I can't even begin to imagine where they got the inspiration for the design of these controllers. I've truly never seen anything so unique and original in my life.
Just amazed at how Apple didn't release their own controllers, but for me I don't use my AVP for gaming...yet. I have my quest 3 for that but I've been meaning to use the AVP with MSFS however I don't need controllers for that, I've got my hotas setup.
I’m waiting for them, I’m looking forward. I’m already playing PCVR with Vision Pro and Index controllers, but Index controllers aren’t ideal for all the types of games (the absence of the grip buttons is a big limitation in some games), the re-calibration sometimes is annoying and the base stations limit you to use the headset in only one room.
I would love to see these controllers used for other headsets like the HTC vive focus vision, XR elite, PS VR2 and DP VR E4, headsets that don't have controllers that track them self. I think there would be a better opportunity for them. I get it the apple vision pro doesn't have controllers, and at the same time that headset is $3500. I would pay the asking price for these controllers well after some improvements. I'm currently using a PS VR2 paired with Index controllers and it works well not with all games but for most, some games I do have to use the crappy PS VR2 controllers.
I was about to order both an AVP and these controllers, until I heard you say that they don't have capacitive touch. It's not hard to add capacitive touch in the a/b/x/y and thumb sticks, why didn't they just add that 😢 Was so close to being viable for games like VRChat
I agree. It's a huge miss to make expensive controllers specifically for PCVR, but then leave off some of the control inputs. That is not the right place to cost cut! Capacitive touch is important in games like VRChat where it's actually part of the control scheme.
By normally do you mean standalone? Because if so then the vision pro isn't usually used with controllers. Those controllers made for the headset are tracked with the two cameras on the front of them though
@basementboy7844 Tyriel said he's been using the Vision as his daily driver. I want to know if he's gotten other controllers to work, or if the ones he's showcasing now are the best option
@@Insomn from what I've seen I don't think other controllers work. I might be wrong though because steam vr allows you to combine pretty much any controller with any headset
@@Insomn you can use alvr to have the headset and there were a few options before surreal touch controllers came along: (1) having no motion controllers, just a gamepad of some kind, (2) setting up a quest to track only the controllers, and (3) setting up a valve vr base station and using some valve vr controller like the index controllers
making things "look" different doesn't even mean anything; we only care about FUNCTION. You try to change the "look" you change the shape, you change the shape, it doesn't FEEL right in your hands. Humans have hands, and they aren't changing shape anytime soon cause evolution is pretty slow. You can move buttons around and again, humans have hands and they work a certain way... move the buttons and now they suck. think through dumb comments before saying them.
If you have an Apple vision pro it is essentially your only option but if you're looking for a seamless experience with controllers and the Apple vision pro wet your appetite for VR I would get a quest
I found Streaming through pc with Vision Pro is pointless since there is crappy compressed quality video feed. Why not run steam VR type games directly to Vision Pro is beyond me. Vision Pro is great for media consumption AR but I'm pretty sure it can run proper vr games than Quest 3
How was thermals? Did you use them for over an hour and did they perform well over time? How was room scale handling in the Surreal Link app? Behave as expected? Able to walk around?
I have these as well and i love them . Your review is spot on! I think these should be supported directly from apple and it would make it a must buy for anyone with a vision pro
Why not get a meta quest 3 or the pimax crystal instead of spending money on the apple vision pro headset + new controllers(external) tho, cause apple?, I mean the pimax do have an amazing value (better quality than apply vision pro, resolution + higher fov + eye tracking etc), all of this for pcvr I understand regular "spatial computing", but pcvr on the apple vision pro is a joke.
Yep, it's not there but he told me that he is working on it but it's not a priority as there aren't many people with it anyway and it has to rewrite the entire app completely as there is no way to port what he worked on till now
i hope steam will support this officially not that anyone should get an avp for steamvr but a quest controller in steam vr isnt what your actually holding
the thing is - if you're serious about VR gaming and you have $3500 to spend... you're getting a big screen beyond headset and pocketing the other $2000 or so. when it comes to serious VR gaming, nothing can touch that custom to you headset for the money - including the, also custom to you, $3500 apple vision pro... nothing against anyone spending their money how they see fit. but one of them is an elite VR gaming device... and the other is a mixed reality macbook pro. like comparing a super sport track bike to a prius. you can get groceries in both, but they're suited for two completely different tasks. and nothing at all against my man Ty (here!) - he's an awesome creator and big ups to you for showing us this new hotness. it's just wild that for nearly $4000 you can have a ... middling gaming experience with the likes of the quest 3/s and psvr2 out there, all for sub $500.
Hey! Let's be clear, nobody should buy the AVP just to play PCVR, there are as you said so many different options! But if you have it already, well that's another story, I have it here because of work and trying to find a way to stop gathering dust I actually discovered that it's a very good PCVR headset, if not my favorite after some setups. That's because of the screens and the lenses. But yeah, again, you should NEVER buy it for it. Peace ✌️
Oh yeah. This genius here is comparing the VP's 4k displays, actually good pancake lenses, and actual 90hz refresh rate with another device with 2k res. at 90hz, no sound solution, no eye-tracking, or ANY kind of tracking whatsoever! It is, indeed, incredibly easy to "pocket" $2000 when you buy an incomparably inferior product. Might as well buy a Google cardboard and pocket $3450!!!!!. WHAT A STEAL!!!!!!
@@r.m8146 A bunch of misinformation about the Bigscreen Beyond there. It does have a sound solution, and it does have tracking. Better tracking, in fact. And it is _much_ smaller and lighter than the Vision Pro. You've got an uphill battle claiming that the Vision Pro is a superior product for PCVR over the Beyond, much less "incomparably" better.
@@lowrider2756 I went from a G2 to a PSVR2 and the difference is about 10d horizontal. Makes a huge difference for me. So if I would know what Tyriel has on one of these 2 headsets + the AVP, I could relate to that. There is btw a very simple free tool, but I can not like it bc the post would get deleted.
@ I‘ve the g2 the psvr2 and the vision pro. For me the FOV is in the middle of psvr2 and g2, but it is more rectangular. If you‘re using it without light seal, you can get the lenses nearer to your eyes which increases the fov. But you need a third party headstrap, I use the globular cluster. It is a bit difficult: Some people claim, the q3 has a bigger fov than psvr2, but for me, the psvr2 has the biggest fov - so I think it is quite different from person to person.
@@lowrider2756 Agreed. (also have those headsets) I use the AVP with the AnnaPro 2 strap, without the light seal, and this allows the FOV to feel MASSIVE. It is very different from person to person. Visual clarity is the main thing for me, so I'm going from loving the Big Screen Beyond - but that in comparison to the AVP has a tiny FOV and also VERY dramatic glares. I even sent it back to get a new one and the new one is the same. It's just a glare-y headset. AVP has some glare but hardly any in comparison. I think it'll be the best headset by far for quite a while.
They should just add hand tracking on the apple vision which sends it to the pc, and then a couple of buttons and joysticks which send that information. This way you don't need to track the controllers, and only need to send button information
@Butterscotch_96 that’s fine, there’s more people who bought a tablet (billions) vs a Nintendo Switch (millions), still the Switch has its place. Equally many people don’t care to buy a tablet, as they are fine with a phone. Not everyone has to have every device, but what AVP delivers (and Android XR) is new capabilities on top of the current mobile experience.
Cool. I have to BUY those after spending 4K for the main device? While getting controllers for FREE when I buy a quest 3. Apple has soooo lost touch of reality XD
Wow. How does Apple always come up with these original designs that everyone else copies? Just like when Apple borrowed elements from Samsung's older watch, including the name "Ultra" and wristband design, and then Samsung released the Ultra watch with its own wristband, they were accused of copying Apple. 😂
@lowrider2756 i understand that most people dont enjoy vr rythem games yes... however beatsaber can run on bassicly every vr headset.. even a quest 1.. the fact that the 6k apple headset cant run it is almost disappointing
@ I have nine headsets and none of them worked perfect from day one. I started with quest 1 - even quest 2 was long time far from perfect. This takes time. The important thing is, that they hear, care about and fix it. By the way, have you ever seen any software without bugs? No, because it is not possible, when things are getting complex.
Why not get a meta quest 3 or the pimax crystal instead of spending money on the apple vision pro headset + new controllers(external) tho, cause apple?, I mean the pimax do have an amazing value (better quality than apply vision pro, resolution + higher fov + eye tracking etc), all of this for pcvr I understand regular "spatial computing", but pcvr on the apple vision pro is a joke., you're just bill gates-, better to wait a few years until fov gets bigger n stuff, idk
yep, that just question of brand, and a lot of people will say that its lie, it has something special (spatial?), but i gonna say it - quest 3 just better
@@call_me_ondreo It isn’t about brand but the quality of the vision. Blacks, resolution, contrast, details in MR, Spatial Pensona, things you can do in collaboration…
Agreed. Also consider that these are a newer pair of controllers so the firmware won't be as in-depth as the quest lineup of controllers. Also keep in mind the price
@@ryanmalin To be more precise, it is something different. At the moment I use ndi streaming to play astrobot on ps5. This way I can stream anything over hdmi in high quality to vision pro.
Hahaha, Steam´s new controllers will be so much better. Apple is late to the party. As always. It is a shame what this company has become. A bad joke XD
Because the controllers are performing computer vision processing which actually requires serious computation. The Quest Pro controllers suffer from overheating and shutting down because they don't have active cooling fans like this. So there's actually good reason for it.
is Apple missing out on gaming?
Yes. I only use my AVP for watching movies. I would love to play some quality VR games on it. Maybe one day
Yes definitely!! VR Games are where it's at 🗿
@@JosephBag do you find it comfy enough for movies?
Apple thinks games & _fun_ are nonsense for children 🤨
@@TyrielwoodYes. I have a 3D printed open design like the Quest Pro
I can't even begin to imagine where they got the inspiration for the design of these controllers. I've truly never seen anything so unique and original in my life.
they stole disgn from facebook, Apple getting sued by the lizard man
yeah dude, this is some revolutionary design I've never seen before!
Apple's never had an original idea in their entire company's history 😂
lol these are not from Apple, it’s a third party, Apple has nothing to do with these…….
honestly I prefer this approach. standardized design makes compatibility better
They look like If you ordered Quest controllers from Temu.
It's how billionaires play VR.
@@ScottishAtheist 😂 That was a great one. Thank you!
@@ScottishAtheistjust say you're broke
lol
@ronokoplhatake7463 🤣
1:47 no Tyriel, not red.
orange?
@@Tyrielwood correct :)
@@Nobody-Nowhere picky.
@@Tyrielwood have same issue don't worry @Tyrielwood
@@Tyrielwood not really :P
We have actively cooled motion controllers before GTA6
😂
Just amazed at how Apple didn't release their own controllers, but for me I don't use my AVP for gaming...yet. I have my quest 3 for that but I've been meaning to use the AVP with MSFS however I don't need controllers for that, I've got my hotas setup.
I’m waiting for them, I’m looking forward. I’m already playing PCVR with Vision Pro and Index controllers, but Index controllers aren’t ideal for all the types of games (the absence of the grip buttons is a big limitation in some games), the re-calibration sometimes is annoying and the base stations limit you to use the headset in only one room.
Same here.
I would love to see these controllers used for other headsets like the HTC vive focus vision, XR elite, PS VR2 and DP VR E4, headsets that don't have controllers that track them self. I think there would be a better opportunity for them. I get it the apple vision pro doesn't have controllers, and at the same time that headset is $3500. I would pay the asking price for these controllers well after some improvements. I'm currently using a PS VR2 paired with Index controllers and it works well not with all games but for most, some games I do have to use the crappy PS VR2 controllers.
Someone has to break the news to Tyrielwood that he was lied to @1:49 about the Red color😂
Quick question: Does it pump heat out into your hand? Aren't you blocking the air vents?
Great video as always!
I was about to order both an AVP and these controllers, until I heard you say that they don't have capacitive touch.
It's not hard to add capacitive touch in the a/b/x/y and thumb sticks, why didn't they just add that 😢
Was so close to being viable for games like VRChat
I agree. It's a huge miss to make expensive controllers specifically for PCVR, but then leave off some of the control inputs. That is not the right place to cost cut!
Capacitive touch is important in games like VRChat where it's actually part of the control scheme.
If really the PSVR2 controllers also coming for AVP, would be cool to have these options
sony wouldn't allow it
@@SlavicUnionGaming It's looking incredibly likely though. I'll check back here in two months 😉👍
@@SlavicUnionGaming Apparently they're working together for it.
When you use the Vision pro normally, are you using base-station tracked controllers or something?
By normally do you mean standalone? Because if so then the vision pro isn't usually used with controllers. Those controllers made for the headset are tracked with the two cameras on the front of them though
@basementboy7844 Tyriel said he's been using the Vision as his daily driver. I want to know if he's gotten other controllers to work, or if the ones he's showcasing now are the best option
@@Insomn from what I've seen I don't think other controllers work. I might be wrong though because steam vr allows you to combine pretty much any controller with any headset
@@Insomn you can use alvr to have the headset and there were a few options before surreal touch controllers came along: (1) having no motion controllers, just a gamepad of some kind, (2) setting up a quest to track only the controllers, and (3) setting up a valve vr base station and using some valve vr controller like the index controllers
can every new vr controller stop looking like the one from quest
What do you want it to look like?
@@coltynstone-lamontagnemake look original, not steal other peoples ideas.
They basically perfected VR controllers.
making things "look" different doesn't even mean anything; we only care about FUNCTION. You try to change the "look" you change the shape, you change the shape, it doesn't FEEL right in your hands. Humans have hands, and they aren't changing shape anytime soon cause evolution is pretty slow. You can move buttons around and again, humans have hands and they work a certain way... move the buttons and now they suck. think through dumb comments before saying them.
@@coltynstone-lamontagne like something they designed would be good.
For $300 you could just buy a Quest 3S
FR
that headset is subsidized by meta. the company selling these controllers is a small start up in comparison
Yea but I bet Vision Pro runs VR standalone games better than Quest 3. And Meta sold their Quest for a massive loss
If you have an Apple vision pro it is essentially your only option but if you're looking for a seamless experience with controllers and the Apple vision pro wet your appetite for VR I would get a quest
@@MrLordbeavis well you already spend so much on the vission pro it's not that much in comparison
Soo, is this “streaming” just like the Quest streaming where you don’t notice it? Or is there more lag?
That’s my airpod’s earbud 😂😂😂😂
Why do you lose no word about those sticks? Are they drift free?
Imagine the Vr rig you could buy or build for they price of the pro plus them temu controllers
I found Streaming through pc with Vision Pro is pointless since there is crappy compressed quality video feed. Why not run steam VR type games directly to Vision Pro is beyond me.
Vision Pro is great for media consumption AR but I'm pretty sure it can run proper vr games than Quest 3
How was thermals? Did you use them for over an hour and did they perform well over time?
How was room scale handling in the Surreal Link app? Behave as expected? Able to walk around?
I have these as well and i love them . Your review is spot on! I think these should be supported directly from apple and it would make it a must buy for anyone with a vision pro
Why not get a meta quest 3 or the pimax crystal instead of spending money on the apple vision pro headset + new controllers(external) tho, cause apple?, I mean the pimax do have an amazing value (better quality than apply vision pro, resolution + higher fov + eye tracking etc), all of this for pcvr
I understand regular "spatial computing", but pcvr on the apple vision pro is a joke.
There other reasons to get Vision Pro, this is just icing on the cake
@@mrpotato7714Because visionOS looks better.
Why isn't there a version of Virtual Desktop for the AVP?
Any word about that from the dev?
Yep, it's not there but he told me that he is working on it but it's not a priority as there aren't many people with it anyway and it has to rewrite the entire app completely as there is no way to port what he worked on till now
6:31 thats literally a perfect copy of the ALVR streaming client dashboard
how to make the vision pro actually worth the 3500€ more (still not worth it lmao get the quest 3)
As usual, it is a personal decision: take it or leave it. I have a vision pro - I love it. I have also a quest 3 - I hate it.
@@lowrider2756most VR users aren't gonna waste that kinda money, especially when you can get a valve index for cheaper
@@lowrider2756 Maybe, but itt not worth its price tag and it is a fact.
@@lowrider2756 May i ask why you hate the quest 3?
Another misleading nonsense comment bashing on a product they never used 😂 Is like a whole vr bashing kids
I've read somwhere that Apple will adopt psvr2 controlers. Maybe it's a rumor only but who knows...
Sheeesh im early! Aye, love the content broski!!
4:17 which game?
Vertigo
Oh I thought it was budget cuts
i hope steam will support this officially not that anyone should get an avp for steamvr but a quest controller in steam vr isnt what your actually holding
How much for the controllers?, $800
the thing is - if you're serious about VR gaming and you have $3500 to spend... you're getting a big screen beyond headset and pocketing the other $2000 or so.
when it comes to serious VR gaming, nothing can touch that custom to you headset for the money - including the, also custom to you, $3500 apple vision pro...
nothing against anyone spending their money how they see fit. but one of them is an elite VR gaming device... and the other is a mixed reality macbook pro. like comparing a super sport track bike to a prius. you can get groceries in both, but they're suited for two completely different tasks.
and nothing at all against my man Ty (here!) - he's an awesome creator and big ups to you for showing us this new hotness. it's just wild that for nearly $4000 you can have a ... middling gaming experience with the likes of the quest 3/s and psvr2 out there, all for sub $500.
Hey! Let's be clear, nobody should buy the AVP just to play PCVR, there are as you said so many different options! But if you have it already, well that's another story, I have it here because of work and trying to find a way to stop gathering dust I actually discovered that it's a very good PCVR headset, if not my favorite after some setups. That's because of the screens and the lenses. But yeah, again, you should NEVER buy it for it. Peace ✌️
Oh yeah. This genius here is comparing the VP's 4k displays, actually good pancake lenses, and actual 90hz refresh rate with another device with 2k res. at 90hz, no sound solution, no eye-tracking, or ANY kind of tracking whatsoever! It is, indeed, incredibly easy to "pocket" $2000 when you buy an incomparably inferior product. Might as well buy a Google cardboard and pocket $3450!!!!!. WHAT A STEAL!!!!!!
@@r.m8146 still better off getting a Quest 3 and PC for the same price as AVP.
@@r.m8146 A bunch of misinformation about the Bigscreen Beyond there. It does have a sound solution, and it does have tracking. Better tracking, in fact. And it is _much_ smaller and lighter than the Vision Pro. You've got an uphill battle claiming that the Vision Pro is a superior product for PCVR over the Beyond, much less "incomparably" better.
Has actually someone on this planet ever measured the FOV of the AVP since it hast SteamVR connectivity ??
As usual it depends on the face cover, cushion and face. So measure it makes not much sense. The FOV is for me in the usual vr range.
@@lowrider2756 I went from a G2 to a PSVR2 and the difference is about 10d horizontal. Makes a huge difference for me. So if I would know what Tyriel has on one of these 2 headsets + the AVP, I could relate to that. There is btw a very simple free tool, but I can not like it bc the post would get deleted.
@ I‘ve the g2 the psvr2 and the vision pro. For me the FOV is in the middle of psvr2 and g2, but it is more rectangular. If you‘re using it without light seal, you can get the lenses nearer to your eyes which increases the fov. But you need a third party headstrap, I use the globular cluster.
It is a bit difficult: Some people claim, the q3 has a bigger fov than psvr2, but for me, the psvr2 has the biggest fov - so I think it is quite different from person to person.
@@lowrider2756 oh thats interesting; you have all of these 3 headsets for real ?!
@@lowrider2756 Agreed. (also have those headsets) I use the AVP with the AnnaPro 2 strap, without the light seal, and this allows the FOV to feel MASSIVE. It is very different from person to person. Visual clarity is the main thing for me, so I'm going from loving the Big Screen Beyond - but that in comparison to the AVP has a tiny FOV and also VERY dramatic glares. I even sent it back to get a new one and the new one is the same. It's just a glare-y headset. AVP has some glare but hardly any in comparison. I think it'll be the best headset by far for quite a while.
They should just add hand tracking on the apple vision which sends it to the pc, and then a couple of buttons and joysticks which send that information. This way you don't need to track the controllers, and only need to send button information
Why using this than index controller ?
Finally the Vision Pro has a use to me! Now how do I sell a kidney?
If you buy it only for this, it’s rather underused. It’s an amazing device and does wayy more than just gaming!
@ my only interest in VR is gaming pretty much
@Butterscotch_96 that’s fine, there’s more people who bought a tablet (billions) vs a Nintendo Switch (millions), still the Switch has its place. Equally many people don’t care to buy a tablet, as they are fine with a phone. Not everyone has to have every device, but what AVP delivers (and Android XR) is new capabilities on top of the current mobile experience.
Glossy controllers is insane
I thought apple was teaming with Sony to bring the psvr 2 controllers to the Vision Pro?
I'm waiting for the Crystal Super
If the goal is oled pcvr gaming, just get the psvr2 and the adapter...
AVP goes used on eBay for about $2,200. Still by no means cheap, but currently the only option for wireless OLED.
And that price will probably dip more after the holidays
Isn't it the holiday's now?@@julianmazzola
You mean besides the nearly 6 year old Quest 1. How modern and innovative.
@@JorgTheElder alright then I suppose I should've specified micrOLED versus pentile OLED, vastly different in practice
The Quest 1 has an OLED screen
I guess this is why they are making Sonya VR controllers work with the AVP...
he said red so now im wondering if im color blind....dang
You will never gonna know
Isnt that orange?
Is it?
PSVR2 controller support coming soon
Cool. I have to BUY those after spending 4K for the main device? While getting controllers for FREE when I buy a quest 3. Apple has soooo lost touch of reality XD
Yeah, their deed but for almost $4000 they should’ve came included
Wow. How does Apple always come up with these original designs that everyone else copies? Just like when Apple borrowed elements from Samsung's older watch, including the name "Ultra" and wristband design, and then Samsung released the Ultra watch with its own wristband, they were accused of copying Apple. 😂
Controllers that look like the Quest Pros??? Naw ill just stick to those 😂
Those are literally quest 3 controllers 😭
No... behind your back is still behind you
bro those are just quest 3 controllers
you have your front behind your back? weird anatomy you have there 😆
300 for controllers or 300 for a quest 3s😂
OR buy a Quest 3 & a Gaming PC for the same price as the AVP.
Get your money's worth people.
this will be a very expensive headset
that cant play vr chat or beat saber
?
@lowrider2756 the apple headset cant play beat saber natively
@@Bdriley-bs7gs Yes, that is true, but you can play synthraiders nativly. But I generally don‘t play rithm games. I played beat saber 3 times on q3.
@lowrider2756 i understand that most people dont enjoy vr rythem games yes... however beatsaber can run on bassicly every vr headset.. even a quest 1.. the fact that the 6k apple headset cant run it is almost disappointing
@ It surely can run on vision pro, but it won‘t because meta owns beat saber and they are competitors.
It’s an orange accent, not red…
Dead on arrival, since they will be replaced by another set of controllers from a headset by Sony, which also happens to be on life-support.
The PSVR2 controllers aren’t self tracked like these.
For the price Apple charge, anything they make doesn't have to be perfect at launched.
It is not an apple product. It is third party.
@lowrider2756 so what you are saying is the headset works perfectly?
@@firstjayjay Yes, since the last update it works perfectly for me.
@@lowrider2756 so it didn't right out of the box. Like I said
@ I have nine headsets and none of them worked perfect from day one. I started with quest 1 - even quest 2 was long time far from perfect. This takes time.
The important thing is, that they hear, care about and fix it. By the way, have you ever seen any software without bugs? No, because it is not possible, when things are getting complex.
Why not get a meta quest 3 or the pimax crystal instead of spending money on the apple vision pro headset + new controllers(external) tho, cause apple?, I mean the pimax do have an amazing value (better quality than apply vision pro, resolution + higher fov + eye tracking etc), all of this for pcvr
I understand regular "spatial computing", but pcvr on the apple vision pro is a joke., you're just bill gates-, better to wait a few years until fov gets bigger n stuff, idk
Because Vision Pro does also something different in stand alone. Since I have been used Vision Pro also for PCVR I use Quest 3 really rarely.
yep, that just question of brand, and a lot of people will say that its lie, it has something special (spatial?), but i gonna say it - quest 3 just better
@@call_me_ondreo It isn’t about brand but the quality of the vision. Blacks, resolution, contrast, details in MR, Spatial Pensona, things you can do in collaboration…
@@call_me_ondreoLook at the specs and you will see the q3 is much worse in almost every aspect. But you can nevertheless have fun with the q3.
Meta Quest is still better product overall lol
It's also like $3,000 cheaper. They're designed for different markets.
at this point they should just get meta quest controllers working on the vision pro rather than buying this crap
🤣So they directly copied the look, the button layout, and the name. Jebus
too little too late, lol
its still ass. $4000 headset thats worse than a q3
Agreed. Also consider that these are a newer pair of controllers so the firmware won't be as in-depth as the quest lineup of controllers. Also keep in mind the price
Maybe the controllers are worse than the current quests, but the vision pro is overall the much better headset.
The AVP is about 10 times better than the Q3. Stop fooling yourself.
@@ryanmalin To be more precise, it is something different. At the moment I use ndi streaming to play astrobot on ps5. This way I can stream anything over hdmi in high quality to vision pro.
@@lowrider2756 "10 times better" .... how?
Hahaha, Steam´s new controllers will be so much better. Apple is late to the party. As always. It is a shame what this company has become. A bad joke XD
only idiots will game on Apple products LOL
AVP is DEAD a cheaper version is needed
first dislike.
These should have been included with the Vision Pro
Can i see the firmware file you used?
Why would a controller need an active cooling fan is ridiculous
Because the controllers are performing computer vision processing which actually requires serious computation. The Quest Pro controllers suffer from overheating and shutting down because they don't have active cooling fans like this. So there's actually good reason for it.
Imagine the Vr rig you could buy or build for they price of the pro plus them temu controllers