FGU | Character Wizard - Character Advancement | 5e | Fantasy Grounds Unity

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 7

  • @masterquan4891
    @masterquan4891 2 ปีที่แล้ว +1

    Never even knew about the feature, I did so by pulling it over from the player's handbook. This is a much better way to level up. Thanks for the information.

    • @stoehovve
      @stoehovve 2 ปีที่แล้ว

      Your Welcome :>

  • @mrwilliams4822
    @mrwilliams4822 2 ปีที่แล้ว

    FYI, good professional quality training video. Smite Works, put this guy on retainer. He does an excellent job!

    • @stoehovve
      @stoehovve 2 ปีที่แล้ว

      Thanks :>

  • @johnshepherd6766
    @johnshepherd6766 2 ปีที่แล้ว +1

    So in regards to being able to accurately portrait hit point adjustments per level..... do you just manually go in, make your own hit dice rolls per level for hit points & adjust the hit point totals like that?

    • @FantasyGroundsAcademy
      @FantasyGroundsAcademy 2 ปีที่แล้ว +1

      Yes, you can opt to do so if required in the character sheet. Usually, in the drag and drop method the HP advancement is correct. At level one, one gets max hp+con adjustments. Each level thereafter takes an average, rounded up., plus any other specific changes due to racial abilities, such as the Hill dwarfs toughness feature. This is a normal function of Fantasy Grounds. But, absolutely, you can roll or work with your players or GM. The HP rolls and calculation process is a work in progress.

  • @Dandizz
    @Dandizz ปีที่แล้ว

    Is this creation wizard exclusive to the 5E stuff?