Fantasy Grounds - NPC Spell Attack Automation Options

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  • เผยแพร่เมื่อ 8 ต.ค. 2024
  • You have multiple options within Fantasy Grounds and D&D 5E regarding NPC spell attacks. You can use the fully automated method that rolls Saving Throws for your players or you can allow the players to roll and apply the effects on their own.
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ความคิดเห็น • 19

  • @windmasterfluke
    @windmasterfluke 5 ปีที่แล้ว +1

    I can't believe I learned so much from such a short video! Thank you

  • @asaucedude
    @asaucedude 7 ปีที่แล้ว +5

    These are incredibly helpful. Keep em coming!

  • @GEONEgaming
    @GEONEgaming ปีที่แล้ว +1

    How do I enable the grid highlighting inside drawn areas like circles? In this video, your circles highlight all the grid squares they cover, but in Fantasy Grounds, mine don't do that.

    • @DougDavison
      @DougDavison ปีที่แล้ว

      Sorry, this feature is no longer available in Fantasy Grounds Unity.

  • @GrantREllis
    @GrantREllis 7 ปีที่แล้ว +3

    This is a good tutorial. Thanks.

  • @mikem4432
    @mikem4432 5 ปีที่แล้ว +3

    Would love to see a complete breakdown explanation of the coding commands, and the syntax, the manual does a really poor job of it.

  • @spencergresoro
    @spencergresoro 2 ปีที่แล้ว

    ancient video but i have to know,
    how did you get the clean target arrows like that (pure white/thin).. i absolutely hate the giant red/green/ yellow ones in FGU
    im sure it’s classic vs unity but im still curious .. that’s such a cleaner graphic

    • @FantasyGrounds
      @FantasyGrounds  2 ปีที่แล้ว +1

      Hey Spencer. Yes, this is how it looked in FG Classic. We are sorry that you don't like the new style. We made a purposeful change there to make it more bold. I believe it was generally well received based on early feedback, but it's hard to get something that everyone will agree on. Unfortunately, that graphic isn't one that is set up to be moddable in the system.

    • @spencergresoro
      @spencergresoro 2 ปีที่แล้ว

      @@FantasyGrounds believe me , i get it, i’m a dev myself. ty for letting me know

  • @BenMountjoy-v1f
    @BenMountjoy-v1f ปีที่แล้ว

    I notice that your pointer drawings match and highlight the square grid as they would in the PF2 core rules. I'm using unity and my pointers don't do that. Are you using an extension? Is there an option that I can toggle to make pointers highlight grid squares like that?

    • @DougDavison
      @DougDavison ปีที่แล้ว

      This video is a 6 year old video from FG Classic. The interface has changed since then and the pointers are now different. It no longer highlights the squares underneath the pointers.

  • @jasonlowe2004
    @jasonlowe2004 4 ปีที่แล้ว

    Sorry, maybe this isn't the right place to ask. Is there an option for the PCs to manually enter their damage/save if they prefer to roll real dice? Thank you!

    • @FantasyGrounds
      @FantasyGrounds  4 ปีที่แล้ว +1

      The GM can flip the interface into Manual Dice mode in the campaign preferences.

    • @jasonlowe2004
      @jasonlowe2004 4 ปีที่แล้ว

      @@FantasyGrounds Thank you!

  • @MrErrepege
    @MrErrepege 3 ปีที่แล้ว

    Hi, how could you open a second instance of FG? I tried but it won't allow me to (i'm using FG Union)

    • @DougDavison
      @DougDavison 3 ปีที่แล้ว

      If you are running on Steam, you need to launch the 2nd instance from C:\Program Files\Smiteworks\Fantasy Grounds\FantasyGrounds.exe

    • @MrErrepege
      @MrErrepege 3 ปีที่แล้ว

      @@DougDavison Nice! Thx a lot!

    • @FantasyGrounds
      @FantasyGrounds  3 ปีที่แล้ว +1

      Thanks Doug.