Lighthouse Shore: UE4 Environment Art - Everett Gunther

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  • เผยแพร่เมื่อ 4 พ.ย. 2014
  • A video of my Fall 2014 portfolio piece, rendered in Unreal Engine 4.
    My Portfolio:
    everettgunther.weebly.com
    Music: Foreground (Instrumental) - Grizzly Bear

ความคิดเห็น • 46

  • @KelseyBlanton
    @KelseyBlanton 9 ปีที่แล้ว +3

    I can't get over how gorgeous this is! Very nice job!

  • @UnrealEngineLearn
    @UnrealEngineLearn ปีที่แล้ว

    8 years ago, wow! Absolutely incredible.

  • @lucaslanier5866
    @lucaslanier5866 9 ปีที่แล้ว

    Great work, the scene turned out really nice!

  • @judithdemiranda9516
    @judithdemiranda9516 9 ปีที่แล้ว +1

    I loved, simple, pleasant and instructive. congratulations.

  • @evilmrfrank
    @evilmrfrank 9 ปีที่แล้ว +3

    Amazing work!

  • @HelderP1337
    @HelderP1337 9 ปีที่แล้ว +3

    Really amazing job!

  • @EdvinasPetrauskas
    @EdvinasPetrauskas 9 ปีที่แล้ว +1

    Beautiful!

  • @ValeriyGorbunov
    @ValeriyGorbunov 6 ปีที่แล้ว +2

    This video is the reasob why I decided to be a environmental artist

  • @Blakeovitch
    @Blakeovitch 9 ปีที่แล้ว +4

    Great work

  • @user-bs5mv4dy1f
    @user-bs5mv4dy1f 8 ปีที่แล้ว

    very beatiful work

  • @Clydiie
    @Clydiie ปีที่แล้ว

    this is amazing

  • @mteckproductions1320
    @mteckproductions1320 8 ปีที่แล้ว

    This is Amazing!

  • @AlexGomersallAltermind
    @AlexGomersallAltermind 9 ปีที่แล้ว

    great work!

  • @williamminnaar6311
    @williamminnaar6311 3 ปีที่แล้ว

    Lovely work :)

  • @DevTonStudioTeam
    @DevTonStudioTeam 9 ปีที่แล้ว

    great !!! good JOB

  • @bobcharlotte8724
    @bobcharlotte8724 9 ปีที่แล้ว +5

    My first words... "FUCK ME!"
    looks amazing!

  • @Liviu987
    @Liviu987 9 ปีที่แล้ว

    amazing

  • @sockonacab
    @sockonacab 5 ปีที่แล้ว

    Dope man :D

  • @oasisgaming5999
    @oasisgaming5999 9 ปีที่แล้ว +7

    How did he do that ocean?

  • @SentinelSeptim
    @SentinelSeptim 5 ปีที่แล้ว

    A SCAD alumni’s work! I recognized this from a poster

  • @stephon972
    @stephon972 9 ปีที่แล้ว

    in order to get your environment to look like this even if the player is realy close to it. DO you just increase the texture sizes for the maps

  • @LetsPatrick
    @LetsPatrick ปีที่แล้ว

    Hi, Great Work ! Can u share the Lighthouse Light ?

  • @rux_ton
    @rux_ton 8 ปีที่แล้ว +1

    How long did this take you to do?

  • @CodeHei
    @CodeHei 9 ปีที่แล้ว

    Can you share your post processing effect setting please >

  • @SanneBerkhuizen
    @SanneBerkhuizen 3 ปีที่แล้ว

    It all looks nice and stuff. Until you realize that the car is running and there is no sign of life.
    This is actually a very disturbing horror story.
    J.k.
    Awesome work!

  • @draculamd7100
    @draculamd7100 9 ปีที่แล้ว +1

    that's very nice! Curious though, I see UE4 and Blender, what is that Q like emblem in the end there

    • @shreyaspai3791
      @shreyaspai3791 9 ปีที่แล้ว

      Thats Quixel Suite. He probably used nDo for making normal maps and dDo for texturing and maybe megascans too.

    • @draculamd7100
      @draculamd7100 9 ปีที่แล้ว

      oh yea, I totally forgot about quixel, I use Allegorithmic's Substance programs, wish it had something like megascans though. Thanks!

    • @Xarithus
      @Xarithus 9 ปีที่แล้ว

      Shreyas Pai Has megascans released? Last time i checked it said "Coming soon"

    • @shreyaspai3791
      @shreyaspai3791 9 ปีที่แล้ว

      Xarithus
      Well last I knew it was supposed to release late in December but it still says "Coming soon" -_________-

    • @Xarithus
      @Xarithus 9 ปีที่แล้ว

      Shreyas Pai Ugh, that's too bad, i hope they are working on finishing it now. I'm super excited on using it!

  • @proplayer682
    @proplayer682 9 ปีที่แล้ว

    Car is having a smoke.

  • @elvis3333
    @elvis3333 7 ปีที่แล้ว

    What is this for a Skybox ?

  • @Mordynak
    @Mordynak 8 ปีที่แล้ว

    isnt this the demo that ships with cryengine?

  • @killa524
    @killa524 9 ปีที่แล้ว

    Is it me or do UE4 games have this weird Chromatic aberration like filter? It doesn't seem crisp enough. Good artwork though.

    • @PhilShary
      @PhilShary 9 ปีที่แล้ว +3

      The thing is that UE4 projects have too many post-processing filters turned on by default and not everybody wants to change that, although it would have been nice.

    • @Darkho1y
      @Darkho1y 9 ปีที่แล้ว

      Yes there's an aberration post-process filter turned on by default.

    • @EdvinasPetrauskas
      @EdvinasPetrauskas 9 ปีที่แล้ว

      Yep I _think_ Chromatic Aberration is actually turned on by default in the post process volume. I've also noticed that even without it it just doesn't look crisp enough, just looks oddly blurry. I hope one day they'll finally add a sharpen post process filter... but for now the only option seems to be to sharpen the video capture in video editing software afterwards to have it look a bit more decent.

    • @51Daedalus
      @51Daedalus 9 ปีที่แล้ว

      Edvinas Petrauskas
      You can also just build a post process material that does the sharpen effect which, actually looks quite good ;)

    • @jamesemory8781
      @jamesemory8781 9 ปีที่แล้ว

      Ameer Mohamed This. I had to turn off TXAA because it caused this awful muddy look to appear on everything, especially while moving.