I'm not particularly new to programming but I had a surprisingly hard time getting into the space engineers API. I can't even explain why, especially not now since I finally had the infamous "Aha-Moment" (I have no idea what you call that in english^^). The long and short of it, while watching your video it finally made click in my head and for that I want to thank you very much!.
"Ah-Ha Moment" ~English Translation :P also known as the "Eureka Moment" (minus the jumping out of your bathtub and running down the street naked part, hopefully)
you should continue with this Funshine, Im learning a lot, like your methods and you explain it all really well. Hope to see part 3? Subscribing in hope ;)
YES, Please Do! TH-cam doesn't always show the next video in the suggestion list, so unless I Scroll through ALL of the Videos you've EVER uploaded +FunshineX then it's impossible to know for sure if I've seen all of the episodes or not.
A link to the workshop item for the helper functions used here would be great. The tutorial isn't very helpful without, and I've had trouble locating it via search
wow I thought it was a full tutorial but I can't complain I just can't wait to get into %'s and over all like power and mutable blocks like batteries and solar panels
The Programming Language is called "C#" (C Sharp, like the Music Note), any tutorial on that should be able to teach you the basics of the Language, as far as the API is concerned (the portion of the Core Code you import from the Game to get your Code to recognize what it's doing) I'm still looking for the GitHub Code Repository Link, haven't tried Googling it yet, too busy lol
Liberty Prime; wait so is c# a(the) meta for the language used within the gameplay (ie. scripting blocks)? Or perhaps they’ve just added more operators to its functions and objects (ie. “++” and “- -“). Unfortunately I’ve no idea, I have only worked with c++.
Liberty Prime check out snap.berkeley.edu/run its block based scripting. I do not recommend starting out with HTML it’s not the same as coding. You could also look up “thinkpython” the book is called how to think like a computer scientist, and download IDLE through the python official site, that is actual scripting and a great place to start. Another point to make, is in the case of programming google is your friend, most programmers learn coding on the fly (for different languages) by googling their questions.
@@brendendelong2109 thanks for the advice man, I've been trying over years to learn to code but I've been having alot of problems. I'll heed your advice and explore the links you sent me.
I don't understand why you guys make stuff so complicated.. You start with "hello world" in ep 1, then go into this bizarre stuff of centering text with someone elses scripting code.... Nobody really cares about that when they are starting out... Just do "hello world" then show how to periodically show different messages with a timed loop.. then after that show how to display an amount of ore in a box.. then progress.. later on we can worry about "looking pretty".. Most people are simply looking to find out how to display power, maybe an inventory item, etc
i think it has to do with "object oriented programming " mindset that every programmer has nowadays.problem is that with scripts for SE it barely works to do object oriented programming because you still have everything on one page and if you want to have it work on another project you basically have to copy the same tools over wasting character space there is a way to talk between programming blocks but you can't really pass much data between them and then there's the scripting workshop limitations of having just 1 script at a time, no script packages.
Yea I think it's picking up because the old scripts aren't working anymore. People are trying to fix scripts like the RDAV's fleet ai and the mining ai.
Please do! Bought the game recently and now finally got deep enough to want to code. I think more and more people will be picking up the game now with some decent updates and other videos are hard to find. So it could be a pick up for your channel as well.
Please pick up this series again, it's so useful. Even though a few things are deprecated this is the best SE scripting series
I'm not particularly new to programming but I had a surprisingly hard time getting into the space engineers API. I can't even explain why, especially not now since I finally had the infamous "Aha-Moment" (I have no idea what you call that in english^^). The long and short of it, while watching your video it finally made click in my head and for that I want to thank you very much!.
"Ah-Ha Moment" ~English Translation :P also known as the "Eureka Moment" (minus the jumping out of your bathtub and running down the street naked part, hopefully)
Thank you for the clarification ... but for the last part, I'm afraid I can not guarantee that ^^
you should continue with this Funshine, Im learning a lot, like your methods and you explain it all really well. Hope to see part 3? Subscribing in hope ;)
Are you going to continue this series? I liked the first 2 episodes.
you should revisit this series.
having problems finding ep 1
do you have a scripting tutorial for thrusters?
please put these tutorials in a playlist
YES, Please Do! TH-cam doesn't always show the next video in the suggestion list, so unless I Scroll through ALL of the Videos you've EVER uploaded +FunshineX then it's impossible to know for sure if I've seen all of the episodes or not.
A link to the workshop item for the helper functions used here would be great. The tutorial isn't very helpful without, and I've had trouble locating it via search
wow I thought it was a full tutorial but I can't complain I just can't wait to get into %'s and over all like power and mutable blocks like batteries and solar panels
Did u ever make an episode 3? I'm having trouble finding it. Btw you are good at teaching this.
TING LI no i dont think so
is there any API documentation all i can find is steam tuts
There is a GitHub Code Repository somewhere for Space Engineers, I've yet to track it down, have yet to Google it though.
hi ... could you tell me where can i read documentation about function of this game?
The Programming Language is called "C#" (C Sharp, like the Music Note), any tutorial on that should be able to teach you the basics of the Language, as far as the API is concerned (the portion of the Core Code you import from the Game to get your Code to recognize what it's doing) I'm still looking for the GitHub Code Repository Link, haven't tried Googling it yet, too busy lol
Heya fun, SE just released. You still play? Come back to it? Not many good scripting /Modding tutorials out there ... not so hint hint
This doesn’t look like c# but rather c++, iteration in c++ can be written as index++ hence the c++.
Space Engineers is coded in C#
Liberty Prime; wait so is c# a(the) meta for the language used within the gameplay (ie. scripting blocks)? Or perhaps they’ve just added more operators to its functions and objects (ie. “++” and “- -“). Unfortunately I’ve no idea, I have only worked with c++.
@@brendendelong2109 I don't know man, all I know is the game is coded in C#. I wish I could code lol
Liberty Prime check out snap.berkeley.edu/run its block based scripting. I do not recommend starting out with HTML it’s not the same as coding. You could also look up “thinkpython” the book is called how to think like a computer scientist, and download IDLE through the python official site, that is actual scripting and a great place to start. Another point to make, is in the case of programming google is your friend, most programmers learn coding on the fly (for different languages) by googling their questions.
@@brendendelong2109 thanks for the advice man, I've been trying over years to learn to code but I've been having alot of problems. I'll heed your advice and explore the links you sent me.
I don't understand why you guys make stuff so complicated.. You start with "hello world" in ep 1, then go into this bizarre stuff of centering text with someone elses scripting code.... Nobody really cares about that when they are starting out... Just do "hello world" then show how to periodically show different messages with a timed loop.. then after that show how to display an amount of ore in a box.. then progress.. later on we can worry about "looking pretty".. Most people are simply looking to find out how to display power, maybe an inventory item, etc
i think it has to do with "object oriented programming " mindset that every programmer has nowadays.problem is that with scripts for SE it barely works to do object oriented programming because you still have everything on one page and if you want to have it work on another project you basically have to copy the same tools over wasting character space
there is a way to talk between programming blocks but you can't really pass much data between them and then there's the scripting workshop limitations of having just 1 script at a time, no script packages.
Continue.
episode 2 escalated quickly from how to hello world in SE
I'm sad that this died after two installments.
Its funny it got very little views after I put it out, but now its picking up. Maybe I could revisit if I can find the time
Yea I think it's picking up because the old scripts aren't working anymore. People are trying to fix scripts like the RDAV's fleet ai and the mining ai.
Please do! Bought the game recently and now finally got deep enough to want to code.
I think more and more people will be picking up the game now with some decent updates and other videos are hard to find.
So it could be a pick up for your channel as well.