You channel is gold! It's a missing category in Godot tutoriala, because most if the times videos are targeted at beginners or they just explain implementation if a certain feature. You, however, explain intermediate things about workflow and good practice. Keep up your good work, I'm sure it will pay off!
I'm feeling dizy when I'm looking his Node editor and file manager tree. nice channel subscribed. your content is really so well explained very bigginer friendly. thankyou .
I have a beginner question, sorry if this sounds stupid Are there any pros and cons in the await create_timer VS timer node? Say, if I want to add a default timer on every single character animation (player, npc, objects, etc), which decides when the functionality activates and deactivates in an animation, in order to separate the functionality from the visual. Which is the better approach for this kind of purpose?
Hi! With inputting expressions, is there a way to bind a variable there (such as a global variable)? So whenever the variable changes that that field is updated too? Or can that only be done using code and callbacks or something?
Unfortunately that's not currently possible in Godot, but that's definitely something that should be added! Maybe it would be some sort of advanced export type?
that plugin's feature was actually JUST merged into Godot !!!!
how do i use it? is it still experimental (like in 4.4 or something)?
@jayman1462 will be available in the next dev version
I believe it's in Godot 4.4 dev 4
That plugin is something else
You channel is gold! It's a missing category in Godot tutoriala, because most if the times videos are targeted at beginners or they just explain implementation if a certain feature. You, however, explain intermediate things about workflow and good practice. Keep up your good work, I'm sure it will pay off!
Was always confused about double hashtag comments before this, very cool!
I had no idea double hash tag was for documentation - I just saw it was brighter and used it for section headers of large scripts
Things I did not know 🤩 Wicked video man!!
I'm feeling dizy when I'm looking his Node editor and file manager tree.
nice channel subscribed. your content is really so well explained very bigginer friendly. thankyou .
useful like always... thanks!!!
Nice! Thanks!
Very useful bro🎉
Oh, nice extension.
I have a beginner question, sorry if this sounds stupid
Are there any pros and cons in the await create_timer VS timer node?
Say, if I want to add a default timer on every single character animation (player, npc, objects, etc), which decides when the functionality activates and deactivates in an animation, in order to separate the functionality from the visual. Which is the better approach for this kind of purpose?
Hi! With inputting expressions, is there a way to bind a variable there (such as a global variable)? So whenever the variable changes that that field is updated too? Or can that only be done using code and callbacks or something?
Unfortunately that's not currently possible in Godot, but that's definitely something that should be added!
Maybe it would be some sort of advanced export type?
Didn't explain how u colored your folders, didn't even know you can do that. :D
I guess that's the hidden tip #15! 😲
Right click the folder, Set Folder Color
Frist, and i love you ❤🎉