I would love for a burglar to break into my home in the dark then just see a red dot and hear "Hello? Is anyone there?" Then a few seconds later "Who ARE you?" Then just turret blasting, my god that would be amazing.
Hate to be that guy. But technically the line "Who are you?" is used when you pick up the turret, so that would mean that the burglar grabbed the turret and threw it somewhere, thus disabling it.
can we acknowledge the fact that, despite cave's video showing that the bullets are launched with springs, the in-game turrets still have muzzle flashes? what's with that?
@@TetherAnimations9999 Hitting a whole bullet from behind will ignite the gunpowder, i think in this design the turret fires the bullet like a normal gun but also launches the leftover casing following the bullet right after it, hence "more bullet per bullet"
@@dege10000 that is not how bullets work. if you were to hit a bullet from behind with a hammer it wouldnt explode because there is a small small primer that needs to be hit with a something tiny like a firing pin that guns use in order to actually fire. also even if it did fire the way you just explained the casing wouldnt reach the speed of the bullet itself. not only that but the receiver getting fed from the bottom is completely dumb considering how the ammo box is on top of the turret according to those 3d turret models. lets say the belt is stretching from top and connected to receiver from the bottom. it would only just unstable and less efficient. i am sure the engineers at aperture are not dumb to think that receivers getting fed from the top is a better idea because the gravity would pull the bullets downwards and straight to the receiver and making it more reliable. not only that but it also would shorten the lenght of the belt between the ammo box and the receiver. that animation is probably vale animators either having lack of information about this or they are just lazy. the things i just said here probably doenst make much sense because of my terrible english but that is what i think it is.
Something I don't think I've seen anyone address about the turrets: The reason they sit on such unstable blade-like legs is because I think they're supposed to be pushed down into the soil when used properly. Which would not only make them extremely stable, but much lower profile too. Then again, they're actually just a reskin of the combine turret from HL2 which had a tiny base specifically so the player *could* knock them over easily, and the combine often put them down on hard ground so maybe not.
I like to imagine the combine found aperture after chell defeated glados and took some designs from the place. Including the energy pellet holder, the turrets, and the light bridge
@@dkskcjfjswwwwwws413 Aperture Science was constantly trying to sell stuff to the US DoD, and was also quite broke. It makes sense to me that the turrets would have been designed to sell to everyone.
@@dkskcjfjswwwwwws413 Actually there is a portal commercial for the turrets to put them in your house, so they weren't actually meant to be put into soil, nor for testing.
@@WhereAmI-O Do you think they care about cost/practicality? They imported moondust just to spray hundreds of gallons a minute of it in a slurry at walls so you could put portals on them when regular earth based dust slurry would work just as well; they likely had plenty of said material laying around from constructing their horribly impractical/expensive underground testing chambers the size of a large city.
i'm building a full scale 1.73m tall (with antennae) Portal 2 Turret :) I have sorted our all the issues of the wings closing and the gun boxes retracting into the wings etc. I will be sharing videos of my progress soon. It is all ready for 3D printing. Also, it is going to be more accurate than Weta Workshops. my internals are 95% like the game models. I turned texture details to actual geometry.
Just simply put bullets inside the shell and thats it, as showed by the marketing for turrets, and shoot all the bullet, so you have more bullets per bullet
The way they nudged themselves at 0:17 was adorable! btw someone made a turret that shoots nerf darts Just try and remake it so it fires actual bullets
But if you want that much accuracy, you’d have to fill it with bullets (optional) and launch them with springs. AND you wonder why there’s a flash. of course if you want real accuracy, you have to make them fire off like half of their bullets when they die/give it a personality (see diagram) bla bla let’s stick to nerf darts
I dont actually think they do though because if you know anything about guns you wouldnt be able to get a fireball unless the bullet left the cartridge, if you simply propelled the whole round cartridge included, you would get no fireball.
So basically, if you want a turret to fire an entire bullet, youd have to have one hell of a powerful mechanism inside to shoot the entire bullet and without them sliding out of the barrel
In my own head cannon, these would be firing plasma bullets, since the projectile textures used are the same ones from the pulse rifle from half life 2. I wouldn't put such a technology as far off considering aperture science.
I mean the portal guns are just contained black holes. If Aperture can keep a black hole from eating everything in such a small place the. They could make plasma bullets.
@@Wileybot2004 And I mean they also have access to the same "energy balls" that the combine do; So either they developed identical technology (turrets, pulse rifle tech, energy balls, hard light bridges) or it's the same technology.
@@panzerkamphwaggenlll5247 Fusion reactors function off of different fuel from fission reactors, my armored combat wagon model 3. Thorium is a heavy metal, works well in fission reactors because its breaking the metal apart - but Fusion reactors need lighter elements like hydrogen and helium as fuel, because those get fused together.
you could edit the real life turret that valve has, just replace the lights with bullet shooting mechanism and there you go a real life deadly portal turret
The 'more bullet per bullet' video is a lie. It shows that the turrets are mostly hollow shells filled with ammunition, but obviously that's not the case on the in-game model. And if you look at the barrel design, it's actually the P1 model, instead of the updated P2 version. So I'm willing to believe that flinging rifle cartridges with springs isn't how it works either, especially given the glaring muzzle flash they produce. Seems like a big miscommunication between the marketing team and the engineers at Aperture.
Now just simply put bullets inside the shell and thats it, as showed by the marketing for turrets, and shoot all the bullet, so you have more bullets per bullet
The thing about them is that in-game, they have a bottomless clip. First game, they use AR2 ammo and in the second game they have those caliber rounds. I like to think they have the same count as a submachine gun but then again...they have unlimited ammo in the games.
how to get a turret to stop attacking you with bullets: Step 1: grab a turret Step 2: bash in the turret’s head, specifically, the very top Step 3: you now have a non leathal *still alive* turret friend. congratulations
Wrong there is almost no recoil as the bullets are not propelled by a spring and gear system not gunpowder. This is why aperture is able to fire the whole bullet. A spring system means it would be like an airsoft gun which has almost no recoil. This however doesn't explain why the turrets have muzzle flash...
I think non consumer models have internal propelling engines to make them seriously threatening, also dreaming about glados having her own mothership full with these
The problem with them being actual turrets is the loading and firing mechanisms, how do the bullets go into the guns, how do they then go into the chambers without being jammed
why are they male? that's one thing that never gets explained, since there's already a turret template, why do the defective ones have a male personality as opposed to female?
ACTUALLY, turrets have an empathy detector and suppressor, the latter of which activates when humans get close. They then fill the turret with Aperture Science Resolution Pellets, which are fed into a spring loaded mechanism, using 65 per cent more bullet per bullet. There is also the question of the muzzle flash, but that’s a different story. Conclusion: not 4 machine guns.
what about the sentry guns from tf2! i know they made one of those too at valve, but it is only a level 1, would it be possible for them to upgrade themselves like in tf2?!
Probably possible though the AI not so much in that size and plus you’d need to redesign the legs to be more stable under recoil unless you use a constant recoil system which makes them much bigger over all not to mention a new way to load ammo and judging by size it’s 5.56x45 so you’d also lose a lot of accuracy and velocity from short barrels like that and the fucking muzzle flash holy shit
The muzzle flash in portal is actually very strange. If you watch the aperture science investment opportunity about turrets it says that they fire the whole bullet and shows the bullets being fired via a spring and gear system meaning that there would be almost no recoil. This is why the muzzle flash is so strange, why is there muzzle flash on a gun that doesn't actually involve any gunpowder explosion?
There's almost no recoil on a turret because the bullets are fired via a spring and gear system. Its like an airsoft gun but 100 x more powerful and also shoots actual bullet
“Theyre definitely possible”
Imagine walking into someone’s house and just hearing “T A R G E T A Q U I R E D”
rip
and u realized u fucked up
Just close the door really fast.
Imagine if u hide from the turret and ur heared the turret says "S E A R C H I N G"
No
I would love for a burglar to break into my home in the dark then just see a red dot and hear "Hello? Is anyone there?" Then a few seconds later "Who ARE you?" Then just turret blasting, my god that would be amazing.
"goodnight"
Not for the burglar
Does anyone think I should upload my B R A I N into a core to be in VRchat like =yes not like= NOH And yes I'm being honest
Hate to be that guy. But technically the line "Who are you?" is used when you pick up the turret, so that would mean that the burglar grabbed the turret and threw it somewhere, thus disabling it.
can we acknowledge the fact that, despite cave's video showing that the bullets are launched with springs, the in-game turrets still have muzzle flashes? what's with that?
hmmmmmm let's just say they're little lights for "testing experience enhancement" because why not
@@TetherAnimations9999 Hitting a whole bullet from behind will ignite the gunpowder, i think in this design the turret fires the bullet like a normal gun but also launches the leftover casing following the bullet right after it, hence "more bullet per bullet"
@@dege10000 that is not how bullets work. if you were to hit a bullet from behind with a hammer it wouldnt explode because there is a small small primer that needs to be hit with a something tiny like a firing pin that guns use in order to actually fire. also even if it did fire the way you just explained the casing wouldnt reach the speed of the bullet itself. not only that but the receiver getting fed from the bottom is completely dumb considering how the ammo box is on top of the turret according to those 3d turret models. lets say the belt is stretching from top and connected to receiver from the bottom. it would only just unstable and less efficient. i am sure the engineers at aperture are not dumb to think that receivers getting fed from the top is a better idea because the gravity would pull the bullets downwards and straight to the receiver and making it more reliable. not only that but it also would shorten the lenght of the belt between the ammo box and the receiver. that animation is probably vale animators either having lack of information about this or they are just lazy.
the things i just said here probably doenst make much sense because of my terrible english but that is what i think it is.
@@lodocus1501 doenst
Deft Gear ejecting a casing from the barrel sounds like classic aperture overcomplication. 10/10 reasoning to me
Something I don't think I've seen anyone address about the turrets:
The reason they sit on such unstable blade-like legs is because I think they're supposed to be pushed down into the soil when used properly. Which would not only make them extremely stable, but much lower profile too.
Then again, they're actually just a reskin of the combine turret from HL2 which had a tiny base specifically so the player *could* knock them over easily, and the combine often put them down on hard ground so maybe not.
I like to imagine the combine found aperture after chell defeated glados and took some designs from the place. Including the energy pellet holder, the turrets, and the light bridge
Theyre probably not meant to be super practical, just used for testing androids
@@dkskcjfjswwwwwws413 Aperture Science was constantly trying to sell stuff to the US DoD, and was also quite broke. It makes sense to me that the turrets would have been designed to sell to everyone.
@@NixodCreations i mean turrets were only used for android testing as glados says in portal 1
@@dkskcjfjswwwwwws413 Actually there is a portal commercial for the turrets to put them in your house, so they weren't actually meant to be put into soil, nor for testing.
they have one flaw : you need to take off the entire casing to refill ammo, instead of just the top part
they are for security so they are probably meant to be disposable or somthing
That'd be so costly no one would buy them
@@WhereAmI-O Hence why it would be impractical or even impossible. This guy says anything in Portal is possible in real life.
@@WhereAmI-O Do you think they care about cost/practicality? They imported moondust just to spray hundreds of gallons a minute of it in a slurry at walls so you could put portals on them when regular earth based dust slurry would work just as well; they likely had plenty of said material laying around from constructing their horribly impractical/expensive underground testing chambers the size of a large city.
I meant no consumer would buy turrets, since, y'know, turrets are meant to be a military/consumer product.
what about the defective turret, thats just a naked one
it is same as the one being manufactured, without the external panels and boolets.
@@justuni8735 And ammo hopper
@@ghoost8943 that why it aint got no boolets.
Sexy turret
@@gen2mediainc.577 Are you saying skinned people are sexy? Do you like bare human flesh with no skin?
*Powered by an absurdly small fusion reactor*
“Yeah, I’d say they’re possible.”
i'm building a full scale 1.73m tall (with antennae) Portal 2 Turret :) I have sorted our all the issues of the wings closing and the gun boxes retracting into the wings etc. I will be sharing videos of my progress soon. It is all ready for 3D printing. Also, it is going to be more accurate than Weta Workshops. my internals are 95% like the game models. I turned texture details to actual geometry.
Amazing! I can't wait to see it!
@@TetherAnimations9999 Hey!! I am BACKK :D Bearing gifts. Check out my channel for the full scale portal 2 turret animation :)
Oh yay!
good. now you just need to turn that into a sleeper pc (threadripper)
Hmmst
The assembly process is a perfect example about how much detail valve puts in their games, beautiful.
*Used too*
Still do
The real life version does all the motion except bullets
Time to add a gun
Yep
Just simply put bullets inside the shell and thats it, as showed by the marketing for turrets, and shoot all the bullet, so you have more bullets per bullet
It detects people to point at them so if you changed the leds to guns you could
@@craz2580 that's 65% more bullet per bullet
I appreciate the turret's screams while it is disassembled.
The way they nudged themselves at 0:17 was adorable!
btw someone made a turret that shoots nerf darts
Just try and remake it so it fires actual bullets
And it has more fire power!
But if you want that much accuracy, you’d have to fill it with bullets (optional) and launch them with springs. AND you wonder why there’s a flash.
of course if you want real accuracy, you have to make them fire off like half of their bullets when they die/give it a personality (see diagram) bla bla
let’s stick to nerf darts
Turrets every time you hurt hem: AAAAHHHHH NOOOOOO ok just keep doing that
I think the "Firing the whole bullet" thing just means they use a caseless cartridge.
No, they *literally* fire the whole bullet as shown in a trailer
Cave Johnson was crazy.
I dont actually think they do though because if you know anything about guns you wouldnt be able to get a fireball unless the bullet left the cartridge, if you simply propelled the whole round cartridge included, you would get no fireball.
th-cam.com/video/6i-nMWgBUp0/w-d-xo.html
Isn’t that the same trailer where they show the inside of the turret is basically entirely bullets?
@@lewhanwen4302 Yes I have seen that many times but gee, with apertures history of lies don't you think that I may just be right?
0:40 oh my God that was brutal
So basically, if you want a turret to fire an entire bullet, youd have to have one hell of a powerful mechanism inside to shoot the entire bullet and without them sliding out of the barrel
Also there is a muzzle flash. How??!
Y’all forgot that these don’t use artificial intelligence, they are sentient
In my own head cannon, these would be firing plasma bullets, since the projectile textures used are the same ones from the pulse rifle from half life 2.
I wouldn't put such a technology as far off considering aperture science.
I mean the portal guns are just contained black holes. If Aperture can keep a black hole from eating everything in such a small place the. They could make plasma bullets.
What if they just use tracer rounds for the fun of it
@@Wileybot2004 what, no, portals dont even resemble black holes, theyre more of a worm hole
The portal gun still contains a black hole.
@@Wileybot2004 And I mean they also have access to the same "energy balls" that the combine do; So either they developed identical technology (turrets, pulse rifle tech, energy balls, hard light bridges) or it's the same technology.
Imagine going to a battlefield in 2070 and you just see 1000 turrets on each side
Why is this underrated
These make me happy. I love portal, and seeing the bots and stuff broken down so I can see what makes them up and how it works is just so cool
I hope to continue this series for us fans who really enjoy every little working detail of the facility!
@@TetherAnimations9999 yay!
underrated TH-camr
But here's a question, if they are possible, then how they will shoot? Something should transfer ammunitions.
The way the turrets were screaming as you took off their limbs😭
0:41 tether animations: i could go through and disassemble the NPC model. the turret: *screaming in pain*
that what the turret look like!
This guy: Yes, it is possible
Cave Johnson: I'm about to end this man's whole career.
Also I'm a bit confused about how the machine guns just fits through some wires and some stuff that'll cause it to not close fully
3:03 does that say FUSION CORE? so when the turrets explode, that's a small nuclear detonation?
Maybe it is a thorium reactor
@@panzerkamphwaggenlll5247 Fusion reactors function off of different fuel from fission reactors, my armored combat wagon model 3. Thorium is a heavy metal, works well in fission reactors because its breaking the metal apart - but Fusion reactors need lighter elements like hydrogen and helium as fuel, because those get fused together.
Didn't do the leg folding but ok
Portal/2 turrets: is the leg folding possible?
[no]
@@TetherAnimations9999 doesent the legs just telescope inwards and then (the now much shorter) legs fold up into the underside of the turret?
Cool video! Very nice look into the construction process.
1:52 You left the Left Leg Plate labeled as Right_Foot_Plater
This mistake is unforgivable. I must give up my hobby as an animator now :((((
@@TetherAnimations9999 very sad
so the little tube things are where the bullets slide through and then are ejected. neat
you could edit the real life turret that valve has, just replace the lights with bullet shooting mechanism and there you go a real life deadly portal turret
By the way you looked closely on their legs when they got closed for boxing. In original assembly animation proces back middle leg collide with body.
... if u take out the live ammunition and take the white body out of turret it becomes defective or the thing make it defective lol
P
E
R
B
U
L
L
E
T
The 'more bullet per bullet' video is a lie.
It shows that the turrets are mostly hollow shells filled with ammunition, but obviously that's not the case on the in-game model. And if you look at the barrel design, it's actually the P1 model, instead of the updated P2 version.
So I'm willing to believe that flinging rifle cartridges with springs isn't how it works either, especially given the glaring muzzle flash they produce.
Seems like a big miscommunication between the marketing team and the engineers at Aperture.
Now just simply put bullets inside the shell and thats it, as showed by the marketing for turrets, and shoot all the bullet, so you have more bullets per bullet
The turrets fire the bullets that’s why there is a light whereas spring powered guns cannot get to the same speed and would be dark
spring to replace the firing hammer
The thing about them is that in-game, they have a bottomless clip. First game, they use AR2 ammo and in the second game they have those caliber rounds. I like to think they have the same count as a submachine gun but then again...they have unlimited ammo in the games.
the amnution belts on the turret are the black curves
how to get a turret to stop attacking you with bullets:
Step 1: grab a turret
Step 2: bash in the turret’s head, specifically, the very top
Step 3: you now have a non leathal *still alive* turret friend. congratulations
You also forgot the possibility of recoil of the guns also I'm close.on the core build
Wrong there is almost no recoil as the bullets are not propelled by a spring and gear system not gunpowder. This is why aperture is able to fire the whole bullet. A spring system means it would be like an airsoft gun which has almost no recoil. This however doesn't explain why the turrets have muzzle flash...
@@darrel5163 i didn't think if that, thank you for englighting me.
@@GERG1986 no problem friend
Assembly starts at 1:39
they filled with bullets,every single space filled with bullets,remember THEY FIRE THE WHOLE BULLET
Can't wait to have one for myself
The details are God like
Lol I love the outro
I think non consumer models have internal propelling engines to make them seriously threatening, also dreaming about glados having her own mothership full with these
Yeah but the problem is that the back leg clips threw the body at packeging
so you see in the ad about the turret, you see them filling them up right?
BUT THE ROBOTS DONT
What people think these turrets are
-dangerous
-deadly
What I think these turrets are
-harmless
-friendly
-and SO CUTE AND ADORABLE 🥺
The problem with them being actual turrets is the loading and firing mechanisms, how do the bullets go into the guns, how do they then go into the chambers without being jammed
I have yet to meet one who can outsmart more bullet
Military: Oh write that down
Defective turrets are just turrets but male, with no bullets, and no suit
why are they male? that's one thing that never gets explained, since there's already a turret template, why do the defective ones have a male personality as opposed to female?
the poor turrets you disassembled
It's a CIWS with an AI and less weapons maneuverability, and also not designed to take out aircraft from a navy vessel
A white almond that guns you down, is it possible?
3:44 M O R E B U L L E T
We fire the WHOLE bullet. That's 65% MOORE BUULEET per bullet.
10 seconds later...
MMMOOOOOORRRREEE BUUUUUULLLUUUT.
How do the bullets get in the arms while the turret is firing?
Somebody actually made an irl turret (not the one from the valve video) that actually WORKS. Of course they had to use nerf bullets though lol
Interesting!
I'd just say use a small hammer from something like a piston to shoot the bullets instead of the springs in the cave johnson video
I never noticed the Portal 1 turrets were bigger.
Are they possible? Yes, are they legal? No.
*That's 65% more bullet, per bullet!*
Defective turrets
Were just turrets but the storage ran out of white guard pieces
And bullet
They could definitely fire pellets at an alarming velocity
Wouldn't be surprised if someone has made a non dangerous prototype with current technology
Plus, we fired the W H O L E
T U R R E T thata 65% more turret,PER *TURRET*
i mean they are simple just 4 ak-47s and a camera detecting humans
ACTUALLY, turrets have an empathy detector and suppressor, the latter of which activates when humans get close. They then fill the turret with Aperture Science Resolution Pellets, which are fed into a spring loaded mechanism, using 65 per cent more bullet per bullet. There is also the question of the muzzle flash, but that’s a different story. Conclusion: not 4 machine guns.
@@cupofspiders5830 what about 4 rocket machine guns
Yes yes i do love 65% more bullet then the 100% bullet which would me 165% bullet yes yes
what about the sentry guns from tf2! i know they made one of those too at valve, but it is only a level 1, would it be possible for them to upgrade themselves like in tf2?!
i'd say, it might be possible if all levels are separated. cause i think it's impossible to have 2 miniguns hidden in a lv1 sentry gun
Thats a lot of bullets...
but how do their legs fold in when they're in the capsule form?
You didn't take a look at the spring firing system
Because it's bullshit made for a silly cave johnson promotional video
dont forget the empathy generator
nice
now I can fix my turret
Probably possible though the AI not so much in that size and plus you’d need to redesign the legs to be more stable under recoil unless you use a constant recoil system which makes them much bigger over all not to mention a new way to load ammo and judging by size it’s 5.56x45 so you’d also lose a lot of accuracy and velocity from short barrels like that and the fucking muzzle flash holy shit
The muzzle flash in portal is actually very strange. If you watch the aperture science investment opportunity about turrets it says that they fire the whole bullet and shows the bullets being fired via a spring and gear system meaning that there would be almost no recoil. This is why the muzzle flash is so strange, why is there muzzle flash on a gun that doesn't actually involve any gunpowder explosion?
@@darrel5163 Cave's videos are for jokes. Don't take them seriously. They don't even match the in-game models.
Fusion core... well great, where can I find one?
In the discount galactic civilization pawn shop
You have to do some scavenging. Oh wait, this isn't Fallout.
Good to know
is the spring powered gun possible?
I feel horrible for the turret you murdered
Anything is possible with *science*
if the turrets fire the whole bullet. can they possibly fire a nerf bullet. if they can. hands down the person who has the turret will win
uh how do you do your animations? also yes I know this is 2 year old video
You're gonna need to watch Cave Johnson's ad
before watching comment: they are possible in the irl decoration just replace the light with guns and congratulation you have made a turret
the turret is... B U I L D A B L E I N R E A L L I F E!
I really want one in my lawn :)
Bruh the power supply looks like 2 d-cell batteries
I think some one should make a turret that shoots nerf bullets
they are. i think...
*Aggressively invests*
is p-body possible?
bro fires whole bullet with shell
somone can easly make a version that shoots bb bullets
Imagine the recoil
There's almost no recoil on a turret because the bullets are fired via a spring and gear system. Its like an airsoft gun but 100 x more powerful and also shoots actual bullet
Is Portal possible?