do now if I want to relive the old days.
    Boats are still relatively good, but the most common use I see is in the nether, which building a nether tunnel isn't something everyone will do, especially in single player. With the introduction of horses, it really became the main way I would travel, but today, would I ride a horse up a mountain and have to be careful of fall damage, or just put on an elytra and fly over the mountain in seconds?
    Last year I hosted a server with a few players, in 3 days everyone had an elytra, no one really used any other form of travel. I quite like the idea of increasing the rails speed. A SMP some years ago SMP Earth had those type of rails, it actually made the players interested in building rails.
    Last thing I would personally like to mention, elytra might be fast, but elytra with a trident in rain = thousands of blocks in just a few seconds, I really don't think anything would beat that. I would definetly prefer if Mojang could make other form of travel more interesting, than making the elytra weaker, it's just such a great QOL improvement to the game.

  • @krishacz
    @krishacz ปีที่แล้ว +3

    one idea i've had for horses and donkeys is to make them semi-automatic. with minecarts and even with elytras if you have enough height, you can travel basically afk. it would be nice if you could make horses hold a direction and just go. ofc they would need an AI buff to not just fall into a ravine, run into fire/cacti or stop at a wall though.

  • @ladyashley6182
    @ladyashley6182 ปีที่แล้ว

    I made a 3,000 block long minecart track that went over an ocean and monument in a 1.19 smp server, it took hours upon hours to build because I also built a 3 wide stone brick bridge with walls on the side, but I still just use elytra to get around because it takes 10+ minutes of minecart riding, so it’s much more of a novelty than an actual necessity

  • @aidanhammans9337
    @aidanhammans9337 ปีที่แล้ว +24

    I have actually never beaten the Ender Dragon. I have also only ever found one stronghold legitimately. Part of this is bedrock’s strangely rare Nether Fortresses.

    • @star5384
      @star5384 ปีที่แล้ว +4

      Same as pocket edition player

    • @pumkin610
      @pumkin610 ปีที่แล้ว

      But couldn't you just use ender eyes to look for a stronghold?

    • @star5384
      @star5384 ปีที่แล้ว +2

      @@pumkin610 it's pretty hard get ender eyes for me

    • @LostLinguine
      @LostLinguine ปีที่แล้ว +1

      Idk why nether fortresses are so hard to find, I've tried finding one plenty of times without using chunk base and you could easily travel thousands of blocks without ever finding one, it's ridiculous how rare they actually are to find let alone find one off spawn of a nether portal

    • @charlestonianbuilder344
      @charlestonianbuilder344 ปีที่แล้ว

      well thats makes me lucky then, i found one not so far from my ruined nether portal in a poor speedrun attempt, didnt know it was that rare

  • @Mr_Sega
    @Mr_Sega ปีที่แล้ว +19

    The elytra itself isnt a problem. The problem is that travel by minecarts and horses are too underpowered. If I were to buff them, it would be:
    Minecarts:
    - minecarts can now go 20 blocks per seconds after touching a boost pad
    - minecarts now have momentum physics. If a cart is going down a hill, it gains speed. The speed cap being 50 BPS.
    - Players can now jump while riding minecarts. Donkey Kong will love this!
    - players now get more rails from crafting
    Horses:
    - Horses can now hold chests and armor at the same time.
    - Road blocks now increases a horse's speed.

  • @WildFyr
    @WildFyr ปีที่แล้ว +7

    This is why I was really happy with seeing the "portal" in the ancient cities because if they add another dimension to the game could have an item required to enter the end and then might make the end game farther

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว +1

      Nah, I thinkit would be more interesting to put item required to get INTO that dimension be obtainable in new updated end (Mojang WON'T add new dimension before updating end anyway.)

    • @WildFyr
      @WildFyr ปีที่แล้ว +1

      @@Lyokoheros-KLPXTV just like Nintendo was not making a Majora's Mask remake only for it to be revealed 3 weeks later. Companies say things like that to not give away secrets. And if you ask me one of the structures was called "small_portal_statue" might be a pretty good give away. Or maybe they are telling the truth and only building up to a new dimension for after the update the end... Idk

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว +3

      @@WildFyr well that's my point: there WILL BE new dimension (as You said word "portal" is quite a give away... especially that it was used before also to "city_center", You surely know what structure I mean...) but it will be after End is updated... and considering how empty end is that is IMO a good decision. Well it should stay somewhat un-earhty, cosmic and alien but there should be also some places with some kind of life (but I think not such as we see in overworld... and rather not exactly like the one in the nether, rather some more... other-wordly) still on average not more than a few islands with that should be in sight and they should be rather separated by old end... which could get some revamp, but not too much it shouldn't become lively just somewhat more interesting (some meteor crashsites, some ores, some more interesting terrains(like rifts in the ground, perhaps even sometimes (rarely) with some weird life), some rare structures maybe... other than just end cities) - that's why it's so hard to update End... I sew a few mods, but definitely not all get it right.

    • @WildFyr
      @WildFyr ปีที่แล้ว +2

      @@Lyokoheros-KLPXTV I think new end biomes like they did with the nether would be great, maybe some glowing giant mushrooms and glowing moss on the floor, Terraria has a biome like that and think it would match perfectly in the end, kind of eerie but still recognisable.

    • @Lyokoheros-KLPXTV
      @Lyokoheros-KLPXTV ปีที่แล้ว

      ​@@WildFyr well yes, I agree that end would need new biomes... this what You described could work I think but it kinda comes down to execution. (I never actually seen Terrario... though I already thought about checking out its biome to seek for interesting ideas before)
      Also the point is the biomees should be sparse, scattered. Like one biom on an island(and not necessiraly always entire island), and not much other biom islands in sight, just a few in the distance(not necessarily already visible in all directions) - the dense generation of new biom worked in the nether but I don't think it would work here. After all being somewhat empty is part of the deal with the End. So for most part it should remain as the old version maybe slightly enhanced with little additions like the ones I mention before.
      Color palette is also important. For now we have different shades of purple (You know purpur blocks, chorus fruits, endermites) very light yellow/cream (endstone, endston bricks) and kinda black (pillars, dragon and enderman). Other shades of purple could work, some dark blue also (chorus fruit kinda go with that direction) but also some kind of pink/magenta to fit together with that purple, some dark green (like the color of nether pearls, that also could be the color for one of the ores... maybe "netherlasm(a)"?). Also some shades of gray (dark one for metheorites i was talking before, but also lighter ones)
      For structure... some fungus/tree (maybe as "old chorus trees") which would be purple and perhaps glowing as You said, maybe also some gray one(both are in endergetic mod), which's wood would be dyeble. Maybe some dark green forest growing on walls (but not being vertical, instead bending upwards) of rifts in some end islands...perhaps something more but I don't know what would it be.

  • @default_user_exe
    @default_user_exe ปีที่แล้ว

    I love the mine cart changes u proposed!

  • @Slimeade
    @Slimeade ปีที่แล้ว +14

    IMO, the Elytra highlights the issues with other modes of transport in the game. In fact, 'mid game' transportation as a whole is incredibly sluggish, has built in flaws that don't make any sense other than some weird attempt at balance, and require a lot of setup
    Rails, like you said, are overpriced and painfully slow and require a tonne of setup, with their main draws being mob transportation and automation at this point. The only times you really see rails used for player transportation in modern versions is in the Nether, and even then that's becoming less and less common.
    Boats, while they did get a huge buff with the ice drifting, which is one of the main things causing rails to be not used as much in the Nether, also have a huge flaw. Horses, which suffer from being unable to swim, cannot ride boats. This means you can ride your Horse (slowly) across land, but in a lot of cases can't even take it back with you on the boat.
    One other method of transport not mentioned in the video is portal travel, which is time consuming gathing Obsidian for, requires knowledge of portal synchronisation to set up, and in reality, due to the way they work, can themselves be used as a conduit to make all transport methods faster..including the Elytra

  • @thegreatchickenoverlord5976
    @thegreatchickenoverlord5976 ปีที่แล้ว +48

    The ultimate issue is twofold
    1. Other forms of transportation are unbelievably underpowered
    2. Minecraft has late game items, but not much of an actual late game.
    The first is somewhat easily solved with buffs. The latter is more of a complex issue. You will fight the same mobs in the overworld and nether of the same variety and usually about the same health and damage. The only way to make the elytra better endgame content, is to make more content in the game in general. I mean look at twilight forest, for all of its flaws (and there's plenty) it at least has you run through the wringer to get to its final endgame content. What does minecraft have? Go through a portal, get some crafting ingredients, find the other portal, fight a medicore boss. The ultimate problem here is that there just isn't much progression content in the game

    • @shadowcween7890
      @shadowcween7890 ปีที่แล้ว

      What do you suggest for late game content

    • @Songnguonhout
      @Songnguonhout ปีที่แล้ว +5

      Why not add nether star as a medium to open portal to the end. You need to kill a nether boss which is wither, to kill another end game boss dragon. Or maybe add another overworld boss. Something like vendicator just to open nether portal.

    • @HumanoidDerpling
      @HumanoidDerpling ปีที่แล้ว +2

      @@shadowcween7890 Since Minecraft has put so much emphasis on exploration and structures. Make raiding mansions, monuments, bastions, ancient cities, and the like required to open the portal. Since you must do so much exploration you'll naturally be more inclined to use the other forms of transport

    • @bobcake8904
      @bobcake8904 ปีที่แล้ว

      What if there was a second dimension to go too before the end? Now that would be interesting- however mojang has said that they’ll only ever consider making another one after flushing out all other parts of the game. :/ who knows what and how long that will take

    • @HumanoidDerpling
      @HumanoidDerpling ปีที่แล้ว

      @@bobcake8904 That does not really sound right to me, Minecraft should always just keep the basic 3 dimensions, it just makes sense.

  • @Griwtt
    @Griwtt ปีที่แล้ว +2

    i really really want 1.20 to either be the transportation update, the end update, or both honestly. 1.20 is a milestone and they gotta do something big, so im mostly hoping for the end update. also, when you were talking about improving minecarts all i was thinking was "THEME PARKS!!!"

  • @onedirectioninfection5756
    @onedirectioninfection5756 ปีที่แล้ว

    yayy congrats on 400k finally!

  • @flambo6554
    @flambo6554 ปีที่แล้ว +80

    I’ve always had the fantasy that horses could be buffed by being fed an egapple and becoming a sort of Pegasus. In my mind, they would be a bit slower than elytra, but could fly infinitely, and would not have to glide and could hover to an extent. That and enchanted and netherite horse armor is always a good one, though I disagree that it should be craftable. Horse armor I feel should be a rare thing. If we are to buff horses though, skeleton horses should become far more interesting. Maybe some unique movement things added to em, like instead of the egapp making em fly, they can now walk on water, or move incredibly fast? I’m rambling, but all cool things I feel.

    • @chrispy5249
      @chrispy5249 ปีที่แล้ว +3

      and then the pegasus overtakes the elytra and the horse for being technically more accessible and a renewable resource and we come full circle with the problem.

    • @jamescarrotcsl8
      @jamescarrotcsl8 ปีที่แล้ว +1

      skeleton horses being able to travel underwater is already smth unique about them and personally I love them for that feature

    • @lambtoken2708
      @lambtoken2708 ปีที่แล้ว

      @@chrispy5249 why would that be more accessible? Enchanted golden apples can only be found by chance and it's very rare. The elytra can be found in any flying end ship

    • @chrispy5249
      @chrispy5249 ปีที่แล้ว +1

      @@lambtoken2708 I should've worded this better.
      The entirety of Minecraft is built around you, the mobs, and the map, taking place on the ground, with gravity. The elytra essentially allows you to ignore all of that. When you're in the postgame you should have all resources on the game to build what you want to overcome the game's obstacles, but the Elytra encourages you to not come up with brilliant solutions to the game's challenges because you can just completely ignore them by flying. If there's a big ocean and you want to travel from one side to another, the logical thing would be for the game to encourage you to build a bridge over it, but no, the game encourages you to instead just fly over it, because it's the most efficient way, because it's the least resource expensive. By adding a pegasus, now you'd have TWO methods of being as uncreative as possible.
      Personally I just really, really dislike elytra and survival flying in general; when you get it, almost all of the struggles that comes with playing survival mode becomes optional and pointless, it makes mobs not be a threat, it makes you not need to build to traverse large parts of the world, it nullifies the need for food when traversing large distances, it makes players who don't have Elytra disadvantaged against those that have, etc.

    • @flambo6554
      @flambo6554 ปีที่แล้ว

      maybe an endurance meter for the proposed Pegasus idea would be good

  • @photonic083
    @photonic083 ปีที่แล้ว +13

    Honestly this reminds me of a terraria situation.
    Terraria has wings and minecarts as well, but each one has their own thing they excel at.
    Minecarts are cheap to mass produce and are RIDICULOUSLY fast, like, we are talking more than 200% player speed. Imagine 1 rail recipe providing 2 stacks of powered rails and moving you at 1.5x elytra speed with firework rockets That's the closes comparison I can make. In terraria, rails don't need to be above any block, they have a smart cursor feature which automatically places rails for you in the general direction your mouse is facing, and you can adjust your minecart speed with the arrow keys. Minecarts also don't accelerate or decelerate without player input.
    Wings, however, let you freely fly for a set number of seconds, in any direction, using wd or space.
    Holding space(or jump button) will decrease the flight time left and make you go up. Naturally, releasing space will make you fall and not use flight time. When you run out of flight time, holding space will make you fall more slowly instead. Touching the floor will reset the flight time. Wing speed depends on which wing it is but mostly you can think of it as being roughly equal or slightly faster than player speed (terraria doesn't have running, although there is an accessory called Hermes boots that makes you walk much faster and that is what I am talking about when I say "player speed", around 34 mph).
    That, however, is only the begging for minecarts. There's a minecart equip slot for your player, and there are 3 tiers of minecarts.
    The wooden minecart, used when you don't have a minecart equipped(51 mph).
    An iron cart, crafted with wood and iron, ~30% faster than the regular cart(66 mph), and the mechanical minecart, acquired much later in the game(midgame), being *100%* faster than the wooden minecart (102 mph).
    That's right. It's 3x faster than player speed.
    That is how minecarts in terraria are useful. They are accessible, very powerful and you upgrade it throughout the game, making sure that it's not irrelevant

    • @jamescarrotcsl8
      @jamescarrotcsl8 ปีที่แล้ว

      Are minecarts better in 1.4 than 1.3.5? last time I played vanilla was 1.3.5

    • @photonic083
      @photonic083 ปีที่แล้ว

      @@jamescarrotcsl8 no they're p much the same afaik, 1.4 added a bunch of cosmetic minecarts that have the same stats as iron cart though

  • @tehangrybird345
    @tehangrybird345 ปีที่แล้ว +5

    I still find minecarts useful as it’s easy to travel and is also very useful for carrying cargo, hopefully someday they become faster. There can also be a special minecart that’s harder to craft but can go much faster and possibly rival elytras

    • @lomiification
      @lomiification ปีที่แล้ว

      Minecarts are for flying machines is the weird thing

  • @burnedblackfern017
    @burnedblackfern017 ปีที่แล้ว +2

    Speaking about how easy it is to kill the dragon, I think the end might receive a overhaul soon as the nether changed and then the overworld. Think either a new dimesion soon or an end overhaul is probably next. Which is thrilling. Also trident and water traveling is my personal favorite which I'm sad wasn't event given an honourable mention

  • @mrtoast244
    @mrtoast244 ปีที่แล้ว +13

    Flight in any game is always going to be over powered, but it definitely changed the scale people are willing to build at as we aren't limited by y level anymore

    • @operator-chan1887
      @operator-chan1887 ปีที่แล้ว

      Interesting. I thought flight was reasonably balanced in Ace Combat

  • @hyuga9034
    @hyuga9034 ปีที่แล้ว +3

    The Elytra may be overpowered but i have yet to see a flying mechanic in any other game that could come even close in terms of fun and freedom. Legit, i was never a maaassive fan of Minecrafts gameplay, i always felt it was just kinda restricting and slow but once i got an Elytra for the first time every single issue i ever had just vanished, combat was more fun with dive bombing or sweeping, getting around became easier and far more interesting and as already said, flying around so freely is just super fun :D

  • @ChrisVickeryinajar
    @ChrisVickeryinajar ปีที่แล้ว

    back when mine carts first came out, you could make two run next to eachother in a really easy to setup way which would boost them insanely fast. I remember setting up elaborate rail systems based on those boosters....

  • @Chobbyy
    @Chobbyy ปีที่แล้ว

    As soon as you mentioned rails I instantly remembered of grians Evo smp and a huge wave of nostalgia hit me:)

  • @TuffBuffguy23
    @TuffBuffguy23 ปีที่แล้ว +5

    1:20 "when was the last time you built a rail in minecraft?" meanwhile me making a whole rail system to get to and from my ender portal stronghold

    • @scott5388
      @scott5388 ปีที่แล้ว

      I have one in all 3 dimensions and connecting all my bases lol

  • @shadowfax3505
    @shadowfax3505 ปีที่แล้ว +65

    These are all good suggestions for balancing transportation in the game, but considering how mojang has been over the past couple of years, it’s unlikely we’ll see any of these changes implemented.

    • @pumkin610
      @pumkin610 ปีที่แล้ว +14

      Yeah they hate quality of life updates lol

    • @cara-setun
      @cara-setun ปีที่แล้ว +8

      Mojang seems to be trying its hardest to kill an unkillable game

    • @bug8357
      @bug8357 ปีที่แล้ว +1

      Mojang has been trying their best, you also have to understand how much covid effected them as well. They still managed to keep putting out updates so i give them props.

    • @shadowfax3505
      @shadowfax3505 ปีที่แล้ว

      @@bug8357 It almost would have been better if covid had shut them down, because the last updates have been terrible. Especially this chat reporting stuff

  • @schneemil2185
    @schneemil2185 ปีที่แล้ว +5

    I've been toying with the idea of buffing Minecrafts transportation myself recently and do like the ideas for Rails, Horses and Boats.
    Minecarts should definitely get a Speed upgrade, in my opinion instead of 8b/s they should travel at least 16b/s. 24b/s seemed a bit too fast for Minecarts alone, so maybe they could cap out at around 20b/s themselves, however if they are chained/linked to a Furnace Minecart then they should be able to go even faster and reach those 24 and beyond b/s, maybe even 30b/s.
    If you can chain several Minecarts together I think it would be fine to say a maximum of 9 minecarts can be chained together (as an example: 1 Furnace Minecart at the front and 8 Chest Minecarts behind it), allowing for easier transportation of mobs like Villagers or your chests if you move bases, instead of running back and forth.
    If we already buff all of that, the Furnace Minecart should also get a UI where you can place fuel into its "inventory" and fuel itself when it runs out. 9 slots would seem like a good amount, tho every fuel would give the Furnace Minecart the same speed (no matter if it's Coal, Lava Buckets or Blaze Rods).
    I'm not so sure about the idea of Powered Rails being able to turn corners and the normal Rails to curve and go up a block (8:23). Yeah it's annoying, but I don't really see it as a problem with Rails. How would the model for the Rail turning and going up look like? I think it's more so a thing about "if the Rail did look like this, the Minecart wouldn't be able to drive along it". It wouldn't make sense for the Minecart to be able to drive along such weird paths, it would realistically just derail.
    I hate the fact that if you ride on a horse you take up so much space and get constantly stuck on things because you aren't used to having such a big hitbox. So instead, what if when the player in on a horse their hitbox will allow transparent blocks to pass through them (like leaves). I don't know if it would have any complicaions with the coding of the hitboxes, like your hitbox just disappearing and making you "unkillable". Probably would be a lot of bugs or glitches involved with it.
    I haven't used horses much, but giving them an inventory like donkeys would be cool, or add something like a cart or wagon which you can let your horse pull along as you ride. not something like a big wagon from the Wild West but rather similar to the Chest Boat just a small little wooden wagon with 1 or 2 chests on it to pull.
    For boats I don't have anything myself cuz I haven't given them much thought. They are the king for transport in the Nether with Ice Highways, give you some neat chest managment with Chest Boats, and are the go to transport over water if you don't have an Elytra.
    I'd love to see changes to some of the more forgotten or ignored parts of Minecraft. There's still potential in these and there's so much cool stuff you could make.

  • @Bruhmomentum-0010
    @Bruhmomentum-0010 ปีที่แล้ว

    I have owned multiple survival smp's with my friends, and in every single one of them, elytras have been banned in the main city, if not the whole server. This really makes it more fun, and adds tons of more projects to make in a smp, as our server, had in the first month, already accuired 500+ blocks of long distance rail, and 200 of metro system in our "city" the changes you suggest I think are really great, and should definetly get added into the game. I very much enjoyed watching this video.

  • @justbespoopin7435
    @justbespoopin7435 ปีที่แล้ว +20

    Weird take in my opinion. Minecraft doesn't need to be super balanced and/or a certain difficulty to get to different levels. It's a sandbox game after all. Let people get to the end game fast if they want so that they can so that they can work on giant projects and have fun. I know I start having alot more fun when I'm able to start moving around my world faster, and tend to stay on that world longer

    • @trolley7657
      @trolley7657 ปีที่แล้ว +7

      Alright then if balance doesn't matter in sandboxes then let's just remove damage and make netherite craftable from dirt

    • @fusrosandvich3738
      @fusrosandvich3738 ปีที่แล้ว

      @@trolley7657 All right then, let's make walking more than 5 blocks without food instantly drain all your hunger, let any mob break blocks, and all enemies fire arrows. Any damage instantly kills you.
      Maybe instead of immediately jumping to an extreme, make an actual argument. Because both extremes suck and no argument is made and nothing gets proven.

    • @juiuice
      @juiuice ปีที่แล้ว +4

      @@trolley7657 "Doesn't need to be super balanced" never said anything about balance not mattering anymore, sheesh.

    • @Clutch720
      @Clutch720 ปีที่แล้ว +3

      @@trolley7657 Thats what mods are for if somebody wants that for some reason they can easily make it happen with commands or mods. The things said in this video could all be added easily with datapacks or mods. No need to change the base game because somebody thinks their life should be more difficult

    • @JashXD
      @JashXD ปีที่แล้ว +4

      netherite should be free smh minecraft is a sandbox game so you shouldn’t have to waste time just to do exploration without risk

  • @jere3604
    @jere3604 ปีที่แล้ว +5

    Elytras are fine in my opinion because you really don't have to do much in terms of real game progression after the Ender Dragon. Elytra just gives you more freedom in terms of exploring and building stuff.

    • @thetruetrident
      @thetruetrident ปีที่แล้ว +1

      Problem: Mojang is attempting to add more late-game things to do, (take the deep dark for example) but the elytra allows you to easily outrun the warden (albeit if you dont spawn another one in the process)

  • @lithepear9129
    @lithepear9129 ปีที่แล้ว

    Great video honestly. Love the idea of buffing horses and mine carts. Also like the idea of buffing the dragon. I feel like the dragon should have some special ability or something.

  • @soupbane1688
    @soupbane1688 ปีที่แล้ว +1

    i always said to myself and friends, and will repeat it here: if minecarts were linkable, (and furnace carts were added back into bedrock), furnace carts could be the best transport for long distance, especially if you could feed it a coal block so it could drive you or your whole train 2,000+ blocks or something
    it'd also be great for long distance item transportation, if something like (player-made) chest minecarts acted as chunk loaders when moving
    additionally i think powered rails should be tweaked so they act more as accelerators for short distance, or back and forth tracks, like the tracks for hopper minecarts
    and just making rails way cheaper overall, like maybe they give 32 instead of 16 could seriously put minecarts back on the map
    as for horses, i think what you said works perfectly, but i have an idea for 3 horse exclusive enchantments:
    -Trampling: When a Horse hits a mob, the mob takes damage, damage scales with level
    -Trail Blazer: When a Horse runs over a dirt (or any variant) block, theres a small chance the dirt is converted to grass path, chance increases with level
    -Ravenger: Leaves, grass, and crops that come into contact with the Horse are destroyed (this does NOT causing leaf decay, it also disables any drops to avoid entity lag)
    as for boats, i think they're completely fine and balanced
    as for sprinting, i think simply having a stamina meter, where you run out of stamina after 20 seconds, could work quite nice, as most time sprinting is only used for short bursts, and the time for stamina could refill in-between bursts
    as for striders, well i find them cute and they're fairly awesome for getting around, due to the difficulty of setting up any form of nether highway (i.e. ice boat, rail, horse, or even soul speed)
    and yea thats about it i like striders and minecarts thatdms my ted talk

  • @ethansmith8216
    @ethansmith8216 ปีที่แล้ว +7

    I don't think that is that the elytra is over powered, I think it's that other methods of transport are underpowered

    • @atomicfusion8027
      @atomicfusion8027 ปีที่แล้ว +1

      This. Yes, the elytra is very powerful. However, a lot of people *really* like that powerful. Taking it away in any way would make a lot of players angry, anger that, being real here, Mojang really doesn't need more of at the moment. Instead, Minecarts and horses should get some sort of upgrade. Maybe being far easier to obtain or even faster than they are at the moment.

  • @cerealamog
    @cerealamog ปีที่แล้ว +5

    Congrats on 500k and love the video, but about the “late game being late game”, the point of the elytra is to allow that manoeuvrability for a more creative late game, because other than travel which can be done easily anyway, elytra are super useful for larger scale projects and being able to reach those quickly isn’t a bad thing

  • @theisgood0
    @theisgood0 ปีที่แล้ว

    As someone who grew up playing before beds lol, I love building rail systems it’s in the games name “Mine”
    I have been enjoying building massive minecart systems, especially with new 1.18 caves.
    It is so much fun with mods, having to come up with designs on how to bring up ores from the depths!
    Maybe that’s just me but I’m having a blast with out flying :)

  • @lomiification
    @lomiification ปีที่แล้ว +14

    Flying is real fun, and gives you a different view of builds. I think the killer feature is for how many biomes are around though. Elytra take the grind out of walking everywhere.
    Other methods of transport need less investment to build them. having boats be able to beach onto land would be incredible for ice boating

  • @alejandromedrano6366
    @alejandromedrano6366 ปีที่แล้ว +16

    I dunno, you are right, we all can reach the end relatively easy, I did that today with my friend, but the fight with the dragon was hard as hell since we were so underprepared, iron gear is not enough for it, being low on arrows doesn't help either
    So I don't think anyone can really reach the end with only a few hours, at least not sucessfully, we both died several times before gathering the eyes of Ender
    And even if you manage to beat the dragon and explore the end islands, you might run low on resources to keep going, and most importanly, it's almost guaranteed that your first city Will not have an end ship

    • @QUBIQUBED
      @QUBIQUBED ปีที่แล้ว

      Did he say a few HOURS? that's not right.
      I feel like it only takes around 2 weeks to get your first elytra. And if you have a villager farm setup you won't have to worry about it breaking. Only speedrunners can get an elytra in a few hours man, idk why misterepic here said that

    • @remitos2649
      @remitos2649 ปีที่แล้ว

      If you rush it's litteraly so easy to get to the end in a few hours, get full iron, you do not even need diamond for the portal, go to the nether, farm blaze + enderpearl, find the stronghold, kill the dragon, find an end city.

  • @qwuartz7231
    @qwuartz7231 ปีที่แล้ว +8

    10:43 You couldn’t actually use it ANYWHERE or ANYTIME at the beginning. You couldn’t boost with rockets till 1.10 or 1.11 I think. And you couldn’t take off from a standing position until the elytra change in 1.13 or 1.14 I think. Before then, you needed to climb up a block or two to take off.

    • @goktugyldz574
      @goktugyldz574 ปีที่แล้ว

      Punch 2 bow

    • @qwuartz7231
      @qwuartz7231 ปีที่แล้ว

      @@goktugyldz574 ik, just saying that it wasn't always as simple as it was today.

  • @nightigal
    @nightigal ปีที่แล้ว +1

    A buff I'd like to see for the horse is the ability to walk on or plow through powdered snow. Perhaps by adding a new horseshoe item.

  • @theunsolved6052
    @theunsolved6052 ปีที่แล้ว +1

    I remember when i used to play, I used rails everywhere in my world( even in my minecraft house)like from my table to fridge and tv and back

  • @DiamondDoggo.
    @DiamondDoggo. ปีที่แล้ว +5

    Hey epic! Elytra is pretty insane with traveling. Especially because it can safe you from the void if you have fireworks

  • @datonedood3791
    @datonedood3791 ปีที่แล้ว +8

    the elytra being in the endgame is good, but the end dimension should be another 2-3 hours of gameplay out.
    maybe add more dimensions, bosses, and required "quest items" that can only be gotten in places like jungles and oceans, also make minecarts go like 64 blocks per second, ya know, like a train.
    yeah im repeating most of what he said arent i?

    • @ryanpiotr1929
      @ryanpiotr1929 ปีที่แล้ว

      That would make single biome worlds less playable.

    • @datonedood3791
      @datonedood3791 ปีที่แล้ว +2

      @@ryanpiotr1929 yeah, and you cant go to the end in a superflat world either.
      single biome isnt meant to be the full minecraft experience.

  • @Besitzerstolz
    @Besitzerstolz ปีที่แล้ว

    I built a railway to connect my Doofenshmirtz tower with my house through a great looking 1.18 cave, a few weeks after the version released. Horses I still use regularly whenever we open a server.

  • @lonergothonline
    @lonergothonline ปีที่แล้ว

    listening to your suggestions for improvements to the other transport methods, I couldn't help but comment that a lot of them can be addressed by just having a 'trailer' maybe made from a boat? that way the boat, which carries two mobs/players, or one mob and one chest, could be attached to minecarts to travel along rails, or to horses which usually pull along a trailer in fantasy-fiction anyway, to give them a storage that goes well beyond a donkey's or lama's sadddlebags.
    but you could go one step further with these 'trailers' and attach wool to them to make a carriage. imagine being protected from arrows/ranged attacks while travelling?

  • @tpsplatinum3562
    @tpsplatinum3562 ปีที่แล้ว +3

    Yeah, the ability to get late game gear quickly is a problem... or it would be if Minecraft wasn't an entirely unique game. At it's core, Minecraft is a sandbox. Progression is completely subjective when it comes to this game. While yes, the game has bosses, those bosses don't act as a way to impede progression. Rather they act as a side challenge for the player to overcome.

  • @dashinking
    @dashinking ปีที่แล้ว +9

    The biggest problem with making big changes to stuff in vanilla is that the game was created without a fulll plan in mind (updates are still filling in the gaps today) and is more focused on building/exploring stuff rather than having progression or being challenging for the more experienced. It's more of a total mix of various features and additions rather than something super cohesive, and it feels kinda late by this point to expect lots of change to modify progression when everyone's become used to it. 1.20 could prove me wrong but I have no idea

  • @TheClodGamer
    @TheClodGamer ปีที่แล้ว

    Me and my friends just started to play minecraft together. It’s been years since I played and I built a railway that connects our houses on both our first and current server

  • @jackgaebler1170
    @jackgaebler1170 ปีที่แล้ว +13

    I think it would be cool to have a bonding mechanic that requires a nether star, where you would have to combine that and the elytra to make it able to be bonded to a player and then only they could use it (once activated like a map) that way they have to kill the wither as well which requires good gear unless you use the fountain trick but that can be patched. I feel like this is the best option.

  • @acman3207
    @acman3207 ปีที่แล้ว +9

    I recently challanged myself to get Adventuring Time (find every biome) on foot. No Elytra or other forms of transport, just walking. It was a really fun experience, especially with all the new world generation, and I would definitely recommend giving it a try! I'm still continuing on that world without the Elytra, and have begun building my mega base, although it isn't as big as some of my others. This is coming from a person who use Elytra, a lot, but I feel like sometimes not using an Elytra and exploring without it is extremely fun and nostalgic.

  • @wal937
    @wal937 ปีที่แล้ว +4

    Elytra: OP Item, Unbalanced for other transpoetation such as minecarts, horses, .etc
    My idea to improve the outdated transportation:
    - Minecarts: Double / Triple the speed, Make rails less expensive (Change crafting recipe), Make powered rails can turn to right or left, fix the other rails bug.
    - Horses: Make average speed more higher than it should be, make horses armor craftable than only leather.

  • @beckb6069
    @beckb6069 ปีที่แล้ว +1

    i have a world with some friends and we decided to ban elytra and it’s the longest going active world we’ve ever done simply because there’s still a certain level of challenge with finding new ways of transport. one of the most valuable items on that server is tridents because riptide is generally the fastest way of transport that doesn’t require any pre built infrastructure and it’s so interesting to see how modern late game minecraft is without elytra

  • @DavidStrchld
    @DavidStrchld ปีที่แล้ว +1

    You missed soul soil roads with soul speed boots, especially through the nether. Not as fast as nether ice boat roads but much faster to construct and don't require any additional item. I often upgrade my nether roads to soil soil to make travel faster, though will use ice boats for longer distances if needed. I feel these methods are still viable competitors to elytra that allow one to not have to switch gear or be less armored. Also rails have gone mainly to redstone contraptions so their use has changed but still very useful. I would like to see that expanded.

  • @zhype2
    @zhype2 ปีที่แล้ว +4

    "Imagine making the minecart, minecart hopper,and chest speed faster"
    Another op way to transport items,mobs,and no more annoying villager going down the track when you're transporting them up a staircase.

  • @carlthecat6881
    @carlthecat6881 ปีที่แล้ว +8

    Honestly while I feel like it is op, you have to really know what you’re doing to actually reach that point. Not nearly as many people as you’d think actually reach the end in vanilla survival(I think like ~15-20%) and then there’s the added difficulty of getting to an end city and getting the elytra. Then in order to actually “fly” you need a sustainable source of sugarcane and gunpowder. After all that you need either a mending book and an xp farm or phantom membranes to repair it. While once you have all of this it does feel overpowered, the process to get there is too difficult for so many people that I would argue it’s not really overpowered once you account for everything.

    • @ToaOnichu
      @ToaOnichu ปีที่แล้ว +1

      You mean to say we filthy casuals are actually in the vast majority? That is a relief to hear!

  • @RingerDaClown
    @RingerDaClown ปีที่แล้ว

    I literally just finished a 2.5k long railway in my friends realm to travel in the nether. Came on TH-cam for a break this was the first video in my recommended lol.
    I really like railways for afk travel. I'll use them for very long distances. Then go afk to grab a snack/drink, what ever needs doing.

  • @xFluing
    @xFluing ปีที่แล้ว +2

    Regarding the charm point you made, you are right, I stopped enjoying minecraft for a while (i have never personally gotten the elytra at all even), because I would try to preserve as much of the natural world generation as possible, always trying to make my builds follow the terrain instead of actually creating infrastructure.
    I realised why I didn't enjoy the game anymore when I saw LukeTheNotable's hardcore series, where he actually created infrastructure and it felt so old school and then I realised: the reason old school worlds look so much more charming is that they feel lived in, because of the infrastructure you'd create instead of absentmindedly scaling the same mountains over and over again.

  • @joshuas.4969
    @joshuas.4969 ปีที่แล้ว +7

    Mogswamp didn't have elytra in his superflat world for a while. Then when he got one, his progress exploded. So even though it's overpowered, it really changes the game and lets you make more amazing things.

  • @koldlullaby
    @koldlullaby ปีที่แล้ว +3

    Boats are still popular especially for long distance travel and thru the nether, and maybe minecarts for a subway build? i see why the elytra is op and needs to be tweaked but i also think some people still use rails, horses / donkeys / mules and boats.

    • @TheMisterEpic
      @TheMisterEpic  ปีที่แล้ว +1

      Boats are only used in ice boat highways, which are mainly used in the nether. The elytra still dominates overworld transport

    • @StuffandThings_
      @StuffandThings_ ปีที่แล้ว

      @@TheMisterEpic Which is why horses and rails are one of the most desperately underpowered items in the game. Transportation update needs to be the next major target, considering how important exploration is becoming.

    • @koldlullaby
      @koldlullaby ปีที่แล้ว

      @@TheMisterEpic Thats true, maybe some sort of buff to boats, but i still dont think that would match or be even close to elytra speeds.

  • @marxiplier4322
    @marxiplier4322 ปีที่แล้ว +1

    For making the late game later, a number of things could be added.
    Since Minecraft is a game about exploration, more structures and bosses could be added throughout different locations in the otherworld or other dimensions like the nether or even the old sky or theorised skulk dimensions down the line.
    Basically I’m saying that the player would probably use the other transport items to get around their world faster searching for these dungeons / bosses, where the player would need either each item or a certain amount of different items to open the end portal. Of course the other transportation methods would be buffed and so will the ender dragon along with putting bedrock wither into java.
    Different large generated structures like the woodland mansion, ocean monument, and other new structures would have an item you need to find or boss you need to slay. For different bosses you could either find them in structures like I said, complete a series of steps to summon like the wither, or even find them out in the wild spawning on their own. Essentially dropping an item or items needed to open the end portal, but could also have a one or more extra functions like the nether star being used to craft a beacon, encouraging the player to fight the boss again.

    • @rayansawly3297
      @rayansawly3297 ปีที่แล้ว +1

      That's what minecraft really need

  • @Dante...
    @Dante... ปีที่แล้ว +1

    Rushing to the End in the first few hours is the complete antithesis to how I play.
    When I start a new world I just focus on building a nice base with lots of farms, mining, and getting fully enchanted armor. Only then do I go to the End and get the elytra, but by then I've usually already done everything I wanted to do so I just start a new world and do it all over again.
    I never really stay on the same world for more than a month lol. And because I never delete old worlds I probably have about 40 different worlds from over the years and across various different platforms. I went from PS3 to PS4 to PS5 and just recently to PC.

  • @andrejbartulin
    @andrejbartulin ปีที่แล้ว +3

    At some point in survival world when player got full netherite armor and tools, player probably will focus on building and elytra really helps. For me elytra is not big problem. I still build rails in my tunnels which are on some area really hard to fly. Also, players with bad computers will probably use rails

  • @dachiiiii
    @dachiiiii ปีที่แล้ว +4

    rails are extremely inconvenient, expensive to craft, takes time to set up, istn even fast... horses are just pain in butt, elytra is only reason why I gave playing survival a chance, elytra is one of best things minecraft added.

  • @danilo3552
    @danilo3552 ปีที่แล้ว

    The planning and building part of making railways is fun for me.

  • @InventorZahran
    @InventorZahran ปีที่แล้ว +1

    I like railways because I can get onboard, go AFK for a while, and then get back to playing once I've arrived at the destination. Ironically or not, this is the same benefit that real trains offer - you don't have actively drive the vehicle in order to get somewhere.