Man, that's a really good job you did right there. i am making a tree now and a lot of the tools and concepts you used are really helping me. And liked a lot the explanations you did, it's nice to understand what and why we are doing each step. Thank you very much for sharing this with us :) Hope you having a nice day too. Bye.
I have a huge problem when i try to import my tree to unity. The tree doesnt have textures on the materials and if they get the texture with some optimise they are like the leafs you created on the first video. They are grey plane with a leaf on the middle can you help me with this? Do i need to unwrap the leafs?
Hello, this is from the personal account of CtrlAultDelTutorials. When you select the asset in the project window of unity, there should be a setting for importing materials and textures to save them locally in folders. Option 2 is to remake the materials in Unity and re-apply those materials.
@@jault01 could i possibly communicate with you somehow and show you all the problem and the roots of it cause i have a terrible problem with every option... If you have the time to help me a little bit let me know. Thanks again
Can you make detail 3D model of planes and cars because it is hard to find tutorial about it. And I am not the only one who think that. Thank you for you great content in your videos!:))
or just make video on how to model this bed for game engine ready drive.google.com/file/d/1SshEhrH2kzgqh8jBkLb1mnj4kWORI6tn/view?usp=sharing drive.google.com/file/d/1rk-_rsFh1cFBTUo0LJWf9AFl7Fpc9fFD/view
Yes, there is an align setting that I believe defaults to the Z direction, you could try either X or Y, and you might have to flip the axis. Otherwise, you can Reset Xform, or reset transform.
@CtrlAultDelTutorials Isn't this supposed to be the third video in this series, as this one is the same as the second. WOW! Hasn't anyone mentioned it in 2 years? LOL
Man, that's a really good job you did right there.
i am making a tree now and a lot of the tools and concepts you used are really helping me. And liked a lot the explanations you did, it's nice to understand what and why we are doing each step.
Thank you very much for sharing this with us :) Hope you having a nice day too. Bye.
I'm really glad you enjoyed the tutorial and found it helpful. Let me know if you need anything else.
Thats like the only tutorial how to actually make a damn tree I've found... thank you.
Glad you found it. I think my technique works well. Glad you found it useful.
Wow the result was mind blowing. Thank you for sharing this tutorial it helped a lot. ❤
+Ibrahim Osman thank you sir!
This is seriously a good tutorial!
thank you for the tutorial
You are very welcome. Thank you for watching!
I have a huge problem when i try to import my tree to unity. The tree doesnt have textures on the materials and if they get the texture with some optimise they are like the leafs you created on the first video. They are grey plane with a leaf on the middle can you help me with this? Do i need to unwrap the leafs?
Hello, this is from the personal account of CtrlAultDelTutorials.
When you select the asset in the project window of unity, there should be a setting for importing materials and textures to save them locally in folders. Option 2 is to remake the materials in Unity and re-apply those materials.
@@jault01 could i possibly communicate with you somehow and show you all the problem and the roots of it cause i have a terrible problem with every option... If you have the time to help me a little bit let me know. Thanks again
@@minuszero42 Do you have twitch?
@@jault01 yes but i was talking for discord so i can explain you my situation. I want to start a project and i need help for the most easy step :p
How to export the model with alpha textures intact?
Can you make detail 3D model of planes and cars because it is hard to find tutorial about it. And I am not the only one who think that. Thank you for you great content in your videos!:))
+Ibrahim Osman I can try to make these. Any specific planes?
Nice intro!
Please a video on how to bake maps and make low poly version for cloth made up in marvelous designer to import into unrealengine.
I certainly would do this, but I am not skilled with MD and rarely use Unreal. I’m sorry. I do have one on baking light and textures though.
Do on baking cloths made in 3ds max and making them low poly for any game engine import able .
or just make video on how to model this bed for game engine ready drive.google.com/file/d/1SshEhrH2kzgqh8jBkLb1mnj4kWORI6tn/view?usp=sharing
drive.google.com/file/d/1rk-_rsFh1cFBTUo0LJWf9AFl7Fpc9fFD/view
Hey
when I create the branches they don't rotate along the direction of my cursor. Any help?
Yes, there is an align setting that I believe defaults to the Z direction, you could try either X or Y, and you might have to flip the axis. Otherwise, you can Reset Xform, or reset transform.
Thanks for your time
You're welcome!
@@CtrlAultDelTutorials where can i find that settings bro !! thanks
Interesting way of modern 3dsmax to create trees :D i normaly uses splines lol :)
+StigDesign1 thank you. I try making all of my tutorials without plugins.
Awsome :D
Omg yess
+Ileana Emerald Thanks!
Anybody experiencing a crash similar to 16:31 resetting xform on the model solved this for me. Hope it helps.
neat
hiya its me from that 9gag post
Oh hey! If you check my profile you will see it her contact info too. Hope you like the videos. Feel free to message me here or Instagram.
@CtrlAultDelTutorials Isn't this supposed to be the third video in this series, as this one is the same as the second. WOW! Hasn't anyone mentioned it in 2 years? LOL
Oops! It's TH-cam/Firefox baiting me! Even though I clicked on the next video and showed the text below, the video was the second installment.
*Oh Come On BSOD Windows AAAAAAARGH!*