The Smallest Bypass Ever!

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 153

  • @busshock
    @busshock 10 หลายเดือนก่อน +157

    If Matador had gotten bodkin and bracer as soon as he got to imp, his castles would have had equal range to the mangonels and thus be unbeatable.

    • @joshmccraney4020
      @joshmccraney4020 10 หลายเดือนก่อน +6

      was thinking this too

    • @obesechicken13
      @obesechicken13 10 หลายเดือนก่อน +2

      siege engineers turns that back right? 500/600 though.

    • @IamTristanC
      @IamTristanC 10 หลายเดือนก่อน +8

      the game was not lost because mangonels could outrange the castle, the game was lost because the trebs were not safe under the castle. +1 or +2 range to the castle would not be enough to save the trebs.
      siege rams could have finished off the castles if needed.

    • @stanleykwan7759
      @stanleykwan7759 10 หลายเดือนก่อน +5

      @@obesechicken13 SE is only available in imp

    • @Zeldrake
      @Zeldrake 10 หลายเดือนก่อน +7

      @@IamTristanC position treb behind castle, not in front of

  • @Aedan-Silk
    @Aedan-Silk 10 หลายเดือนก่อน +70

    31 min on a tiny map. Here. We. Go.

  • @Link1506
    @Link1506 10 หลายเดือนก่อน +37

    El Matador hat two winning plays after clicking imp: either rush bracer for 7 range castles (outranging mangudai and same range as mangonels) or simply deploying his first treb behind the castle (he could even delete the archery range for a very safe spot).
    Sadly he did neither :(

    • @mauer1
      @mauer1 10 หลายเดือนก่อน +1

      or just dont go imp.

    • @Link1506
      @Link1506 10 หลายเดือนก่อน +2

      @@mauer1 It's hard to judge, if going imp was good or bad. In hindsight it didn't work out, but we don't know if staying castle would've been even worse. He could never contest the mangudai with mangonels and even huscarls wouldn't work well with monks and the castle being around. Maybe swarming with 20 huscarls would've been the play - we never know.
      But once he comitted to going imp, he had to stick with it. And that's where we saw, how he lost the game.

    • @mauer1
      @mauer1 10 หลายเดือนก่อน +2

      @@Link1506
      he already had 70% or what on the map.
      he was already winning. the comeback was only made possible because of all the ressources wasted into imperial age.
      the initial investment gave the opponent time to get the army together, it would have stayed evenish if the treb push would have worked (he atleast would have won that side of the map)
      but because that didnt work aswell and he was starting to lose on the other side it wasnt even close in the end.
      sure it would have been hard to close out but it was definitly a better play to keep pressuring and atleast holding more of the map where you can have more and safer eco.

    • @ariisee
      @ariisee 10 หลายเดือนก่อน +3

      @@Link1506 1000 food and 800 gold is easily enough for 20 huskarls - and 20 huskarls would win quite easily on such a small map, even considering Castle and Mangonels. Monk would do nothing, making 20 into 19, and Mangudai would deal 1 damage per hit (get infantry armor and you're good). Just dodge Mangonels. At the point where Matador clicked to Imp, Ozone had 2 mangonels, at the finish of Imp, 4. But Matador had enough resources to make additional Mangonel, resulting in Mangonels being 3-3 (Ozone wouldn't get the last Mangonel in time, cuz Huskarls produce fast), and then just spam Huskarls. So yeah, Huskarls from two Castles were the play here.

    • @milliondollarart
      @milliondollarart หลายเดือนก่อน

      or just buy 200 more stone and build 3rd castle on left, collect relics and ez win :D

  • @mrv6554
    @mrv6554 10 หลายเดือนก่อน +13

    Such a great game! I think that it could be fun to try having building range tied to what age you are in. E.g. 50% range in Dark & Feudal, 70% in Castle, and 90% in Imp. That way making a HUGE investment into Imperial gives you better protection and enables you to somewhat protect your trebs.

    • @andrewg3196
      @andrewg3196 10 หลายเดือนก่อน +2

      Or the players could just get the techs that give range if they want range.

  • @freshrockpapa-e7799
    @freshrockpapa-e7799 10 หลายเดือนก่อน +26

    Archers have more range than towers, why not have them out and focusing on the repairing villagers in a tower war?

    • @Maxidonis208
      @Maxidonis208 10 หลายเดือนก่อน +8

      2 Reasons. 1. It would be very awkward trying to hit the villagers repairing a tower without getting hit yourself when that tower has only 0.5 range less than you, especially in a chokepoint where you can't really get the the side of or behind the tower.
      And 2. The more important reason is that t90 was mistaken, towers have 8 range normally (as opposed to the 7 he thought they did), so half that is 4, the same as archers. You'd need crossbows to outrange a tower that has the same blacksmith upgrades as you. And even then, it would still be difficult to stay outside tower range and vils behind a tower with only 1 less range than you, though I'm not sure it'd be impossible.

  • @oliviaaaaaah1002
    @oliviaaaaaah1002 10 หลายเดือนก่อน +20

    I wonder if Onager is a sleeper upgrade for this game mode actually. Imp into onager instead of trebs lets you unironically deny eco for your opponent by cutting trees, gives you a huge advantage in mango duels, and increases building damage to boot.

    • @justalonesoul5825
      @justalonesoul5825 10 หลายเดือนก่อน +14

      The cost of the onager upgrade though. 800F 500G iirc, right after imping, you're not producing or upgrading another thing for a long time.

    • @nafnaf0
      @nafnaf0 10 หลายเดือนก่อน +1

      Yeah that is what I am thinking, Onager OP, but it is expensive to get

    • @oliviaaaaaah1002
      @oliviaaaaaah1002 10 หลายเดือนก่อน +1

      ​@@justalonesoul5825 That's true. It's practically the cost of Imp all over again, which could lose you the game just in that moment. but it does start to look a lot more affordable when you compare it to the price of making, say, two trebs (-400w/400g) and a half dozen huskarls (-336f/168g) instead in order to (fail to) stop the mangudai/mangonel push.

  • @micahbonewell5994
    @micahbonewell5994 10 หลายเดือนก่อน +44

    I wonder if instead of selling stone and building the second castle to go imp if el Matador should have sold all his stone and bought food to build say 20 huscarls. With nowhere to run I feel like the Manguadai would have gotten chewed up.

    • @asdt560
      @asdt560 10 หลายเดือนก่อน +17

      All he had to do was eject the treb behind the castle instead of in front. It ranged most of the map either way.

    • @mauer1
      @mauer1 10 หลายเดือนก่อน +6

      just anything than imp.
      onagers have the same effective range on these settings
      so they are simply better than trebs.

    • @RobotShield
      @RobotShield 10 หลายเดือนก่อน +2

      Yeah, imp res on huskarls and armour techs probably better play

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 10 หลายเดือนก่อน +2

      Or just research Bodkin Arrow and Bracer. Then his castles could've nullified the mangos.

    • @ScottyShaw
      @ScottyShaw 10 หลายเดือนก่อน +1

      As an enthusiastic Mongols player, your suggestion is my nightmare, so I agree with you. I kept thinking that cancelling Imperial Age, even with one second left, to build a small army of Huskarls would have won the game for Matador.

  • @treepotato9273
    @treepotato9273 10 หลายเดือนก่อน +88

    one mango beating a castle is an interesting balance change

    • @aralornwolf3140
      @aralornwolf3140 10 หลายเดือนก่อน +30

      I didn't like it... and I said so in the first video. _All_ ranged units also need their range to be reduced.

    • @bable6314
      @bable6314 10 หลายเดือนก่อน +20

      @@aralornwolf3140 Or, just... don't do that at all. Nothing should have its range reduced. The point of a tiny map is that it's tiny. If range is reduced, it's no longer tiny.

    • @aralornwolf3140
      @aralornwolf3140 10 หลายเดือนก่อน +22

      @@bable6314,
      It's still a tiny map. The problem with towers is, they had such a large range and nothing in Feudal could counter them, except other towers... which made the games become "who can build and repair their towers fastest wins"... which is _boring_ to watch.
      With all ranged units and buildings have a reduced range, it makes other tactics viable once more... instead of ranged units being the best... as they can out range the buildings. As seen by the magonels pushing El Matador off wood.

    • @hebronferrier9101
      @hebronferrier9101 10 หลายเดือนก่อน +2

      They should also make the buildings smaller for the tiny maps. Maybe half as big as well

    • @mauer1
      @mauer1 10 หลายเดือนก่อน +9

      @@hebronferrier9101 just make everything half the size so the only effective change is that its harder to click things.

  • @mauer1
    @mauer1 10 หลายเดือนก่อน +16

    you dont need trebs when onagers are basically mobile trebs on this size.

  • @Anony-Mous
    @Anony-Mous 10 หลายเดือนก่อน +4

    I absolutely *LOVE* the reduced building range. All small map games are fun, but seeing players forced to actually make army on these small maps is so much more exciting. Why did Ozone win? Because he built more army!

  • @jakegingrich7214
    @jakegingrich7214 10 หลายเดือนก่อน +10

    It would almost make sense to limit range on everything

  • @KalaAltheaBalik
    @KalaAltheaBalik 10 หลายเดือนก่อน +9

    Is it possible to limit number of towers that could be built? Let say, you could have only three or two towers on the map.

    • @sparkieT88
      @sparkieT88 10 หลายเดือนก่อน +5

      Three is enough to control a map like this, and they would just delete the back one and move it forward as needed. The shorter range I think is a good option

  • @naphackDT
    @naphackDT 10 หลายเดือนก่อน +15

    I feel like castles should have full range (or the range of towers and castles be staggered by age).
    Should be 4 range in feudal, 6 in castle, 8 in imp.

    • @justalonesoul5825
      @justalonesoul5825 10 หลายเดือนก่อน +7

      Incremental base range by age for all buildings does sound like a sweet compromise indeed.

  • @mikelangelo-m4m
    @mikelangelo-m4m 10 หลายเดือนก่อน +10

    I think this game shows how perfectly balanced is the game and how a small change like the tower and castle ranges has snowball effects. With this mod, the onager turns out to be the most op unit in the game, being able to shoot down towers and castles. Probably the modders didn't expect this to happen, but on the other hand,this forces you to protect your buildings with army, and from my point of view, this is more entertaining than the classic tower wars in small maps, where repairing is the most important task 😂

    • @mauer1
      @mauer1 10 หลายเดือนก่อน +2

      I think so too, giving cadtles their range back over ages would mean that imp is an easy game ender without much thought. While having to still fight it out with skill intensive units sounds more fun especially for the viewer

    • @obesechicken13
      @obesechicken13 10 หลายเดือนก่อน +1

      There's also no room for farms so no food this map.

  • @epicseadragon1692
    @epicseadragon1692 10 หลายเดือนก่อน +2

    I guess imp-treb was a big investment for not much. Perhaps Castles and Towers should have their range increased in Imp (to 6 instead of 4)??? Just an idea...

  • @Rath_9
    @Rath_9 10 หลายเดือนก่อน +3

    Might need to rebuff castle range to at least range mangonels

  • @FuLou1988
    @FuLou1988 10 หลายเดือนก่อน +1

    I get the tower nerf … but castle range makes them useless this was sad and not fair tbh…. Matador deserved the win. Maybee just reduce castel range by 30% or something

  • @TheAmericanPrometheus
    @TheAmericanPrometheus 10 หลายเดือนก่อน

    ozone's excellent mangonel micro really helped him pull through when it looked like matador was about to take the GG about 18 minutes in.

  • @WigglyWings
    @WigglyWings 10 หลายเดือนก่อน +10

    Half range tower is good, not a fan of half range castles though.

    • @justalonesoul5825
      @justalonesoul5825 10 หลายเดือนก่อน +2

      Yes. Maybe give back some range to all buildings in castle age than some more in imp.

    • @micahbonewell5994
      @micahbonewell5994 10 หลายเดือนก่อน +4

      Disagree getting a single castle up on a map that small is way too strong for normal range

  • @ramonafrombarcelona
    @ramonafrombarcelona 10 หลายเดือนก่อน +1

    8:22 bottom right. pathing at its finest

  • @jacobwood3326
    @jacobwood3326 10 หลายเดือนก่อน

    Awesome game to watch! I know this game has no bearing on how the map will play out in HC V, but somehow I’m even more excited to see the map in the main event now.

  • @MaksymCzech
    @MaksymCzech 10 หลายเดือนก่อน +1

    El Matador should have positioned the trebs behind castles to pick off mangonels

  • @MrSchemele
    @MrSchemele 10 หลายเดือนก่อน

    Coming back home from sports and now there is a new vid for my evening. Gotta love it! Thanks for the content!

  • @erikeklund9010
    @erikeklund9010 10 หลายเดือนก่อน

    What time do you stream hidden cup?

  • @stephencaudle1766
    @stephencaudle1766 10 หลายเดือนก่อน +19

    I come back to AOE and the vills have BOXING GLOVES??? Hehhhhh???

  • @MauricioOsuna-et8et
    @MauricioOsuna-et8et 10 หลายเดือนก่อน +2

    Hey T90, would it be possible to make a NIGHT map? All units and buildings have their line of sight greatly reduced!

  • @blarch2
    @blarch2 10 หลายเดือนก่อน

    T90, there is still time for you to grow a fu manchu and have a V-shaped soul-patch before Hidden Cup V. Would anyone else like to see that happen? Turn it up another notch, bro.
    Edit: Think of the squinty-eyes intros you could make. You won't regret if you do, but if you don't, 5 years from now you'll be like "I shoulda said fuck it and grew a fu manchu with a V-shaped soul-patch for Hidden Cup V."

  • @arandomwalk
    @arandomwalk 10 หลายเดือนก่อน

    This series was brilliant from start to end

  • @gordistador
    @gordistador 10 หลายเดือนก่อน +5

    Make all ranged units have shorter range. Not just buildings.

  • @thoges5040
    @thoges5040 10 หลายเดือนก่อน +2

    Castle should at least match mangos in range.

  • @ndawg87
    @ndawg87 10 หลายเดือนก่อน

    Is there a way to get these maps to play against the computer with? I love these matches and would love to play them.

  • @FullOilBarrel
    @FullOilBarrel 10 หลายเดือนก่อน +2

    Sorry but this was just stupid with ranged units and siege not also having their range reduced

  • @Royorg-qf5jq
    @Royorg-qf5jq 10 หลายเดือนก่อน

    Priests in a corner with knights, camels or elefants running around

  • @lewisferguson7579
    @lewisferguson7579 10 หลายเดือนก่อน +3

    Millwall mentioned rahhhhhh

  • @Snrasha
    @Snrasha 10 หลายเดือนก่อน

    I believe, just go full huskarl and not go imp will have better in this case. But true, i will forget than the trebuchet is useless without the castle range.

  • @JohnSmith-wx5bh
    @JohnSmith-wx5bh 10 หลายเดือนก่อน +6

    towers should be half range with castle with full range

  • @xentis1501
    @xentis1501 10 หลายเดือนก่อน

    What size is tiny? like 20x20?

  • @tomholman3216
    @tomholman3216 10 หลายเดือนก่อน

    Checking in for my once a year game, keep it up my man ❤

  • @mrtomyp92
    @mrtomyp92 9 หลายเดือนก่อน

    This is much more fun than a tower war with normal range

  • @johnjarvinen
    @johnjarvinen 10 หลายเดือนก่อน

    Instead of nerfing building range, just disable towers all together. That way we might actually get feudal battles

  • @MateusVIII
    @MateusVIII 10 หลายเดือนก่อน +3

    I think if Matador had built his second castle in a more aggressive place when he had control of the left side of the map he could have used it to destroy the siege workshop and mangonels from Ozone and secured his gold. Also he would have a much better space for trebs behind the castle.

    • @nafnaf0
      @nafnaf0 10 หลายเดือนก่อน

      Yeah I think he should have gone further in on the left side, it looked fairly safe, but he might not have been able to see that.

    • @MateusVIII
      @MateusVIII 10 หลายเดือนก่อน

      @@nafnaf0 he did see it (I am thinking of the places close to where he built houses, next to Ozone's siege workshop), but maybe he was affraid of getting the castle denied

  • @TheRagingHardon
    @TheRagingHardon 10 หลายเดือนก่อน +1

    I dont like the reduced range change

  • @katlynumba514
    @katlynumba514 10 หลายเดือนก่อน +1

    Best small vid of all

  • @BalgaBear
    @BalgaBear 10 หลายเดือนก่อน

    I love this community so much

  • @bf1701
    @bf1701 10 หลายเดือนก่อน +1

    Why did CaptureAge lag at the start of the match? Clearly, because the map is too large.

  • @SyntheticNight
    @SyntheticNight 10 หลายเดือนก่อน +1

    Can someone tell me how to properly install these maps? If i install them, it is not shown in the map list for custom scenario.....btw: awesome channel t90 :D

  • @raynmanshorts9275
    @raynmanshorts9275 10 หลายเดือนก่อน +1

    If this was in the "science and medicine" category, it would be a far less pleasant video.

  • @NalinKanwar
    @NalinKanwar 10 หลายเดือนก่อน

    We need Hidden Cup Bypass Edition :D! let's goooo

  • @RAMMY237
    @RAMMY237 10 หลายเดือนก่อน

    Its hilarious to have castles that cant protect even from mangonels X)

  • @meinstein9084
    @meinstein9084 10 หลายเดือนก่อน

    Castle just need -25% range imo, cause its not as easy as tower to build in small maps

  • @moz7491
    @moz7491 10 หลายเดือนก่อน

    I think that was the best small map game, yet!
    Stinks about trebs though...

  • @chiefmagua7160
    @chiefmagua7160 10 หลายเดือนก่อน +1

    that range change ruined small map fun

  • @AlexMathiesen
    @AlexMathiesen 10 หลายเดือนก่อน

    Anyone else want to see Obsidian Arrow archers in a smallest map?

  • @SanilSinghTomar
    @SanilSinghTomar 10 หลายเดือนก่อน +2

    I hate the building range nerf, it kills important aspect of the tiny maps game. Its not really that fun as the older tiny maps where game was played with actual settings.

  • @jazzgeary2339
    @jazzgeary2339 10 หลายเดือนก่อน

    Highlighting the fortifications they gave both play.
    *Imidiately deletes them* - Both players

  • @GarfieldRex
    @GarfieldRex 10 หลายเดือนก่อน +1

    Holy Moly, what a comeback!!

  • @racernatorde5318
    @racernatorde5318 10 หลายเดือนก่อน +4

    Gotta be honest, I am dissappointed by Matador. Feels like he didn't spend much time thinking about the range changes at all. The point of trebuchets is to be able to outrange castles and cause damage to them without taking damage in return. Due to the range change, a normal mangonal already does that. Whilst beeing cheaper (No need for imp!), moveable and much more lethal against units.
    Huskarls were also a waste. On these small maps with all these chokepoints, anything with range will be great. Melee units are useless here.
    I also think that stonewalls are heavily underutilized so far. Map control is massive, but it also prevents units from walking into your eco - especially archers

    • @Mosil0
      @Mosil0 10 หลายเดือนก่อน

      Huskarls would have been good in larger numbers. I think he could have won by massing them instead of going imp

  • @waylandertheslayer3259
    @waylandertheslayer3259 10 หลายเดือนก่อน

    Great game! Love this series

  • @keeshibird
    @keeshibird 10 หลายเดือนก่อน +1

    Just needed Bracer

  • @arteropkc0nner897
    @arteropkc0nner897 10 หลายเดือนก่อน

    Awesome video as always T90.

  • @botondbenyovszky6621
    @botondbenyovszky6621 10 หลายเดือนก่อน

    I don't think decreasing the building ranges were a good decision. All ranges should've been decreased by the same flat amount, like by 2.

  • @michaelhannell4083
    @michaelhannell4083 10 หลายเดือนก่อน

    Set it up so players cant delete the structures they agree given at the start of game

  • @cleanerben9636
    @cleanerben9636 10 หลายเดือนก่อน

    play Lithuanians, fast castle, hill fort TC's everywhere

  • @lepython
    @lepython 10 หลายเดือนก่อน

    That was a really fun game to watch!

  • @indraallian6371
    @indraallian6371 10 หลายเดือนก่อน

    Ozone also forgot about Bodkin.😎

  • @danieldonaldson2806
    @danieldonaldson2806 10 หลายเดือนก่อน

    Whoops thought this was the heart surgery for honey boo boo.

  • @Psicolauta
    @Psicolauta 10 หลายเดือนก่อน

    amazing game. i cant believe that ozone won this hahah

  • @jekanyika
    @jekanyika 10 หลายเดือนก่อน

    23:34

  • @mathieucozien5736
    @mathieucozien5736 10 หลายเดือนก่อน

    Ozone killed more mangudai than El Matador did 11

  • @GM_Lemmy
    @GM_Lemmy 10 หลายเดือนก่อน

    That was such a great game!
    I think archers out-ranging towers is actually good in this map. It makes archers and therefore anti-archer units more useful... Onagers might be a tad too strong, since they're basically mobile trebuchets... But I have no idea how to balance that without making things a completely different game, unless you reduce the range of everything... But Io'm not sure how that would turn out...

  • @jekanyika
    @jekanyika 10 หลายเดือนก่อน +2

    Millwall FC are a bunch of hooligans

  • @arcan762
    @arcan762 10 หลายเดือนก่อน

    should have spent the imp on huskarls

  • @GeriatricBullFrog
    @GeriatricBullFrog 4 หลายเดือนก่อน

    I don't know if I like reduced ranges

  • @indijoe
    @indijoe 10 หลายเดือนก่อน

    All range should decrease equally

  • @rooftopmentality1996
    @rooftopmentality1996 10 หลายเดือนก่อน

    WANT TO SEE MORE TINY CLOSED MAPS

  • @vojtechvanek1686
    @vojtechvanek1686 10 หลายเดือนก่อน +1

    Matador didn't buy single upgrade for last 10-15 minutes of game and didn't secure his forward resources

  • @FreakOSRS
    @FreakOSRS 10 หลายเดือนก่อน +2

    MILLWALL FC!@@@@

  • @Patashu
    @Patashu 10 หลายเดือนก่อน

    That was AMAZING

  • @TheObservationTower
    @TheObservationTower 10 หลายเดือนก่อน

    Seen some Good strats so far, but its interesting that no one has gone for cumans to go for an early siege play. Feel like 1 ram could be a power play while also offering a second TC for arrow coverage and ECO growth.

  • @NightBlado
    @NightBlado 10 หลายเดือนก่อน

    Naah, these watered down Smallest Maps are not for me. The building range nerf made these bad =(

  • @corereject5796
    @corereject5796 9 หลายเดือนก่อน

    mangos are just op

  • @clash44
    @clash44 10 หลายเดือนก่อน

    I can't even dream of getting to 1k elo

  • @jamiethomson7780
    @jamiethomson7780 10 หลายเดือนก่อน

    Nerfing castles is stupid. Dumb settings. Castles could even be killed by mangonels.

  • @mateocolegial5571
    @mateocolegial5571 10 หลายเดือนก่อน

    *T90!!!*

  • @markusdegenhardt8678
    @markusdegenhardt8678 10 หลายเดือนก่อน

    Onagers would have been the play.
    They counter mangonels and castle age mangudai and most importantly they can cut the enemys trees.
    El matatdor coud have starved ozone out.

  • @hugogaratecallejo9817
    @hugogaratecallejo9817 10 หลายเดือนก่อน

    Good game!

  • @Koettnylle
    @Koettnylle 10 หลายเดือนก่อน

    good game

  • @dliessmgg
    @dliessmgg 10 หลายเดือนก่อน +1

    I feel like these towers are just right for the tiny maps. Strong but not overwhelmingly so.

  • @gameseaters8317
    @gameseaters8317 9 หลายเดือนก่อน

    More useful castles of century, i didn't like it.

  • @benneem
    @benneem 10 หลายเดือนก่อน

    Matador wasted so many resources on towers and castles that could pretty much never do anything. Hard to adjust your mind to the settings in the heat of the momemt I guess.

  • @adrianauskasachstan1391
    @adrianauskasachstan1391 10 หลายเดือนก่อน

    after min 15 or so el matador was just trolling. with 1400 stone in the bank he could just castle push from the north side

  • @GarethRiffStevens
    @GarethRiffStevens 10 หลายเดือนก่อน

    Millwall fc are terrible, yh in the championship, somehow...

  • @maggusmaggistar7534
    @maggusmaggistar7534 10 หลายเดือนก่อน

    I love it

  • @geisterfahreruberholer2171
    @geisterfahreruberholer2171 10 หลายเดือนก่อน

    A German named El matador playing the Goths.
    I am confused

  • @VegeeMcSalad
    @VegeeMcSalad 10 หลายเดือนก่อน

    Don't Goths get crenellations?

  • @quattro_B7
    @quattro_B7 10 หลายเดือนก่อน

    Epic =D

  • @xavierinthetube
    @xavierinthetube 10 หลายเดือนก่อน +3

    First!

  • @SimonFallheart
    @SimonFallheart 10 หลายเดือนก่อน

    half normal range ruined tiny maps for me. dislike, move away.

  • @KilledWithStyle
    @KilledWithStyle 10 หลายเดือนก่อน

    Post #33 asking for a youpudding white phosphoru duel on tiniest maps

  • @ParkerRoan-lz7bu
    @ParkerRoan-lz7bu 10 หลายเดือนก่อน

    Please go back to Low Legends again :(