How much side-to-side space does this H3 require? Given the seat movement side-to-side, I see it extends past the base and I'm trying to determine what the side-to-side width is when it is in use and moving?
Hi, did you order the flight kit from Dof reality or did you diy it? If you purchased it how stable is it? If you DIYed it how? Thanks for the video, have you had any problems?
Hey! It definitely adds a lot to the immersion. It's not hard to set up but there is a fair amount of tweaking and tuning on a software level, per game, to get the motion feeling just right.
If motion sickness is typically caused by your brain being confused because your eyes are telling it that you are moving but your body is telling it that you are still stationary, then you would think this would actually help with the motion sickness provided that you don’t have it turned up too high.
It should just simulate momentary angular acceleration, just like real life. Once acceleration stops, it should go back to neutral. And go the other way when you use the opposite angular acceleration tp stop is rotating, like real life. Remember, there is no "inverted" in space. You should read up on Newtonian physics, I love that stuff. For every action there is an equal and opposite reaction. Speeding up/slowing down are forces. You don't feel forces unless you're accelerating or decelerating in any direction. It can do that in space. It's a little more complicated in earth's gravity like flying a plane.
Yaw vr is better suited for flight sims with its almost full 70 degree yaw and pitch. The H3 and such are for racing sims only as they cant move enough to make flight sims immersive. Not to mention yaw vr is almost half the price of a h3 or p3
I'm legit trying to buy one but i'm trying to jew them down a little or at least give me some sort of deal since ill be buying the wind fans and hotas mounts and bass shakers
this is epic im getting a VR like this with the DOF H3!
Awesome man, glad this game works with DOF motion platform
He looks like what he'll look like in a few years going to the shops.
How much side-to-side space does this H3 require? Given the seat movement side-to-side, I see it extends past the base and I'm trying to determine what the side-to-side width is when it is in use and moving?
Hi, did you order the flight kit from Dof reality or did you diy it? If you purchased it how stable is it? If you DIYed it how? Thanks for the video, have you had any problems?
This looks awesome! How much immersion does the H3 add? Is it difficult to set up?
Hey! It definitely adds a lot to the immersion. It's not hard to set up but there is a fair amount of tweaking and tuning on a software level, per game, to get the motion feeling just right.
Cmon brah get the socks on
does anyone know if I have motion sickness in VR if this H3 system helps or if it's even worse?
Unfortunately it would probably be worse.
If motion sickness is typically caused by your brain being confused because your eyes are telling it that you are moving but your body is telling it that you are still stationary, then you would think this would actually help with the motion sickness provided that you don’t have it turned up too high.
Awsome do u have the dampners installed? it does not look like it?
Okay so my H3 is all setup, how the hell do you get in and out of your rig with the HOTAS in the way?
in the game, if you go inverted, how can the chair simulate that?
It should just simulate momentary angular acceleration, just like real life. Once acceleration stops, it should go back to neutral. And go the other way when you use the opposite angular acceleration tp stop is rotating, like real life. Remember, there is no "inverted" in space. You should read up on Newtonian physics, I love that stuff. For every action there is an equal and opposite reaction. Speeding up/slowing down are forces. You don't feel forces unless you're accelerating or decelerating in any direction. It can do that in space. It's a little more complicated in earth's gravity like flying a plane.
momentary angular acceleration,plus this game you're in space there is no inversion
I'll Buy One In 2 seconds dudes.
do you have motion compensation on?
Can this be used offline after setup and calibrations are completed?
Sure can. I have the DOFreality P6.
@@farkyooboob8935 thanks
i cant get it to do anything lol how did you even get it to move
I need it
Is this on console run through a PC?
Barefoot in an x-wing
Yaw vr is better suited for flight sims with its almost full 70 degree yaw and pitch. The H3 and such are for racing sims only as they cant move enough to make flight sims immersive. Not to mention yaw vr is almost half the price of a h3 or p3
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I'm legit trying to buy one but i'm trying to jew them down a little or at least give me some sort of deal since ill be buying the wind fans and hotas mounts and bass shakers
Okay its ordered they hooked me up 5% off order was 3085.00 shipped included wind fans bass shakers hotas mounts and dampers