Lies of Noob - Is Lies of P Easier Than You Thought?

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  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • Twitch: / hexthehardcorecasual
    0:00 Intro
    1:18 Gear
    2:16 Attempt 1
    5:18 Attempt 2
    7:39 Boss Runbacks
    8:20 Attempt 3
    10:21 Conclusion
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ความคิดเห็น • 27

  • @COREcasual
    @COREcasual 10 หลายเดือนก่อน +13

    When I come to a new boss that I've heard is really hard, I spend some tries just moving, dodging, and watching with no attacks. I see how long I can stay alive, then when I feel like I have a good handle on the bosses attacks, I start fighting.

    • @hexthehardcorecasual
      @hexthehardcorecasual  10 หลายเดือนก่อน

      This is exactly what I did with Midir from Dark Souls 3. My first attempt was to observe him and get a feel for him. I simply sustained against him via flasks and healing miracles.

  • @miguelcarvalho5062
    @miguelcarvalho5062 10 หลายเดือนก่อน +5

    Made some great points in the video! I dont agree with all but i agree with most. I love how you categorize mechanics by tiers. Imo i feel like perfect parry is 1st tier, blocking is 2nd tier, and dodging is 3rd tier (ordered by how often they the best option to use during boss fights). Many souls vets dont have a grasp on this so they call the game cluncky or bad because they dont understand its essence (of course one can criticize, just plz have a basic understanding of the mechanics first). Im so excited for this game, cant wait and great video!

    • @hexthehardcorecasual
      @hexthehardcorecasual  10 หลายเดือนก่อน +3

      Thanks! I'm excited for the game too.
      Ideally each mechanic is viable in some way, but it appears perfect block is superior to block. Dodge is more situational, but I don't think it's a 3rd tier mechanic though.
      The main point I was making here, of course, is that you can use sub-optimal strategies and still win and that victory is more attainable than I think a lot of people realize.

  • @lambrettaking472
    @lambrettaking472 9 หลายเดือนก่อน +2

    Great video the 11 or so minutes learnt me and explained things to just watch the enemies in souls like games to beat them watched a lot of tips and tricks but you seem to have the knack I'm just getting into souls like games, THANKS there needs to be more tutorial like videos like yours on TH-cam you've got a SUB my friend

  • @dquinn7175
    @dquinn7175 9 หลายเดือนก่อน +2

    Do u no I have enjoyed this run down of the boss so much compared to bigger youtubers ..... keep at this and when the game comes out we will all need your help with the rest of the bosses ...Great video

  • @Enrique6700
    @Enrique6700 9 หลายเดือนก่อน +2

    Actually this boss teach you how to play... of course with the perfect block as main mechanic, the dodge is a secundary mechanic that you need to upgrade later if you want to use it but the perfect block makes the game pretty easy and enjoyable

  • @aaronlebeauf423
    @aaronlebeauf423 9 หลายเดือนก่อน +1

    I revisited the demo this weekend to try and get a better understanding of the mechanics. My initial playthrough I was trying to dodge everything and of course it wasn't quite working. Then the perfect block started to click, and everything changed. I immediately understood that offensively you play like your typical souls but defensively its more Sekiro. So once I got the perfect block timing down for his attacks, I had to then figure out how to navigate the lighting strikes. And surprisingly there was some instances where if you position yourself in the right spot you can stand there and get a heavy charged attack. This was a well-designed "let me teach you how to play" boss. After being underwhelmed with Elden Ring I'm actually excited for this and Lords of the Fallen.

  • @eifjeojfslfnlkenl
    @eifjeojfslfnlkenl 9 หลายเดือนก่อน +1

    Some people haven’t tried the free demo and keep saying it’s shameless bloodborne copy. They can just wait 30 years until bloodborne pc port with 60fps lmao.
    thoughts on the new weapon variety and gameplay trailers? I thought it’s really cool.

  • @Playitforthenarrative
    @Playitforthenarrative 9 หลายเดือนก่อน

    The first thing i do on new bosses is look for his move timings and openings. After i see his whole first move set. I will push the boss the the next phase if i can. Then i just rinse and repeat that til i win.

  • @danlowe
    @danlowe 10 หลายเดือนก่อน

    I played Demons Souls back on PS3 and missed the rest of the souls craze until it was mainstream. The problem for me isn't the challenge it's the constant fail-state required to learn how to navigate that challenge. I don't like roguelikes either for this reason. Some games are so good I try to get over it (Risk of Rain 2, Caveblazers, Slay the Spire). I appreciate the Legacy of Kain style gameplay in Dark Souls where there's actually new things to discover in death, and maybe I wish a game like this would take it even further and put you in more and more harmless levels of purgatory or grind your character down into a weak NPC more than just a ghost form to reflect that failure -- so you could just explore that lore without threatening the mobs. As it is though, making levels harder when you die kind of roots you in that sense of it being "your" challenge to overcome. I know I could beat these games, but don't have the heart to go through the kind of rage that has always come with losing. Other people compose themselves differently but I've made people leave the house after seeing me smash a controller into a pulp and then grab another one and keep playing.
    It's compulsion, video games in general are relying on healthier forms of that compulsion and I'm just tired of the way it manifests in my demeanor. Ignore my youtube comment therapy sess but sometimes we avoid these challenges exactly because it's not about the game, but about what we were accomplishing by playing it.

    • @hexthehardcorecasual
      @hexthehardcorecasual  10 หลายเดือนก่อน +3

      You should definitely try Elden Ring. There are many, many optional areas and things to conquer that you can beef your character up substantially. If things are still too dicey, use the summon spirits.
      It's difficult to explain the scale of the game and the huge amounts of optional areas that you can find gear, runes (souls), materials, and so on.

    • @daveschillz
      @daveschillz 10 หลายเดือนก่อน +1

      Hades is a good rogue like

    • @dr_ubo
      @dr_ubo 9 หลายเดือนก่อน

      Also everything you said, including the Soul Reaver comparison, is exactly what the new upcoming Lords of the Fallen is doing to approach the Soulslike formula.

  • @ericstephen1036
    @ericstephen1036 9 หลายเดือนก่อน

    👍👍

  • @Be_happy970
    @Be_happy970 10 หลายเดือนก่อน +2

    Dodge it’s so bad make the game bad if them fixes will be amazing

    • @alenezi989a3
      @alenezi989a3 10 หลายเดือนก่อน +2

      Yeah that's my only complaint, the game is really good if only they solve this problem.

    • @hexthehardcorecasual
      @hexthehardcorecasual  10 หลายเดือนก่อน +5

      @@alenezi989a3 I don't share this complaint, but a lot of people seem to think this is the case. What exactly is the issue? A lack of i-frames? A lack of distance covered? Perhaps they will tweak the dodge. Also note that there were upgrades, if I recall correctly, in the P-Organ system that improved dodge.

    • @alenezi989a3
      @alenezi989a3 10 หลายเดือนก่อน +1

      @hexthehardcorecasual yeah I know about the upgrades, but the main issue is that it requires upgrades, I played through the demo 3 times to test different builds, my first run was terrible because I was playing the game like bloodborne but the dodge was simply not working the s are too small and the distance is too short, my second and third runs I relied heavily on perfect gaurd the game was alot more enjoyable then. You take no damage and enemies become groggy. It seems alot of people had the same issue the dodge didn't feel right. If they don't fix it that upgrade will be a requirement not an option.

    • @hexthehardcorecasual
      @hexthehardcorecasual  10 หลายเดือนก่อน +3

      @@alenezi989a3 I think a lot of times Souls players are sticklers for their preferred Souls title. Then when a new title comes around when they say it doesn't feel right, that often means it doesn't play to their muscle memory or like their favorite Souls game. The same issue happened when Sekiro came out.

    • @kaziksdaiki3419
      @kaziksdaiki3419 9 หลายเดือนก่อน +1

      if you dodge sideways you can dodge 90% attacks,if you dodge backwards everytime you are doing it wrong,that is why you are getting hit alot more

  • @eduardobenassi3072
    @eduardobenassi3072 10 หลายเดือนก่อน +3

    I find it very uninteresting and bland. Seems like another souls like that will bore the crap out of me in two hours.

    • @hexthehardcorecasual
      @hexthehardcorecasual  10 หลายเดือนก่อน +9

      Unusual take and hard disagree.

    • @KaiKrimson56
      @KaiKrimson56 10 หลายเดือนก่อน

      It's honestly a shameless Bloodborne copy. And I don't know why so many soulslikes wanna copy Fromsoft's combat when Nioh has more action-focused gameplay. If I want Dark Souls or Bloodborne, I'll play those.

    • @hexthehardcorecasual
      @hexthehardcorecasual  9 หลายเดือนก่อน +4

      @@KaiKrimson56 The goal of a Souls-like is to mimic Souls heavily. I think you're being too harsh as many elements in Bloodborne are not copied, but there are some common themes. If they pull off Lies of P, will you not buy it because it's too similar to Bloodborne?
      Nioh (2, I haven't played 1) combat is sort of like Souls, but in many ways is not. The action is much faster and fighting game-esq. There are complex combos and such. Faster doesn't mean better. I'm not saying Nioh combat is bad, but they chose a different path.
      And lastly, while you can play DS and BB because they exist, I would like more and variations with more. That's why I am into Souls-likes in the first place.

    • @keepitreal5317
      @keepitreal5317 9 หลายเดือนก่อน +1

      ​@@KaiKrimson56you go do that then.