[rigonomicon.com] Topic 10 - IK Blending

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 8

  • @vladimirmedina3531
    @vladimirmedina3531 10 วันที่ผ่านมา +2

    It’s definitely helpful to have the virtual keyboard 🙌🏻

  • @DominoMaxim
    @DominoMaxim 10 วันที่ผ่านมา +1

    Can't wait to see this in Space Boat!

    • @LuisAlonsoTechArtist
      @LuisAlonsoTechArtist  5 วันที่ผ่านมา +1

      When doing game development solo, you cut corners where you can. Most characters in Space Boat barely have a rig. It's a good example of not needing an IK/FK blend rig because I can just use whatever works for the shot and move on to something else quickly.

    • @DominoMaxim
      @DominoMaxim 5 วันที่ผ่านมา

      @@LuisAlonsoTechArtist Better get devin!

  • @VelvetKim-c9p
    @VelvetKim-c9p 6 วันที่ผ่านมา +2

    38:47 For those who doesn't have "IN values" (like me) on their pairBlend, just right click on the pairBlend and slide your mouse to "Edit Custom Attribute list" and there you can add attributes that u want. Also, short-cut for pin in node editor is P😶‍🌫.

    • @LuisAlonsoTechArtist
      @LuisAlonsoTechArtist  5 วันที่ผ่านมา

      Thanks for the shortcut! Normally I have my nodes automatically pinned (there's an option for that) but I try to keep Maya with default options for these videos (which is starting to seem like it's painful to watch I think). The only non-default option I've kept is not displaying the hierarchy on selection, but I have some videos that go over that at least.
      If there's anyone still having trouble finding an input, know that you can also right click any node and "show all attributes". Maybe I should go over the custom node settings in a future video?

    • @VelvetKim-c9p
      @VelvetKim-c9p 4 วันที่ผ่านมา

      @@LuisAlonsoTechArtist Yeahhh I think it will be really helpful, especially for those who are unfamiliar with node editor...