Here's the original Sampeoi video if you want to see the sneaks with no yapping: th-cam.com/video/2c-g6LiTdgk/w-d-xo.html Anyways, this comment will be used for any addendums that need to be added to the video, such as if new information comes up.
Making movesets in NEs chat until he makes a video about it!! Yuta Okkotsu - Copycat R - Devour / Copy Summon an incomplete Rika to bite an enemies arm off, Pressing this again will copy the enemies R move. 1 - Impale Slash upwards and leave the sword up in the air for a moment; leaving time for enemy to be impaled, this also impales anyone who drops on top of you for any reason. You can cancel for it just to be an uppercut. 2 - Backstab Deliver a strong slash, pressing 2 again will make you rush towards the enemy and blink behind them. 3 - Cursed Infusion / Black Flash Punch the enemy, knocking them away, Timing this right will grab the enemy and throw them with a black flash (the one he did on Geto), Black Flash picks the enemy up from the ground. 4 - Summoned Grasp Summon Rika behind the enemy to grab them. Forcing them into a QuickTime event to spam m1 to release Rikas hold. **G - It's pure love.** Put a ring on, and summon Rika behind you. R - Copy Rika opens herself up, presenting you with every characters moves excluding any "super" (hollow purple, open/wcs or mahoraga) or domain, Yutas awakening involves long windup, however also super armour, Rika will defend Yuta if he is attacked during his moves being used. 1 - Thin Ice Breaker Punch, breaking the sky itself and creating a large shockwave. 2 - Pure Love Shoot a gigantic beam of pure cursed energy. 3 - Cursed Speech Enable cursed Speech and choose between "Freeze", which is blockable but opens them up for Pure Love or Thin Ice Breaker. Or "Die", ragdolling the enemy and doing raw damage. 4 - Authentic Mutual Love Open your domain, using any move during this is allows a guaranteed hit excluding "Pure Love"
Making Movesets in NoobEternallys chat until he makes a vid about it P.2 Jogo - Meteor Man Archetype - Damage Accumulation Focused Brawler-Zoner hybrid, Mid-Range R - Propulse Erupt upwards with a plume of lava, sending enemies flying into the air. Pressing R again will solidify the lava and create a destructible platform. 1 - Burning Embrace Grab the enemy and set them ablaze, forcing them to ragdoll, but not be knocked away. 2 - Erupt Shoot a beam if flame out of your head, the flames will home into the enemy but NOT track, will keep the enemy in the air similarly to Megumis Rabbit escape. 3 - Burst Slam the ground and create a pool of lava around you. Pool lights people on fire and pressing 3 again will turn the lava into molten rock, anybody inside the lava will have their feet stuck inside the molten rock. Stopping the enemy. 4 - Ember Bombers Summon 2 shikigami to explode onto the enemy. Blockable. Holding 4 will DELAY the explosion for a second or two, creating a forced 50/50. G - *Rage* Erupt in a burst of rage. Your head blowing lava out of it forcefully. G + R - Desperation Fill the area around you with lava. 1 - Molten Grab Form two giant hands to clasp together onto the enemy, burning and crushing the enemy. 2 - Blaze Run around with your hands spread, anybody who comes in contact with you will be set on fire and knocked away. Finisher creates a volcano beneath the enemy and erupts beneath them, (naobito ref) 3 - Maximum: Meteor Wind up, before jumping into the air and slamming the ground with a gigantic Meteor. Leaving the area on fire. 4 - Coffin Of The Iron Mountain Windup and open your domain, pressing 4 again will summon flaming debris at the enemy which explodes on contact. (YES I KNOW HE HAS A PASSIVE BURNING TO HIS DOMAIN BUT THATS TOO CLOSE TO SUKUNAS DOMAIN INGAME) Passive - Destruction Any debris touching Jogos' lava will turn reddish and passively damage anyone on it.
Making Movesets in NoobEternallys chat until he makes a video about it part 3 Todo Aoi - Boogie Woogie Archetype - Mixup Focused Grappler R - Boogie Woogie Clap and swap places with a person. HAS THE SAME ANIMATION AS THE "Clap" EMOTE. R (Hold) - Debris Swapper Recently destroyed debris can be swapped with due to the remnants of cursed energy within it. YOU CAN ALWAYS SWAP YOURSELF WITH AN ALREADY THROWN THROWABLE. 1 - Grapple Windup before rushing forwards, grabbing the first person you come into contact with and slamming them onto the ground. Hits ragdolled. 2 - Boogie Down A move with multiple variations. 2A (Neutral) - Axe Axe Kick the ground, leaving debris around the area. If the opponent is nearby, swap places with them, forcing them on top of the debris. 2A x2 - Boogie Dance After Axe happens, you have the option to Boogie Woogie back into the enemy using the debris, causing a solo performance jumping where you hit the enemy and swap behind them with boogie woogie. 2B (Air V Ground) - Drop If the enemy is in the air, swap places with the person and dropkick them similar to Cursed Strikes' aerial variation. 2C (Ground V Air) - Knock If the enemy is on the ground while youre in the air, release all momentum and drop to the ground, releasing a small shockwave which ragdolls upwards. 3 - Brotherly Strikes Throw a rock at the enemy and punt them. 3 + Timed 3 - Black Flash Completing the Shibuya Trios' black flash symphony, hit a black flash dropkick. Unlike ordinary 3, Black Flash will send you flying forwards, keeping the momentum. 4 - Gorilla Brace Brace for an impact, taking 60% less damage and suplexing the enemy. G - Applause Stance up, if hit, clap and swap places with the enemy, with Yuji (A person from your friends list) getting up to fight with you, a panel stating that "We are the exception!" Popping up. R - Backup Replacing Boogie Woogie, Yuji (a person on your friends list) will assist you in fighting, where.. RA (Range) - Backup Throw They will throw a rock at the enemy, autoaiming onto them and hitting them with it as you swap with the rock, allowing you to start a combo. RB (Close) - 120% Black Flash Will use Vessels "Black Flash", however this COMPLETELY REMOVES THEIR RAGDOLL CANCEL. PUTTING IT ON COOLDOWN. 1 - Boogie Woogie Same as base R, however has a MUCH lower cooldown, holding 1 will make you continue to clap, swapping up to 9 times before stopping. 2 - Rushdown Run in, if hit, perform the same jumping Yuji and Todo did on hanami. Sort of like a "Raging Demon". Leaving the enemy ragdolled onto the floor. 3 - Sparks Of Black Summon Yuji to just.. throw multiple black flashes into the enemy, sort of like Megumis Shadow Swarm but Yuji will go on his own to attack the enemy. Yuji is considerably faster than most characters, travelling at the same speed as Hakaris' awakened 2. 4 - Simple Domain Unleash a simple domain, cancelling out the surehit effect for any domain, Hakaris' being unable to use his Richii Scenarios until simple domain is dealt with. Simple domain will be cancelled if the user is hit outside of it.
Making a moveset in NoobEternallys chats if he ever makes a new suggestions video Part FOUR! Naoya Zenin - Speed Sorcerer R - Accelerate Pressing R will speed up the users moves, if the user runs uninterrupted for long enough (no wall jumping or stopping, no blocking either) they will begin to speed up to massive speeds, M1ing with this sped up state will cause you to dropkick forwards, combo starting. 1 - Project Punch the enemy. If the enemy doesn't block after the punch, they'll be frozen in a frame. Pressing 1 again will cause you to kick the enemy similarly to TSBs Martial Artists' Vanishing kick. 2 - Rushdown Speed infront of the enemy, uppercuttint and sending them upwards and spiking them down, similarly to Gojos Blue + R without the pull. 2 (Aerial) - "I will be the one to stand with them!" Rush up to the enemy and mimic Gojos Aerial R, kicking them to the floor. 3 - Circling Barrage Run in circles, speeding up, pressing 3 again causes you to rush forwards and punt the enemy. Sending them far away, works as a good extra attack proceeding a knockback. Hits grounded + unblockable. 4 - Vanish Stance Up, if hit, speed away from the hitbox. Showcased in Naoyas 2v1 with Choso and Yuji. 4 + R - Vanish Slam If already accelerated, Vanish now teleports you to the enemy and slams them to the ground. G - *Velocity* Speed up yourself to maximum velocity, taking laps around the whole map before returning to your original spot. Makes you FAST. VERY FAST. R - Dropkick Use your momentum to dropkick forwards, starting combos and breaking blocks. 1 - Flash Project Grab the enemy and punt them away, turning them into a frame. 2 - Speedrun Rush forwards and grab the enemy, dragging them across the floor similar to Hakaris Jackpot 2. However MUCH, MUCH FASTER. 3 - Blitz Charge Speed up and Rush forwards, anybody who comes into contact with you will be attacked by after images of you who attack them with a flurry of punches. 4 - Debris Kick Slam the ground and kick the debris towards the enemy; mimicking what Toji did in Shibuya. Death Awakening - Vengeful Spirit Dying after awakening once will cause you to be reborn as a vengeful spirit. Giving you a similar timer to Mahoraga, however based off your current speed, if you slow down. You die. R - Charge Charge with your body. Leaving destruction in your wake. 1 - Project Blitz Blitz past anyone, turning them into a frame instantly. 2 - Vengeance -be batman- Rush forwards, anybody coming into contact with you will be trapped infront of you, running into walls will damage the enemy more. 3 - Curl Curl up into a ball, if attacked burst out and rush at the enemy who attacked you. 4 - Time Cell Moon Palace Open your domain, anybody you touch will be immediately frozen and will take extra damage when shattered.
I said something similar yesterday against a mahito, we was 1v1ing and I got hit by his ult anim so I also popped ult and we both domained, I said “hah, looks like I win because of your goofy ahh ping.”
I feel like it’d be fun if one half of the domain had THIS effect and the other half the other effect. Since the domain clash shown is half and half. So if it were infinite void vs shrine, if you stand on this half, you get the infinite void effect, and the other half, the malevolent shrine effect.
I wanna see an actual domain clash where the players don't take damage, but whoever deals the most *_hypothetical_* damage over a period of time wins the domain clash.
@datbo1jay1 that could be prevented by the players being affected by the domain. Malevolent Shrine would force them to block, Unlimited Void would stun them, or they would be forced to stay away because of Self Embodiment of Perfection. They could also be held back by Hakari's doors in Idle Death Gamble.
@@Kweli-kw3djthis makes no sense since sure hits are negated in a domain clash and Hakaris domains sure hit is telling the opponent how his game works, not doors.
@@PeachMelba0pretty sure that the sure hits are only negated during a clash for the people clashing which is why domain amplification nullifies sure hit effects because it mimics a domain expansion around the user’s body so it would actually make sense to work on non clashing players
But the key mashing minigame is fun thooo, like just cus other games have done it doesnt mean that its a bad system and I think it would definetly fit the current goofyness of jjs
I had the idea during a clash, the two sorcerers each had a bar, and the lower their health was, the faster it would run out, with them losing when it reaches 0
Yeah that would be really cool, I don't really want a minigame just having the domains be permanently merged until they break would be so cool and make the fights even more cinematic than they already are in this game
that only happened because sukunas domain is an open one, I don't know why people keep suggesting this when all domains in the game are closed domains. Even if that were to be implemented only one character would be able to domain clash then, which is even more pointless
@@DepartmentARTi tried with mahito and sukuna but nothing interesting since the visuals are both on the outer areas of the domain, so you can’t really see mahito’s arms or anything
Domain Clashing Idea cuz I got nothing better to do Both domains stay for the same period of time, however depending on the user's HP the domain changes (not affected by domains that damage you like Sukuna's). What I mean by this is that the person with more HP temporarily wins the domain clash until they are damaged. Maybe depending on how much HP the players have the domain becomes weaker, might be a cool idea.
so the thing abt the mixed domains damage period thing is that it would be heavily in favor of sukuna(?) since gojos moves take years to activate and hakaris last for so long and do so little damage compared to the time tze could increase the time u have to do dmg to accommodate this but at that point one person may genuinely die in that period lmao like sukuna has a pretty solid combo that could kill if given a bit more m1 time and gojo puprle-->blue just kills pretty much so yeah i just reallyyyy hope it isnt the damage period thing cuz its very likely someone just dies there and/or its rigged in sukunas favor (just realized hakaris domain doesnt work like that lmao but my point abt hakari being helpless is even further reinforced by his lack of ult) ps:megumi is cooked dont argue that shi extra ps:omg megumi doesnt even have a domain i should just delete this comment lmao
@@SonLuffa yesss but what would probably happen if it was a damage exchange is that hakaris ass would be beat by an ulted gojo/sukuna/mahito while he himself is defenseless and unulted and even if he does win hell likely just die before getting a jackpot (also all other domains r instakills sooo)
I have a couple ideas 1. You could have to kill the other domain user to win 2. There could be a timer at the top of your screen and who ever has the most health after the time wins 3. This could be an add on to one or two where you can only use melee attacks in the domain since your cursed technique is burnt out and that is good since the only character without a domain or a melee attack is megumi 4. The domain can slightly affect people in the domain instead of fully affecting them. For example if a gojo and sukuna were domain clashing then the slashes would be way weaker and the infinite void would only slow people down instead of freezing them
1. why would u need a domain if u already killed the other user..? 2. unfair due to some ults being better than others (gojo,sukuna against smtn like hakari) 3. only m1s would be fine but not as good as other ideas 4. pretty good idea but its probably not gonna happen with what we've seen from the sneaks
Honestly none of these ideas sound that great. The first one removes the reason behind even winning the clash. The second one would be completely unfair to hakari or mahito. The third one would just be kinda boring, besides techniques only get burnt out after the domain. Think how sukuna could use his flames during domain expansion. The fourth would not really make sense at all. In jjk domain clashes don't just weaken the domain they completely remove it's sure hit. I think that purely because of the existence of hakari the clash will most likely be a minigame of sorts. Seeing as it would either mean Tze would have to give hakari domain priority, make it m1 only which would be boring or just make all hakari players suffer
@@mustafa.m.alnatshehTze Likes keeping it Canon I think, which is why I think he didn't add them since you'd literally have to open it at the exact same time, as Sukuna opened his 0.01 seconds late and Lost. Wonder how Tze will implement this tho
for number 4. it would make a lot more sense for the sure hit effects of domains in a clash to be temporarily deactivated since we see this happen in the anime (megumi's domain vs dagon's domain disabled dagon's sure hit effect)
Number three makes no sense since cursed technique burnout only happens after the domain is closed. For example yorozu used perfect sphere in her domain expansion, that wasn’t her sure hit cuz her sure hit is making anything she constructs auto hit.
My idea, pretty similiar to one of the concepts u mentioned in the vid: once 2 or more people initiate a domain clash everyone in the range of the domains will be teleported into a domain which looks like a combined version of all the domains that were activated in the domain clash, then next to every domain users characters will appear a bar similiar to mahitos domain, the bar gets higher with every time they deal damage to another player inside the domain, whoever fills up their bar first will win the domain clash
No way is that ting tang Gang gang leader hong lu? I’m crying why is he there I’m having a panic attack I would’ve never thought someone would know what limbus is.
Part one of posting my moveset until he reviews it Hey man I just started watching your vids and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset, Btw when equipping this moveset, your avatar will have a glowing yellow halo above your head and small angel wings Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into 1) Divine grab- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb tatsumaki first move variant) 2) Blessed beam- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder) 3) Seraphic aura- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff 4) Paradisical touch- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back Awakening- Celestial Evolution which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga 1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and bow to you on one leg while they take damage every second, this last for five seconds 2) Planetary plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building 3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol that we all know and love and sends a giant beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like hakari gojo or megumi 4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk Like this comment so that he can see this
osi minigame is a horrible idea. The minigami should be 1. a smaller tab (like the ones in arcade) then you and opponent are sent into a super smash bros arena that is in sudden death mode. (same mechanics as smash except you only have 1 move and m1s) You get 1 move specific to your character, for example gojo would have red explotion and whoever wins, wins that domain clash. Second idea is a minigame similar to WarioWare's gameplay where you do many quickfire mini-minigames.
Suggestion for how the domain clash will work: When both players open their domain at the same time, both ultimate bars start to decrease rapidly until one depletes fully. If you’re domain wins, you get 40% ult bar back while the other takes 5% damage from exhaustion and gets the sure hit effect of your domain. This idea comes from when two people open their domain, the person with the most CT energy outlast the other till it’s gone.
pretty good idea actually but i prefer the keymash game since its more about your skill rather than if you just have more ult bar. but usually this would be good to convince others to use their domains earlier onto their awk instead of before it runs out
@@mustafa.m.alnatsheh Keymashing would suck. It breaks the flow of any fight. The domains should just work off of taking this amount of damage, then your domain breaks and you lose the clash.
The key presses don’t necessarily have to be bad. For example, ETHRIX has a good key clash mechanic where the keys come one by one, you only have a fraction of a second to react, and the faster player is the one who gets closer to winning. It might also help that there’s an actual animation for ties, victories and losses
Yeah but this key presses mechanic is really annoying especially if you meet someone thats just really fast,having the domains cancel out for a small timer and whoever does more damage gets the domain is way more fun
It's really similar to the domain clash mechanics of JJI and SB. Quick-time events are a bad way to implement domain clashing because it relies on your reaction time and hand-eye coordination instead of what domain clashes are supposed to be; pure skill and strength.
I believe it should function like the most popular suggestion, have the users enter with domain effects neutralized, and a bar appears (like mahito domain) and whoever deals more damage first has their domain take effect. Maybe abilities could be disabled during this period to spice it up a bit 🤔
Idk if this is manga accurate (hadn’t read the manga yet) but in a domain clash both domains effect will be neutralized. The more damage you deal to your opponent, The more potent your domain effects be (Gojo domain will slow you down until it will fully stun. Sukuna shrine’s slash increase in damage until it cap at its original damage, & Mahito domain will drain more until it caps at its original potency).
I have two ideas : 1 - Both domains will merge together and both will be active at the same time allowing both the users to deal damage. 2 - having you adjust a domains size(like with the gojo vs sukuna fight), This will be like a guessing game, The player with the larger size ends up winning the clash, There could also be negatives like getting rid of ultimate bar, less domain time, etc. To stop players from choosing the max limit, If both players domain has the same size both domains will get cancelled, Making ur domain smaller will increase domain time and damage. but yea that was my 2 cents
i think domain clashing should just be reduced effects on both domains, and if hakaris domain is thrown into the mix the opposing domain gets cancelled but hakari has to use 4 visuals to roll
What i think would be cool is that everyone would be taken into the domain like normal if two people activate at once, but one half is one domain and the other is a different. So say its malevolent and infinite void, you can walk out of shrine but your in a gojo domain now and stuck to where you cant do anything.
My idea is that once you are in a clash you fight it out in a half domain with the same effects like gojo domain will still have the same effects but only on his half same goes for opposing domain and whoever wins gets the full domain and all the players in it
I would love to see domain clashing when 2 people uses domain they both are combine (like if Sukuna and Gojo uses there domains, both of them will be combine, Gojos domain would disable Sukunas moves, but Sukuna would have nonstop slashing.) No clashing, but the effects are combined
Idea: both players spawn in a place where both of their domains are mixed. They still do their effects, but worse. For example, in gojo’s domain, instead of stopping the player, it slows them down, sukuna’s domain’s slashes do significantly less damage, hakari’s domain just doesn’t do anything, and mahito’s domain will drain the other players hp significantly slower, down to a maximum of 50%. The mixed domain part only lasts 10 seconds, and the player with more hits made (not by the domain’s effect like slashes or mahito’s draining) will get their domain off. If they have equal hits, it’ll start a 3 second period where they can fight again, and if they tie again it’ll go down to 2, 1, then zero when it’ll be solely about who has the highest health.
I think i got an idea of the mechanic of domain clashing, i think u what u gotta do is mash just mash as fucking hard as possible or maybe u gotta fight in the colliding domain and if one of the players get most hits in a timer ur domain will activate
I feel like the idea of having to fight for control in domains would work well. (I mean, if they want to be accurate to the source material, which I don't expect. It just sounds like a good idea overall.) I feel like if you occasionally had to press a certain key while fighting to keep your domain active would be a good way to mix it up.
DOMAIN CLASHING IDEA - Make a seperate cursed energy output bar. Whoever initiates the domain expansion with less cursed energy will have a lower chance of winnig the domain clash, and lets have a buffer period in the domain clash where whoever deals the most combo damage will get a better chance at winning the domain clash, each domains damage output will be significantly reduced to allow this battle inside the domain expansion, and who ever is on the most combo will have a chance of getting an awakening and unlocking rct. ik it's janky and too complex for jjs but its seems like a cool concept.
A lot of suggestions don't really take into count a domain clash between 3+ players. Mostly because it's hard to have a one shoe to fit all in this scenario, but to counteract it, there could be a more intense mini game between just two players where as a 3+ player clash is more rng dependent in it's mini game. For example a two way clash could be: Both players start fighting without their domains sure hit effects, and during this time both their ult bars (or a separate bar) drains and is effected by damage received while both parties battle for control. Any poor bystanders in the domain will be inflicted by both domain effects although in a much weaker form, for example Gojo and Sukna (since they're the only two with an actually threatening domain). Infinite void reduces player movement speed by 25% and doesn't effect jumping/dashing, and Sukunas domains slashes deal pitiful damage where as If the clash were to go on as long as possible the damage would only amount to about half health. And if two Sukunas or Gojos clash the effects aren't reduced as dramatically, but are still reduced by enough to not immediately condem any poor soul dragged into the clash. For example two malevolent shrines would have the slashes do upwards to 75%-90%, and two infinite voids would be a 50%-65% reduced movement speed, jumping and dashing aren't affected still. As for Mahito? Ummmmm haven't really had much experience with it, but like the instant death by proximity could noy effect the two clashing, and for bystanders it'd be a slower bar drain and reduced proximity to cause bar drain, and if it's two self embodiments of perfection then it's not as effected by the clash as stated above with Gojo and Sukuna. Hakari is different as he has no sure hit, the only logical thing he'd lose in a clash is the ability to spin for jackpot, although considering he'd be up against literally any other awakened sorcerer... I think maybe he should keep it but for the rolls to take effect it has to be 3-4 visual effects. And the bar drain mechanic I proposed could be flipped on it's head by making it so for every successful roll a Hakari performs the opponent loses 10%-20% of their clash bar. As for any bystanders I propose that the domains are cut in half, and one half is Hakaris the other is the oppositions. Anyone unfortunate to get caught on the wrong side of the clash... Aka the one that isn't Hakaris is gonna get hit by a 90% effective domain, but when on Hakaris side they're safe from all sure hit effects. And if two Hakaris clash? May the luckiest gambler win. And as for a 3+ clash.... Ummm idk look the manga was kidding it's much more complicated so whoever has the most HP or awakened bar shall clash while everyone else act like bystanders with a -15% against the domains effect on top of the effect of the clash reducing the domains lethality. And yes I know this means Hakari would maybe have a easily time always getting into the main clash, but maybe make it awaken bar for everyone else besides Hakari, who relys on HP. Now to anyone who actually read this two months after the upload... Thanks
Ok I’m gonna start off by listing what tze’s NOT gonna do. First of all I can guarantee that there will be no QTE like the button pressing, as like you said he doesn’t wanna be a copycat. Secondly, the Sure-Hit Effect likely won’t be a thing during the clash itself, as that would make some domains unreasonably unfair (infinite void/S-EoP), and other domains such as hakari’s which aren’t lethal domains would be extremely outmatched and make countering them extremely easy as long as you are in mode. What he’s likely gonna do is if it requires some form of fight, the Sure-Hit Effect will likely be disabled for a period of time, allowing them to freely fight without being perma-stunned or die within 2 feet of the other. Another thing he might do is just go the shitpost route and make it a joke minigame like rock-paper-scissors or flappy bird.
“In the case of overlapping domains, sure-hit effects cancel each other out. When two domains are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike.” This is taken from the wiki and considering how “accurate” jjs is to the manga, this would probably be the best option. A boxing ring for a set time and whoever takes more damage gets their domain overtaken.
I think like both domains will merge, like split domain, like one side is Infinite Void, the other is Malevolent Shrine, and they have to play a mini game, whoever wins, is the own to take complete control. And the mini game is called... OSU MOTHERFUC- Also players cannot attack the players who caused the clash, while it is happening, instead, they fight each other.
I'd like to think that both domain sides take priority but are nerfed severely, *Infinite void* : Slows downs players on their half by 25% *Malevolent shrine* : Damage is nerfed only doing 50% of what the full domain would be *Idle death gamble* : makes Hakari gets 10% stat increased to compensate for the lack of attacks *Shadow garden* : nerfs it all by much more *Self Embodiment of perfection* : Mahito's moves get 20% more damage to compensate for its sure hit effect being gone just my ideas tho
little ideas i had for jjs (i dont got discord so im posting it here) (REPOST TO DISCORD) when gojo is in sukuna domain he should be able to activate simple domain that lasts for 2 seconds to be invulnerable from the effects of sukuna domain (cd is 10 sec) since ALOT of people think mahito is annoying, lets add something to stop there yapping! (no offense mahito haters) if you do a full m1 chain then cursed strikes air variant on mahito domain, theres a very small chance it breaks a little hole in the domain and does a special lil thing then, after this the mahito user gets teleported to sukuna. after like 7 seconds, mahito user side gets teared causing them to bleed out (they get teleported back to the map with 66% of their HP gone (i didnt cook i just wanted them to stop yapping)
I think it should work like a simple minigame where the winner has the most refined domain. However, taking enough damage that would normally break a domain, should remove that person from the clash. So basically you could try make your domain the strongest or stop other expanding their domain.
Instead of doing the domain clash a smash key minigame(i dont think thats going to happend) do it so it does a fusion of domains and the domain that did it last gets a little nerf during the time the domains are open, here are some options for the nerfs: Mahito: you will have to hit the person with m1, if the person is blocking it will work too, moves work too. Gojo: It wont freeze ppl in place but it will make them move slower . Sukuna: The slashes will or do less damage or be slower. Hakari: To hit the jackpot the user will need more luck and to get the guaranteed jackpot he will hit it in the 5th failed jackpot instead of it being the 4th.
For domain clash, both casters are to fight in their merged domains with base moves, whoever LANDS 3 moves in base gets their domain. These moves will do 0 damage (preferably) as to not be annoying. But with is fine, I guess.
I think u just over think stuff. There is nothing bad about RNG. Imagine a sukuna vs Mahito clash. The RNG fot that is way better. Vids like this are the reason features are removed.
I feel like the domain clash should be based on each character, hakari is luck (just like his domain) sukuna is spam (because his attacks are mostly random bs GO) gojo is precise work (either reflex or some other precision based minigame) mahito is a use the correct special (normal, sword, big fist) and megumi is how quickly you can summon makora/j (actually it should just be some sort of fnf)
Tbh if domain clashing is implemented, and if jjs is innovative and accurate to the series, my idea would be like this, if a player activates a domain and another uses theres, depending on who has a higher amount of kills their domain will be prioritized and effectively win, because theirs is more refined, it’ll make a players with lesser kills more hesitant to pop domain that way, and it won’t ruin the flow of the game although the mechanic might be a bit much to do
Domain Clash could be like Gojo And Sukunas fight and whoever takes enough damage to no longer sustain their domain loses. For example the first player to go below 30% health loses the clash and the others domain takes effect.
In my opinion the best way to make domami clash is So that people who opened the domain should fight each other only on m1 (ordinary m1, not Sukuna's m1) and whoever deals more damage within 20 seconds wins the domain clash (other people who are not participating in domain clash but are in the clashing domains cannot move no matter whose domain it is)
instead of just one minigame; what about a set of minigames. The idea of an Osu Mania esque situation is cool. But again the button input(despite basic could be one of them) so it's more on a skill of situation and slightly unexpected each time. Still Player Skill involved, with a bit of a system to keep it a little different each time. As to what the minigames could be? No clue, but it'd be cool if there was more than one.
I think the easiest thing he could do is just be manga accreute since if two domains clash who ever does the most damage wins, but I just realized both mathio and hakar don't have a sure hit affect, but you could just make it so there is no sure hit(sukuna slashes basically) less damage but faster cooldowns, or or give them a buff based on the domain, like for gojo he could make people movement speed slower, for sukuna his m1 have a father range, for hakar finally add faster spins but lower the chance of jackpot(maybe with increased speed and health just cuz it's kinda unfair), and mathio has extra speed idk,
Idea for clashing: Once both domains are spawned, the ult bar for both users will deplete faster. So, both people will have to decide if the clash is worth it or not. (They could deactivate the domain by pressing 4 again)
Since Tze seems to be a big yakuza fan I think it would be cool to have a Yakuza based minigame because those are some really cool but simple mechanics. Maybe one could be using an AWSD system to do correct handsigns and voice line.
It is worth remembering that domains do not necessarily need to fight between each other Maybe what happens is that we create a space with both guaranteed hits nullified (Like Malevolent Shrine's slashes and Infinite Void's immobility not affecting all trapped players)
I'm just saying if he does make domain clashing a 4k rhythm mini game he better add a feature to re bind keys and controller buttons (I would absolutely kill the 4k though :3)
My Concept name for domain clashing is called " Keep up the heat " A long rectengle bar appears in the side and both users who are casting domains can see it and the bar will be halfed and each halfs represent the casters and the color changes depending on the character ( For Gojo players it will be blue, for Vessel players it will be red, for hakari green and finally for mahito it will be purple) This bar represents the domains and when there is only one color the domain of the winner will fully materialize Users winning amount it how much their color takes space in that bar and there is several ways to decrease the enemy domain or increase your own domains winning percentage and you do those by 2 ways 1. Attack the Domain of the enemy to get it's bar lowered and the color that represents the enemys domain will start to have cracks that need to healed 2. Start to speak/type (or do it like Sukunas 1+3+2+R) to cast chantments that will increase the amount of the percentage bar and heal the domain if it were attacked İf the bar that represents your Domain gets too cracked then no matter how much percentage you have the domain will break + The one with most percantage in domain clashing will slowly increase This system gives plenty options to the player and some rules for them to look out for and this could result in a scenario where a player is barely able to win the clash which will make them feel like they accomplished a hard task, like how when a Hakari player is nearly dead in his domain but hits a jackpot at the last milisecond ( stimulation for the brain )
My suggestions: When two players activate a domain at the same time, their domains clash, but its not "stronger domain remains", rather that both domains get nerfed. So sukunas domain will do less damage, gojos domain will no longer stop movements, but slow them down + attacks get weaker. If more than two domains are expanded at once, the two domains that opened the fastest and are unique (so it cant be gojo and gojo or sukuna and sukuna) get activated and the rest strengthen the barrier (it takes more damage to break them) if they are same domains as the domains clashing (i.e if another sukuna opens a domain inside a gojo/sukuna existing clash), or add another domain altogether (i.e. if mahito opens one in a gojo/sukuna clash, his domains effects will be added and nerfed as well) and if 4 or more than 4 domains are opened in one area, a domain overload takes place, killing everyone inside the domain before breaking open and dealing a ton of damage in a radius of about the entire central area 5 seconds after breaking open, and the only way to protect yourself is by escaping or opening a domain of your own in those 5 seconds. Ik this is a lot of information to consume, but when i picture it in my head its the greatest domain clash idea ever
In Manga domain clashing is basically who has stronger refinement, obviously this is probably not possible in jjs, but a simple button smashing of the space bar would show who has more willpower and ability to smash the space bar faster to override the other's domain expansion like the fights between characters in fnf except with only one button🔥
I feel like it should just be a mashing minigame where you just gotta press one button and whoever clicks it the most wins the button can be the attack button Or it can be something like black flash where would say now and the one with the best reflex’s win so it can be like this 2.3 seconds vs 2.6 seconds and 2.3 seconds would win and the domain will dominate
I think a domain clash where you have to spam your spacebar as fast as possible would be thrilling. Don't know if there are spacebar autoclickers though.
This isn’t the most creative, but similar to the key mashing mechanic you would press a key but would have to time it. For example a diamond will begin to enclose around another diamond gui with a random letter in it, and if you time it right you pass. If both pkayers pass they will do this again but the speed increases.
osu rabbit hole, classic noobeternally W. but actually an easier version of Osu would make for a fun domain clash minigame, I love 4 key rhythm games and they aren't difficult to learn for someone who's never played one as long as it's not too hard
Cool concepts for domains in general is domain breaking so basically in s1 yuji breaks into mahito domain and in curse battle grounds vip characters you can break their domains if you go into the domains the effects still apply and the breaking could reduce the time duration for the domain (just a concept)
what id like for the domain clash is for both to mix Like if both domain clash then 2 things will happen first is the effect of both domain will be lessened just like in the manga it will still have an effect but not as effective as a normal one like sukunas domain deal 90% less dmg and gojo domain just slowing you down by 10% or less and both have to fight while trying to maintain their domain whoever maintains it longer wins but if both parties maintained it for a period of time both domains would be destroyed TL;DR when domain clashing both parties need to both damage their opponents in a domain clash while maintaining their own via minigame
idea:what if two people pop a domain and the clash starts you have no moves no r special just m1s and dashes(for mahito's r special if they have different m1s it reverts them back to regular) there's a timer and the person that does the most damage in that set time 30seconds for example then their domain wins and lets say that no gets hit then the person who popped it last wins(and i know this might be a problem if people just run but it's a domain so you can't really run).idea2: (this doesn't relate to the one before) you can tell who's winning the clash cause the domain who's winning will start to consume the other i thought it would look cool and you can see from inside and outside who's wining
Well if I had to make a unique idea it would probably be when two domains are activated and would over lap they would become half and half on the inside and outside. On the inside it would be the appearance (not effects) of the normal domain until the half way point where it becomes the other domain and both players who activated their domains would then have to fight for up to 30 seconds to fill up a bar that is above the ultimate bar. The clash ends when either 30 seconds has passed and the one with the bar filled the most wins or when someone fills it to completion. The bar drains slowly overtime and is filled by fighting. If neither players hit each other the one with the highest amount of kills wins because in jjk who ever has the most refined domain wins and their domain is "more refined" because of the amount of kills they have. Another idea of mine js that you can also start a domain clash when inside of a domain when you would normally be able to use your domain so not I sukuna's (I think) or gojo's but it would work in mahito orhakari's domains and if other domains are added that do damage more passively like a burn effect you can use it and the outside of the domain doesn't change at all if it is activated like this until the new domain wins (if it does) and then the outside will shatter and a new domain will be there.
i really want the domain clashing system to be where both domains merge together example: infinite void on the back malevolent Shrine on the front and both domains cancel each others sure hit effects out and you have to do more damage to each other and then whoever has the most hp even by 0.001 the user wins and their sure hit effect hits the other user.
Have a feeling domains won't clash at all, who ever is using it 1st will get a better area of domain who ever uses it after gets a small area. Besides people who don't use pc all hate domain clashes usually and I also just dislike them a lot more than the current system which feels so much better cus it's a customisable cutscene. If they waste ragdoll they messed up and if you use it without planning you probably are gonna get smacked
Show the 2 users 4 options for rock paper scissors, the 3 regulars and 1 to choose randomly for the player and while they clash everyone caught in it gets stuck as well watching who will win or only the 2 clashing get stuck and cant be hit till one of them win, and if they both draw 3 times in a row there should be a domain fusion of both like how endless void and shrine combine rn as a bug
Honestly I would much rather the whoever takes more damage loses the domain clash concept but adding on to it I think if both players are unable to do any damage to each other then both domains fail (maybe a mechanic where all their moves go on cooldown but I’m not too sure) adding on to this I think chimera shadow garden should be able to disable sure hit effects and should also be a part of this where if other people do enough damage to the original holder of the domain then chimera shadow garden will break the domain (or fully manifest if tze really wants to add the old buggy chimera shadow garden back)
I, as jujutsu experiment 5AN5 would like there to be an extremely hard osu song as the domain clash as osu mania is good game and i would like to bully people
Honestly the most silly way a domain clash should work is a game of rock paper scissors. Best out of 3. Because I feel some people will just run do damage, and repeat.
I don’t know what system Tze would use but it would be cool if who is winning the mini game there domain would take over a part until it full covered wouldn’t do anything it would just be a artistic touch
yk the flappybird and catch game maybe both users vote on one or the other or just randomized if both votes are different they eould bothe play for 30-90 seco and whoever gets the most points within the allotted time whens if tied they dobthe other game same rules and keep going in a cycle till one wins
he always said clashing was stupid, so i think now that hes adding this new feature to the game its probably not gonna be key mashes since its overused and not even canon, i can 100% see it doing that half and half effect and whoever loses about 20% of their hp will drop their domain as the other one takes over.
i think the damage thing would be a good idea, but the domain clashers are restricted to the base kit as to not make it super op for everyone except hakari because almost every ult with a domain has a really high damage if not one shot move
Tbh, just a plain old 50/50 chance seems the most fair, it won't slow down the battle nor give enough time for others to break the domain out, you just insta win or lose and begin your attacks inside, it's a perfect system against teamers as they might hesitate to destroy the domain in fear of being an annoyance to their teammate and lose
The winner of the domain clash should be determined by using moves in a specific pattern and whoever messes up loses, the moves have no cooldown but dont are not used.
uh idea from me! domain clash will work like this both of you open the domain and its half your domain and the other half is the other dudes domain you will be in a black space you need to hit 5 attacks either 5 M1 or 5 moves first one to get it gets there domain simple but skill based where you're skills to start a combo will prosper
I feel like the domain clash should be a conditional Domain clash and for each character you should have a different conditional sequence like maybe gojo has to hit a black flash without hitting the red or just the conditional is balanced off the users domain.
Both domain are up but the sure hit is off you can do either a minigame against the user or fight it is always random so you never know what will happen if you get the fight option you just need to get to the player and get them to half health but with a sukuna domain if you can send the sukuna user flying into their shrine when they are at half health it will break and your domain takes over and for the minigame it can be rock paper scissors the minigame noobeternally said or something crazy like guess the right color with the rock paper scissors and guess the color it will be till 3 and the other minigame will stop till one of them misses 3 keys or 1 depending on how difficult it will be
Here's the original Sampeoi video if you want to see the sneaks with no yapping: th-cam.com/video/2c-g6LiTdgk/w-d-xo.html
Anyways, this comment will be used for any addendums that need to be added to the video, such as if new information comes up.
Hello cool guy
Making movesets in NEs chat until he makes a video about it!!
Yuta Okkotsu - Copycat
R - Devour / Copy
Summon an incomplete Rika to bite an enemies arm off, Pressing this again will copy the enemies R move.
1 - Impale
Slash upwards and leave the sword up in the air for a moment; leaving time for enemy to be impaled, this also impales anyone who drops on top of you for any reason. You can cancel for it just to be an uppercut.
2 - Backstab
Deliver a strong slash, pressing 2 again will make you rush towards the enemy and blink behind them.
3 - Cursed Infusion / Black Flash
Punch the enemy, knocking them away, Timing this right will grab the enemy and throw them with a black flash (the one he did on Geto), Black Flash picks the enemy up from the ground.
4 - Summoned Grasp
Summon Rika behind the enemy to grab them. Forcing them into a QuickTime event to spam m1 to release Rikas hold.
**G - It's pure love.**
Put a ring on, and summon Rika behind you.
R - Copy
Rika opens herself up, presenting you with every characters moves excluding any "super" (hollow purple, open/wcs or mahoraga) or domain,
Yutas awakening involves long windup, however also super armour, Rika will defend Yuta if he is attacked during his moves being used.
1 - Thin Ice Breaker
Punch, breaking the sky itself and creating a large shockwave.
2 - Pure Love
Shoot a gigantic beam of pure cursed energy.
3 - Cursed Speech
Enable cursed Speech and choose between "Freeze", which is blockable but opens them up for Pure Love or Thin Ice Breaker. Or "Die", ragdolling the enemy and doing raw damage.
4 - Authentic Mutual Love
Open your domain, using any move during this is allows a guaranteed hit excluding "Pure Love"
Making Movesets in NoobEternallys chat until he makes a vid about it P.2
Jogo - Meteor Man
Archetype - Damage Accumulation Focused Brawler-Zoner hybrid, Mid-Range
R - Propulse
Erupt upwards with a plume of lava, sending enemies flying into the air. Pressing R again will solidify the lava and create a destructible platform.
1 - Burning Embrace
Grab the enemy and set them ablaze, forcing them to ragdoll, but not be knocked away.
2 - Erupt
Shoot a beam if flame out of your head, the flames will home into the enemy but NOT track, will keep the enemy in the air similarly to Megumis Rabbit escape.
3 - Burst
Slam the ground and create a pool of lava around you. Pool lights people on fire and pressing 3 again will turn the lava into molten rock, anybody inside the lava will have their feet stuck inside the molten rock. Stopping the enemy.
4 - Ember Bombers
Summon 2 shikigami to explode onto the enemy. Blockable. Holding 4 will DELAY the explosion for a second or two, creating a forced 50/50.
G - *Rage*
Erupt in a burst of rage. Your head blowing lava out of it forcefully.
G + R - Desperation
Fill the area around you with lava.
1 - Molten Grab
Form two giant hands to clasp together onto the enemy, burning and crushing the enemy.
2 - Blaze
Run around with your hands spread, anybody who comes in contact with you will be set on fire and knocked away. Finisher creates a volcano beneath the enemy and erupts beneath them, (naobito ref)
3 - Maximum: Meteor
Wind up, before jumping into the air and slamming the ground with a gigantic Meteor. Leaving the area on fire.
4 - Coffin Of The Iron Mountain
Windup and open your domain, pressing 4 again will summon flaming debris at the enemy which explodes on contact. (YES I KNOW HE HAS A PASSIVE BURNING TO HIS DOMAIN BUT THATS TOO CLOSE TO SUKUNAS DOMAIN INGAME)
Passive - Destruction
Any debris touching Jogos' lava will turn reddish and passively damage anyone on it.
Making Movesets in NoobEternallys chat until he makes a video about it part 3
Todo Aoi - Boogie Woogie
Archetype - Mixup Focused Grappler
R - Boogie Woogie
Clap and swap places with a person. HAS THE SAME ANIMATION AS THE "Clap" EMOTE.
R (Hold) - Debris Swapper
Recently destroyed debris can be swapped with due to the remnants of cursed energy within it.
YOU CAN ALWAYS SWAP YOURSELF WITH AN ALREADY THROWN THROWABLE.
1 - Grapple
Windup before rushing forwards, grabbing the first person you come into contact with and slamming them onto the ground. Hits ragdolled.
2 - Boogie Down
A move with multiple variations.
2A (Neutral) - Axe
Axe Kick the ground, leaving debris around the area. If the opponent is nearby, swap places with them, forcing them on top of the debris.
2A x2 - Boogie Dance
After Axe happens, you have the option to Boogie Woogie back into the enemy using the debris, causing a solo performance jumping where you hit the enemy and swap behind them with boogie woogie.
2B (Air V Ground) - Drop
If the enemy is in the air, swap places with the person and dropkick them similar to Cursed Strikes' aerial variation.
2C (Ground V Air) - Knock
If the enemy is on the ground while youre in the air, release all momentum and drop to the ground, releasing a small shockwave which ragdolls upwards.
3 - Brotherly Strikes
Throw a rock at the enemy and punt them.
3 + Timed 3 - Black Flash
Completing the Shibuya Trios' black flash symphony, hit a black flash dropkick. Unlike ordinary 3, Black Flash will send you flying forwards, keeping the momentum.
4 - Gorilla Brace
Brace for an impact, taking 60% less damage and suplexing the enemy.
G - Applause
Stance up, if hit, clap and swap places with the enemy, with Yuji (A person from your friends list) getting up to fight with you, a panel stating that "We are the exception!" Popping up.
R - Backup
Replacing Boogie Woogie, Yuji (a person on your friends list) will assist you in fighting, where..
RA (Range) - Backup Throw
They will throw a rock at the enemy, autoaiming onto them and hitting them with it as you swap with the rock, allowing you to start a combo.
RB (Close) - 120% Black Flash
Will use Vessels "Black Flash", however this COMPLETELY REMOVES THEIR RAGDOLL CANCEL. PUTTING IT ON COOLDOWN.
1 - Boogie Woogie
Same as base R, however has a MUCH lower cooldown, holding 1 will make you continue to clap, swapping up to 9 times before stopping.
2 - Rushdown
Run in, if hit, perform the same jumping Yuji and Todo did on hanami. Sort of like a "Raging Demon". Leaving the enemy ragdolled onto the floor.
3 - Sparks Of Black
Summon Yuji to just.. throw multiple black flashes into the enemy, sort of like Megumis Shadow Swarm but Yuji will go on his own to attack the enemy. Yuji is considerably faster than most characters, travelling at the same speed as Hakaris' awakened 2.
4 - Simple Domain
Unleash a simple domain, cancelling out the surehit effect for any domain, Hakaris' being unable to use his Richii Scenarios until simple domain is dealt with. Simple domain will be cancelled if the user is hit outside of it.
Making a moveset in NoobEternallys chats if he ever makes a new suggestions video Part FOUR!
Naoya Zenin - Speed Sorcerer
R - Accelerate
Pressing R will speed up the users moves, if the user runs uninterrupted for long enough (no wall jumping or stopping, no blocking either) they will begin to speed up to massive speeds, M1ing with this sped up state will cause you to dropkick forwards, combo starting.
1 - Project
Punch the enemy. If the enemy doesn't block after the punch, they'll be frozen in a frame. Pressing 1 again will cause you to kick the enemy similarly to TSBs Martial Artists' Vanishing kick.
2 - Rushdown
Speed infront of the enemy, uppercuttint and sending them upwards and spiking them down, similarly to Gojos Blue + R without the pull.
2 (Aerial) - "I will be the one to stand with them!"
Rush up to the enemy and mimic Gojos Aerial R, kicking them to the floor.
3 - Circling Barrage
Run in circles, speeding up, pressing 3 again causes you to rush forwards and punt the enemy. Sending them far away, works as a good extra attack proceeding a knockback. Hits grounded + unblockable.
4 - Vanish
Stance Up, if hit, speed away from the hitbox. Showcased in Naoyas 2v1 with Choso and Yuji.
4 + R - Vanish Slam
If already accelerated, Vanish now teleports you to the enemy and slams them to the ground.
G - *Velocity*
Speed up yourself to maximum velocity, taking laps around the whole map before returning to your original spot. Makes you FAST. VERY FAST.
R - Dropkick
Use your momentum to dropkick forwards, starting combos and breaking blocks.
1 - Flash Project
Grab the enemy and punt them away, turning them into a frame.
2 - Speedrun
Rush forwards and grab the enemy, dragging them across the floor similar to Hakaris Jackpot 2. However MUCH, MUCH FASTER.
3 - Blitz Charge
Speed up and Rush forwards, anybody who comes into contact with you will be attacked by after images of you who attack them with a flurry of punches.
4 - Debris Kick
Slam the ground and kick the debris towards the enemy; mimicking what Toji did in Shibuya.
Death Awakening - Vengeful Spirit
Dying after awakening once will cause you to be reborn as a vengeful spirit. Giving you a similar timer to Mahoraga, however based off your current speed, if you slow down. You die.
R - Charge
Charge with your body. Leaving destruction in your wake.
1 - Project Blitz
Blitz past anyone, turning them into a frame instantly.
2 - Vengeance
-be batman- Rush forwards, anybody coming into contact with you will be trapped infront of you, running into walls will damage the enemy more.
3 - Curl
Curl up into a ball, if attacked burst out and rush at the enemy who attacked you.
4 - Time Cell Moon Palace
Open your domain, anybody you touch will be immediately frozen and will take extra damage when shattered.
Cant wait to see a “It was a 0.01 second difference because of your lag but my infinite void won the clash.”
That sounds so goofy, i like it
That sounds goofy, I do NOT like it 😊
I said something similar yesterday against a mahito, we was 1v1ing and I got hit by his ult anim so I also popped ult and we both domained, I said “hah, looks like I win because of your goofy ahh ping.”
I feel like it’d be fun if one half of the domain had THIS effect and the other half the other effect. Since the domain clash shown is half and half.
So if it were infinite void vs shrine, if you stand on this half, you get the infinite void effect, and the other half, the malevolent shrine effect.
Honestly all I want in terms of domain clashing is that megumi domain invasion clashes with the domain and turns off it's sure hit. Like with dagon
if Z makes the clashing just osu mania, that would be so fucking funny lol
Domain Clashing minigame should be Yakuza karaoke
very nice thumbnail!
Whoever wins the domain clash should be determined by a rock paper scissors match
YES
Best to 3 maybe?
Nah Dance battle is better
Fighting with only hands and whoever does the most damage on a 15 second timer wins?
@@BlackIung naw I don't think so
I wanna see an actual domain clash where the players don't take damage, but whoever deals the most *_hypothetical_* damage over a period of time wins the domain clash.
thats actually pretty good
Problem is other players being involved, waiting till two specific people damage each of in a domain full of ppl would take forever
@datbo1jay1 that could be prevented by the players being affected by the domain. Malevolent Shrine would force them to block, Unlimited Void would stun them, or they would be forced to stay away because of Self Embodiment of Perfection. They could also be held back by Hakari's doors in Idle Death Gamble.
@@Kweli-kw3djthis makes no sense since sure hits are negated in a domain clash and Hakaris domains sure hit is telling the opponent how his game works, not doors.
@@PeachMelba0pretty sure that the sure hits are only negated during a clash for the people clashing which is why domain amplification nullifies sure hit effects because it mimics a domain expansion around the user’s body so it would actually make sense to work on non clashing players
whoever screams in vc the loudest wins the clash
aka shounen anime powerup
INNNFINITE VOIDDDDDD!!!!!! It also comes with the side effect of rupturing your enemies eardrums
People living with parents playing at like 3 am are cooked 😭😭
RAGHHHHHHH
Plot twist:you dont have vc
I wonder how tze will make domain clashes in a fun way instead of just button pressed like every other jjk battleground!
imagine if he adds an obby for the domain clash and you gotta do it before the other guy does it :sob: idk man im high
@@realboredom1uh
The domain could be half and half. Part of the domain could be malevolent shrine. Dealing damage. The other half is a slowdown, infinite void.
But the key mashing minigame is fun thooo, like just cus other games have done it doesnt mean that its a bad system and I think it would definetly fit the current goofyness of jjs
I had the idea during a clash, the two sorcerers each had a bar, and the lower their health was, the faster it would run out, with them losing when it reaches 0
i really hope its like the manga where its mixed like infinite void with malevolent shrine in it
Fr
Yeah that would be really cool, I don't really want a minigame just having the domains be permanently merged until they break would be so cool and make the fights even more cinematic than they already are in this game
There's a glitch that does that but it honestly looks pretty cool, it also works with mahito so you can have the mahito arms in infinite void
that only happened because sukunas domain is an open one, I don't know why people keep suggesting this when all domains in the game are closed domains. Even if that were to be implemented only one character would be able to domain clash then, which is even more pointless
@@DepartmentARTi tried with mahito and sukuna but nothing interesting since the visuals are both on the outer areas of the domain, so you can’t really see mahito’s arms or anything
Domain Clashing Idea cuz I got nothing better to do
Both domains stay for the same period of time, however depending on the user's HP the domain changes (not affected by domains that damage you like Sukuna's). What I mean by this is that the person with more HP temporarily wins the domain clash until they are damaged. Maybe depending on how much HP the players have the domain becomes weaker, might be a cool idea.
The problem with that is with domains like Gojo its impossible to get your domain back if the Gojo does more damage cause you cant fight back
@@TheOneWhoKnocks18might cancel all sure hit effects
@@Sombodydumb that doesnt make sense either, just a sukuna tap and you are doomed
They should make it like the anime, that way if 4 or more people open a domain at the same time, it breaks.
this MIGHT be one of the best thumbnails on the channel
so the thing abt the mixed domains damage period thing is that it would be heavily in favor of sukuna(?) since gojos moves take years to activate and hakaris last for so long and do so little damage compared to the time
tze could increase the time u have to do dmg to accommodate this but at that point one person may genuinely die in that period lmao
like sukuna has a pretty solid combo that could kill if given a bit more m1 time and gojo puprle-->blue just kills pretty much so yeah i just reallyyyy hope it isnt the damage period thing cuz its very likely someone just dies there and/or its rigged in sukunas favor (just realized hakaris domain doesnt work like that lmao but my point abt hakari being helpless is even further reinforced by his lack of ult) ps:megumi is cooked dont argue that shi
extra ps:omg megumi doesnt even have a domain i should just delete this comment lmao
But in the lore hakari domain, has higher chances of winning domain clashes
@@SonLuffa yesss but what would probably happen if it was a damage exchange is that hakaris ass would be beat by an ulted gojo/sukuna/mahito while he himself is defenseless and unulted and even if he does win hell likely just die before getting a jackpot (also all other domains r instakills sooo)
I have a couple ideas
1. You could have to kill the other domain user to win
2. There could be a timer at the top of your screen and who ever has the most health after the time wins
3. This could be an add on to one or two where you can only use melee attacks in the domain since your cursed technique is burnt out and that is good since the only character without a domain or a melee attack is megumi
4. The domain can slightly affect people in the domain instead of fully affecting them. For example if a gojo and sukuna were domain clashing then the slashes would be way weaker and the infinite void would only slow people down instead of freezing them
1. why would u need a domain if u already killed the other user..?
2. unfair due to some ults being better than others (gojo,sukuna against smtn like hakari)
3. only m1s would be fine but not as good as other ideas
4. pretty good idea but its probably not gonna happen with what we've seen from the sneaks
Honestly none of these ideas sound that great. The first one removes the reason behind even winning the clash. The second one would be completely unfair to hakari or mahito. The third one would just be kinda boring, besides techniques only get burnt out after the domain. Think how sukuna could use his flames during domain expansion. The fourth would not really make sense at all. In jjk domain clashes don't just weaken the domain they completely remove it's sure hit. I think that purely because of the existence of hakari the clash will most likely be a minigame of sorts. Seeing as it would either mean Tze would have to give hakari domain priority, make it m1 only which would be boring or just make all hakari players suffer
@@mustafa.m.alnatshehTze Likes keeping it Canon I think, which is why I think he didn't add them since you'd literally have to open it at the exact same time, as Sukuna opened his 0.01 seconds late and Lost. Wonder how Tze will implement this tho
for number 4. it would make a lot more sense for the sure hit effects of domains in a clash to be temporarily deactivated since we see this happen in the anime (megumi's domain vs dagon's domain disabled dagon's sure hit effect)
Number three makes no sense since cursed technique burnout only happens after the domain is closed. For example yorozu used perfect sphere in her domain expansion, that wasn’t her sure hit cuz her sure hit is making anything she constructs auto hit.
My idea, pretty similiar to one of the concepts u mentioned in the vid: once 2 or more people initiate a domain clash everyone in the range of the domains will be teleported into a domain which looks like a combined version of all the domains that were activated in the domain clash, then next to every domain users characters will appear a bar similiar to mahitos domain, the bar gets higher with every time they deal damage to another player inside the domain, whoever fills up their bar first will win the domain clash
No way is that ting tang Gang gang leader hong lu? I’m crying why is he there I’m having a panic attack I would’ve never thought someone would know what limbus is.
Part one of posting my moveset until he reviews it
Hey man I just started watching your vids and I love them, so if you can, pls review my jjk Hana Kurusu (Angel) moveset,
Btw when equipping this moveset, your avatar will have a glowing yellow halo above your head and small angel wings
Btw sorry if this underwhelming, cus we don't see much of angel's cursed technique in the manga, but I still hope that you enjoy reading this
R move- you can fly for 3 seconds as fast as running normally and break through any building you fly into
1) Divine grab- This is a 'press twice move' where if you just press once, you will grab your opponent and slam them into the ground, if you press twice, you will grab your opponent and float a little bit into the air, and send your opponent flying into the ground with a glowing yellow aura released from your wings (kind of like tsb tatsumaki first move variant)
2) Blessed beam- this is a ranged attack where you clasp your hands together (like piercing blood) and shoot out a glowing yellow beam (a very mini Jacob's ladder)
3) Seraphic aura- Creates a small glowing yellow sphere around you (transparent) that lasts 2 seconds, this heals you and gives you a speed buff anyone that enters the area a speed debuff
4) Paradisical touch- this will make you fly for 1.5 seconds and whoever you fly into receives a reasonable amount of damage while getting knocked back
Awakening- Celestial Evolution which makes you float into the air and makes you perform the t pose that Sukuna did while fighting jogo along with some manga panels with quotes from angel in the manga
1) Sacred Authority- lets out a glowing yellow aura that expands a like an explosion and whoever gets caught in that aura will stop what they are doing and bow to you on one leg while they take damage every second, this last for five seconds
2) Planetary plummel- You fly into the air and sends a giant glowing yellow fist that makes all buildings that came in contact with the fist crumble to the floor, and any person that came in contact with it will be sent flying into the nearest building
3) Jacob's Ladder (I'm sure you already know what this is)- Summons the infamous star symbol that we all know and love and sends a giant beam from that symbol, this does the most damage to curses which means if someone who has Sukuna or Mahito equipped gets hit by this it will take away half of their health, then it takes away a quarter of their health if they are a human like hakari gojo or megumi
4) (This isn't canon but I thought it would be cool if I made this up) Domain expansion, Empyreal Era- Inside of the domain is a floating cloud, there is a staircase that leads to a pair of pearly gates, who ever is in this domain has 20 seconds to make it to the gates, people may sabotage each other while trying to make it to the gates, you may sabotage others as well, if you manage to make it in time you will automatically exit the domain, and who ever doesn't make it to the gates in time, gets one shot by a guaranteed hit Jacob's Ladder
Awakening passive- You get healed the same amount of damage that you deal, for example, if you deal half health to someone, you get healed half of your health, and if you deal a quarter of someone's health, you get healed a quarter of your health and so on
And that's it for my Angel moveset, I did this because I thought that she was a really unique character in jjk
Like this comment so that he can see this
osi minigame is a horrible idea. The minigami should be 1. a smaller tab (like the ones in arcade) then you and opponent are sent into a super smash bros arena that is in sudden death mode. (same mechanics as smash except you only have 1 move and m1s)
You get 1 move specific to your character, for example gojo would have red explotion and whoever wins, wins that domain clash.
Second idea is a minigame similar to WarioWare's gameplay where you do many quickfire mini-minigames.
Suggestion for how the domain clash will work:
When both players open their domain at the same time, both ultimate bars start to decrease rapidly until one depletes fully.
If you’re domain wins, you get 40% ult bar back while the other takes 5% damage from exhaustion and gets the sure hit effect of your domain.
This idea comes from when two people open their domain, the person with the most CT energy outlast the other till it’s gone.
pretty good idea actually but i prefer the keymash game since its more about your skill rather than if you just have more ult bar. but usually this would be good to convince others to use their domains earlier onto their awk instead of before it runs out
@@mustafa.m.alnatshehyou wouldn't
@@mustafa.m.alnatsheh Keymashing would suck. It breaks the flow of any fight. The domains should just work off of taking this amount of damage, then your domain breaks and you lose the clash.
I REALLY hope it isnt one of those rock paper scissors systems, I just think is just boring and not creative enough
The key presses don’t necessarily have to be bad. For example, ETHRIX has a good key clash mechanic where the keys come one by one, you only have a fraction of a second to react, and the faster player is the one who gets closer to winning. It might also help that there’s an actual animation for ties, victories and losses
Yeah but this key presses mechanic is really annoying especially if you meet someone thats just really fast,having the domains cancel out for a small timer and whoever does more damage gets the domain is way more fun
It's really similar to the domain clash mechanics of JJI and SB. Quick-time events are a bad way to implement domain clashing because it relies on your reaction time and hand-eye coordination instead of what domain clashes are supposed to be; pure skill and strength.
Nnope,nah uh.any type of key button pressing most likely isn't good
I believe it should function like the most popular suggestion, have the users enter with domain effects neutralized, and a bar appears (like mahito domain) and whoever deals more damage first has their domain take effect. Maybe abilities could be disabled during this period to spice it up a bit 🤔
They should def make it like jujutsu craft fr fr🗣️🗣️🔥🔥🔥
Idk if this is manga accurate (hadn’t read the manga yet) but in a domain clash both domains effect will be neutralized. The more damage you deal to your opponent, The more potent your domain effects be (Gojo domain will slow you down until it will fully stun. Sukuna shrine’s slash increase in damage until it cap at its original damage, & Mahito domain will drain more until it caps at its original potency).
It’s somewhat accurate as during the shinjuku showdown sukuna and gojo activate Both domains and both sure hits are active
@@soomitsunami5936 but its becouse they are both active that they cancel eachother out and do nothing.
anything BUT spamming please 😭😭😭
I have two ideas :
1 - Both domains will merge together and both will be active at the same time allowing both the users to deal damage.
2 - having you adjust a domains size(like with the gojo vs sukuna fight), This will be like a guessing game, The player with the larger size ends up winning the clash, There could also be negatives like getting rid of ultimate bar, less domain time, etc.
To stop players from choosing the max limit, If both players domain has the same size both domains will get cancelled, Making ur domain smaller will increase domain time and damage.
but yea that was my 2 cents
i think domain clashing should just be reduced effects on both domains, and if hakaris domain is thrown into the mix the opposing domain gets cancelled but hakari has to use 4 visuals to roll
What i think would be cool is that everyone would be taken into the domain like normal if two people activate at once, but one half is one domain and the other is a different.
So say its malevolent and infinite void, you can walk out of shrine but your in a gojo domain now and stuck to where you cant do anything.
would be cool for gamblers to save the day from mahito
My idea is that once you are in a clash you fight it out in a half domain with the same effects like gojo domain will still have the same effects but only on his half same goes for opposing domain and whoever wins gets the full domain and all the players in it
2:47 if he does this I'm quitting jjs forever
🔥 🔥 🔥 🔥 A random map on your screen where u navigate your curser and who ever gets to the end first pulls of the domain🔥 🔥 🔥
Mobile players don't have cursor
@@elsacastro3746 ok then lets say they add like a ball or somthing that u use ur curser/finger to move the object thrue the maze
Spamming one key can work for a domain clash, who spams more winz. Or maybe to do something fun put like a minigame like a rythim game or flappy birb
0:51 holy shit hong lu limbus company
I would love to see domain clashing when 2 people uses domain they both are combine (like if Sukuna and Gojo uses there domains, both of them will be combine, Gojos domain would disable Sukunas moves, but Sukuna would have nonstop slashing.) No clashing, but the effects are combined
Idea: both players spawn in a place where both of their domains are mixed. They still do their effects, but worse. For example, in gojo’s domain, instead of stopping the player, it slows them down, sukuna’s domain’s slashes do significantly less damage, hakari’s domain just doesn’t do anything, and mahito’s domain will drain the other players hp significantly slower, down to a maximum of 50%. The mixed domain part only lasts 10 seconds, and the player with more hits made (not by the domain’s effect like slashes or mahito’s draining) will get their domain off. If they have equal hits, it’ll start a 3 second period where they can fight again, and if they tie again it’ll go down to 2, 1, then zero when it’ll be solely about who has the highest health.
I think i got an idea of the mechanic of domain clashing, i think u what u gotta do is mash just mash as fucking hard as possible or maybe u gotta fight in the colliding domain and if one of the players get most hits in a timer ur domain will activate
I feel like the idea of having to fight for control in domains would work well. (I mean, if they want to be accurate to the source material, which I don't expect. It just sounds like a good idea overall.) I feel like if you occasionally had to press a certain key while fighting to keep your domain active would be a good way to mix it up.
bro i hope that they make a invis barrier cuz when we are clashing other people will escape or will cancel our domain -_-
DOMAIN CLASHING IDEA -
Make a seperate cursed energy output bar. Whoever initiates the domain expansion with less cursed energy will have a lower chance of winnig the domain clash, and lets have a buffer period in the domain clash where whoever deals the most combo damage will get a better chance at winning the domain clash, each domains damage output will be significantly reduced to allow this battle inside the domain expansion, and who ever is on the most combo will have a chance of getting an awakening and unlocking rct.
ik it's janky and too complex for jjs but its seems like a cool concept.
Why do ya guys say first
Noob thx for letting me fight you and putting me in the video you the goat❤❤❤
I got in a video too, It was my first time, and I felt (And I still feel) Uncomfortable lol
A randomly generated minigame that could range from rock paper scissors to who can type something in chat the fastest
A lot of suggestions don't really take into count a domain clash between 3+ players.
Mostly because it's hard to have a one shoe to fit all in this scenario, but to counteract it, there could be a more intense mini game between just two players where as a 3+ player clash is more rng dependent in it's mini game.
For example a two way clash could be:
Both players start fighting without their domains sure hit effects, and during this time both their ult bars (or a separate bar) drains and is effected by damage received while both parties battle for control.
Any poor bystanders in the domain will be inflicted by both domain effects although in a much weaker form, for example Gojo and Sukna (since they're the only two with an actually threatening domain). Infinite void reduces player movement speed by 25% and doesn't effect jumping/dashing, and Sukunas domains slashes deal pitiful damage where as If the clash were to go on as long as possible the damage would only amount to about half health.
And if two Sukunas or Gojos clash the effects aren't reduced as dramatically, but are still reduced by enough to not immediately condem any poor soul dragged into the clash. For example two malevolent shrines would have the slashes do upwards to 75%-90%, and two infinite voids would be a 50%-65% reduced movement speed, jumping and dashing aren't affected still.
As for Mahito? Ummmmm haven't really had much experience with it, but like the instant death by proximity could noy effect the two clashing, and for bystanders it'd be a slower bar drain and reduced proximity to cause bar drain, and if it's two self embodiments of perfection then it's not as effected by the clash as stated above with Gojo and Sukuna.
Hakari is different as he has no sure hit, the only logical thing he'd lose in a clash is the ability to spin for jackpot, although considering he'd be up against literally any other awakened sorcerer... I think maybe he should keep it but for the rolls to take effect it has to be 3-4 visual effects.
And the bar drain mechanic I proposed could be flipped on it's head by making it so for every successful roll a Hakari performs the opponent loses 10%-20% of their clash bar.
As for any bystanders I propose that the domains are cut in half, and one half is Hakaris the other is the oppositions. Anyone unfortunate to get caught on the wrong side of the clash... Aka the one that isn't Hakaris is gonna get hit by a 90% effective domain, but when on Hakaris side they're safe from all sure hit effects.
And if two Hakaris clash? May the luckiest gambler win.
And as for a 3+ clash.... Ummm idk look the manga was kidding it's much more complicated so whoever has the most HP or awakened bar shall clash while everyone else act like bystanders with a -15% against the domains effect on top of the effect of the clash reducing the domains lethality.
And yes I know this means Hakari would maybe have a easily time always getting into the main clash, but maybe make it awaken bar for everyone else besides Hakari, who relys on HP.
Now to anyone who actually read this two months after the upload... Thanks
Woaaooohhh story of undertale
God summoning 1100914 Project Moon fans to comment "PROJECT MOON REFERENCED" because of the ost and Hong Lu.
Ok I’m gonna start off by listing what tze’s NOT gonna do.
First of all I can guarantee that there will be no QTE like the button pressing, as like you said he doesn’t wanna be a copycat. Secondly, the Sure-Hit Effect likely won’t be a thing during the clash itself, as that would make some domains unreasonably unfair (infinite void/S-EoP), and other domains such as hakari’s which aren’t lethal domains would be extremely outmatched and make countering them extremely easy as long as you are in mode.
What he’s likely gonna do is if it requires some form of fight, the Sure-Hit Effect will likely be disabled for a period of time, allowing them to freely fight without being perma-stunned or die within 2 feet of the other. Another thing he might do is just go the shitpost route and make it a joke minigame like rock-paper-scissors or flappy bird.
“In the case of overlapping domains, sure-hit effects cancel each other out. When two domains are completely even and the users fight with their domains open, the moment one combatant takes heavy damage or their domain collapses, the other's can't-miss attack will immediately strike.”
This is taken from the wiki and considering how “accurate” jjs is to the manga, this would probably be the best option. A boxing ring for a set time and whoever takes more damage gets their domain overtaken.
I think like both domains will merge, like split domain, like one side is Infinite Void, the other is Malevolent Shrine, and they have to play a mini game, whoever wins, is the own to take complete control.
And the mini game is called... OSU MOTHERFUC-
Also players cannot attack the players who caused the clash, while it is happening, instead, they fight each other.
I'd like to think that both domain sides take priority but are nerfed severely,
*Infinite void* : Slows downs players on their half by 25%
*Malevolent shrine* : Damage is nerfed only doing 50% of what the full domain would be
*Idle death gamble* : makes Hakari gets 10% stat increased to compensate for the lack of attacks
*Shadow garden* : nerfs it all by much more
*Self Embodiment of perfection* : Mahito's moves get 20% more damage to compensate for its sure hit effect being gone
just my ideas tho
little ideas i had for jjs (i dont got discord so im posting it here) (REPOST TO DISCORD)
when gojo is in sukuna domain he should be able to activate simple domain that lasts for 2 seconds to be invulnerable from the effects of sukuna domain (cd is 10 sec)
since ALOT of people think mahito is annoying, lets add something to stop there yapping! (no offense mahito haters)
if you do a full m1 chain then cursed strikes air variant on mahito domain, theres a very small chance it breaks a little hole in the domain and does a special lil thing
then, after this the mahito user gets teleported to sukuna.
after like 7 seconds, mahito user side gets teared causing them to bleed out (they get teleported back to the map with 66% of their HP gone
(i didnt cook i just wanted them to stop yapping)
I think it should work like a simple minigame where the winner has the most refined domain. However, taking enough damage that would normally break a domain, should remove that person from the clash. So basically you could try make your domain the strongest or stop other expanding their domain.
Instead of doing the domain clash a smash key minigame(i dont think thats going to happend) do it so it does a fusion of domains and the domain that did it last gets a little nerf during the time the domains are open, here are some options for the nerfs:
Mahito: you will have to hit the person with m1, if the person is blocking it will work too, moves work too.
Gojo: It wont freeze ppl in place but it will make them move slower .
Sukuna: The slashes will or do less damage or be slower.
Hakari: To hit the jackpot the user will need more luck and to get the guaranteed jackpot he will hit it in the 5th failed jackpot instead of it being the 4th.
For domain clash, both casters are to fight in their merged domains with base moves, whoever LANDS 3 moves in base gets their domain. These moves will do 0 damage (preferably) as to not be annoying. But with is fine, I guess.
I think u just over think stuff. There is nothing bad about RNG. Imagine a sukuna vs Mahito clash. The RNG fot that is way better. Vids like this are the reason features are removed.
I love NoobEternally's sessions of yapping 🥶🥶🥶
I feel like the domain clash should be based on each character, hakari is luck (just like his domain) sukuna is spam (because his attacks are mostly random bs GO) gojo is precise work (either reflex or some other precision based minigame) mahito is a use the correct special (normal, sword, big fist) and megumi is how quickly you can summon makora/j (actually it should just be some sort of fnf)
Tbh if domain clashing is implemented, and if jjs is innovative and accurate to the series, my idea would be like this, if a player activates a domain and another uses theres, depending on who has a higher amount of kills their domain will be prioritized and effectively win, because theirs is more refined, it’ll make a players with lesser kills more hesitant to pop domain that way, and it won’t ruin the flow of the game although the mechanic might be a bit much to do
Domain Clash could be like Gojo And Sukunas fight and whoever takes enough damage to no longer sustain their domain loses. For example the first player to go below 30% health loses the clash and the others domain takes effect.
Project Moon mentioned!!!
NoobEternally plays limbus vid when?
In my opinion the best way to make domami clash is So that people who opened the domain should fight each other only on m1 (ordinary m1, not Sukuna's m1) and whoever deals more damage within 20 seconds wins the domain clash (other people who are not participating in domain clash but are in the clashing domains cannot move no matter whose domain it is)
instead of just one minigame; what about a set of minigames. The idea of an Osu Mania esque situation is cool. But again the button input(despite basic could be one of them) so it's more on a skill of situation and slightly unexpected each time. Still Player Skill involved, with a bit of a system to keep it a little different each time. As to what the minigames could be? No clue, but it'd be cool if there was more than one.
for 2 players, a 1v1 would be cool to decide which domain wins, but for more players tze should make some kind of RPS minigame
I think the easiest thing he could do is just be manga accreute since if two domains clash who ever does the most damage wins, but I just realized both mathio and hakar don't have a sure hit affect, but you could just make it so there is no sure hit(sukuna slashes basically) less damage but faster cooldowns, or or give them a buff based on the domain, like for gojo he could make people movement speed slower, for sukuna his m1 have a father range, for hakar finally add faster spins but lower the chance of jackpot(maybe with increased speed and health just cuz it's kinda unfair), and mathio has extra speed idk,
Idea for clashing:
Once both domains are spawned, the ult bar for both users will deplete faster. So, both people will have to decide if the clash is worth it or not. (They could deactivate the domain by pressing 4 again)
Since Tze seems to be a big yakuza fan I think it would be cool to have a Yakuza based minigame because those are some really cool but simple mechanics. Maybe one could be using an AWSD system to do correct handsigns and voice line.
It is worth remembering that domains do not necessarily need to fight between each other
Maybe what happens is that we create a space with both guaranteed hits nullified (Like Malevolent Shrine's slashes and Infinite Void's immobility not affecting all trapped players)
I'm just saying if he does make domain clashing a 4k rhythm mini game he better add a feature to re bind keys and controller buttons (I would absolutely kill the 4k though :3)
My Concept name for domain clashing is called " Keep up the heat "
A long rectengle bar appears in the side and both users who are casting domains can see it and the bar will be halfed and each halfs represent the casters and the color changes depending on the character
( For Gojo players it will be blue, for Vessel players it will be red, for hakari green and finally for mahito it will be purple)
This bar represents the domains and when there is only one color the domain of the winner will fully materialize
Users winning amount it how much their color takes space in that bar and there is several ways to decrease the enemy domain or increase your own domains winning percentage and you do those by 2 ways
1. Attack the Domain of the enemy to get it's bar lowered and the color that represents the enemys domain will start to have cracks that need to healed
2. Start to speak/type (or do it like Sukunas 1+3+2+R) to cast chantments that will increase the amount of the percentage bar and heal the domain if it were attacked
İf the bar that represents your Domain gets too cracked then no matter how much percentage you have the domain will break + The one with most percantage in domain clashing will slowly increase
This system gives plenty options to the player and some rules for them to look out for and this could result in a scenario where a player is barely able to win the clash which will make them feel like they accomplished a hard task, like how when a Hakari player is nearly dead in his domain but hits a jackpot at the last milisecond ( stimulation for the brain )
My suggestions:
When two players activate a domain at the same time, their domains clash, but its not "stronger domain remains", rather that both domains get nerfed. So sukunas domain will do less damage, gojos domain will no longer stop movements, but slow them down + attacks get weaker. If more than two domains are expanded at once, the two domains that opened the fastest and are unique (so it cant be gojo and gojo or sukuna and sukuna) get activated and the rest strengthen the barrier (it takes more damage to break them) if they are same domains as the domains clashing (i.e if another sukuna opens a domain inside a gojo/sukuna existing clash), or add another domain altogether (i.e. if mahito opens one in a gojo/sukuna clash, his domains effects will be added and nerfed as well) and if 4 or more than 4 domains are opened in one area, a domain overload takes place, killing everyone inside the domain before breaking open and dealing a ton of damage in a radius of about the entire central area 5 seconds after breaking open, and the only way to protect yourself is by escaping or opening a domain of your own in those 5 seconds.
Ik this is a lot of information to consume, but when i picture it in my head its the greatest domain clash idea ever
In Manga domain clashing is basically who has stronger refinement, obviously this is probably not possible in jjs, but a simple button smashing of the space bar would show who has more willpower and ability to smash the space bar faster to override the other's domain expansion like the fights between characters in fnf except with only one button🔥
Ultrakill like thumbnails are lit 💯🔥👍
I feel like it should just be a mashing minigame where you just gotta press one button and whoever clicks it the most wins the button can be the attack button
Or it can be something like black flash where would say now and the one with the best reflex’s win so it can be like this 2.3 seconds vs 2.6 seconds and 2.3 seconds would win and the domain will dominate
I think a domain clash where you have to spam your spacebar as fast as possible would be thrilling. Don't know if there are spacebar autoclickers though.
This isn’t the most creative, but similar to the key mashing mechanic you would press a key but would have to time it. For example a diamond will begin to enclose around another diamond gui with a random letter in it, and if you time it right you pass. If both pkayers pass they will do this again but the speed increases.
osu rabbit hole, classic noobeternally W. but actually an easier version of Osu would make for a fun domain clash minigame, I love 4 key rhythm games and they aren't difficult to learn for someone who's never played one as long as it's not too hard
Cool concepts for domains in general is domain breaking so basically in s1 yuji breaks into mahito domain and in curse battle grounds vip characters you can break their domains if you go into the domains the effects still apply and the breaking could reduce the time duration for the domain (just a concept)
what id like for the domain clash is for both to mix Like if both domain clash then 2 things will happen first is the effect of both domain will be lessened just like in the manga it will still have an effect but not as effective as a normal one like sukunas domain deal 90% less dmg and gojo domain just slowing you down by 10% or less and both have to fight while trying to maintain their domain whoever maintains it longer wins but if both parties maintained it for a period of time both domains would be destroyed
TL;DR when domain clashing both parties need to both damage their opponents in a domain clash while maintaining their own via minigame
idea:what if two people pop a domain and the clash starts you have no moves no r special just m1s and dashes(for mahito's r special if they have different m1s it reverts them back to regular) there's a timer and the person that does the most damage in that set time 30seconds for example then their domain wins and lets say that no gets hit then the person who popped it last wins(and i know this might be a problem if people just run but it's a domain so you can't really run).idea2: (this doesn't relate to the one before) you can tell who's winning the clash cause the domain who's winning will start to consume the other i thought it would look cool and you can see from inside and outside who's wining
Imo winning a domain clash would be whoever's first to 'break' the others' concentration. As in, whoever ragdolls the other first wins the clash.
Well if I had to make a unique idea it would probably be when two domains are activated and would over lap they would become half and half on the inside and outside. On the inside it would be the appearance (not effects) of the normal domain until the half way point where it becomes the other domain and both players who activated their domains would then have to fight for up to 30 seconds to fill up a bar that is above the ultimate bar. The clash ends when either 30 seconds has passed and the one with the bar filled the most wins or when someone fills it to completion. The bar drains slowly overtime and is filled by fighting. If neither players hit each other the one with the highest amount of kills wins because in jjk who ever has the most refined domain wins and their domain is "more refined" because of the amount of kills they have. Another idea of mine js that you can also start a domain clash when inside of a domain when you would normally be able to use your domain so not I sukuna's (I think) or gojo's but it would work in mahito orhakari's domains and if other domains are added that do damage more passively like a burn effect you can use it and the outside of the domain doesn't change at all if it is activated like this until the new domain wins (if it does) and then the outside will shatter and a new domain will be there.
i really want the domain clashing system to be where both domains merge together example: infinite void on the back malevolent Shrine on the front and both domains cancel each others sure hit effects out and you have to do more damage to each other and then whoever has the most hp even by 0.001 the user wins and their sure hit effect hits the other user.
Have a feeling domains won't clash at all, who ever is using it 1st will get a better area of domain who ever uses it after gets a small area. Besides people who don't use pc all hate domain clashes usually and I also just dislike them a lot more than the current system which feels so much better cus it's a customisable cutscene. If they waste ragdoll they messed up and if you use it without planning you probably are gonna get smacked
Show the 2 users 4 options for rock paper scissors, the 3 regulars and 1 to choose randomly for the player and while they clash everyone caught in it gets stuck as well watching who will win or only the 2 clashing get stuck and cant be hit till one of them win, and if they both draw 3 times in a row there should be a domain fusion of both like how endless void and shrine combine rn as a bug
THE OSU MANIA ONE IS FUNNI AS HELL (i play 4k so i think its unfair but his choice)
Honestly I would much rather the whoever takes more damage loses the domain clash concept but adding on to it I think if both players are unable to do any damage to each other then both domains fail (maybe a mechanic where all their moves go on cooldown but I’m not too sure) adding on to this I think chimera shadow garden should be able to disable sure hit effects and should also be a part of this where if other people do enough damage to the original holder of the domain then chimera shadow garden will break the domain (or fully manifest if tze really wants to add the old buggy chimera shadow garden back)
I, as jujutsu experiment 5AN5 would like there to be an extremely hard osu song as the domain clash as osu mania is good game and i would like to bully people
Honestly the most silly way a domain clash should work is a game of rock paper scissors. Best out of 3. Because I feel some people will just run do damage, and repeat.
I don’t know what system Tze would use but it would be cool if who is winning the mini game there domain would take over a part until it full covered wouldn’t do anything it would just be a artistic touch
yk the flappybird and catch game maybe both users vote on one or the other or just randomized if both votes are different they eould bothe play for 30-90 seco and whoever gets the most points within the allotted time whens if tied they dobthe other game same rules and keep going in a cycle till one wins
he always said clashing was stupid, so i think now that hes adding this new feature to the game its probably not gonna be key mashes since its overused and not even canon, i can 100% see it doing that half and half effect and whoever loses about 20% of their hp will drop their domain as the other one takes over.
i think the damage thing would be a good idea, but the domain clashers are restricted to the base kit as to not make it super op for everyone except hakari because almost every ult with a domain has a really high damage if not one shot move
Tbh, just a plain old 50/50 chance seems the most fair, it won't slow down the battle nor give enough time for others to break the domain out, you just insta win or lose and begin your attacks inside, it's a perfect system against teamers as they might hesitate to destroy the domain in fear of being an annoyance to their teammate and lose
The winner of the domain clash should be determined by using moves in a specific pattern and whoever messes up loses, the moves have no cooldown but dont are not used.
As an avid O!M player I fw the idea of the domain clashing be a 4k rhythm game
uh idea from me! domain clash will work like this
both of you open the domain and its half your domain and the other half is the other dudes domain
you will be in a black space you need to hit 5 attacks either 5 M1 or 5 moves first one to get it gets there domain simple but skill based where you're skills to start a combo will prosper
I feel like the domain clash should be a conditional Domain clash and for each character you should have a different conditional sequence like maybe gojo has to hit a black flash without hitting the red or just the conditional is balanced off the users domain.
Both domain are up but the sure hit is off you can do either a minigame against the user or fight it is always random so you never know what will happen if you get the fight option you just need to get to the player and get them to half health but with a sukuna domain if you can send the sukuna user flying into their shrine when they are at half health it will break and your domain takes over and for the minigame it can be rock paper scissors the minigame noobeternally said or something crazy like guess the right color with the rock paper scissors and guess the color it will be till 3 and the other minigame will stop till one of them misses 3 keys or 1 depending on how difficult it will be