The Best Amiga CD32 Games That You Must Play

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  • เผยแพร่เมื่อ 25 พ.ย. 2024
  • Today, i have cherry-picked the very best Amiga CD32 games that you might not have played or known about, some great games here, including particular CD32/Amiga enhanced titles worth taking a look at.
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ความคิดเห็น • 23

  • @JustJamie1983
    @JustJamie1983  2 หลายเดือนก่อน +3

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  • @jamescook6890
    @jamescook6890 2 หลายเดือนก่อน +4

    Love the Arabian Nights music❤

    • @JustJamie1983
      @JustJamie1983  2 หลายเดือนก่อน +1

      It's awesome isn't it.

  • @phillai
    @phillai 2 หลายเดือนก่อน +2

    Fightin' Spirit still looks soooo good! 👍

    • @JustJamie1983
      @JustJamie1983  2 หลายเดือนก่อน

      It really is 😀

  • @pnvgordinho
    @pnvgordinho 2 หลายเดือนก่อน +1

    That could be the lineup for the mini cd32.
    You are missing some great games that probably didnt came out officially but they run on the cd32.
    Ruff N Tumble, Traps N Treasures, Lionheart, Leander, Doodlebug, just to mention some.

    • @JustJamie1983
      @JustJamie1983  2 หลายเดือนก่อน +1

      Nope. None of them came out officially. But if they did. They would have been added. Each one of those are classics.

    • @V3ntilator
      @V3ntilator 2 หลายเดือนก่อน +1

      @@JustJamie1983 Yeah, these were probably homemade. Around 100 people worldwide tried to find all CD32 and CDTV releases ever, but it were impossible.
      Italy for example had some arcade machines with CD32 inside with exclusive Arcade games similar to Pachinko or something.
      As for CDTV. Norway, Spain, Germany, Italy etc. had releases exclusive for those countries. Impossible to track everything released.

  • @naviamiga
    @naviamiga 2 หลายเดือนก่อน +2

    Yay, Banshee every time.

  • @fernandosevilla9516
    @fernandosevilla9516 หลายเดือนก่อน +1

    The Cedric video game is for Amiga CD, and does not work on the CD32.

    • @JustJamie1983
      @JustJamie1983  หลายเดือนก่อน

      Sure. It was released on both

  • @jediknight2350
    @jediknight2350 2 หลายเดือนก่อน +3

    whats sad is you can fit all these games on 1 cd lol , i got cd,s here with all the games burnt onto them i think you can still dl them and burn them.

    • @JustJamie1983
      @JustJamie1983  2 หลายเดือนก่อน +1

      Haha, it wasn't always that simple.

    • @pnvgordinho
      @pnvgordinho 2 หลายเดือนก่อน +2

      Its not sad at all. Dont you enjoy those games? Even today, you have games that didnt came out for the cd32 but some clever person made them run on the cd32.
      There´s a lot of games collections for the cd32 and whenever I find one, I get it.

    • @jediknight2350
      @jediknight2350 2 หลายเดือนก่อน

      @@pnvgordinho are you thick your starting an argument with yourself .

    • @V3ntilator
      @V3ntilator 2 หลายเดือนก่อน +3

      I were the first one in the world who made bootable compilations on CD for CD32 with menu around year 2000. ;)
      My compilation started a CD32/CDTV scene on IRC that lasted around 5 years. #CD32 at NewNet.

    • @jediknight2350
      @jediknight2350 2 หลายเดือนก่อน +1

      @@pnvgordinho you must like starting arguments with yourself

  • @Cyberbrickmaster1986
    @Cyberbrickmaster1986 2 หลายเดือนก่อน

    Even with CD technology, there still exists Amiga games with either sound effects or music, but not both?! At that point, that's not excusable. That's just being lazy!

    • @V3ntilator
      @V3ntilator 2 หลายเดือนก่อน +1

      It's so they could run the games from RAM, and the music from CD. Samples used a lot of RAM and CD32 only had 2.MB Chip RAM.
      2.MB RAM cost 100-200$ at the time CD32 were designed, so they had to limit the RAM to sell the console for 200$

    • @Cyberbrickmaster1986
      @Cyberbrickmaster1986 2 หลายเดือนก่อน +1

      @@V3ntilator I clearly wasn't aware of that. I didn't grow up with Amiga, as I was a PC gamer. MS-DOS didn't really have an issue with choosing either sound effects or music. Sound effects and music were either set by default, or by different sound cards according to your computer's preference. Some MS-DOS games, particularly ones with PC speaker audio would only have sound effects, but no music.
      I just assumed with CD audio and different hardware, the Amiga CD32 would be more advance than its early computer counterparts. But clearly that's not entirely the case, and I apologize for being too rash about it.

    • @V3ntilator
      @V3ntilator 2 หลายเดือนก่อน

      @@Cyberbrickmaster1986
      All floppy and HDD Games on Amiga had sampled music and sound effects at the same time.
      At least 95% of games on CD32 had music and sound effects at the same time.
      Very few CD games had only music. Perhaps only around 3 +/- games.
      I had PC and Amiga at the same time, so i followed both. I also had CDTV and CD32 since they launched.
      Standard Amiga had superior sound vs PC back in 1980's and early 1990's as Amiga used sampled sound only, while standard sound on PC were beeping sounds in PC speaker.
      Amiga had output to HI-FI since 1985.
      PC had better MIDI/Synth Sound (Roland etc.). Then in 1990's PC with Gravis and Soundblaster had better sound than on Amiga...

    • @daishi5571
      @daishi5571 2 หลายเดือนก่อน +1

      @@Cyberbrickmaster1986 Many early CDROM drives for the PC either required a new sound card or a hack job to mix the sound in. It all depended on the drive, some CDROMS had only a digital out internally and then it required the port on the sound card and because this was a new thing most had no port. Some did have an analog port internally but due to inconsistent setups it was a crapshoot if it would work correctly (that and the cable had more than one standard. That is why if you look at old adverts they often sold CDROM Sound card bundles (that and many PC's didn't have sound beyond the beeper) Really the only reason it works on the PC is that people got upgraded sound cards.
      I agree with your assessment in your original comment it was lazy. The CD32 had the same sound chip the Amiga had which had 4 stereo channels now while this wasn't an issue for playing CD audio, many of the games that came to the CD32 were direct ports from the Amiga so no CD audio had ever been recorded. There was no reason that every game couldn't have had a soundtrack playing directly from the CD which is independent from the Amiga sound chip. Take a look at Microcosm (Conceptually a good game, but not so great on the gameplay) both the background and the music were streaming from the CD while SFX was from the sound chip. I picked on Microcosm as it did something extra in that it streamed a video background while still playing music.