Upfront apologies for incoming wall of text. The reason why MOBAs are more popular and may seem less difficult is very simple: Fighting Games have an incredibly high skill floor. However one genre isn't harder than the other. Like most good competitive games, the skill ceiling is very comparable, but the skill ceiling doesn't matter for 99% of the player base, because they don't make it there. Being minimally functional in Fighting Games is far harder than in a MOBA. Most of my MOBA friends who I try to teach Fighting Games to, can barely do a quarter circle input, nor can they do it consistently. Here's the kicker, not only can they not do their specials consistently, most of the time they don't even know what their use cases are. A new player is NOT going to understand the use of a reversal until they understand frame data or the idea of "turns". What this means is that both the technical barrier AND the knowledge barrier are bodying new players at the same time. To reiterate, they don't know HOW to do it, and they don't know WHEN to do it. Honestly this is only the tip of the iceberg to the insane headache of teaching Fighting Games to a player from scratch. Meanwhile in a MOBA, just doing character abilities is as easy as hitting Q, W, E or R and clicking. Very low technical skill floor. Not only that, but they literally tell you what the ability does. Even if it's not clear how to use the ability optimally, the lack of a technical barrier allows new players to experiment freely and figure it out eventually. This might not seem like a huge difference, but trust me it is. I could go on like this for a while, but I'm sure I've put most people to sleep by now so I'll shut up here.
thank you very much for the reply. def gave me some insights that i didn't think of before. this reply will probably result in a video further talking about the subject so i greatly appreciate it.
@@ryngemaestro Really looking forward to the next video then! I'm always happy to see these kinds of discussions because I so desperately want Fighting Games to be popular. Getting these conversations in people's heads is the first step towards that
On the topic of teams vs 1v1: In my opinion, the “1v1” aspect of fighting games makes them much less frustrating and more inviting when compared to team games. Across Destiny 1, Rainbow Six Siege, Overwatch, and a few others, I probably have hundreds and hundreds of hours in team shooting games and I love those games. It can just be exhausting to try to carry, manage and adjust to the mistakes of other people. l have basically no control over my teammates just dying due to poor aim or careless play (most times) and that feeling is very dissatisfying. It works the other way around too, there’s a lot of pressure to always preform and not be “the guy that threw.” Add in community toxicity and you have a recipe for a very frustrating night. It’s why I often stick to more casual modes in those games nowadays and why I haven’t even tried to get into a MOBA. By contrast, losing in a fighting game (outside of super laggy matches) is exciting because it means that there’s something for me to figure out about myself or my character. I don’t want to downplay the potential for growth and learning in a team game, but there’s hardly anything for me to learn about the Tracer on my team completely missing her Pulse Bomb. Comparatively, if I try to anti air and get hit because my timing is off or I need to use a different button, that’s an adjustment I can make. In addition to this, if I try to make that adjustment and it doesn’t work out, I’m not going to let down, or get flamed by, 5 other people who need me to be playing 100%. This perspective could be warped by the fact that I’m super new to FGs and not so much with shooting games, but yeah, this is my current outlook. It’s definitely gonna be different person to person, but I feel like the true statement of “team games protect egos” has been said, and the psychological benefits of 1v1 games are less discussed.
I think the social aspect of the mobas make them harder to Play, in fg is your mind vs opponent, in MOBA is like you vs 9 people's, because you need to understand what your enemies are thinking but also what your allies are thinking
I know a lot of people who are super wary of fighting games for many reasons. It almost always is an Ego thing, why would they want to play a game that's going to make them feel like shit. I feel, that control wise Fighting games don't have as much overlap as a shooter or a moba, motions are an instant barrier for newcomers because they don't ever play any other game that has it. In mobas you click to attack and move and hit a couple of different keys to do your abilities, which is something you do on a computer all the time. Same goes with fps games you just use the mouse to aim and click, whereas on console most games have some sort of camera control with the right stick. It will be familiar and much easier to pick up than fighting games for new players. Newer players also have trouble doing combos in fighting games because it's an unfamiliar notion to them. A lot of games you can mash without many consequences so they flail because they don't know any better. Fighting games arent mechanically harder, they are just mechanically different from most other genres and that makes it hard for people to understand. Most people don't use dpads on their controllers, they default to the analog stick even in fighting games. Fgs aren't "harder" than mobas and fps games, they just don't have an overlap in skill sets with other genres.
I feel like perceived difficulty is also a problem. Like for the longest I only stuck to smash ultimate because I thought I wouldn't be able to do the inputs while with league it was easier for me to imagine building up the mechanical skill
From my own experience, divide skill level into : Beginner, Low, Mid, High. Fighting games are much easier to get into at a beginner/low level but the transition to mid is very difficult. MOBAs are much harder at a beginner/low level but once done, your transition to mid is easier. The learning experience is similar but the time invested to understand the game as a basic level is far far easier to accomplish in a fighting game than a MOBA, which inherently has so many factors.
Moba communities are also easier to interact with, specifically if (like most people) you don't live near an arcade. If you do something in a moba someone doesnt like with they will flame you. So naturally you're going to wonder who's right and develop an understanding of the game, correct or not, over time. Fighting games don't naturally present these issues unless you are paying attention to what you are doing.
People that say shooters are easier are probably get no kills and just getting killed at shooters. Or just looting in brs and getting killed all the same
It depends on the shooter. If its cod, its mostly braindead camping. Overwatch is team play and varies based on both individual skill and collective. The same would go for cs:go and valorant. If someone says shooters are easy it actually might be that they play with friends that could carry them
Upfront apologies for incoming wall of text.
The reason why MOBAs are more popular and may seem less difficult is very simple: Fighting Games have an incredibly high skill floor. However one genre isn't harder than the other. Like most good competitive games, the skill ceiling is very comparable, but the skill ceiling doesn't matter for 99% of the player base, because they don't make it there.
Being minimally functional in Fighting Games is far harder than in a MOBA. Most of my MOBA friends who I try to teach Fighting Games to, can barely do a quarter circle input, nor can they do it consistently. Here's the kicker, not only can they not do their specials consistently, most of the time they don't even know what their use cases are. A new player is NOT going to understand the use of a reversal until they understand frame data or the idea of "turns". What this means is that both the technical barrier AND the knowledge barrier are bodying new players at the same time. To reiterate, they don't know HOW to do it, and they don't know WHEN to do it. Honestly this is only the tip of the iceberg to the insane headache of teaching Fighting Games to a player from scratch.
Meanwhile in a MOBA, just doing character abilities is as easy as hitting Q, W, E or R and clicking. Very low technical skill floor. Not only that, but they literally tell you what the ability does. Even if it's not clear how to use the ability optimally, the lack of a technical barrier allows new players to experiment freely and figure it out eventually. This might not seem like a huge difference, but trust me it is.
I could go on like this for a while, but I'm sure I've put most people to sleep by now so I'll shut up here.
thank you very much for the reply. def gave me some insights that i didn't think of before. this reply will probably result in a video further talking about the subject so i greatly appreciate it.
@@ryngemaestro Really looking forward to the next video then! I'm always happy to see these kinds of discussions because I so desperately want Fighting Games to be popular. Getting these conversations in people's heads is the first step towards that
That wasn't even that long good post man.
On the topic of teams vs 1v1:
In my opinion, the “1v1” aspect of fighting games makes them much less frustrating and more inviting when compared to team games. Across Destiny 1, Rainbow Six Siege, Overwatch, and a few others, I probably have hundreds and hundreds of hours in team shooting games and I love those games. It can just be exhausting to try to carry, manage and adjust to the mistakes of other people. l have basically no control over my teammates just dying due to poor aim or careless play (most times) and that feeling is very dissatisfying. It works the other way around too, there’s a lot of pressure to always preform and not be “the guy that threw.” Add in community toxicity and you have a recipe for a very frustrating night. It’s why I often stick to more casual modes in those games nowadays and why I haven’t even tried to get into a MOBA.
By contrast, losing in a fighting game (outside of super laggy matches) is exciting because it means that there’s something for me to figure out about myself or my character. I don’t want to downplay the potential for growth and learning in a team game, but there’s hardly anything for me to learn about the Tracer on my team completely missing her Pulse Bomb. Comparatively, if I try to anti air and get hit because my timing is off or I need to use a different button, that’s an adjustment I can make. In addition to this, if I try to make that adjustment and it doesn’t work out, I’m not going to let down, or get flamed by, 5 other people who need me to be playing 100%.
This perspective could be warped by the fact that I’m super new to FGs and not so much with shooting games, but yeah, this is my current outlook. It’s definitely gonna be different person to person, but I feel like the true statement of “team games protect egos” has been said, and the psychological benefits of 1v1 games are less discussed.
I think the social aspect of the mobas make them harder to Play, in fg is your mind vs opponent, in MOBA is like you vs 9 people's, because you need to understand what your enemies are thinking but also what your allies are thinking
I know a lot of people who are super wary of fighting games for many reasons. It almost always is an Ego thing, why would they want to play a game that's going to make them feel like shit. I feel, that control wise Fighting games don't have as much overlap as a shooter or a moba, motions are an instant barrier for newcomers because they don't ever play any other game that has it. In mobas you click to attack and move and hit a couple of different keys to do your abilities, which is something you do on a computer all the time. Same goes with fps games you just use the mouse to aim and click, whereas on console most games have some sort of camera control with the right stick. It will be familiar and much easier to pick up than fighting games for new players. Newer players also have trouble doing combos in fighting games because it's an unfamiliar notion to them. A lot of games you can mash without many consequences so they flail because they don't know any better. Fighting games arent mechanically harder, they are just mechanically different from most other genres and that makes it hard for people to understand. Most people don't use dpads on their controllers, they default to the analog stick even in fighting games. Fgs aren't "harder" than mobas and fps games, they just don't have an overlap in skill sets with other genres.
I feel like perceived difficulty is also a problem. Like for the longest I only stuck to smash ultimate because I thought I wouldn't be able to do the inputs while with league it was easier for me to imagine building up the mechanical skill
From my own experience, divide skill level into : Beginner, Low, Mid, High. Fighting games are much easier to get into at a beginner/low level but the transition to mid is very difficult. MOBAs are much harder at a beginner/low level but once done, your transition to mid is easier.
The learning experience is similar but the time invested to understand the game as a basic level is far far easier to accomplish in a fighting game than a MOBA, which inherently has so many factors.
Moba communities are also easier to interact with, specifically if (like most people) you don't live near an arcade. If you do something in a moba someone doesnt like with they will flame you. So naturally you're going to wonder who's right and develop an understanding of the game, correct or not, over time. Fighting games don't naturally present these issues unless you are paying attention to what you are doing.
The toxicity are huge in there too. Moba esports are corporates BS
actually any 1vs 1 games is harder than any teambased game
People that say shooters are easier are probably get no kills and just getting killed at shooters. Or just looting in brs and getting killed all the same
It depends on the shooter. If its cod, its mostly braindead camping. Overwatch is team play and varies based on both individual skill and collective. The same would go for cs:go and valorant. If someone says shooters are easy it actually might be that they play with friends that could carry them
Dumbest comment I have seen in a long time.
Shooting games by far take the least skill