I’d say it would also help to be a support build. Be active but at helping your allies be more awesome rather than being the big hitter yourself. It’s also easy to exude that. The mentor could have been a legendary paladin but grown old and now focused more on spiritual guidance as a cleric (or just a paladin focused more on aura and bless support than smites).
My Clockwork Soul Sorcerer is a full support build, he is a 351 year old dwarf who once was 20th level but he has forgotten most of his abilities because of his dementia, which is why he is 7th lvl like the rest of his party. Since he started adventuring again, he slowly begins to remember things.
This is a perfect follow-up to the leader video, because I sent that to my fellow player who is going to try and step up and lead our party, while my character was going to be a mentor to her. I was kind of nervous about it so thank you for the advice!
I played one of these characters once. She had a race template that was worth a large amount of CR, but she had the same class level as everybody else. In a typical combat, she would handle her spot but mostly supplied support spells and advice. Then one time the story placed the party face to face with the narrative dragon (the big bad's second in command boss level underling). Another PC later told a royal NPC the story and he simply described it as a "battle between monsters, where mortal men were not welcome." Sadly, the campaign ended before the finale, but the intention of the GM was for the other PCs to face the big bad without me because I was having a rematch with the dragon.
One that I’m interested in seeing you talk about: visually impaired characters. Lately I’ve been working on a blind character and I’m wanting to hear your thoughts on it
@@garrettlaturski6703 yeah, I’m making the character completely blind. No mechanical benefits whatsoever, total blindness. Only mechanic I’m taking is the blind fighting style so I can stick to RAW rules, otherwise there will be no benefit for the blindness.
An "All-Might" situation is a great role-playing setup for a mentor character. By this I mean you're over competent but your time is limited and so is how much of a cost you pay to use your power. Injuries you sustain last longer, you are gaining levels exhaustion, some homebrew growing consequence for using your great power, whatever 😀. Basically have a strong mechanical reason as well for why you only involve yourself in rare but great moments when the party needs you and it'll be both be dramatic and impactful.
I use strong roleplay reasons as to why my bard is holding back. She’s an aasimar and has a no kill policy , but her angelic patron is a blood thirsty war angel. She can only use her most powerful combos ( which are quite frankly broken) when in her angelic form. When she uses her angelic form , her patron has a chance of temporarily grasping control of her body and driving her on a merciless crusade against all sinners for the duration, and that’s why she’s yet to use it:
You do a great job of getting me excited about this game we love every time you post. I'm glad to be here in your community. Keep up the great work, dude.
Very bummed that the audio got fuzzy in this one, but I understand that technology can be a real stinker sometimes. Sending you, your family, and your microphone good vibes for the year!
OSP and Hello Futur Me has both good video on how to write a mentor which could be used to play a mentor Because a mentor doesnt need to b stronger that the other pc, just know an anser to something that the others dont Like how Iroh teaches Zuko that he doesnt need to follow others idea of you, but that you need to choose who you are
My favourite 'party mum' character that I've seen is Sentry in High Rollers. Super caring, kind and wants to look after everyone, even to the point of sympathising with a servant of the BBEG
"Being proven wrong activates the same portion of the brain as physical pain" Remembers being absolutely thrilled when being proven wrong in decicive manner Remembers having troubling masochistic tendencies Yea that tracks
Wisdom is one of the few things that can't be faked. You can try but it will lead to ruin. The funny thing is wisdom is just a bunch of simple truths being internalized. Stick to simple truths, and you will become wise in a matter of speaking. One decisive move is more important than 10 place holder moves. Holding an enemies attention can allow someone else to be that decisive action. Taking that decisive action can turn the tide of battle, you don't have to be powerful to be impactful.
The explanation of the double down phenomenon. Thank you. I never understood, mostly because my double down isn't do hard. I know and accept I'm a screw up 90% of the time
How viable is to have a party of different levels? I've seen this twice, in CR, but Sir Bertrand Bell never participated fully in battle; and in Dimension 20's a Crown of Candy, but I don't have dropout, so I haven't watched past episode 1
It is VERY much based on the group. If the group prioritizes combat over role play, I probably just wouldn't even entertain it. Having a higher level PC is usually only used to inform the story, otherwise it would most likely lead to infighting at the table. I personally would love to try it out sometime, but I know everyone has different styles of play! While it might work for my table, it might not work for others!
I have a friend who's in a party with very disparate levels, partly because any new characters have to start from level 1 and partly because they have various NPCs as well. I think it rangers from 2 to 9 at this point? I asked her how they manage and she explained that all players are ery aware of how to think tactically regarding who fights what, and the DM plans encounters specifically based on who's present and individual challenges. It's a hard needle to thread but it is possible, as long as everyone understands the type of combat they'll be facing.
My character is a aasimar bard with a no kill policy, but her patron is a blood thirsty war angel. She has very powerful combos, but I limited myself to only using them if I used my angelic form. When on angelic form, her patron could grasp control of the body for the duration, and would likely go on a merciless purge of evil , so she never used it, but she can if she absolutely has too
A Warforged x Assimar (flavor) is interesting to me. In short, it's the Aasimar's Racial Stuff with the flavored look of an Obsidian Metallic Warforged with obsidian black wings. He is a Death Angel and his Soul Reavers are never too far from his presence.
An idea that I've wanted to try for ages is a very story-heavy game: A party of maybe five people. It starts with a fifth-level magic user and a third-level fighter. The rest are first level. The dynamics of a group like this would be amazing, and the storytelling would be breathtaking.
So I have been playing as the party mom as a Circle of Dreams Druid. I keep myself busy making potions and consumables for people to use. But at the same time I always try to give guidance as best as possible(not the cantrip but advice). She has two adopted kids that are grown up now. She has lived a long life with plants and has an adventuring husband who is now retired. Out of everyone in the party, she has enough experience to provide insight without spelling it out. She’s my favorite out of all the characters I’ve played. It also doesn’t hurt that I do something similar in my free time to help my friends. Hence the inspiration.
Want to play a wise character that pulls out good quotes? Quote mine a philosophy book or two and have a list of 10-20 good quotes on hand. Here are some suggestions for books you can quote mine: Meditations by Marcus Aurelius The Analects of Confucius Enchiridion by Epictetus The Dhammapada sayings of the Buddha These work especially well if you're playing a Monk character. For a Cleric or Paladin, you can quote mine Saint Thomas Aquinas or Saint Francis. All these works can be found for free on TH-cam.
I strongly disagree on the whole "holding back"-aspect of this video. When you play a powerful character just to hold back most of the time, you create a dissonance with the rest of your party. More often than not, the rest of the party either notices your intention to hold back and feels patronized (which isn't a good feeling) or they'll think, you don't have it in you to pull your weight and might try to get you out of your shell, completely undermining the point of why you're holding back. I think the mentor archetype is much more about having a strong moral compass and the silent confidence in your abilities to care for others more than yourself. When your companions are your priority in role play and in combat, you operate in this neat space where you can actively contribute to the partys success without outshining the more "heroic" members of the party.
D&D should be an easy system to hold back with. Your party is level 1 and you are level 5. But you still have all your level 1 spells/etc., so you can easily participate at a normal rate without revealing anything. Maybe the DM slips in a higher spell that they normally wouldn't use against level 1s. You describe your character jumping in front of the attack and re-directing it or canceling it out, without ever saying you cast counterspell. The DM knows what spell you are intending, and their spell was at a level that didn't require rolling to counter, so you play it off without flat out revealing "I'm at x level." Just a way the DM helps slip in hints to your hidden skills.
I have a mentor/quest giver NPC in my homebrew campaign who's a silver dragon in human form. She rarely if ever goes out into the field (dragons are lazy, after all) but she provides resources and information when needed, and is friendly and supportive (like Iroh, she makes a good pot of tea). The fact that she is very OP (adult silver dragon, hello!) helps me to keep her out of combat. She does have access to teleportation magic now, which will be useful to bamf the party out of a TPK in the future.
The only real "Limit your power while contributing" thing that I can think about is trying to use a Net. it's an awkward weapon that you throw away and then can, if needed pull out your better weapons and abilities freely.
I ended up becoming a mentor character for two members of the party who were teenagers. My character is in her 30s, it just happened organicly and it was really cool sense Erica didn't have a lot of the typical mentoreness. She was a front line fighter prone to violence and got drunk more often than she offered wisdom. I did multi class in a way that would keep the young wizard casting at a higher level than me, so he would seem more powerful. The party had 3 spell casters and he was the only one who didn't multiclass and it really helped him feel like the epic spellcaster. But Erica is grounded. Experienced. The two characters were a bladsinger and a rouge, a magical prodigy and a street rat. Erica has been both. Rio the wizard was 17 and had more power than most middle aged wizards Erica had met, and he was spiraling into self depreciating research, so Erica worked to ground him in reality, so he would use his powers not trap himself under books in a tower. The rogue whose name I forget didn't like being up front she was a sort of pacifist. She was a druid multiclass so she didn't have a bow. Erica saw her need to be far from the fight and that she lacked the tools but had the poetical to help, so she bought a short bow and began to train her. It was a very understated mentorship. Erica wasn't the most experienced member of the party but she was willing to open herself up to people she saw as younger versions of herself. Who had a chance to be better than she is. The wizard took a one level dip into fighter to reflect Erica's mentorship and that was one of the best feelings I have had playing dnd. In case you are intreasted the rogue was a Druid/Arcane trickster and Erica was a Hexblade/Swords Bard.
I wanna be a mentor character, but not like iroh. More like how Vegeta mentors Cabba. Just beat the shit out of his student and piss him off as much as possible to push him farther and past his limits.
I love holding back with my characters best festers I love going through the books and mid maxing, but dbd is a team game and if i overshadowed everyone then it’s just not fun for anyone at the table, I realized one of the major reasons I wanted to be powerful was simply I liked feeling powerful, and in movies the most badass moments come from the troup the crouching moron hidden badass, ie the guy who normally is not very competent, suddenly in a moment of rang or desperation, just gose off, so that’s how I play my characters now. Also helps to have this emergency button in case things go south fast.
That's kind of funny. I was planning on playing an older Elf (nearly a millennia old) or Human character as an aged Enchantment Wizard who will basically act as the party's mentor/fatherly figure. I thought this would be kind of fun since the party is so far made up of two orphans (a Juggernaut Barbarian whose parents were slaughtered by a rival tribe and a Knowledge Domain Cleric who lost their parents to a horde of undead), a Circle of the Moon Druid with missing parents who left to find an artifact to restore her conclave's connection with their sacred temple and the spirits within, and a Battlemaster Fighter who is a knight that lost his father to an assassin's blade and is now searching for the client who ordered it. Seeing the commonality in this, I kind of wanted to play a mentor character to fill a void that wasn't already filled in roleplay. So, thanks for helping with the idea! As for how to make it more reasonable to fit into the game, I have a potential solution. I was thinking of having my Wizard (who is currently level 13-15 while the rest of the party is level 8) have access to the usual amount of spells he would normally have, but he has lost his spellbook or it was stolen by a group of thieves to be sold on the black market so he instead has to rely on the spells he has. Basically, he can't switch out his spells on a long rest. I was thinking of him having mostly social and support based spells, with a few combative options to work with. He's essentially going to be powerful in social interactions and decent in combat with crowd control spells like Hold Person or Hypnotic Pattern and supportive spells like the Restoration spells or Longstrider, while having decent damaging spells, namely Magic Missile, Fireball, and Chain Lightning. I have already talked to the DM and the players about it. Just curious though, anything I should change about it?
Title: How to Play the Mentor Jay: So, let's talk about "Party Mom" Joking appart, that means a good way to go would be to do a bit like you? You're not at our table telling us what to do but you do give some damn good advice! ;))
See, I decided to be less of a party mom and more of a party Auntie. I'll be there th help, but most things are based on your decision. I'll tell you why it would and wouldn't be a good idea though
Granted she's a Lv 20 monk that holds back with her dragon Wrath weapons and is still learning a lot of the world. Doesn't get the kill, but she works to make a way for the others. I've been working towards her "budgeting" ki when she fights, and at some times, I can even get away with not even throwing a single hit in an entire quest.
I’d say it would also help to be a support build. Be active but at helping your allies be more awesome rather than being the big hitter yourself. It’s also easy to exude that. The mentor could have been a legendary paladin but grown old and now focused more on spiritual guidance as a cleric (or just a paladin focused more on aura and bless support than smites).
My Clockwork Soul Sorcerer is a full support build, he is a 351 year old dwarf who once was 20th level but he has forgotten most of his abilities because of his dementia, which is why he is 7th lvl like the rest of his party. Since he started adventuring again, he slowly begins to remember things.
Shocked to find out that my Paladin/Bard who hasn't used divine smite yet is following this advice to a T.
(I mostly use persuasion and spells)
See that's a fun way to do it!
I believe Caduceus Clay fit this roll. He was very good at what he did and did his best to support the party in all things.
This is a perfect follow-up to the leader video, because I sent that to my fellow player who is going to try and step up and lead our party, while my character was going to be a mentor to her. I was kind of nervous about it so thank you for the advice!
Ah yes, the Party Mom, the custodian of the group's singular brain cell
I played one of these characters once. She had a race template that was worth a large amount of CR, but she had the same class level as everybody else. In a typical combat, she would handle her spot but mostly supplied support spells and advice. Then one time the story placed the party face to face with the narrative dragon (the big bad's second in command boss level underling). Another PC later told a royal NPC the story and he simply described it as a "battle between monsters, where mortal men were not welcome." Sadly, the campaign ended before the finale, but the intention of the GM was for the other PCs to face the big bad without me because I was having a rematch with the dragon.
One that I’m interested in seeing you talk about: visually impaired characters. Lately I’ve been working on a blind character and I’m wanting to hear your thoughts on it
Don't do what my group did, and let the blind monk Basically have blind sight with no range limit
@@garrettlaturski6703 yeah, I’m making the character completely blind. No mechanical benefits whatsoever, total blindness. Only mechanic I’m taking is the blind fighting style so I can stick to RAW rules, otherwise there will be no benefit for the blindness.
An "All-Might" situation is a great role-playing setup for a mentor character. By this I mean you're over competent but your time is limited and so is how much of a cost you pay to use your power. Injuries you sustain last longer, you are gaining levels exhaustion, some homebrew growing consequence for using your great power, whatever 😀. Basically have a strong mechanical reason as well for why you only involve yourself in rare but great moments when the party needs you and it'll be both be dramatic and impactful.
I use strong roleplay reasons as to why my bard is holding back. She’s an aasimar and has a no kill policy , but her angelic patron is a blood thirsty war angel. She can only use her most powerful combos ( which are quite frankly broken) when in her angelic form. When she uses her angelic form , her patron has a chance of temporarily grasping control of her body and driving her on a merciless crusade against all sinners for the duration, and that’s why she’s yet to use it:
You do a great job of getting me excited about this game we love every time you post. I'm glad to be here in your community. Keep up the great work, dude.
Very bummed that the audio got fuzzy in this one, but I understand that technology can be a real stinker sometimes. Sending you, your family, and your microphone good vibes for the year!
I really do apologize! Truly not certain why it happened, all other recordings in this batch didn't have this issue. Not sure where this one came from
Amazing, my Master Roshi character concept is finally complete with this video
OSP and Hello Futur Me has both good video on how to write a mentor which could be used to play a mentor
Because a mentor doesnt need to b stronger that the other pc, just know an anser to something that the others dont
Like how Iroh teaches Zuko that he doesnt need to follow others idea of you, but that you need to choose who you are
My favourite 'party mum' character that I've seen is Sentry in High Rollers. Super caring, kind and wants to look after everyone, even to the point of sympathising with a servant of the BBEG
"Being proven wrong activates the same portion of the brain as physical pain"
Remembers being absolutely thrilled when being proven wrong in decicive manner
Remembers having troubling masochistic tendencies
Yea that tracks
Wisdom is one of the few things that can't be faked. You can try but it will lead to ruin. The funny thing is wisdom is just a bunch of simple truths being internalized. Stick to simple truths, and you will become wise in a matter of speaking. One decisive move is more important than 10 place holder moves. Holding an enemies attention can allow someone else to be that decisive action. Taking that decisive action can turn the tide of battle, you don't have to be powerful to be impactful.
A Book and a Wise Man... Int and Wis.
The explanation of the double down phenomenon. Thank you. I never understood, mostly because my double down isn't do hard. I know and accept I'm a screw up 90% of the time
How viable is to have a party of different levels?
I've seen this twice, in CR, but Sir Bertrand Bell never participated fully in battle; and in Dimension 20's a Crown of Candy, but I don't have dropout, so I haven't watched past episode 1
It is VERY much based on the group. If the group prioritizes combat over role play, I probably just wouldn't even entertain it. Having a higher level PC is usually only used to inform the story, otherwise it would most likely lead to infighting at the table.
I personally would love to try it out sometime, but I know everyone has different styles of play! While it might work for my table, it might not work for others!
in crown of candy they all are eventually the same level, i think within the first 3-4 episodes
but i won’t say anything else!!! crown of candy should be consumed spoilers-free, totally blind
I have a friend who's in a party with very disparate levels, partly because any new characters have to start from level 1 and partly because they have various NPCs as well. I think it rangers from 2 to 9 at this point? I asked her how they manage and she explained that all players are ery aware of how to think tactically regarding who fights what, and the DM plans encounters specifically based on who's present and individual challenges. It's a hard needle to thread but it is possible, as long as everyone understands the type of combat they'll be facing.
@@SparkyUpstart
True... It's a difficult system to work on... No one likes an Escort Quest, or to be a Bystander Player.
My character is a aasimar bard with a no kill policy, but her patron is a blood thirsty war angel. She has very powerful combos, but I limited myself to only using them if I used my angelic form. When on angelic form, her patron could grasp control of the body for the duration, and would likely go on a merciless purge of evil , so she never used it, but she can if she absolutely has too
A Warforged x Assimar (flavor) is interesting to me. In short, it's the Aasimar's Racial Stuff with the flavored look of an Obsidian Metallic Warforged with obsidian black wings.
He is a Death Angel and his Soul Reavers are never too far from his presence.
An idea that I've wanted to try for ages is a very story-heavy game:
A party of maybe five people. It starts with a fifth-level magic user and a third-level fighter. The rest are first level.
The dynamics of a group like this would be amazing, and the storytelling would be breathtaking.
I've got a fifth-level fighter and a first-level rogue and wizard in my party. If your players enjoy the dynamic, go for it!
So I have been playing as the party mom as a Circle of Dreams Druid. I keep myself busy making potions and consumables for people to use. But at the same time I always try to give guidance as best as possible(not the cantrip but advice). She has two adopted kids that are grown up now. She has lived a long life with plants and has an adventuring husband who is now retired.
Out of everyone in the party, she has enough experience to provide insight without spelling it out. She’s my favorite out of all the characters I’ve played.
It also doesn’t hurt that I do something similar in my free time to help my friends. Hence the inspiration.
First video ive ever watched of yours and I think its great
Want to play a wise character that pulls out good quotes? Quote mine a philosophy book or two and have a list of 10-20 good quotes on hand. Here are some suggestions for books you can quote mine:
Meditations by Marcus Aurelius
The Analects of Confucius
Enchiridion by Epictetus
The Dhammapada sayings of the Buddha
These work especially well if you're playing a Monk character. For a Cleric or Paladin, you can quote mine Saint Thomas Aquinas or Saint Francis. All these works can be found for free on TH-cam.
I strongly disagree on the whole "holding back"-aspect of this video.
When you play a powerful character just to hold back most of the time, you create a dissonance with the rest of your party. More often than not, the rest of the party either notices your intention to hold back and feels patronized (which isn't a good feeling) or they'll think, you don't have it in you to pull your weight and might try to get you out of your shell, completely undermining the point of why you're holding back.
I think the mentor archetype is much more about having a strong moral compass and the silent confidence in your abilities to care for others more than yourself. When your companions are your priority in role play and in combat, you operate in this neat space where you can actively contribute to the partys success without outshining the more "heroic" members of the party.
@Skazzalz Well, really good role play tends to make the most things work ^.^
I'm not saying it can't work, I'm just very ... cautious about it.
D&D should be an easy system to hold back with. Your party is level 1 and you are level 5. But you still have all your level 1 spells/etc., so you can easily participate at a normal rate without revealing anything.
Maybe the DM slips in a higher spell that they normally wouldn't use against level 1s. You describe your character jumping in front of the attack and re-directing it or canceling it out, without ever saying you cast counterspell. The DM knows what spell you are intending, and their spell was at a level that didn't require rolling to counter, so you play it off without flat out revealing "I'm at x level." Just a way the DM helps slip in hints to your hidden skills.
I have a mentor/quest giver NPC in my homebrew campaign who's a silver dragon in human form. She rarely if ever goes out into the field (dragons are lazy, after all) but she provides resources and information when needed, and is friendly and supportive (like Iroh, she makes a good pot of tea). The fact that she is very OP (adult silver dragon, hello!) helps me to keep her out of combat. She does have access to teleportation magic now, which will be useful to bamf the party out of a TPK in the future.
The only real "Limit your power while contributing" thing that I can think about is trying to use a Net. it's an awkward weapon that you throw away and then can, if needed pull out your better weapons and abilities freely.
I ended up becoming a mentor character for two members of the party who were teenagers. My character is in her 30s, it just happened organicly and it was really cool sense Erica didn't have a lot of the typical mentoreness. She was a front line fighter prone to violence and got drunk more often than she offered wisdom. I did multi class in a way that would keep the young wizard casting at a higher level than me, so he would seem more powerful. The party had 3 spell casters and he was the only one who didn't multiclass and it really helped him feel like the epic spellcaster.
But Erica is grounded. Experienced. The two characters were a bladsinger and a rouge, a magical prodigy and a street rat. Erica has been both. Rio the wizard was 17 and had more power than most middle aged wizards Erica had met, and he was spiraling into self depreciating research, so Erica worked to ground him in reality, so he would use his powers not trap himself under books in a tower.
The rogue whose name I forget didn't like being up front she was a sort of pacifist. She was a druid multiclass so she didn't have a bow. Erica saw her need to be far from the fight and that she lacked the tools but had the poetical to help, so she bought a short bow and began to train her.
It was a very understated mentorship. Erica wasn't the most experienced member of the party but she was willing to open herself up to people she saw as younger versions of herself. Who had a chance to be better than she is.
The wizard took a one level dip into fighter to reflect Erica's mentorship and that was one of the best feelings I have had playing dnd.
In case you are intreasted the rogue was a Druid/Arcane trickster and Erica was a Hexblade/Swords Bard.
We stan uncle iroh
Oh we absolutely stand uncle iroh
I wanna be a mentor character, but not like iroh. More like how Vegeta mentors Cabba. Just beat the shit out of his student and piss him off as much as possible to push him farther and past his limits.
I love holding back with my characters best festers I love going through the books and mid maxing, but dbd is a team game and if i overshadowed everyone then it’s just not fun for anyone at the table, I realized one of the major reasons I wanted to be powerful was simply I liked feeling powerful, and in movies the most badass moments come from the troup the crouching moron hidden badass, ie the guy who normally is not very competent, suddenly in a moment of rang or desperation, just gose off, so that’s how I play my characters now. Also helps to have this emergency button in case things go south fast.
Iroh pog
One of the best characters ever tbh
That's kind of funny. I was planning on playing an older Elf (nearly a millennia old) or Human character as an aged Enchantment Wizard who will basically act as the party's mentor/fatherly figure. I thought this would be kind of fun since the party is so far made up of two orphans (a Juggernaut Barbarian whose parents were slaughtered by a rival tribe and a Knowledge Domain Cleric who lost their parents to a horde of undead), a Circle of the Moon Druid with missing parents who left to find an artifact to restore her conclave's connection with their sacred temple and the spirits within, and a Battlemaster Fighter who is a knight that lost his father to an assassin's blade and is now searching for the client who ordered it. Seeing the commonality in this, I kind of wanted to play a mentor character to fill a void that wasn't already filled in roleplay. So, thanks for helping with the idea!
As for how to make it more reasonable to fit into the game, I have a potential solution. I was thinking of having my Wizard (who is currently level 13-15 while the rest of the party is level 8) have access to the usual amount of spells he would normally have, but he has lost his spellbook or it was stolen by a group of thieves to be sold on the black market so he instead has to rely on the spells he has. Basically, he can't switch out his spells on a long rest. I was thinking of him having mostly social and support based spells, with a few combative options to work with. He's essentially going to be powerful in social interactions and decent in combat with crowd control spells like Hold Person or Hypnotic Pattern and supportive spells like the Restoration spells or Longstrider, while having decent damaging spells, namely Magic Missile, Fireball, and Chain Lightning. I have already talked to the DM and the players about it. Just curious though, anything I should change about it?
I have a Palalock Tank who is the 'Party Mom', and they are a very angry bunny.
Title: How to Play the Mentor
Jay: So, let's talk about "Party Mom"
Joking appart, that means a good way to go would be to do a bit like you? You're not at our table telling us what to do but you do give some damn good advice! ;))
algorithm boost.
Thank you!
Bruno Buccerati from Jojo's bizarre adventure is basically the party mom
Good video. One criticism: Iroh's name is pronounced "EE - row". I've watched the Avatar movie, so I know this.
There is no ATLA live action movie in Ba Sing Se
"As you know, when I raided the Great Library of Ba Sing Se, I found NO MOVIE. And that is the end of that story."
Iroh never committed any war crimes
YES!!!! PARTY MOM!!!!
I think its worth rerecording this video. That audio is rough.
That title makes me want to make a wise guy who gives deliberately terrible advice.
But the party still takes the advice seriously and somehow learns a lesson from it.
What can I say?
Everyone loves a mommy
See, I decided to be less of a party mom and more of a party Auntie. I'll be there th help, but most things are based on your decision. I'll tell you why it would and wouldn't be a good idea though
Granted she's a Lv 20 monk that holds back with her dragon Wrath weapons and is still learning a lot of the world. Doesn't get the kill, but she works to make a way for the others. I've been working towards her "budgeting" ki when she fights, and at some times, I can even get away with not even throwing a single hit in an entire quest.
Memorize a bunch of idioms and parables and try toconnect them to the situation?
No, analyze a bunch of idoms to see what they actually mean, or else you are good zuko instead of iroh.
@@greygoblin9491 Nobody said I was gonna be Iroh, just that I was gonna roleplay him. Sounds like Zuko to me.
You mean a Den Mother, right? Why do we need to make up new terms?
I just say stereotypical nonesense...... or write something half decent.