A video of my Fall 2014 portfolio piece, rendered in Unreal Engine 4. My Portfolio: everettgunther.weebly.com Music: Foreground (Instrumental) - Grizzly Bear
It all looks nice and stuff. Until you realize that the car is running and there is no sign of life. This is actually a very disturbing horror story. J.k. Awesome work!
The thing is that UE4 projects have too many post-processing filters turned on by default and not everybody wants to change that, although it would have been nice.
Yep I _think_ Chromatic Aberration is actually turned on by default in the post process volume. I've also noticed that even without it it just doesn't look crisp enough, just looks oddly blurry. I hope one day they'll finally add a sharpen post process filter... but for now the only option seems to be to sharpen the video capture in video editing software afterwards to have it look a bit more decent.
I can't get over how gorgeous this is! Very nice job!
8 years ago, wow! Absolutely incredible.
Great work, the scene turned out really nice!
I loved, simple, pleasant and instructive. congratulations.
Amazing work!
Really amazing job!
Beautiful!
This video is the reasob why I decided to be a environmental artist
Great work
very beatiful work
this is amazing
This is Amazing!
great work!
Lovely work :)
great !!! good JOB
My first words... "FUCK ME!"
looks amazing!
amazing
Dope man :D
How did he do that ocean?
A SCAD alumni’s work! I recognized this from a poster
in order to get your environment to look like this even if the player is realy close to it. DO you just increase the texture sizes for the maps
Hi, Great Work ! Can u share the Lighthouse Light ?
How long did this take you to do?
Can you share your post processing effect setting please >
It all looks nice and stuff. Until you realize that the car is running and there is no sign of life.
This is actually a very disturbing horror story.
J.k.
Awesome work!
that's very nice! Curious though, I see UE4 and Blender, what is that Q like emblem in the end there
Thats Quixel Suite. He probably used nDo for making normal maps and dDo for texturing and maybe megascans too.
oh yea, I totally forgot about quixel, I use Allegorithmic's Substance programs, wish it had something like megascans though. Thanks!
Shreyas Pai Has megascans released? Last time i checked it said "Coming soon"
Xarithus
Well last I knew it was supposed to release late in December but it still says "Coming soon" -_________-
Shreyas Pai Ugh, that's too bad, i hope they are working on finishing it now. I'm super excited on using it!
Car is having a smoke.
What is this for a Skybox ?
isnt this the demo that ships with cryengine?
No.
Is it me or do UE4 games have this weird Chromatic aberration like filter? It doesn't seem crisp enough. Good artwork though.
The thing is that UE4 projects have too many post-processing filters turned on by default and not everybody wants to change that, although it would have been nice.
Yes there's an aberration post-process filter turned on by default.
Yep I _think_ Chromatic Aberration is actually turned on by default in the post process volume. I've also noticed that even without it it just doesn't look crisp enough, just looks oddly blurry. I hope one day they'll finally add a sharpen post process filter... but for now the only option seems to be to sharpen the video capture in video editing software afterwards to have it look a bit more decent.
Edvinas Petrauskas
You can also just build a post process material that does the sharpen effect which, actually looks quite good ;)
Ameer Mohamed This. I had to turn off TXAA because it caused this awful muddy look to appear on everything, especially while moving.