The '98 - '02 layout really suited IndyCar/CART cars. Greg Moore did a lap flatout in that config, to get pole. I can only imagine the knife edge he was on to do that.
@ANIMLFIRE I've never been there but I love watching old races from Milwaukee, Milwaukee and Long Beach are the tracks I've watch the most classic IndyCar races from.
Along with Ontario, Indy and this, there was another track like this: Luanda. Which isn't in the US but... Angola. It also has a extremely interesting story. It was build as colonial upmanship, with Estoril being build in Portugal, the Angolan Colonial Government wanted to essentially beat Estoril before it even opened, so hired the same designer who made Estoril, he designed Luanda and the track opened a few months before Estoril. It was quite a advanced track for the time. The oval was really flat honestly, and it also had a dogleg like thing at the back straight, and it did have a road course build in from the start with two configurations. What's also interesting is that all corners were constant radius, it looks like the track was just hastily designed with only a compass, a ruler and a pen. The track would host racing during the Portuguese colonial times, but would fall into disuse when Angola had a massive civil war. But, the track has reopened to local racing a few years ago, although only one layout is available and it's in quite a bad shape, but still, at least it's still open
This configuration was actually modified slightly before being rebuilt into the flat traditional oval. With those darker asphalt patches in each corner, the turns was made wider after 1995 because the corners were still too sharp.
@@GPLaps The 1997 Homestead CART race is among the many vintage race broadcasts available on the official Indycar channel. The commentators mention at the start how the turn apexes have been moved in by 25 feet compared to the 1996 race. That might have provided a wider racing line, but it also made impact angles with the wall in the event of a crash more severe (which is why the apron was removed at Indianapolis after 1992). It’s no surprise the track was reconfigured after that.
Such a thrilling race to watch Regarding that the game doesnt look as good as modern games, i've long appreciated that gameplay is whats gonna keep a game good but especially after seeing your 1955 and 1965 f1 seasons. I was glued to my screen as i almost never am, so cool and interesting to watch.
I remember the original layout from the CART Precision Racing... omg! this makes me feel old 😂 About the AI, I'd say there isn't any modern sim that as good AI as NR2003...
I think they re-profiled the 4 corners between the 96 and 97 CART races. That is to say, changed the radius while still having short-chutes and 4 individual turns.
I think you're right. Watching the onboards each broadcast, the yellow curbs appear narrower in '97. They certainly weren't afraid of changing things in their early years.
"only 2 tracks that come to my mind" there was an oval track that the CART series raced on in Rio De Jenero that had a similar layout as well and it even made it into a game that released on the Sega Dreamcast that was based on the 1998 CART season, but I forget the name of that game.
You know, I use to think going around in circles was boring and something the yanks did. I had my first race at 45 on Nascar 2003 yesterday and,.. well....give me a cowboy hat and call me Tex. Its amazing!
Great Video! Thanks a lot! I used to remember Homestead in it's 'Indy' Layout just because of CART Precision Racing _ man, I used to binge that game. Sadly, but luckily (!), they redid it due to the safety regulations. But it never was that 'original' Speedway again. Great to see again! BTW, nice background music, chosen for sunshine state vibes (-: ❤ #indy #cart #homestead #racing
I heard on another video that hypothetically you could race a new car and track mod combination on NR2003 every day for 50 years and never play the same combination twice
@@davidzanelli6847 with the default limits of 128 tracks and 16 mods, you could theoretically play a new car and track combination everyday for 5.6 years before having to delete and replace. So that estimate doesn't actually sound too out of place given how much content actually exists for the sim.
I remember this from Flag to Flag for the Sega Dreamcast. She was a hard, _hard_ teacher because 10-year-old me had to learn you couldn't just floor it around an oval under pain of losing a nosecone and front right tire constantly.
to be honest this layout could probably work in the modern day with the amount of safety improvements that were made between then and now. Plus the lack of Safer Barrier and Head and Neck Restraints probably didn't help anything all that much with this track layout.
Contrary to what some have said, I don't think this variant of Homestead was bad for the racing. It was certainly something different for a track this size. It's a little hard to say how this one would go with the current Indy Cars. They ran here as late as 2010, and even moved it to the season finale, but the crowds didn't come. Now, I think part of that may have been the cars, which are definitely better now, but I don't know if they'd get a big enough audience to warrant having another go. Also, I can't deny that I, like many others, have a bad taste in my mouth for the 1.5-milers in IndyCar, due in large part to what happened at Las Vegas in 2011. I can't really see it actually happening, but one wild oval that I think could accommodate Indy Cars was featured in a recent article. It's basically a giant paperclip with turns of radii and banking similar to Indy: Rafaela in Argentina: racer.com/2021/02/28/retro-when-indycar-opened-its-season-in-argentina/
Cool mod, sounds could really be improved though, doesn't sound like a v6 at all. Think that the slower lap times compared to CART are due to the fact they ran a setup with much more downforce, something closer to the short oval kit nowadays. Probably had much higher corner speeds.
hang on a second, where did the last half hour go? Maybe it was frustrating when you were stuck behind Dixon, but it was still great to watch and i properly punched the air when you finally [spoilers ;)] :D
This is so sad a game made in 2003 is better than nascar heat 5 made in 2020. What a fucked up world we live in lol. Hoping for a good nascar game this year
Hey, I just wanna know how can you keep the cars from sinking into the ground a bit. Is it the track and you have to download the modern version or is it something you’ll just have to live with?
Thankfully NASCAR Racing 2003 is a highly moddable sim with fantastic AI. Otherwise, there would be no real options for Indycar fans to race on ovals these days. Project Cars 3 is a joke and Project Cars 2 only had two Indycar ovals. iRacing doesn't have AI for any Indycar's available yet. And there hasn't been any news on the Indycar game developed by the NASCAR Heat team since they said they had an Indycar game planned.
@@sleepdeep305 that wasn't Codemasters doing. Slightly Mad studios had already planned to make Project Cars 3 an arcade racer before Codemasters bought them. I'm more surprised that Codemasters didn't make them scrap the game and restart. PCars 3 was way too similar to the Grid game Codemasters released the year before.
The '98 - '02 layout really suited IndyCar/CART cars. Greg Moore did a lap flatout in that config, to get pole. I can only imagine the knife edge he was on to do that.
Thank god this track got redesigned. People complained about Milwaukee but this track would've redefined 'no passing' if it still existed today.
I was just thinking the same thing. It's cool looking, but it would definitely be 400 miles of single file, follow the leader...
I seen Indy cars at Milwaukee 4 times and it was always amazing
@ANIMLFIRE I've never been there but I love watching old races from Milwaukee, Milwaukee and Long Beach are the tracks I've watch the most classic IndyCar races from.
Loving the throwback NR2003 content, keep up the great work!
Me too!
I remember driving in this track on CART WORLD SERIES PS1...it was the first race of the season...
I was getting read to mention that game
Modern Indy Cars with the previous V8 engines. I love it.
Along with Ontario, Indy and this, there was another track like this: Luanda. Which isn't in the US but... Angola. It also has a extremely interesting story. It was build as colonial upmanship, with Estoril being build in Portugal, the Angolan Colonial Government wanted to essentially beat Estoril before it even opened, so hired the same designer who made Estoril, he designed Luanda and the track opened a few months before Estoril. It was quite a advanced track for the time. The oval was really flat honestly, and it also had a dogleg like thing at the back straight, and it did have a road course build in from the start with two configurations. What's also interesting is that all corners were constant radius, it looks like the track was just hastily designed with only a compass, a ruler and a pen.
The track would host racing during the Portuguese colonial times, but would fall into disuse when Angola had a massive civil war. But, the track has reopened to local racing a few years ago, although only one layout is available and it's in quite a bad shape, but still, at least it's still open
This configuration was actually modified slightly before being rebuilt into the flat traditional oval. With those darker asphalt patches in each corner, the turns was made wider after 1995 because the corners were still too sharp.
ah very interesting, thanks for sharing! I was wondering why parts of the circuit had fresh pavement right after it had opened, makes sense!
@@GPLaps The 1997 Homestead CART race is among the many vintage race broadcasts available on the official Indycar channel. The commentators mention at the start how the turn apexes have been moved in by 25 feet compared to the 1996 race.
That might have provided a wider racing line, but it also made impact angles with the wall in the event of a crash more severe (which is why the apron was removed at Indianapolis after 1992). It’s no surprise the track was reconfigured after that.
@@fishflake1209 IIRC the latter feature got a driver killed in a NASCAR trucks race.
Such a thrilling race to watch
Regarding that the game doesnt look as good as modern games, i've long appreciated that gameplay is whats gonna keep a game good but especially after seeing your 1955 and 1965 f1 seasons. I was glued to my screen as i almost never am, so cool and interesting to watch.
I'll be honest that was a great race.
Dude im loving all this indycar content.
The old track was just difficult to pass on during long runs & with the turns being so close to the wall
And Had One Death In the Layout
The first truck race here was great though. It was actually an exhibition at the end of the 1995 season I believe
I remember the original layout from the CART Precision Racing... omg! this makes me feel old 😂
About the AI, I'd say there isn't any modern sim that as good AI as NR2003...
I think they re-profiled the 4 corners between the 96 and 97 CART races. That is to say, changed the radius while still having short-chutes and 4 individual turns.
I think you're right. Watching the onboards each broadcast, the yellow curbs appear narrower in '97.
They certainly weren't afraid of changing things in their early years.
"only 2 tracks that come to my mind" there was an oval track that the CART series raced on in Rio De Jenero that had a similar layout as well and it even made it into a game that released on the Sega Dreamcast that was based on the 1998 CART season, but I forget the name of that game.
A track based off of it was also in Andretti Racing on the PlayStation and Sega Saturn.
You know, I use to think going around in circles was boring and something the yanks did. I had my first race at 45 on Nascar 2003 yesterday and,.. well....give me a cowboy hat and call me Tex. Its amazing!
I personally think the NFF Indycar mods are by far the best-looking open-wheel cars on NR2003.
Great Video! Thanks a lot! I used to remember Homestead in it's 'Indy' Layout just because of CART Precision Racing _ man, I used to binge that game. Sadly, but luckily (!), they redid it due to the safety regulations. But it never was that 'original' Speedway again. Great to see again! BTW, nice background music, chosen for sunshine state vibes (-: ❤ #indy #cart #homestead #racing
I was watching an old Eurosport 97(or maybe it was 98) cart season review few weeks and they were talking about homestead being reconfigured
I played this layout in the early 2000s via some video game I cannot remember which one.
Love how the hands on the wheel practically come out of your neck. :D I actually never knew that Nr2003 was moddable. Is it the ISI Engine?
There are more things than you could imagine for NR2003.
I heard on another video that hypothetically you could race a new car and track mod combination on NR2003 every day for 50 years and never play the same combination twice
Nr2003 is built off the same engine iracing and GP legends is based on, the Papyrus engine
@@davidzanelli6847 with the default limits of 128 tracks and 16 mods, you could theoretically play a new car and track combination everyday for 5.6 years before having to delete and replace. So that estimate doesn't actually sound too out of place given how much content actually exists for the sim.
no not the isi engine, but the same engine iracing and grand prix legends are on.
Never knew they had two prior layouts. Great video
I wish the IR-18 Universal Kit cars sounded like the IR-05 cars😍😍😍
Such a fun race, definitely one of my favorites
I remember this from Flag to Flag for the Sega Dreamcast. She was a hard, _hard_ teacher because 10-year-old me had to learn you couldn't just floor it around an oval under pain of losing a nosecone and front right tire constantly.
Looks like Indianapolis, but smaller and narrower
to be honest this layout could probably work in the modern day with the amount of safety improvements that were made between then and now. Plus the lack of Safer Barrier and Head and Neck Restraints probably didn't help anything all that much with this track layout.
I'm kind of impressed with NR2003 not looking super dated
With the right track mod and a few graphical tweaks, you can fool someone into thinking you're playing a much newer game.
Gotta admit, I was rooting for Josef there at the end. He's my guy.
John Hunter Nemechek was named in honor of his late uncle.
Contrary to what some have said, I don't think this variant of Homestead was bad for the racing. It was certainly something different for a track this size.
It's a little hard to say how this one would go with the current Indy Cars. They ran here as late as 2010, and even moved it to the season finale, but the crowds didn't come. Now, I think part of that may have been the cars, which are definitely better now, but I don't know if they'd get a big enough audience to warrant having another go.
Also, I can't deny that I, like many others, have a bad taste in my mouth for the 1.5-milers in IndyCar, due in large part to what happened at Las Vegas in 2011.
I can't really see it actually happening, but one wild oval that I think could accommodate Indy Cars was featured in a recent article. It's basically a giant paperclip with turns of radii and banking similar to Indy: Rafaela in Argentina:
racer.com/2021/02/28/retro-when-indycar-opened-its-season-in-argentina/
Great stuff, Jake. Just catching up on a couple of vids I missed before. So was this track not in Indycar Racing 2?
Its not in Indycar II by default but a mod version exists. Indycar II covers the 95 season but is missing IMS and the Miami street circuit by default
lindo vídeo
Cool mod, sounds could really be improved though, doesn't sound like a v6 at all. Think that the slower lap times compared to CART are due to the fact they ran a setup with much more downforce, something closer to the short oval kit nowadays. Probably had much higher corner speeds.
hang on a second, where did the last half hour go? Maybe it was frustrating when you were stuck behind Dixon, but it was still great to watch and i properly punched the air when you finally [spoilers ;)] :D
That Track Layout Had A Death
This is so sad a game made in 2003 is better than nascar heat 5 made in 2020. What a fucked up world we live in lol. Hoping for a good nascar game this year
How do you stop the car sinking into the ground?
Hey, I just wanna know how can you keep the cars from sinking into the ground a bit. Is it the track and you have to download the modern version or is it something you’ll just have to live with?
Bravo!!
soundpack?
Thankfully NASCAR Racing 2003 is a highly moddable sim with fantastic AI. Otherwise, there would be no real options for Indycar fans to race on ovals these days. Project Cars 3 is a joke and Project Cars 2 only had two Indycar ovals. iRacing doesn't have AI for any Indycar's available yet. And there hasn't been any news on the Indycar game developed by the NASCAR Heat team since they said they had an Indycar game planned.
OH MY GOD I ALMOST FORGOT ABOUT PC3. I played the 2nd PC and it was a fantastic game, shame codies forced it to go the way it did
@@sleepdeep305 that wasn't Codemasters doing. Slightly Mad studios had already planned to make Project Cars 3 an arcade racer before Codemasters bought them. I'm more surprised that Codemasters didn't make them scrap the game and restart. PCars 3 was way too similar to the Grid game Codemasters released the year before.
Do some some Group C racing.
what was that track in the beggining
That's the original Spa, heading towards Eau Rouge, in Grand Prix Legends.
can indy go to homestead now
but what is damage model in this mod ? CWS2015 trucks mod is is beautiful, truck models too bud damage model is terrible.
I knew it, ..I knew it, I knew it, I knew it, ... people told me yeah, it was flat, but was never a rectangle.... stooid fkz...
in the imax movie it shows the indy like layout and it was fkn awful