Every Tyranids Datasheet from the Leviathan Box Reviewed! Neurotyrant + Winged Prime Revealed

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  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Let's talk through the tyranids datasheets from Leviathan...
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    0:00 Intro
    1:45 Rippers
    4:15 Screamer Killer
    5:40 Psychophage
    7:41 Barbgaunts
    9:55 Termagants
    12:30 Neurotyrant
    16:19 Von Ryan's Leapers
    18:45 Neurogaunts
    20:12 Winged Prime
    22:55 Closing Thoughts
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ความคิดเห็น • 242

  • @stoneosborne9247
    @stoneosborne9247 ปีที่แล้ว +244

    My favorite model so far is the Tyranid Tyranid that adds +10 Tyranid.

  • @CharlesUrban
    @CharlesUrban ปีที่แล้ว +158

    I take it that Von Ryan was the first important guy that the Leapers killed. "Don't worry, men. We're safe on this wall. There's no way that those things can jump that high AAAAGH."

    • @blockwithaglock96
      @blockwithaglock96 ปีที่แล้ว +23

      Knowing warhammer they where discovered by mr.ryan leapers and the von stands for "of"

    • @keeper_of_the_nerd_herd
      @keeper_of_the_nerd_herd ปีที่แล้ว +2

      ​@@blockwithaglock96 that is exactly it

    • @TheSoul1001
      @TheSoul1001 ปีที่แล้ว +6

      The name is the planet they were first found on, most “named” tyranid units are named after the planet they were first met on (parasite of mortrex for exemple) (also planets can be named after people like Rynn’s world)

    • @keeper_of_the_nerd_herd
      @keeper_of_the_nerd_herd ปีที่แล้ว +2

      @Ty P go and take a look at second editions lore, there they have stated why they are named what they are named

    • @SirBrasstion
      @SirBrasstion ปีที่แล้ว +3

      The Gary Leaper didn't feel right so they went with Von Ryan instead.

  • @syaz2609
    @syaz2609 ปีที่แล้ว +50

    That Prime really rolled well vs the Terminator in the trailer lol

  • @gregorygreenwood-nimmo4954
    @gregorygreenwood-nimmo4954 ปีที่แล้ว +16

    I think the simplest way to get use out of the Neurogaunts (pending the information as to what a Nodebeast actually does in the full Tyranid rules) would still be to use a Neurotyrant's Synaptic Relay ability on Neurogaunt units that are 12" away, essentially placing those Neurogaunt units into Synapse range at a distance, which allows those Neurogaunt units to then generate their own Synapse auras. That nets you three Synapse auras on the cheap, lets you spread that Synapse area out over considerable distance for better coverage, and you can put the Neurogauts into harms way to provide forward Synapse coverage in the knowledge that the unit is cheap, it has the Endless Multitude keyword so it can readily be reinforced by stratagems if necessary (and because both units are in synapse range you can refresh both at the same time for no extra CP cost), and ultimately even if the Neurogaunts unit is wiped out it is largely expendable, every shot aimed at it is not aimed at more valuable units, and you can always move up other Synapse units to pick up the slack if necessary. For bodyguarding the Neurotyrant itself, I would use Tyrant Guard, which will not only have higher toughness and generally greater durability, but will almost certainly benefit far more from the Neurotyrant's Node Lash ability.

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 ปีที่แล้ว +2

      Yeah, this could be even more useful if synapse unlocked abilities and stratagems. Or if the rules allow synaptic relay to transmit psychic powers to other units.

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 ปีที่แล้ว +2

      Honestly all the units look solid, the only units I am worried about are that the tyranid prime should probably have an extra pip of ap, the rippers might be trash if they don’t either gain OC or are super low on cost, and the fact that the barbgaunts can split fire and debuff 5 units on average, with a relatively low point cost. I think shrike prime might be relegated to some units, which is fine if a little disappointing, rippers will be a fine unit but will be noticeably less impactful on scoring. And barbgaunts will get a faq that limits the buff to only one unit:

  • @fruminousbandersnatch2137
    @fruminousbandersnatch2137 ปีที่แล้ว +3

    the von ryan's actually feel more ambush bodyguardy, that heroic intervention means you can have them near a less melee (or just more likely to receive a charge) tyranid to get an intervention that fights first, potentially cutting some damage down for the main target ( zoanthropes, hive guard, biovores etc) I think some fun shenanigans can be conducted with them.

  • @eelacanth
    @eelacanth ปีที่แล้ว +17

    Was kinda hoping the neurotyrant would have somewhat comparable damage to a hive tyrant (not as much, but with a more psychic flair)

  • @DJCallidus
    @DJCallidus ปีที่แล้ว +42

    Auspex solidly posting in the witching hour again.
    All Praise the Omnissiah 🙏

  • @matthewquan9083
    @matthewquan9083 ปีที่แล้ว +5

    It seems off to me that Bio-plasma Scream is blast when the Screamer Killer is somewhat infamous for grabbing people and then vaporizing them with the scream, but it can’t shoot in melee.

  • @RozanovaHunter
    @RozanovaHunter ปีที่แล้ว +61

    The fact that none of the Leviathan models have Battleline (including Termagants!) has me really curious to know what in the indexes will actually have it.

    • @47slogra
      @47slogra ปีที่แล้ว +6

      Battleline will probably be define in detachments

    • @guysolomon7904
      @guysolomon7904 ปีที่แล้ว +4

      6 units of 20 gaunts would be utterly overwhelming xD I think 60 is fine haha

    • @TheSoul1001
      @TheSoul1001 ปีที่แล้ว +4

      @@47slogra except we’ve seen battleline on other armies datasheets :/

    • @t_jay5159
      @t_jay5159 ปีที่แล้ว +4

      @@TheSoul1001 Perhaps Tyranid gaunts will be battleline is some detachments and not battleline in others such as the Big Monster detachment. Datasheets with the battleline keyword might mean that no matter the detachment, they will always be battleline

    • @Tehstampede
      @Tehstampede ปีที่แล้ว +2

      I heard from a few sources that this was actually a misprint in the launch boxes

  • @jimbusher5895
    @jimbusher5895 ปีที่แล้ว +4

    "Must have rolled well in the animated trailer"

  • @HenryC04
    @HenryC04 ปีที่แล้ว +58

    Death Guard not gonna like that barbgaunt ability…

    • @anexistanthuman2435
      @anexistanthuman2435 ปีที่แล้ว

      Barbgaunt ability is straight cancer, you can slow 5 entire units, and if you take more it can be even worse. Assault armies beware!

    • @surpriseandterror9698
      @surpriseandterror9698 ปีที่แล้ว +73

      Death Guard not gonna like 10th Edition 😩

    • @Clunan
      @Clunan ปีที่แล้ว +12

      *sad gurgles*

    • @loganparry2676
      @loganparry2676 ปีที่แล้ว +7

      We don’t like anything in 10th lol. I’m excited to be so terrible they overtune the piss out of us

    • @johndavies4801
      @johndavies4801 ปีที่แล้ว +1

      Noone is tbh.
      Tbh not many are going to like 10th at this rate.

  • @JaguarInfinity
    @JaguarInfinity ปีที่แล้ว +3

    Parasite of Mortex being able to spawn ripper swarms that reduce an opponent's OC by half could be powerful and might explain ripper swarms not being given OC of their own, but i feel it's a big shame they don't get it because as it is they're pretty opportunistic units who's best use would be securing objectives the opponent has left poorly defended. Maybe there is some gimmick they would be particularly useful for that we'll find out in due course

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว +1

      If you round down after reducing by half they could be useful against OC1 units shooting from a point.
      Otherwise they better be damned cheap

  • @obsidi2
    @obsidi2 ปีที่แล้ว +3

    How good rippers are depends on if they clarify its ability rounds down. If that is the case, they could be quite good against elites that are OC1 putting them to OC0, even one turn of that (before the rippers die), could be useful to prevent points by the opponent (even assuming they do 0 damage). Either way, could be good against knights, where they would lose a lot of OC from the rippers.

    • @timheinrich3752
      @timheinrich3752 ปีที่แล้ว +1

      I bet you they'll FAQ it to say they can't reduce OC1 to OC0.

  • @Swrdfshtrmbns
    @Swrdfshtrmbns ปีที่แล้ว +4

    I think the fact that the Fleshborer is S5 in an edition where the transports and light vehicles are all T8/9 is getting overlooked.

  • @honestindomitus1342
    @honestindomitus1342 ปีที่แล้ว +4

    That pouncing leap on Von Ryan’s Leapers could be a deadly combo with Rapid Ingress and fights first to counter an opponent attempting a deep strike charge of their own

  • @95ttung
    @95ttung ปีที่แล้ว +21

    Last time I was this early Cadia still stood

    • @williamsederberg1752
      @williamsederberg1752 ปีที่แล้ว +2

      It still does and anyone that says otherwise is a hieratic

    • @anexistanthuman2435
      @anexistanthuman2435 ปีที่แล้ว +1

      @@williamsederberg1752 Cadia stands, as a bunch of rocks in space! Death to the false emperor!

    • @Saidan79
      @Saidan79 ปีที่แล้ว +1

      Not funny at all.

  • @dark67titan99
    @dark67titan99 ปีที่แล้ว +8

    So far the biologus and winged prime feel tacked on

    • @christopherclayton5500
      @christopherclayton5500 ปีที่แล้ว

      They do some interesting things with the winged prime in Combat Patrol, but as part of the Leviathan box... yeah.

    • @dark67titan99
      @dark67titan99 ปีที่แล้ว +1

      @@christopherclayton5500 completely agree, they decent models, potentially scary depending on the stats of thier squads but they don’t have much use in this set

  • @Christoph1901
    @Christoph1901 ปีที่แล้ว +13

    Putting the neurotyrant as a leader into a group of neurogaunts can backfire quite a bit. The core rules say that the toughness of the bodyguard is used until all the attacks of the attacking unit have been resolved. So if there's only a few gaunts left, leftover S6 Attacks will still be wounding the neurotyrant on 2s instead of 5s.

    • @MadStyxx
      @MadStyxx ปีที่แล้ว +4

      Not to mention Precision shots will directly wound the Neurotyrant against Toughness 3! I personally don't plan to pair those units at all.

    • @LeftClick
      @LeftClick ปีที่แล้ว

      Not if you slow roll them.

    • @Christoph1901
      @Christoph1901 ปีที่แล้ว

      @@MadStyxx True! So weird that precision triggers after the wound rule... And that doesn't even require any setup, just wounding on 3s

    • @Christoph1901
      @Christoph1901 ปีที่แล้ว +3

      ​@@LeftClick "Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic." and "As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit."
      Slow rolling doesn't change anything.All attacks from the attacking unit get to use the lower toughness.

    • @LeftClick
      @LeftClick ปีที่แล้ว +4

      @@Christoph1901 Thanks for the clarification! Damn, that's going to be a big OOF if you have a unit with a LOT of shots.

  • @eternalvibe9083
    @eternalvibe9083 ปีที่แล้ว +28

    I have mixed feelings about this set. Don't get me wrong, I will get the box set just for these guys, but I feel like the theme they went for with these guys was "the same but with a twist". Each one seems to have a current comparable nid, specifically in the lore.
    Leapers: Lictors
    Winged prime: Shrikes
    Neurotyrant: Hive tyrant, but it is also described as bringing the force of the shadow in the warp, which is something the Maleceptor in the lore did.
    Neurogaunt: basically weaker hormogaunts that just take hits, with a dose of synapse extension.
    Psychophage: Haruspex, just not meant for direct enemy lines.
    These are all cool, but I guess my concern is just that they are just what we have seen before, but with a more psychic focus. In spite of this, the only one who reached any form of dissatisfaction with me was the neurogaunt. Everything else has its place and value, but I feel they went too little with it. It would be cool if they went further with that psychic gaunt style, maybe making them do a psychic explosion upon death, to punish the enemy who just shortened the synapse range, but instead we have weaker tyrant guards who can be taken down by a firing squad.

    • @AnEnormousNerd
      @AnEnormousNerd ปีที่แล้ว +9

      I like the idea of Neurogaunts getting a weak psychic attack, but only while there's a psyker Leader in their unit.

    • @richmcgee434
      @richmcgee434 ปีที่แล้ว +4

      As long as you're drawing parallels, the Barbgaunts are arguably simplified biovores in terms of role.

    • @Tooupi
      @Tooupi ปีที่แล้ว +2

      Shrieks : Warriors with wings
      Lictors : Warrior but stealthy
      Warriors : bigger gaunt
      Hive Tyrant : Bigger warrior
      You can do it with everything. Start with Space Marines, you will be surprised

    • @eternalvibe9083
      @eternalvibe9083 ปีที่แล้ว +1

      @@Tooupi I disagree. I don't mean that they only look the same, only that in terms of combat roles, nothing new is brought to the table, though in hindsight the Leapers do fulfill something different from the Lictors. Lictors are not even built for direct combat, but are supposed to be reconnaissance, so no, they are not just stealthy warriors. Same goes for the hive tyrant, who also has a leadership role, and is a psychic. So effectively, the Neurotyrant is just the Hive Tyrant fused with a maleceptor, which doesn't bring much new stuff to the table. I understand having to retread old grounds, since there is only so many types of combat roles that can be fulfilled, but several of the nids mostly have a basis off current designs. I was just pointing it out, not hating or anything. Sorry for the long text btw.

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 ปีที่แล้ว

      I think neuroguants will be useful as a way to provide extremely cheap synapse extension or bodyguard. They might not be top tier but they definitely have a job for filling roles that nobody else can do on a budget. Since a lot of leaders will basically need a unit to survive, the neuroguants are the natural choice for people looking to save points on melee capability that they don’t need.

  • @Unrealchamp88
    @Unrealchamp88 ปีที่แล้ว +9

    Looking through both Nid and marine sheets, I'm less of a fan of 10th now. Seeing the core rules (leaks and official articles) had me optimistic with how the game would play. Battle-shock I love because a soldier doesn't need to be killed to not be effective, so like that broadening out of tactical choices. Universal rules, great, straightforward, no mess, use them to make weapons feel like what they're meant for and varied.
    But the lack of options for new units and stripping from existing has really irked me. I'm assuming these sheets are the full ones and not "limited" in there content due to being specifically for Leviathan (I don't suppose the termie capt sprue will have all those options on).
    Having combi-weapons reduced to some ubiquitous stat line undermines the point of them. In fact, the overall nerfing of marine gear options is very anti-thetical to marine design and play philosophy.
    We marine players get lots of kits, defo, my issue is that we almost don't know what's going on with our army. It's all over the place and that boils my p**s. It's why I have a 3D printer because GW clearly aren't acting in good faith, making clear what the plan is going forward, so why should we as customers.

    • @thegorefatherdonkhorneleon5159
      @thegorefatherdonkhorneleon5159 ปีที่แล้ว

      Yeah amen. There are just so many brain dead idiots who bought the hype and got influenced by the youtube fanbois content creators. 10th ed is dogshit and is an even more constricted gane than 9th turned into. The FW decision was disgusting and did me

    • @IndianaSmallmouth
      @IndianaSmallmouth ปีที่แล้ว

      Who cares about marine players. Go jump in a lake. ;)

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว

      Find it very hard to disagree with that.

  • @chandlerpearce6213
    @chandlerpearce6213 ปีที่แล้ว +22

    I’ve been very positive on 10th until the sheet releases today, but for the first time I’m a bit pensive.
    The Neuro-Node and a few other things have me a little concerned we aren’t getting all the rules until the codexes drop, but wait and see of course.

    • @nukem8128
      @nukem8128 ปีที่แล้ว +1

      kinda the whole point about indexing the game

    • @chandlerpearce6213
      @chandlerpearce6213 ปีที่แล้ว +4

      @@nukem8128 I mean not necessarily. If they launch with all their abilities/stats set out there is still space to space to add to them in a codex with additional detachments, crusade options and the like (on top off “finalising” the rules).
      The fact the neuronode seems to do nothing just really strikes me as odd and half baked for the rules in general (unless they are JUST a different cool model).

    • @le_chimp
      @le_chimp ปีที่แล้ว +1

      I'm more concerned that we don't get more rules in their codex than what is shown here. The neurogant profile for example is a little bit too simple for my taste.

    • @chandlerpearce6213
      @chandlerpearce6213 ปีที่แล้ว

      @@le_chimp while I agree, I think they are meant to be a simple unit
      And are effectively always +1 to hit, +1 to wound while enemies are batteshocked because you won’t take them without another unit (unless they’re really cheap)

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      @@chandlerpearce6213 they don't get that on their own, they would have to bodyguard a neurotutant

  • @eternal6930
    @eternal6930 ปีที่แล้ว +3

    I do hope that the rippers arent a clue that scarabs will be OC0 too

    • @themalaphage673
      @themalaphage673 ปีที่แล้ว +2

      I'm also really hoping this isn't the case. I badly want my 24 Scarabs to get OC1.

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว +1

      I mean, getting swarmed by scarabs should ABSOLUTELY interfere with who gets objective rights, if not outright win it. Balance-wise it’s up in the air, but logically, scarabs would be nearly impossible to fight off or ignore for infantry.

  • @emperornapoleon6204
    @emperornapoleon6204 ปีที่แล้ว +1

    The Neurotyrant is an awesome model. I can’t wait to field it with a host of Zoanthropes!

  • @GreyLionGaming86
    @GreyLionGaming86 ปีที่แล้ว +1

    I really hope that my warriors with dual boneswords and deathspitters aren't redundant in the new edition.
    It's probably a sign a new warrior kit is on its way though.

  • @CookingandWH40kVideos
    @CookingandWH40kVideos ปีที่แล้ว

    Never stop making these

  • @lorentzcoffin4957
    @lorentzcoffin4957 ปีที่แล้ว +17

    Pretty weak data sheets overall. I wouldn’t hold my breath about them getting low point costs though. GW’s probably still in bug squisher mode from the 9th edition codex so I expect some pretty steep costs no matter what.

    • @wizard0313
      @wizard0313 ปีที่แล้ว +5

      I fully expect the SM to have some op stats to points costs, while the Tyranids won't. Same way to how the 9th ed Necrons were conveniently just under the SM stat wise in that starter box

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      Well that's a shame because 9th edition Tyranids sucked.
      There were only a few rules that pushed them into being broken, but datasheets and outside those rules?
      Not really great

  • @holdemort8439
    @holdemort8439 ปีที่แล้ว

    So excited for mixed gaunt spam

  • @samuelharmssambamsjm269
    @samuelharmssambamsjm269 ปีที่แล้ว

    I suspect the tervigon would allow you to target gaunt units it's attached to with the strat for 0CP or -1CP. I also think it will likely be a leader unit for them.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 ปีที่แล้ว +1

    Let the insect invasion begins again... for the Fourth Time!

  • @themilo1567
    @themilo1567 ปีที่แล้ว +2

    Most of this looks fine. Biggest dud seems to be the Neurogaunts. But even those have their uses if properly costed, if only as simply being a very cheap way to give your characters more wounds.

  • @silverfortune2205
    @silverfortune2205 ปีที่แล้ว +2

    Why the Neurotyrant's range attack is only a glorified flamer and why the Winged Prime's melee is only damage 2 is baffling to me. The Neurotyrant should also be equipped with a range attack for elites (you know, so it's actually a great psychic shooter?) and the winged prime should be damage 3 so it accurately reflects the trailer and advertisement that the talons can rip apart terminator armor.

  • @jamiehutber9754
    @jamiehutber9754 ปีที่แล้ว

    I've worked it out!!!😂 You have no sleep pattern!!

  • @mikecourt13
    @mikecourt13 ปีที่แล้ว +3

    I have a hard time believing that they really gave the screamer killer toughness 9 but Ghazghkull they gave toughness 6... oh, and Human supreme commanders are all T9 as well. wtf?!

    • @themalaphage673
      @themalaphage673 ปีที่แล้ว +1

      Ghaz is only T6?? That is shocking considering the model is literally 99% super heavy armour lmao

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว +1

      @@themalaphage673 he’s not as tough as a Custodian terminator…
      I love Custodians and they should definitely be very tough, but good grief why is a super-Ork the size of Ghaz in a bus-worth of armour not at least as tough as a Custodian…?
      Why T6?!
      I’m apprehensive for tenth, man… I keep wanting to hope, and I just keep seeing so many avoidable, brain-dead decisions being made with each preview that they can’t take back. Things that should be so obvious, or easy.

  • @RagingWyvern
    @RagingWyvern ปีที่แล้ว +5

    Every early fight I've watched of the box the sm won but usually close, they had nothing to deal withe the dreadnought

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว +1

      The more I look at those and then at the game as a Whole I feel that Nids won't have Anything for Vehicles beyond the Tyrannofex and if we look at earlier editions (5e comes to mind) GW will horribly overprice out only Tank Killing Unit. Then we will lose to the Parking Lot edition once again.

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 ปีที่แล้ว

      @@williamtorres4140eh, stone crushers exist, not too worried
      That is an issue with the starter box though.

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว +1

      @@Aconspiracyofravens1 Stone Crushers are going to Legends and being "Retired". My play group follows tournament format so they will be illegal.

    • @Aconspiracyofravens1
      @Aconspiracyofravens1 ปีที่แล้ว

      @@williamtorres4140 oh, regular carnifex with claws?

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว

      @@Aconspiracyofravens1 We'll see. If it's not too points restrictive I'll play Carnifex Bowl. I love me a Good Stampede

  • @grilledchicken5301
    @grilledchicken5301 ปีที่แล้ว +1

    If shrikes get a similar weapons profile maybe minus 1 attack the prime would be terrifying for medium and lower infantry able to quickly wipe a squad assuming the squad rules are similar to current warriors 3-6

  • @amusician1771
    @amusician1771 ปีที่แล้ว +7

    Seems this edition will really come down to points/other models to come because the bugs seem raaather lacklustre ngl. 😕

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว

      Hopefully they’re fielded in genuine, scarily-large hordes…?

  • @Pers0n97
    @Pers0n97 ปีที่แล้ว +2

    The fact that the neuroloids of the neurotyrant are literally non entity is such a cop out, and a clearlh rushed one. Thos guys seems to have been designed to be a rather obvious cryptothrall/shield drone body guard addon to the neurotyrant (and potentially other zoanthropes) but the rule team just "kinda forgot" about them last second.
    Same for the neurobeast,that thing was CLEARLY meant to be different than the rest of the unit, but that was axed last second.
    The more I see datasheets, the more I feel like there was an original 10th version with cooler datasheets at some point, one where combi weapons were still a thing and this nyds actually meant something, but some clueless hack in charge DEMANDED that the game got dumbed down as much as possible to finally get as close as AoS as they wanted 40k to be since 8th.
    And why that winged prime don't have any god damn gear option? It can't be because GW is showing only the monopose gear since the gants and the terminator captains do have their full gear on their cards.

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว +1

      I’m getting worried, again…
      So many brain-dead, obvious decisions they’re messing up that they can’t take back…

  • @DigitalSniper45
    @DigitalSniper45 ปีที่แล้ว +5

    How does rounding work? Does it still round down so that rippers actually turns OC1 units into OC0?

    • @PokkyJon
      @PokkyJon ปีที่แล้ว +1

      Why does it have to round? OC1 models just become OC0.5, so a unit of 5 would have a total OC of 2.5

    • @ryan7883
      @ryan7883 ปีที่แล้ว +3

      ​@@PokkyJon GW usually likes to round to whole numbers i.e. when things have damage. I appreciate this is a bit different but imagine they'll approach in the same way

    • @obsidi2
      @obsidi2 ปีที่แล้ว +1

      I’m hoping it rounds down to the nearest whole number.

  • @nukem8128
    @nukem8128 ปีที่แล้ว

    waiting for the Salt

  • @Meuduso1
    @Meuduso1 ปีที่แล้ว +8

    Some of these datasheets seem a bit off, like the missing Neurogant thing etc.
    My thinking is that these rules are there for the Leviatahn boxset to play with. On the other hand though, some of the Marine datahseets seem more complete than what the box offers like the Captaind and the Termies so it'll be worth to check these units in the index and codex again

    • @keithchristmas7315
      @keithchristmas7315 ปีที่แล้ว +1

      These are the Index sheets. They'll be replaced with the Codex in a couple of months
      We've actually seen some of what are presumably the Codex profiles, since they're on the build instructions that people who have Leviathan already have shown off. Codex Neurotyrant has lower toughness and wounds but the Neuroloids have separate profiles and the psychic shooting attack is stronger. Also synapse bugs appear to have 4+LD.

  • @JohnnyBuschi
    @JohnnyBuschi ปีที่แล้ว

    Will 25mm based gaunts still be legal in tournament play?

  • @azarael77
    @azarael77 11 หลายเดือนก่อน +1

    If you attach the Neurotyrant to the Neurogaunts, wouldn't he just become extremely squishy? I mean, you always use the lowest toughness in a unit so if you attach a Neurotyrant to a unit of Neurogaunts and the unit gets more damage than the Neurogaunts can soak, this would reduce the toughness of the Neurotyrant from 8 to 3, wouldn't it?

  • @poursperfectpints
    @poursperfectpints ปีที่แล้ว

    I actually quite like the Ripper rules. Warhammer Fantasy bat swarms were very similar, causing problems with enemy combat resolution scores. Fantastic support units, even if they were mostly rubbish on their own.

  • @Mika-yb1qg
    @Mika-yb1qg ปีที่แล้ว +3

    I think neurogaunt are more important that they're given credit for. They do nothing so they'll be a very cheap screening unit that'll allow your synapses to stay hidden without losing synapse range. And since point/wound is low your opponent will have to invest a lot more going though them than you paid to have them there. You only have 5 turns !
    Very cheap wounds on the field is what made termagant good in the past. Neurogaunt could be the new go-to battleline if the Tervigon or the hormagaunt don't show up with 'something new'

    • @Errtuabyss
      @Errtuabyss ปีที่แล้ว

      Sure, but will they be cheaper than a Parasite? Which has much greater movement, his own Synapse and can be useful outside of just the Synapse.
      That is the main reason I personally am not exited about them. They give you cheap bodies, but if they aren't significantly cheaper than Termas (which I honestly doubt) I can't see myself taking them over other units.

    • @Mika-yb1qg
      @Mika-yb1qg ปีที่แล้ว

      @@Errtuabyss well they are termas without a gun and with a slightly worse ability.
      And I don't know why the parasite entered this conversation, you can't screen nor protect a neurotyrant with a parasite, and you can't nor should dive with neurogants

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      But you only really need synapse on objectives, and for whatever strategem or abilities you want to use.
      It's not like you lose a shit ton of models for failing it still, so Tyranids don't even really need to be in synapse.
      I can think of uses for them, but they don't strike me as some grand strategic option.

    • @Errtuabyss
      @Errtuabyss ปีที่แล้ว

      @@kamikeserpentail3778 well, you can't regenerate models via strat, no overrun for additional movement, no fight on death. And lose models on 1s and 2s if you fall back.
      But yes, it's not as bad as some people make it out to be. If you only care for them move blocking or doing dmg synapse is irrelevant.
      We also now know that the Parasite indeed lost Synapse (as did the Broodlord) but you can upgrade a character to have synapse 9" (instead of 6" and not limited to characters with synapse).
      Warriors also look as good as they where. If their points didn't get up much of course.
      So it's really not that hard to get synapse.
      I see even less reason to use neurogants with the index out. The Neurotyrant is still me with the Malanthrope and Zoas doing good and don't need additional protection.

  • @leafy126.5
    @leafy126.5 ปีที่แล้ว

    Im confused with these new datasheets. Where does it say that the neurogaunts can block damage from a neurotyrant. Or how do you know that the von ryans leapers have a -1 to hit?

  • @Vinterloft
    @Vinterloft ปีที่แล้ว +16

    I am convinced GW's rules writers intentionally write rules to piss people off. Neurotyrant can't lead Zoanthropes? What kind of upside-down, pants-on-head, ludicrous oversight is that?

    • @theanomalousduck264
      @theanomalousduck264 ปีที่แล้ว +5

      Probably so it wouldnt make the neurothrope redundant.

    • @thegorefatherdonkhorneleon5159
      @thegorefatherdonkhorneleon5159 ปีที่แล้ว

      GW: play the way we want you to or fuck off!

    • @darko-man8549
      @darko-man8549 ปีที่แล้ว

      To hamstring players. It gives GW more control

    • @zacharypurdue4584
      @zacharypurdue4584 ปีที่แล้ว +5

      @@theanomalousduck264 ideally the Neurothrope and old Tyranid prime model (assuming they add a new walking variation) would become “SGT” models for them.
      What’s truly frustrating is that the Nodebeast doesn’t have rules. The big Neurogant

  • @joshsmith1179
    @joshsmith1179 ปีที่แล้ว

    Thank you for pointing out something i had overlooked. I wasn't a huge fan if the way the Tyranids performed in early reports, but this adds to the meta of the Tyranids just throwing so much at the enemy, the enemy doesn't know what to attack first. Maybe this will help when the codex drops. We'll see.

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว +2

      That would be nice in lore. But in game it's never complicated. Kill what can kill you back don't kill the small pests they will die themselves to a couple Battle shock tests without Synapse.

    • @joshsmith1179
      @joshsmith1179 ปีที่แล้ว +1

      @William Torres Yeah. One can dream, though. Lol

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว +2

      @@joshsmith1179 I dream every edition. Missed out big on 9e where apparently Nids were good for a while. Every other edition except the Legendary 3e Nids have Sucked and been reduced to very poor options

    • @joshsmith1179
      @joshsmith1179 ปีที่แล้ว +2

      @William Torres Yes, early 9th was their peak as broken as they were. They weren't bad in 8th; their big problem was their codex was one of the first, so it fell victim to codex creep BADLY. Blood of Baal helped some, but yeah, they've been in a tough position for a while. Here's hoping we can avoid that now!

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      @@williamtorres4140 they weren't good in 9th unless you played a specific way.
      I did not.
      It was fun being tabled by like turn three.
      And no, units will not die to battleshock tests without synapse.

  • @Tzar-TZ
    @Tzar-TZ ปีที่แล้ว +1

    What happens if the rippers half oc1?

  • @Pers0n97
    @Pers0n97 ปีที่แล้ว +1

    Its pretty insane that GW still dont know how to make swarm units by now.
    Here GW, get some rule since your designers seem to be literally to untalented for that:
    Swarm, universal rule.
    Swarm all attacks aimed at swarms have D1 and minus 1 to hit at range.
    Blast weapons take the number of wound remaining in the unit rather than the the number of model when calculating the unit strenght.
    And with that you have a unit that is very resilient to big one shot weapons (like lascanons) but still very weak to flamers and their auto hits or explosions and their blast rule.

  • @themalaphage673
    @themalaphage673 ปีที่แล้ว

    So I thought on other data sheets we've seen the unit size on the back of the cards. Who's to say Screamer Killers aren't allowed to be in a group? I don't think anyone has seen the back of that card yet, have they?
    Edit: Also you didn't mention that Neurogaunts can be returned with the Strat that can target "Endless Multitude" units. I feel like that does make them slightly better.

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว +2

      Cards downloadable on Warhammer community.
      Screamer Killer's are solo

    • @themalaphage673
      @themalaphage673 ปีที่แล้ว

      @@kamikeserpentail3778 Didn't realize! Thanks for the info, sad they're forced to be solo tho

  • @user-eh2rz8ks3k
    @user-eh2rz8ks3k ปีที่แล้ว +1

    What's about those brainbugs next to neurotyrant?

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว +1

      Tokens. They do nothing. Some people say they will do something in the complete rules but who knows

  • @Konsti2.0
    @Konsti2.0 ปีที่แล้ว

    Is zhe Neurotyrant in synapse range of my army?

  • @kingxerocole4616
    @kingxerocole4616 ปีที่แล้ว +1

    What does "ablative wounds" mean?

    • @Rick-bd3qd
      @Rick-bd3qd ปีที่แล้ว +3

      Like wounds you have to get through before killing the good part of a unit. It’s not an official term in warhammer rules. But like the neurotyrant joining the neurogaunts, the gaunts are “ablative wounds” because your opponent has to kill them before getting to hurt the tyrant which is the actual dangerous unit.

    • @blueishdergon
      @blueishdergon ปีที่แล้ว +3

      The gaunts dont do anything, but your opponent has to shoot through them in order to get to the real target. The term comes from Ablative tiles and armor, which is meant to be destroyed to protect the thing underneath.

    • @kingxerocole4616
      @kingxerocole4616 ปีที่แล้ว +1

      @@Rick-bd3qd @BlueishDergon Thank you, gentlemen.

  • @Hanz_._...
    @Hanz_._... ปีที่แล้ว +1

    Are you gonna be able to stack the barbgaunt abilities? Making it like 1 inch movment?

    • @ThePlantIsNotAmused
      @ThePlantIsNotAmused ปีที่แล้ว

      No, those weapons don't directly subtract 2 from an enemy units movement, instead the enemy unit counts as "disrupted".
      And an ememy that is disrupted then gets the -2 to move, charge and advance.
      So no matter how many units of barbgaunts you fire at an enemy, they will never be anything else then "disrupted".

  • @richmcgee434
    @richmcgee434 ปีที่แล้ว +1

    Takeaways:
    1) Units sizes of 30 are probably gone, which is going to impact ork Green Tide fans even more than bugs. The lower cap might just be on the termagants to prevent more than 20 of them taking reactive moves, but I'm not betting on it.
    2) The restrictions on what units leaders can join seem harsh and poorly thought-out. The neurotyrant being unable to join units of zoanthropes is excessive niche protection for the neurothrope, and the winged prime is never going to want to be tied down by foot warriors - and shrikes are effectively confirmed not to exist. Nice to have a gargoyle leader I guess, but they aren't a melee unit unless they're getting a kit with a scything talons option so the prime is out of place there as well.
    3) Splitting warriors into melee and ranged sheets sounds awful and suggests that many of their build options will suddenly be illegal. Considering the high cost of their remarkably stingy kit and how long it's been around people may be rioting.
    Overall these sheets feel extremely dumbed down with very few build options, which suggests there won't be multipose kits for most of them ever. The termagants are the only ones that really need it anyway owing to all the static zero-choice sheets. 10th may very well turn out to be the edition where we see a massive transition toward monopose and dual-fixed-build kits ala Kill Team and real turn away from modular kits and encouraging the actual hobby of modelling.

    • @mikoajpietrych6168
      @mikoajpietrych6168 ปีที่แล้ว

      I wouldn't be so sure especially on the shrikes, we most likely will get some additional with codex and since codex should include new datasheets there is really no reason to think, that the current one would include, a unit that won't be available for entire time the current datasheet will remain, well, current

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      Can't take two sets of 30 orks?
      Take three sets of 20, problem solved

  • @ThijsSchrijnemakers
    @ThijsSchrijnemakers ปีที่แล้ว

    Comment for the Skull Throne

  • @StaplesofDoom
    @StaplesofDoom ปีที่แล้ว

    *Plays Death Guard* *Sees -2 Movement* *Hides Terminators*

  • @mjhsinclair
    @mjhsinclair ปีที่แล้ว

    On the basis of this, do you think 2x Leviathan is worth it if you’re building a new Tyranid army? I know a few folk who don’t want their Nid half. Even though it’s such a good deal that it would be fine if - say - half of it was usable. You could sell the Neurotyrant. But still - is there enough you’d want to double? Same question probably interesting for Marines.

    • @Errtuabyss
      @Errtuabyss ปีที่แล้ว +2

      Hard to tell with the current informations.
      I personally would say the box isn't great for starting an army for both Nids and Marines. Too many specific units that don't help you with the most common roles in an army. Nids have no anti-tank options, very little that does multiple wounds or is good vs armour saves overall. It's much better as an upgreat to a Combat Patrol box with.
      That said some of the units are good enough that you probably want more than what is in a single box. Screamer Killer and Barbgaunts are great, Termagants you will need more than 20 for sure. Winged Prime and the Von Ryan's Leapers are good supporting units.
      Overall I don't think it's too bad getting multiple boxes as long as you are willing to have a bunch of models you probably won't use much (multiple Neurotyrants for example don't seem useful) or are not willing to wait for the Combat Patrol to come out. Which could take a few months. The current one has the old Termagants, so it's not ideal either.

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว

      More infantry, artillery infantry and beatstick monsters seem good… probably?
      Multiple Neurotyrants would LOOK awesome gliding across the battlefield, as the forward flanks of the new Norn Emissary… but I don’t know how practically useful that would be in the rules :(
      Everything except the main character beasts seems to be repeatable and useful to have in the arsenal, though, so if you think you’ll get them down the track you might want to get them at this price.

  • @davidcox6454
    @davidcox6454 ปีที่แล้ว +3

    These leader abilities are too restrictive it’s honestly going to just be annoying at this point from what I have seen from these guys and marines. I imagine all the csm leaders will basically be able to lead legionaries for the most part and if they have terminator armor then terminators because having slightly different armor means we can’t stand next to each other

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว +1

      It’s the vehicles all over again 🤣
      ‘No, you’re not allowed with us cool kids’
      ‘Well fine, you’re not invited to my birthday party’
      Like seriously, what does the punchy Gravis Captain lead…? Heavy intercessors? Or the shooting-focused eradicators? Maybe Aggressors, I suppose…
      And the singular Gravis Captain I have in my army can just go get screwed I suppose, because he doesn’t have any dedicated infantry to protect him, so he just gets shot no matter who he’s standing next to.
      Oh… oh dear, I just realized too, they removed the Chaos Lord on jump pack, so Raptors and Warp Talons can’t take any support characters at all

  • @cadderley100
    @cadderley100 10 หลายเดือนก่อน

    Not to be picky, but what is the point of a Nodebeast?

  • @bosskoala7
    @bosskoala7 ปีที่แล้ว

    Barbgaunts feel completely broken to me

  • @jonpeacock5580
    @jonpeacock5580 ปีที่แล้ว +1

    These profiles kinda suck save for the screamer killer. Like they show Ty winged prime ripping a terminator in 2 and tanking a chain gun but I don’t see that happening, and the neurotyrant was shown easily dealing with the librarian but I don’t see it doing anything to a librarian either

  • @GhostMaker00
    @GhostMaker00 ปีที่แล้ว

    So I can't run 100s of gaunts?

  • @audreygirard1411
    @audreygirard1411 ปีที่แล้ว +4

    The reveals here are pretty disappointing.
    The winged prime doesn't have a useful unit to lead, and can't be kitted out to have any versatility. It was the perfect use case for lone operative as a defensive mechanic, and GW didn't even give it a second thought.
    The neurotyrant having only one weapons profile is kind of insulting. There's just no way to make this model threaten anything that isn't light-medium infantry, either! Its special rules are pretty cool, even if I think the way its brain buddies leave the chosen models hanging out to dry on the next command phase upsetting. At least the timing can help with assaulting units that force battleshock tests.
    Kinda hate the psychophage's offensive profile? Too swingy for melee attacks, and way too effective against psychers. Defenses are actually good and pretty cool, too.
    Respect the offensive profile of the screamer killer, but defensively it's surprisingly fragile, and movement of just 8" isn't doing the glass battering ram many favours.
    Leapers look great. If OoM weren't a thing and the box marines didn't have a wall of flamers to overwatch with, I'll bet these guys would have been impressive in one of the early Leviathan batreps.
    Barbgaunts have a rule that's going to make them a mandatory 1-of if any army uses infantry threats, unless they're catastrophically expensive. Their statline seems like a fine way to deploy that rule.
    Neurogaunts look unfinished. Perhaps they cost virtually no points to field, but even then the unfinished index card leaves a bad taste in my mouth. Who cares if you can field 2 of the relay bugs in a unit of 20? What's that line there for, when the relay bugs don't do anything?
    Why is the Ripper swarm so bad? Was there a fear that these models would be played intentionally? Bullet dodged, GW.
    I love all these new models, though! Utterly stunning work.

    • @Errtuabyss
      @Errtuabyss ปีที่แล้ว +1

      Only things I don't agree completely is me not liking all the models in all aspects. Leapers for example are great except the giant "mandibles". The Neurotyrant having 2 upper but no lower jaw is just silly.
      Not very surprised at how mediocre the rules are after the last codex being so ridiculously OP. The bigger problem is how limiting they are.
      Especially the Winged Prime is a huge letdown since he seems to have no options of any kind and can't actually do anything too useful. We begged GW for one since 5th Ed and now that we got it it's just so.. whatever.

  • @grimnir8872
    @grimnir8872 ปีที่แล้ว

    They did directly tell is 10th edition is a streamlining of the game; These new simpler units clearly exist to avoid the constant 2+ hour games.

    • @tomgeytenbeek2207
      @tomgeytenbeek2207 ปีที่แล้ว +1

      Yep, they’ll die immediately to your opponent so you can get on with your day doing something else… 🤣 we made Warhammer so efficient we took the Warhammer out of it for your convenience.
      Jokes aside though, much of it looks just as bloated and complex for new players, just in sillier, worrying new ways. I am… apprehensive.

  • @timheinrich3752
    @timheinrich3752 ปีที่แล้ว +3

    Why does GW hate rippers so much?

  • @PeterSnores
    @PeterSnores ปีที่แล้ว

    Hurts a lot not seeing any points rn T-T

  • @stevenobrien7686
    @stevenobrien7686 ปีที่แล้ว

    GOATed content creator

  • @NornQueenKya
    @NornQueenKya ปีที่แล้ว +7

    Wooot! Wonder what the neuro-node does. Also did you know me and a bunch of locals bet on who can get the most thumbs up in your comments? Been going on for 5 months now.

  • @219Hexagons
    @219Hexagons ปีที่แล้ว

    seems a lot better than the space marine half to me, some fun stuff here, really like the look of both the big monsters and the new termagaunts especially

  • @NewAgeVampire
    @NewAgeVampire ปีที่แล้ว

    Have the bad feeling that Tyranids will stuck in low tier again....... Compared with the Space Posers, it feels like we have nothing that really can kill things :/

  • @viktorgabriel2554
    @viktorgabriel2554 ปีที่แล้ว +1

    in all Honesty i have seen the screamer killer in action and its horribly bad it will always just die turn one T9 not helping it and no other way to keep it alive whit out spending a strat.
    and the Psychophage is also really bad whit d6+1 attack so 2 to 7 attacks the unreliability of its attack profile is straight up killing this thing

  • @JJ-yl2mi
    @JJ-yl2mi ปีที่แล้ว +3

    Other than the Leapers nothing is that impressive, sadly nothing beyond ap-2 these bugs look really weak.

  • @blueishdergon
    @blueishdergon ปีที่แล้ว +4

    Tyranids evaluation: Seems very nice, but the first balance dataslate is gonna be about barbgaunts. The ability to slow an ENTIRE army will make barbs a must take against anything that isnt tau.
    Game evaluation: Holy shit these anti-psyker abilities are out of hand. If I read that right the psychophage is doing average of 5-6 mortals to a psyker?!? Sure competitively it might not make sense to take cause other than psykers its middling, but competitive us a small part of the game. These will be wildly unbalanced against psychic heavy armies in casual games. Who knows, they might end up like greyfax where you take 1 just to maybe destroy some psykers and autowin against Thousand Sons and Grey Knights

    • @jarrakul
      @jarrakul ปีที่แล้ว +3

      10th edition seems to have a lot of rules that vary /wildly/ in strength depending on the army you're facing, and that concerns me. That is not a problem that can easily be solved with point changes alone.

    • @eelacanth
      @eelacanth ปีที่แล้ว +1

      Honestly I'd prefer if it wasn't anti-psyker and just gained synapse or something

    • @darko-man8549
      @darko-man8549 ปีที่แล้ว

      The changes to psychic overall has left a bad taste in my mouth for 10th edition

    • @themalaphage673
      @themalaphage673 ปีที่แล้ว

      @@jarrakul I agree, it is concerning. Ideally they should be making armies that can do decently against most other army types, not be hyper strong against a couple armies and extremely weak to everything else.

  • @guysolomon7904
    @guysolomon7904 ปีที่แล้ว

    God I'm glad Trajann gives my Allarus ignore modifiers so I don't get pinned by Barbgaunts haha

  • @lordarchaon6
    @lordarchaon6 ปีที่แล้ว

    Splitting the Tyranid warriors sheets into ranged and melee allows you to take 6 squads of warriors (12 if they get battleline), armed as you want, essentially. If they were on the same sheet then with the new army rules you're only allowed 3 (or 6) squads of them. Don't know if you'd want 12 squads of warriors as I don't play tyranids, but I thought of this when I saw that the Leman Russ sheet doesn't have the variants on. Means you're not limited to 3 Russ's in an army if you wanted to run an armoured division.

  • @asimplekraken1318
    @asimplekraken1318 ปีที่แล้ว

    Comment for the algorithm

  • @equos5060
    @equos5060 ปีที่แล้ว +1

    As a Death Guard player I cannot wait to play 10th edition.... with my Imperial Guard army.....

  • @hammdogporkington3058
    @hammdogporkington3058 ปีที่แล้ว +1

    DEEZ BUGGY GITS LOOK DED 'ARD

  • @mikeg0007
    @mikeg0007 ปีที่แล้ว

    No points though, huh

  • @CruorPlay
    @CruorPlay ปีที่แล้ว +1

    My man, pls turn up your mic, its really hard to hear you if i dont have the headphones (i have youtube and the speakers at 100%), Aside from that i really liked your video.

  • @johanjohannesson4746
    @johanjohannesson4746 ปีที่แล้ว +2

    Kind of weak data sheets except for the Screamer killer and the insane Barb gaunts. And as we know, the Shadow in the warp army rule is poo compared to what many other factions get.
    What is most worrying for me though is the split between ranged/melee warriors since I might have to re-do my existing hybrid warriors.

    • @jorkbartoschkozlowski9097
      @jorkbartoschkozlowski9097 ปีที่แล้ว +1

      Magnets 🧲 I did I change setup 4 times in 9th ;) now I have 15 do troops and don’t care. Got both. Have 3d printed even 36 boneswords for 15 quadruple bonesword warriors

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      I'm still hoping each major synapse unit has a way to enhance shadow.
      Like maybe maleceptor causes it to do D3 damage to each unit that fails it, hive tyrant gives you a second use, neurothrope gives units an invulnerable save when a unit that failed it attacks them, and old one eye gives increased shooting and charge ranges when targeting units that failed it.
      Something like that is what I would have designed it like

    • @johanjohannesson4746
      @johanjohannesson4746 ปีที่แล้ว

      @@kamikeserpentail3778 That is a very cool idea.

  • @kiralynn72
    @kiralynn72 ปีที่แล้ว +1

    Not a huge fan of the rules. Not really hard hitting and some weird design choices ... Termagants not being battleline is bonkers

    • @themalaphage673
      @themalaphage673 ปีที่แล้ว

      I feel like that has to be a misprint. Time will tell I suppose.

  • @johnmcguire4570
    @johnmcguire4570 ปีที่แล้ว +1

    Godamn nearly all of these models look so mediocre except the screamer and barbgaunt

  • @spider-lad5572
    @spider-lad5572 ปีที่แล้ว

    Go to bed my man….also thank you.

  • @reinhardbeidinger8677
    @reinhardbeidinger8677 ปีที่แล้ว

    Bunch of units with crap rules compared to marines 😢

  • @tarnsmith8573
    @tarnsmith8573 ปีที่แล้ว

    Why has GW killed the fun of playing tyranids? None of these models have impressive stats. They all look great but have nothing going for them. Tyranid players want high damage and fun abilities, the only thing on this list with an ability is the termagants.
    Tyranids are supposed to be this massive threat that consumes worlds, not lame cuddly non-threatening creatures that make your army battle shocked.
    I'm very disappointed, they are killing the entire joy of playing tyranids.

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว

      First Time? I missed 9th edition but I've been Playing since early 5e. Nids always get shafted. When 6e Launched it's cool Psychic schools it took them ONE release to leave us unable to access Psychic Powers from the core rules. After that I've never seen Nids be remotely competitive. Nids players are amazing and make strategies and practice..
      But Nids ALWAYS get shafted.

  • @zachelmer6956
    @zachelmer6956 ปีที่แล้ว

    first, finally

  • @darrenashdown2664
    @darrenashdown2664 ปีที่แล้ว

    first!!!!

  • @austinwilliams3369
    @austinwilliams3369 ปีที่แล้ว +1

    Do you every sleep my friend? You should really sleep.

    • @IndianaSmallmouth
      @IndianaSmallmouth ปีที่แล้ว

      He's a robot. Appreciate it and stop making this comment in every thread.

  • @ashardalondragnipurake
    @ashardalondragnipurake ปีที่แล้ว +6

    how is T9 carnifex "really quite tanky" now that T goes over 10 for other factions vehicles
    this is the nids vehicle yet it doesnt have vehicle stats, except cost probably
    barbgaunts are a pointless gimmick, ensuring that a mediocre unit will be overpriced since your not tau
    fleshborer having no ap means lore is not even considered in stats so why even attach the 40k name to this game
    so nids just arnt playing for an edition
    just another edition of all marines

    • @davidcox6454
      @davidcox6454 ปีที่แล้ว +1

      Everyone on the marine video were saying how much better tyranids looked lol I think everybody hates their faction because they are objectively weaker than in 9th which is kind of the point. I think this edition may be hated for other reasons like being restrictive in all kinds of dumb ways having way less options which isn’t what people wanted and things like that. Battleshock is going to be annoying as hell if it plays too big of a role but obviously should be worthless.

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว

      ​​@@davidcox6454 I've been playing Nids since early 5e. Nids Always get shafted. People say they like how Nids look always. But the issues are always the same. Big Monsters that can't open a can. Can't beat Vehicles ever. Rarely does one MC destroy anything in CC and in the few editions we could the monsters were soooo slow we just couldn't cross No Man's Land. Then 9th comes and the Nids finally get a Break just like they did in VERY EARLY 6e with access to the Biomancy Psychic Powers Table. Just to catch Nerf after Nerf until they weren't viable.
      They don't look good. Maybe something changes from These rules to Index Rules to Codex Rules. But for now... They look sad.

    • @davidcox6454
      @davidcox6454 ปีที่แล้ว

      @@williamtorres4140 dude they were way overturned in 9th but it’s not like that wasn’t the whole story of 9th I think they merged them too hard but people still had success with them. I can’t speak on 5th but the games here looked close and neither lost was optimized I have a feeling nothing is going to be as strong as people are used to

    • @williamtorres4140
      @williamtorres4140 ปีที่แล้ว

      @@davidcox6454 I really hope so. I just hope Tyrannofex has a good Price Point. I've not seen any other Anti Tank weapon in the whole army

    • @kamikeserpentail3778
      @kamikeserpentail3778 ปีที่แล้ว

      @@davidcox6454 nids sucked in 9th

  • @chrisserafino4674
    @chrisserafino4674 ปีที่แล้ว

    Its garbage. Every single battlerep i have seen nids have auto lost.
    They have zero punch, cant take out any vehicles, and just get mowed down.

  • @SulliedAnus
    @SulliedAnus ปีที่แล้ว +2

    I dont understand the nid prime. If it goes with gaunts its melee in a ranged only squad that dont have enough damage to utilise the sustianed hits and if it goes with warriors its wings (the entire point of the model) is utterly wasted. Why did they give us a model that directly counters itself.