How big is your HP on that setup...? Also, any alternative gatcha for tail cause i dont have that.., and 1 more thing i do only have 696 hit and 586 flee.., would it be a little bit enough...? thank you in advance for your reply...
hp is not necessary, u will block it every 20% hp anyway. for gvg need at least 900 hit because jorm flee are high. as for flee, maximize on flee mora, double hit + flee is recommended
for mp to add salt for jorms, u can also use combat profiecient for 12% chance to negate dmg/remove cd even for fixed skills so u can have spirit summoning up longer while also recovering 2% hp every time u cast skill
tried it and its not worth it since you are vulnerable to petrification (not unless you have carver relic) and that will cause a lot of damage coming from jormuns. Noticed that when stoned more of his hits went thru even with magic flee build. Having 150% stone res up will lessen the things to worry from him
Bang klo ga punya monlet , bisa ga skill hiding + comand charge di gabung gitu di PFE biar ga kena slow..? Buat terobos aja, abis itu klo dah slow lagi baru make spirit sumon, biar bakal keluar dari slow nya hiding?
last night i use tank - CC build (former CC thanos) for gvg & can survive even when bombarded with 3 party or more.. and somehow got 5 kills flee build looks really good but the only problem for me is double spashire cards and baphomet back 🗿
I use spirit summoning which consume 4 feathers, and i will gain 8 sec immunity to phy dan mgc dmg But, why jorm's attack still can bypass my immunity?
@@ajreyes4231 u should aim for flee at least 650, and have hit more than 900 to hit jorm. so the allocation varies, depending on your flee + hit resource
How big is your HP on that setup...? Also, any alternative gatcha for tail cause i dont have that.., and 1 more thing i do only have 696 hit and 586 flee.., would it be a little bit enough...? thank you in advance for your reply...
hp is not necessary, u will block it every 20% hp anyway. for gvg need at least 900 hit because jorm flee are high. as for flee, maximize on flee mora, double hit + flee is recommended
Thank you for your information, it helped me a lot.
for mp to add salt for jorms, u can also use combat profiecient for 12% chance to negate dmg/remove cd even for fixed skills so u can have spirit summoning up longer while also recovering 2% hp every time u cast skill
Good idea bro, but darklord star n wg will be mandatory if not taking koc haha
tried it and its not worth it since you are vulnerable to petrification (not unless you have carver relic) and that will cause a lot of damage coming from jormuns. Noticed that when stoned more of his hits went thru even with magic flee build. Having 150% stone res up will lessen the things to worry from him
Night sir! This build its funcional in WoE/WoC?
yes, but spashire change to 2x preoni, need high hit for now
Bang klo ga punya monlet , bisa ga skill hiding + comand charge di gabung gitu di PFE biar ga kena slow..?
Buat terobos aja, abis itu klo dah slow lagi baru make spirit sumon, biar bakal keluar dari slow nya hiding?
hiding + coc bisa
cuma spirit summon ngecancel hiding
@@KilophGaming iya kek gitu bang..
Jadi pas coc nya abis kita kena slow dari hiding, langsung siprit sumon biar keluar dari hiding sama slow
@@cahya2094 boleh aja gitu, cuma kalo jalan nya jauh, bisa abis dluan 10 detik jadi ati2 wkwk
last night i use tank - CC build (former CC thanos) for gvg & can survive even when bombarded with 3 party or more.. and somehow got 5 kills
flee build looks really good but the only problem for me is double spashire cards and baphomet back 🗿
just wait the baphomet back in time wish, its super great build hahaha
is this build still doable without the bapho magic flee back?
not optimum, bapho back is essential, the main part of this build
@@KilophGaming thank you. I guess I'm gonna have to wait for it in the time gacha again
Until now, this bapho back still doesn't show up in the time wish gacha in SEA.. I wanna try it out on my Heinrich for gvg and mp..
what is the stats allocation you put for your rath??thanks
Enough agi for 650 flee
Vit 100
The rest are allocated based on zanubia card stats req
Base 100 or base + bono 100
@@rcarcam1 i aim total 250 vit after bonus
Its cool if u hve bapho back
Minimal ignore deff nya berapa om kalo buat pvp?
Klo full spirit summon 230
Kalo pake boo bisa 180
I use spirit summoning which consume 4 feathers, and i will gain 8 sec immunity to phy dan mgc dmg
But, why jorm's attack still can bypass my immunity?
U use 1 or use 4 feather at the same time, u will only get 2 sec immunity
Its not accumulative for the immunity duration
What is the stats allocation ??
Enough agi for 650 flee
Vit 100
The rest are allocated based on zanubia card stats req
Sir is it 650 or 750 flee for the back hg to make it 20%?
@@Yuk1_0123 650 = 18%, 750 = 20% but the effort to make it 750 is too hard, will sacrifice other aspects too much
@@KilophGaming thank you sir
my hero
Hi may i know the stats?
Mostly high in agi n dex for high flee n high hit. th-cam.com/video/j3Ij1XAwzq4/w-d-xo.htmlsi=saJnH6ZCQdc1IUWw
Can you share ur stats sir ?
dex str int agi
@@KilophGaming allocation sir ? Thankyou
@@ajreyes4231 u should aim for flee at least 650, and have hit more than 900 to hit jorm. so the allocation varies, depending on your flee + hit resource
@@KilophGaming luk gives flee sir ?
@@ajreyes4231 no, only agi gives flee
i'm 100m away from buying a spashire card as of writing. so im actually gonna be pissed as prices go up by next week
im sorry for uploading this video that is not good for your timing hahaha
@@KilophGaming all good haha
Stat vit agi full bang, apa gimana klo vs magic dps? Keder 😂
mora flee nya aja dibanyakin, sampe 650 flee, buat baphomet back nya dapet 18% magic flee
baphomet back blom ada di time wish ya?
Are u SEA : ETERNAL LOVE SERVER?
now im in SEA eternal love server, member of 100 guild member last week, but now 100 disband lol
info stat nya dong bang
agi sampe dapet flee 650 (dari mora jg), sisanya kuratain sesuai stat zanubia card
Depo berapa % bwang?
105% ini