It's crazy how Quake became such a fantastic game even with such a chaotic development period. Not only was the engine revolutionary and the gameplay incredibly tight, but even the setting and presentation is something few other games have managed to do so well. When I first played this game I spent so much time with it that I even started having dreams about Lovecraftian castles and monsters accompanied by Reznor's whispering. A legendary game for sure.
Carmack is both the best and worst thing to happen to ID. He developed the engines that catapulted FPS to the forefront of gaming and pushed graphics to the extreme. He also stifled creativity and destroyed the most influential game studio of all time. I don't think this engine or game would have been the same with slower gameplay in a brawler style game. It wasn't what the industry needed. Id making a fighting game would be weird to follow up Doom and show off this new engine. Carmack led the team the right way with another shooter. But they needed to have plans to go beyond that. One of the best lines I've ever heard was "Id makes tech demos while Raven Software makes games." Raven seemed to take with Id developed and pushed it to the extreme. And that's not an insult to the Id team. Their games are incredibly fun, but I think it's largely due to the engine they had. Romero was wanting to make a more complete game and had a hand in Heretic with Raven. It's crazy how fragmented this company was from the beginning and they had amazing success in spite of the difficulties.
Carmacks problem was he would build technology that he thought would push the industry forward and nothing more he would not include quality of life features the team begged for that would be easy to implement he would make the technology and the team would have to work around it in the early days of doom and quake 4 this worked fine in his last years you had doom3 and rage because these games all pushed the genre forward but we're not nearly as enjoyable as the earlier games because the engine features pushed the genre forward but past the hardware of the time and in order to compensate for the times hardware much had to be sacrificed
Rad video! Quake is still amazing. I've been playing the N64 version lately, I forgot how hard it was! I still have the OG PC game but no way to play it. Anyway I do have a fps from 1994 where you can actually jump and duck! Its Zero Tolerance for Sega Genesis! You should check it out! Old fashioned but super fun.
FPS games are a blindspot for me, so while I heard that Quake is impactful for the genre, I know next to nothing about it, so this should be an informative video.
It's crazy how Quake became such a fantastic game even with such a chaotic development period. Not only was the engine revolutionary and the gameplay incredibly tight, but even the setting and presentation is something few other games have managed to do so well. When I first played this game I spent so much time with it that I even started having dreams about Lovecraftian castles and monsters accompanied by Reznor's whispering. A legendary game for sure.
You could jump in Dark Forces (1995) and in Duke Nukem 3D that came before Quake.
Carmack is both the best and worst thing to happen to ID. He developed the engines that catapulted FPS to the forefront of gaming and pushed graphics to the extreme. He also stifled creativity and destroyed the most influential game studio of all time.
I don't think this engine or game would have been the same with slower gameplay in a brawler style game. It wasn't what the industry needed. Id making a fighting game would be weird to follow up Doom and show off this new engine. Carmack led the team the right way with another shooter. But they needed to have plans to go beyond that. One of the best lines I've ever heard was "Id makes tech demos while Raven Software makes games." Raven seemed to take with Id developed and pushed it to the extreme. And that's not an insult to the Id team. Their games are incredibly fun, but I think it's largely due to the engine they had. Romero was wanting to make a more complete game and had a hand in Heretic with Raven.
It's crazy how fragmented this company was from the beginning and they had amazing success in spite of the difficulties.
Carmacks problem was he would build technology that he thought would push the industry forward and nothing more he would not include quality of life features the team begged for that would be easy to implement he would make the technology and the team would have to work around it in the early days of doom and quake 4 this worked fine in his last years you had doom3 and rage because these games all pushed the genre forward but we're not nearly as enjoyable as the earlier games because the engine features pushed the genre forward but past the hardware of the time and in order to compensate for the times hardware much had to be sacrificed
Quake III: Arena online in a railguns only freeze tag match was the ultimate in online PVP!
To think that Goldeneye 007 only came out 6 months after Quake.. 😮
Rad video! Quake is still amazing. I've been playing the N64 version lately, I forgot how hard it was! I still have the OG PC game but no way to play it. Anyway I do have a fps from 1994 where you can actually jump and duck! Its Zero Tolerance for Sega Genesis! You should check it out! Old fashioned but super fun.
I downloaded this game using 36 floppy disks
Now having quake on a tiny nintendo switch cartridge and portable console is a blessing. technology is amazing
FPS games are a blindspot for me, so while I heard that Quake is impactful for the genre, I know next to nothing about it, so this should be an informative video.
This game was giving me nightmares when I was a kid in the 90s
Thanks, I am trying to get into quake, but I did not grow up on it, so I was wondering what the hype was.
Quake was the beginning of it all.
Long live Quake
I think you should avoid those white bars on the border when the game is so dark. Makes it very difficult to see any darn thing. Good job, anyway.
Respec!!
And heres 100th like.