I disagree unfortunately. I paid for the edge to edge and I want to use it damnit. I can’t stand the shimmering in my field of view from the low rendered stuff.
@@IEagleoneI Yes yes, i have tried it and like it, just not willing to trade. It definitely provides a massive boost in VRAM and GPU overhead but for me looking out over water or trees I notice in my peripherals they have a slight shimmer. I much prefer the constant sharp image without any foveated rendering at all. But to be candid, I have to use it every now and then. It's either DCS or Meta updates breaking consistent FPS for me constantly with "only" a 4080. The double VRAM from 4090 really makes all the difference. If I had to buy a card over again I would buy one with no less than 24GB VRAM that honestly is the biggest factor to getting a high fidelity image in DCS VR.
I generally use the Reverb G2 for my VR but I own the Quest and it always amazed me how people complain about the G2 having a small sweet spot that the user has to view thru where the image is sharp and the outer edges of your vision are blurred. Quest is supposed to have fixed this issue with pancake lenses, that don't really have a sweet spot. The problem is even though there is no optical sweet spot on the Quest they blur the image on the sides to improve FPS so ultimately you get the same effect. This video clearly shows that blurring. Thanks for the video.
Thanks for your comment. I see your point. I think the main differences are: 1. Choosing to go QVFF is totally a voluntary thing - because DCS is such a *strikeout* engine especially in VR, if one wants to keep the high frame rate and “full screen” clarity, adjusts the graphics settings in various parts,. On the other hand, having nice visuals while maintaining good frame rate, QVFF is one of the answers in form of trade off. 2. If the headset used supports eye tracking, like QPro here, the sweet spot drifts along wherever I am looking at. My eyes are small, so the blurry part is not very apparent unless I actively look for it. It goes the same with both Oculus OpenXR and VDXR. The ultimate solution is: make the engine of DCS so it can utilise both CPU and GPU to their fullest, which currently isn’t there yet. The goal of this video was not actually about QVFF, it was about local dimming. I am on a trip right now. I am remaking this test upon return, without any QVFF.
So if I use the Virtual Desktop with OpenXr does that fix the bug that was introduced with the latest patch? Wondering because I have the Quest3 and my performance has gone to CRAP with the latest update
Pretty apparent the link cable has more clarity. The numbers and lettering is crisp. Good comparison.
Because the VD setting did not have the full sharpening. Check out the latest video.
Quest Pro + OpenXR Toolkit + Eyes tracking Foveated rendering = profit
Cannot agree more.
I disagree unfortunately. I paid for the edge to edge and I want to use it damnit. I can’t stand the shimmering in my field of view from the low rendered stuff.
@@a.common.American you didn't see any image shimmering if you use headset with eye tracking, wherever you look, there will always be a clear picture
@@IEagleoneI Yes yes, i have tried it and like it, just not willing to trade. It definitely provides a massive boost in VRAM and GPU overhead but for me looking out over water or trees I notice in my peripherals they have a slight shimmer. I much prefer the constant sharp image without any foveated rendering at all. But to be candid, I have to use it every now and then. It's either DCS or Meta updates breaking consistent FPS for me constantly with "only" a 4080. The double VRAM from 4090 really makes all the difference. If I had to buy a card over again I would buy one with no less than 24GB VRAM that honestly is the biggest factor to getting a high fidelity image in DCS VR.
I generally use the Reverb G2 for my VR but I own the Quest and it always amazed me how people complain about the G2 having a small sweet spot that the user has to view thru where the image is sharp and the outer edges of your vision are blurred. Quest is supposed to have fixed this issue with pancake lenses, that don't really have a sweet spot. The problem is even though there is no optical sweet spot on the Quest they blur the image on the sides to improve FPS so ultimately you get the same effect. This video clearly shows that blurring. Thanks for the video.
the sweet spot of a G2 is much much smaller than a typical fixed foveated rendering radius imo. pancake lenses are huge improvement
Thanks for your comment. I see your point. I think the main differences are:
1. Choosing to go QVFF is totally a voluntary thing - because DCS is such a *strikeout* engine especially in VR, if one wants to keep the high frame rate and “full screen” clarity, adjusts the graphics settings in various parts,. On the other hand, having nice visuals while maintaining good frame rate, QVFF is one of the answers in form of trade off.
2. If the headset used supports eye tracking, like QPro here, the sweet spot drifts along wherever I am looking at. My eyes are small, so the blurry part is not very apparent unless I actively look for it. It goes the same with both Oculus OpenXR and VDXR.
The ultimate solution is: make the engine of DCS so it can utilise both CPU and GPU to their fullest, which currently isn’t there yet.
The goal of this video was not actually about QVFF, it was about local dimming. I am on a trip right now. I am remaking this test upon return, without any QVFF.
I'm having issues with my Q3. Do you have a link to virtual desktop? Id like to try it out.
You must buy the VD version from (now called) Meta Horizon store. The streamer for PC is free.
www.vrdesktop.net
How to you get head tracking with Virtual Desktop? Thanks!
Do you mean hand tracking? Head tracking should be on by default.
There is a known glitch with the oculus openxr, it's in the last release notes
If it was about the blackout, it was on the VD side, I guess it could be due to steaming not catching up.
I have a Quest 3 and after trying both Oculus and Steam's apps, VD still is the best in my opinion
I hate StreamVR! Unless it is absolutely necessary, I won’t touch it!
So if I use the Virtual Desktop with OpenXr does that fix the bug that was introduced with the latest patch? Wondering because I have the Quest3 and my performance has gone to CRAP with the latest update
Nope, it was all the DCS's fault. But some how, the hot fix made it less worse.
@@vrflightguyinpjpants5023 Yeah I noticed it was LESS worse, but still not worth using